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View More >Diablo 4 Season 3: Detailed Instruction For Knocking Down Uber Lilith - Take Barbarian As An Example
I'm going to show you how to defeat Uber Lilith effortlessly in Diablo 4 Season 3 without relying on Uber Uniques. Additionally, I'll be presenting a build featuring the Barbarian, but this strategy is applicable to all classes since each class possesses either a movement skill or an invincibility skill. Let's dive into it.
About Season 3 Uber Lilith
First, I want to mention that Uber Lilith did change in Season 3. In the previous season, you could skip the fireball mechanics in Stage 2 if you did enough damage in the beginning, so she doesn’t set up her Blood Boils.
But now, in Season 3, Uber Lilith will set up her Blood Boils in Stage 2 no matter what, so you can’t skip the fireball mechanic. But I’ll explain how to easily dodge her fireballs and beat Uber Lilith. I will also showcase a build that can easily tank multiple fireballs in Stage 2, but the Uber Unique, the Melted Heart of Selig, is required.
With these strategies, you will not magically beat Uber Lilith on the first try, unless you’re really lucky, but it should greatly increase the odds of you beating her. I recommend using a build to easily melt Uber Lilith so you can skip the majority of her mechanics.
The one stat you’ll need on your gear to easily dodge all Uber Lilith’s mechanics is movement speed. And you can get this stat on your boots and your amulet. The movement speed stat is required on your boots and amulet. Without the movement speed, the fireballs in Stage 2 can catch up to you and easily one-shot you. So make sure you have movement speed on your boots and amulet.
Stage 1
Starting with Stage 1, every class can skip Stage 1 of Uber Lilith if you nuke her down fast enough. If you can’t skip Stage 1 by not doing enough damage, then the one mechanic you want to learn is how to dodge her wave attack.
The wave attacks will one-shot you, but there is a simple trick to easily dodge it. So what you want to do is stand on the edge of the circle when she goes up in the air, and then right before she comes down, you want to run to the other side of the edge of the circle, and you should dodge all her wave mechanics. But I recommend just to melt Uber Lilith in Stage 1 so you can skip the wave mechanic.
Stage 1 should be easily beaten with all the classes because all the classes can destroy Stage 1 of Uber Lilith with the right build. With the Barbarian, you want to do 6 swaps to set up part of the Earthstriker's Aspect, and then enter the arena and do 2 Hammer of the Ancients to set up the Ring of Red Furor Unique ring.
Then when Uber Lilith comes down, you can use all your shouts and then do one basic attack at Uber Lilith to get the last Earthstriker swap proc, the Godslayer Crown, and apply Vulnerable to Uber Lilith, and then Hammer of the Ancients 2 on Uber Lilith in Stage 1. In order to complete the Stage 1 boss fight quickly, it's also a good idea to bring some Diablo 4 Gold.
Stage 2
You need to do 6 swaps, then right when you see Uber Lilith’s wings spawn, then you want to do 2 Hammer of the Ancients to set up the Ring of Red Fury Unique ring. Then do a basic attack at Uber Lilith to get the last Earthstriker swap, and then Hammer of the Ancients.
This should leave Uber Lilith with a sliver of life, and then get ready to do the final mechanic. So with the Barbarian, you want to use Leap as your movement skill. The reason is that you’re actually invincible in the air when using Leap. So basically, with Leap, you can go through Uber Lilith’s fireballs without taking any damage.
When Uber Lilith flies toward the platform, start running in a circle. Keep circling until she flies to the next platform. Move to the next platform when she does. Stay behind Uber Lilith and use your movement or invincibility skill to dodge fireballs. Alternate directions as she moves between platforms. Be cautious with your final attack timing to avoid fireballs.
Barbarian Build
I'll demonstrate how to defeat Uber Lilith and tank the fireballs in Stage 2 with Barbarian. To tank the fireballs, you'll need the Melted Heart of Cig Uber unique, because of its unique aspect, which states when taking damage, 75% is drained as 2 resource for every 1% of maximum life you would have lost..
This amulet allows you to tank multiple fireballs without dying. If you're struggling, consider farming Uber Duriel for this Unique, so the more life you build with this Uber unique amulet, the more fireballs you can tank.
Next, let's delve into the Barbarian skill tree for the one-shot build. Start with basic skills like Lunging Strike and Frenzy. Then, focus on core skills, allocating points to Hammer of the Ancients for maximum damage output. For defense, invest in Rallying Cry for Fury generation and Unstoppable. Brawling skills like War Cry enhance damage output and grant Berserking. Leap is crucial for mobility through fireballs.
In weapon mastery, prioritize Pit Fighter for increased damage to nearby enemies. Ultimate skills like Wrath of the Berserker amplify damage significantly. Allocate points to Tempered Fury and Furious Impulse for continuous Fury Generation. Enhance damage with Heavy Handed, Wallop, and Brute Force. Boost core skills with Unbridled Rage, though it increases Fury cost. These skills synergize for a potent one-shot Barbarian build.
Now, just be aware that these strategies will not make you beat Uber Lilith in your first couple of tries. These strategies should work with every class.
