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  • Category: Monopoly Go

    Does Monopoly GO Work Well on iPhone Duo? - Compatibility, Gameplay & Tips

    PublishedPublished: Oct 30, 2026

    Author: Ethan Brooks

    ViewsViews: 37

    Yes, MONOPOLY GO should be able to run on iPhone Duo, but its full-screen support and game-specific performance have not been independently verified. Apple confirms that existing iPhone apps can run on its foldable device without being rebuilt specifically for it. However, whether an app uses the entire inner display depends on its software development kit (SDK) and how its interface handles different screen sizes.

    MONOPOLY GO is available on Apple App Store and requires iOS 15.0 or later, according to its published compatibility information. You can check the official MONOPOLY GO App Store listing for the latest app details.

    However, players should distinguish between general iPhone app compatibility and a fully adapted foldable-screen experience.

    Apple's iPhone Duo developer documentation explains how apps built with different SDK versions behave on the device. Those guidelines help explain what MONOPOLY GO might look like, but they do not establish the game's actual layout or performance.

    Does Monopoly GO Work Well on iPhone Duo? - Compatibility, Gameplay & Tips
    Does Monopoly GO Work Well on iPhone Duo? - Compatibility, Gameplay & Tips

    Here is what players should know before installing the game or buying a foldable iPhone specifically for it.

    MONOPOLY GO on iPhone Duo: Compatibility at a Glance

    Compatibility Check Current Finding What It Means for Players
    App availability Listed on Apple's App Store Check the listing on your device for the latest version.
    Minimum iOS requirement iOS 15.0 or later Meeting the stated requirement does not guarantee a particular foldable layout.
    Basic iPhone Duo compatibility Apple says existing iPhone apps can run on the device MONOPOLY GO is expected to run, but game-specific behavior remains unverified.
    Full inner-screen support Not independently confirmed Do not assume the game fills the entire unfolded display.
    Physical-device testing No verified result established in the sources reviewed Actual layout, responsiveness, and stability still need to be checked.
    Dedicated optimization No confirmed MONOPOLY GO optimization status established Look for an official App Store badge or developer announcement.

    The main takeaway is straightforward: general compatibility is supported by Apple's documentation, but dedicated MONOPOLY GO optimization remains unconfirmed.

    Will MONOPOLY GO Fill the Entire iPhone Duo Screen?

    Not necessarily. The result depends partly on SDK used to build the installed game and how its interface responds to iPhone Duo's display dimensions.

    Apple documents three relevant levels of app support:

    • iOS 26 SDK or earlier: Apps can run in a familiar, phone-sized window centered on the unfolded inner display, leaving unused space around it.
    • iOS 27 SDK: Apps can resize to fill most of the inner display, reducing unused space while still avoiding certain system interface areas.
    • iOS 27.1 SDK or later: Apps can adopt a more complete edge-to-edge layout, including changes to the arrangement of toolbars and navigation controls.

    These behaviors are described in Apple's official iPhone Duo app preparation guide.

    However, Apple's documentation does not identify which SDK the current version of MONOPOLY GO uses. Without that information or a verified device test, it would be inaccurate to claim that the game definitely fills the inner screen or definitely displays black bars.

    The game could retain a conventional phone-shaped window, use most of the unfolded display, or implement a more extensive layout adaptation.

    For players, the most useful test is to open the same game screen on both displays and compare the board size, button placement, text readability, and unused space.

    What Could MONOPOLY GO Gameplay Look Like on iPhone Duo?

    Apple introduced iPhone Duo with a 7.6-inch inner display and a 5.4-inch outer display. The larger unfolded screen provides additional viewing space for games, media, and multitasking.

    That hardware advantage could benefit MONOPOLY GO, but the actual experience depends on how Scopely's game adapts to the available space.

    1. Main board and dice controls

    The first thing to examine is the main board.

    A well-adapted layout could make board details and interface elements more comfortable to view on the larger display. However, if MONOPOLY GO retains its conventional phone-sized layout, the board may not become substantially larger when the device unfolds.

    Players should check whether the dice controls, player information, rewards, and other interface elements remain correctly positioned.

    2. Sticker albums and collection management

    MONOPOLY GO includes sticker collection and trading features, as described on its official App Store page.

    A larger display could make it more comfortable to review sticker albums, compare collection details, and navigate between collection pages. However, no Duo-specific sticker album layout has been independently verified.

    The key question is whether the game uses the additional space effectively rather than simply displaying its existing interface inside a larger window.

    3. Events, rewards, and menus

    MONOPOLY GO regularly features in-game events, reward systems, and limited-time activities.

    On iPhone Duo, players should check whether event panels remain readable, buttons are easy to reach, and menus fit the available screen space. The main board might display correctly while a separate event or collection screen behaves differently.

    A complete compatibility assessment should therefore examine several parts of the game rather than rely on a single screenshot.

    4. Folding and unfolding during gameplay

    Apple explains that compatible layouts can resize dynamically as iPhone Duo moves between folded and unfolded states.

    For MONOPOLY GO, a useful test would be to open the game on the outer display, unfold the phone, and see whether the same screen remains usable. Players should also check whether folding the device returns the game to a suitable layout.

    These are recommended test scenarios, not confirmed MONOPOLY GO behaviors.

    How to Test MONOPOLY GO Compatibility on iPhone Duo

    Until verified game-specific results are available, players can use the following checklist to evaluate the experience on their own devices.

    Test What to Check Why It Matters
    Launch the game Does it open without an error? Confirms basic launch behavior on the tested setup.
    Open the inner display Does the game use the available screen space? Reveals whether the layout adapts to the unfolded display.
    Return to the outer display Are controls and text still readable? Checks usability in the compact configuration.
    Fold and unfold Does the current screen remain usable? Helps identify layout problems during display changes.
    Open a sticker album Are collection pages and buttons positioned correctly? Tests a major secondary game interface.
    Open an event menu Is information visible without unexpected clipping? Checks whether other screens adapt consistently.
    Play for an extended session Are there reproducible crashes, delays, or display problems? Helps assess stability beyond the initial launch.

    For meaningful results, record the device model, iOS version, game version, test date, and exact steps used. A single successful launch should not be treated as proof that every screen or feature works correctly.

    What if MONOPOLY GO does not display correctly?

    If the game opens in a small window or displays an unexpected layout, first check for an available game update. Then compare its behavior on the inner and outer displays.

    If buttons are clipped or the game closes unexpectedly, update the game and iOS, restart the device, and repeat the same test. Record whether the problem occurs consistently.

    If the issue continues, contact Scopely through its official support channels and include the game version, iOS version, device model, and steps needed to reproduce the problem.

    Before reinstalling the game, make sure your account is linked appropriately and your progress can be recovered.

    Tips for Playing MONOPOLY GO on a Foldable iPhone

    The larger display may make some activities more comfortable, but it does not change the game's underlying dice, reward, or sticker systems. Players should continue to manage those resources as they would on a conventional iPhone.

    Check free dice rewards

    Review available in-game rewards and official Monopoly GO announcements. Check expiration times and eligibility conditions before claiming limited-time rewards.

    A larger display does not increase your dice supply or improve reward odds.

    Review event timers before spending dice

    Check the remaining time for an event and its objectives before committing a large number of dice. This helps you decide whether the event fits your available playtime and resources.

    Keep track of sticker album progress

    Review which Monopoly GO stickers you still need and identify legitimate trading options. The foldable screen may make collection details easier to inspect if the interface adapts well, but it does not guarantee additional stickers or faster album completion.

    Use the display that feels more comfortable

    If the game looks better on the outer display than on the unfolded screen, there is no need to force yourself to play on the larger panel.

    The practical choice is the configuration that provides readable text, accessible controls, and a stable experience.

    Is iPhone Duo Worth Buying Just for MONOPOLY GO?

    Not based on the compatibility evidence currently available. iPhone Duo offers a larger inner display, but there is not yet verified evidence that MONOPOLY GO fully uses that display or delivers a measurable gameplay improvement on the device.

    Apple lists the U.S. starting price at $1,999 in its iPhone Duo announcement. That makes it worth considering the phone's broader benefits rather than treating MONOPOLY GO compatibility as the main reason to purchase it.

