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  • Category: Diablo 4

    Diablo 4 Lord of Hatred Class Tier List and Change Analyzed | Who can be as powerful as Warlock?

    Posted: Apr 27, 2026Views: 7

    Diablo 4 Lord of Hatred expansion goes live on Monday night. Because the skill trees for all classes will be reset, almost every class - except Paladin - will deliver a brand-new experience.

    However, this also creates a problem: it's hard to predict which builds will be the best. So, let's analyze the changes for each class, rank them, and save you the trouble of choosing a class for Lord of Hatred.

    Diablo 4 Lord of Hatred Class Tier List and Change Analyzed | Who can be as powerful as Warlock?

    Key Mechanic Changes

    Preview Before diving into each class, we need to understand a few critical systemic changes in the new version.

    Damage over Time

    DoT multipliers have received an exaggerated boost in Season 13, and these values can now appear on gear affixes. From the skill tree snippets we've seen, Barbarian Bleed and Burning, Sorcerer Burning, and related builds for Rogue and Spiritborn will all benefit. It's fair to say the power of DoT builds in this version will be unprecedented in Diablo 4 history.

    Item System

    The gear system has changed dramatically. In the past, you would quickly be flooded with Legendary and Unique items, and stat increases on gear felt negligible. Now, you can roll multiple damage bonus affixes on gear, and gems are more powerful.

    You'll feel the improvement from each gear upgrade far more clearly, rather than gaining overly explosive power early on and jumping straight into the highest Torment difficulty. This means a build that feels average in the early stages could really take off once your gear comes together in the mid-to-late game.

    Skill Tree Customization Options

    The skill tree reset is obviously the biggest factor driving class changes. Many skills now split into Damage and Support options. A lot of former Basic, Core, or Specialization skills can now serve as utility choices and become usable. This greatly increases build customization - for the same core damage skill, you can create five completely different skill bar setups, which hugely enriches the gameplay.

    Barbarian

    Strengths

    Barbarians naturally wield multiple weapons, and this advantage will be amplified in the new version. More weapons mean more damage bonus affixes from gear and the ability to socket more powerful gems.

    The skill tree features a lot of support for Bleed and Burning. Besides the well-known Whirlwind, Weapon Mastery skills also received massive buffs. From Basic to Core skills, almost every skill has a use, and build options are vastly expanded.

    Weaknesses

    Some skills can summon Ancients to fight alongside you, but the AI for this mechanic, especially the targeting logic, is currently unclear. However, this might be a minor issue since Barbarian is melee-oriented anyway.

    Another point is that Barbarians lack ranged attacks and need to invest in mobility or rely on Diablo 4 items like Gohr's Devastating Grips or Runes to group enemies. Fortunately, they have skills like Leap that provide high mobility.

    Overall, Barbarians could be extremely powerful, but similar to when the game first launched, they have a high endgame growth curve, meaning they might not come together quickly and tend to perform better in the endgame.

    Druid

    Strengths

    After the skill rework, Druids can freely choose to cast almost any skill in Human, Werewolf, or Werebear form, and each form has its own inherent bonuses tied directly to the skill tree, removing the need to rely on specific Unique items.

    Furthermore, spell builds using Human form like Tornado and Lightning Storm have been massively strengthened, ensuring at least a solid floor of power and offering insane combo potential.

    Weaknesses

    Although Druid mobility has improved, their cooldowns are still quite long. Survivability outside of Werebear form has been an issue for several seasons; while Werebear now has built-in damage reduction, other forms may still be fragile.

    Druids have performed rather average in the previous Seasons, but after the rework there is a lot to explore and great potential.

    Necromancer

    Strengths

    Necromancer arguably received the biggest improvement of all classes. The old feeling of being clunky, fragile, and slow has been completely swept away.

    All minions can now be customized a second time via the skill tree, in addition to Book of the Dead. This opens up a wealth of active or passive minion build options, making them a true summoner class, whereas Warlock can only do temporary summons.

    Mobility is a massive advantage for Necromancer. One of Sever's enhancement options appears to incorporate the power of Inexorable Reaper's Aspect without a cooldown, allowing you to teleport endlessly. Blood Surge could also become a second movement option. Necromancer's gameplay pace will be ten times faster than before.

    Weaknesses

    Necromancers lost their key Barrier passive. Although there are other ways to obtain Barrier and the protection of their minion army, survivability is no longer free - you need to build for it deliberately.

    Rogue

    Strengths

    With resource generation being nerfed across all classes, Rogue's Combo Points and Inner Sight specializations are indirectly buffed. More importantly, Imbuement skills have been reworked from a charge limit to a duration limit. With high attack speed, you can keep Imbuement effects active constantly, providing a huge and stable damage boost. Now you can even grant Imbuement effects to Basic or non-Imbued skills.

    Weaknesses

    Previously relied-upon barrier passives like Second Wind have been removed. While Rogue has Dark Shroud, the built-in defenses on the skill tree are relatively sparse, so you may need to deliberately invest in survival stats.

    Sorcerer

    Strengths

    Sorcerer will break away from the situation of having only one top-tier build each season. Both Core skills and Mastery skills will be able to stand on their own. Since skill tree customization options have increased dramatically, even if Enchantment effects themselves haven't changed, the utility they carry is much richer. For example, Ball Lightning Enchantment can now summon a black hole that pulls entire screens of enemies together.

    Weaknesses

    However, Sorcerer might be the class hit hardest in terms of survivability. Mana Shield, Protection, and Align the Elements - three powerful defensive passives that nearly every build took - have all been removed. While their effects may have been moved to gear, the early game without defensive skills will be very tough.

    Spiritborn

    We don't know much about the changes to Spiritborn, but overall, it has received buffs. Spiritborn has lost almost nothing on the defensive side, which used to be its biggest weakness. We see skills like Vortex and Scourge now have built-in damage reduction. The long-underdeveloped Centipede skill line is receiving major upgrades. Powerful mechanics like Noxious Resonance are returning, and Spiritborn also boasts high Unstoppable uptime and 100% block chance.

    Warlock

    Strengths

    The developers have clearly stated that to promote the expansion, new classes are intentionally designed to be strong to encourage players to try all builds. Therefore, Warlock is likely one of the strongest classes in Season 13.

    Weaknesses

    However, Warlock skill tree has numerous interactions and tags, making its mechanics the most complex and not very beginner-friendly. Additionally, Warlock skill tree has almost no defensive capabilities; you must plan your survivability through gear. If you overlook this, you will be extremely fragile.

    Paladin

    Paladin remains powerful and straightforward. It was released in Season 12 and was almost overwhelmingly strong. Although it will be nerfed in Season 13, as one of Lord of Hatred expansion classes, it still maintains its dominance.

    Class Ranking

    So, combining the strengths of each class above with their performance in previous Seasons, let's rank them.

    Leveling

    • S-Tier: Rogue, Spiritborn, Necromancer
    • A-Tier: Paladin, Warlock
    • B-Tier: Druid, Sorcerer, Barbarian

    Endgame

    • S-Tier: Spiritborn, Paladin, Warlock
    • A-Tier: Druid, Necromancer, Barbarian
    • B-Tier: Rogue, Sorcerer

    That concludes the conclusion drawn from in-depth analysis and research of all known information. No matter which class you choose, it will be a fantastic experience, because every class will have multiple builds capable of tackling the highest difficulty content.

