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  • Skull And Bones: Everything We Need To Know About The Scurlock's Long Nine Cannons

    Posted: Mar 18, 2024

    Today, I want to discuss how to acquire the top-tier long guns currently available in Skull and Bones, known as the Scurlock's Long Nines. It’s surprising how many players don’t know how to get these cannons, which is why I decided to dedicate a guide to them. Many top players utilize them due to their unique perks. So, without further ado, let's delve into it.

    Weapon Overview

    Before delving into the process of obtaining these cannons, let's take a closer look at the Scurlock's Long Nines themselves and their specifications. These cannons, mounted prominently on the front of my ship, belong to the epic class, often referred to as the purple-highlighted class.

    Described as 'infamous long guns', they have been utilized by Scurlock to dismantle numerous ships, targeting their mass before the Kingpin delivers the final blow. With a damage output of 3,194, these cannons are formidable. When compared to other cannons, such as the standard Long Gun V, they may appear to inflict slightly less raw damage.

    Perks

    These guns are highly favored due to their exceptional perks. Among these perks is the Mast Breaker, which inflicts 7,000 damage after the Torn Sails effect is initiated. Essentially, when a shot from these cannons precedes the Torn Sails effect on an enemy ship, it deals a significant blow, subtracting 7,000 health from the target. This feature proves invaluable in PvP scenarios, as it allows players to focus their fire on enemy sails rather than targeting the hull directly. Given the expansive surface area of sails, these cannons offer a strategic advantage in combat.

    Another notable perk is Piercing III, which enhances damage output by converting 30% of it into piercing damage and doubling damage to weak points. Targeting these weak points becomes crucial when facing formidable adversaries like the Sambuk or the Snow, making this piercing effect a game-changer that can shift the tide of battle in your favor.

    Additionally, the Tearing II perk increases damage by 50% when hitting sails. This means that, while hitting the hull is effective, targeting the sails with these cannons yields even greater damage output. This perk synergizes well with similar effects, such as those found on the Tearing Culverin, potentially allowing for powerful combinations in combat strategies.

    How To Get It?

    Acquiring these guns is a somewhat lengthy process, but here's how you can do it. Begin by accessing your Helm office within Saint Anne. It's crucial to be in Saint Anne because you'll need access to your distillery. The first step is to produce White Skull Rum. To do this, you'll need sugar cane. Each piece of sugar cane yields one bottle of White Skull Rum.

    Why do you need White Skull Rum? It's because you'll need it to produce another type of rum called Gold Skull Rum. To create one bottle of Gold Skull Rum, you'll require 2 bottles of White Skull Rum.

    Head over to your helm empire overview and navigate to the upgrades section. Within the first section, smuggler operation, aim to reach Level 7 in upgrades. This will unlock the ability to produce Gold Skull Rum through the refinement of White Skull Rum. These cannons can only be obtained directly from Scurlock himself, as they are his exclusive weaponry. However, acquiring them comes at a hefty price. Let me take you through the process.

    Imagine we're making our way to Scurlock's office. Up the stairs, into John Scurlock's office. Skip the cutscene, and there we are, at the buy and sell screen. Scurlock's Long Nines are available, but there's a catch: not enough Gold Skull Rum. The total price for one of these cannons is a staggering 1,000 Gold Skull Rum. This means you'll need to refine approximately 2,000 White Skull Rum to acquire them. If you manage to gather the required amount, you'll finally obtain the coveted Scurlock's Long Nines.

    Conclusion

    Hope this guide can help everyone understand how to actually get these cannons. They do the mast breaker effect, especially when you’re at a distance and you’re in PvP. You want to be able to immobilize the enemy, and hitting their sails with these cannons. If you pair them with the Tearing Culverin, you can definitely deal a lot of damage, and basically the enemy will never go away.

  • EA FC 24: How To Dominate The Game With 3-2-2-3 Formation Tactics?

    Posted: Mar 18, 2024

    This time, I will bring you the 3-2-2-3 formation guide in EA FC 24. In this formation, you have those 2 CDMs. You don't have the stability with a lot of other formations. The only weakness with this formation is you can’t be as quick as you want to down the middle, but you can go down the wing. So, when you’re defending, as soon as you win the ball back, and don’t forget this formation.

    Build Up Play

    We need to get a fast Build Up Play, so players move quickly. Even though our fast Build Up Play still takes some time. The best thing you could do to supplement that is just a simple 1 versus 2. We get the Winger that’s free now that gives us space in the middle. We get the 2 CDMs, and we got the Center Mids, and then we get the 3 Strikers up front.

    So, if you ever need help, you still have those 2 CDMs. These 2 CDMs are going to be the most important thing in the 3-2 setup at the beginning. Then we can almost get like a front 5 in place when we go into a full phase where we have the possession of the ball and we take our time, then you can find these small areas that allow you to build up and then you set those 2 players back for stability.

    Then the good thing with this defensively is because you have these 2 Center Mids in the middle, you can be as aggressive as you want with the Left Wing and Right Wing and even the Striker because even with the back 5.

    In this formation, the lone Striker may sometimes feel isolated, especially with both Center Midfielders instructed to stay back while attacking. However, you can manually trigger them to make forward runs, which works particularly well if you have one defensive and one attacking Center Midfielder. Pressing can also be effective since you have players covering various areas of the pitch.