    Consideration Potential Advantage Important Limitation
    Larger inner display More viewing space for games and other content MONOPOLY GO may not use the entire display.
    Outer and inner displays Flexibility between compact and unfolded use Game behavior across the two displays remains unverified.
    Sticker and event navigation Potentially more comfortable viewing Depends on the game's actual layout.
    Foldable design Useful for other everyday activities and multitasking Does not automatically improve game performance.
    Purchase cost May be worthwhile for someone who values the overall device A game-specific benefit has not been established.

    If you already own an iPhone that runs MONOPOLY GO reliably, there is no confirmed gameplay advantage that makes an upgrade necessary.

    If you are considering iPhone Duo for its larger screen, multitasking capabilities, and broader everyday use, MONOPOLY GO may be one part of that experience. However, waiting for genuine device testing or an explicit Scopely compatibility announcement is the more evidence-based choice if the game is your primary reason for buying it.

    Frequently Asked Questions

    Q: Can you play MONOPOLY GO on iPhone Duo?

    A: Apple says existing iPhone apps can run on iPhone Duo, including apps that have not adopted the latest SDK. MONOPOLY GO's specific layout and performance on a physical iPhone Duo have not been independently verified for this article.

    Q: Is MONOPOLY GO optimized for iPhone Duo?

    A: Dedicated optimization has not been confirmed. Apple's developer documentation explains how SDK versions affect display adaptation, but it does not establish which SDK MONOPOLY GO uses or whether Scopely has submitted a Duo-optimized version.

    Q: Does MONOPOLY GO use the full inner screen?

    A: That remains unverified. Apps built with older SDKs may retain a phone-sized window, while apps built with newer SDKs can use more of the available display. MONOPOLY GO's actual behavior must be checked on the installed version.

    Q: Does MONOPOLY GO support multitasking on iPhone Duo?

    A: Apple documents system-level multitasking capabilities and provides developers with guidance for testing apps in different layouts. However, this does not confirm that MONOPOLY GO has been specifically tested or optimized for multitasking on iPhone Duo.

    Q: Will a future update improve MONOPOLY GO compatibility?

    A: It is possible, but no specific compatibility update or release date has been verified for this article. Check the game's App Store release notes and official announcements for confirmed changes.

    Q: Is iPhone Duo worth buying just to collect stickers?

    A: Not on the current evidence. A larger screen could make sticker albums more comfortable to browse, but there is no verified Duo-specific improvement to sticker collection, trading, or rewards.

    Final Verdict

    MONOPOLY GO is expected to run on iPhone Duo based on Apple's general iPhone app compatibility guidance, but its full-screen support and game-specific performance remain unverified.

    The larger inner display could make the board, sticker albums, and event menus more comfortable to view if the game adapts well. However, those benefits should be treated as possibilities rather than proven results.

    For players who already have a reliable iPhone gaming setup, there is no established MONOPOLY GO-specific reason to upgrade. For anyone considering iPhone Duo, the most useful next step is to look for verified gameplay footage, genuine inner- and outer-display screenshots, or an official optimization announcement from Scopely.

  • Category: CoD: Modern Warfare 4

    Which Weapons Are Stronger after October 28 CoD MW4 Update?

    PublishedPublished: Oct 29, 2026

    Author: Liam Carter

    ViewsViews: 159

    Since the release of CoD MW4, the official team has been rolling out patches at a rapid pace, with updates arriving daily from October 23 through October 25. On October 28, the team released a particularly significant update.

    The update covers both Multiplayer and DMZ, featuring weapon tuning, bug fixes, adjustments to challenges and killstreak rewards, general DMZ gameplay improvements, and the closure of several exploit methods.

    CoD Modern Warfare 4 October 28 Update Patch Notes | Weapon Buffs, Nerfs, and DMZ Changes
    CoD Modern Warfare 4 October 28 Update Patch Notes | Weapon Buffs, Nerfs, and DMZ Changes

    Playlist

    As for the playlist, Shipment, Frontline, Inflation, Collateral, Kill Block, and Gun Game had already gone live the previous day.

    Free-for-All score limit remains at 30, but the maximum party size has been reduced from four players to two. This change is hardly surprising, as four-player parties could easily become a way to boost scores. Reducing the limit to two is a reasonable restriction.

    Global Fixes

    In the global update notes, the official team acknowledged a movement exploit that allowed players to gain extra speed by diving immediately after a sprint jump.

    The team has not fully resolved this issue yet. As a short-term mitigation measure, dive speed has been reduced by 23%. This means regular dives will also be affected to some extent in the meantime.

    The update also includes numerous UI/UX fixes, including missing camouflage and special camouflage unlock progress counters for certain weapon categories, military camos incorrectly appearing locked after Weapon Prestige, and Calling Card unlock requirement text overlapping with progress bars.

    First Round of Weapon Tuning in Multiplayer

    Multiplayer has received its first extensive round of weapon tuning, with a focus on standardizing hit location damage, making TTK more consistent, and improving SMG performance across the board. This is also one of the most closely watched aspects of the update.

    The specific changes include:

    Han 86's maximum damage range has been increased, but its neck and upper torso damage multipliers have been reduced;

    The maximum damage ranges of Kastov 762 and M4 have been increased;

    ODEN's neck and torso damage multipliers have been reduced, while the maximum and medium damage ranges of Sentinel Apex Attachment have been decreased;

    Hyeon Burst's maximum damage in full-auto mode has been slightly reduced, while its maximum damage range has been slightly increased. Its medium damage range has been removed entirely;

    The recoil control penalties for Patriot XMR's Haste Barrel and Fury Grip have both been reduced, which should make these attachments easier to control in practice.

    PPSh-41's ADS speed value has been adjusted from 300 to 280. Its horizontal movement, crouch movement, hip-fire, general movement, and sprint speeds have also been improved, along with its damage multipliers, resulting in more consistent overall performance.

    VEL 46, Wz.55 Striga, X-58 Nyx, and ISO Nightshade have received similar across-the-board improvements to PPSh-41, making their TTK performance more consistent.

    APOC-338 has been significantly nerfed, with its medium damage, medium damage range, and minimum damage, which applies at long range, all reduced.

    FiNN LMG's medium damage range and arm damage multiplier have been reduced;

    Type 73 has received a long-range damage increase;

    Warlord's medium damage range has also been reduced when using Slugs.

    If you haven't completed the camo challenges for certain weapons yet, consider using the buffed weapons listed above to make progress faster. You can also buy MW4 Bot Lobbies to level them up more quickly.

    Multiplayer Bug Fixes

    Multiplayer fixes include correcting the inaccurate firing ping indicator for Mosin-Nagant and resolving an issue where taking damage did not interrupt health regeneration from Quick Fix. Previously, this allowed Quick Fix to become excessively powerful while restoring health, making this an important fix.

    The official team has also addressed an exploit involving Riot Shield and improved UAV visibility on Sentry map, where snow and fog made the aerial reconnaissance device difficult to see.

    Issues preventing certain melee kills, backstabs, and executions from being tracked have been fixed. The maximum distance threshold for Point Blank kills has also been increased.

    Additionally, the team has fixed an issue that sometimes caused players to be incorrectly displayed as Reece and updated the hit marker icon for Quick Fix perk.

    DMZ Mechanic Adjustments and Fixes

    CoD Modern Warfare 4 Possum
    CoD Modern Warfare 4 Possum

    In DMZ, Possum was originally designed to give high-level Operators a second chance. However, in its current form, it has functioned more like a combat mechanic than a survival mechanic.

    The latest adjustment aims to prevent players from immediately returning to combat after being eliminated. Possum can no longer be activated if the squad that eliminated you is still nearby or if four minutes have not yet elapsed. Its range and duration may be adjusted further in the future.

    This is not simply a nerf but something closer to a rework. Possum was often used as a PvP mechanic, whereas its revised role focuses more on tactical re-entry and preventing players from losing their Operators. It remains to be seen whether players will simply wait out the full four minutes or start placing mines on bodies immediately after wiping a squad.

    DMZ has also received several bug fixes. For example, Possum could previously revive players who had already abandoned their Operators. Adding items to a backpack with a 3D Printer during deployment could cause players to enter the deployment without their free weapon loadout. Air Base Access Card could also fail to upgrade during story missions, among other issues.

    Outstanding Issues

    The official team is still investigating several unresolved issues, including a UI bug affecting Patriot XMR's Platinum Camo, problems with certain Calling Cards, and issues with Best Play. Fixes may arrive by the end of this week, early next week, or alongside the launch of Modern Warfare 4 Season 1 on November 6.

