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  • Category: Torchlight Infinite

    Torchlight Infinite SS12 Ultimate Farming Strategies | Zero Pets, 1000+ FE Daily

    Posted: Apr 22, 2026Views: 38

    Dear players, the arrival of Torchlight Infinite SS12 has not only excited veteran players but also attracted a large number of new players. However, for newcomers, mastering farming strategies right from the start might be a bit difficult. Now, let's explore the mainstream endgame farming mechanics in Torchlight Infinite SS12 together.

    Each strategy will be evaluated from four aspects: difficulty, early-game benefits, late-game benefits, and pet dependence.

    Cube: Early-Game Money Machine

    Cube, beloved by many players, is arguably the best source of income in the early game. The gameplay is as follows: defeat Desire Incarnations on the map to obtain Desire Crystals, and at the end, use Cube to draw loot. You can choose Greed, gambling a 50% chance of doubling your winnings or losing everything.

    We will have a chance to obtain Divinity Packs, which produce Divinity Slates, and Divinity Stones, which can be exchanged for rare legendary items.

    Torchlight Infinite SS12 Ultimate Farming Strategies | Zero Pets, 1000+ FE Daily

    This strategy is extremely strong during the early game and is almost universally used. However, late-game competitiveness relies heavily on legendary and epic pets; without pets, the game becomes somewhat weak.

    Overrealm: Profit Ceiling

    That's right, Overrealm is your best choice for high returns.

    A portal can be found on the map, allowing players to enter Overrealm. Once inside, there's a timed monster-killing challenge, up to four consecutive floors; the higher the floor, the richer the rewards.

    Here, you can obtain a large amount of Torchlight Infinite Flame Elementium.

    However, while Overrealm's income ceiling is extremely high, it's also extremely volatile and heavily reliant on pets, making it unsuitable for players with a fragile mentality.

    Sandlord: Passive Income

    Sandlord is perfect for players who enjoy mission-table style content.

    You need to collect coins on the map and bring them back to the oasis to send followers on missions. It's somewhat similar to follower quests in World of Warcraft.

    Your main reward is incense. Incense is extremely valuable at the beginning of the season, even worth thousands of Flame Elementium.

    This is pure passive income, requiring zero investment, and pets are irrelevant. Recommended to do this as a side activity for any playstyle; it's a guaranteed profit.

    Outlaw: Abundant Rare Monsters

    Outlaw is a very interesting mechanic. Players can spawn numerous monsters on the map, boasting extremely high rarity and quantity bonuses.

    In Outlaw, you can obtain mods for dropping sequencing weapons, a large amount of Flame Elementium, Outlaw exclusive loots, and even rare Memories.

    You need to clear the map quickly to efficiently complete Outlaw. Pets are more useful in the late game, but can also be tried in the early game, though you need to reach Timemark 8 as soon as possible.

    Dream: A Beginner's Choice

    If the previous options are a bit difficult for you, then Dream, introduced here, should be your first choice.

    Click on Lotus on the map to enter Dream, kill monsters, select the reward affixes you want, and finally enter Nightmare to claim your rewards.

    Here we can produce Dream Talking, unique to Dream, especially Trinket Dream Talking, which is in high demand throughout the season and extremely valuable.

    Dream is also one of the strongest strategies available to players during the early game, simple and stable. The legendary pet Shepherd is recommended to be obtained through free pet selectors, but it's not mandatory. Its late-game benefit ceiling is lower than other strategies, often used as a supplement.

    Four God Mechanics

    In Torchlight Infinite, each map will randomly spawn god mechanics:

    • God of War: Interacting with God of War grants stats such as Movement Speed ​​and AoE.
    • God of Machines: You need to protect the altar. This is a powerful tool for farming Fluorescent Memories in the late game, but requires extremely high DPS.
    • Goddess of Hunting: Challenge the map boss; the difficulty increases, but the rewards also slightly increase.
    • God of Might: Survive within a circle of fire; rewards Ember, but survival is extremely difficult.

    Clockwork Ballet: High Output for Compass Acquisition

    In Clockwork Ballet, players need to talk to Alice, open gears to farm monsters, and obtain vouchers to exchange for Compass.

    This is the strongest source of Compass in the game, with extremely high potential returns in the late game.

    However, this mechanism requires high damage output and two specific pets to be efficient.

    Gods Chest: Reliable Compass Acquisition

    After completing three God events, you can obtain Gods Chest using nodes on Profound Talent Constellation.

    The chests offer many rewards, including a large amount of Compasses, Flame Elementium, and Divinity Emblems. You can even obtain Golden Cage Astrolabe, worth hundreds of Flame Elementium.

    This strategy is more suitable for beginners to acquire Compass than Clockwork Ballet, and it's not the most difficult. It's an excellent transition strategy for advancing to Timemark 8.

    Dark Surge: Pay-to-Win Exclusive

    In this mechanism, players will find many purple-marked enemies on the map. You need to summon additional monsters at the end of the map to obtain kill rewards.

    Our rewards are a large amount of Flame Elementium and legendary equipment.

    However, free-to-play or low-spending players can ignore this, as this mechanic requires extremely high in-game and out-of-game investment and is not recommended for beginners.

    Boss Rushing: The Top Choice for Zero-Pets Early Game

    This is the strongest farming strategy in the early game. Only farm the map, repeatedly doing Plane Watchers.

    You can obtain a large number of Netherrealm residents and Plane Watcher-exclusive drops from this strategy.

    If you don't have any pets, then this strategy is the most sincere advice. Do it mindlessly on the first day of early game, and the rewards will be explosive.

    So, the above is just an overview; each mechanic has in-depth gameplay. Beginners can try some simpler strategies first, accumulate resources, and then move on to their preferred complex mechanics. Good luck!

  • Category: Diablo 4

    Diablo 4 Lord of Hatred Review Skill Rework and Endgame Waves | Sanctuary has never felt this good to return to

    Posted: Apr 22, 2026Views: 70

    Diablo 4 Lord of Hatred is undoubtedly the focus of discussion for all ARPG players for the foreseeable future.Its arrival comes hand in hand with sweeping, foundational changes to the entire game - so much so that the experience on either side of this expansion will feel like two entirely different worlds.

    With so many alterations and new additions packed in at once, a fair amount of confusion has naturally arisen. What exactly is exclusive to Diablo 4: Lord of Hatred expansion? And what will be rolled out to all players as part of the free base-game update? This distinction directly influences whether someone will want to pick up the expansion or not. Let's sort through the details and evaluate if it's truly worth your while.

    Diablo 4 Lord of Hatred Review Skill Rework and Endgame Waves | Sanctuary has never felt this good to return to

    Lord of Hatred Expansion Exclusive Content

    A Continuation of the Narrative

    While the team has always demonstrated considerable skill in weaving an epic and grand story, Vessel of Hatred left many with the distinct impression of a tale cut abruptly short. Lord of Hatred picks up right where it left off. Wanderer will journey to one of the ancestral homelands of humanity to confront Mephisto, Prime Evil of Hatred, directly.