    You can afford to be somewhat aggressive with your defenders, as you still have a temporary back 4. Despite conceding a goal, you can maintain defensive stability. This setup facilitates effective Build Up Play, with passing options available between the lines and wide players providing width. Thus, you consistently enjoy a numerical advantage across the pitch.

    In addition, you also need to invest some EA FC 24 Coins to upgrade your players and strengthen their abilities.

    Gameplay Techniques

    You'll find that you have ample time when in possession of the ball. Now, let's direct our pass to the Left Midfielder. Let's incorporate this into our gameplay. We're presented with a situation of 3 versus 3 or 3 versus 2. To gain an advantage, consider utilizing Player Lock or similar techniques.

    Another tip I'd like to share, especially for formations with wide positioning, is to utilize Swerving Passes, particularly Swerving Precision Pass. Additionally, a strategy I really recommend is activating Hug Sidelines and instructing your Fullbacks to attack. This widens the play, which I find beneficial because it allows for better distribution in those wide areas.

    Distribution

    Now, the distribution is crucial. Having someone with the Pinged Pass would be even better because it allows for quick ball distribution into those areas. So, having a Center Back with this trait isn't mandatory, but it certainly helps. With the ball is at feet, we can swiftly distribute it, initiate a 1-2 play, and trigger a teammate to make a run. No need to repeatedly press the L1 button to prompt that player to move forward.

    Our team maintains compactness in the middle, with the option for one of the CAMs to drop back into midfield if needed, forming a solid midfield trio. Despite having a narrow formation, the wide positioning of our Fullbacks creates space by forcing the opponent's backline to narrow. This creates opportunities for passes in the middle, exploiting the spaces left by the opponents.

    Final Thought

    Even with some of the best players in the game, it splits the defensive line. It's just the way the formation is built and the positioning of the players. This makes it very challenging for opponents to counter because you can exploit these spaces. Of course, it depends on the opponent's playstyle. When against high-level players, you always feel pressured, regardless of the formation you use.

    However, by mastering the intricacies of this formation and honing your tactical acumen, you can elevate your gameplay to the level of a professional player.

  • Path Of Exile 3.24: Some Significant QoL Improvements Are Coming To Necropolis League

    Posted: Mar 18, 2024

    Hi, builders! Today, let’s delve into the numerous quality of life changes arriving with Path of Exile 3.24, the Necropolis League. As more details become available, I will be introducing them here for you players. Without wasting time, let's get started!

    Flasks

    Flask changes are the first on the list, and they are possibly the most significant in terms of the Necropolis league. Now, you have the option to corrupt flasks to obtain anywhere between plus 10 to minus 10 quality, offering a wide range of potential outcomes. However, they’ve also removed Hillock flask craft, which provided a fixed 28% quality boost.

    It’s worth noting that drop flasks can still reach up to 30 quality. The implications of this change are unclear. It could lead to either a surge in prices for high-quality flasks or their removal from the game entirely. For instance, you might now corrupt a 30 quality Jade Flask to achieve 40 quality. While this may represent a straightforward buff for magic flasks, it’s less relevant for unique flasks, which rarely drop with high quality.

    The next thing is that the Ruby Flask has reverted to their previous state. They no longer grant reduced damage taken. Instead, they now provide maximum resistance. The shift away from reducing damage taken is significant, especially considering the substantial defenses many builds achieved in the endgame of POE 3.24.

    With resistance capped at 90%, coupled with reduced damage taken, these flasks offered substantial protection. This change maintains a similar level of effectiveness for most builds that rely on these flasks. However, it presents a potential buff for builds hovering between 80 and 85% resistance, as they'll benefit more from the maximum resistance granted by these flasks.

    Veiled Orb

    The community is buzzing with discussions about the Veiled Orb rework, which involves Tier 4 Ashling being transformed into a Veiled Orb obtainable from Katarina. While it remains uncertain whether this change guarantees a 100% drop rate, its scarcity and how it fits into the betrayal mechanics will shape its market value.

    Some believe this alteration could make Veiled Orbs more accessible and affordable. However, increased accessibility often translates to heightened demand, as seen in previous items like the Fracturing Orb. Anticipating its impact on the economy proves challenging because of its origin from Harbinger and its inherent rarity.

    A major change is the alteration in the functionality of Veiled Orbs. If we analyze its most substantial impact, it revolves around rings. However, the primary use case was purchasing a Synthesized ring, completing the suffixes, and then the prefixes. If you’re reluctant to invest around 100 Divine Orbs for this process, you typically Veiled Orb for life and then craft on a mod like minus Mana. Alternatively, consider a CoC build that doesn’t utilize Mageblood.

    In such cases, opting for reduced Mana plus minus Mana serves a similar purpose. This approach locks off certain affixes, allowing for the acquisition of two prefixes and a random slam. While these strategies remain feasible, they may now come at a higher cost.

    Automatically Spam Sockets & Links

    Another highly anticipated change is the ability to automate socket and link spamming. By holding Shift and Left Mouse button, you can effortlessly reach maximum sockets, though it won't assist in achieving a 5-link. However, for those accustomed to dealing with 6-links, this feature is a game-changer.