    Overall, this is a substantial and somewhat unexpected update that will have a noticeable impact on the weapon meta and TTK performance. Hopefully, the changes will make gunfights more consistent across different weapons.

  • Category: Torchlight Infinite

    Which Skills and Gear Make Hunt Compass Rush Faster in Torchlight: Infinite SS14?

    PublishedPublished: Oct 29, 2026

    Author: Ethan Brooks

    ViewsViews: 123

    Hunt Compass Rush is a relatively accessible yet efficient farming strategy in Torchlight: Infinite SS14. It involves repeatedly running maps with a low cost per run and accumulating wealth through completion rewards and rare drops.

    Rather than challenging an exceptionally difficult boss or relying on every map to drop top-tier gear, this strategy focuses on increasing the number of maps completed per hour. Small gains add up over time, resulting in an estimated return of around 2,000 FE per hour.

    Torchlight: Infinite SS14 Hunt Compass Rush Farming Guide for 2,000 FE Per Hour
    Torchlight: Infinite SS14 Hunt Compass Rush Farming Guide for 2,000 FE Per Hour

    Void Chart and Talent Setup

    This strategy uses a Void Chart. The core idea is to trigger bosses through hunting and fast map clears, then collect the chests that spawn. These chests have a chance to drop Compasses. Under Profound, Gold Ecliptic Compasses can drop, and each currently sells for around 50 FE, making them particularly valuable.

    For talents, the strategy uses Compass Tree, which provides opportunities to upgrade Compasses. In SS14, the preferred setup takes Deep Space Resonance, although some variations use Regular Resonance instead.

    If Deep Space Resonance is worth around 30 times as much as Regular Resonance, go with Deep Space Resonance. Otherwise, use Regular Resonance.

    You should also allocate points to nodes related to Embers, Resonance, and Winding Keys, while investing 8 points in Snow Paper.

    The remaining points can follow a fairly standard Atlas setup in Profound talent tree. You can also take nodes that have a chance to grant Module Skills. Any rewards from these nodes count as extra income, and the opportunity cost is relatively low.

    Another optional choice is Void Variables, a special event mechanic that can randomly trigger in Void Realm maps. It makes encounters slightly more difficult, so leave it out if you find the farming process too challenging.

    Torchlight Infinite SS14 Hunt Compass Rush Void Chart
    Torchlight Infinite SS14 Hunt Compass Rush Void Chart

    How to Farm Maps?

    In Netherrealm Card System, Compass-related cards are the preferred choice. You can also use cards such as Rainbows and Ember Chests.

    You can apply Netherrealm Resonance three or four times per map to add affixes. Going beyond that makes little difference. This strategy does not specifically stack quantity, but it still uses cards, so monsters continue to drop loot and item quantity remains somewhat useful.

    Movement speed is crucial during farming. You can equip Blade-dancer's Steps to repeatedly reset Speed Phantom's cooldown, significantly improving your movement speed.

    Along the way, kill large groups of monsters and rare enemies, paying particular attention to Ember Goblins spawned by Probes. These goblins drop one to three Alt Embers, which currently have a high value and make up an important part of the strategy's overall returns.

    Before entering the final boss area, make sure you have completed the hunt. After defeating the boss, collect any remaining chests in the area and immediately move on to the next map. You only need to kill around 70% of the monsters in each map, so there is no need to clear everything.

    Speed matters more than a full clear. Monster packs spawned by Void Variables and Blessed Monsters are generally worth killing along the way. However, hunting remains the main source of income, so you can afford to push aggressively toward the boss.

    The cost per map is approximately 4–5 FE. It may be even lower if you use less Netherrealm Resonance or fewer pets.

    How to Increase Movement Speed?

    You can equip Blade-dancer's Steps, which resets the cooldown of movement skills. Try to obtain the Last Line Corrupted modifier if possible.

    The technique revolves around using Spiral Strike to move around. With the help of certain nodes, using a movement skill grants one stack of Agility Blessing. You can obtain this node from Bladeunner Tree or through a Corner or Slate.

    Each use of Spiral Strike grants one stack of Agility Blessing, which you can then consume to refresh Speed Phantom's cooldown. This allows you to reset Speed Phantom's cooldown almost indefinitely and move rapidly through maps.

    It is highly recommended to get the last line corrupted modifier on Blade-dancer's Steps. Although the build still works without it, your movement speed will be noticeably lower. This setup is what allows you to reach the movement speed needed for the strategy to perform at its best.

    With Blade-dancer's Steps, you can clear maps faster and farm more efficiently. If you need additional resources to support your progression, you can also check out Torchlight Infinite Flame Elementium for sale.

    Earnings

    Most of the strategy's income comes from Flame Elementiums. Ultimate Embers also provide substantial returns. They come from Ember Probes used in this setup and are well worth investing in.

    Deep Space Resonance also contributes to your earnings. Depending on market values, you may need to switch between Deep Space Resonance and Netherrealm Resonance. You will also obtain a small number of Divination Cards.

    The largest source of income is the endgame hunting chests. Their rewards depend on whether you complete the map, and item quantity does not increase the number of drops from these chests. Therefore, completing more maps means opening more hunting chests and getting more opportunities to obtain valuable Astrolabes.

    You should aim to complete each map as quickly as possible, with a target of under one minute per map. Ideally, use the movement speed technique with Blade-dancer's Steps. If you do not equip them, maximize your mobility in other ways. Speed is the foundation of this strategy. The faster you clear maps, the more runs you can complete per hour and the higher your overall returns will be.

  • Category: Aion 2

    AION 2 Trick or Treat Event: Pumpkin Coins, Missions and Shop Guide

    PublishedPublished: Oct 29, 2026

    Author: Ethan Brooks

    ViewsViews: 730

    AION 2's Trick or Treat Halloween event gives players a limited-time opportunity to collect Pumpkin Coins and exchange them for useful items. With the event approaching its end, it is worth checking your attendance progress, finishing any remaining weekly missions, and deciding which rewards are most useful for your character.

    The event is scheduled to end before maintenance on November 3, 2026, for North American servers and November 4 for European servers. Players can earn coins through a 14-day attendance track and weekly event missions, then spend them at designated Pumpkin Coin Traders.

    Halloween rewards are only one part of character progression. While event items can help with specific activities, players still need to manage their regular resources and equipment upgrades. Keeping track of your AION 2 Kina alongside limited-time rewards can help you plan your next upgrades without spending event currency on items you do not need. Pumpkin Coins and Kinah serve different purposes, so it is worth considering both when planning your character's progression.

    AION 2 Halloween Event Guide: Pumpkin Coins & Rewards
    AION 2 Halloween Event Guide: Pumpkin Coins & Rewards

    AION 2 Halloween Event Dates and Reward Overview

    Event detail Information
    Event Trick or Treat
    North American deadline Before maintenance on November 3, 2026
    European deadline Before maintenance on November 4, 2026
    Event currency Halloween Pumpkin Coin (Event)
    Attendance track Up to 620 coins
    Weekly event missions Up to 235 coins per weekly reset
    Maximum potential p to 1,325 coins across the attendance track and three weekly mission sets
    Attendance menu In-game Menu → Attendance
    Event mission menu Season Mission → Event

    The maximum of 1,325 coins assumes that a player collects the full attendance reward track and completes all three available weekly mission sets. It is a potential maximum, not a guaranteed amount. Your actual total depends on your attendance progress, completed objectives, and rewards already claimed.

    For the official schedule and attendance details, refer to the Trick or Treat event announcement on PURPLE Lounge. Check the in-game event menus for your character's current progress.

    How to Earn Pumpkin Coins From Attendance

    Attendance is one of the most straightforward ways to earn Halloween Pumpkin Coins. The 14-day reward track provides 35 coins on most days, while days 7 and 14 each offer 100 coins.

    Attendance days Coins per day Total coins
    Days 1–6 35 210
    Day 7 100 100
    Days 8–13 35 210
    Day 14 100 100
    Total — 620

    To check your progress, open the in-game menu and select Attendance. Review the Trick or Treat track and claim any available rewards.

    Do not assume that unclaimed rewards have already been added to your balance. If you have missed attendance days, check the track directly to see what remains available rather than assuming the game will automatically compensate for every missed day.

    All Weekly Halloween Event Missions

    Players can earn another 235 Pumpkin Coins by completing all ten weekly event objectives. Open Season Mission → Event to view the list and check which tasks remain incomplete.