    Though the trajectory of the plot may not be wildly unexpected, it firmly steers the narrative back toward the core conflicts and fates intertwined among Nephalem, demons, and angels. This return to the saga's roots feels far more aligned with the franchise's thematic heart, making Vessel of Hatred seem, in hindsight, more like a substantial side chapter.

    Brand-New Classes

    The cornerstone of any ARPG expansion is a fresh class, and this time, the developers have delivered two distinctly different power fantasies. One is already quite familiar to those who secured early access - Paladin.

    Even with anticipated adjustments on the horizon, Paladin remains remarkably sturdy and packs a considerable punch. Compared to the state of affairs in Season 12, you might need to tweak your gear and approach slightly, but it will be right back in top form before long.

    Warlock is the other new arrival, positioned somewhere between Necromancer and Sorcerer in terms of fantasy and mechanics. You can sculpt a wide array of playstyles - whether that involves toying with shadow magic, commanding hellfire, or bending Greater Demons to fight on your behalf.

    Beyond the striking visual spectacle, Warlock's skill synergies are impressively well-rounded, making the leveling journey feel exceptionally smooth from the very beginning.

    Talismans System

    Talismans system provides an independent layer of progression on a dedicated screen. Here, you can socket Charms to activate set-based bonuses. Depending on the type of seal you place, you can embed up to 6 Charms, which belong to three or four distinct set families - each oriented toward damage, defense, utility, or hybrid effects.

    Introducing this system is a stroke of genius. It allows the developers to incorporate set item concepts without encroaching on the design space and viability of Legendary, Unique, or Mythic Unique gear. This system has tremendous potential; if the team continues to build upon it, it could become absolutely pivotal for nearly every build imaginable.

    Horadric Cube

    Horadric Cube will be a brand-new gear crafting system, allowing you to upgrade gear and craft custom-made new items. It ushers in an unprecedented level of endgame customization, fundamentally altering how you manage and process the loot you gather.

    Beyond letting you efficiently deal with unwanted Diablo 4 items, it also introduces an element of chance. If fortune smiles upon you early in your journey and you manage to land a powerful affix or a well-rolled item through this system, it's a genuine and welcome surprise.

    War Plans

    War Plans is a new mechanic that allows you to organize a checklist of up to five activities to complete back-to-back for unique rewards. The rewards themselves are enticing, but the real draw is that each completed task earns points toward its corresponding activity tree, unlocking further bonuses and enhancements for you.

    This system elegantly unifies several of the more disjointed progression paths that have appeared across past seasons. Once you've set your agenda and set out, the map provides a convenient quick-travel option that whisks you directly from your current location to the next activity marker, which is remarkably convenient.

    Echoing Hatred

    Another new endgame activity, Echoing Hatred, takes the form of a wave-based survival mode. You'll face randomly generated hordes of enemies whose strength ramps up steadily over time. To even qualify for this challenge, you'll need to find a specific key item and have assembled a deeply optimized, high-powered build. The longer you manage to stand your ground, the more impressive the spoils become.

    Fishing

    In a turn that caught everyone off guard, the expansion introduces a non-combat endgame pastime: Fishing. You can cast your line into the eerily still, mirror-like waters scattered across Sanctuary. While early feedback suggests the system isn't especially deep and the aquatic life tends to repeat across most locations, it still allows you to relax after intense battles.

    Global Updates (Available to All Players)

    Item Filter

    A feature driven relentlessly by community demand: a robust Loot Filter is finally arriving. This functionality is available to all Diablo IV players. Using customizable toggles, you can dictate exactly how your inventory is displayed, hiding clutter based on specific criteria like rarity, item type, or stat rolls, while simultaneously highlighting the gear you're actually hunting. This cuts down visual noise dramatically and makes stash management a breeze.

    Complete Class Skill Tree Overhaul

    The expansion coincides with a comprehensive rework of every class's skill tree. Passive stat nodes are being removed entirely, replaced by a broader system of upgrades through a 12-point investment scheme, which significantly loosens the previous tier restrictions. Filler skills that existed solely to progress down the tree have been excised. Furthermore, the character level cap is being raised from 60 to 70. These changes will utterly transform how you approach character building.

    The excellence of Lord of Hatred is undeniable. More importantly, exclusive features like War Plans and Horadric Cube almost single-handedly reshape Diablo IV into an entirely different, more refined game. Whether you're stepping into Sanctuary for the first time or you're a seasoned veteran, this expansion comes with a strong recommendation. It's also worth noting that Standard Edition of Lord of Hatred actually includes the full Vessel of Hatred expansion if you haven't obtained it yet. If you've been away for a while, Lord of Hatred is absolutely the reason to jump back in and experience this refreshingly overhauled version of the game.

  • Category: ARC Raiders

    ARC Raiders Expedition 3 Detailed Damage Numbers you need to unlock Permanent Skill Points | Window duration will be extended!

    Posted: Apr 22, 2026Views: 35

    As one of the core mechanics of ARC Raiders, the development team is constantly striving to optimize Expeditions in a timely manner, aiming to provide you with the best possible seasonal reset experience.

    With the third Expedition window set to launch on April 28th alongside Riven Tides update, the game released an article on April 17th titled A Triumphant Exit, detailing the changes made to Expedition gameplay for this iteration.

    However, the article left out certain details, specifically the exact damage thresholds required to earn skill point rewards now that the acquisition method has shifted to dealing damage to enemies.

    This understandably caused some confusion and anxiety among players, who worried they might be unable to complete the objectives once the event went live.

    To reassure the player base, ARC Raiders released these previously unspecified statistical requirements via various social media platforms on April 21st and subsequently edited them into A Triumphant Exit. Below, we present the latest information regarding these updates.

    ARC Raiders Expedition 3 Detailed Damage Numbers you need to unlock Permanent Skill Points | Window duration will be extended!

    Specific requirements for earning skill points

    During the first two Expedition windows, you earned various rewards by collecting coins or materials of a certain value. This time around, however, at least regarding skill points, the method of acquisition has changed.

    During Expedition 3 window, you must deal a cumulative total of 100,000 damage to any type of enemy through combat to unlock all 5 available skill points. The specific unlock requirements are as follows:

    • First skill point: 5,000 damage
    • Second skill point: 10,000 damage
    • Third skill point: 30,000 damage
    • Fourth skill point: 50,000 damage
    • Fifth skill point: 100,000 damage

    It is crucial to note that these points function as milestones along a single progression track, rather than being independent of one another.

    For instance, if you deal 10,000 damage in a single burst, you will immediately unlock both the first and second skill points, not need to deal 15,000 damage.

    Based on the development team's internal testing, they estimate that during a sufficiently intense combat encounter, a single Raider can deal a minimum of approximately 8,000 damage.

    Based on this calculation, to be on the safe side, you should aim to complete at least 13 such high-intensity combat encounters during expedition window to successfully reach your goal.

    Of course, if your individual combat proficiency is slightly lower, you can always choose to team up with friends to share the burden. Alternatively, you can tackle a larger number of slightly easier combat encounters solo, relying on sheer volume to achieve your objective.

    Based on testing, dealing 100,000 points of damage is sufficient to destroy 20 Bastions; you can use this benchmark to assess your own capabilities and plan your subsequent combat strategy accordingly.