  • Category: Dark and Darker

    Dark and Darker Early Access Season 9 Face the Inferno Release Date, Rogue & Ranger & Dungeon Reworks, New Squire Royale Mode, and More

    Posted: Apr 27, 2026Views: 5

    As the last week of April, this week holds significant importance for many games and their player bases, as numerous titles are rolling out new updates or seasons, and Dark and Darker is no exception.

    Although the game remains in Early Access, it has already completed eight seasons within this phase, maintaining a relatively consistent update schedule. Now, Season 9 is poised to launch at the end of April.

    In this article, we will combine all known information and the official teaser trailer to walk you through the key features and changes introduced in this season, helping you adapt to the new update as quickly as possible.

    Dark and Darker Early Access Season 9 Face the Inferno Release Date, Rogue & Ranger & Dungeon Reworks, New Squire Royale Mode, and More

    Season 9 release date

    The new season is scheduled to go live on April 28th. It is important to note that Season 8 will conclude on the 27th; therefore, if you have any unclaimed Season 8 rewards, be sure to claim them before time runs out!

    Typically, the interval between Dark and Darker season updates ranges from 3 to 4 months. Consequently, Season 9 is projected to wrap up sometime between July and August.

    Season 9 overview

    While the official game website has yet to release a comprehensive announcement detailing the contents of Season 9, we can already piece together a fairly complete picture of the season based on the teaser trailer released two days ago and insights from previous developer Q&A sessions.

    The theme for Early Access Season 9 has been officially designated as Face the Inferno. Furthermore, starting with this season, the cycle for every future Dark and Darker season will be fixed at exactly three months, rather than fluctuating between 3 and 4 months as was the case previously.

    This means that season resets will occur more frequently and on a shorter cycle. Consequently, some players have begun speculating whether this signals an imminent full release of the game; however, there has been no definitive confirmation regarding this matter.

    As a balancing measure, with each seasonal reset, the developers will implement specific adjustments and changes to two particular character classes. For Season 9, the two classes receiving these updates are Rogue and Ranger.

    During interviews, the developers even offered a sneak peek into the future, revealing that the class updates for the next season will focus on Cleric and Wizard, followed subsequently by Bard and Warlock.

    Other changes introduced in Season 9 include a complete overhaul of Inferno 3rd-floor dungeon, the introduction of Squire Royale, an evolved version of Squire to Riches mode, and various other QoL improvements.

    This means that in Season 9, even if you do not play as one of the two classes undergoing major reworks, you will still have the opportunity to enjoy a fresh or optimized Dark and Darker gold farming experience.

    Rogue changes

    In Dark and Darker, Rogue is the quintessential high-risk, high-reward class. While possessing low base health and a heavy reliance on gear, the class excels at stealth and burst damage.

    Building upon this foundation, Season 9 introduces three new abilities: Dualstrike, Shadowstep, and Sneak Attack; as well as four new perks: Veil of Shadows, Trickster, Lethal Mark, and Creep.

    Broadly speaking, these changes focus on closing the distance between combatants. Take Shadowstep, for instance: this is designed to function as a blink-style teleport ability, allowing you to warp to a shadowed location to quickly bridge the gap to an enemy.

    This effect provides you with a viable counterplay option when facing ranged opponents, a solution that is certainly far fairer than simply granting the ability to turn invisible outright.

    Furthermore, a primary objective of Season 9 is to fine-tune the movement speed mechanics, specifically, to reduce the dominance that the movement speed attribute currently holds within the game.

    To this end, the developers have removed the bonus movement speed modifiers previously attached to gear affixes and have significantly reduced the movement speed buffs that certain classes, not just Rogue, could previously gain through their skills.

    Ranger changes

    This class receives new mechanics, including two new abilities, Overdraw and Explosive Shot, as well as four new perks: Windfletch, First Aid, Point-Blank Expert, and Longshot Expert.

    Among these, Explosive Shot is slated for a rework and enhancement; it will now incorporate a magic damage component, effectively transforming Ranger into a character that functions almost like a spellcaster.

    Consequently, utilizing this ability may require you to stack specific attributes to boost stats such as magic damage output.

    As for Overdraw, the mechanic likely involves drawing back and charging your bowstring; if you're lucky, it may also grant a beneficial buff, such as increased arrow velocity or a bonus to physical damage.

    The developers have stated that another key focus for Ranger in Season 9 is balancing the combat dynamic between ranged Rangers and melee classes.

    These addresses the current issue where other players are sometimes instantly eliminated before they even have a chance to close the distance to Ranger.

    Accordingly, if a melee class wishes to bridge the gap to a ranged Ranger, they must now accept a significantly higher level of risk; this high-risk design philosophy will also be applied to other game mechanics, such as spellcasting.

    3rd-floor dungeon Inferno

    As a direct reflection of Season 9 theme, Inferno stands as one of the most challenging third-tier dungeons in the game. It is accessible via the red staircase or portal located in Crypts, the floor immediately above it, which, in turn, is entered from Ruins.

    Inferno is a high-risk PvE dungeon featuring dangerous boss encounters; however, it also serves as your primary source for acquiring gold and high-tier loot.

    Upon entering Inferno, you find yourself in a map composed of various hazardous modules, including a Ritual Room that conceals a special iron door required for specific quests.

    In light of this, Season 9 introduces several optimizations to the dungeon. Foremost among these is the addition of new boss and enemy types, alongside a visual overhaul of certain existing monster models.

    The primary objective of these visual adjustments is to better align with the overall environmental atmosphere of the new map, as the general aesthetic of Inferno dungeon itself is set to undergo a complete renovation.

    Furthermore, Season 9 will see Inferno undergo a cleanup pass; superfluous ground clutter, such as scattered skulls and loose stones, that frequently caused unexpected performance hiccups will be removed.

    Historically, monster responsiveness within Inferno dungeon has suffered from slight latency; consequently, Dark and Darker is expected to address this issue by refining the behavioral patterns of the dungeon's creatures.

    Additionally, approximately 80% of XP you have earned at Inferno difficulty level will carry over directly into the new season.

    Squire Royale

    For Season 9, Squire to Riches has been transformed into Squire Royale, a mode dedicated to delivering an intense and thrilling Battle Royale experience.

    In terms of gameplay, you begin equipped only with the gear provided by a squire. You must then scavenge for supplies and strive to survive within an ever-shrinking safe zone, engaging in fast-paced PvPvE combat encounters.

    QoL improvements

    The most notable update in this category is the introduction of a new ping feature. Based on recent Developer Q&A sessions, other improvements are expected to include the implementation of certain prerequisites or thresholds for the quest system, designed to foster a sense of progressive pacing throughout the season.

    Additionally, starting in Season 9, Squire gear for all classes will be unlocked by default; this means you will no longer be required to complete specific quests to gain access to this foundational equipment.

    Other QoL updates include optimizations to tedious tasks, such as reducing the number of extra clicks required, streamlining operational steps, and introducing a new automatic inventory sorting feature, among others.

    In short, compared to previous iterations, Dark and Darker Season 9 delivers more than just new content; its extensive system optimizations will fundamentally enhance your overall gaming experience! Stay tuned!

  • Category: FFXIV

    FFXIV Patch 7.5 Drops a Massive Item System Overhaul | Dyes Consolidated to Three Categories and Armoire Gets Expanded

    Posted: Apr 25, 2026Views: 387

    Players, FFXIV Patch 7.5 Trail to the Heavens is officially releases on April 28th! This update includes updates to quests, combat, PvP, and the item system, focusing on extensive system optimization. Let's take a look at all the content!

    Quest System Updates

    Main Story Quests

    This update adds five new main story quests, with the new villain Halmarut and his manipulated puppets becoming the main threat.

