Helldivers 2 Update 6.3 Incinerator and Supply FRV Breakdown | Heavy Armor and Firepower vs Utility and Resupply
To all Helldivers fighting on the front lines, Super Earth has delivered a substantial wave of reinforcements. Ministry of Science has once again dispatched a fresh batch of advanced weaponry and vehicles to the theater, and it is hoped that you will put them to good use in the cause of galactic liberation.
Let us focus first on the two new vehicles introduced in Update 6.3, both of which are veritable beasts on the battlefield. They offer not only formidable firepower but also critical support capabilities. In any case, they move far faster than you can on foot, which makes them invaluable for escaping the indiscriminate barrages that sometimes rain down from your own squadmates. So, what exactly sets these two new rides apart? Let us break down their respective strengths.
M-104 Incinerator FRV
M-104 Incinerator FRV is armored to the teeth. Protection extends across its sides, front, rear, and even over its tires. Notably, those tires are exceptionally durable, capable of absorbing a remarkable amount of punishment before they finally blow out.
Armor
To begin with, the entire hull is completely immune to weapons with Light Armor Penetration. Light-penetrating rounds simply ricochet off the doors, and occasionally stray shots will bounce back - if an enemy happens to be close enough, they might even be struck by the deflected bullet. This resilience is not limited to the doors; the undercarriage handles light attacks with equal ease, performing impressively.
The tires, however, tell a different story. On the original FRV, the tires would burst almost instantly after about five hits. For Incinerator FRV, though, it took nearly an entire magazine from a Light Armor Penetrating weapon just to damage the tires to roughly three-quarters of their capacity. Comparing the two, the durability advantage of Incinerator FRV is immediately obvious.
When testing with a Medium Armor Penetrating weapon, about five rounds are sufficient to punch through and destroy the door in a matter of seconds. This indicates that the front and side doors only offer medium-grade protection, while the rear section actually falls into the heavy armor category.
As for the front windshield of M-104 Incinerator FRV, it also provides medium protection, but there is a notable weak point: if a bullet happens to pass through the small observation slit at the front, it can directly injure the occupants inside - this is the only way to deal damage through that window. Additionally, the front bumper shares the same medium armor rating.
The rear of the vehicle, especially the tailgate area, is clad in heavy armor. Neither Light Armor Penetrating nor Medium Armor Penetrating weapons can inflict any damage there.
Flamethrower Turret
The flamethrower turret on M-104 Incinerator FRV behaves quite uniquely. At close range, the flames appear to pass right through enemies, and while they do deal damage, the process is painfully slow. Even when engaging a fleshy target at point-blank range, it takes a long time to bring them down - hardly an effective performance.
In contrast, attacking from a distance changes everything. From range, you can completely destroy the same target in only about five to seven seconds. Therefore, for rapid elimination, keeping your distance is the optimal strategy when using this turret.
In fact, Incinerator FRV's turret eliminates enemies faster than EXO-51 Lumberer Exosuit. Lumberer Exosuit requires 50 Medals to unlock, whereas Incinerator FRV is far easier to acquire, making it a much more cost-effective option. That said, this might tilt the balance a little too far, and Super Earth may well dial back the turret's damage in a future patch.
M-103 Supply FRV
M-103 Supply FRV features a supply backpack mounted at the rear, which is its defining characteristic. In terms of design, Supply FRV closely resembles the original FRV - apart from the rear structure, the body shape is nearly identical. It accommodates one driver and up to three passengers.
The doors are a perfect match as well. Upon closer inspection, you will notice minor differences, such as updated tail lights, redesigned headlamps, and an extra fuel canister on the right side of the supply variant - none of which appear on the standard model. All in all, aside from a few cosmetic tweaks, the base chassis remains largely the same. The biggest distinction is that you can retrieve eight supply packs from the rear, a feature that has been confirmed.
Armor
The entire body of Supply FRV is only light-armor protected, so it can be destroyed much more quickly than Incinerator FRV. Nevertheless, the base health of its standard FRV armor has been increased to 2400, so it is not so fragile that it falls apart at the first hit.
This is the fundamental trade-off between the two: Incinerator FRV is a heavy tank designed for close-range scorching, while Supply FRV is a pure support vehicle. Of course, it still retains some self-defense capability, with a roof-mounted Liberator machine-gun turret similar to the one found on supply pod accelerators.
You can resupply Supply FRV, but each refill consumes one supply block, and ammunition depletes at a rapid rate. It is worth noting that this automatic turret suffers from a similar issue as certain sentry models: it keeps firing at the spot where an enemy fell, wasting a great deal of ammunition. Until that problem is addressed, it is best not to feed it too much ammo.
