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  • Diablo 4
  • Path Of Exile 1
  • Path Of Exile 2
  • ARC Raiders
  • Monopoly Go
  • WOW Classic
  • Diablo 2 Resurrected
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Diablo 4

Helldivers 2 Patch 6.2.3 brings Hive Guard Revert and New Biome | Why do players still feel dissatisfied and concerned?

Although Helldivers 2 hasn't introduced much new playable content since Machinery of Oppression, aside from the latest Warbonds, the development team remains committed to addressing the issues that have caused player dissatisfaction.

Patch 6.2.2, released on April 28, introduced balance adjustments to various weapons and enemies; however, the results failed to satisfy the player base. Consequently, the development team quickly responded by releasing Patch 6.2.3 on May 6 at 9:00 AM UTC.

Below, we will outline the key contents of this patch and analyze their effectiveness.

Helldivers 2 Patch 6.2.3 brings Hive Guard Revert and New Biome | Why do players still feel dissatisfied and concerned?

Reverting changes to Hive Guard

Hive Guard is a medium-sized Terminid enemy that was added to Helldivers 2 last year. They are relatively agile, capable of vaulting over obstacles, and will attack you with their sharp claws at close range.

Defensively, this enemy adopts a crouching stance when under fire to protect its vulnerable body, as only its front side is equipped with medium armor.

In the previous Patch 6.2.2, the development team upgraded the armor rating on Hive Guard's head and legs from Medium to Heavy, while simultaneously reducing the armor values for its torso and claws.

Although the enemy's maximum health was also reduced, the introduction of heavy armor meant that players could only defeat Hive Guards using a select few weapons capable of penetrating heavy plating. Without the appropriate gear, the enemy's reduced health pool made little difference.

Consequently, in response to strong player backlash, Helldivers 2 has used Patch 6.2.3 to revert the armor buffs previously applied to Hive Guard.

More specifically, the armor rating for Hive Guard's front legs and head has been reverted to the medium penetration tier, while the armor value for its claws has been further reduced. As a result, the entire front section of Hive Guard now serves as a weak point.

However, as a balancing measure, the armor value for Hive Guard's main torso has been reverted from 300 back to 500, and the torso's armor rating has been increased.

This means that, much like in the early days of the game, you must now concentrate your fire on the main torso to successfully take down a Hive Guard.

Aside from rendering medium-penetration weapons useless against Hive Guards, the very concept of buffing this enemy type in the first place seemed somewhat baffling. After all, prior to this, they hardly qualified as particularly formidable foes.

Fortunately, Patch 6.2.3 delivered a timely rollback; Hive Guard has now returned to its intended state, and it feels absolutely perfect. Barring any unforeseen issues, they likely won't require any further balance adjustments going forward.

That said, if you want to easily take down Hive Guards at this stage, a reliable medium-penetration weapon remains indispensable. If you don't have one, it's best to buy Helldivers 2 Super Credits on IGGM to unlock one via Exo Experts Warbond.

The addition of the beach biome

Based on their previously released roadmap for the first half of the year, Helldivers 2 announced that Update 6.2 would introduce new biomes. Now, one of those has finally arrived: the beach biome!

In Helldivers 2, you can simply think of a biome as a large-scale map environment. It dictates a planet's terrain layout, vegetation types, and potential environmental hazards, all of which are inextricably linked to your combat experience.

Accordingly, the beach biome is characterized by sandy shores, crystal-clear waters, and tropical flora. You'll encounter sun-drenched coastal regions, a stark contrast to the predominantly dark and gloomy aesthetic found in most of the game's previous biomes.

While that sounds appealing, this new content doesn't seem to have been particularly well-received by Helldivers 2 community.

This isn't because the new biome itself is poor quality, but rather because players feel that, right now, Helldivers 2 should be prioritizing the fixing of urgent bugs over the introduction of new content.

Player concerns

It must be said that since its launch, the public reception of Helldivers 2 has been somewhat volatile. Over the past month in particular, the game has faced heavy criticism for a persistent influx of bugs that have gone unaddressed for too long.

