EverQuest Legends (EQL), officially released on July 28th, is a remake of the 1999 classic EverQuest. It retains the original's iconic art style, map areas, loot, and music, but its core gameplay has been boldly innovated. Whether you're a returning EverQuest veteran or a brand-new adventurer, this guide will walk you through the fastest and most efficient path from level 1 to 50 in EverQuest Legends.
The Biggest Innovation: Multi-Class

In EverQuest Legends, you don't need a full party of over ten people to tackle high-difficulty content like in the original. The game was designed from the ground up to support flexible gameplay in solo, small group (up to 4 players), or raid (up to 8 players) modes. At the heart of all this is its multi-class system.
This is EQL's core mechanic. Simply put, your character possesses all the skills and spells of three classes simultaneously:
- Primary Class: Selected during character creation, restricted by race. Permanently locked after level 11 and cannot be changed.
- Second Class: Freely selectable during character creation.
- Third Class: Unlocked at level 10.
From level 1 to 10, all classes (even those you haven't chosen) will gain experience at the same rate. This experience is not shared but duplicated. This means that when you reach level 10, all classes will be at level 10. Therefore, at this stage, you can prioritize classes that are strong at lower levels, such as Necromancer and Rogue, to improve early-game leveling efficiency.
Levels 10-20: Teleportation and Binding, Unlocking Free Farming
Level 10 Key: Gate Spell Acquisition
After reaching level 10, you can go to any spell merchant to purchase and memorize Gate Spell - even if your primary class is not a spellcaster. This spell allows you to instantly return to your Bind Point, greatly increasing mobility.
Level 12 Goal: Bind Affinity
Level any class that can learn Bind Affinity to level 12 to obtain this key spell. It allows you to set a new Bind Point at any location. Combined with Origin AA skill that comes with the game at the start, you can easily travel freely between farming spots and your starting city.
Levels 20-30: Classic Dungeons and First Legendary Item
Najena: Journeyman's Boots
Najena is a must-visit for levels 20-30, as it drops Journeyman's Boots. In classic EQ, obtaining them requires a long and arduous quest chain, while in EQL, they can be acquired simply by grinding in Najena. These boots provide a permanent movement speed boost, making them invaluable for traversing the map.
Unrest and Permafrost
While these areas haven't been reworked (the development team has promised future updates), they remain viable options for levels 20-30. Permafrost, Lady Vox's lair, while not reworked, is easily accessible through instancing, making it a comfortable leveling spot for players in this category—essentially having a private ice cave.
Solusek's Eye and Runnyeye
- Solusek's Eye: Located in Lavastorm, adjacent to Najena.
- Runnyeye: Accessible from Misty Thicket, near Rivervale.
However, these two locations are also dungeons where players around level 20 can level up. But since their level range is similar to the areas mentioned earlier, it's not necessary to farm all four consecutively. Choose two as your primary leveling spots. If you level a second character later, you can explore the other two.
Levels 30-42: Remastered Dungeons and Efficiency Priority
Lair of the Splitpaw
Splitpaw is located in South Karana and is Gnoll's lair. After the remaster, its internal layout is clear - low-level monsters are near the entrance, and high-level monsters are deeper inside. The level range is 25-42, making it ideal for leveling from 30 to 42. The equipment and loot have been optimized, making it a prime location for your first leveling session.
Difficulty Level Selection
EverQuest Legends allows you to adjust the dungeon difficulty (D0~D4+). For your first leveling session, it's recommended to stay in the D0~D2 range. This isn't because you can't handle higher difficulties, but because the higher health of monsters at higher difficulties leads to longer kill times, reducing overall efficiency. Quick kills > challenging higher-level enemies - this is the ironclad rule for the first 50 levels.
Levels 42-50: Sprint and Plane Preparation
Area Selection: Nagafen's Lair or Lower Guk
- Nagafen's Lair: Dense with Kobold, bats, and insect-type monsters; stable experience.
- Lower Guk (divided into Live and Dead sides): Classic area; rich loot.
Both areas can support you from level 42 to at least level 46. Once you reach level 46, you can start entering Plane of Sky to challenge Dragons.
However, as your character begins to challenge higher-level content, the spell and gear level requirements will gradually increase. At this point, you can buy EverQuest Legends Platinum at IGGM.com to quickly improve your combat strength and focus more on dungeons and boss challenges.
Why is level 46 enough?
By level 46, you can already wear most of the gear obtained from Plane of Sky, such as the Rubicite Breastplate for life regeneration and the Cloak of Flames or Sky Belt for haste. At this point, instead of rushing to level 50, a smarter approach is to spend time farming key gear in the Plane after reaching level 50, preparing for the subsequent leveling cycle.

After Level 50: Cycle Leveling, Harvesting AA
The First Level 50 Is The Beginning
Once your first three-class combination reaches level 50, stay at that level and focus on farming gear from Planes and bosses. Once you have enough Regen, Haste, and high AC gear, start leveling your second class again. Although you still need to start from level 10, this time with top-tier gear.
Why do this?
The rate of Alternate Advancement (AA) experience gain depends on the difference between your character's level and the monster's level. Lower-level characters gain AA experience much more efficiently when killing higher-level monsters. A low-level character equipped with top-tier gear can easily defeat monsters of significantly higher levels in D3-D4 difficulty, while simultaneously acquiring a large number of Motes. These Motes can be used to upgrade spells or further enhance equipment.
At this point, you have a complete EverQuest Legends leveling path. Make good use of the multi-class system, acquiring key equipment at each stage. May every drop be worthwhile, and may every adventure bring new rewards.







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