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3. We will contact you by email after the binding operation is completed, and then you can use this account normally.
4. We will complete your order within 30 mins after successfully logging in to your Facebook account. If you have any other questions, please feel free to contact us through live chat.
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Monopoly GO's New Pass It On Feature Changes Partner Event Strategy
Monopoly GO has introduced a new Pass It On slice to its Partners Wheel, giving players a different way to manage attraction progress during Partner Events. Instead of automatically using every batch of points earned from a wheel spin, players who land on the new slice can choose between USE and PASS, either applying their points immediately or sending them to a partner for another opportunity to grow them.
The feature is now live during KPop Demon Hunters Partners event, running from November 10 to November 15, 2026, and it could significantly change how teammates coordinate their builds.
The new mechanic adds a layer of cooperation and decision-making to an event that already depends heavily on choosing reliable partners and managing event tokens. However, passing points does not guarantee that they will return to the original player. Understanding how the system works is particularly important for anyone trying to complete all four attractions and secure the event's grand prize.
What Is the New Pass It On Feature in Monopoly GO?
According to the official MONOPOLY GO announcement, Pass It On is a new slice added to Partners Wheel.
When players land on this special section, they can choose one of two options:
| Option | How It Works | Main Benefit |
|---|---|---|
| USE | Immediately collect the points and add them to the current attraction’s progress. | Guarantees immediate progress on the current build. |
| PASS | Grow the points and transfer them to a partner’s own Pass It On slice. | Gives the receiving partner another opportunity to grow the points further. |
The distinction between these options is important. Choosing USE provides an immediate contribution, while PASS introduces another stage into the process. The receiving player must land on their own Pass It On slice to activate the transferred points before deciding what to do with them.
In other words, PASS does not automatically complete part of a partner's attraction. It creates another opportunity for the points to be used or passed along.
This makes the new mechanic different from simply sharing event progress. Players are effectively deciding whether to secure the points they have already earned or take a chance on increasing their potential value through another player's wheel spins.
How Pass It On Could Change KPop Demon Hunters Partners?
The timing of this feature is particularly interesting because it arrives alongside KPop Demon Hunters Partners event.
Running from November 10 through November 15, 2026, this event follows the familiar cooperative format. Players need to add four friends to their Monopoly GO Partners Event slots and work together to complete four attractions; as construction progresses, you can claim corresponding milestone rewards.
In KPop Demon Hunters Partners, each attraction requires 80,000 points to complete, meaning the four builds represent 320,000 points in total across the team.
The overall grand prize includes:
- 5,000 Dice Rolls
- One Wild Sticker
- The Derpy and Sussie Board Token
The addition of Pass It On introduces another possible way to accelerate progress toward these rewards. Players who generate a large number of points can pass them to a partner, potentially allowing the receiving player to increase the value before using them.
For example, Player A lands on Pass It On slice and chooses PASS. Player B subsequently lands on their own Pass It On slice and receives the accumulated points. Player B can then choose USE to contribute them to the relevant attraction or PASS to send them onward.
However, there is an important limitation: players do not have complete control over where passed points go when multiple eligible partners are involved. Community explanations indicate that the game can select a partner randomly in this situation.
Consequently, the feature may be particularly useful for players who coordinate their partner selection and build order rather than activating all four partnerships without a plan.
The Best Pass It On Strategy: Work With One Partner at a Time
One of the most useful discussions surrounding the new mechanic comes from Go! Legends Pass It On tips sheet shared on Reddit.
Its central recommendation is to establish a clear partner order before starting and focus on one active partnership at a time.
This approach makes sense because the new feature introduces uncertainty when multiple partners have unfinished attractions.
If several partners are active simultaneously, passing points may result in the game selecting a different eligible partner than the one you originally intended. That can make it harder to coordinate contributions and track how much progress each teammate has actually made.
A more controlled approach would look like this:
1. Agree on a partner order before starting
Discuss which attraction each player will prioritize and establish a clear sequence. This reduces confusion when points are passed between teammates.
2. Focus on one partnership first
Avoid activating multiple unfinished partnerships unnecessarily if your primary objective is to keep passed points circulating between two specific players.