    But perhaps the most significant change is a boon for traders: the ability to transfer all currencies of one type into the trading window with a single click. This functionality, activated by holding Control and Shift and left-clicking, streamlines the trading process significantly. As of now, it's uncertain if this feature will extend to stash tabs, which would be a welcome addition, albeit potentially conflicting with existing keybinds.

    Breach Hands

    Next, there's a relatively minor change: Breach Hands will now automatically open when you run over them. While this adjustment aims to enhance player convenience, making it easier for casual players may flood the economy with breach rewards. Consequently, although you'll receive more splinters, their relative value is likely to decrease.

    Map Corruption

    Now, let’s discuss the latest change, particularly intriguing for enthusiasts. Previously, when using a Vaal Orb on a map, one of the potential corruptions was that it became unidentified. However, this is no longer the case. Now, the outcomes include bonuses such as increased item quantity and pack size, along with some more unusual ones.

    If you’re already utilizing a particular ring mod, you may experience added challenges due to increased effects on certain mods. This can pose a significant difficulty, especially for builds focused on less recovery, potentially leading to 100% less recovery with this additional mod. However, these builds typically possess immunity to such effects.

    There’s also a small change that may slip past your notice. When using the hoarder crafting station, you’ll always see the actual item appearance, eliminating the need to hover over and then navigate down to craft. Though a small adjustment, it’s quite impactful.

  • Elder Scrolls Online: How To Explore Tamriel With Your Companions? - Companion System Explained

    Posted: Mar 18, 2024

    Blackwood Chapter of Elder Scrolls Online offers players new areas to explore as well as a variety of quests, group activities, and collectibles. However, the biggest addition of all is the innovative Companion System, which provides you with a permanent follower to assist you in your adventures.

    Companion System

    Companions are non-player characters that follow you in non-PVP areas. Blackwood Chapter introduced Mirri and Bastian, High Isle Chapter a year later introduced Isobel and Ember, and the current Necrom Chapter introduced Sharp-As-Night and Azandar.

    These NPCs can assist in combat, carry items, and provide unique dialogue options and quest lines to complete. This is arguably one of the biggest and most exciting changes we’ve seen to ESO in years. If you’re just starting to explore the powerful Companion System, here are some tips and tricks to get you on your way.

    How Does Companion Work?

    Each Companion has its own personal quest line and backstory, which you first start by obtaining Companion.

    As you begin your adventures in ESO with your Companion, you’ll build rapport through a variety of activities. Rapport System is basically a measure of how much each companion likes you. So if you pickpocket ESO Gold while out adventuring, your companions may be hindering or encouraging you.

    Over time, you begin to build a rapport with your companion, and they will begin to share more personal information and tasks with you. However, if your companion doesn’t like you, then your companion can choose to unsummon themselves and wait for a period before you can summon them again.

    Think of companions as actual players, just like when you’re in a dungeon. Your companion will fill in the gaps as needed. But if actual players enter the dungeon, your companions will be unsummoned.

    Companion Gear

    Now let’s talk about customization. Each companion can have its own unique gear setup, allowing you to customize your companion just the way you like. This is great because you can build your companion to complement your preferred way of playing.

    For example, if you are playing a damage dealer and need more healing, you can customize your companion by setting a healer. Now it should be noted that companions can only use companion gear, they cannot use ordinary player equipment.

    Skill

    In terms of skills, each companion has its own class abilities, which are improved through combat experience.

    You unlock your first skill when your companion reaches level 2. The next skills are unlocked at level 7, 12, and the ultimate skill is unlocked at level 20.

    It should be noted that not all skill lines can be upgraded through combat. Fighters, Mages, and Undaunted Guild can all level up by completing daily tasks.

    Customize Appearance

    Besides customization, you can also use Outfit Stations to change the appearance of your companions. If customization takes a long time, you can also equip any outfit you’ve collected previously.

    In addition to their outfits, you can also choose the mount they ride on. The mount they ride is the same as the mount you ride by default. But you can change it in Companion Menu.

    The above are some tips you need to know when using Companion System. You can choose different Companions according to your play style. No matter who you choose to follow on your adventure, they will help you have a better gaming experience as you slowly level them up. So hurry up and explore Tamriel with your Companion NPCs!

  • WOW Classic SOD: The Best Strategies To Help You Accumulate Gold In Phase 2! - Open World, Solo Dungeon & AFK Gold Farm

    Posted: Mar 18, 2024

    Fellow adventurers, are you busy taking advantage of Discoverer’s Delight Exp Buff to level up and take on new challenges after the level cap? The new collection of epic equipment, mounts, and consumables discovered in Neron raids may surprise you, but the hidden costs of these loots will definitely leave you overwhelmed.

    This is where my Gold Farming Guide for WOW Classic SOD comes in. I’ve been exploring and testing a range of gold farming methods in Azeroth, so in this guide, let’s reveal the best gold makers in Season of Discovery Phase 2!

    We’re going to look at three of my current favorite open world gold makers to get consistent gold to pay for all your expenses. We’ll then discuss solo gold farming in some of the most challenging dungeons. Finally, we will delve into the secrets of AFK gold makers to help you make huge WOW Classic SOD Gold profits without putting in too much effort. Now, let’s get started!

