There are many interesting parts to the loot system of Diablo 2, the most interesting of which should be collecting Runes and crafting Runewords. Once you have options for each class, level range, and mercenary, it's not only fun to craft Runewords for you, but the Runewords themselves are important. Once you can start finding Runes, it's time to start crafting some of those Runewords.
Next, I'm going to introduce you to the options with the highest value, not the most powerful Runewords. Since these items come in varying rarities, they may be better suited for early, mid, or late game. In Runewords, Phoenix and Last Wish are actually good Runewords. However, their rarity far outweighs the role they can play in this list.
Every class has a need for mana. Some builds are dependent on a steady stream of mana. If you have the help of Insight's Meditation Aura, then you can passively regenerate your mana very quickly. If you want to craft it, it's best to use Bow or Polearm. One of the best weapons to give an Act 1 or Act 2 mercenary is Insight.
In order to make Insight, you need to use some low runes, such as Ral, Sol, Tal and Tir. You can get these low runes from Normal Countess, and the process of getting them is very simple. As a mercenary weapon for any profession in the entire game, Insight has a very simple method of use, and it is also very powerful.
As a craftable item early in the game, Spirit is not only a dream come true for the caster class, but also lasts until the end. For caster classes, Spirit has great value as it grants +2 to All Skills, +89-112 mana and +25-35% Faster Cast Rate.
In the early game, many caster classes will choose to use a Crystal Sword. And, after they meet the high requirements of a Monarch Shield, they will choose to add a 2nd Spirit. And Paladins have their own class-specific shields, which can increase the speed of their 2nd Spirit.
In the game, there are much best body armor, one of them is Runeword - Fortitude. By adding +25-30 All Res, +200% Defense and +300% Enhanced Damage, Fortitude is not only strong, but powerful. Fortitude is powerful because it is well-rounded, as are those other beneficial stats.
There are some class builds that are perfect for wearing a Fortitude, including Smiter Pali and Frenzy Barb. However, when it shines the brightest is when it's on an Act 2 mercenary. If you use Fortitude on your mercenary, it will die less and help you more when dealing with damage.
2. Call To Arms
In the game, Call To Arms can be one of the most powerful items due to its versatility. On your second set of weapons, Call To Arms can be hidden. Also, Call To Arms can be swapped with and used, and then swapped out. Usually, there are two powerful spells that can only be seen on a Barbarian, and Call To Arms actually has them too. So, you can cast Battle Command and Battle Orders.
If you want to build Call To Arms, you need a lot of runes. But as long as you have Call To Arms, your character can reach the top. Call To Arms is all the more you need if you want to play several different classes. To make an item that has so many uses, then Call To Arms is the best use of your runes.
What both Enigma and Call to Arms have in common is that they are both expensive, but also have great value. As a very strong body armor, Enigma has +2 to All Skills, great increases to your survivability and +45% Faster Walk/Run. However, its real power is actually in this place, that is, it can give any class +1 to Teleport.
If you have an Enigma, it can Teleport any class on the battlefield, and it's as mobile as a Sorceress. For the mundane task of walking, Amazons, Hammerdins and Barbarians will no longer be burdened with it. If you get an Enigma by chance, those resources you cost can be easily farmed back.
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