    Extended window duration

    As per standard procedure, the departure window for ARC Raiders Expeditions typically remains open for about a week; consequently, the window for Expedition 3 was originally scheduled to close around May 4th.

    However, because the comprehensive adjustments to Expedition 3 mechanics were announced relatively late, leaving a gap of only 10 days before the launch, the game developers have extended the closing time to 12:00 AM PT on May 11th to provide you with more time to complete the objectives.

    This means you now have 13 days to fulfill all the requirements for Expedition 3 window and earn your rewards, a timeframe that should certainly be ample for most players who are familiar with the game's mechanics.

    It is also worth noting that the game's weekly trials will remain active as usual throughout this window period.

    This means that if any of the weekly trials happen to include objectives requiring you to deal damage to enemies, you can work toward completing both sets of objectives simultaneously!

    Why should you earn skill points?

    All characters in ARC Raiders feature three distinct skill tree branches: Conditioning, Mobility, and Survival. Unlocking skills within these trees using skill points determines the specific abilities and tactical advantages your character will possess during combat.

    Standard skill points can only be acquired by leveling up, with a maximum cap of 76 points; furthermore, these standard points are reset after the conclusion of each expedition.

    However, if you participate in an Expedition and successfully complete its specific window requirements, you will earn a permanent bonus of 5 skill points.

    If you successfully completed both of the previous Expeditions, you should currently possess 86 skill points; completing Expedition 3 will allow you to boost that total to 91! Even after a seasonal reset, you will still retain 15 permanent points at your disposal.

    This gives you a distinct advantage over players who participated in fewer Expeditions (or none at all), allowing you to unlock foundational skills much sooner.

    By leveraging these early skills to accelerate your leveling and rapidly progress through the skill trees, thereby strengthening your character, you can more efficiently farm for ARC Raiders blueprints you desire.

    Finally, it is worth mentioning that if Expedition 3 marks your second or third Expedition overall, and you previously missed out on skill point rewards because you failed to complete the objectives within the allotted time, you now have an opportunity to make up for those missed points!

    However, this catch-up mechanism for earning retroactive skill points is not achieved by dealing damage; instead, just like in previous Expeditions, you must accumulate coins or stash value, with every 300,000 points earned unlocking one additional skill point.

    More importantly, you must first fulfill the damage accumulation requirements for Expedition 3 before you can begin advancing your catch-up progress.

    Why are these adjustments made?

    In fact, during Expedition 2 window, the game had already lowered the requirements regarding coins and stash value to ensure that more players could complete them in a timely manner. However, it must be admitted that this was merely a stopgap measure that failed to address the root cause of the problem.

    This is because, at its core, this mechanism amounted to nothing more than a pointless activity. You would use your time amassing a vast quantity of items, and while these could eventually be exchanged for permanent rewards, it was difficult to shake the lingering feeling that the effort simply wasn't worth it.

    The current optimization revamps this mechanism, shifting the focus on dealing damage to enemies. This allows you to experience your own impact more tangibly during combat: every single attack you land now contributes directly toward earning skill points.

    Consequently, at least when compared to the past, both the intrinsic value and the enjoyment factor of Expeditions have been significantly enhanced. This should also serve to encourage more players who have yet to try them out to jump in and participate.

    While the ultimate outcome remains to be seen, the team's ongoing commitment to optimization serves as clear proof of the high priority ARC Raiders development team places on Expedition system. We sincerely hope that this game continues to go from strength to strength!

  • Category: WoW Midnight

    WoW Midnight Patch 12.0.5 Update Endgame Gear Overhaul | Here's why you should never use it on hero track

    Posted: Apr 21, 2026Views: 186

    WoW Midnight Patch 12.0.5 was released on North American servers on April 21, with European and other servers updating within the same week. This update brings a wealth of new gameplay and system adjustments, including new open-world events and a new gear catch-up mechanic.

    The patch provides a further boost to character item level, while also adding a catch-up path for those whose gear has fallen a bit behind. Let's take a closer look at what this update actually brings to the table.

    WoW Midnight Patch 12.0.5 Update Endgame Gear Overhaul | Here's why you should never use it on hero track

    Void Forge

    On patch day, before you dive into any other new content, your absolute first step should be completing Void Forge questline located in Voidstorm. This system is designed to raise your item level as swiftly as possible.

    Nebulous Voidcores

    After finishing Void Forge questline, you will receive Nebulous Voidcores. This is a brand-new version of an extra loot mechanic.

    When you complete endgame activities such as Mythic+ dungeons, Bountiful Delves, or Prey Hunts, you may consume one Voidcore to obtain an additional piece of loot from that specific run.

    More importantly, each time you use a Voidcore to acquire an item, that item is temporarily removed from the activity's loot pool for that difficulty. Over time, this means the pool gradually shrinks until you are nearly guaranteed to target the exact piece of gear you want.

    If you use a Voidcore after finishing a Mythic Keystone +10 dungeon, the reward will scale according to your Great Vault item level, which means you also stand a chance to receive Mythic Track gear from it.

    You can trade WoW Midnight gold, sidelight Marl, and Veteran Dawncrests for Nebulous Voidcores, but the number of cores you can obtain and use each week is capped. So do not waste them carelessly.

    It is strongly advised not to use them on Hero Track gear; whenever possible, reserve those opportunities for Mythic Track loot.

    Ascendant Voidcore

    The second part of this system is Ascendant Voidcore, which allows players to upgrade a Hero Track item that has already reached its cap further into Mythic Track. This applies equally to weapons and trinkets, giving top-tier gear even more room to grow.

    Gear Acquisition

    In Patch 12.0.5, Mythic+ dungeons currently yield significantly more Crests than raids. Players have discovered that even if the sole goal is to farm Crests for upgrading raid gear, the most efficient method is simply to run Mythic+.

    Furthermore, Void Forge provides two bonus loot rolls per week; using one in a raid consumes two rolls, whereas using one in a Mythic+ dungeon consumes only a single roll. This means Mythic+ players have three chances each week to obtain Mythic-level items, while Heroic raiders only get two.

    Although some best-in-slot trinkets and weapons remain exclusive to raid drops, when it comes to overall character item level progression, players who focus on Mythic+ have a clear advantage.

    Disrupt Ritual Sites

    WoW Midnight Disrupt Ritual Sites

    First, make sure to pick up the introductory quest for the ritual sites in Silvermoon to kick off the whole process. After that, clear all the side quests along the way; their primary purpose is to help you unlock the various Affixes for Ritual Sites.

    When you first enter a Ritual Site location, you will begin with a lower difficulty challenge and no Affixes active. Completing and turning in those basic tasks unlocks Affixes and gradually advances you through the challenge tiers. The entire system rewards Field Accolades. You can use these tokens at the vendor to obtain caches containing Champion or Hero Track gear.

    The higher the challenge difficulty and the more Affixes you activate, the more Accolades you will earn from a single run. Therefore, the core strategy is to tackle the highest difficulty you can handle while activating as many Affixes as possible. Additionally, the random transmog caches from the vendor can also grant Tier 2 Recolored appearances.

    Void Assaults

    Void Assaults are essentially the open-world version of Ritual Sites, offering nearly identical rewards.

