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D2R Ladder Items

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  • Crafted

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  • Max Varies 95%+

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  • Rune

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  • Jewel

  • Misc

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  • Crafted

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  • Max Varies 95%+

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  • Natalya's Odium

  • Trang-Oul's Avatar

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  • Infernal Tools

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  • Sigon's Complete Steel

  • Isenhart's Armory

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  • Aldur's Watchtower

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  • Tal Rasha's Wrappings

  • Bul-Kathos' Children

  • Griswold's Legacy

  • M'avina's Battle Hymn

  • Natalya's Odium

  • Trang-Oul's Avatar

  • Arctic Gear

  • Hsarus' Defense

  • Berserker's Arsenal

  • Cleglaw's Brace

  • Infernal Tools

  • Death's Disguise

  • Sigon's Complete Steel

  • Isenhart's Armory

  • Civerb's Vestments

  • Cathan's Traps

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  • All

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  • Assassin

  • Sorceress

  • Barbarian

  • Druid

  • Paladin

  • Necromancer

  • All

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  • Blood

  • Caster

  • Safety

  • All

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  • Annihilus

  • Hellfire Torch

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  • All

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  • Body Armor

  • Headgear

  • Shields

  • All

  • Aldur's Watchtower

  • Immortal King

  • Tal Rasha's Wrappings

  • Bul-Kathos' Children

  • Griswold's Legacy

  • M'avina's Battle Hymn

  • Natalya's Odium

  • Trang-Oul's Avatar

  • Arctic Gear

  • Hsarus' Defense

  • Berserker's Arsenal

  • Cleglaw's Brace

  • Infernal Tools

  • Death's Disguise

  • Sigon's Complete Steel

  • Isenhart's Armory

  • Civerb's Vestments

  • Cathan's Traps

  • Angelic Raiment

  • Vidala's Rig

  • Arcanna's Tricks

  • Iratha's Finery

  • Milabrega's Regalia

  • Tancred's Battlegear

  • Cow King's Leathers

  • Sander's Folly

  • Naj's Ancient Vestige

  • The Disciple

  • Orphan's Call

  • Sazabi's Grand Tribute

  • Heaven's Brethren

  • Hwanin's Majesty

  • All

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  • Bows

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  • Annihilus

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  • Grand Charms

  • Small Charm

  • All

  • Amazon

  • Assassin

  • Sorceress

  • Barbarian

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  • Hit Power

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  • Caster

  • Safety

  • All

  • Gheed's Fortune

  • Annihilus

  • Hellfire Torch

  • Grand Charms

  • Uniques Items

  • 1-El

    El(Number 1)
    Clvl Required 11

    Weapon +50 AR +1 Light Radius
    Armor/Helm/Shield +1 Light Radius +15 Defense

    El – #1

  • 2-Eld

    Eld(Number 2)
    Clvl Required 11

    Weapon: +75% Damage vs. Undead +50 Attack Rating vs. Undead
    Armor/Helm: Lowers Stamina drain by 15%
    Shield: +7% Blocking

    Eld – #2

  • 3-Tir

    Tir(Number 3)
    Clvl Required 13

    Weapon: +2 Mana Per Kill
    Armor/Helm/Shield: +2 Mana Per Kill.

    Tir – #3

  • 4-Nef

    Nef(Number 4)
    Clvl Required 13

    Weapon: Knockback
    Armor/Helm/Shield: +30 Defense vs. Missile

    Nef – #4

  • 5-Eth

    Eth(Number 5)
    Clvl Required 15

    Weapon: -25% Target Defense
    Armor/Helm/Shield: Regenerate Mana 15%

    Eth – #5

  • 6-Ith

    Ith(Number 6)
    Clvl Required 15

    Weapon: +9 to Maximum Damage
    Armor/Helm/Shield: 15% Damage Taken Goes to Mana

    Ith – #6

  • 7-Tal

    Tal(Number 7)
    Clvl Required 17

    Weapon: 75 Poison damage over 5 seconds
    Armor/Helm/Shield: +35% Poison Resistance

    Tal – #7

  • 8-Ral

    Ral(Number 8)
    Clvl Required 19

    Weapon: +5-30 Fire Damage
    Armor/Helm/Shield: +35% Fire Resistance

    Ral – #8

  • 9-Ort

    Ort(Number 9)
    Clvl Required 21

    Weapon: +1-50 Lightning Damage
    Armor/Helm/Shield: +35% Lightning Resistance

    Ort – #9

  • 10-Thul

    Thul(Number 10)
    Clvl Required 23

    Weapon: +3-14 Cold Damage (Cold Length 3 seconds)
    Armor/Helm/Shield: +35% Cold Resistance

    Thul – #10

  • 11-Amn

    Amn(Number 11)
    Clvl Required 25

    Weapon: 7% Life Stolen Per Hit
    Armor/Helm/Shield: Attacker takes 14 damage

    Amn – #11

  • 12-Sol

    Sol(Number 12)
    Clvl Required 27

    Weapon: +9 to Minimum Damage
    Armor/Helm/Shield: -7 Damage Taken

    Sol – #12

  • 13-Shael

    Shael(Number 13)
    Clvl Required 29

    Weapon: Faster Attack Rate (+20)
    Armor/Helm: Faster Hit Recovery (+20)
    Shields: Faster Block Rate (+20)

    Shael – #13

  • 14-Dol

    Dol(Number 14)
    Clvl Required 31

    Weapon: 25% Chance that Hit Causes Monster to Flee
    Armor/Helm/Shield: +7 Replenish Life

