IGGM Points System & Rules Explained | How to Earn Points, Redeem Coupons, Stack VIP Perks & Get Free Orders?
To provide players with more cost-effective gaming products and services, IGGM platform has officially launched a brand-new points system, designed to let you enjoy a superior shopping experience while spending less!
Below, we break down everything you need to know: how to earn points efficiently, use them for discounts or to redeem exciting rewards, and stack VIP benefits to maximize your savings.
Before Using the Points System - Registration Required
Please note that IGGM's new points system is available only to registered and logged-in users. If you haven't registered or logged in yet, you will need to do so to access Check-in and Points pages.
How to Earn Points?
Accumulating points at IGGM is simple and straightforward, primarily through two channels: daily check-ins and order rewards.
1. Daily Check-in
Simply click the "Check In Today" button on the IGGM Check-in Center page to complete your check-in; once the button changes to "️Checked In (Come back tomorrow)," your points have been successfully credited! Alternatively, you can also check in by clicking the current date on the calendar.
Please note that your check-in time is based on the time zone used when you registered your IGGM account. For example, if you registered your account in PDT (UTC-08:00) time zone, you can only complete the check-in within that time zone on the day in question.
You can view your account registration date on My Profile or Check-in page to ensure you don't miss a check-in!
One-tap check-in (Easter egg)
There's a little Easter egg here! If you forget to check in for the day and land straight on the coupon redemption page, just tap the "little rocket" emoji at the bottom of the list to check in instantly - no need to navigate back to the Check-in Center. You'll still get those incremental rewards for consecutive check-ins.
Please note the visual differences between PC and mobile versions! For PC users, the small rocket only begins to shake and emit flames when you hover your cursor over it; a single click launches the rocket and credits your check-in points. For mobile users, the rocket icon shakes continuously—simply tap it to check in and earn your points instantly!
Other Check-in Entry
In addition, IGGM provides the following access points for quick and convenient daily check-ins:
1. Click "Go Now" on the coupon redemption page to visit the check-in center.
2. Click the coupon section at the bottom of the homepage to access the check-in center.
3. Click the banner at the bottom of any product page on IGGM to access the check-in center.
4. Quickly access the Check-in Center via the My Account → My Orders page.
Incremental Rewards for Consecutive Check-ins
IGGM's check-in system rewards consistency. If you check in without interruption, your daily points will increase over time: 5 points on the first day, 6 points on the second, and 8 points on the third. From the fourth day onwards, as long as you maintain your streak, you will consistently receive the maximum reward of 10 points per day.
Notes: If you check in via the check-in banner on the product page during your shopping journey, you can return to your original page via Back Shopping at the bottom after completing the check-in and triggering the points accumulation. You don't have to worry about your shopping progress being affected!
Reset Upon Interruption
If you miss a day or break your streak for any reason, your progress will reset to zero. Your next check-in will start back at the Day 1 rate of 5 points. Please note that the daily check-in reset is based on the server's time zone; be sure to check in on time to avoid losing progress due to network issues or other interruptions.
2. Points for Orders
Additionally, whenever you make an order on the IGGM platform, the system will award you points based on your subtotal amount.
Point Accrual Rate: $1 = 1 Point
Under standard conditions, every $1 of your actual spending converts directly into 1 point. To simplify calculations for order amounts involving decimals, IGGM rounds to the nearest whole number when determining the points earned. For example, if you pay $17.35, you receive 17 points; if you pay $34.86, you receive 35 points.
To ensure system efficiency for small transactions, the subtotal amount paid for an order must be at least $1 to trigger point accrual; orders under $1 do not generate any points.
Furthermore, points for all orders will be automatically credited to your account by the system only after the order status has officially changed to "Completed"; the number of points corresponds to the amount of the qualifying purchase.
Please note that orders completed without logging into your IGGM account will not be awarded points. Therefore, if you want to earn points to redeem for more offers, register and log into your account now!
New User Perk: 10x Point Rewards
IGGM has a welcome gift for new users! Your first paid order on IGGM automatically qualifies for a generous 10x points reward.
However, if your first order's subtotal is less than $1, you will not receive any points, and your first-order privilege as a new user will be used up. Therefore, IGGM recommends buying higher-value items you need during your first order to make the most of the 10x point reward.
Due to the significant value of this offer, points for the first order will be credited after the order is successfully delivered and passes a security review, provided no refund occurs within 24 hours.
You can view the specific points added upon completion in the My Account → My Orders section of IGGM.com. If you have just completed a payment but do not see the points immediately, please do not worry - simply wait a short while.
Point Value and Validity
Understanding the value of your points helps you make the best use of them. In the IGGM point system, 100 points = $1 (meaning each point is worth approximately $0.01).
Please note that points are not valid indefinitely; each point expires 90 days from the date it was earned. IGGM employs a user-friendly rolling expiration policy: points earned on Day 1 will expire at the end of Day 91. The specific calculation time for rolling expiration depends on the time zone of your account's IP address.
You can check for notifications regarding points nearing expiration on the "My Points" page of your account at any time to ensure you don't miss out on benefits.