    Weekly mission Pumpkin Coins
    Log in three times 30
    Hunt 10 monsters in the Abyss 25
    Clear a Transcendence Dungeon once 25
    Clear an Expedition on Conquest once 25
    Clear the Ascension Trial once 25
    Clear any Nightmare stage once 25
    Obtain one piece of Unique gear 20
    Use five scrolls 20
    Participate in a Dimensional Invasion once 20
    Participate in the Shugo Festival once 20
    Total per weekly reset 235

    Some objectives can be completed during normal play, while others require access to specific activities. Check your mission list before spending time on a task you may already have finished.

    The 235-coin total applies to one complete weekly set. Since the event spans three weekly mission resets, players who finish all available sets can earn up to 705 coins from missions alone.

    Where to Find the Pumpkin Coin Trader

    The Halloween event shop is available through designated traders in faction regions.

    • Elyos: Dawn Legion Base and Zumion Village in Verteron.

    • Asmodians: Safe Haven and Nornir Assembly in Altgard.

    Visit the location that is most convenient for your character. Before purchasing anything, review the listed cost, level requirement, and limit. Some limits apply per server, while others apply per character, which can affect how you plan purchases across multiple characters.

    Halloween Shop: Which Rewards Are Worth Considering?

    The best purchase depends on your character's needs. Some players may want the event chest, while others may get more immediate value from dungeon tickets or progression-related items.

    Item Pumpkin Coin cost Listed purchase limit Level requirement
    Special Halloween Chest 250 1 per server 10+
    Odyle Energy 10 4 per server per week 45+
    Lower Abyss Rift Stone 30 2 per server per week 45+
    Skin Chest (10 times) 15 5 per server per week 10+
    Resurrection Spiritstone 2 10 per server per week 10+
    Instant Clear Ticket: Daily Dungeon 3 7 per server per week 10+
    Nightmare Dungeon Challenge Ticket 7 3 per server per week 10+
    Shugo Festival Reward Key 7 3 per server per week 10+
    Life Crystal 2 20 per character per week 10+
    Halloween Candy 2 10 per character per week 10+
    Halloween Cookie 2 10 per character per week 10+
    Superior Power Shard 1 No limit listed 10+

    Special Halloween Chest

    The Special Halloween Chest costs 250 Pumpkin Coins and is limited to one purchase per server. It is available to characters level 10 and above.

    Third-party event guides list its contents as the Spooky Scary Skeleton breastplate appearance and 10,000 Pet Soul Crystals. If you want the Halloween-themed appearance or the included pet-growth resource, consider setting aside 250 coins before buying smaller items. Check the in-game description before purchasing to confirm the current contents.

    Odyle Energy and Other Progression Items

    Odyle Energy costs 10 Pumpkin Coins per purchase in the Halloween shop, with a listed limit of four per server per week for characters level 45 and above.

    There is a separate Odyle Energy rule in the October patch notes for the Wind Breeze Merchants' Special shop during the server-transfer period. That change removes a server-wide weekly cap of 16 and raises the weekly per-character cap from four to 20. These are separate shop rules, so do not assume the change automatically replaces the Halloween Pumpkin Coin shop's own price and limit.

    For players focused on character progression, compare event purchases with your immediate needs. Dungeon tickets may be useful if you plan to run those activities, while inexpensive consumables may offer little value if you will not use them. Kinah management remains a separate part of preparing for equipment upgrades and other regular progression costs.

    Check Item Expiration Dates

    Not every Halloween-related item follows the same expiration schedule. Published item information lists Halloween Candy, Halloween Cookie, Candy Key Fragments, and Red, Yellow, and Blue Candy Keys for deletion around the event's end. Several other items, including the Special Halloween Chest, bound Odyle Energy, Resurrection Spiritstones, and certain dungeon tickets, have been listed with a later deletion date.

    These dates may differ by item, so check the description in your inventory rather than assuming everything disappears at once. Before maintenance, review your remaining Pumpkin Coins, claim available attendance and mission rewards, and use time-sensitive consumables where appropriate.

  • Category: Path Of Exile

    Which Allflame Mechanics Should Path of Exile 3.30 Keep?

    PublishedPublished: Oct 29, 2026

    Author: Hetrurkl Jason

    ViewsViews: 338

    Folks, with Path of Exile 3.30 drawing near, Curse of the Allflame league is nearing its conclusion. Players are now beginning to consider which elements from the 3.29 league are worth integrating into the core game.

    After all, it would be a significant benefit to the player base if the best mechanics from Curse of the Allflame were to carry over into 3.30.

    Path of Exile 3.30 Mechanic Priority: Curse of the Allflame Systems to Keep
    Path of Exile 3.30 Mechanic Priority: Curse of the Allflame Systems to Keep

    Overall Mechanic Design

    Curse of the Allflame has been live for over three months now, and most players would likely agree that it is a very accessible league.

    It has a low barrier to entry and a straightforward setup process, yet it still allows players to craft high-power gear through the investment of resources and repeated attempts.

    For newcomers, this mechanic helps mitigate the frustration often associated with crafting; for intermediate players, it provides ample room for experimentation and the chance to recover from mistakes.

    Compared to league mechanics that are more complex or information-heavy, Curse of the Allflame offers an experience that is intuitive - you can jump right in and start seeing rewards immediately.

    Crafting

    Among the current league's features, the crafting system is the most worthy of being retained in PoE 3.30.

    Its value lies not just in the ability to create powerful gear, but in allowing players to use the same types of resources for multiple attempts, thereby increasing the odds of achieving the desired outcome.

    Even if a crafting project goes awry during the early stages, players can salvage the process - recovering a significant portion of their investment rather than having to scrap the item entirely and start from scratch.

    PoE 3.30 is likely to be a major update, which will inevitably draw in many new players. For those with limited time or those just beginning to explore the crafting system, this level of forgiveness is incredibly valuable.

    PoE Crafting
    PoE Crafting

    Charts

    The appeal of Charts lies in their speed, simplicity, and clear, tangible rewards.

    When players encounter these events within a map, they can complete them quickly and continue with their mapping, all while gaining buffs that provide ongoing benefits for the remainder of that map.

    If you grow weary of running maps, you can use Charts as a brief change of pace without disrupting your overall farming rhythm.

    For players who prefer an Alch and Go playstyle - and who prioritize their time over meticulous, complex planning - Chart mechanic is a more appealing option.

    If Chart mechanic were to be integrated into the core game in PoE 3.30, the development team could implement it as a random map drop.

    Players would simply complete the associated content to earn rewards, with Atlas Passive Tree used to adjust the spawn rates of different types of Charts.

    Voyage

    Voyage is more akin to mechanics like Delve or Heist, where players step away from their current map to engage with a separate, distinct gameplay loop.

    While rewards can be boosted by adjusting modifiers and layout configurations, this requires players to invest significant time into researching these modifiers, planning layouts, and optimizing their approach - a stark contrast to Chart mechanic.

    Consequently, players who prefer a fast-paced, map-to-map flow might favor the inclusion of Charts in PoE 3.30, whereas those who enjoy the rhythm of Delve or Heist would likely find Voyage more to their liking.

    Of course, both could be introduced in 3.30; Voyage could simply exist alongside Charts as an additional activity, rather than forcing a choice between the two.

    PoE Voyage
    PoE Voyage

    League Resources

    The development team could position Dead Man's Sulphur as a resource similar to Sulphite - one that can be invested into Voyage to enhance farming or utilized for crafting.

    Consequently, players must naturally weigh their options among three distinct uses: selling items directly for PoE currency, investing them into Voyages to pursue better drops, or reserving them for crafting projects - a dynamic that shifts how players value their resources and manage the pace at which they utilize them.

    Meanwhile, Ducats could be made exclusive to Voyage, encouraging players to engage with the full scope of that content while simultaneously controlling the supply of Ducats within the player economy.

    As for the temporary buffs associated with the league, the team could look to the current design of temporary enhancements found in Heist or Delve.

    Alternatively, if there is a concern that such buffs might create an unwanted sense of obligation - making players feel forced to engage with the content - they could simply be removed altogether. 

    This approach would allow 3.30 to retain the strengths of Curse of the Allflame - namely its lightweight nature and high re-playability - while also offering a more diverse range of resource-gathering options through a redesigned system.

    Prioritization

    If the mechanics from Curse of the Allflame are to be carried over into Path of Exile 3.30, the most sensible priority would be to retain the crafting system.