    All Open World Gold Farming Methods

    Let’s start by looking at open world farming.

    Ogres Of Feralas

    My third favorite place is Ogres of Feralas. The mobs here will melt like butter so you can always keep your world buffs going.

    This is a safer farming spot than most open world farms. You can earn 6-8 gold per hour here, mainly because of their Mageweave and random Greens drops.

    In addition, you also have a good chance of getting high-level crates, such as White Bandit Mask crate, which may bring a profit of 9 gold.

    Come here when there are fewer people, it’s a very pleasant farming spot. But remember, as the number of people here goes up, your profits will go down very fast.

    Witherbark Troll

    Next, let’s talk about Witherbark Troll farm, which is similar to Ogres of Feralas in that the major drops are Mageweave and raw gold.

    Fortunately, it’s far less crowded, but the captured mobs are scarier. Mageweave Cloth, Troll Tribal Necklace and Greens are relatively common drops here.

    Basically, you get 7-9 gold every hour on this farm, and if you use a fast-killing character like Hunter like me, your profits can be even more. Of course, any crates you acquire can net you additional gold.

    Firemane Dragonkin

    Now let’s talk about my favorite open world farm, Firemane Dragonkin, which is amazing for a level 30 range character.

    Besides some perfect greens, I also got several Waylaid Supply crates from this farm, easily earning 8-10 gold per hour.

    The only downside to farming Firemane Dragonkin is that running away is bad if someone decides to fight you, so I had to throw in a reward here.

    Solo Dungeon Farm

    Now that we’ve discussed open world farming, let’s talk about my favorite solo dungeon farm.

    The first is Cathedral farming. You need a Mage or Hunter. Mage can do a 10-minute full clean, and Hunter can do a 12-minute full clean. You can earn around 25 gold per hour, and you’ll also can sell additional epics and valuable Greens on Auction House.

    Another one of my favorite solo dungeons is Uldaman. The 30 gold per hour payoff is powerful, and you also can obtain a variety of rare and expensive items. And running this dungeon only takes you three or four nights to get Mage or Hunter to level 40.

    AFK Gold Farming

    Killing mobs for gold is great, but what if I told you that there are even more profitable gold makers hidden in your favorite city? Let’s talk about some exciting ways to farm AFK gold.

    Using Auctionator Addon

    The first lucrative AFK gold makers were just for crafting items. I’m sure you already know that. However, if there was a way to instantly check every profitable craft and every Waylaid Supply crate in the game, it would make this method of farming much more efficient. And this addon can do this.

    First, you need to grab Auctionator from CurseForge. This is a very simple auction application. You need to import all content lists from Shopping List tab. Then run the list by pressing the search button, export the results and copy them to the data import section of the worksheet to get the latest price data.

    Now you can easily learn which crafts are profitable and which ones should be avoided, even for Waylaid Supply.

    As for the crafting itself, I definitely recommend crafting a variety of items to keep sales going. In my case, I usually focus on Cooking, Engineering and Tailoring.

    That being said, Alchemy is also a huge profit driver, but very few players have that profession. As you upgrade more alts, be sure to consider choosing a profession to maximize profits rather than minimize raid performance. If you are serious, you can make hundreds of gold profits every day. Therefore, I highly recommend this approach.

    Crate Gambling

    Finally, let’s move on to another AFK gold maker, Crate Gambling. It’s a fun and risky way to make money, especially on a server with a large population like Crusader Strike.

    If you are a Hardcore fan, you probably know about Wastewander Water Pouch, which is a quest item that drops from Bandits and is used in most quests that people do, such as Water Pouch Bounty.

    There is a repeatable aspect to this quest, in that you can turn in five Pouches to receive a Care Package. Care Package will almost always include Moonberry Juice and maybe some Pumpkin. It also has a slight chance of getting a Healing and Mana Potion.

    But the real draw is that it may include Scroll of Strength III. This is the scroll used by Top Parsing Warriors on the largest servers, who are willing to pay up to 15 gold per scroll on raid reset day.

    Remember, this is not a gamble for the faint of heart. Sometimes you need hundreds of Care Packages to get even one Scroll.

    The above is what I know about the best gold makers in WOW Classic SOD Phase 2. I would love to know what your current favorite gold making method is. If you have a better way to farm gold, please share it!

  • Skull And Bones: You Can’t Miss These 10 High-Value Special Materials!

    Posted: Mar 16, 2024

    In action-adventure games like Skull and Bones, if you want to become a pirate leader who rules the high seas, acquiring enough resources is essential. Because whether you are building weapons, ships, armor, or improving Infamy Ranks, you need some precious Skull and Bones Items.

    So, in this guide, we’ll take a look at some of the key materials available in Skull and Bones and ways to collect them, to help you enhance your ships and weapons and be invincible in the endgame!

    10. Casting Sand

    Casting Sand is a Civilian Specialized Material found in Rempah Territory. You can find it by attacking enemy ships.

    While you can also obtain Casting Sand from settlements near Jiwe and Pembe, raiding enemy ships is the best way to obtain it. You can use this resource to craft Blaster ships and more.