Multiple Ways to Use Points: Direct Cash Deduction and Coupon Exchange
When buying items on IGGM, you can choose to use your accumulated points to directly offset the cash cost of your order or exchange them for significant discounts at IGGM Coupon Redemption Center. The choice is entirely yours!
Option A: Direct Cash Deduction at Checkout
On the checkout page, you can use the points in your account balance to reduce the cost of your current order. The proportion of the order total that can be offset by points is directly linked to your order subtotal.
Please refer to the table below for specific deduction ratios based on order subtotal ranges:
Order Subtotal Range
Max Point Deduction Ratio
$1.00 - $9.99
5%
$10.00 - $49.99
8%
$50.00+
10%
Important notes on using points for cash deductions:
Points are awarded only for successfully completed orders; orders that are voluntarily cancelled, flagged for suspected fraud, or fully refunded are not eligible for points;
Points for your first order are not credited immediately; they will be issued within 24 hours after successful delivery, provided no refund has occurred;
If an order involving points undergoes a partial refund, the system will deduct the corresponding points (rounded based on the refund amount) and return any points that were consumed. Returned Consumed Points = Consumed Points × (Refund Amount / Subtotal Amount);
Points can be used in conjunction with VIP discounts;
Cannot be used in conjunction with discount codes or cash coupons;
Cannot be exchanged for cash;
Cannot be withdrawn as cash;
Cannot be transferred between accounts;
IGGM.com reserves the right of final interpretation for all points-related policies.
Option B: Redeem Discount Codes or Cash Coupons
You can also visit the points redemption page to exchange points (in tiers ranging from 100 to 500 points) for discount codes (various rates) or cash coupons (subject to minimum order requirements). For example, the $10 cash coupon can only be used if your order's subtotal amount is $95 or more. If your subtotal is less than $95, the coupon will not automatically appear at checkout.
Points Spent
Discount Code
Cash Coupon (Min. Order Req.)
100
3%
$1 (Order ≥ $10)
200
4%
$3 (Order ≥ $30)
300
5%
$5 (Order ≥ $50)
400
8%
$8 (Order ≥ $80)
500
10%
$10 (Order ≥ $95)
By the way, if you forget to check in for the day, the little rocket emoji on this coupon page is your quick way to do so! With a simple tap, a shake of the little rocket, and your points are in the bag!
All discount codes and cash coupons are limited to 30 per week, first come, first served! All redeemable rewards reset every Friday at 4:00 PM (UTC+8)/1:00 AM PDT.
Different colors clearly indicate the current stock status: green for 21-30 remaining, orange for 11-20, and red for 1-10. When stock reaches zero, it will display "Out of stock." But don't worry, all redeemable prize inventory resets every Friday at 4:00 PM (UTC+8). Let's do it earlier next time!
While coupons are great, please keep in mind that all discount codes or cash coupons are valid for only 3 days. Redeem them carefully and ensure the items you wish to buy are in stock to avoid wasting your points.
Additionally, please note that all redeemed and used discount codes, cash coupons, and free orders are non-refundable, non-exchangeable, and non-restoreable. Therefore, please carefully check the items you wish to buy before using your coupons to avoid losing them due to subsequent refunds or other changes!
You can view your coupons and their current expiration status on the My Account → My Coupons page.
Note: You can now quickly access the coupon redemption page not only through REDEEM button in the product page navigation bar, but also through "Coupon Center" at the bottom of IGGM homepage. We recommend bookmarking this page for convenient future check-ins and redemptions - saving you time and effort.
Notes on Points Redemption Coupons:
Only registered IGGM users are eligible to participate in points redemption.
Each reward is limited to the first 30 users per week on a first-come, first-served basis.
All discount codes, cash coupons and special items are subject to verification upon redemption.
Redeemed discount codes/cash coupons are valid for 3 days from the time of claim.
Only one discount code/cash coupon can be used per order. They cannot be combined with VIP discounts or points deductions.
Discount codes/cash coupons are not valid for gift cards and top-up services.
Redeemed discount codes, cash coupons, and free orders cannot be returned, exchanged, or restored once claimed or used.
Each account is limited to one redemption per special item per day.
Points required for special items are subject to change based on market price fluctuations.
IGGM.com reserves the right of final interpretation.
Option C: Direct Exchange for In-Game Currency/Items
In addition to coupons, IGGM will also add special points redemption options to the redemption page from time to time, allowing you to directly redeem specific in-game items with points, such as Monopoly GO cards, Diablo 4 materials, or POE 1/2 currency.
However, please note that each special item is limited to one redemption per account per day. Please choose carefully.
Note: Due to varying demand for special items and market price fluctuations, the number of points required to redeem these items may also change. Please monitor IGGM regularly to take advantage of low-point redemption opportunities.
Once you meet the points requirements and click to redeem, a pop-up window will prompt you to enter the necessary delivery details for the game. After accurately filling in the information and completing the verification, the system will automatically generate a free order and display it in Coupon Order list; you just need to wait for it to be delivered safely. More point redemption features and options are coming soon - stay tuned!