    Even as a standalone feature, this crafting mechanic provides players with multiple attempts and opportunities for recourse, making it a natural fit for a new league.

    Next in line would be Charts, which could easily be integrated into the existing mapping loop - appearing randomly as players run maps and serving as a supplementary source of resources.

    If Atlas Passive Tree could be used to adjust the spawn rates and rewards for different types of Charts, they would become even more meaningful in 3.30.

    As for Voyages, these could remain an optional activity; those who enjoy them can engage with them, while those who don't are not forced to participate.

    Given that 3.30 will probably involve updates to the endgame, any final implementation must align with the broader endgame structure rather than being evaluated in isolation.

    Regardless of which elements the development team chooses to keep, the core gameplay rhythm established in PoE 3.29 is well worth refining and carrying forward into 3.30.

  • Category: MapleStory Classic World

    Best Excavation Site Training Spots in MapleStory Classic World: Early, Mid, and Late Game

    PublishedPublished: Oct 29, 2026

    Author: Aiden Mitchell

    ViewsViews: 100

    Since the launch of MapleStory Classic World in its early access, leveling has likely been your primary focus, especially given the level cap of 100 and the current challenge of earning XP on crowded servers.

    To avoid heavy competition, you might look for less-traveled areas to grind. While the high player population means there are virtually no truly deserted spots, Excavation Site is a solid choice for leveling.

    Excavation Site is a fairly expansive area consisting of three distinct sections. In this guide, we'll take a comprehensive look at the entire zone to help you level up efficiently.

    Best Excavation Site Training Spots in MapleStory Classic World: Early, Mid, and Late Game
    Best Excavation Site Training Spots in MapleStory Classic World: Early, Mid, and Late Game

    Route to Excavation Site

    Excavation Site is located near Perion, another excellent spot for earning XP. You won't need to travel far; you can simply explore Perion and head straight to the site. Here is the route:

    1. Starting from Perion, move toward the right side of the map.
    2. Avoid the path leading downward into the dungeon; instead, take the path on the middle-right.
    3. Continue moving to the right, and do not enter any portals leading upward or downward.
    4. Once you reach Rocky Road III, enter the portal at the top of the map to access Excavation Site area.

    Upon entering Excavation Site, you'll find various zones and enemy types suited for different level ranges. Beyond XP, these enemies are also a source of MapleStory Classic World mesos. You can progress through these areas as your character grows stronger.

    Early-game leveling options

    If you or your friends are relatively new to MapleStory Classic World, the best enemies to target in Excavation Site are Ghost Stumps, Wooden Masks, and Rocky Masks.

    These monsters offer a balanced mix of XP yield and spawn rates. Furthermore, some of the items they drop can be sold to other players, helping you build up your MS Classic World meso reserves. 

    To determine whether a monster is a good source of early-game XP, you shouldn't just look at the XP it yields upon defeat; you must also consider the time and resources required to kill it.

    If a monster offers a high amount of XP but takes many hits to defeat, your actual XP-per-minute yield might not be as high as it seems.

    Conversely, monsters that are relatively easy to kill, and appear in dense clusters with fast respawn rates, make it much easier to maintain a steady stream of XP.

    Of course, if you're the impatient type and want to challenge higher-level enemies, hoping for better loot despite being under-leveled, that's certainly an option. Just be prepared: you might want to buy MapleStory Classic World mesos to acquire better gear and stock up on extra consumables.

    Once you surpass level 20 in the starting zones, you might consider moving to a new map, though it's not strictly necessary. If you can't find a suitable new location, or if you're still leveling up at a steady pace where you are, feel free to stay put.

    In fact, constantly switching maps or changing your grinding route often just wastes time. It's only worth moving if a new location offers a significant, noticeable boost to your leveling efficiency.

    Mid-game leveling options

    Once you reach level 40 or higher, the early-game Excavation Site area will no longer be ideal. At this point, you might want to shift your focus to areas with higher spawn rates for Skeledogs and Mummydogs.

    It's worth noting that many players at this stage choose to focus on hunting Wraiths. Because of this, the maps where Wraiths spawn tend to be extremely crowded.

    In reality, if you focus on hunting Skeledogs or Mummydogs at Excavation Site, your XP gains will be comparable to those from farming Wraiths, but with much less competition and a map layout that's easier to navigate.

    Furthermore, both of these MapleStory Classic World enemies can drop decent gear. For instance, Skeledogs can drop various level 40 weapons or hats, as well as scrolls that boost accuracy.

    If you're playing a Mage, accuracy is definitely a stat you cannot afford to overlook. Even if you utilize elemental skills, such as Ice or Lightning, to challenge specific monsters, a lack of sufficient Accuracy may prevent you from achieving your desired damage output.

    Additionally, Mages should keep an eye out for Blue Calaf, a drop from Mummydog. This piece of overall armor comes with a solid base Intelligence stat and can be 2further enhanced using scrolls.

    MapleStory Classic World Excavation Site
    MapleStory Classic World Excavation Site

    Endame leveling options

    Once you reach Level 60 in MSCW, if you happen to still be at Excavation Site, you can focus on clearing out Skeleton Soldiers and Officer Skeletons.

    However, while these areas may offer better overall returns, they demand higher damage output from your character; furthermore, the gameplay in these maps is quite repetitive, which can become rather dull.

    If you decide it's time to move on from Excavation Site, I would suggest heading to Camp II or III. As you progress into the later stages of the game and become capable of handling tougher foes, you will also find that these areas tend to be less crowded.

    We hope this guide proves helpful for your leveling journey in MapleStory Classic World! Best of luck on your path to reaching the maximum level!

  • Category: Diablo 4

    Diablo 4 Season 16 PTR Shadow Imbuement Rogue Build Dominates High-Tier Content

    PublishedPublished: Oct 29, 2026

    Author: Liam Carter

    ViewsViews: 252

    Shadow Imbuement Rogue in D4 Season 16 PTR felt like a tribute to Shadow Enchantment's damage mechanics from its heyday in Season 2. After this significant overhaul, this playstyle is not only viable again, but incredibly powerful, its flexible framework compatible with various core abilities and delivering similar results.

    Whether you prefer the melee aggression of Twisting Blades, the ranged safety of Rapid Fire, or the fluid teleportation of Gale Combo, Shadow Imbuement Rogue has you covered.

    In 3.3.0 PTR test, with only 200 Paragon points, incomplete amulet affixes, and even an unexpectedly empty helmet slot - it still easily cleared Pit 110 and even completed a 120-level Abyss challenge in about three minutes using Dance of Knives ability.

    This article provides a detailed analysis of Shadow Imbuement Rogue in Diablo 4 Season 16 PTR.

    Diablo 4 Season 16 PTR Shadow Imbuement Rogue Build Guide
    Diablo 4 Season 16 PTR Shadow Imbuement Rogue Build Guide

    Core Mechanic

    The most significant change in 3.3.0 PTR is the damage output method of Shadow Imbuement. It's no longer a fixed detonation; instead, it applies a stacking Shadow effect to the target for six seconds. Each Shadow Infusion attack that hits a target adds one Shadow stack.

    Furthermore, a key turning point is Dark Dance upgrade: each attack refreshes the countdown, meaning you can stack Shadow stacks indefinitely until you manually trigger the explosion.

    This creates a game loop that feels like a hybrid of the classic Shadow Imbuement Rogue and Uliana Monk from Diablo III. You can accumulate energy in a few seconds and then unleash a powerful burst of damage at the right moment.

    The trigger condition for manually detonating is to dodge or dash through an infected enemy, which grants you 4 seconds of stealth and detonates the accumulated infection stacks, dealing 50% additional damage. For high-level map clearing or raid boss fights, this synergy promises to be a top-tier strategy.

    If you can use effects like Cheap Shot or Control Glyph to stagger the boss, you can time your attacks to detonate infection stacks during the stagger, resulting in significantly higher damage output.

    The ability to maintain infection stacks during the boss's stagger and then detonate them all at once is a major advantage of Shadow Imbuement Rogue, differentiating it from other more direct burst builds.

    Skill Flexibility and Resource Question

    In D4 S16 PTR, Shadow Imbuement Rogue's skill selection is very simple and doesn't require excessive investment. I will now analyze this in detail.

    Since the majority of the damage comes from Shadow Imbuement's explosion, you only need to invest a small amount of skill points in your chosen core skill. The remaining points should be used to enhance enchantment power and explosion damage scaling.