Throne And Liberty: What Is The Best Way To Confront The Island Of Terror?
Navigating through the Island of Terror in Throne and Liberty presents a formidable challenge, replete with intricate mechanics demanding precision and strategy. Each encounter with the boss unveils layers of complexity, testing the resilience and coordination of every adventurer daring to brave its depths. Let's delve into a comprehensive breakdown of these mechanics, unraveling the intricacies and offering strategies for triumph in the face of adversity. Get your Throne and Liberty Lucent ready for this boss fight!
Mechanic 1
The tank will draw the boss's attention, but it's crucial to note that the boss inflicts significantly more damage than the standard dungeon enemies. After launching four fireballs, the boss will invariably stun the tank.
Hence, if a party member possesses a cleansing ability, such as a long-wheel user with Purify (excluding Nature's Blessing Purify), they can aid the tank in freeing themselves, enabling them to prepare for the subsequent mechanic.
Without this support, the tank will endure the heavy attack, and unless their health pool exceeds 15,000 HP, survival becomes precarious with each encounter.
Mechanic 2
The boss will execute a pulsating heavy attack. When you observe this pulsation, it indicates that you can execute either a stationary block or a moving block.
Notably, a stationary block occurs when you remain static while blocking, whereas a moving block results from pressing any directional key while blocking. This distinction is valuable for the subsequent mechanic.
As a personal strategy, I count to three before initiating my block after the pulsations cease.
Mechanic 3
You will encounter a diamond or square-shaped purple heavy attack, necessitating a movement block to evade being struck.
It's crucial to note that upon executing either a movement block or a stationary block, promptly follow up with your retaliatory attack. Failure to do so may render you unable to block subsequent attacks.
Moreover, if the tank loses aggro, the boss will unleash consecutive heavy attacks, leaving you with no option but to block. In such instances, failing to utilize your counter move may result in inadvertent counters instead of blocks, leading to damage. Without at least 10,000 HP, survival becomes increasingly uncertain.
Also Read: Four Key Problems Currently Facing Throne And Liberty
Mechanic 4
The boss will repeatedly initiate the stationary block sequence during the fireball phase, which adds complexity to the encounter.
For the fourth mechanic, three fireballs will land randomly, and to influence their placement, all players must position themselves near vents. This doesn't entail being hit by the fireball but rather standing nearby, ready to move out quickly upon its appearance. This strategy is suitable for players with reliable internet connections or adept dodging skills.
Alternatively, players facing challenges with luck or low health can wait for the fireball to land and then intentionally run into it to gain a simple burn debuff. This debuff is crucial because it clears the vents, enabling the use of the geyser for the fifth mechanic. Failure to clear the vents will obstruct visibility of the geyser, rendering it unusable even if selected.
To clear the vents with burn debuffs, simply run over the flames, but be cautious not to linger, as the debuff duration is brief. However, remain vigilant, as the boss will execute another heavy attack after the fireball phase, necessitating readiness while cleansing.
Following the fireball phase, lizards will spawn. In my group, we centralize around the boss after fireballs to efficiently eliminate the lizards with area-of-effect abilities and mitigate damage with a user's group heal.
After two heavy attacks, the boss will transition to geysers. It's crucial to note that after the second block, if the boss hits you, you'll endure a movement speed debuff, making it challenging to reach the geysers if you survive. Therefore, avoiding hits is paramount, as navigating to the geysers with reduced movement speed can prove exceedingly difficult and potentially insurmountable.
Mechanic 5
Now, transitioning to the fifth mechanic: geysers.
You must approach the designated geyser that is emitting bubbles. It's crucial to reiterate that failure to cleanse any chosen geyser will render the vent inoperable, resulting in a game-ending scenario. Conversely, successfully clearing it will maintain the previous pattern, returning to the damage per second phase.
However, there will be only one functioning vent. Subsequently, following two additional heavy attacks post-geyser phase, the boss will enter its most challenging phase.
Mechanic 6
The sixth mechanic introduces the rat phase, which proves to be the most challenging aspect due to its timing intricacies.
For players in North America, latency issues can exacerbate the difficulty. It's imperative not to exit the designated circle prematurely, refrain from digging immediately to avoid being stunned, and avoid rushing to cleanse, which could result in a wipe. Additionally, attempting to evade the orbs is futile, as being hit triggers a prolonged fear effect.
The optimal strategy involves creating some distance between party members to discern the boss's target, ensuring everyone absorbs the initial hit. The boss unleashes a shockwave attack, dealing varying damage depending on the player's defense, and inflicts a movement speed debuff for about 20 seconds.
After striking all players, the boss selects a target rat. To successfully evade, all players must remain above ground. As the boss moves to bite the first target, timely digging is crucial to avoid being consumed. This pattern repeats until all nearby rats are successfully evaded.
Once all rats are successfully avoided, the boss is temporarily stunned, allowing players to proceed to their designated plants for cleansing. This meticulous execution is the sole means to overcome this mechanic.
With the completion of this phase, the dungeon cycles back to its initial pattern, requiring players to repeat the process. While the challenge is rewarding for some, it may prove daunting for the average player, and adjustments may be made in future updates to mitigate its difficulty.
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