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  • Diablo 4
  • Path Of Exile 1
  • Path Of Exile 2
  • ARC Raiders
  • Monopoly Go
  • WOW Classic
  • Diablo 2 Resurrected
  • FC 26

Diablo 4

WoW TBC Classic Anniversary Phase 2 PTR Confirms Easier Raids and Extra Drops | You won't believe how fast you can gear up

Many players are very concerned about the difficulty of Phase 2 in WoW TBC Classic Anniversary, because judging from most players' current gear, a nerf similar to Phase 1 would be a much better approach.

The developers have just released a blue post for Phase 2, unveiling PTR schedule and giving a substantive response to the community's expectations regarding difficulty adjustments, loot quantity, and more. Let's go through the key points of this announcement.

WoW TBC Classic Anniversary Phase 2 PTR Confirms Easier Raids and Extra Drops | You won't believe how fast you can gear up

PTR Schedule

According to the latest announcement, Phase 2 PTR for WoW TBC Classic Anniversary will open later this week. The update will include all the content and features players are expecting in Phase 2, along with some additional adjustments.

Raid testing is specifically scheduled from Friday, May 1 to Sunday, May 3, focusing on the two core Tier 5 raids, Tempest Keep (The Eye) and Serpent Shrine Cavern. For guilds and players planning to progress in Phase 2, this is an excellent opportunity to familiarize themselves with boss mechanics ahead of time.

Difficulty Adjustments

Difficulty is the issue that concerns players the most. The developers stated that over the past few months, they have carefully reviewed data from Phase 1 raids, including player progress and roster information, and concluded that the post-nerf difficulty not only met expectations but even exceeded them in some respects. Therefore, Tempest Keep and Serpent Shrine Cavern, which will be tested on PTR, will use the same post-nerf tuning.

Based on what happened in Phase 1, enforcing the pre-nerf original difficulty would likely cause a significant player drop-off, since most players today simply do not have the same time and preparation levels as back in the day.

Ideally, an option allowing players to switch between pre-nerf and post-nerf difficulties - similar to the flexible choice between Normal and Heroic modes in other expansions - would be the best solution, but the developers have always been reserved about that. In any case, with only a single fixed difficulty on WoW TBC Anniversary, opting for the post-nerf version so that more guilds can smoothly experience the content also ensures the game runs as intended.

Increased Drop Rates

The most exciting part of this announcement is undoubtedly the increase in the number of drops. Keep in mind that in WoW TBC Classic (2022), the developers only increased drops from 25-player bosses in Phase 3. This time, they are moving that change up directly to Phase 2.

This is not only a response to player feedback, but also a necessary adjustment because the current phase cadence is so compressed. If raid drops were not increased, even when a new phase unlocks, many players would be stuck at the raid's doorstep due to a lack of gear and WoW TBC Classic Anniversary gold.

Specific changes are as follows:

Phase 1 Raids

  • High King Maulgar: T4 shoulder tokens increased from 2 to 3.
  • Gruul the Dragonkiller: T4 leg tokens increased from 2 to 3.
  • Magtheridon: T4 chest tokens increased from 2 to 3.

Phase 2 Raids

For Tier 5 content, the set token drops from almost all bosses will be increased from 2 to 3:

  • Lady Vashj
  • Leotheras the Blind
  • Fathom-Lord Karathress
  • Kael'thas Sunstrider
  • Void Reaver

For the other bosses that do not drop set tokens, they will now consistently drop one additional epic item:

  • Hydross the Unstable
  • The Lurker Below
  • Morogrim Tidewalker
  • Astromancer Solarian
  • Al'ar

This means that across the ten bosses in the two T5 raids alone, each week the raid can receive ten extra pieces of gear, greatly accelerating gearing speed.

It should be noted that this increase mainly applies to set tokens and regular epic off-pieces. Key non-set best-in-slot items like Dragonspine Trophy and later Spine of the Thousand Cuts have not had their drop rates directly increased.

These items are in extremely high demand, needed by all physical DPS and even tanks, and the developers need them to maintain player engagement. Overall, however, this adjustment allows 25-player raids to have a more reasonable loot output.

How to Prepare for PTR?