    9. Cogwheel

    Cogwheel is a Military Specialized Material that you can obtain by looting enemy ships within Compagnie Territory. You can also obtain resources from some settlements near Giant’s Leap and L’escale, but looting enemy ships is the best way to find resources.

    You can use it to craft ship weapons like Culverin V, and furniture like Signal Gong.

    8. Wood Tar

    You can obtain Wood Tar by defeating enemy ships in Ungwana Territory. Of course, getting them through some settlements near Bloody Channel, Jiwe, and Pilot Bay here in plunder is also a good option.

    You can use Wood Tar to craft ship weapons such as Tearing Culverin II, Culverin V, and more. It can also be used to craft ship armor, such as Iron Husk V .

    7. Crude Saltpeter

    Crude Saltpeter is a Military Specialized Material that you can obtain by looting enemy ships in Rempah Territory. You can also find this item in settlements near Pemburu Islands and Zemrud.

    You can use this item to create Bombardier and Hullbreaker ships, as well as other ship weapons and furniture.

    6. Ethereal Ashes & Vengeful Essence

    After defeating a Ghost Ship called Maangodin, you can obtain Ethereal Ashes. Also, you can find this material in the sea near Port l’Hermine.

    Vengeful Essence can be obtained like Ethereal Ashes by defeating Maangodin Ghost Ship. This resource can be used to craft the ship’s weapon, Blue Specter.

    5. Lime

    Lime is a Military Specialized Material that you can obtain by looting enemy ships near Ungwana Territory. You can also find it in the settlement near Harufu.

    Lime can be used to craft a ship called a Blaster. It can also be used to craft ship weapons such as Culverin III, Bombard III, and Kallinikos Flame I, and ship armor such as Layered Scales III and Bastion III.

    4. Monstrous Scales & Tooth

    Monster Scales are a type of Monsters Specialized Materials that you can find by hunting Sea Monsters near Western Basin.

    To find Sea Monster, you need to first receive the side contract called From the Deep. The contract is located at Lanitra Outpost. You can use Monstrous Scales to craft ship armor called Ouroboros and a great endgame ship weapon, Great Springald III.

    Monstrous Tooth is similar to Monstrous Scales in that you can also obtain it by hunting Sea Monsters.

    3. Screw Mechanism

    You can obtain this rare Military Specialized Material, Screw Mechanism, by defeating enemy ships in Ungwana Territory. You can also loot them from boats near Central Basin and Nilam Sea.

    You can use this resource to craft ship weapons like Demi-Cannon II, Mortar II and Kallinikos Flame II, as well as a ship armor called Bastion III.

    2. Sheet Glass

    Sheet Glass is a Civilian Specialized Material that can be found by defeating ships and looting settlements in Rempah Territory near Central Basin, Zamrud, Nilam Sea, and Naga Coast.

    You can use it to craft Hullbreaker ship and ship weapons such as Bombard IV, Mortar II and Ballista II.

    1. Shellac

    In Compagnie Territory you’ll find Shellac, a Civilian Specialized Material in Skull and Bones. You can find it by plundering settlements near Pemburu Islands, Logam Highlands, and Gulf of Nakh, or by looting enemy ships.

    You can use Shellac to build ships like Bombardier and Hullbreaker. It can also be used to craft ship weapons, such as Demicannon IV and Bombard IV, and ship furniture, such as Balanced Mast I.

    In short, finding these high-value rare resources will make your journey to conquer the ocean more efficient. So, start your journey of discovery now! Wish you all the best!

  • Last Epoch: A Deep Dive Into The Merchant's Guild - Location, Mechanics, Rewards & More

    Posted: Mar 16, 2024

    Last Epoch is an action role-playing game that emphasizes collecting loot, so you'll probably get rid of a lot of unnecessary stuff eventually. What if you could trade an item for Gold instead of squandering it because it doesn't fit your build or class? The idea behind the Merchant's Guild, an item faction that lets you purchase and trade goods for Last Epoch Gold and Favor, is exactly that.

    Where Is The Merchant's Guild Located?

    Similar to the Circle of Fortune, your initial encounter with the Merchant's Guild occurs in Act 9 when you first venture into the Upper District of Mak'elka. 

    There, you'll meet Zerrick, a dubious figure with connections to various factions in the city, including the Merchant's Guild. Zerrick will task you with a quest titled "Merchants and Fortune Tellers," directing you towards The Bazaar in Maj'elka.

    How To Become A Member Of The Merchant's Guild? 

    After arriving at The Bazaar, make sure to find Nama, the Faction Leader, to learn more about the Merchant's Guild and to join their ranks.

    Apart from reaching this stage in the storyline with your initial character, there are no prerequisites for joining the Merchant's Guild. You don't need to pay Gold, expend Favor (at least not yet), or defeat a specific number of enemies to demonstrate your skills. Simply have a conversation with Nama!

    The Mechanics Of The Merchant's Guild Faction

    The Merchant's Guild is the simpler of the two factions in Last Epoch, focusing entirely on the buying and selling of items using Gold and Favor.

    Upon entering The Bazaar, you'll notice various trade stalls scattered throughout the area, each offering a specific category of items, ranging from weapons to armor and accessories. Interacting with these vendors allows you to purchase items using Gold and Favor.

