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Modern Warfare 4 Early Access Timeline | Campaign, DMZ And Multiplayer Modes Unlock Times

All major Early Access updates for CoD Modern Warfare 4 have now been revealed. At last, players can return to classic, realistic combat. Let's break down what to expect during Early Access, following the preload schedule and covering Campaign, DMZ, and Multiplayer. Although Multiplayer has no official Early Access period, there are still ways to jump in ahead of the full launch. Early Access Schedule and Platforms Modern Warfare 4's Early Access will be divided into multiple phases, marking one of the most extensive rollout schedules in Call of Duty history. First comes the preload, which will be available to all players. Next is Campaign Early Access for digital pre-order customers, followed by DMZ Early Access for the same group. Finally, the full game will launch, including Multiplayer. There is no official Early Access period for Multiplayer. However, because the full game will unlock gradually across different regions, players may still be able to access it early by changing their regional settings. Modern Warfare 4 will be available for preload on all platforms, although the exact preload dates and times have not yet been confirmed for every platform. Information from PlayStation Store and its database suggests that preload could begin on October 14. This appears to be the preload for the full game rather than separate, phased preloads for Campaign and Demilitarized Zone. Call of Duty HQ will shift its focus to Modern Warfare 4 and integrate Warzone when Season 1 launches in early November. At that point, older titles such as Black Ops 7 may be moved into a side menu under Legacy Titles section, following the approach used in previous releases. Campaign Early Access The first phase is Campaign Early Access, which begins on October 16 and is available exclusively to digital pre-order customers. The official unlock time has not yet been announced, but based on previous releases, access will likely begin around 9 AM to 10 AM Pacific Time. Historically, this type of Early Access has often followed a global launch schedule, meaning all eligible players unlock the content simultaneously. This can also lead to server issues as large numbers of players attempt to log in at the same time. If you haven't pre-ordered the game yet, there's no need to worry. You can still place a digital pre-order after October 16 and receive immediate Early Access eligibility. In theory, pre-orders may remain available until the full game launches on October 23. DMZ Early Access The second phase is the newly announced DMZ Early Access, which begins on October 20 and is also exclusive to digital pre-order customers. This gives players a chance to experience Demilitarized Zone without having to divide their time between DMZ and Multiplayer once the full game launches on October 23. You can spend a few days exploring DMZ and getting prepared before switching your focus to Multiplayer. The exact unlock time for Demilitarized Zone Early Access has not been officially confirmed either, but it will likely fall around 9 AM to 10 AM Pacific Time. As with Campaign, players who decide to pre-order on October 21 or 22 should still receive immediate access, provided the full game has not launched yet. One major advantage of DMZ Early Access is that progress carries over to the full game. Demilitarized Zone has its own separate rank system, ranging from Level 1 to Level 70. However, the XP you earn in DMZ also contributes to your normal Call of Duty level, which typically ranges from Level 1 to Level 55, as well as your Prestige progression. This means you can level up your overall account during Demilitarized Zone Early Access. If you want to unlock various weapons and their camos as quickly as possible, you can buy Modern Warfare 4 bot lobbies to farm XP and complete challenges with greater ease. Weapons work in a similar way. Although you cannot freely select every weapon in DMZ and must instead find weapons, acquire them, or extract with them, Weapon XP earned by eliminating enemies or bots also contributes to your Multiplayer weapon levels. Therefore, if you plan to play Demilitarized Zone and invest significant time in Multiplayer, DMZ Early Access gives you an opportunity to prepare before the full game launches on October 23, potentially providing a head start. Additionally, Demilitarized Zone features cross-progression with the wider game, allowing some progress to carry over into the general progression system. As a result, DMZ Early Access is more than just an opportunity to try the mode early. It can also help you get a head start before the full release. Multiplayer Mode October 23 marks the full game's official launch and the third phase of the rollout, when Multiplayer becomes globally available. There is no Early Access for the multiplayer mode; it goes live at midnight based on your local time zone, meaning players in regions ahead of others will gain access first. As a result, players in New Zealand will likely be among the first to access Modern Warfare 4, followed by Australia, before the rollout continues across the rest of the world. You can change your Activision account region settings to New Zealand. If you're playing on Xbox or on PC, you can change your system region to New Zealand and download the game accordingly. The process is more complicated on PlayStation. You will need a New Zealand PSN account to obtain the game, and your Activision account must also be set to New Zealand. Under this regional unlock method, it may be possible to access Multiplayer as early as around 6 AM or 7 AM Eastern Time on October 22. These are the expected unlock times for the different Early Access phases of CoD MW4. Keep an eye on these dates and times to join the first wave of players and enjoy the game without spoilers.