    This means you can switch between Twisting Blades, Rapid Fire, Flurry, and Dance of Knives with very low talent reset costs, simply adjusting based on resource management differences.

    However, not all core abilities feel the same in practice. Flurry is arguably the smoothest to play in Diablo 4 3.3.0 PTR. The dodge-to-detonate mechanic feels incredibly smooth because Flurry automatically repositions itself while you hold down the button - you stop attacking, press the dodge button, and detonate without aiming.

    Rapid Fire consumes the least resources, regenerating energy through its effects, but detonating from a distance can feel slightly clunky, as you have to dash into melee to detonate stacks.

    Twisting Blades deals high damage but is extremely resource-intensive, requiring methods like Dark Shroud dancers or the Overflow rune to sustain. The problem with Dance of Knives is that using dodge-to-detonate during channeling breaks the flow, making the skill rotation feel disjointed.

    Diablo 4 Season 16 PTR Shadow Imbuement Rogue
    Diablo 4 Season 16 PTR Shadow Imbuement Rogue

    Gearing Priorities

    Shadow Imbuement Rogue's gearing philosophy is drastically different from other builds that focus on their core skill. Don't chase legendary gear that enhances your core skills. Uses like Sky Hunter for Rapid Fire or Death Mask for Flurry are traps.

    You'll sacrifice a two-handed weapon or a helmet slot for powerful legendary stats, while the extra arrow count or attack speed provides negligible benefits because your core skill isn't your primary source of damage.

    A well-chosen legendary item, like Crown of Lucion, will enhance all skills in your skill set, not just one that contributes minimally to your overall damage.

    Furthermore, you should prioritize Imbuement Potency and non-physical damage. Assassin's Stride stands out for its additional enhancement effects, while general non-physical buffs like Etna's Lost Dagger directly boost your burst damage.

    Spellbound Steel set is central to this build as it applies all enchantments simultaneously. This greatly enhances the gameplay and defensive capabilities: all enchantments automatically grant you buffs, Frost enchantments grant you a barrier effect, and you regenerate a stable 10% health per second, requiring almost no potions.

    Legacy of the Sightless set provides additional Shadow Clone and consumable synergy effects, making it a great addition.

    If you plan to build a Shadow Imbuement Rogue early in Season 16, you can directly buy Diablo 4 items, and we will provide you with the resources as quickly as possible to help you get ahead of others.

    Season 16 PTR Changes Advantages

    A major systemic change in Diablo 4 3.3.0 PTR has allowed this build to flourish: Horadric jewelry affixes that grant +1 to Set Bonus Count. Unlike Seal of the Diamond Mind, which requires specific amulet configurations, only a matching amulet plus the corresponding Horadric jewelry is needed to activate the two-piece set bonus.

    This means you can actually have nine Talisman slots, while only four are needed to get the full set bonus, allowing you to equip two complete sets simultaneously plus an extra charm.

    For Shadow Imbuement Rogue, this means you can wear Spellbound Steel and Legacy of the Sightless simultaneously without sacrificing the stats of other legendary gear. This added flexibility elevates this build from a novelty to a truly competitive playstyle.

    Currently, Shadow Imbuement Rogue has made a strong comeback in Diablo 4 Season 16 PTR, sweeping through high-tier content with satisfying screen-clearing explosions, feeling powerful, flexible, and incredibly fun to play.

    If the explosion mechanics are slightly optimized when Season 16 officially launches, this build has the potential to become one of the most iconic builds of the season.

  • Category: Crimson Desert

    Crimson Desert First DLC Launches: Tips to Know before Exploring the New Seas

    PublishedPublished: Oct 29, 2026

    Author: Ethan Brooks

    ViewsViews: 138

    Two weeks have flown by! In the blink of an eye, we're less than a day away from the release of Charting the Unknown, the first DLC for Crimson Desert, following its initial delay.

    Whether you've already played the base game or are planning to jump in for the first time with this DLC, there are a few important things to keep in mind, both in-game and out.

    Below, we've compiled some key information to help you hit the ground running the moment Charting the Unknown goes live, while also helping you avoid a few common pitfalls.

    Crimson Desert First DLC Launches: Tips to Know before Exploring the New Seas
    Crimson Desert First DLC Launches: Tips to Know before Exploring the New Seas

    Unlocking DLC: Things to Know

    First, Charting the Unknown is scheduled to launch on October 29 at 3:00 PM PDT. Be sure to convert this to your local time zone, and don't forget to pre-order if you haven't already, pre-ordering also nets you an exclusive diving suit!

    Please note that this DLC is not a standalone title; you must own the base game, Crimson Desert, to play it. Unlocking DLC alone won't grant you access.

    Additionally, if you're planning to unlock the base game, be aware that there are two versions currently available on Steam: Enhanced edition and Enhanced Deluxe edition. The latter includes a Deluxe Pack, but it does not include this new DLC.

    So if you're just looking to play the game and aren't interested in Deluxe Pack, be careful not to accidentally unlock Enhanced Deluxe edition thinking it includes DLC!

    • Crimson Desert Enhanced: $69.99
    • Crimson Desert Enhanced Deluxe: $79.99
    • Crimson Desert Charting the Unknown: $24.99

    The connection between DLC and the base game

    Beyond simply owning the base game, there are several in-game requirements to access the content in Charting the Unknown.

    For instance, to unlock the new storylines for the characters Kliff, Oongka, and Damiane, you must first complete the main campaign in the base game and then access Journal menu. If you wish to explore the ocean-related content, you'll need to have completed at least Chapter 3: Howling Hill.

    To avoid having to backtrack for missed objectives and to ensure you follow the narrative and core mechanics in the intended order, we highly recommend fully experiencing the base game before diving into DLC.

    However, if you are more interested in DLC and wish to skip some of the early-game progression, you can buy Crimson Desert items online to quickly acquire resources or unlock achievements.

    New Content in DLC

    Beyond optimizations to the base game and expansions to existing content, Charting the Unknown introduces a wealth of new features to Crimson Desert.

    Core focus: Maritime exploration

    In the base game of Crimson Desert, the seas to the east and south of the continent of Pywel serve merely as scenery. DLC transforms these areas into a new hub for exploration, waiting for you to discover what lies within.

    To access this gameplay, you must progress to a specific point in the main storyline and establish Graymane camp, which unlocks the full shipbuilding system.

    In Charting the Unknown, ships are more than just a means of transport along fixed routes; they are part of a comprehensive shipbuilding system.

    You will need to farm resources on land, through combat or by completing quests, to construct vessels at a shipyard. You can customize the appearance of your ships and, most importantly, equip them with combat cannons.

    Once you set sail, you may encounter armed pirate factions near islands along your route. To protect your interests and expand your influence overseas, you must fend off these foes. You might even cross paths with mysterious ghost ships.

    Crimson Desert maritime exploration
    Crimson Desert maritime exploration

    Diving beneath the waves

    If you grow weary of ship-based combat, you can don a diving suit and venture into the underwater world of Crimson Desert.

    The diving suit extends your breath-holding capacity, allowing you to scour the seabed for shipwrecks, ancient ruins, and hidden treasures.

    Naturally, you may also encounter formidable underwater bosses; defeating them will test not only your combat prowess but also your ability to manage your oxygen supply.

    The development team has also introduced mechanics exclusive to the underwater realm, including unique crafting systems and modes of movement.

    You can mine rare ores to synthesize materials for high-tier gear, and beyond simple swimming, you can pilot submersibles or even ride large marine creatures.

    It's also worth noting that you can even bring your pets into the deep sea, simply craft and equip them with their own custom-made mini diving suits!

    Crimson Desert diving beneath the waves
    Crimson Desert diving beneath the waves

    Deepening connections with NPCs and camp

    As you progress through the main storyline of Crimson Desert, your bonds with three key NPCs, Kliff, Oongka, and Damiane, will continue to grow.

    Interestingly, Charting the Unknown DLC takes this even further: you can deepen your relationships with specific NPCs to the point of romance and even marriage!

    This mechanic does more than just add gameplay variety; it also strengthens the ties between these NPCs and your camp.

    Consequently, your camp in Crimson Desert evolves beyond a mere functional hub for storing loot, it becomes deeply integrated with new social systems and other creative gameplay elements.

    DLC introduces a housing construction system, allowing you to design and decorate the interiors of your strongholds and castles to suit your preferences.

    You can also utilize various facilities within your settlements to open shops and generate income, much like a built-in management mini-game.