    Similarly, you can set up your own trade stall to sell items, earning Gold for each sale but requiring Favor to list items for other players to buy.

    Favor is obtained by defeating monsters, with stronger enemies yielding more Favor. Side quests, particularly in the late game, also provide significant Favor rewards.

    Once you've accumulated a substantial amount of Favor, return to Nama to exchange it for Reputation. Increasing your Reputation unlocks higher ranks within the Merchant's Guild, each offering unique rewards such as access to better items with powerful affixes.

    What Kind Of Rewards Can Be Unlocked By Different Ranks In Merchant's Guild?

    At Rank 1, you will gain the ability to sell all items and unlock the option to purchase Normal, Magic, and Rare Items from players or the Bazaar.

    At Rank 2, you'll be able to buy Set Items.

    At Rank 3, you'll gain the ability to purchase Unique Items, excluding those with Legendary Potential.

    At Rank 4, you'll have the option to buy Idols.

    At Rank 5, you'll be able to purchase Exalted Weapons.

    At Rank 6, you'll gain access to buying Unique Weapons, including those with Legendary Potential.

    At Rank 7, you'll have the option to buy all Exalted Items.

    At Rank 8, you'll be able to purchase all Unique Items, including those with Legendary Potential.

    At Rank 9, you'll gain access to buying Legendary Weapons.

    At Rank 10, you'll have the option to purchase all Legendary Items.

  • Last Epoch 1.0: How Does Endurance Defense Mechanic Work? - Endurance Explained & Enhancement Tips

    Posted: Mar 16, 2024

    Endurance is a defense mechanic in Last Epoch. Since many players don’t know much about it yet, in this guide, we will focus on discussing how this Endurance mechanism works.

    Before jumping in, I want to remind you that this guide is only for the first cycle after the release of Last Epoch 1.0, so some information will change as the game mechanics change later.

    Endurance Mechanic Explained

    Endurance is a layer of defense inherent to all Last Epoch characters that reduces damage done to health below a certain threshold by a certain percentage. By default, a character below 20% of their maximum health takes 20% less damage. The cutoff below this damage reduction is called Endurance Threshold.

    Endurance mitigates many damages and works on hits and damage over time. You can view Endurance Threshold in-game by hovering your mouse over the health bar.

    A common misconception is that when you are hit, your Endurance must be below your Endurance Threshold in order for Endurance to reduce the damage to the hit. But that’s not true.

    If you are above Endurance Threshold and an incoming hit puts you below Endurance Threshold, endurance will only mitigate the portion of the damage below Endurance Threshold.

    For example, let’s say my health is 300 and my Endurance Threshold is 200. If I take 150 points of damage, stamina does not affect the first 100 points of damage. The last 50 points of damage are reduced by 20% to 40 points, for a total of 140 points of damage taken.

    Another thing to note is that Endurance doesn’t work well with Ward. Endurance only reduces damage done to health, which means you can’t play a low-health Ward build and constantly benefit from being below your Endurance Threshold. Regardless of your current health, damage done to your Ward is not mitigated by endurance.

    How To Enhance Endurance Defense Layer?

    However, if you don’t choose to invest in Last Epoch Gold to improve your endurance, it’s not a very useful layer of defense.

    If you have 1000 health, the damage to the bottom 200 health is reduced by 20%, meaning it takes 250 raw damage to kill you from your Endurance Threshold.

    All in all, your effective health is 800 plus 250, or 1050. Therefore, for a purely health-based build, endurance will only give you 5% effective HP by default.

    There are two ways to make endurance a stronger layer of defense: increasing Endurance and increasing Endurance Threshold.

    Increasing endurance means increasing the percentage by which endurance reduces damage taken. For example, giving the “+15% Endurance” affix will reduce the damage you take from 20% to 35%. Endurance is capped at 60% and cannot be increased.

    Increasing your Endurance Threshold is primarily accomplished through modifiers, which increase it by a fixed amount. So if you have 1000 health, then +70 Endurance Threshold will increase your Endurance Threshold from 200 to 270. Fortunately, Endurance Threshold has no cap, although there’s no point in raising it above your maximum health.

    Why Increase Endurance To 60%?

    So, is it worth investing in endurance? If you’re a Ward-based build, there’s no reason to invest anything in durability.

    If you are a health-based build, my opinion is that you should at least invest in increasing endurance to 60%, even if you choose not to increase Endurance Threshold above its base value.

    Why should you get 60% Endurance? Let’s do the math. If you have 60% Endurance, and your additional Endurance Threshold is zero, then the bottom 20% of your health gets 60% damage reduction.

    When you have 1000 HP, the bottom 200 becomes 500 effective HP, for a total of 1300. At 20% Endurance, it only has 1050 effective HP. Therefore, increasing from 20% Endurance to 60%, effective HP increases by approximately 24%.

    Given that doing so only requires three Non-Exalted suffixes on gear, or a suffix and an Empowered Monolith Blessing, it’s almost certainly worth it. In my opinion, until your Endurance reaches 60%, you could prioritize the endurance percentage suffix over the health suffix.