Diablo 4 Season 15 Patch 3.2.3 Arrives Oct 14 With Fixes for Seasonal Quest and Horadric Cube Reroll Bugs

Diablo 4 patch 3.2.3 will be released on October 14th. While not a large-scale content update, it addresses several of the most pressing issues raised by players in Season 15, particularly the persistent Seasonal questline bug and Horadric Cube affix reroll problem. This update also includes optimizations to the boss fight in Waking Nightmares and the Necromancer class quest, among other things. Seasonal Questline Bug Fix: Splinters of Evil Lock-in Issue One of the most frustrating issues in Season 15 was Seasonal questline lock-in bug caused by Splinters of Evil. In normal gameplay, players needed to complete Seasonal questline before they could obtain and select different Splinters. Each Splinter unlocks a separate reputation board, eventually unlocking Prime Evil Powers. These powers enhance a character's periodic ground bursts and provide bonuses to various endgame events. However, a bug allowed players to use Splinter before completing a Seasonal questline. If this happened, the character would be unable to progress the questline, and the unlocking of Prime Evil Powers would be permanently blocked. Patch 3.2.3 fixed this logic flaw, ensuring that premature use of Splinters would no longer cause a quest to be locked. However, the developer's note explicitly states that this fix only prevents the bug from recurring and will not reset the quest progress of affected characters. This means that players who encountered the bug need to take the following steps: Create a new character in the same partition (Normal/Hardcore and Normal/SSF) and complete Seasonal questline with that character. After completing the questline, Prime Evil Powers will be unlocked for all characters in that partition, including the one previously blocked by the bug. Horadric Cube Reroll Fix Horadric Cube reroll function previously had a frustrating issue: some affixes could not be regenerated. Affected affixes included: Impairment Reduction Barrier Generation +Healing Critical Strike Damage These affixes would stubbornly occupy affix slots, hindering players from optimizing their gear. After the fix, players can use the corresponding Tuning Prisms to target and replace these affixes. For example, Impairment Reduction can be removed using Pragmatic Tuning Prism, while Aggressive Tuning Prism targets Critical Strike Damage. Players who want to optimize their gear more efficiently but lack sufficient inventory can also Diablo 4 items buy to supplement the resources needed for gear progression. It's worth noting that regarding the reforging issue of Critical Strike Damage, current community testing suggests that this fix may primarily target affixes on gear and may not cover Seals. Some players have found that certain Seals with critical strike damage affixes still cannot be re-rolled. Baal Loot Pickup Optimization and Boss Fight Fixes Baal is a significant source of Mythic Uniques in Diablo 4 Season 15, and this patch brings a substantial improvement for Baal farming players. Previously, after defeating Baal, Tyrael spawn location could obscure Baal loot, making it difficult to pick up. This issue was particularly pronounced among gamepad players - gamepad controls required being close to the item to collect it. After this fix, the loot pickup experience will be significantly improved. In addition, the patch also fixes two boss fight-related issues: Sandstone Golem in Horadric Library might not respawn after a player dies in combat. Countess in Forgotten Tower could pass through the fog wall, preventing the boss encounter process. Necromancer Quest Optimizations and Other Improvements Necromancer players also received good news: the issue in the class mechanic quest Call of the Underworld where not all monsters dropped Unbroken Bones has been fixed. This fix will significantly reduce the farming time required to complete this class quest. Furthermore, the patch includes several improvements to stability, performance, visuals, and UI. Issues Not Covered by the Patch and Community Feedback While patch 3.2.3 addresses several substantial bugs, several issues raised by the Diablo 4 community were not included in this update. Splinter stacking issue persists Each Splinter of a Prime Evil has a stack limit of 1; duplicate Splinters cannot be picked up, effectively wasting resources. Players have repeatedly appealed on the official forums for the ability to stack Splinters or at least store them in stashes, but the patch notes make no mention of this. Given the already low drop rate of Splinters of a Prime Evil and their completely random drop types, the inability to stack them further exacerbates player frustration. Some players have reported that even switching Prime Evils to experience different event bonuses is impossible due to the difficulty in obtaining the corresponding Splinters. Helltide Portal Return Location Issue According to player reports, after entering Waking Nightmare from Helltide and completing the process, the character is transported back to town instead of the position entered through the portal. This means two additional loading screens and a significant amount of travel time. The official response to this issue is still pending. Helltide Performance Issue S15 players have widely reported experiencing lag in Helltide, especially when multiple Warlock characters are present simultaneously. The patch notes only vaguely mention stability, performance, visual, and UI improvements, without specifying whether Helltide optimizations are included. Overall, while Diablo 4 Patch 3.2.3 didn't bring any new gameplay or class balance adjustments, it did provide useful fixes for issues such as quest locking, gear reforging, and boss fight progression. For players still aiming for the endgame content in Season 15, this update is worth watching.
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