    Void Assaults spawn smaller events called Void Strikes in specific zones. These events can be completed solo and take about five minutes each.

    Once enough Void Strikes have been completed within a zone, a Void Incursion begins. This is a large-scale group event that requires server-wide player coordination to finish. Completing it yields substantially better rewards.

    To be honest, if your item level is already above 270 and you possess Heroic or Mythic Track gear, these activities will not contribute much to character power progression. However, they are an excellent option for gearing up alts. Farming them efficiently in a group provides decent experience and, upon reaching max level, lets you quickly exchange accumulated tokens for starter gear, preparing you for raids and Mythic dungeons.

    Abyssal Anglers

    Abyssal Anglers is a purely recreational activity with no impact on character combat power. It primarily rewards transmog appearances, housing decorations, and a currency used for crafting epic-quality profession tools.

    Simply head northeast of Zul'Aman to find the quest NPC and accept the introductory quest to unlock the diving system. The gameplay involves diving underwater and catching as many fish, finding as much treasure, and gathering as many resources as possible before your oxygen runs out. If you complete the associated achievements, you can obtain better diving gear to extend your time underwater, thereby improving your collection efficiency.

    Decor Duel

    Decor Duel is a 7v7 game of hide-and-seek from which you can earn transmog items, toys, and decorative rewards. While it is a limited-time event, the developers have confirmed that the repeatable decorative rewards will be made available through other means in the future.

    Transmogrification

    Beyond the new sheathed weapon stance adjustment, the transmog system has introduced more automation and context-sensitive features.

    The new outfit command added in Patch 12.0.5 allows players to bind transmog sets to macros, letting you swap entire outfits with a single keypress without opening the interface.

    Additionally, transmog sets can now be tied to weather and time conditions. You can configure different appearances to switch automatically between day and night, or even trigger specific cosmetic ensembles when it begins to rain or snow in-game.

    That covers most of what Patch 12.0.5 has to offer. If your goal is to strengthen your character, your best course of action is to prioritize completing Void Forge questline first.

  • Category: MLB The Show 26

    How to prepare for MLB The Show 26 Legends & Flashbacks Collection launch this Friday to unlock the ultimate rewards?

    Posted: Apr 21, 2026Views: 149

    In MLB The Show 26, player cards are not merely indispensable elements for building and strengthening your lineup; they can also be viewed as collectibles in their own right.

    Different cards belong to different series. When you complete the collection for an entire series, you can even unlock additional elite rewards, typically, these take the form of even more powerful player cards!

    Among all the available series, Legends & Flashbacks Collection requires you to acquire the largest number of players, but it also offers the most substantial rewards. Most importantly, it is set to launch this coming Friday!

    With this in mind, we will guide you on how to prepare for the new Legends & Flashbacks Collection, as well as offer our predictions regarding its rewards and other key details.

    How to prepare for MLB The Show 26 Legends & Flashbacks Collection launch this Friday to unlock the ultimate rewards?

    What is Legends & Flashbacks Collection?

    You can think of this collection as a special Diamond Dynasty program that requires you to gather various non-Live series cards, specifically Legends and Flashbacks cards, in order to unlock high-tier diamond rewards.

    Generally speaking, this collection encompasses a wide array of specific series, many of which span the entire season. Consequently, it serves as a core, milestone-based collection that you must progress through while simultaneously working on completing various specific card series.

    What are vouchers?

    To help alleviate the pressure of collecting, MLB The Show 26 has introduced vouchers that can be applied toward collections.

    These vouchers are awarded to you upon the completion of smaller, specific collections; they act as substitutes for a certain number of individual cards, allowing you to obtain the final rewards without needing to achieve 100% card completion.

    How should you prepare?

    In fact, several of the relevant series collections are already underway. You can choose to skip, or simply not prioritize, certain series that may not hold much appeal for you personally, and then utilize vouchers to acquire the necessary cards later on.

    Here are the series currently available at this stage:

    • Jackie Robinson Day
    • New Threads
    • Spring Breakout
    • World Baseball Classic
    • 2nd Half Heroes
    • All-Star
    • Contributor
    • Postseason
    • Jolt

    If you haven't already started collecting well in advance, it may be quite difficult to complete Legends & Flashbacks Collection in the short term, at least, that was the case in last year's iteration of the game.

    If you absolutely must choose one to skip, consider passing on All-Star series; many of the cards within it are merely Rare tier, and the quality of the cards themselves often leaves much to be desired.

    Based on the information above, we present the following specific strategies to help you prepare.

    Do not indiscriminately sell your cards

    Sometimes, whether out of a need for stubs or simply because you don't want your inventory cluttered with cards that seem to have little immediate utility, you might be tempted to sell them off.

    Admittedly, this is an effective method for ensuring the circulation of stubs and player cards; however, the catch is that Legends & Flashbacks Collection requires almost every non-Live series card released during the early stages of the season.

    Even if you possess player cards that aren't specifically required for this collection, you can still use them to redeem Vouchers, which help advance your overall collection progress.

    Consequently, no experienced MLB 26 player would ever hastily sell off their cards during the early game. But if you've already done so, don't worry, you can currently buy MLB 26 stubs at IGGM to redeem those useful players within the game.

    However, a crucial point to note is this: if you are an experienced player who put in sufficient effort during the early stages, you may find yourself with duplicate copies of the player cards required for the collection.

    In that case, you absolutely must wait until Legends & Flashbacks Collection goes live before selling them!

    This is because at that specific time, market demand for these cards will skyrocket, generating significantly higher stub returns for you than before. By earning stubs without delaying your collection progress, you will emerge as the ultimate winner!

    Complete more programs

    As a core gameplay feature of MLB The Show 26, the game releases various programs almost continuously. Each program offers a diverse array of rewards, most notably player cards and card packs.

    Therefore, whether your goal is to complete smaller series collections or to start working toward Legends & Flashbacks Collection right from the start, you should always prioritize completing as many programs as possible.

    To achieve this, you must earn a sufficient amount of XP while a program is active; once you accumulate enough XP to reach specific thresholds, you will unlock the corresponding rewards.

    As for how to earn XP, the primary method involves completing designated missions, such as performing specific actions in-game using particular players, or earning a specific amount of PXP during matches.

    Occasionally, certain programs also allow you to earn XP by completing specific Moments or smaller collection series. Since these types of programs typically have shorter durations, they offer additional XP sources to ensure you can unlock all the rewards before the program expires.

    Create your own collection strategy

    Thanks to the existence of vouchers, you do not necessarily need to acquire every single card within certain series collections.

    However, this strategy is contingent upon your effective utilization of vouchers, specifically by using them to redeem the specific players that are otherwise the most difficult to obtain.

    Furthermore, as we touched upon when discussing programs, the specific tasks required for each individual program vary.

    Moreover, you often do not need to complete every single task listed within a program; you simply need to earn enough total XP to reach the necessary reward thresholds.

    Therefore, you need to combine the two points mentioned above to select the card-collecting path that best suits you, thereby maximizing your collection efficiency within the constraints of your limited time and energy.

    With only three days remaining until the launch of MLB 26 Legends & Flashbacks Collection, be sure to make the most of your time and prepare according to the guide we have provided! We wish you the best of luck in unlocking the ultimate rewards as soon as possible!