Consequently, after Patch 6.2.2 failed to truly satisfy the player base, you might have pinned your hopes on 6.2.3. However, aside from the rollback regarding Hive Guard, this patch offered little in the way of substantial new content or meaningful bug fixes.

Given Helldivers 2 team's consistent track record of delayed responses, you might assume they will eventually release more patches to slowly chip away at the long-standing bugs the community has been discussing.

However, it appears the development team maintains a long-standing tradition of taking summer vacations. The development team's annual leave is typically scheduled for mid-July.

Although a skeleton crew may remain on duty during this period, both the game itself and the player community currently face a significant backlog of issues that require urgent attention.

Consequently, if the development team fails to properly address these matters before their leave begins, players planning to dive into Helldivers 2 this summer may find themselves facing a rather difficult phase.

Based on the currently published Helldivers 2 development roadmap, the team's immediate focus appears to remain on introducing new biomes and the next Warbond update.

It seems highly unlikely that they will pivot in the near future to concentrate on fixing progression systems or other core-level mechanics.

We therefore anticipate that Helldivers 2 will most likely release this new content first, and then immediately transition into its summer vacation mode.

Which bugs are the most pressing?

If we were to list them one by one, there are actually numerous weapon-related issues in Helldivers 2 that are in dire need of fixing.

Here, we will highlight just a few examples that have generated significant discussion within the community (though, in all likelihood, none of them will see any improvement anytime soon!).

First is an issue that has already been officially acknowledged: the muzzle flash on MGX42 Bullet Storm may not be properly aligned with the weapon's 3D model. Fortunately, however, this bug does not appear to have any major impact on actual gameplay.

Another issue concerns A/FLAM-40 Flame Sentry and EXO-51 Lumberer mech. Within a range of 9 to 10 meters, flame attacks fail to inflict damage on any enemies surrounding you, unless you back away to a distance greater than 10 meters.

The final bug worth mentioning occurs when you equip Exo Suit and go on a rampage, trampling enemies in your path; you may find that enemies vanish into thin air without any warning.

More specifically, the game sometimes grabs a single enemy, or even multiple enemies, and completely wipes them from existence, significantly detracting from the overall gameplay experience.

In summary, while the content introduced in Patch 6.2.3 is commendable in its own right, the update as a whole simply lacks substance.

We hope that Helldivers 2 will become more responsive to player requests in the future, rather than rigidly adhering to its predetermined schedule; otherwise, the game risks suffering another significant drop in player numbers once summer comes to an end!

Myth of Empires Throne Beginner Leveling and Progression Guide | Here is what you need to do before building your Empire

Myth of Empires: Throne Season 1 has launched, offering a dedicated server built specifically for PvP enthusiasts. Your faction will progress much faster - in just three or four days you can establish a foothold and jump into the fight for resources.

Of course, not everyone has played Myth of Empires before. Starting completely from scratch as a newcomer can sometimes feel tedious and test your patience, so let's walk through how to get started and what to focus on in the early game.

 Myth of Empires Throne Beginner Leveling and Progression Guide | Here is what you need to do before building your Empire

The Difference Between MoF Throne and MoF

At its core, Myth of Empires: Throne inherits virtually all of the gameplay of Myth of Empires. You can think of it as a standalone seasonal server; the two games do not share data.

Player data in Myth of Empires is never wiped - it's persisted on the servers, allowing you to build at your own pace. Myth of Empires: Throne, however, resets every two months, at which point everyone starts again from zero.

Some players may grumble that all their hard-earned progress, painstakingly built bases and tamed creatures are gone. But for a PvP server, this is a good thing: even a lone wolf can carve out a place. In Myth of Empires, a few large guilds tend to dominate the best territories, making it tough for newcomers and solo players to grow.

Another crucial difference is that Myth of Empires requires a one-time game activation, while Myth of Empires: Throne is completely free and includes the full base experience along with these DLCs:

  • Hellenic Civilization DLC
  • Xizhou Civilization DLC
  • Imperial Chariots DLC
  • Musical Instruments DLC

If you're simply curious about Myth of Empires, we recommend jumping into MoE Throne right now to get a taste of the content ahead of time.