    Players will face off against Shantotto, a well-known character from FFXXI, who will use Black Magic directly and control the entire battlefield.

    Echoes of Vana'diel collaboration story finally reaches its final chapter, with players facing off against Shantotto, a well-known character from Final Fantasy XI, who will use Black Magic directly and control the entire battlefield.

    In addition, players who collect all seven Extreme Trials mounts can accept a new bonus quest to obtain an additional special mount.

    FFXIV Patch 7.5 Drops a Massive Item System Overhaul | Dyes Consolidated to Three Categories and Armoire Gets Expanded

    The new Game+ mode adds questlines from Chronicles of a New Era and Echoes of Vana'diel series. Some regular quests are now restricted to specific classes for certain time periods to prevent class incompatibility issues.

    Combat Updates

    This update adds a new dungeon called The Clyteum, located in Snowfield ruins of Garlemald, showcasing the empire before its destruction.

    The new raid Enuo, available in Normal and Extreme difficulties, is now live. Enuo features a faster pace and higher difficulty, but fewer environmental mechanics, and focuses more on the boss's actions. The Extreme difficulty's area-of-effect attacks and pathfinding mechanics are particularly challenging.

    Players should note that Chaos dungeon, The Cloud of Darkness (Chaotic), has received a major update. Players can now easily conquer it with higher levels or higher gear grades.

    More importantly, when the minimum item level requirement is enabled, all rare rewards, including two Mounts, Pets, and Hairstyles, will drop, significantly lowering the barrier to entry. If you happen to have few Final Fantasy XIV gil, that's even better.

    Additionally, the weekly limit for Heavyweight Division in Normal mode has been removed, the number of Holoblades required to exchange for weapons has been reduced to four, and Echo effect of Cruiserweight Savage has been further improved.

    PvP Update

    Crystalline Conflict has launched series 11, along with a new map called Archieia Harmonias.

    This map features Healing Glyphs and checkpoints for charging payloads, and its capture mechanic differs from other maps. The map rotation cycle has been shortened from 90 minutes to 60 minutes, allowing players to experience different terrains more frequently.

    Furthermore, PvP scoring system has been adjusted. Character deaths no longer deduct points, and points gained from knockdowns and assists are now affected by morale, significantly speeding up the pace of matches.

    Housing & Renovation

    The furniture cap for all types of housing has been increased by 50%, and the outdoor furniture cap has been increased by 100%.

    Specifically, the number of Apartments and Private Chambers has increased from 100 to 150, Cottages from 200 to 300, Houses from 300 to 450, and Mansions from 400 to 600.

    A new Dark Minimalist Style has been added as an interior design theme.

    Regarding display, players can adjust the number of furniture items displayed on screen simultaneously within an area, while the PS4 version will reduce system load by decreasing shadow lighting.

    The next major housing update will introduce a large-capacity storage feature similar to Tardis, currently in testing and expected to launch before version 8.0.

    Major Optimizations to the item System

    Dye system has undergone a large-scale consolidation. Hundreds of loose Dyes have been consolidated into three standardized categories, meaning that common Dyes that previously occupied a large amount of warehouse space can now be covered by just three types.

    However, high-value dyes such as general-purpose pure black and pure white remain unchanged, so the related market will not be affected.

    Armoire system has also been enhanced. From some dungeon gear in version 2.x to dungeon gear from version 3.0 and later, gear can now be converted into set transmogrification, with each set occupying only one Armoire slot. Class-specific gear and dungeon gear from version 7.0 and later can also be stored in Armoire.

    In addition, several PvP gear sets, as well as sets like Thaliak and Fury, have gained a second transmogrification slot.

    Exploration and Wilderness Content

    Occult Crescent has opened the new area North Horn, which includes both Normal and Hard difficulties of Forked Tower (Magic).

    Phantom class abilities have also been adjusted. Cannoneer's Shotgun has changed from lightning to neutral. Dark Knight's Pledge now grants immunity to certain debuffs and damage. The drop rate of Rare Soul Crystals has been significantly increased, and Phantom experience and silver rewards have also been comprehensively increased.

    Finally, the difficulty calculation method for FATEs has also changed. Players within and around FATEs will have their health added to the enemy's HP, making it less likely for players running towards FATEs to miss the battle due to lack of time.

    This update primarily aims to pave the way for 8.0, with significant effort put into convenience and system optimization. Get ready for the April 28th release!

  • Category: Torchlight Infinite

    Torchlight Infinite SS12 Hidden Memory Revival Mechanic that breaks your character power caps!

    Posted: Apr 25, 2026Views: 318

    Launched on April 16th, Torchlight Infinite SS12 not only integrates the previous season's Vorax into its core mechanics but also introduces a host of new features beyond the seasonal theme, most notably Memory Revival.

    This feature is essentially an evolution of Torchlight Infinite's classic Hero Memory system, allowing you to utilize crafting materials obtained through various means to unlock additional bonuses.

    While Memory Revival may not be as flashy as some of the season's other headline features, and information regarding it can be somewhat scattered, if you master its mechanics, the combat advantages it provides can be truly substantial!

    Below, we present a comprehensive guide to Memory Revival designed to help you accelerate your progress throughout Season 12!

    Torchlight Infinite SS12 Hidden Memory Revival Mechanic that breaks your character power caps!

    What are Hero Memories?

    First off, Torchlight Infinite offers a wide array of heroes for you to choose from and play. As the game undergoes seasonal updates, new Hero Traits are introduced for these characters, which you can simply think of as specialized subclasses.

    Serving as the foundation for Memory Revival system, Hero Memories are key equipable items used to unlock and enhance the passive skills associated with each specific Hero Trait.

    All Hero Memories fall into one of three categories: Origin, Discipline, or Progress. These memories drop during standard combat encounters; however, the coveted red Legendary memories typically only appear in higher-tier maps.

    Once you acquire a Hero Memory, simply slot it into your Hero Trait tree to activate its corresponding skill bonuses. Furthermore, these memories can be leveled up to a maximum of Level 50 by consuming Memory Scraps and Threads of the appropriate rarity.

    What is Memory Revival?

    Once you have obtained the specific Hero Memories you desire, Memory Revival, a brand-new crafting mechanic, allows you to utilize available materials to imbue those memories with special, randomized affixes and bonuses.

    This system enables you to not only strengthen your memories by re-rolling or refining their attributes using relevant materials but also empowers you to experiment with a wider variety of character builds.

    Upon opening Memory Revival interface, you will see three distinct options displayed on the left side of the screen: New Moon (purple), Half Moon (orange), and Full Moon (red). Each option requires different resources and allows for the crafting of different types of items.

    Accordingly, the specific materials corresponding to these three stages are Crude Lunar Dust, Luminous Lunar Dust, and Flawless Lunar Dust - materials that distinctly embody the thematic essence of Lunaria season.

    Specifically, Crude Lunar Dust is used to perform a Hero Memory Revival, and it is consumed when performing a New Moon Revival on a Rare Hero Memory.

    Luminous Lunar Dust, on the other hand, is used to create a Hero Memory Revival, and it is consumed when performing a Half Moon Revival on an Epic Hero Memory. Flawless Lunar Dust is reserved for Ultimate Hero Memory Revival.

    Consequently, this function much like a super-endgame crafting material. Essentially, however, these various crafting processes allow you to unlock a range of special effects.

    Buy Torchlight Infinite Flame Elementium on IGGM to help you efficiently farm Memory Revival materials

    How to utilize Memory Revival?