  • Category: Torchlight Infinite

    Torchlight Infinite SS12 Reworks Summoner Heroes and Modular Skills | Prepare to wield Boss Monsters as your eternal allies

    Posted: Apr 21, 2026Views: 174

    Torchlight Infinite SS12 brings a host of thrilling updates, including a brand-new hero and Lunaria Mechanic. Yet the changes to the summoning playstyle may have slipped under the radar for many players.

    Whether in Path of Exile, Diablo, or any other ARPG of the same stripe, summoner builds are consistently among the most beloved archetypes. Torchlight Infinite's SS12 overhauls summoning - or more precisely, strengthens it. Let's take a closer look at what's new.

    Torchlight Infinite SS12 Reworks Summoner Heroes and Modular Skills | Prepare to wield Boss Monsters as your eternal allies

    Modularization

    The most significant mechanical shift this update is the introduction of a system called Modularization. It allows players to acquire and equip specialized skill modules that summon boss-tier units from the game, which can serve either as supplemental allies or as primary damage dealers.

    These boss-summoning skill modules are obtained as drops. The units summoned by them are classified as Synthetic Troops and therefore adhere to the baseline rules governing synthetic forces. For instance, they share a uniform base attack interval (observed to be roughly 0.6 to 0.8 seconds), and the growth curves of their life and base damage plateau after reaching level 20, with subsequent levels granting fixed percentage increases.

    Each modular summon skill possesses its own unique mechanics and can be linked with Magnificent Supports and Noble Supports. More importantly, the skill modules themselves can randomly roll with various Affixes, such as "Summoned creatures from this skill gain additional physical damage."

    Aura Affixes

    One of the standout features of these modular summons is their potential to carry aura-type affixes - granting effects such as increased attack speed, movement speed, or even Corruption Resistance. When paired with the revamped Commander Moto trait that provides "Each aura grants allies 3% additional damage," modular summons can function not only as a primary damage core but also as a powerful support attachment for non-summoner builds, delivering valuable global benefits.

    After progressing through Nether Realm stages, players must unlock specific Talent Constellations. Defeating native bosses in Deep Space maps carries a 1.6% chance to yield an additional modular skill. This means players can actively farm boss modules.

    Modularization Support Skills

    Exclusive support skills have been introduced to complement modular summons. Below are several of the most impactful ones.

    Modularization: Resonance (Magnificent)

    This support skill grants enormous additional damage to the summoned creature based on the current Command Value held. Virtually every summoner build that relies on Modularization skills for damage output depends on it.

    Modularization: Calibrate (Noble)

    Every two hits the summoner lands on an enemy increases the summoned creature's damage, stacking up to 15 times - which translates to roughly 105% additional damage at full stacks. This synergizes well with Tangles mechanics, enabling automated high-frequency casting to maintain peak damage amplification.

    Modularization: Sever (Noble)

    Renders the summoned creature immune to damage but reduces its damage output by 99%. This support is specifically designed to safeguard functional modular summons that exist solely to provide buffs.

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    Legendary Item Reworks

    Iron Nest

    Following its rework, Iron Nest now grants Deep Space Trauma immunity, substantially improving survivability. It also provides a Command Value generation rate of 8–12 per second while reducing Command Value decay rate by 60%.

    This shift fundamentally resolves the previous difficulty of sustaining Command Value. With this amulet equipped, players can effortlessly approach the cap of 80 Command Value, consistently unlocking the subsequent 35% additional damage bonus for summoned creatures. This item is poised to become a cornerstone piece for summoners during the mid-game progression phase.

    Horn Ring

    Horn Ring has received primarily numerical adjustments. Its base damage contribution has been increased while its critical strike component has been lowered, yet its overall value proposition remains exceptionally strong.

    Hero Trait Reworks

    The trait trees for both summoner heroes have undergone extensive restructuring, resulting in notably different gameplay dynamics in SS12.

    Commander Moto | Order Calling

    Self-Reconstruct

    Moto's "Fortified Armor and Sharp Weapons" trait has been reworked. The new effect causes summoned creatures with Overload to regenerate a percentage of maximum life per second based on Command Value and gain 25% additional damage when not on low life. This dramatically enhances the sustain of Moto's summons.

    Overload Program

    Last Stand trait has been reworked. Its new effect grants Synthetic Troop summons Overload for 6 seconds upon appearing, after which they automatically perish. This node means players no longer need to rely on cooldown reduction to maintain near-permanent Overload uptime on their summons - equivalent to roughly 114% additional damage.

    Radiation Field

    The level 75 trait "Go for Broke" has been reworked, and the new node introduces a potent bonus: "Each aura grants summoned creatures 3% additional damage." When combined with Lone Walker's Boots and aura-equipped modular summons, players can stack six or more auras, resulting in a massive damage surge.

    The Forsaken Iris | Growing Breeze

    World Within

    The level 60 trait node "Many Friends" has been reworked. The new effect grants increased damage - up to a maximum of 60% - based on the character's bolstered resistances or armor value. This represents a direct damage upgrade compared to its previous iteration.

    Amazing Friends

    Amazing Friends has been entirely overhauled. The trade-off is that Spirit Mages lose the ability to empower ordinary skills. In exchange, Nourishment stacks required to trigger "Full Bloom" have been slashed from 30–40 to a mere 10 stacks. This reduces the ramp-up time for the burst ability from around 50 seconds down to 15 seconds, greatly improving mapping fluidity and burst frequency.

    Iris's Nourishment effect now fully benefits all elemental and physical Synthetic Troops. When paired with Memory Reminiscence affixes, this opens up the possibility of an armor-stacking playstyle for Iris utilizing Rosh Magus.

    Newly added Memory affixes allow Synthetic Troops to benefit from Nourishment. With sufficient stacking of empowered skill use chance, it becomes possible to sustain 10 Nourishment stacks on modular summons indefinitely without consuming them - hinting that an Iris Modularization build will emerge as a highly competitive endgame option.

    In summary, these changes provide both primary summoning heroes with a wider array of tools and a tangible boost in power. Summoner players now have more summoned creatures to choose from, and that is unequivocally welcome news.

  • Category: Diablo 4

    Diablo 4 Lord of Hatred New Endgame Talisman System Will Add Crazy Power | One Seal might be worth more than a Unique

    Posted: Apr 21, 2026Views: 193

    Diablo 4 will introduce a Talisman system with the release of Lord of Hatred on April 28. These talismans function similarly to set items, but they do not occupy your equipment slots, nor do they directly grant large amounts of raw stats.

    It is almost certain that Talisman system will enable a further surge in character output, yet the specifics revealed by the team so far have remained sparse. However, a recent endgame preview contained a few intriguing details. Let's use that information to take an early look at the system.

    Diablo 4 Lord of Hatred New Endgame Talisman System Will Add Crazy Power | One Seal might be worth more than a Unique

    How to Unlock Talisman System?

    Talisman system is a new feature arriving with the expansion, meaning players will need to own Lord of Hatred to access it. It is expected to unlock at a certain point during the campaign, much like how Runes system becomes available in Vessel of Hatred. In other words, you will need to complete the new storyline at least once and finish the associated quests; after that, any new characters you create should inherit the feature automatically. This is my personal expectation.

