Helldivers, TCS 2.0 is steadily advancing, and the walls of Super Earth will soon separate us from the abhorrent Terminid threat. The next Major Order for Helldivers is to gather resources for the construction of Terminid Control System+.
Yet we must cast our gaze further ahead, as new modes and content of Helldivers 2 are being prepared behind the scenes. The community has uncovered leaked information originating from Helldivers 1. Let us compile these intelligence reports and offer you a glimpse of the challenges and reinforcements that Super Earth may face in the future.

Proving Ground Operation
According to the latest data mining efforts, a new mode called Proving Ground Operation has surfaced. At its core lies an independent area designated as Proving Ground.
Leaked images indicate that the name of the first instance within this mode will change based on each player's customized ship designation.
Proving Ground is, in fact, a game mode originally introduced in Dive Harder expansion for Helldivers 1. The action will take place in an exclusive zone featuring an intact Super Earth cityscape.
This mode includes standalone missions with unique modifiers, and its difficulty and mechanics are not available in the main game. It operates entirely outside the larger progression of Galactic War, allowing players to jump in at any time.
Notably, the original Proving Ground Operation mode featured a variety of distinctive modifiers, such as unexpected orbital bombardment striking the city or power outages plunging the map into darkness. This mechanism of introducing random variations to the map bears similarities to Roguelike mode that was previously rumored to be in the works for Helldivers 2.
In official blog posts, however, Planet Warfronts was Roguelike mode announced by the developers back in December 2025, though it has not yet been released.
Consequently, Planet Warfronts will either draw heavily from the gameplay of Proving Ground Operation, or the developers intend to rework Proving Ground Operation and release it again within Helldivers 2.

Helldivers 1 Return of Enemies
Beyond new modes, data miners have also discovered multiple code references within Helldivers 2's game files pointing to units from Cyborg faction in Helldivers 1. This could indicate that some Cyborg units from the first game are being reworked for a return. Below are a few possibilities.
Hounds
Cyborg faction is not composed solely of humanoid units. In the original game, these mechanical hounds were swift and low to the ground, making headshots extremely difficult, and they were likely immune to stagger effects. They were designed with the explicit purpose of chasing down Helldivers who were in the middle of reloading their rifles.
You can think of them as analogous to Hunters among Terminids, but they are metallic constructs with glowing red eyes, and their attacks might trigger alarms that alert nearby patrols. Their models and AI will certainly be overhauled.
Legionnaire
Legionnaires are the elite squad leaders of Cyborg faction, functioning as upgraded versions of the standard Squad Leader. They wield riot shields that provide up to 4,000 points of armor protection from the front, and they are equipped with grenade launchers capable of producing lethal fragmentation blasts at medium to long range.
Legionnaires are in charge of patrols on higher difficulties. Upon spotting players, they will immediately fire a flare to call for reinforcements and stall for time until heavy units arrive. Players can only hope to counter them through flanking maneuvers or close-quarters assaults, as engaging them head-on is almost futile.
One can easily imagine how, under Helldivers 2's physics engine and AI system, three Legionnaires advancing in coordination with mechanical hounds would present an extraordinarily challenging tactical puzzle.
Siege Mech
This is not EXO-44 Walker Exosuit that many players might assume, but rather a colossal enemy boasting 300,000 hit points and up to 1,500 points of armor, with a threat level designated as Extreme.
It functions more like a mobile objective, similar to Hive Lord among Terminids, and defeating it yields bonus experience points.
Siege Mech is equipped with machine guns and grenade launchers, can deploy multiple anti-aircraft turrets, and continuously drops reinforcements as its health decreases.
This unit only activates when Helldivers draw near, thus giving players some preparation time. It is foreseeable that in the sequel, this will be a Raid Boss-level threat.
Warlords
Warlords are super-elite heavy units within Cyborg faction, possessing 3,000 hit points and multiple layers of armor exceeding 1,000 points. They are armed with Gauss cannons and deal up to 250 points of melee damage.
Warlords do not actively patrol but are instead called in by other units. Once an alarm is sounded, it is even possible for three Warlords to descend simultaneously. They are nearly impervious to all small-arms fire, demanding dedicated anti-armor stratagems and tight team coordination to overcome.
Weapons and Vehicles from Helldiver 1
Facing such formidable foes, the return of classic equipment from the first game becomes all the more significant. The following vehicles and gear are also eagerly anticipated by players.
- M5-32 HAV: This is a large, heavy tracked assault vehicle, akin to a miniature tank, capable of crushing swarms and absorbing immense damage. It can serve as a mobile fortress for the team, forcing a path forward and drawing enemy fire.
- MC-109 Hammer Motorcycle: A two-person rapid-response motorcycle that can dash across the map, enabling blitzkrieg tactics and emergency extractions.
- M5 APC: A four-seat armored personnel carrier. Compared to the current FRV, it offers more comprehensive protection for the entire squad. This vehicle has already been discovered in the game files and might be deployed soon.
Developers have publicly stated that they are exercising caution when integrating content from the first game into Helldivers 2, as they wish for the sequel to forge its own path. Consequently, whether all the above content will ultimately be implemented, when it will be implemented, and in what specific form, remain subject to change.
Perhaps the developers will release vehicles and weapons from the original Jedi in a Warbond; given recent developments, this is not impossible. Therefore, you can buy Helldivers 2 Super Credits on IGGM if you are interested in the next Warbond, or if you don't have time to update farming Super Credits right now. This will save you time and help you avoid the pressure of FOMO.







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