    Crimson Desert deepening connections with NPCs and camp
    Crimson Desert deepening connections with NPCs and camp

    Boss Rush

    Introduced in Charting the Unknown DLC, this endgame mode becomes available once you have completed the main storyline.

    In Boss Rush, you are placed within an enclosed arena where waves of formidable bosses emerge. Your objective is to hold your ground and defeat each enemy in succession to unlock substantial rewards, including unique, top-tier gear.

    That covers everything we have to share for now. Once Crimson Desert: Charting the Unknown officially launches, there will be plenty more details for you to discover firsthand! Stay tuned!

  • Category: MapleStory Classic World

    MapleStory Classic World Halloween Event Guide: How to Get the Pumpkin Basket

    PublishedPublished: Oct 29, 2026

    Author: Aiden Mitchell

    ViewsViews: 2262

    The Halloween event is live in MapleStory Classic World, and getting its main reward takes two quests and a trip across Victoria Island. First, you need to collect 100 Halloween Candies for Malady. Then, her hidden Trick or Treat! mission sends you to find three children who are spending Halloween alone. Complete both quests and return to Malady to receive the Pumpkin Basket.

    The candy-farming part is simple once you know the level requirement. Finding the three children can take longer because the quest describes their surroundings instead of listing their map names. Knowing where to go before you set out makes the second half much easier.

    This guide covers the event deadline, where to farm Halloween Candies, the three child locations, a practical route from Henesys toward Ellinia, and the Pumpkin Basket's current stats.

    MapleStory Classic World Halloween Guide: Pumpkin Basket
    MapleStory Classic World Halloween Guide: Pumpkin Basket

    MapleStory Classic World Halloween Event Dates and Requirements

    The Halloween event opened on October 28, 2026, at 00:00 UTC and is scheduled to end on November 18, 2026, at 23:59 UTC. Characters must be Level 10 or higher to participate.

    Event Detail Information
    Event period October 28–November 18, 2026
    Start time October 28, 00:00 UTC
    End time November 18, 23:59 UTC
    Minimum level Level 10
    Starting NPC Malady
    Malady's locations Henesys and Kerning City
    First quest Halloween Candies
    Hidden follow-up Trick or Treat!
    Main reward Pumpkin Basket
    Additional event monsters Orange Slimes in four towns

    The two quests are connected: completing Halloween Candies unlocks Trick or Treat!, which rewards the Pumpkin Basket. Do not stop after handing in the 100 candies if you want the weapon.

    The deadline also matters for your remaining quest items. Halloween Candies are untradeable and expire when the event ends, so finish the quest chain before November 18 rather than leaving it until the last minute.

    How to Get the Pumpkin Basket

    Step 1: Find Malady and accept Halloween Candies

    Start by talking to Malady in Henesys or Kerning City. Accept the Halloween Candies quest before you begin farming.

    Malady explains that monsters have taken her Halloween Candies and asks you to recover 100 of them. You need to be at least Level 10, and the quest candies drop from eligible monsters while the quest is active.

    Step 2: Collect 100 Halloween Candies

    Hunt monsters that are Level 10 or higher until you have collected 100 Halloween Candies. You do not need to find a special event dungeon to complete this part, so it makes sense to farm in an area where you can already train comfortably.

    For lower-level characters, community walkthroughs suggest familiar Victoria Island monsters such as Ribbon Pigs and Green Mushrooms. The Forest of Wisdom is one possible option for characters around Levels 10–15, while A Hill West of Henesys and Henesys Hunting Ground III are alternatives worth considering. These are suggested farming spots, not a guarantee that one map has the best drop rate.

    A few practical points will save you time:

    • Accept the quest before hunting, or the required drops may not count toward your progress.

    • Keep an open Etc inventory slot for the candies.

    • Choose monsters you can defeat efficiently rather than spending time traveling to a distant map.

    • Remember that Halloween Candies cannot be traded and expire when the event ends.

    There is no verified drop-rate figure available here, so the exact number of monsters you need to defeat will vary.

    Step 3: Return to Malady

    Once you have 100 Halloween Candies, return to Malady and complete the first quest. Talk to her again to access the hidden Trick or Treat! mission.

    This follow-up is the part that leads to the Pumpkin Basket. Malady gives you three candy pouches to deliver to children around Victoria Island. The quest describes the children through clues about their surroundings, which is why knowing the map names is useful.

    Trick or Treat! Quest: Where Are the Three Children?

    The three children are Anne, Estelle, and Ronnie. Recent community walkthroughs identify their locations as follows. These specific map directions come from player guides; the quest dialogue itself describes the locations through clues rather than giving a straightforward list of map names.

    Child Quest Clue Map
    Anne The child on high ground The Hill East of Henesys
    Estelle The child on the open field The Field South of Ellinia
    Ronnie The child in the dark tunnel The Tree Tunnel At the Forest Up North

    You can visit the children in any order. The route below follows the road from Henesys toward Ellinia, allowing you to complete the stops without repeatedly crossing the island.

    1. Anne — The Hill East of Henesys

    Leave Henesys through the bottom-right portal to reach The Hill East of Henesys. Look for Anne on the higher ground and talk to her to deliver the first candy pouch.

    If you are following the quest clues, this is the child described as being on high ground.

    2. Estelle — The Field South of Ellinia

    Continue toward Ellinia through the forest maps. Follow the route east from Henesys until you reach The Field South of Ellinia.

    Find Estelle in the open field and give her the second candy pouch. The open terrain is the clue to look for; if you are still in a dense forest area, keep following the route toward Ellinia.

    3. Ronnie — The Tree Tunnel At the Forest Up North

    Continue to Ellinia, then travel through The Field Up North of Ellinia and The Tree That Grew I toward The Forest North of Ellinia. From there, enter The Tree Tunnel At the Forest Up North and look for Ronnie.

    Talk to Ronnie to deliver the final candy pouch. This completes the three-child part of the quest.

    4. Return to Malady for Your Reward

    After delivering all three pouches, return to Malady in Henesys or Kerning City and finish Trick or Treat! to receive the Pumpkin Basket.

    If you finish near Ellinia, taking the Regular Cab back to Henesys costs 500 Maplestory Classic World Mesos. That is a convenient option if you would rather not walk the entire route back, although walking remains an alternative if you want to save the fare.

    Pumpkin Basket Stats: What Does the Reward Offer?

    The Pumpkin Basket is a one-handed sword with a Halloween-themed appearance. Its current Version 1.0.0 item data lists the following stats:

    Stat Current Value
    Weapon type One-handed sword
    Required level Level 10
    Weapon Attack +27
    Speed +3
    Attack speed Fast
    Upgrade slots 7
    Job availability All jobs

    These are the updated stats, not the earlier values that appeared in some pre-launch or outdated guides. The October 21, 2026, item update changed the weapon from 24 to 27 Weapon Attack, reduced its Speed bonus from +8 to +3, changed its attack speed from Faster to Fast, and removed the earlier +1 bonuses to STR, DEX, INT, and LUK.

    For a character who can use a one-handed sword, the Pumpkin Basket may be worth keeping or scrolling, depending on the equipment you already own. Its seven upgrade slots leave room for upgrades, but whether it is the right weapon for your build depends on your current gear and progression.

    It is also the reward for a limited-time quest, so collectors and players who enjoy seasonal content have another reason to complete Trick or Treat! before the event closes.

    Orange Slimes: Additional Halloween Drops

    Orange Slimes also appear in Henesys, Ellinia, Kerning City, and Perion during the event. Characters Level 10 or higher can defeat them for a chance to obtain Halloween Candies and special consumables known as Malady's Candies.

    Item Effect Trading and Expiration
    Halloween Candies Used for the Halloween quest Untradeable; expire at the end of the event
    Red Malady's Candy Restores 600 HP Tradeable; does not expire
    Blue Malady's Candy Restores 450 MP Tradeable; does not expire
    Green Malady's Candy Restores 300 HP and 300 MP Tradeable; does not expire

    Orange Slimes give you another opportunity to collect seasonal drops while the event is active. Their presence in several towns also makes them convenient to check while traveling, but a specific drop is not guaranteed.

    If your main goal is the Pumpkin Basket, focus first on collecting the 100 quest candies and completing the hidden mission. Treat the other drops as a useful extra rather than assuming they will provide a guaranteed profit or faster leveling.