    Talisman System

    Unlike the charm system in Diablo 2, these talismans do not consume inventory space. They provide additional attributes and effects while residing in a clean, self-contained interface.

    The layout consists of two main components: a central core and an outer ring. At the very center sits a Seal, which acts as the hub of the entire system. Surrounding Seal are 6 Charm sockets. The Seal determines how many Charms you can slot and comes with its own set of bonus effects.

    The preview shown by the developers featured a Horadric Seal of Honor. Its description states that it unlocks 5 Charm sockets, caps the total number of sockets at five, but allows you to equip two Unique Charms.

    The effects of Unique Charms were not disclosed, but they will likely carry unique-item-style powers rather than raw stat bonuses. Even with just that potential, they could double your character's damage output.

    The numerical tuning of these effects remains to be seen. This is expected to be a relatively endgame feature, so the bonuses could be quite potent. On the other hand, because Charms do not directly compete with existing gear slots, their values could also be designed more conservatively. They will primarily compete with Unique Charms - and potentially Legendary Charms in the future. Even with more modest base stats, Charms will still provide meaningful contributions.

    How Many Sets Will There Be?

    Another consideration: in Diablo 3, each class had several predefined sets, and each one essentially locked you into a specific playstyle and build. That “one set, one build" approach may not translate smoothly into D4 unless the team releases a massive number of sets.

    D4 offers far greater build diversity than D3, and with the new skill trees coming in the expansion, each class gains roughly 20 additional viable skill choices, resulting in an enormous number of possible combinations. For that reason, set designs cannot be tailored to only a single archetype.

    There may be some versatile sets that work across multiple builds, and perhaps one or two highly specific sets that enable entirely new playstyles. At a minimum, Diablo 4 will require enough broadly applicable sets to cover a wide range of builds; otherwise, the value of this new content would be greatly diminished.

    Seal Stats

    Diablo 4 Horadric Seal of Honor

    Seal shown in the preview is clearly not the only type. Future Seals might offer six Charm sockets but disallow Unique Charms, or provide fewer sockets while permitting more Unique Charms to be equipped.

    Seals also carry specific stat bonuses. Taking Horadric Seal of Honor as an example once more, it grants 45% increased Armor. In the current game environment, 45% extra Armor translates to roughly 10% to 15% damage reduction - a substantial impact.

    Seals also feature bonuses tailored to specific set bonuses, such as “Increased damage dealt while moving" and “Reduced damage taken while moving." This suggests that Seal affixes may be randomly generated, including random stat enhancements and random bonuses that complement specific set configurations. You could hunt for the ideal Seal to match your chosen set, or even a combination of two three-piece sets worn together.

    Charm Stats

    Charms also carry attributes, and these appear to be randomly generated as well. In all Charms shown by the developers, you can see affixes that directly raise skill ranks. These may boost a specific skill or enhance an entire skill category - for instance, granting +1 to all Agility skills.

    Even more noteworthy are the secondary attributes. In the preview, secondary stats included resistances, bonuses to drop rates of Diablo 4 items, and XP bonuses. A single Charm could provide around 47% increased experience, and stacking that across six Charms would yield nearly 300% bonus XP - pushing leveling speed to unprecedented levels.

    Perhaps this is intentional: a way for players in the late game to assemble perfectly rolled Charms that dramatically improve farming efficiency while crafting ideal gear in Horadric Cube.

    More likely, however, these drop rate and experience bonuses are additive with the multipliers already granted by your current difficulty tier. If Torment XII carries a native 1,400% XP bonus, an extra 50% from a Charm would represent only about a little relative increase. Still meaningful, but far from doubling - and far more reasonable.

    That said, it introduces competition between combat power and farming efficiency. Players often struggle when forced to choose between gearing for raw strength and gearing for improved drops or experience.

    If powerful combat stats like cooldown reduction or critical strike chance appear on Charms in the future, players will face a difficult dilemma: wear the strongest combat setup to tackle the toughest bosses, or swap to an experience-farming loadout to clear lower difficulties efficiently? This kind of trade-off is generally viewed as an unhealthy gameplay dynamic.

    Therefore, the magnitude of these reward-oriented bonuses should remain relatively modest. If they truly are additive with difficulty multipliers, the concern is minor. But another awkward scenario arises: you rapidly climb to Paragon 300 using XP-stacked Charms, and the moment you hit the level cap, those experience bonuses become completely obsolete. Charms you worked hard to obtain would instantly cease to be optimal.

    In summary, the final form of this system is still taking shape. Nevertheless, the details surrounding Seals and Charms are undeniably intriguing, and they will profoundly influence how players approach character building in the expansion.

  • Category: ARC Raiders

    ARC Raiders Brutal Season 3 Finale Week 25 Trials | How to defeat Matriarchs, Queens, and more enemy types?

    Posted: Apr 21, 2026Views: 159

    This week's ARC Raiders Weekly Trials mark not only the 25th round since the game's launch but also the final set of Season 3, as the new Riven Tides update is set to go live next Tuesday, April 28th!

    Consequently, compared to previous weeks, Week 25 Trials still consist of five objectives; however, the overall difficulty is notably higher, with some tasks even requiring you to face the most formidable ARC types currently in the game:

    • Open ARC Probes
    • Damage flying ARC enemies inside Spaceport Walls
    • Open Containers inside Traffic Tunnels
    • Damage Fireflies
    • Damage Queens or Matriarchs

    Nevertheless, there is no need to worry; we've got you covered with a detailed walkthrough for this week's Trials! With this guide in hand, you can freely schedule your time and make progress on your Trials whenever you like, right up until the weekly reset on Sunday!

    ARC Raiders Brutal Season 3 Finale Week 25 Trials | How to defeat Matriarchs, Queens, and more enemy types?

    Open ARC Probes

    This is likely the easiest Trial objective this week; simply locate a sufficient number of ARC Probes across the map and open them to earn a three-star Trial rating.

    These probes are non-hostile devices dispatched to Earth to collect various samples. Once opened, they reveal three internal compartments containing loot for you to scavenge.

    However, be aware that the moment an ARC Probe is opened, it emits a distinct buzzing sound to signal for help. You must act quickly to breach the device and cut its power supply; otherwise, you risk attracting additional enemy reinforcements to your location.

    As you approach a nearby probe, you will hear a faint beeping sound, the audio cue indicating it is functioning normally. Listening for this sound is a handy trick for locating the probes more efficiently.

    To complete this Trial objective as quickly as possible, your best strategy is to wait until a Prospecting Probes event appears on the map before you begin farming. These events have a chance to spawn in any of the outdoor map zones.

    During this event, a higher density of probes will appear; however, the downside is that they may be guarded more heavily by other ARC units, so you should still remain prepared for combat.

    Damage flying ARC enemies inside Spaceport Walls

    Locating and eliminating flying ARC units should be no trouble for you by now; the key challenge with this objective lies in the specific combat zone requirements.

    Upon entering Spaceport map, you will notice that the majority of its areas are situated within the perimeter walls.