How to Get Started?

Before entering a server, you'll first encounter Character Creator. Basic options include gender, face, body type, and more. Be aware that the icon layout and workflow are fairly compact - it's easy to accidentally skip a section.

The character creator offers customisation for skin tone, face, body and other features. By 2026 standards it may not be the most cutting-edge character creation system, but it's still quite solid.

When it comes to servers, although MoE Throne doesn't split into PvE and PvP like the original and is entirely PvP-focused, it still provides a range of servers. This is mainly to separate high-level players from newcomers, keeping fresh recruits from getting steamrolled right away. We recommend starting on a novice server.

Fast Levelling Strategy

The moment you enter the game, you're a half-naked primitive. You'll need to pick up stones, chop wood, craft rope, make an axe and gradually build your first little shelter.

Because the ultimate focus of MoE Throne is PvP, the progression pace has been dramatically accelerated compared to the original. Professional skill levelling speed is boosted to 300%, and crop yield multipliers are raised to 200%. The methods for gaining levels, however, remain the same.

While levelling, you'll need to accumulate both Myth of Empires Throne Copper Coins and XP. In the early game, try to gather absolutely everything you see, because the game grants very generous experience rewards for early-game gathering.

Carrying Capacity and Storage

Your initial carrying capacity is 150 pounds, which may seem generous at first, but your inventory fills up surprisingly fast as your collection grows. You can craft Wooden Chests to store items at your base. As you level up, you'll unlock Cabinets and Large Lockers to further expand your storage.

If you don't want to leave anything behind while out scavenging, you can also tame a horse, whose weight capacity far exceeds that of your character. Craft a Coarse Rein and a Coarse Light Saddle to tame and ride a horse. Additionally, raising your Physique Skills will permanently increase your carrying capacity.

Resource Gathering

Unlike the slower pace of Myth of Empires, your best opening move is to complete the tutorial quests immediately, craft a tool with the rewards, and use it to gather - it's far quicker than collecting by hand.

Your goal is to build and place a territory banner to stake your claim as quickly as possible. Wooden structures are extremely fragile against player attacks, so transition to stone or higher-tier fortifications as soon as you can. In the beginning, you can simply pick up stones and wood directly from the ground.

The game map also marks resource gathering points. After defeating the NPCs guarding those locations, you can obtain supplies with relative ease. Most resources are widely distributed, but clay deposits are best sought near riverbanks; copper deposits tend to sit inside hostile NPC camps, and you may need to team up with other players to mine them safely.

Fast Travel

Early on, tame an ordinary horse as soon as possible - it's far more reliable than experimenting with teleportation. With a horse, your map coverage and hauling capacity both increase dramatically, giving you a solid foundation.

If you want to fast-travel safely, joining an active faction is a top priority. Factions build Boundary Marker at key resource nodes and frontlines. Within a marker's range, you can access supplies quickly and securely. Moving in a group on horseback is also countless times safer than riding alone in the wilderness.

Earning Copper Coins

The primary currency in Myth of Empires: Throne is Copper Coins, used for taxes, hiring guards, investing in Blessings, and other needs. You can obtain gold by consuming materials through the resource levy function on the guild marker.

That said, the heart of MoE Throne is PvP, and coin drops from mobs have a high multiplier bonus. Forming a group to farm humanoid NPC strongholds, taming high-quality horses to sell to system merchants, and leveraging camp reputation to trade shrewdly and resell for a profit - these are the most important ways to generate income in the mid-to-late game.

Joining a Guild

If you want a smoother experience, your best move is to join a guild. Teaming up in a guild allows you to support each other and effectively fend off enemy attacks. Creating a settlement within the guild lets players live side by side, each with their own personal space while working together on guild tasks.

To gather resources more comfortably, you can also seize specific resource points on the map and use them to build a Lumber Yard, Mine, and Quarry, cutting down the grind of manual collection. Once these outposts are secured, you can construct gathering facilities on them and weave a powerful guild network.

We hope these tips help you get off to a smooth start. May you strategise with foresight and sweep all before you in the struggle for empire.

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