    Starting from Timemark 7, you can use Crude Lunar Dust to add additional affixes to a Hero Memory. Although these affixes are randomly generated, they are generally quite powerful.

    Regarding the affixes located at the bottom of a Hero Memory, you will need to use a re-roll mechanism to adjust them, for instance, to boost your damage output via Elemental Penetration or Erosion Penetration.

    If you are playing a non-physical hit-based build, you will typically need approximately 30% armor penetration to maximize your damage output. While you can certainly stack it higher if your build allows, 30% is sufficient.

    As for the orange-quality Half Moon Revival, it offers several avenues for enhancement, particularly regarding the base attributes of Hero Memory itself.

    Although the success rate may not reach 100%, there is a distinct chance of obtaining higher maximum life, increased primary attribute points, a stronger energy shield, and similar upgrades.

    Furthermore, this tier of crafting may also allow you to upgrade the tier of existing fixed affixes. This means you have the opportunity to secure incredibly potent fixed attribute bonuses, thereby significantly boosting your character's overall power level.

    Upon entering Timemark 8, Hero Memories begin to drop in much greater abundance; consequently, Profound-quality memories will appear much more frequently.

    Conversely, Flawless Lunar Dust may not begin to drop until you have truly progressed into Profound difficulty tier.

    You May Like: Stop Struggling in Lunaria! These 3 Torchlight: Infinite Builds Are So Broken They Feel Like Cheats

    The utility of this material lies in its ability to not only allow you to roll for various random affixes but also, with a certain probability, directly increase the base values of the affixes already present on the gear piece.

    It not only provides the opportunity to upgrade fixed affixes but may also grant Revived Affixes, many of which offer effects that are simply far more powerful than you could imagine.

    However, it is crucial to note that this specific crafting process is onetime-use only; once you have consumed that single opportunity, you will be unable to perform a Revival on that particular item ever again.

    So, if luck isn't on your side, you'll have no choice but to seek out other items to craft, or simply sell the gear in question to another player.

    While you could technically bypass this process by trading directly for pre-crafted items that meet your exact specifications, relying too heavily on trading ultimately diminishes the fun and true spirit of the game.

    Fortunately, on the whole, the effects of certain Revived Affixes are truly potent; once acquired, they can provide a substantial leap forward for both your character and your build!

    That wraps up our guide to Torchlight Infinite SS12 Memory Revival feature. We hope this proves helpful in your future battles! Have fun playing!

  • Category: WoW TBC Classic Anniversary

    WoW TBC Classic Anniversary Primal Materials for Phase 2 is a Mistake | Why every gold investor will regret this decision?

    Posted: Apr 25, 2026Views: 130

    With the announcement of Phase 2 date for WoW TBC Classic Anniversary, many players have already begun farming gear, gold, or leveling alts to prepare for the new phase.

    Some players with deep pockets are already investing in materials or equipment that could become very scarce in Phase 2. However, since the developers' detailed adjustment plans are still unknown, every investment carries some risk. Drawing on past experience, many are considering investing in Primal materials, but this could also be a highly risky move.

    WoW TBC Classic Anniversary Primal Materials for Phase 2 is a Mistake  Why every gold investor will regret this decision

    What Constitutes A Good Investment?

    Before explaining why Primal materials are not a sound investment, you first need to understand that a good investment either has extremely low current demand and ample supply, or is currently in balance but poised for a massive future surge in demand - like Netherbloom or Haste Potions right now. Primal materials, however, do not meet these criteria.

    The way most players earn WoW TBC Classic Anniversary gold is by farming in the open world, and almost every farming guide prioritizes Primal materials as the top choice. This leads to a constant and enormous supply of Primal materials.

    Primal Materials

    Before discussing why players are investing in Primal materials right now, let's look at what they actually do.

    Primal Air

    Mainly used for enchants such as Mongoose and Superior Agility - a steady consumption, but not explosive. It can also craft some mail and leather belts, but these are not game-changing BiS upgrades.

    Primal Mana

    Its primary use is the glove enchant Superior Spellpower for healers and spell DPS. Beyond that, there are hardly any noteworthy consumables.

    Primal Water

    Key for high-quality enchants like Bracers and Soulfrost. The biggest consumption point might be crafting Frost Resistance gear, but that is limited to a small number of players progressing on specific bosses.

    Primal Shadow

    In the short term, it can be used for catch-up physical leather pieces like Ebon Netherscale Bracers. Its real potential value, however, lies in crafting Shadow Resistance gear required for Phase 3 Black Temple, to face Mother Shahraz. At that point, players will socket Shadow Resistance items with Void Spheres to stack all resistances. Therefore, Primal Shadow could be a dark horse that surges in the future, but certainly not during Phase 2.

    Demand for Primal Materials

    The period of strongest demand for Primal materials is always the first three to four weeks after they become available. The reason is simple: during this window, a huge number of players need to enchant and craft their pre-raid BiS items. Whether it's crafting weapons via blacksmithing, applying BiS enchants to multiple gear swaps, or tailoring cooldown production, all of this consumes massive amounts of Primal materials. After that, once most players' gear setups are stable or they get upgrades from raids, demand falls back to a steady level that only supports basic enchanting needs.

    Primal Material Demand in Phase 2

    But you cannot take Phase 1 experience and apply it to Phase 2, because there are actually not that many items requiring Primal materials in this phase. The biggest demand might be tanks crafting resistance gear for specific bosses, but in a 25-player raid, at most two or three tanks need it, so consumption is extremely limited.

    Moreover, many players, having witnessed how high Primal material values soared early in Phase 1 and seeing that they have now fallen, consider this an investment opportunity and decide to stock up. This speculative behavior itself could push values down even further.

    Phase 2 introduces engineering goggles for every class, but they barely need any Primal materials - just one Primal Fire. The items seen as the real consumption drivers are the crafted pieces that come from Serpentshrine Cavern and Tempest Keep drops, such as Belt of Blasting. This belt is a massive upgrade for warlocks and other spell DPS and requires 15 Primal Fire.

    However, the true demand bottleneck is that crafting these items requires Nether Vortex, the pattern is Bind on Pickup, and the resulting item can only be crafted for personal use by the player who learned the pattern - it cannot be traded.

    A raid that downs both final bosses and fully clears the instance can obtain roughly 5 to 6 Nether Vortexes per week. While many players participate in raids daily, only a small number farm trash mobs.

    Smart raids will prioritize allocating Nether Vortex to melee weapon crafting. This means the scarcity and priority of Nether Vortex will heavily constrain the rate at which Primal materials are consumed, preventing demand from ever skyrocketing.

    Situation in WoW TBC Classic

    This is not mere speculation. Back in WoW TBC Classic, many players invested heavily in materials before Phase 2, only to end up taking a loss. The reason was that the droprate for tradeable patterns was too low to quickly absorb the massive supply generated by farming.

    When players entered Phase 2, many were short on gold and continued to farm Primal materials in places like Throne of Kil'jaeden to earn gold, further worsening the oversupply. In the end, the value of Primal Fire even fell below pre-Phase 2 levels, because demand at this stage was entirely propped up by speculators rather than real consumers.

    In summary, a large number of players are thinking about investing in Primal materials, but the biggest problem is that demand will never be able to catch up with supply. If the developers announce changes to how Nether Vortex is obtained, or seriously crack down on botting, values could recover. Other than that, it is advisable to steer clear of Primal materials, keeping at most only what you need for personal use.