3. Coordinate wheel multipliers
A higher multiplier can produce a larger number of points when landing on the relevant wheel slice. Players who want to grow the transferred points further can coordinate their spins and event-token spending.
However, higher multipliers also consume more event resources, so players should consider their remaining tokens and dice before committing to aggressive spins.
4. Decide when to stop passing
Passing points repeatedly might create a larger potential contribution, but there is no guarantee that the original player will receive them again. Once a build is close to completion, using accumulated points can be more practical than continuing to gamble on additional growth.
This is a strategy recommendation based on the announced mechanic and early community observations, not an officially guaranteed method of maximizing rewards.
Important Risks Players Should Understand before Passing Points
Although Pass It On creates opportunities for faster progress, it also introduces several risks that players should consider.
Passed Points Are Not Guaranteed to Return
The biggest difference between USE and PASS is the uncertainty involved.
When players choose USE, their points immediately contribute to the current attraction. When they choose PASS, the receiving partner gets an opportunity to interact with those points, but there is no guarantee they will send them back.
This matters especially when players have multiple unfinished partnerships. According to discussions in the community, players have reported that the game can randomly select an eligible partner when passing points with multiple active builds.
Therefore, players who want to maintain a predictable contribution arrangement should communicate before passing points.
Completed Attractions Can Affect Your Strategy
Another detail highlighted in early community discussions is that completed attractions are no longer eligible for Pass It On process. Players should therefore consider their remaining builds before deciding how to distribute their event resources.
If your main objective is to finish all four attractions, prioritizing one partnership at a time can make resource management and progress tracking easier.
It is also worth remembering that the new mechanic does not eliminate the need for active participation. A partner must still land on the relevant wheel slice to collect the transferred points. Simply receiving a pass does not automatically add those points to an attraction.
These limitations make communication just as important as the number of points players generate.
What Does Pass It On Mean for Players Collecting Stickers?
KPop Demon Hunters Partners event offers more than just attraction milestones. Completing all four builds also unlocks a Wild Sticker and the exclusive Derpy and Sussie Board Token, alongside 5,000 Dice Rolls.
For players working toward their remaining Monopoly Go stickers, Wild Sticker is particularly valuable because it provides another opportunity to complete a missing album requirement.
The new feature could help coordinated teams reach those rewards more efficiently by allowing them to grow and redistribute points rather than immediately spending every available contribution.
However, players should not assume that passing points will automatically save Dice Rolls or guarantee a faster completion. The result depends on wheel outcomes, multipliers, available event tokens, and whether teammates successfully land on their transferred slices.
Will Pass It On Become a Regular Partners Wheel Feature?
For now, the confirmed information establishes that Pass It On has been introduced to Partners Wheel and is live during KPop Demon Hunters Partners event.
Scopely's announcement does not establish whether the mechanic will remain permanently available in future Partner Events or whether it is a limited-time experiment.
Nevertheless, its introduction represents a meaningful change to the traditional cooperative format. Previously, players primarily focused on generating points and adding them directly to their shared attraction progress. Pass It On adds a potential chain of point transfers, making partner coordination and timing more important.
It also creates a different kind of decision for experienced players. Instead of always choosing the option that guarantees immediate progress, teammates can now consider whether passing points could produce a greater contribution later.
For casual players, USE remains the straightforward option. For coordinated teams with reliable partners, PASS may offer additional opportunities to build momentum.
The most important thing is understanding that these two choices serve different purposes. Pass It On is not automatically better than using points immediately; its value depends on the team's strategy and willingness to accept uncertainty.
With KPop Demon Hunters Partners event running until November 15, players still have an opportunity to experiment with the mechanic, refine their partner order, and work toward the event's exclusive rewards.
Monopoly Go Monster Mash Album Is Ending on November 25: Is Now the Best Time to Start an Alt?
In most games, creating an alt is common practice. In MMORPGs with various character classes, it allows players to explore different playstyles; however, in a board-style game like Monopoly Go, it might seem unnecessary at first glance.
If your only goal in Monopoly Go is to pass the time, then an alt is indeed not needed. But if you are serious about collecting stickers or other in-game items, an alt can be a significant asset to your main account!
Below, we will break down the value of having an alt in Monopoly Go, along with some important points to keep in mind when managing one.