    Tips for Finishing the Halloween Event Efficiently

    Accept the quest before farming. This is the easiest step to overlook. Start Halloween Candies with Malady before hunting monsters.

    Train while collecting. Monsters Level 10 or higher can drop the quest candies, so choose a suitable training area instead of making unnecessary trips for a particular monster.

    Follow the route toward Ellinia. Visit Anne at The Hill East of Henesys, Estelle at The Field South of Ellinia, and Ronnie at The Tree Tunnel At the Forest Up North. This keeps the three stops along a practical journey rather than sending you back and forth.

    Keep some Mesos available. If you want to use the Regular Cab from Ellinia to Henesys after finishing the children, budget 500 Mesos for the trip.

    Finish the second quest. Returning the 100 candies is not the end if you want the Pumpkin Basket. Deliver all three pouches and speak to Malady again.

    Do not wait until the deadline. The event is scheduled to end on November 18, 2026, at 23:59 UTC. Finishing earlier gives you room to handle travel, inventory, or quest issues without rushing.

    Frequently Asked Questions

    When does the MapleStory Classic World Halloween event end?

    The event is scheduled to end on November 18, 2026, at 23:59 UTC. That is 6:59 PM Eastern Standard Time and 3:59 PM Pacific Standard Time on November 18.

    Where can I find Malady?

    Malady is available in Henesys and Kerning City. Talk to her to accept the Halloween Candies quest.

    How many Halloween Candies do I need?

    You need 100 Halloween Candies. They drop from monsters Level 10 or higher while the quest is active.

    Where are Anne, Estelle, and Ronnie?

    Anne is on The Hill East of Henesys, Estelle is on The Field South of Ellinia, and Ronnie is in The Tree Tunnel At the Forest Up North.

    How do I get the Pumpkin Basket?

    Complete Halloween Candies by returning 100 candies to Malady. Then complete Trick or Treat! by delivering the three candy pouches and returning to Malady for the reward.

    What are the Pumpkin Basket's current stats?

    The current listed stats are +27 Weapon Attack, +3 Speed, Fast attack speed, and seven upgrade slots. It is a one-handed sword with a Level 10 requirement and can be used by all jobs.

    Can I trade Halloween Candies?

    No. Halloween Candies are untradeable and expire when the event ends. Red, Blue, and Green Malady's Candies are tradeable and do not expire.

    Final Thoughts

    The MapleStory Classic World Halloween event is a short quest chain, but the hidden Trick or Treat! mission is easy to miss if you stop after handing in the 100 candies. Once you know where Anne, Estelle, and Ronnie are, the remaining steps are a straightforward journey across Victoria Island.

    Accept the quest from Malady, collect the candies while training, visit all three children, and return for the Pumpkin Basket. With the event scheduled to end on November 18, 2026, there is a limited window to complete the quest and claim the reward.

  • Category: MapleStory Classic World

    Should You Choose Thief in MapleStory Classic World? - Skills, Jobs & Costs

    PublishedPublished: Oct 29, 2026

    Author: Hetrurkl Jason

    ViewsViews: 92

    Choosing a class in MapleStory Classic isn't just about damage numbers; more importantly, it's about how you navigate the next 30 levels before your second job advancement.

    We believe Thief is an excellent choice because it's the only class with both ranged and melee branches, emphasizing movement and positioning rather than static combat.

    Furthermore, its first job advancement is very easy to pick up, and the level 30 advancement is significant, albeit at a high cost, but manageable with proper planning. This article provides a detailed analysis of why players should choose Thief in MapleStory Classic World.

    Should You Choose Thief in MapleStory Classic World?  - Skills, Jobs & Costs
    Should You Choose Thief in MapleStory Classic World? - Skills, Jobs & Costs

    First Job Useful

    In MSCW, you can advance Thief at level 10 by speaking with Dark Lord in Kerning City. A major advantage is the relatively low cost of early-game equipment, reducing reliance on starter weapons. This also helps conserve MapleStory Classic mesos for later skill upgrades, potions, and equipment acquisition.

    Thief's signature skill is Lucky Seven. This dart skill is primarily boosted by luck and benefits from the weapon power of both claws and darts, making it a strong choice for early-game upgrades.

    Besides this, there are several other skills. Nimble Body increases hit rate and evasion, helping you hit targets more consistently while reducing the chance of being hit. Keen Eyes increases the attack range of the darts, allowing you to attack monsters from a safer distance. Keen Eyes skill is particularly useful in the early game, increasing throwing distance by 50 points.

    These skills may not seem flashy, but they provide a significant advantage in the early game. Compared to Warriors and Mages of the same level, Thief can level up much more easily in the early game thanks to their ranged attacks, higher evasion, and agile movement.

    High Mobility

    In MapleStory Classic World, Thief's greatest advantage lies in their ability to attack while moving. Lucky Seven skill allows you to throw darts at enemies from a distance, then quickly reposition and attack again, without having to stay in one place. You can even jump and attack simultaneously, with the darts flying upwards in an arc.

    This allows Thief to easily hit enemies without having to stand directly in front of them, offering a completely different combat experience compared to melee classes that require close combat.

    However, it's important to note that Thief has relatively low health, and the attack range of their throwing knives is limited in the early game. Fortunately, skill upgrades gradually compensate for these shortcomings. Keen Eyes skill is particularly important early on: it extends your attack range, helps you maintain a safer distance, and reduces the risk of missteps.

    Upon reaching your second job advancement, you can learn Haste, a skill that increases your and nearby allies' movement speed and jump height. This is an extremely useful skill, whether leveling up or farming MS Classic mesos.

    Two Distinct Specializations

    A major reason to choose Thief in MapleStory Classic is the significant choice you gain at level 30. Unlike other classes with only a single development path, Thief can specialize in two distinct playstyles: Assassin and Bandit.

    Assassins build centers on claws and darts, featuring skills such as Claw Mastery, Critical Throw, and Drain. Drain is particularly noteworthy, converting a portion of damage to health, thus enhancing Assassin's survivability during leveling. This path focuses on ranged single-target damage, high mobility, and a smooth leveling experience.

    Bandits, on the other hand, specialize in melee combat using daggers. Savage Blow allows for multiple rapid attacks on a single target, while Steal stuns enemies and temporarily boosts the Assassin's attack power, providing additional utility. This makes Bandits a more direct and melee-oriented alternative to the ranged Assassin.

    Both career paths are built on the same starting class, catering to different player needs. If you choose Claw-based Thief, skills like Lucky Seven and Keen Eyes can help you level up quickly before becoming a Keen Eyes.

    If you prefer daggers, Double Stab provides a more suitable starting point for Bandit path, and since daggers are one-handed weapons, you can also equip a shield.

    Cost Issues

    Assassins are relatively inexpensive in the early game, but are known for their high equipment costs later on, especially if you choose Assassin path, as darts are consumables, and higher-level darts are expensive or difficult to obtain.

    Each attack consumes one dart, so you need to replenish them regularly. Therefore, in addition to the funds needed for the equipment itself, you need to set aside a budget specifically for acquiring darts. The best way is to buy MS Classic World mesos when there are discounts and stockpile them. Our 24/7 automated system will ensure that your funds are sent to your account within 30 minutes.

    Bandits do not consume dart ammo; however, this does not mean that their maintenance costs are low. Bandits excel at melee combat, making them more susceptible to contact damage, which increases potion consumption while leveling. At max level, each use of Savage Blow costs 28 mana; frequent use will quickly deplete your mana.

    Neither of Thief's two career paths is entirely cost-effective. The real difference lies in where you spend your money. Therefore, I suggest you plan your spending based on your preferred playstyle, reserving enough mesos for necessities, and not investing all your funds in other equipment before considering leveling costs.

    Comparison with Other Classes

    Warrior is a durable melee class with high health, no ammo consumption, and much lower economic pressure, but poor attack range and mobility. Bowman, like Thief, is a ranged agility character, but sacrifices burst damage and agility for more consistent damage output.

    Magician uses INT-based magic, consuming MP instead of ammo. While offering a wide variety of elements, early game potion consumption is high, requiring a large amount of MapleStory Classic World mesos, and casting is relatively cumbersome. In contrast, Thief offers a flexible combination of normal attacks and burst skills.

    The above is a detailed analysis of MSCW Thief brought to you. For players who pursue speed, attack range, and the freedom to choose between precision and aggression, Thief is the best choice. Why not try it out in the game now? I believe you will be pleasantly surprised.

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