If you encounter errors during the redemption verification process, please check your network connection and try again using a reliable VPN.
Furthermore, given the nature of virtual items, returns or exchanges are not possible once an order begins processing; however, if delivery fails due to issues on the IGGM platform, the points used will be fully refunded.
VIP Ranks & Benefits
For VIP members, IGGM offers tiered discounts to all users based on accumulated spending. Once your cumulative spending hits a specific threshold, you automatically unlock a permanent VIP discount:
VIP 1: Your Spending (
No Rest for the Wicked 1.0 Delayed to March 2027 with 60+ Hours of New Content and a New Class System
For players who have been battling through No Rest for the Wicked's early access for over two years, the 1.0 release, originally scheduled for October 2026, was undoubtedly one of the most anticipated milestones of the year. However, on September 1st, the studio suddenly announced that the final release date for 1.0 would be postponed from October of this year to March 2027.
Delay Announcement Explained
In a video, the creative director admitted that since the early access launch in early 2024, the team had been in a frantic sprint - constantly adding content, refining the class system, and advancing various features of version 1.0. However, after extensive internal testing, the team found that the game had not yet reached its full potential.
Therefore, the main objectives of the delay focus on three aspects:
Performance Optimization: Improving the game's performance across various platforms
Class System: Further refining the upcoming new class system
Overall Quality Polishing: Refining the game to a standard that satisfies both the team and players
He also stated that NRFTW's first prototype began development as early as the end of 2016. After nearly a decade of development, the team hopes to land safely in the final months, rather than rushing a release with minor bugs. His goal is to release a game that can make history and endure.
It's worth mentioning that the studio acquired full publishing rights for No Rest for the Wicked in March 2025, achieving completely independent operation. This also means that the team has complete control over the game's quality, and the delay decision is not influenced by pressure from external publishers.
Beta Testing and Founders Pack
On the other hand, the delay also gives players more opportunities to experience the game early. The studio plans to hold several closed beta tests in the coming months, followed by an open beta test in December.
The delay announcement specifically mentioned that the December Open Beta will be the last opportunity for players to experience the test version before the official release in March 2027. At that time, players will be able to experience a wealth of new features and content, including a brand-new class system.
The team will gather player feedback through testing and continue development adjustments accordingly. The official team also promised to continuously share development progress, key features, and design decisions with the community through regular Wicked Inside updates.
Furthermore, due to the 1.0 delay, the studio has adjusted the deadline for obtaining the Founders Pack. All PC players who own No Rest for the Wicked before January 1, 2027, will receive Founders Pack reward; the previously set deadline of July 10th has been cancelled.
Meanwhile, PS5 pre-orders will begin in January 2027, and pre-order customers will also receive Founders Pack.
Key Highlights of 1.0: 60+ Hours of New Content and a Brand New Class System
60+ Hours of New Content
According to the studio's 1.0 plan, the official release of No Rest for the Wicked will not simply be the end of early access, but a massive expansion of the existing game. It is expected that 1.0 will add over 60 hours of new content, bringing the total content to approximately 100 hours.
Players will explore over 15 handcrafted new areas, face more bosses and enemies, and acquire a large number of new weapons. At the same time, Horde Mode will be added to the game, providing players with a more combat- and build-oriented challenge.
Faced with increasingly challenging content, players will also need to learn how to effectively utilize No Rest for the Wicked gold to repair equipment, replenish consumables, and prepare their character builds to better handle the new content brought by 1.0.
In terms of story, 1.0 will complete the final chapter of the main storyline and present a complete ending through new hand-drawn cutscenes. After completing the game, players can continue their challenge through a brand new endgame event.
The multiplayer experience will also be further improved. Persistent Multiplayer allows players to adventure together in private realms, where other players can continue to enter and progress even if the player who created the realm is offline.
Class System
The early access of NRFTW used a more traditional attribute system, which shaped characters through attribute points such as strength and dexterity. While this attribute progression method is mature, players can easily make attribute allocation choices without understanding the consequences, and these choices ultimately determine the character's playstyle.
Therefore, the studio decided to use the Jobs System from Final Fantasy Tactics as a key design inspiration in 1.0 to revamp No Rest for the Wicked progression system.
The core concept can be summarized as: a class should not just be a tag selected during character creation, but should truly change the way players fight.
For example, players can initially play as a Guardian. The Guardian is a typical sword and shield class, and the system rewards blocking, shielding, and defensive behaviors through traits.
However, if players find themselves particularly drawn to attacking enemies from behind, they can switch to Assassin, acquiring traits related to stealth and backstabs through assassin gameplay.
More importantly, players can carry over acquired Assassin traits to Guardian, granting their original sword and shield character some assassin abilities, ultimately creating a hybrid build distinct from traditional class templates.
While No Rest for the Wicked's 1.0 journey has been delayed by several months, every step has been solid. From the revolutionary class system to over 60 hours of new content, from the open beta in December to the extended founders pack window, the developers are demonstrating their commitment to quality. See you in Isola Sacra, March 2027.