  • Category: MLB The Show 26

    How to Complete Miguel Cabrera Collection in MLB The Show 26? | These tips can help you save a lot of stubs

    Posted: Apr 25, 2026Views: 226

    On Friday, April 24, MLB The Show 26 finally dropped the first reward from Legends & Flashbacks Collection: 99 OVR Miguel Cabrera. You'll need to collect almost every Voucher to unlock this Triple Crown Miguel Cabrera.

    Even though plenty of players prepared in advance, very few could unlock the card right away. This is a long-term task, and you don't need to worry about it expiring. As long as you steadily build your binder, even a completely free-to-play player can earn this top-tier card. Below, let's look at the exact collection requirements and the most efficient way to complete the collection.

    How to Complete Miguel Cabrera Collection in MLB The Show 26? | These tips can help you save a lot of stubs

    Collection Vouchers

    • 2nd Half Heroes: 15 (83%)
    • All-Star: 39 (93%)
    • Awards: 18 (78%)
    • Breakout: 17 (94%)
    • Contributor: 18 (90%)
    • Cornerstone: 2 (100%)
    • Egg Hunt: 15 (83%)
    • Jolt: 30 (50%)
    • Last Ride: 1 (50%)
    • Mexico City: 4 (100%)
    • Milestone: 2 (50%)
    • Negro Leagues: 27 (90%)
    • New Threads: 91 OVR Bo Bichette (23)
    • Rookie: 7 (83%)
    • Postseason: 9 (75%)
    • Spotlight: 12 (100%)
    • Spring Breakout: 90 OVR Konnor Griffin (16)
    • Standout: 3 (75%)
    • St. Patrick's Day: 8 (100%)
    • Topps Now: 24 (100%)
    • Veteran: 11 (91%)
    • World Baseball Classic: 94 OVR Maikel Garcia (142)

    The mega-collection is split into 22 sub-series, and you need to complete 21 of them to earn one Voucher each. This means you can always skip the single most stub-heavy or troublesome series - recognizing that will save you a ton of stubs.

    Live Series

    Before you even think about Legends & Flashbacks Collection, make absolutely sure you finish Live Series collection first. Legends & Flashbacks are packed with All-Star, Standout, Division collection cards and the like - almost all of them are deeply tied to Live Series.

    If you skip Live Series and try to force your way through, you'll throw away hundreds of thousands of MLB The Show 26 stubs and barely make any progress. On the other hand, as you complete Live Series, you'll naturally unlock a huge pool of usable cards along the way.

    Nearly Free Series

    • Rookie
    • Awards Negro Leagues
    • Jackie Robinson
    • Spring Breakout
    • Jolt Series
    • Topps Now
    • Now Multiplayer Program
    • Veteran
    • Cornerstone
    • Milestones
    • Anthony Santander
    • Mexico City Series

    Some of the series above do require a few cards to be picked up through trades - Rookie and Awards, for example. However, the value of those cards is currently very low, so they won't cost you many stubs at all.

    Collections like Jackie Robinson and Negro Leagues are almost fully satisfied just by completing their programs.

    Multiplayer Program and Jolt Series also offer plenty of free cards - you only need to invest the time to unlock those missions and you'll get them.

    As for Topps Now series, the card pool is still small and the individual cards won't set you back much. With more cards coming in the following weeks, this series will become extremely easy to complete, so there's no need to force it right now.

    Series That Need a Small Investment

    All-Stars Series

    This year, a ton of affordable - and often free - cards come from Multiplayer Program and Live Series, requiring barely any stubs. Don't touch this series if you haven't done Live Series, but since you've already finished it, just go ahead and wrap it up.

    Breakout Series

    Most Breakout Series cards can be obtained practically for free. Even the few you'll need to trade for are very low-value, so just pick them up as you go.

    Contributor Series

    You can skip Trevor Hoffman and Babe Ruth. All you need is to grab one Griffin Jax for around 20,000 stubs, and the rest of the cards are essentially free.

    2nd Half Heroes Series

    You can skip Manny Ramirez, Bernie Williams, and Randy Johnson. Then simply choose whichever takes fewer stubs between Blake Treinen or Bernie Williams. If you haven't finished Mets Live Series, just acquire both and save yourself the hassle.

    Postseason Series

    You can skip Victor Martinez, Jose Altuve, and Roy Campanella. Nearly all the remaining cards can be earned for free.

    Last Ride Series

    You only need to collect a single Last Ride card. Even Chipper Jones will run you less than 6,000 stubs. If you already have 64 OVR Kerry Wood, you can even sell Chipper Jones.

    Standout Series

    Right now, Standout series has only four cards. Anibal Sanchez comes from a collection mission. If you're missing this card or that card, the other two aren't too costly either. The real hurdle is Yankees collection. If your Live Series isn't fully built out yet, this series could require nearly 300,000 stubs - in that case, consider swapping it out and skipping it with another series.

    Stub-Heavy Series

    This is the single most important point for saving stubs in the whole guide. You have three relatively costly series - Egg Hunt, St. Patrick's Day, and World Baseball Classic - and you'll generally want to complete two of them and skip the remaining one.

    • St. Patrick's Day: the full set currently runs about 46,000 stubs.
    • Egg Hunt: the bare minimum will run you around 130,000 stubs.
    • World Baseball Classic: overall, it will require roughly 250,000 stubs.

    I suggest completing St. Patrick's Day and Egg Hunt, and skipping World Baseball Classic. If you already own the two WBC Maikel Garcia cards, then you could consider skipping Egg Hunt instead, but you'll need to crunch the exact difference yourself.

    You don't have to finish everything right now. Many of these series will receive new cards down the road, making the collection easier and easier as time goes on. The entire collection was never designed to be completed on day one. If it takes you another month to earn this card, by then there will be even more free options available, and the total amount of stubs required will dip even further.

  • Category: Diablo 4

    Diablo 4 Season 13 and Lord of Hatred Skill Tree Rework of All 8 Classes | Your build is about to change forever!

    Posted: Apr 25, 2026Views: 2850

    With only 3 days left until release, all content for Diablo 4 Season 13 and Lord of Hatred has finally been officially revealed! Not only is there new content, but also significant optimizations to several regular mechanics!

    While some new features are exclusive to Lord of Hatred owners, systemic changes are available to all Diablo 4 players, such as adjustments to the skill trees.

    Different classes have different available skills and related builds, and this update includes further adjustments for Druid and Necromancer beyond the main changes.

    Therefore, regardless of which class you want to play in Season 13/LoH, you must understand these changes to ultimately master the best skill tree setup and build crafting strategies. Below is a detailed guide.

    Diablo 4 Season 13 and Lord of Hatred Skill Tree Rework of All 8 Classes | Your build is about to change forever!

    What is the skill tree?

    The skill tree is a progression system in Diablo 4 that allows you to unlock and upgrade active, passive, and ultimate skills using points earned during leveling.

    While the system stops leveling your character after they reach the level cap, with Paragon board taking over, skills are the foundation of your crafting character and builds and cannot be replaced.

    General changes to the skill tree

    Season 13's skill tree changes can be divided into generic and Druid/Necromancer-specific changes, but the actual impact of these generic changes varies across different skill tree classes.

    Firstly, all skill trees have been redesigned with reset/addition options, while existing passive skill nodes have been moved out, becoming more associated with legendary aspects or unique items.

    To fill this gap, some legendary aspects that were previously similar to skills have been moved into the skill tree.

    Based on this, you can think of the reworked Diablo 4 skill tree as primarily driven by active skills, with each active skill having three branches that can be unlocked by leveling up the skill itself.

    The first two branches provide general trainer effects, while the last one introduces three additional variants, which may be based on legendary aspects or offer entirely new surprises!

