IGGM Points System & Rules Explained | How to Earn Points, Redeem Coupons, Stack VIP Perks & Get Free Orders?
To provide players with more cost-effective gaming products and services, IGGM platform has officially launched a brand-new points system, designed to let you enjoy a superior shopping experience while spending less!
Below, we break down everything you need to know: how to earn points efficiently, use them for discounts or to redeem exciting rewards, and stack VIP benefits to maximize your savings.
Before Using the Points System - Registration Required
Please note that IGGM's new points system is available only to registered and logged-in users. If you haven't registered or logged in yet, you will need to do so to access Check-in and Points pages.
How to Earn Points?
Accumulating points at IGGM is simple and straightforward, primarily through two channels: daily check-ins and order rewards.
1. Daily Check-in
Simply click the "Check In Today" button on the IGGM Check-in Center page to complete your check-in; once the button changes to "️Checked In (Come back tomorrow)," your points have been successfully credited! Alternatively, you can also check in by clicking the current date on the calendar.
Please note that your check-in time is based on the time zone used when you registered your IGGM account. For example, if you registered your account in PDT (UTC-08:00) time zone, you can only complete the check-in within that time zone on the day in question.
You can view your account registration date on My Profile or Check-in page to ensure you don't miss a check-in!
One-tap check-in (Easter egg)
There's a little Easter egg here! If you forget to check in for the day and land straight on the coupon redemption page, just tap the "little rocket" emoji at the bottom of the list to check in instantly - no need to navigate back to the Check-in Center. You'll still get those incremental rewards for consecutive check-ins.
Please note the visual differences between PC and mobile versions! For PC users, the small rocket only begins to shake and emit flames when you hover your cursor over it; a single click launches the rocket and credits your check-in points. For mobile users, the rocket icon shakes continuously—simply tap it to check in and earn your points instantly!
Other Check-in Entry
In addition, IGGM provides the following access points for quick and convenient daily check-ins:
1. Click "Go Now" on the coupon redemption page to visit the check-in center.
2. Click the coupon section at the bottom of the homepage to access the check-in center.
3. Click the banner at the bottom of any product page on IGGM to access the check-in center.
4. Quickly access the Check-in Center via the My Account → My Orders page.
Incremental Rewards for Consecutive Check-ins
IGGM's check-in system rewards consistency. If you check in without interruption, your daily points will increase over time: 5 points on the first day, 6 points on the second, and 8 points on the third. From the fourth day onwards, as long as you maintain your streak, you will consistently receive the maximum reward of 10 points per day.
Notes: If you check in via the check-in banner on the product page during your shopping journey, you can return to your original page via Back Shopping at the bottom after completing the check-in and triggering the points accumulation. You don't have to worry about your shopping progress being affected!
Reset Upon Interruption
If you miss a day or break your streak for any reason, your progress will reset to zero. Your next check-in will start back at the Day 1 rate of 5 points. Please note that the daily check-in reset is based on the server's time zone; be sure to check in on time to avoid losing progress due to network issues or other interruptions.
2. Points for Orders
Additionally, whenever you make an order on the IGGM platform, the system will award you points based on your subtotal amount.
Point Accrual Rate: $1 = 1 Point
Under standard conditions, every $1 of your actual spending converts directly into 1 point. To simplify calculations for order amounts involving decimals, IGGM rounds to the nearest whole number when determining the points earned. For example, if you pay $17.35, you receive 17 points; if you pay $34.86, you receive 35 points.
To ensure system efficiency for small transactions, the subtotal amount paid for an order must be at least $1 to trigger point accrual; orders under $1 do not generate any points.
Furthermore, points for all orders will be automatically credited to your account by the system only after the order status has officially changed to "Completed"; the number of points corresponds to the amount of the qualifying purchase.
Please note that orders completed without logging into your IGGM account will not be awarded points. Therefore, if you want to earn points to redeem for more offers, register and log into your account now!
New User Perk: 10x Point Rewards
IGGM has a welcome gift for new users! Your first paid order on IGGM automatically qualifies for a generous 10x points reward.