    Although some sections of the wall have been demolished, any kills you secure within the theoretical exclusion zone defined by the original wall boundaries will still count toward your objective progress.

    Currently, the primary areas that fall outside the wall boundaries are Rocket Assembly zone and Control Tower A6 building. While avoiding them, we recommend focusing on completing this task in the vicinity of Launch Tower.

    This is because Spaceport map features an exclusive event called Launch Tower Loot, during which you can find additional loot at the very top of the tower.

    Therefore, you can first make your way to the top of the tower to scavenge for loot, and then wait there for more flying ARC units to spawn so you can eliminate them. The types of enemies you may encounter include:

    • Snitch
    • Spotter
    • Wasps
    • Hornets
    • Fireflies
    • Rocketeers

    Eliminating these enemies not only boosts your Trial Points but also yields loot directly from their bodies; so, be careful not to let other players, who might be camping nearby, snatch it away from you!

    Buy ARC Raiders Blueprints on IGGM allows you to craft weapons that enable you to eliminate enemies during trials

    Open Containers inside Traffic Tunnels

    Traffic Tunnels are an area located in the center of Blue Gate map. For this task, you simply need to keep searching for and opening containers within this area until you achieve a three-star rating.

    However, there are a few things to keep in mind: First, the tunnels are underground, so you may have to traverse dark, hazardous zones to locate the containers. Second, this area is considered a high-value zone, making it very easy to get drawn into PvP combat.

    If you feel you can handle these challenges, we recommend waiting until a major map event, such as Night Raid or Electromagnetic Storm, is active before attempting this Trial, as the spawn rate for containers increases significantly during these events.

    Damage Fireflies

    This enemy type was introduced to the game during Shrouded Sky update. It is an armored drone unit capable of dealing significant damage to you, particularly during close-quarters combat.

    Fireflies often appear alongside Hornets and Wasps; however, they possess superior combat capabilities when operating solo compared to the other two, primarily attacking using a flamethrower.

    Of course, like other ARC units, Fireflies have a specific weakness. When a Firefly extends its flamethrower, a yellow canister becomes exposed on its body; you can aim for this canister and shoot it to trigger an explosion.

    Alternatively, if you happen to be positioned directly in front of a Firefly during combat, observe it closely to locate its front-facing thrusters. Once you have stripped away the armor protecting them, continue shooting the thrusters to deal increased damage.

    Finally, to effectively dodge a Firefly's attacks, listen carefully to the audio cues; they emit a distinct sound, reminiscent of escaping gas, just before they are about to unleash their flamethrower.

    Damage Queens or Matriarchs

    Queens and Matriarchs currently represent the largest and most dangerous types of PvE enemies in ARC Raiders, a status that will only change once Riven Tides update introduces other massive adversaries.

    Specifically, Matriarchs only appear on the map when the eponymous map event is triggered. The maps where this event can occur include Dam Battlegrounds, Spaceport, and Blue Gate.

    Matriarchs possess not only formidable damage output and defensive capabilities but also the ability to summon other ARC units during combat to serve as their minions.

    Consequently, it is best to avoid confronting a Matriarch head-on. Instead, you should first locate reliable cover to avoid being struck directly by her missiles or other weaponry, then continuously fire at her faceplate until her core is exposed.

    Queens appear during Harvester events, where they serve as guardians for the structure associated with the event. While it is possible to simply bypass a Queen if your only objective is to loot the building's contents, engaging in combat is a mandatory requirement for the trials .

    Compared to Matriarchs, Queens are slightly less formidable opponents; the key to victory lies in simultaneously dodging their attacks while targeting their core and leg joints.

    The above covers the content and strategies for all trial missions in Week 25 of ARC Raiders. Next week's trials are expected to undergo significant changes due to the introduction of new content, stay tuned!

  • Category: ARC Raiders

    Stop Wasting Runs! | ARC Raiders Buried City Town Hall Key Farming and Using Guide

    Posted: Apr 20, 2026Views: 192

    Raiders, everyone's eager to unleash a thrilling looting spree in Buried City Town, a renowned treasure trove. Rare weapons and high-level loot await you. However, the game is fiercely competitive; only those who find the key can unlock the rooms. Now, let's explore how to find and use the precious Buried City Town Hall key.

    Where to find the key?

    Actually, the key isn't hard to find. While item drops in ARC Raiders are random, there are still some patterns to follow.

    Keys are relatively concentrated on Dam Battlegrounds map, especially in Ruby Residence and Administration Building. Because items frequently respawn, it's recommended to develop the habit of returning to key areas to re-loot. Of course, this assumes you have plenty of time.

    Don't overlook the breaching containers in the rooms; you never know what goodies are hidden inside. You can also often find Buried City Town Hall key in lockers and chests. The chances aren't low.

    Stop Wasting Runs! | ARC Raiders Buried City Town Hall Key Farming and Using Guide

    Obtaining ARC Raiders Buried City Town Hall key from ARC enemies is another method, with a slightly higher probability of success while guarding the restricted area, but the risk also increases accordingly. With caution and good equipment, it's not particularly difficult.

    How to use the key?

    Preparation before Looting

    First, players should put the hard-earned key into a Safe Pocket. You don't want to risk losing it, right?

    You're probably hoping for a fruitful looting trip. Here's an easily overlooked point: to ensure a smoother looting experience, try to carry only essential items, leaving enough space in your inventory. Avoid the awkward situation of finding good items but not having enough space in your inventory.

    If you want to use this key, you need to time it right and use it before leaving the map. Because once you die, you won't have a chance to use it, you'll lose the key you worked so hard to obtain, and you'll have to start all over again.

    Looting Process

    Next, we can find Town Hall and begin our journey. Players can easily find Town Hall on the map because it's a huge building and particularly conspicuous in open areas. You can also place a location marker for easy identification and to revisit later. If your spawn point allows, it's recommended to approach from the northwest.

    You need to reach the north main entrance of Town Hall and use the key to open the large door in the center of the building. This room is relatively easy to find compared to other locked rooms. If you can find it, others can too, so remember to close the door behind you!

    Because it's a key area, there will be relatively more ARC enemies, such as Tick, Pop, and Fireball. You can eliminate some ARC before starting to loot, creating a safer environment for yourself. Always be vigilant and protect your life and the good loot you find.

    Town Hall has three floors. We need to focus on the second and third floors, as they have more loot.

    The first-floor lobby, while not as good as the second and third floors, is still quite decent. You can find grenade cases behind the pillars on the first floor. Valuable residential items can be found in the chest of drawers, usually in the corner behind the door. There are also some ARC scraps, all from your destruction.

    Upon reaching the second floor, the quality of loot improves significantly. You can find medical bags near the railings in the hallway. Keep an eye on the drawers in the rooms; you might find them through holes in the walls. They likely contain valuable items.

    Additionally, a chest of drawers can be found in the east room. The furniture you see may randomly spawn world loot. There's also a refrigerator for storing natural loot.

    The third floor might be the most lucrative spot. Finding epic items isn't unusual. The main focus is on looting the cabinets, chests of drawers, security breach lockers, breachable computer cabinets, and weapon cases. Weapon cases have a higher chance of containing rare items.