With PTR for Tempest Keep and Serpent Shrine Cavern opening this weekend, players aiming to progress in Phase 2 should actively participate. Based on experience, the most challenging bosses will be Kael'thas Sunstrider and Lady Vashj. Morogrim Tidewalker may cause some trouble, but overall is not a major threat; Hydross can be used to test resistance gear and tank durability, but because his damage output is lower, the pressure is relatively limited.

There is one trick that Paladin players should practice in advance: Divine Shield. Inside Serpent Shrine Cavern, Divine Shield can remove most debuffs and stacks. Quickly activating and canceling the bubble can instantly clear dangerous stacks.

This mechanic is especially effective when dealing with Hydross the Unstable's unstable mechanics or when handling burst damage after Morogrim Tidewalker shifts into his demon form. To some extent, this phase even allows a Paladin to solo tank the entire encounter. For Druid players, they should also start preparing Feral cat gear to meet the demands of upcoming fights.

Phase 3 Heroic Dungeons

At the end of the announcement, the developers left an intriguing note: they plan to make additional Phase 3 drop changes to Heroic dungeon bosses. This could point to several very different directions.

The most straightforward interpretation is that Heroic dungeon boss drops will also be improved, potentially even dropping raid gear directly as a convenient catch-up path. Alternatively, it could introduce a system similar to Titan Rune Dungeons, adding affixes to increase difficulty and enhance rewards.

This likely won't be a minor change; otherwise, the developers wouldn't have teased it in advance. In any case, it gives players something to look forward to in the upcoming content.

Overall, the developers have heard players' calls for post-nerf difficulty and didn't forcefully raise the bar; they also heard the desire for more drops due to the accelerated phase cadence, and delivered concrete numerical increases, giving everyone confidence for the upcoming Phase 2.

Diablo 4 Lord of Hatred Mythic Item Tier List from S to D | These top-tier equipment have lost their value

Diablo 4 Lord of Hatred expanded upon this by introducing new and unique items for each class, while Mythic items also received some adjustments.

During developer livestreams and season previews, the team mentioned that players can obtain up to 14 Resplendent Sparks solely through seasonal rank rewards. This means that in the later stages, players can reliably craft a number of Mythic items. So which items are more valuable? Let's take a look at their adjustments.

Diablo 4 Lord of Hatred Mythic Item Tier List from S to D | These top-tier equipment have lost their value

Tier S

El'druin, Sword of Justice

El'druin, Sword of Justice is a brand-new Mythic one-handed sword. It provides a substantial amount of Life, All Stats, and a powerful damage multiplier affix.

Its effect allows your cooldown reduction to cover almost all skills seamlessly, enabling uninterrupted chains of mobility skills, war cries, and auras. When cooldown reduction is high enough, skills become limited only by the global cooldown. This item will undoubtedly dominate endgame speed farming.

Heir of Perdition

Heir of Perdition's damage bonus has been increased from 60% to 80%, though its critical strike chance has been slightly reduced. It remains the best choice for most endgame builds that do not rely on a specific helmet, offering a simple, no-extra-input 80% damage bonus that easily outshines Andariel's Visage.

Ring of Starless Skies

Ring of Starless Skies boasts exceptional versatility. Resource generation has become more difficult in the current season, which further highlights its core value. The reduced benefit from Core Skill ranks affects it, but conversely, if you consume resources with non-core skills, the downside becomes smaller. Still, whenever resource management is a consideration, this ring is the irreplaceable BiSoption for endgame.

Tier A

The Grandfather

The Grandfather's core mechanics remain unchanged. Its primary stats are All Stats, Life, Resource, and Damage. The legendary affix "Critical Strike Damage increased by 150%" has received a numerical buff.

Because future Paragon boards and glyphs will provide significantly less additive damage, most endgame builds will land in the range of 1000%–1500% Overpower damage. Under high Masterworking, The Grandfather can deliver up to 600% multiplicative damage, translating to a real increase of roughly 40%–60%.

Nesēkēm, the Herald

Nesēkēm, the Herald's effect has been changed to mark a random enemy every 2 seconds. Attacks against that target always apply Vulnerable and are always critical hits, and the mark disappears after 10 hits. The weapon also provides a large amount of All Stats, a large amount of Life, and Overpower damage.