However, if your first order's subtotal is less than $1, you will not receive any points, and your first-order privilege as a new user will be used up. Therefore, IGGM recommends buying higher-value items you need during your first order to make the most of the 10x point reward.
Due to the significant value of this offer, points for the first order will be credited after the order is successfully delivered and passes a security review, provided no refund occurs within 24 hours.
You can view the specific points added upon completion in the My Account → My Orders section of IGGM.com. If you have just completed a payment but do not see the points immediately, please do not worry - simply wait a short while.
Point Value and Validity
Understanding the value of your points helps you make the best use of them. In the IGGM point system, 100 points = $1 (meaning each point is worth approximately $0.01).
Please note that points are not valid indefinitely; each point expires 90 days from the date it was earned. IGGM employs a user-friendly rolling expiration policy: points earned on Day 1 will expire at the end of Day 91. The specific calculation time for rolling expiration depends on the time zone of your account's IP address.
You can check for notifications regarding points nearing expiration on the "My Points" page of your account at any time to ensure you don't miss out on benefits.
Multiple Ways to Use Points: Direct Cash Deduction and Coupon Exchange
When buying items on IGGM, you can choose to use your accumulated points to directly offset the cash cost of your order or exchange them for significant discounts at IGGM Coupon Redemption Center. The choice is entirely yours!
Option A: Direct Cash Deduction at Checkout
On the checkout page, you can use the points in your account balance to reduce the cost of your current order. The proportion of the order total that can be offset by points is directly linked to your order subtotal.
Please refer to the table below for specific deduction ratios based on order subtotal ranges:
Order Subtotal Range
Max Point Deduction Ratio
$1.00 - $9.99
5%
$10.00 - $49.99
8%
$50.00+
10%
Important notes on using points for cash deductions:
Points are awarded only for successfully completed orders; orders that are voluntarily cancelled, flagged for suspected fraud, or fully refunded are not eligible for points;
Points for your first order are not credited immediately; they will be issued within 24 hours after successful delivery, provided no refund has occurred;
If an order involving points undergoes a partial refund, the system will deduct the corresponding points (rounded based on the refund amount) and return any points that were consumed. Returned Consumed Points = Consumed Points × (Refund Amount / Subtotal Amount);
Points can be used in conjunction with VIP discounts;
Cannot be used in conjunction with discount codes or cash coupons;
Cannot be exchanged for cash;
Cannot be withdrawn as cash;
Cannot be transferred between accounts;
IGGM.com reserves the right of final interpretation for all points-related policies.
Option B: Redeem Discount Codes or Cash Coupons
You can also visit the points redemption page to exchange points (in tiers ranging from 100 to 500 points) for discount codes (various rates) or cash coupons (subject to minimum order requirements). For example, the $10 cash coupon can only be used if your order's subtotal amount is $95 or more. If your subtotal is less than $95, the coupon will not automatically appear at checkout.
Points Spent
Discount Code
Cash Coupon (Min. Order Req.)
100
3%
$1 (Order ≥ $10)
200
4%
$3 (Order ≥ $30)
300
5%
$5 (Order ≥ $50)
400
8%
$8 (Order ≥ $80)
500
10%
$10 (Order ≥ $95)
By the way, if you forget to check in for the day, the little rocket emoji on this coupon page is your quick way to do so! With a simple tap, a shake of the little rocket, and your points are in the bag!
All discount codes and cash coupons are limited to 30 per week, first come, first served! All redeemable rewards reset every Friday at 4:00 PM (UTC+8)/1:00 AM PDT.
Different colors clearly indicate the current stock status: green for 21-30 remaining, orange for 11-20, and red for 1-10. When stock reaches zero, it will display "Out of stock." But don't worry, all redeemable prize inventory resets every Friday at 4:00 PM (UTC+8). Let's do it earlier next time!
While coupons are great, please keep in mind that all discount codes or cash coupons are valid for only 3 days. Redeem them carefully and ensure the items you wish to buy are in stock to avoid wasting your points.
Additionally, please note that all redeemed and used discount codes, cash coupons, and free orders are non-refundable, non-exchangeable, and non-restoreable. Therefore, please carefully check the items you wish to buy before using your coupons to avoid losing them due to subsequent refunds or other changes!