    Dol – #14

  • 15-Hel

    Hel(Number 15)
    Clvl Required 33

    Weapon: -20% Requirements
    Armor/Helm/Shield: -15% Requirements

    Hel – #15

  • 16-Io

    Io(Number 16)
    Clvl Required 35

    Weapon: +10 Vitality
    Armor/Helm/Shield: +10 Vitality

    Io – #16

  • 17-Lum

    Lum(Number 17)
    Clvl Required 37

    Weapon: +10 Energy
    Armor/Helm/Shield: +10 Energy

    Lum – #17

  • 18-Ko

    Ko(Number 18)
    Clvl Required 39

    Weapon: +10 Dexterity
    Armor/Helm/Shield: +10 Dexterity

    Ko – #18

  • 19-Fal

    Fal(Number 19)
    Clvl Required 41

    Weapon: +10 Strength
    Armor/Helm/Shield: +10 Strength

    Fal – #19

  • 20-Lem

    Lem(Number 20)
    Clvl Required 43

    Weapon: +75% Extra Gold from Monsters
    Armor/Helm/Shield: +50% Extra Gold from Monsters

    Lem – #20

  • 21-Pul

    Pul(Number 21)
    Clvl Required 45

    Weapon: +75% Damage to Demons +100 AR against Demons
    Armor/Helm/Shield:+30% Defense

    Pul – #21

  • 22-Um

    Um(Number 22)
    Clvl Required 47

    Weapon: 25% Chance of Open Wounds
    Armor/Helm: +15% Resist All
    Shields: +22% Resist All

    Um – #22

  • 23-Mal

    Mal(Number 23)
    Clvl Required 49

    Weapon: Prevent Monster Healing
    Armor/Helm/Shield: Reduce Magic Damage by 7

    Mal – #23

  • 24-Ist

    Ist(Number 24)
    Clvl Required 51

    Weapon: +30% Better Chance of Finding Magical Items
    Armor/Helm/Shield: +25% Better Chance of Finding Magical Items

    Ist – #24

  • 25-Gul

    Gul(Number 25)
    Clvl Required 53

    Weapon: +20% AR
    Armor/Helm/Shield: +5 to Max Resist Poison

    Gul – #25

  • 26-Vex

    Vex(Number 26)
    Clvl Required 55

    Weapon: 7% Mana Leech
    Armor/Helm/Shield: +5 to Max Fire Resist

    Vex – #26

  • 27-Ohm

    Ohm (Number 27)
    Clvl Required 57

    Weapon: +50% Damage
    Armor/Helm/Shield: +5 to Max. Resist Cold

    Ohm – #27

  • 28-Lo

    Lo(Number 28)
    Clvl Required 59

    Weapon: 20% Chance of Deadly Strike
    Armor/Helm/Shield: +5 to Max. Resist Lightning

    Lo – #28

  • 29-Sur

    Sur(Number 29)
    Clvl Required 61

    Weapon: 20% Chance of Hit Blinds Target
    Armor/Helm: +5% total Mana
    Shields: +50 Man

    Sur – #29

  • 30-Ber

    Ber(Number 30)
    Clvl Required 63

    Weapon: 20% Chance of Crushing Blow
    Armor/Helm/Shield: Damage Reduced by 8%

    Ber – #30

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D2R Ladder: Skill Build for Hydra Sorceress

2022-05-07 15:11:52

Every player wants to find the best build in Ladder to fight for higher rankings. Sorceress has always been the most popular occupation in Ladder, with the largest number of players choosing Sorceress in each mode, and even three-quarters of players in Classic Ladders chose Sorceress.

Sorceress, as a skill-dependent all-around class, can extend into many different builds, all of which can adapt to different players' different styles to varying degrees. Among them, Hydra Sorceress is known for its excellent confrontation ability and teleportation skills, which can cause high damage to help players improve in Ladder.

As the name suggests, players will mainly use Hydra to achieve damage, but Hydra Sorceress is still the best at using elements, and here will provide you with Fire and Lighting skill points distributions.

The first is the skill points of the Fire element:

1 point to Warmth: This increases the speed of mana regeneration and is one of the prerequisites. Due to the low survivability of the Hydra Sorceress, it needs to partially rely on the Energy Shield.

1 point to Fire Bolt: Give Fire Ball and Meteor 16% bonus Fire Damage per level.

1 point to Fire Ball: Give Fire Bolt and Meteor 14% bonus Fire Damage per level.

1 point to Enchant: Grants Warmth a 9% damage bonus per level.

20 points to Hydra: This is the main skill and can summon a flaming beast that will turn enemies to ashes. Also, get a 3% bonus per level for Fire Bolt and Fire Ball.

20 points to Fire Mastery: Maximize this skill to increase Fire damage by 163%.

The distribution of Lighting skill points is as follows:

1 point to Charged Bolt: 6% Lighting Damage bonus per level can be achieved.

1 point to Static Field: The AOE can be expanded, the more points placed, the larger the radius of the range.

1 point to Telekinesis: Synergy with Energy Shield.

1 point to Lightning: Able to achieve an 8% Lighting Damage bonus for Charged Bolt, Nova and Chain Lightning.

1 point to Teleport: Being able to move to the destination immediately is also a prerequisite for Energy Shield.

1 point to Chain Lightning: Passing a single bolt of lightning through multiple targets grants a 4% Lighting Damage bonus per level.

20 point to Energy Shield: Avoid easy death, reduced health when taking damage may be offset by mana.

Despite its survivability shortcomings, the Hydra Sorceress is still an excellent build worth checking out. IGGM will be committed to supporting your Diablo 2: Resurrected Ladder process, we can provide you with D2R Ladder Items For Sale to help you improve your ranking, please feel free to contact us.

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