Since Overpower damage will become scarce, these stats alone – with Masterworking – can nearly double total damage output.

Shattered Vow

This is a polearm usable only by Spiritborn, Druid, and Barbarian. With the removal of fixed affixes, Overpower affixes, and Masterworking adjustments, you can obtain up to 200% increased damage over time duration, and it also directly executes low-health enemies. For bleed-based Barbarians, as well as Druids and Spiritborn relying on poison damage, this is an excellent weapon.

Tier B

Melted Heart of Selig

Melted Heart of Selig's resource generation has been reduced from 50% to 20% of its base value. However, if you can stack enough resource generation in your build, you can still achieve extremely high damage reduction, effectively becoming unkillable.

The problem is that once you actively consume a large amount of resource, you might die instantly. Typically, only Barbarians or classes that can stack maximum resource very high are suited to build around it.

Shroud of False Death

Shroud of False Death's improvements are not huge. It now provides more All Stats and Life. It is more valuable in Hardcore mode; in Softcore, most builds prefer class-specific chest armors or legendary chests for their aspects.

Tier C

Harlequin Crest

Harlequin Crest has changed relatively little. Its base stats still include Maximum Resource, Armor, Maximum Life, and Cooldown Reduction. Its legendary effect remains unchanged: 20% damage reduction and +4 ranks to all skills.

However, Cooldown Reduction has been severely weakened. Even with a Greater Affix and full Masterworking, it only reaches about 20% CDR, whereas a single piece could previously reach around 55%. For classes that rely heavily on CDR to maintain skill rotations and defensive coverage, this is a heavy blow.

Moreover, while the +4 ranks to all skills is unchanged, it is indirectly nerfed because the new base cap for skill ranks is 15 instead of 5. The relative value per skill rank has dropped significantly.

Overall, Harlequin Crest has become more of a defensive helmet providing high Life and 20% damage reduction. Its advantages are far inferior to some class-specific helmets, and its status in endgame builds will be greatly diminished.

Doombringer

Doombringer is a defensive one-handed sword. It once found use due to its strong survival stats and extremely high Maximum Life bonus. But now, not only has the maximum life bonus been cut to 15%, but the values of its Greater Affixes have also been reduced, and Masterworking no longer multiplies them as dramatically as before.

More importantly, El'druin, Sword of Justice makes Doombringer look weak by comparison, relegating it to a very niche transitional piece.

Tier D

Ahavarion Spear of Lycander

The developers have barely given it any meaningful update. Its only somewhat interesting affix is "Lucky Hit: up to a chance to restore resource" – a rare percentage-based resource recovery effect in the game, since resource generation tempering on Diablo 4 items has been nerfed to flat values.

Resource management may be a challenge for some builds, but sacrificing a two-handed weapon slot for this resource recovery, while gaining almost no offensive benefit and only random shrine effects, is hardly worthwhile. Therefore, this item will likely remain unpopular.

Andariel's Visage

Mechanically, Andariel's Visage has a 20% Lucky Hit chance to deal 40% poison damage, but the damage takes 5 seconds to fully apply. The problem is that this damage delay prevents it from benefiting twice from other damage multipliers, making its numbers too low.

It also heavily relies on skills with high per-hit Lucky Hit chance. Most skills that deal many hits have low per-hit Lucky Hit chance and low per-hit damage, making it difficult to use the effect effectively.

Since few skills across classes synergize with it, and every class has far superior options for the helmet slot, Andariel's Visage is unlikely to become very popular.

Tyrael's Might

Tyrael's Might has seen almost no change – in fact, one could say it has been indirectly nerfed. Its Life bonus is now even lower than that of Shroud of False Death. For most classes, its defensive value is only slightly above that of a legendary chest with a defensive aspect. Meanwhile, Shroud of False Death at least offers reliable death prevention and high All Stats.

The adjustments to some Mythic items are regrettable. Many formerly core pieces have been significantly weakened, while others have never received proper buffs. Nevertheless, this does break the monopoly of Mythic items, allowing players to focus on other equipment.

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