    Looting Results

    What you find in Town Hall depends partly on luck, as the drops and containers are randomized. It's possible you'll find both Bobcat and an upgraded Bettina this time, but come back empty-handed next time.

    The important thing is to maintain a good mindset in the game. Don't be arrogant when you return with a full load, and don't be discouraged when you return empty-handed; these are inevitable experiences.

    Important Notes

    Unless under special circumstances, after finishing a looting session, you can use a Raider Hatch key to safely escape from a hatch. It's located in the northeast corner of Town Hall; you'll find a somewhat hidden hatch there. Then, quickly return to Speranza.

    So, try to prepare a Raider Hatch Key in advance so you can bring back all your loot. That's what makes a complete looting session.

    In short, finding Buried City Town Hall Key isn't as difficult as you might think. Follow the methods in this guide to find it, and use the key carefully to maximize its benefits. Go online and try it out!

  • Category: WoW TBC Classic Anniversary

    WoW TBC Classic Anniversary Phase 2 DPS Class Rankings | That popular class is a trap

    Posted: Apr 20, 2026Views: 593

    WoW TBC Classic Anniversary Phase 2 is set to arrive in mid-May, which is a bit earlier than most players expected. That said, it still leaves just enough time to level up a new alt.

    Phase 2 will introduce two new raids, and with them, the landscape for DPS classes is bound to shift. If you're hoping to secure a raid spot in Phase 2, let's take a look at which DPS specs are projected to perform best - and worst.

    WoW TBC Classic Anniversary Phase 2 DPS Class Rankings | That popular class is a trap

    Tier C

    Combat Rogue

    If you frequent the Looking for Group channels, you'll notice two classes everywhere: Warriors and Rogues. A raid needs Rogues about as much as it needs a Balance Druid. Yet the number of Rogue players is roughly ten times that of Balance Druids.

    Given that Phase 2 raids will likely be somewhat easier after possible nerfs, Rogues will still face a situation where supply exceeds demand. If you'd rather not struggle to recruit more Warlocks or Mages, bringing four or five Rogues is a convenient solution - and it also ensures full uptime on Improved Expose Armor.

    Arms Warrior

    Currently, the least popular specialization in TBC Classic is Arms Warrior. If Fury Warrior didn't exist, Arms would be a perfectly solid spec, but most players obviously care more about raw output.

    Affliction Warlock

    Affliction Warlock is widely regarded as one of the strongest classes in Phase 2. During trash clearing, a Warlock's Seed of Corruption combined with a Warrior's Sweeping Strikes can unleash devastating area damage.

    However, the biggest issue for Warlocks isn't damage - it's survival. Since most Protection Paladins lack sufficient spell power to hold threat against large trash packs, Warlocks using Seed of Corruption are extremely prone to over-threat and getting taken down. Unless Protection Paladin in your group is a top-tier player, Warlock will likely spend much of the trash phase on the floor.

    Tier B

    Elemental Shaman

    Not every raid composition includes an Elemental Shaman, but this specialization is absolutely a valuable option. If you're thinking of leveling a new alt right now, Elemental Shaman is an excellent choice. This isn't only because of the massive spell damage boost their totems provide to caster groups, or their burst damage in short fights - the key reason is Phase 2's most difficult encounter: Lady Vashj.

    In this fight, the raid must handle a Strider that needs to be kited. Any player who gets too close to that target suffers a fear effect, which can easily wipe the group. While Mages, Hunters, and even skilled Druids can kite, the simplest and most forgiving option is an Elemental Shaman using Frost Shock. They generate enormous threat, perfectly bypassing this fight's most troublesome mechanic.

    Shadow Priest

    In the post-nerf environment of Phase 2's Serpentshrine Cavern and Tempest's Keep, many boss fights will see Arcane Mages at the top of the damage meters. Once Mages obtain their two-piece Tier 5 set, the damage of their core spell, Arcane Blast, increases by 20%, sending their output soaring.

    Yet the double-edged nature of T5 set is that Arcane Blast's mana cost also skyrockets. In longer boss fights, Arcane Mages become heavily dependent on a Shadow Priest's Vampiric Touch to restore mana. Without a Shadow Priest's support, Mage team will quickly run out of mana and be forced to rely on Frostbolt - a significant damage loss.

    Enhancement Shaman

    Enhancement Shaman provides the raid with a huge amount of passive stats through totems and buffs. Because the number of Enhancement players is very low, almost every guild is recruiting one, and they tend to be forgiving when it comes to gear and skill. As a result, an Enhancement Shaman in Phase 2 will rarely have trouble finding a group.

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    Tier A

    Beast Mastery Hunter

    Beast Mastery Hunters consistently put up top-tier damage on many raid boss encounters. Any raid would gladly take three to five Hunters.

    Yet the number of players willing to main a Hunter seems to be declining. The likely reason is that farming a Hunter's best gear is extremely tedious and time-consuming. Apart from those who chose a Hunter from the very beginning, most players leveling alts tend to avoid this class.

    Retribution Paladin

    Retribution Paladin is definitely a niche spec that can shine in early Phase 2, even though obtaining its core weapon is no small task.

    Retribution Paladin's Lionheart Executioner provides a damage cap far exceeding one-handed weapon upgrades, and its massive burst damage is enough to easily secure a place in early boss fights. However, you'll need to convince the other players in the raid to prioritize Nether Vortex.

    Feral Druid

    Feral Druid is another seriously underrated key role. A single Feral Druid, through its aura, can provide roughly 100 extra damage per second to each Warrior, Rogue, and Enhancement Shaman in the melee group. For a physical-damage-heavy composition, sometimes multiple Feral Druids may be desired.

    Tier S

    Fire Mage

    Fire Mages top the damage charts in boss fights, but they share the same T5 set token with Warlocks and Hunters. Fire Mage's 20% Arcane Blast damage increase, Hunter's 5% Steady Shot critical chance, and Warlock's two-set bonus all guarantee fierce competition for Tier 5 tokens. Sometimes you may find yourself rolling against eight or nine other players for a single piece of gear.

    Balance Druid

    Balance Druid is the second least popular class, mainly because its personal damage isn't particularly high, it struggles with mana consumption during early progression, and it's relatively gear-dependent. In practice, however, it brings a lot to a raid.

    Innervate, Battle Resurrection, and Faerie Fire all prove quite useful in raid encounters. Many groups are happy to bring one Balance Druid - but only one. Given that Balance Druids aren't numerous, you're almost certain to find a raid spot.

    Fury Warrior

    Fury Warrior's damage potential as a pure DPS spec is seriously underestimated in Phase 2. In a well-optimized raid, the top spot on the damage meters often belongs not to a Mage or Hunter, but to a Warrior.

    Because WoW TBC Classic Anniversary may reduce raid boss health and damage, Warriors will be able to cover longer fight phases with Recklessness, Death Wish, Blood Fury, and Bloodlust - generating massive rage and dealing devastating damage. On many boss fights, Warrior may very well be the highest damage dealer.

    Phase 2 tests not only your personal rotation, but also the wisdom of raid composition and gear distribution. If you're willing to choose a class that supports the team, plenty of groups will extend you an invitation.

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