You can view your coupons and their current expiration status on the My Account → My Coupons page.
Note: You can now quickly access the coupon redemption page not only through REDEEM button in the product page navigation bar, but also through "Coupon Center" at the bottom of IGGM homepage. We recommend bookmarking this page for convenient future check-ins and redemptions - saving you time and effort.
Notes on Points Redemption Coupons:
Only registered IGGM users are eligible to participate in points redemption.
Each reward is limited to the first 30 users per week on a first-come, first-served basis.
All discount codes, cash coupons and special items are subject to verification upon redemption.
Redeemed discount codes/cash coupons are valid for 3 days from the time of claim.
Only one discount code/cash coupon can be used per order. They cannot be combined with VIP discounts or points deductions.
Discount codes/cash coupons are not valid for gift cards and top-up services.
Redeemed discount codes, cash coupons, and free orders cannot be returned, exchanged, or restored once claimed or used.
Each account is limited to one redemption per special item per day.
Points required for special items are subject to change based on market price fluctuations.
IGGM.com reserves the right of final interpretation.
Option C: Direct Exchange for In-Game Currency/Items
In addition to coupons, IGGM will also add special points redemption options to the redemption page from time to time, allowing you to directly redeem specific in-game items with points, such as Monopoly GO cards, Diablo 4 materials, or POE 1/2 currency.
However, please note that each special item is limited to one redemption per account per day. Please choose carefully.
Note: Due to varying demand for special items and market price fluctuations, the number of points required to redeem these items may also change. Please monitor IGGM regularly to take advantage of low-point redemption opportunities.
Once you meet the points requirements and click to redeem, a pop-up window will prompt you to enter the necessary delivery details for the game. After accurately filling in the information and completing the verification, the system will automatically generate a free order and display it in Coupon Order list; you just need to wait for it to be delivered safely. More point redemption features and options are coming soon - stay tuned!
If you encounter errors during the redemption verification process, please check your network connection and try again using a reliable VPN.
Furthermore, given the nature of virtual items, returns or exchanges are not possible once an order begins processing; however, if delivery fails due to issues on the IGGM platform, the points used will be fully refunded.
VIP Ranks & Benefits
For VIP members, IGGM offers tiered discounts to all users based on accumulated spending. Once your cumulative spending hits a specific threshold, you automatically unlock a permanent VIP discount:
VIP 1: Your Spending (
EA College Football 27 Title Update 3.5: 1900+ New Players Added as Gameplay, Dynasty & Team Builder Get Major Fixes
EA Sports College Football 27 recently released Title Update 3.5. This is a significant update, not only making numerous adjustments and optimizations to gameplay but also fixing several issues in Dynasty mode and Team Builder. Most importantly, it adds over 1900 new players! Below, I'll guide you through all the key highlights of this update.
Gameplay Adjustments: More Balanced Risk and Reward
Title Update 3.5 brings several important balance adjustments to gameplay, with the core idea of making matches more realistic and strategic choices more impactful.
Aggressive Blocking Will Be Penalized
One of the most noteworthy gameplay adjustments in Title Update 3.5 is the re-tuning of the aggressive setting in the blocking coach adjustment.
Previously, aggressive blocking had almost no negative effects. Players could keep this setting enabled for extended periods to enhance blocking performance with minimal penalty.
After the update, when the blocking coach adjustment is set to aggressive, the frequency of holding penalties increases significantly. This means that while players enjoy a stronger blocking effect, they must also bear the risk of being called for fouls, truly realizing CFB 27's high-risk, high-reward design philosophy.
Offensive Tackle Targeting Improved
Another important gameplay improvement is the optimization of offensive tackle targeting. When facing contain defenders, the offensive tackle can now achieve greater positioning depth, move more steadily to the outside, and effectively block contain rushes.
Previously, some contain blitz tactics could penetrate the offensive line almost every down, appearing too powerful. After the update, while these tactics haven't been completely weakened, they can no longer easily penetrate every down - the tackle will slide out better and intercept contain defenders.
The original intention of contain defense was to confine the quarterback to the pocket, not as a super-powerful pass angle that works on every down; this adjustment brings it back to its original design purpose.