    Endurance Threshold Suffix vs Flat Health Suffix

    So how do we judge whether Endurance Threshold is appropriate?

    For example, T5 Endurance Threshold suffix on the glove provides an Endurance Threshold of 56-75. For comparison, T5 flat health suffix on gloves also provides 56-75 health. Which one of them is better?

    Let’s start with some basic math. 60% damage reduction is 2.5 times effective HP. When endurance is 60%, each point of health protected by endurance is actually worth 2.5 health points.

    So, +1 Endurance Threshold essentially replaces 1 health with 2.5 health, for a net value of 1.5 health. Ignoring all other context, you can think of +100 Endurance Threshold as equivalent to 150 extra health.

    Also, +100 Endurance Threshold is actually even better than having 150 extra health, since reducing damage is preferable to just having more health, even though both have the same effective HP. This is because it’s easier to restore 1000 health than 2000 health.

    By this logic, Endurance Threshold is better than health point by point because it has better synergy with healing, regen, and leech. Unfortunately, it’s not that simple.

    Health itself has several advantages. The most obvious benefit is that health actually has a multiplier. There are many places where you can gain “increased health” through equipment and passives.

    On the other hand, there is no “increase Endurance Threshold” modifier in the game. If you have 50% more health, then +1 health is actually +1.5 health, which in itself is enough to close the gap in effective HP with Endurance Threshold.

    But since your base Endurance Threshold is 20% of health, every 1 health is an additional 0.2 Endurance Threshold. If you have 60% Endurance, then an Endurance Threshold of 0.2 is actually 0.3 Health.

    All in all, health is increased by 50%, endurance is increased by 60%, and the +100 health modifier is fixed at +195 effective HP.

    On top of that, health has the advantage of avoiding stuns. In Last Epoch, the chance of being stunned is based on damage taken plus the sum of your max health and current Ward, so having more health makes you less likely to be stunned.

    However, many incoming attacks will occur when you are close to your maximum health, rather than when you are near or below Endurance Threshold. When you are near maximum health, increasing your Endurance Threshold may not prevent stun unless your Endurance Threshold is very high.

    Therefore, Max Health modifier provides more reliable protection against stuns than Endurance Threshold modifier.

    So, would you rather have a T5 Endurance Threshold suffix on your glove or a T5 flat health suffix?

    Endurance Threshold provides less life because of the lack of multipliers. However, Endurance Threshold may be more useful when considering its synergy with health regeneration.

    Personally, I prefer Endurance Threshold modifier over the flat health modifier. Because I usually have enough layers of defense to slow down incoming damage, allowing me to reliably recover if I take significant damage.

    Another thing to note is that T6 and T7 Endurance Threshold modifiers are significantly stronger than T6 and T7 flat health modifiers.

    Generally speaking, T6 modifier is about 50% stronger than T5, and T7 modifier is about 100% stronger than T5. Health seems to follow this pattern, but Endurance Threshold does not.

    T6 Endurance Threshold is about 80% stronger than T5, and T7 is about 150% stronger than T5. Why this happens, I don’t know. The upshot of this is that Exalted Endurance Threshold is actually a valuable stat, especially on slots that can’t roll percentages or mix health, such as Rings and Relics.

    That’s all I want to cover about Endurance mechanic in this guide. Hope this helps. Looking forward to seeing you in the game.

  • Skull And Bones: Utilize These Approaches To Increase Your Silver Amount In Season 1

    Posted: Mar 15, 2024

    Silver serves as the primary currency in Skull and Bones, and many players often inquire about strategies to accumulate large amounts of it. Interestingly, I employ no unique methods compared to other players when it comes to farming. I engage in contracts, dispatch numerous ships, trade with fellow players, explore treasure maps, plunder foes, and hunt rogues.

    Simply playing the game conventionally is usually sufficient to amass around 100K silver within a couple of days. However, accumulating millions can pose a challenge. The key lies in 2 factors: Commodities and Helm Materials. Allow me to delve into these aspects before discussing the substantial benefits of plundering and hunting rogues.

    Trading Commodities

    When trading commodities in Skull and Bones, you may encounter red or green arrows, indicating price fluctuations. While one or 2 red arrows typically lower prices by 10 to 20%, green arrows can inflate them by 2 to 4 times their average value. Here's a guide to locating them:

    Map Navigation: Open the map and ensure you're at the second level of zoom. Hover over regions to view information on the right, highlighting commodities in high demand.

    Identify Demand: These regions with high demand are where NPCs and settlements are more likely to offer one or 2 green arrows for your commodities.

    Interact With NPCs: Load your cargo with a variety of commodities and engage with NPCs until you find one displaying 2 green arrows. Patient traders may settle for 1 arrow, but it's usually not difficult to find 2.

    Exploration & Deals: For those seeking adventure, sailing to settlements and foes may yield lucrative deals. However, remember that prices reset hourly, so previous premium offers may not be repeated.

    By following this method, I successfully sold all the commodities I gathered during the beta for 700K silver, far surpassing the expected 200K to 300K.

    Helm Materials

    Now that you grasp the handling of commodities, let's explore Helm materials. If you're not planning to use your Helm materials to boost manufactories for more Pieces of Eight, you might be tempted to sell them to other players.