    These variations can even directly change skill categories, making it easier to create synergies with the corresponding types of effects from your acquired gear.

    It's important to note that only two of the three skill variations offered by the third branch can be unlocked and used without Lord of Hatred. To maximize the impact of this new mechanic, it's best to acquire the new expansion immediately!

    Overall, these changes strengthen the skill system through branches and variations while streamlining it through additions and removals, making skill unlocking and combination more efficient.

    This way, even during the early stages of a season, when rare gear is scarce, you can leverage the skill tree to craft simple yet reliable builds, allowing you to farm more Diablo 4 gold than you could at the same stage in previous seasons.

    It's also worth mentioning that, perhaps to better complement the new skill tree, the character level cap has been raised to 70 starting with Season 13, allowing you to gain more skill points.

    Druid additional changes

    In addition to the general changes mentioned above, Druid and Necromancer have received "extra attention."

    As you know, Druid is a class that can gain different benefits through transformation. With this in mind, the game has added additional node switching functionality to some Druid skills.

    More specifically, you can switch between different transformation forms at any time between the second and third branches as needed, simply by changing skill points, and this switching requires no consumption.

    Of course, switching Druid nodes isn't without its limitations, as that would disrupt class balance. For example, some skills cannot be applied to multiple forms, or cannot be used to transform into a human based on the native Werewolf/Werebear skills.

    Necromancer additional changes

    This class includes multiple skill types: blood, bone, darkness, and summoning magic, and can utilize the unique mechanic, Book of the Dead.

    This mechanic allows you to customize your minions' abilities and deployment methods, using them to deal more damage. Available minion types include skeletal warriors/mages and golems.

    Each type of minion has two different upgrade paths and a sacrifice option. Sacrifice results in losing the minion but gaining permanent buffs.

    Based on this, the new skill tree system incorporates these three types of minions, while the original Book of the Dead remains largely unchanged, but sacrifice can be used with minions active due to the corresponding skill.

    As for the sacrifice skill itself, while it reduces the number of minions and damage, it's still quite effective for some support functions.

    Detailed changes to the other 6 classes

    Paladin is the only class that provides three enhancement options for each skill at the end of the skill tree, and most of the new variants are derived from these enhancement designs.

    Based on this, the actual changes to Paladin are not significant; only some modifiers are entirely new. However, considering it's still a new class, this is quite normal.

    After the Barbarian skill tree was reworked, you can specialize it to be more focused on single-target or AoE damage based on your preferences and needs. Many skill variants allow you to trigger fire damage more frequently.

    As for Rogue, besides various new nodes and variants, the most prominent change to this class's skill tree is that Dance of Knives has been reworked and become a core skill.

    One variant of this skill now directly replaces the throwing knife thrown while spinning with a grenade. This not only effectively turns it into a grenade skill but also gives it new synergies and more combo possibilities.

    The core of Sorcerer skill tree changes lies in elemental switching, giving almost every skill the ability to switch elements. While this isn't unique to Sorcerer, the class does have many unique elemental synergy mechanisms.

    Spiritborn, on the other hand, combines the reworked skill variant mechanics with a mix of Spirit Skill Tags, allowing skills to interact more deeply with the class's core mechanics, making Spiritborn skill system feel more cohesive.

    As for Warlock, it's a completely new class that will only be available after Lord of Hatred opens, so the skill tree rework doesn't bring changes to it, but rather represents a completely new system.

    In short, mastering the skills and skill tree setup of your chosen class will allow you to level up your character faster in the early season, complete progression, and lay a solid foundation for endgame. Wishing you all the best on your Season 13/LoH journey!

  • Category: ARC Raiders

    ARC Raiders Latest Riven Tides Update Teaser brings more New Map Details | How to prepare for potential content?

    Posted: Apr 25, 2026Views: 190

    Following the images shared in subscriber emails and a standalone Shorts teaser released three or four days prior, ARC Raiders finally delivered a new, 30-second Riven Tides teaser on April 24th.

    Judging by the release schedule for the previous Flashpoint update, ARC Raiders will probably release one final, longer official trailer, showcasing even more details, on the day Riven Tides launches: April 28th.

    In contrast, this latest teaser maintains the vintage film documentary aesthetic seen previously, offering further glimpses of the new map.

    Below, we will provide a detailed breakdown of this latest teaser's content and use it as a basis to speculate on ARC Raiders' future plans.

    ARC Raiders Latest Riven Tides Update Teaser brings more New Map Details | How to prepare for potential content?

    April 24th teaser content

    Although the teaser runs for 30 seconds, the actual footage containing new visuals lasts only about 20 seconds, a common trait among game teasers.

    The video opens with a concise text log in the bottom-left corner, indicating that the subsequent footage is sourced from Scout Report 0057 (echoing a text-based report of the same name previously released by the developers). The log notes the detection of an unknown ARC threat within Riven Tides sector.

    Following the text log, the visuals shift, presented as a flashback, to reveal glimpses of various distinct areas within the map. A common thread runs through them all: a state of decay, yet one where massive ruins silently attest to the glories of the past.

    First, you can spot a flock of birds in the distance alongside a large tower-like structure of some kind; next, a massive concrete edifice comes into view, standing sentinel at the water's edge.

    Additionally, the footage reveals several metallic structures or buildings with a distinct reddish hue. Immediately thereafter, the camera cuts to a close-up of that colossal, distinctly industrial-style building. Finally, you catch a glimpse of the shipyard area.

    Compared to all previous trailers or articles related to Riven Tides, the new footage in this teaser focuses more heavily on showcasing the industrialized sections of the new map, rather than the hotel complex, which is expected to serve as the map's central POI.

    To be honest, this new teaser doesn't offer a massive amount of new information. However, the opening text log does allow us to tentatively confirm that the name of the new map is indeed Riven Tides.

    Furthermore, these industrialized zones, each featuring unique interior layouts, are almost certain to become key battlegrounds in the game moving forward. Buried inside, there may be many rare ARC Raiders blueprints.

    Further speculation on other new content

    Based on the information currently available, save for a few minor details, the general layout of the new map can already be largely pieced together.

    Consequently, the true mystery at this stage lies in the new ARC and map events, regarding which there have been virtually no leaks.

    However, regarding the new ARC, previous trailers allow us to make an initial guess that it will be a flying-type enemy; furthermore, the game's roadmap, released early this year, indicated that it would also be a large-scale ARC.

    It is worth noting that this new enemy should be distinct from Assessor introduced in Flashpoint update. While the latter is also a massive aerial apparatus, it is incapable of launching direct attacks itself.

    In contrast, the new enemy appearing in Riven Tides will, much like Queen or Matriarch, pose a direct, lethal threat to you, with its aerial capabilities potentially granting it additional tactical advantages!

    Among the flying-class enemies currently known in ARC Raiders, aside from a few exceptions with high damage output, most are primarily characterized by their agility and swarm-attack behaviors; however, this new addition may well shake up that dynamic.

    Of course, its massive size virtually guarantees that this new enemy won't be particularly agile; however, it can leverage the vertical distance between the ground and the sky to gain unique advantages. Nevertheless, players will undoubtedly devise effective countermeasures in short order.

    As for the new map events, they will naturally be centered around Riven Tides map; furthermore, we speculate that they may be linked to some form of extreme weather phenomenon.

    The weather conditions that have appeared in various events thus far include cold snaps, hurricanes, and lightning strikes; consequently, the new event may very well be water-related, after all, Riven Tides is a coastal-themed map.