Multiple Bugs Fixed
Fixed an issue where offensive tackles wouldn't recognize linebackers: In a 33 Cub defensive formation, offensive tackles previously failed to correctly recognize linebackers when moved to wide alignment. This issue has now been fixed.
Fixed unnecessary receiver jump catches: Previously, receivers frequently jumped to catch the ball when unnecessary, appearing unnatural. This has been significantly reduced after the update.
Fixed slot defender flip desynchronization: When the offensive team flips formation, the slot defender's database sometimes wouldn't follow the slot receiver's movement. This issue has now been completely resolved.
Fixed an error with custom adjusted defenders in hurry up.
Adjusted defender non-engage win chances: Non-engage win chances have been optimized when the defender has a higher rating than the opposing blocker.
Improved zone block targeting, making it suitable for various tactical types.
Team Builder and Dynasty Mode Fixes
Team Builder Stability Fixes
Team Builder received critical stability fixes in this update. Previously, some players used unofficial methods to create teams using unauthorized assets, causing stability issues in Team Builder.
After the update, all teams containing unsupported assets will be restored to the default options.
The official statement indicates that this stability fix is crucial for the long-term usability of Team Builder.
Dynasty Mode Fixes
Dynasty Mode also received several important fixes in Title Update 3.5, including resolving the issue where some players did not immediately gain Skill Points after obtaining Practice XP, requiring participation in official matches for the points to take effect. A bug was also fixed that displayed incorrect winners for Heisman Ceremony.
Furthermore, the official team corrected the scheduling conflict between Conference Championships and CFP First Round, both scheduled for December 19th, further improving the overall stability of Dynasty Mode and the rationality of the season flow.
Roster Update: 1900+ New Players Added
This is the most exciting part of the update - over 1,900 new players have been added to the NCAA 27. These include top freshmen for the 2026 season as well as previously missing upperclassmen.
For Dynasty players, this means a more complete roster of current players and a wider range of team-building options; while for CUT players, with the influx of new players, it's advisable to prepare sufficient CFB 27 coins in advance to cope with market changes.
Here are some of the high-rated freshmen added in this update:
Player
Team
Position
Rating
Chris Henry Jr.
Ohio State
WR
84 OVR
TK Keys
Tennessee
WR
84 OVR
Jett Washington
Oregon
SS
83 OVR
Derek Cooper
Texas
HB
83 OVR
EJ Crowell
Alabama
HB
82 OVR
Jared Curtis
Vanderbilt
QB
81 OVR
Faizon Brandon
Tennessee
QB
80 OVR
Chris Henry Jr. is the most anticipated freshman in this update. As the highest-rated player in Ohio State's 2027 recruiting class, he was not included when EA CFB 27 was released, generating considerable interest among players. He has now officially joined the game with a rating of 84 OVR, adding a high-potential player to the Buckeyes' WR roster.
Another player attracting attention is Jared Curtis. This Vanderbilt QB joins the game with an 81 OVR, even higher than Tennessee's starting QB Faizon Brandon's 80 OVR. However, in the real season, Vanderbilt ultimately chose Blaze Berlowitz as his starter, which means Curtis's addition provides Dynasty Mode with more roster and development options.
EJ Crowell is one of the new running backs added in this Alabama update. Alabama has gained several high-rated newcomers in this update, including CB Jordan Edmonds (82 OVR), SS Jaylen Edwards (82 OVR), TE Mack Sutter (80 OVR), WR Sedarian Morgan (80 OVR), and OLB Xavier Griffin (80 OVR).
Oregon also saw significant additions, including SS Jett Washington (83 OVR), HB Tredarian Ball (82 OVR), Edge Anthony Jones Jr. (81 OVR), RG Tommy Togiai (80 OVR), and WR Jaylen Lott (78 OVR).
Overall, Title Update 3.5 is an important patch that balances gameplay, mode fixes, and roster updates. However, the biggest highlight is undoubtedly the addition of over 1900 new players. Many previously missing freshmen and upperclassmen have finally joined the game, significantly improving the depth and realism of the Dynasty mode roster.
Whether you play Dynasty, CUT, or other modes, Title Update 3.5 is worth paying attention to.