    However, for those aiming for silver, it's more profitable to use them in the refinery to craft tier one Helm items like White Skull Rum. Subsequently, utilize these Tier 1 items to produce Tier 2 items like gold skull rum. Once you have Tier 2 items, transport your cargo to your warehouse.

    Utilize your sloop to carry numerous Skull and Bones Items and load your cargo with Gold Skull Rum. Head to Skalok to sell these items for 250 silver each. For instance, with 10,000 Sugar Canes, you can acquire 10,000 white rum and then 5,000 Gold Skull Rum, yielding 1,250,000 silver when sold to Skalok.

    Regarding the calculations, assuming no upgrades with your pieces of eight, these numbers will increase if you have upgrades. The figures presented are the raw numbers, with a ratio of 2:1 for 2 raw materials equaling 2 Tier 1s and 1 Tier 2.

    Crafting fees amount to 5 silver for Tier 1s and 10 silver for Tier 2s. Subtracting 15 fees from 250 to 235 silver per unit, making each raw material worth 117.5 silver. Upgrades in Smuggler Operations will provide additional room, enhancing the value of your materials.

    Plunder & Hunt Rogues

    Let’s talk about the 2 main activities people do for silver: plundering and hunting rogues. Plundering will grant you like 10 to 15K silver through killing ships, completing the plunder, and selling the items using the green arrows, of course, plus 300 Helm Materials from the contract at the end, which is worth around 35K. So, each Level 10 for is worth like 50K silver. It takes about 10 minutes to do.

    When the quest resets in your smuggler hideout, you can often do the 6 of them in 1 hour with a group and so get around 300K silver in one hour by defeating 3 top rogues. So, 2 of them give you around 12 commodities worth 2K, 2 chests of silver worth 550 silver each in loot, 250 to 300 silver for the killing, and around 35 Helm Materials worth 4K.

    Each rogue fight is worth around 7,500 silver. With a group, you can farm about 50 rogue fights in an hour, 100 rogues in total, meaning you can do about 375K per hour doing this method.

  • Skull And Bones: How To Complete The New Sea Monster Bounty And Craft Ouroboros Armor? - Jaws Of Retribution Guide

    Posted: Mar 15, 2024

    Recently, Skull and Bones Season 1 update dropped the new Sea Monster Bounty, Jaws of Retribution. This bounty quest allows you to quickly collect Monstrous Scales needed to craft Ouroboros armor blueprint.

    In this guide, I want to talk about how to take on this Bounty quest and where to complete it, and then quickly touch on the new Ouroboros armor we can get. Without further ado, let’s take a look at this new event!

    Jaws Of Retribution Bounty

    To start Jaws of Retribution in Skull and Bones, you need to go to Bounty Board and accept the contract. It refreshes every day so you can keep collecting it.

    Then head to the bounty locations shown here and you can farm the monsters multiple times, especially if you have friends who have bounty. You can join in and help them. Don’t forget to prepare some necessary Skull and Bones Items in advance to increase your chances of completing the bounty.

    Since Sea Monster here has level 11, and it does pack quite a punch, I’d suggest you’re better off picking a high-level ship with defensive or healing abilities, such as a Snow or Barque Ship. This way you can fight it from a distance with Mortars and Bombards.

    Also, it should be noted that this Sea Monster seems to cause piercing damage. Therefore, you can mitigate 30% of piercing damage by using Royal Custodian armor here. Of course, Black Prince, which also has piercing damage mitigation, may actually be beneficial.

    Please note, try not to bump into other ships during the battle, as NPC factions will assist in the fight against Sea Monster if they are not hostile to you. Also, watch out for it to submerge and attack you from below, but you can dodge it to avoid damage and make multiple attacks when it breaks through.

    Get Ouroboros Armor Blueprint

    You can run it multiple times in a group and defeat it to get more Monstrous Tooth and Monstrous Scales. Using these Tooth and Scales you can now craft Ouroboros armor.

    You can find the blueprint worth 50 Tooth at Lanitra Outpost. These Monstrous Tooth can be dropped from this new Sea Monster and older monsters currently appearing in contracts at Lanitra Outpost.

    Is Ouroboros Armor Worth Trying?

    The question now is Ouroboros armor really worth it? There’s quite a little of debate on this issue, and the consensus seems to be that there’s a pretty big problem here, which is that the gear score here is 400, making it much more difficult to get to level 12 ships. But if you replace this with Black Prince, you lose 20 points and the situation is even worse.

    If you’re trying to minimize your ship’s level, the perk here restores 100 points of severe damage per second. But this main perk, which restores 15% of Hull Health, only appears after bracing ends, which is a point of contention.

    So it’s hard to say how much therapeutic benefit you’re really getting from testing on several ships. Its healing effect is minimal at best, and sometimes appears to be none, depending on how much damage was done when the brace broke.

    Regardless, the new updates released this season do bring some new challenges to Smuggler’s path, including PVP-related challenges and the new Trade Convoy Event and the return of Fara Elite Warship World Event in East Indies.

    There’s a lot of new content in the game again, but hopefully we’ll get an idea of this new Sea Monster armor. Because it doesn’t seem to do what it’s supposed to do at all. If you have any thoughts on this, please share it.

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