    Given that Raiders are human, and that no ARCs appear to possess deep-diving capabilities, it remains difficult to predict exactly what form these new map events will take; however, one thing is certain: they must offer a fresh and novel experience.

    Potential additional content

    With almost every update release, ARC Raiders tends to introduce content that wasn't originally on the schedule, or new missions that, while never explicitly listed, are consistently added to the game.

    Therefore, beyond the confirmed map events, the new ARC, and the new Expedition Window, we can expect several additional missions to go live alongside this update.

    These missions are typically not difficult to complete, and they may require you to traverse the new map extensively, thereby helping you familiarize yourself with the terrain.

    Furthermore, though the likelihood is slim, we cannot rule out the possibility that Riven Tides will introduce some form of new gadget or device that can be acquired and crafted. Perhaps this will serve as your secret weapon for tackling the new map events!

    What will come after Riven Tides?

    As you may recall, in the roadmap released at the beginning of the year, ARC Raiders, specifically through its Escalation program, only outlined its update schedule for the period spanning January through April; Riven Tides marks the final installment of that initial lineup.

    Now, with a multitude of similar games launching or receiving updates of their own, you might be wondering what new surprises ARC Raiders has in store for you over the coming eight months as we look ahead to 2026.

    Although ARC Raiders has yet to reveal its plans for the immediate future, we anticipate that they will make an announcement once Riven Tides update cycle is roughly halfway complete. After all, if a game ceases to receive updates, it is quickly forgotten by its player base.

    However, given that the first four updates have already introduced a substantial amount of new content, ARC Raiders might instead opt to use these updates to bring the first half of the year to a smooth conclusion, reserving any further update announcements for the end of June.

    That wraps up our breakdown of the new teaser, along with our predictions and speculations regarding future developments for ARC Raiders. We hope this helps you plan your gaming schedule!

  • Category: Torchlight Infinite

    Torchlight Infinite SS12 How to Rush Straight to T7 and Start Farming Endgame Loot? | You're completely wasting your time before Timemark 7

    Posted: Apr 24, 2026Views: 585

    The items produced by Torchlight Infinite SS12 Lunaria mechanic can greatly boost your character, but they are also the most valuable endgame items this season. New players often don't know how to use them, let alone how to farm them.

    This is because Torchlight Infinite, much like Path of Exile, features a dizzying array of mechanics, each yielding different yet highly useful items, leaving newcomers unsure where to begin. So let's set aside the specific mechanics and look at what requirements new players need to meet in Season 12 before they can start endgame farming.

    Torchlight Infinite SS12 How to Rush Straight to T7 and Start Farming Endgame Loot? | You're completely wasting your time before Timemark 7

    Core Resources

    Many new players often ask when they can obtain the universal trading currency, Torchlight Infinite Flame Elementium. Keep in mind that this crucial resource does not drop before Timemark 5. Therefore, your sole objective from Timemark 1 through 4 is to push through as quickly as possible. Even for Timemark 5 and 6, it is advisable to transition quickly; your loot journey truly begins once you reach Timemark 7.

    In terms of crafting, there is a key milestone. Upon reaching Timemark 3, you gain access to Tier 4 crafts. You should use this opportunity to craft gear and replace the weak Legendary or ordinary Rare items you acquired during the campaign.

    After that, resist the urge to craft further until Timemark 7. Although Tier 2 and Tier 3 items become available at Timemark 5, they require almost the same materials as  Tier 2 items that drop at Timemark 7. To conserve resources, skip directly to Tier 2 gear from Timemark 7.

    Boss Rushing

    Boss Rushing is one of the most mainstream and recommended strategies for new players, especially when your character is at Timemark 7 (T7). In Path of Exile terms, a T7 map is roughly equivalent to a yellow map, with very limited loot drops.

    You cannot rely on the season mechanic for high-efficiency farming at this stage, because T7 drops are far below those of Profound difficulty. Therefore, the main goal at this stage is to move beyond T7 as quickly as possible, unless you truly don't mind farming bosses repeatedly.

    The primary rewards from boss rushing come from two sources. The first is Nether Realm Essence, a material used to reroll maps and add extra affixes. Every time you open a rerolled map, it consumes some of the essence from your inventory. In Season 12, Nether Realm Essence is extremely valuable (its worth fluctuates wildly between seasons; last season it was very easy to acquire).

    The second source is the bosses' exclusive drops, including Precise Gems and boss-exclusive uniques. The value of most unique items declines as the season progresses, except for catch-up uniques. If you are not in a hurry, pushing later means your overall resource burden will be lighter.

    How to Improve Your Character?

    Increasing your character's damage in Torchlight Infinite is not solely about gear. Similar to Path of Exile, you must also consider your passive skill tree, support skills, and more. In fact, Torchlight Infinite is even more complex in this regard.

    Hero Memories

    Ensure you have the correct Hero Memories equipped. For the vast majority of builds, you need one of Strength, Dexterity, or Intelligence, depending on your skill's primary attribute. Aim for Memories that grant increased life, energy shield, or other defensive stats, or directly boost damage. By leveling up Memories, they gain an extra affix at level 20, and at level 30 they grant +1 to your Hero Trait level. You can use Memory Reconstruction feature to randomly reroll the affixes on a Memory.

    Equipment

    On your gear, especially weapons, prioritize Tier 2 affixes as much as possible. They provide a significant damage increase over lower-tier affixes. At the same time, make sure your equipment has ample Energy.

    Each support gem you activate reserves Energy. You can use the gear enhancement feature to consume Energy Cores to randomly increase your maximum Energy. The more Energy you have, the more support gems you can socket into your skills for a high-end setup.

    Rings

    Be sure to distinguish between regular Rings and Spirit Rings. Spirit Rings have an implicit Minion Damage modifier and roll minion-related affixes. If your build does not revolve around Minions, do not use Spirit Rings under any circumstances.

    Legendary Equipment

    You can look for Legendary items on Auction House that provide a huge boost to your build for a very reasonable amount of Flame Elementium. Early on, target items that ask for no more than 5–10 Flame Elementium each. If you are unsure which Legendary items suit your build, browse the in-game Collection tab to check their drop sources.

    Skills

    Support Skills

    Support gems only take effect when linked to your main skill, so carefully review your skill links to ensure each support gem provides a meaningful benefit to your main skill. If unsure, use a training dummy to test damage changes.

    Auras

    After entering maps, you should gradually replace the auras you used during the campaign with powerful auras that reserve 50% mana. Using support gems like Restrain can reduce aura reservation, allowing you to run two or even more auras at the same time. Support gems such as Aura Amplification can further enhance aura effects.

    Slates

    In endgame, you will need to equip a Slate of your chosen attribute, but early on you don't need to chase perfection. Use Auction House search function, set your Gods, then search for keywords like Additional to find Slates with damage-boosting affixes suitable for your build that require only a small amount of Flame Elementium.

    How to Choose a Build?

    When you plan to transition from your campaign build to a farming build but are unsure what gear and talents to pick, you can check Hero Rankings to see the gear and talent choices of top players at various points early in the season. This provides an invaluable reference.

    If you follow all the steps above, clearing Timemark 7 shouldn't be difficult. However, as difficulty increases, your build may not handle Timemark 8 perfectly, and it may be more efficient to stick to T7 farming.

  • Category: Monopoly Go

    Monopoly Go April 24-26 Golden Lucks Schedule, Gameplay, and Rewards | Striving for a fulfilling weekend!