Incinerator FRV is indeed a very powerful offensive vehicle, while Supply FRV offers more flexibility. Its resupply function is invaluable in high-intensity combat or long-range raids, especially suitable for solo players. Of course, you can test drive both vehicles to see which one better suits your needs.
EA SPORTS College Football 27 Road to Glory Explained: New Positions, Cap Breakers, Weekly Agenda & More
With EA SPORTS College Football 27 about to release, reliable sources indicate that the game has undergone a major overhaul of the classic Road to Glory mode, a change that can be described as "revolutionary".
Road to Glory is no longer the "player development game" of the past, where players simply grinded stats and pushed their Overall Rating to 99. It will become a true career simulator that requires careful management.
Therefore, its content has become much richer, even somewhat complex. I will now detail this brand-new mode in detail.
Renovated Player Creation
One of the biggest selling points of CFB 27's Road to Glory is the complete redesign of Player Creation. Now, this system gives players a great deal of freedom, instead of limiting them to choosing from a few preset templates.
First, Player Creation has added three highly requested new positions: Tight End (TE), Edge Rusher (EDGE), and Free Safety (FS). You'll be able to play as an edge, tearing apart defenses and sackling quarterbacks on the flanks, or a frontcourt guard, waiting for interceptions.
Next, Player Creation added Physique Customization and Max Potential system. Previously, height, weight, and build might have been merely cosmetic options, but in NCAA 27, they directly determine the upper limit of your abilities.
For example, if you want your player to have an advantage in strength and physical confrontation, you need to set their build to be taller and heavier; if you prioritize speed and agility, you can set their build to be relatively shorter.
In short, players will need to consider how to trade off different stats.
Once your physique is determined, your objective limits are set. However, how much you can actually perform on the field is determined by Max Potential system.
Specifically, you'll have a pool of potential points, which you allocate to various specific attributes (such as passing power, tackles, and route running). The higher the attribute's points, the higher its potential rating cap.
One particularly noteworthy change is that you no longer need to manually select a player type; it's now determined by point allocation. This means that if you invest heavily in running and agility when creating a QB , CFB 27 will automatically recognize them as a dual-threat QB rather than a pocket passer.
However, if you find the existing templates satisfactory and don't want to spend the time building your own player, the game provides several Legend Templates for direct use.
New Cap Breakers
With the initial Max Potential setting, does this mean a player's development is fixed? Not at all. CFB 27's Road to Glory introduces Cap Breakers system, giving each player the opportunity to push their limits and surpass their potential.
Specifically, you can acquire items to break through the cap by winning major games and achieving individual honors - such as earning Heisman Trophy or being selected for All-American. Using these items on specific abilities will permanently increase the cap of that ability.
According to the game's official announcement, you can acquire a maximum of 25 cap-breaking items throughout your career, offering numerous opportunities to surpass your potential.
This mechanism adds more possibilities to Road to Glory gameplay and makes it more realistic - real athletes sometimes push their limits.
New Mental Abilities and Weekly Agenda
NCAA 27's Road to Glory introduces Mental Abilities and Weekly Agenda gameplay, allowing you to experience the complete and realistic life of a student-athlete, making off-field life as important as on-field performance.
Specifically, when creating a player, you need to choose three Mental Abilities closely tied to your off-field life: academics, leadership, and personal branding.
Similar to the initial Max Potential, these abilities are not fixed; they are directly linked to a new Weekly Agenda gameplay: each week, you need to allocate limited energy to manage your academics, fitness, and branding activities.
Just like in real life, if you neglect your studies for a long time and your Academic Meter becomes too low, the "mental ability" related to academics that you initially selected will temporarily become ineffective until you improve your grades to reactivate it.
In addition, Weekly Agenda gameplay includes a mechanism called Scenarios and Dilemmas. For example, you might face a choice like, "I have an important professional test tomorrow; do I choose to spend time studying or dedicate my energy to other things?"
Of course, just like in real life, there are no perfect choices, so players need to make their own decisions.
Other Changes
Besides these major changes, CFB 27's Road to Glory also includes other changes.
First, Practice has become the primary way to gain XP and increase Coach Trust, making it far more important than before.
Secondly, Gameday system has also been restructured. Instead of evaluating players solely based on the final score data as before, more emphasis is now placed on their actual contribution to the team on the field.
That concludes the introduction to the reworked Road to Glory mode in EA SPORTS College Football 27. Of course, if you're not interested in that, there are many other modes available in the game.
After the game's official launch, if you want to collect your favorite player cards and build a powerful team, you'll definitely need a lot of Coins. You can pre-order College Football 27 Coins from IGGM.com, where we offer the best prices and the most secure service.
Besides Road to Glory mode, the game also incorporates various new gameplay elements and introduces cutting-edge technology in other modes. If you also love football, don't miss its official release date - July 9th!