The current state of Monopoly Go
It is important to clarify that the purpose of an alt in Monopoly Go is to provide additional resources to your main account, not to seek out a different gameplay experience or chase separate achievements.
In other words, if you are already able to obtain all Monopoly Go stickers you want using just one account, there is no need to invest extra time into an alt.
However, completing an entire album or unlocking rare collectibles in Monopoly Go is quite challenging. Furthermore, many players feel that the development team has become increasingly stingy with rewards.
Therefore, if you don't plan on quitting the game, the sooner you start building up an alt, the more you stand to gain!
The benefits of creating an alt
Dice are the most consumed resource in Monopoly Go; they are required for almost every activity, ultimately serving the goal of acquiring more stickers and completing album sets.
The primary value of an alt, therefore, isn't just about transferring dice to your main account, but rather about boosting your main account's overall progress, for instance, by transferring stickers or helping to advance your progress in Partner Events.
Easier sticker trading
Monopoly Go allows players to trade stickers with one another. This means that if your alt acquires a new sticker, you can trade it over to your main account if it's one you're missing.
While an alt might not always land the rarest, most elusive stickers, it can certainly save your main account from having to burn through precious resources just to track down a common sticker.
Note that Monopoly Go limits players to a maximum of five sticker trades per day, and gold stickers cannot be traded.
Be sure to seize the opportunities presented by Golden Blitz and Trade Fest events: the former allows you to trade gold Stickers, while the latter increases your daily trade limit.
While you can certainly trade with other players, doing so is neither as secure nor as convenient as trading with an alt, don't you agree?
Participating in collaborative events
Collaborative events, such as Partner Events or Racers, are essential, as they serve as a primary source for high-tier sticker packs and exclusive collectibles.
The challenge with these events is that your success depends on your teammates; securing top-tier rewards requires everyone to pull their weight.
You can team up with friends, players recommended by the game, or people found on social media, but let's be honest: no one is as reliable as you are yourself.
By using an alt, you can reserve one of the partner slots for it, allowing you to complete the event tasks on both your main and alts.
This way, even if your other teammates underperform, you'll still secure at least some rewards, ensuring your efforts and investments don't go completely to waste.
Tips for managing an alt
If you have the time and energy, you can expand what your alt can do; however, if your goal is to effectively support your main account, keep the following tips in mind.
Don't feel obligated to participate in every event
While an alt can participate in any event, you should prioritize those that require fewer resources while offering consistent rewards. This ensures you don't burn through your dice supply unnecessarily.
Understand the limitations
An alt is helpful, but it's not a magic solution. Beyond the obvious constraints, such as the inability to transfer dice directly and the restrictions on sticker trading, an alt also requires time to develop.
A new Monopoly Go account won't be useful immediately; you'll need to play the game and accumulate resources before it can effectively support your main account.
Consequently, if you start an alt today, it will likely take a few weeks before it becomes truly helpful. In other words, this is a long-term strategy, not a quick fix for a specific, short-term event.
Furthermore, even if you don't play with extreme intensity, maintaining an alt will inevitably demand more of your time and attention.
If you have limited time to dedicate to Monopoly Go, managing an alt might not only become a burden but could also end up hindering the progress of your main account.
Should you create an alt?
Simply put, if your main Monopoly Go account already has plenty of resources, an alt won't be of much use to you.
However, whether you can collect all the stickers or items you want on a single account depends not only on how much time you invest, but also on whether you are a F2P player and the specific difficulty level of the current season.
While the duration of each Monopoly Go sticker album and the total number of stickers usually remain fairly consistent, there are occasional exceptions.
For instance, during this past summer's The Simpsons crossover event, there were plenty of activities, but the sheer number of stickers made the collection process much more demanding.
In such cases, it's a good idea to create an alt from the start, or to put some effort into an existing, neglected alt, just in case you need it.
In short, the necessity of an alt depends not only on how much time you invest in your main account but also on the difficulty of the current or upcoming Monopoly Go album.
Furthermore, given the recent trend where Monopoly Go appears to be quietly reducing overall rewards, having a reliable alt is definitely an advantage.
That covers everything for today! With only three weeks left until the current Monster Mash album ends, if you're short on time, now is a great moment to start an alt and get ready for the next album!
Why do you need Monopoly Go accounts?
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