    Posted: Apr 24, 2026Views: 455

    The major Monopoly Go event dominating most of this week is Aladdin Racers. Since it concludes on Sunday, you still have time to push hard and earn more of the associated tokens!

    The primary sources for the flag tokens, which are essential for the Racers event, are the banner events and tournaments. While new tournaments pop up more frequently than banner events, the latter typically offer more substantial rewards per instance.

    With that in mind, we're here to introduce Golden Lucks, a Banner Event running throughout the weekend, to ensure you don't miss out on this final opportunity to grab some flag tokens.

    Monopoly Go April 24-26 Golden Lucks Schedule, Gameplay, and Rewards | Striving for a fulfilling weekend!

    Golden Lucks event duration

    This banner event kicks off on April 24 at 10:00 AM PT and runs until April 26 at 1:00 PM PT, spanning a total of 2 days and 3 hours.

    It is worth noting that two new tournaments will also launch during this period. At the same time, you'll need to utilize the flag tokens you earn to make timely progress in Aladdin Racers competition. Therefore, be sure to manage your game schedule efficiently and strategically!

    How to complete this event?

    Rewards for all daily events are tied to specific milestones. Consequently, your objective is simply to earn points to unlock higher-tier milestones and claim the corresponding rewards.

    To earn these points, you must first roll the dice and advance across the board based on the number rolled. Ultimately, whether that move counts toward the event depends on the specific type of tile you land on.

    The specific tiles that trigger points usually vary with each banner event, but they generally fall into three categories: corner tiles, special tiles, or tiles featuring specific pickups.

    For Golden Lucks event, the relevant tiles belong to the third category: pickups. This means that if you land on a tile featuring a specific pickup icon, in this case, a bowl of soup, you will earn points toward the event!

    However, to keep the game engaging and balanced, the layout of the pickups on the board will reshuffle every time you successfully collect points. As a result, you may need to adjust your dice-rolling strategy on the fly.

    In practice, this dice strategy primarily revolves around your use of the multiplier feature. When you have a plentiful supply of dice, you can choose to increase your multiplier to advance further across the board in a single turn, thereby increasing your chances of landing on a pickup and earning points.

    Conversely, if luck isn't on your side and you keep rolling low numbers, using a high multiplier might actually be wasteful, as you could end up expending many dice without landing on any point-scoring tiles.

    Therefore, on one hand, avoid arbitrarily increasing the multiplier when you are low on dice; on the other hand, if you notice any changes in the distribution of pickups, be sure to lower it immediately.

    All Golden Luck rewards

    This round of event rewards comprises 62 items. Besides flag tokens, these rewards include dice, sticker packs, and various flash event triggers, each serving a distinct purpose. Their correspondence to milestone levels is as follows:

    Milestone 1-10

    • Milestone 1: 5 Points; 60 Flag Tokens
    • Milestone 2: 10 Points; 25 Free Dice Rolls
    • Milestone 3: 15 Points; Cash Reward
    • Milestone 4: 30 Points; 1x Green Sticker Pack
    • Milestone 5: 50 Points; 50 Free Dice Rolls
    • Milestone 6: 35 Points; 80 Flag Tokens
    • Milestone 7: 35 Points; 1x Green Sticker Pack
    • Milestone 8: 45 Points; 40 Free Dice Rolls
    • Milestone 9: 55 Points; 80 Flag Tokens
    • Milestone 10: 170 Points; 150 Free Dice Rolls

    Milestone 11-20

    • Milestone 11: 50 Points; Cash Boost, 10 Minutes
    • Milestone 12: 50 Points; 50 Free Dice Rolls
    • Milestone 13: 75 Points; 100 Flag Tokens
    • Milestone 14: 100 Points; 1x Yellow Sticker Pack
    • Milestone 15: 450 Points; 375 Free Dice Rolls
    • Milestone 16: 75 Points; 200 Flag Tokens
    • Milestone 17: 75 Points; 70 Free Dice Rolls
    • Milestone 18: 100 Points; Builder's Bash, 15 Minutes
    • Milestone 19: 100 Points; Cash Reward
    • Milestone 20: 725 Points; 575 Free Dice Rolls

    Milestone 21-30

    • Milestone 21: 100 Points; 200 Flag Tokens
    • Milestone 22: 125 Points; 95 Free Dice Rolls
    • Milestone 23: 125 Points; Cash Reward
    • Milestone 24: 125 Points; 220 Flag Tokens
    • Milestone 25: 1,225 Points; 925 Free Dice Rolls
    • Milestone 26: 150 Points; 1x Pink Sticker Pack
    • Milestone 27: 175 Points; 220 Flag Tokens
    • Milestone 28: 150 Points; Cash Reward
    • Milestone 29: 800 Points; 575 Free Dice Rolls
    • Milestone 30: 200 Points; 220 Flag Tokens

    Choosing IGGM Monopoly Go stickers for sale allows you to instantly unlock any rare stickers

    Milestone 31-40

    • Milestone 31: 200 Points; Cash Reward
    • Milestone 32: 225 Points; 150 Free Dice Rolls
    • Milestone 33: 175 Points; Cash Boost, 10 Minutes
    • Milestone 34: 250 Points; Cash Reward
    • Milestone 35: 1,600 Points; 1,100 Free Dice Rolls
    • Milestone 36: 275 Points; 240 Flag Tokens
    • Milestone 37: 300 Points; 200 Free Dice Rolls
    • Milestone 38: 500 Points; Cash Reward
    • Milestone 39: 1,425 Points; 925 Free Dice Rolls
    • Milestone 40: 350 Points; Cash Reward

    Milestone 41-50

    • Milestone 41: 375 Points; 240 Flag Tokens
    • Milestone 42: 400 Points; Cash Reward
    • Milestone 43: 2,400 Points; 1,400 Free Dice Rolls
    • Milestone 44: 375 Points; Wheel Boost, 15 Minutes
    • Milestone 45: 475 Points; 250 Flag Tokens
    • Milestone 46: 625 Points; 350 Free Dice Rolls
    • Milestone 47: 525 Points; Cash Reward
    • Milestone 48: 3,200 Points; 1,650 Free Dice Rolls
    • Milestone 49: 600 Points; 250 Flag Tokens
    • Milestone 50: 550 Points; Mega Heist, 40 Minutes

    Milestones 51-60

    • Milestone 51: 700 Points; Cash Reward
    • Milestone 52: 1,925 Points; 800 Free Dice Rolls
    • Milestone 53: 750 Points; 270 Flag Tokens
    • Milestone 54: 875 Points; 500 Free Dice Rolls
    • Milestone 55: 1,000 Points; Cash Reward
    • Milestone 56: 4,800 Points; 2,200 Free Dice Rolls
    • Milestone 57: 550 Points; Cash Boost, 15 Minutes
    • Milestone 58: 850 Points; 375 Free Dice Rolls
    • Milestone 59: 1,025 Points; Cash Reward
    • Milestone 60: 1,475 Points; 625 Free Dice Rolls

    Milestones 61-62

    • Milestone 61: 1,600 Points; Cash Rewards
    • Milestone 62: 10,675 Points; 5,000 Free Dice Rolls

    While stickers are crucial in Monopoly Go, the odds of obtaining rare stickers through green, yellow, or pink sticker packs are extremely low.

    Therefore, the best strategy for utilizing Golden Lucks to acquire rare stickers is to maximize your progress in Aladdin Racers event using flag tokens. Aim to secure the 1st place reward, which includes purple & blue sticker pack, and an additional Enchanted Storybook!

    We hope this Golden Lucks guide helps you successfully complete your Monopoly Go journey this week! Good luck!

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