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  • Category: ARC Raiders

    ARC Raiders April Riven Tides Update Release Date, Map Clues and Preparation Guide

    Posted: Apr 08, 2026Views: 84

    With the official launch of Flashpoint update, players have mostly focused their attention on the new gear additions. However, the update also quietly tweaked the world map - a move that actually serves as a clue planted by the developers for the upcoming Riven Tides update in April.

    It's been five months since the last new map was introduced, and players have been waiting a long time. Many have even grown tired of the current content and decided to step away. Riven Tides update is your chance to bring your friends back to ARC. Let's take a look at what other exciting content it has in store.

    ARC Raiders April Riven Tides Update Release Date, Map Clues and Preparation Guide

    What does Flashpoint Bring?

    Flashpoint isn't just a content update - it's a structural adjustment at the system level. The team used it to tweak respawn mechanics, loot density, and pressure levels. Because players had been finding ARC encounters too easy, and the development team wanted to raise the challenge again. However, the developers also introduced new weapons and ARC Raiders blueprints to ensure players had the incentive to tackle this high-difficulty content.

    Flashpoint update may also be serving as a prelude to Riven Tides. Since the current roster of ARC enemies no longer poses a significant threat to veteran players, the new map conditions introduced in Flashpoint have raised the game's difficulty baseline. Riven Tides is expected to build upon this foundation by introducing even more challenging content.

    Riven Tides Release Date

    A community manager for ARC Raiders confirmed on Discord that Riven Tides update will go live at the end of the month. This aligns with the previously shared roadmap, and now it's officially verified. Based on the confirmed late-April timing, the expected release date is April 28.

    New Map Details

    ARC Raiders New Map Details

    The new map features a coastal setting and includes a global environmental condition whose specifics have yet to be revealed. It will also introduce a large ARC enemy classified as boss-tier - on par with massive foes like Bastion, Matriarch, and Queen. Players briefly caught a glimpse of this enemy in earlier trailers and on Art Station.

    Additionally, the team has confirmed that the third expedition window will open alongside this update. And before the major update arrives, the developers have already been dropping subtle environmental clues in recent patches.

    Map changes

    Before Flashpoint update, the big map looks standard - nothing particularly eye-catching. After Flashpoint update, when you open the map, you'll notice some changes in the bottom-left corner. 

    When you examine the in-game map closely, you'll find sticky notes, stickers, images, and small icons added to that corner. One beach image, in particular, hints at the new map's setting.

    The Beach Image

    The image shows a coastline with a clear beach aesthetic. It looks a bit worn and faded, but a sticky note underneath clearly states: This image matches the location. That strongly suggests the picture points to an actual place on the map.

    Next to the image is a label: Hotel Beachfront. Around this location, you'll also spot many Easter egg-style details. For example, a keychain with the number 9 on it - clearly corresponding to a room number. The development team enjoys using numbers to guide players toward different areas.

    The key also features text like "goods access" or something similar, possibly linked to residential supplies noted elsewhere in the bottom-left corner. Specifically, those supplies include cleaning products and chemical components.

    Putting all these clues together, the map doesn't point to a vague water area - instead, it indicates a heavily damaged beachfront building complex, centered around a ruined coastal hotel. The seawall view in the photo matches the area marked on the map perfectly.

    Although the team hasn't officially announced the exact location for Riven Tides, the new clues, sticky notes, and highly suggestive photos on the world map allow us to reasonably infer that the new map lies in the bottom-left corner of the main map, next to the volcanic uplift and directly below Buried City.

    How to Prepare for Riven Tides?

    If you don't plan to join the expedition, my advice is to make sure you have enough long-range weapons. The new map seems to feature more elevated open areas, so you'll need firearms with good reach. At the same time, because there will be interiors like hotel buildings, close-quarters weapons are also essential for moving through those spaces.

    Given that Riven Tides location sits right next to the volcanic uplift and considering the hinted open coastline, this area is likely to be extremely challenging. So beyond weapons, you should prioritize upgrading your mobility gear. The new map may have many sightline control zones, with an overall open feel. Based on concept art from Artstation, some areas look quite exposed.

    Ziplines, portable cover, and smoke grenades are items you should stock up on in advance - especially smoke grenades, which are currently severely underrated in the game. Almost every loadout benefits from carrying smoke grenades. They're highly effective against both ARC enemies and other players, especially on exposed bridges or flooded checkpoints.

    Looking at all the maps released so far, the development team has always pursued a distinct identity for each one, ensuring no two maps feel the same. So for players, the new map arriving in the coming weeks is something truly worth looking forward to.

  • Category: MLB The Show 26

    MLB The Show 26 Franchise Mode guide: How to master the new trade features and AI management system?

    Posted: Apr 08, 2026Views: 46

    If you find yourself temporarily weary of the fast-paced competition in MLB The Show 26 and are looking to take a breather, Franchise Mode, one of the game's core gameplay pillars, makes for an excellent choice.

    While this doesn't mean the mode doesn't require your serious attention, it does allow you to take things at your own pace; after all, developing a team is a gradual, step-by-step process.

    More importantly, compared to its predecessors, MLB The Show 26 introduces several commendable improvements to Franchise Mode. Below, we present a comprehensive guide to help you get started with this feature.

    MLB The Show 26 Franchise Mode guide: How to master the new trade features and AI management system?

    Franchise Mode overview

    As you may already know, the core modes in MLB The Show titles over recent years have primarily consisted of Diamond Dynasty, Road to the Show, Franchise, and Storylines.

    Among these, Diamond Dynasty focuses on the competitive virtual baseball experience itself; Storylines introduces you to legendary players; while RTTS and Franchise focus specifically on the development of a single player versus an entire team, respectively.

    Building on this foundation, Franchise Mode casts you, more specifically, in the role of a Team General Manager, granting you complete control over every aspect of a team's operations. From player trades to training regimens, every decision rests in your hands.

    Common gameplay scenarios requiring your decision-making include:

    • Roster Management: Managing your lineup and depth chart based on player availability and current form.
    • Salary Management: Overseeing the team payroll and deciding whether to sign big-name superstars or rely on utility players to conserve your budget.
    • Scouting & Drafting: Utilizing the scouting system to identify high-potential prospects and selecting them during the annual draft held every July.
    • Player Development: Enhancing your players' various attributes through tailored training programs.
    • Coaching Staff: Hiring the right coaches for different positions to accelerate player growth and boost on-field performance.

    How to play Franchise Mode efficiently?

    To experience a single season of Franchise Mode in its entirety, you would typically need to play through at least 160 team games.

    While investing more time allows you to intervene more frequently, thereby potentially boosting your win percentage, you likely won't have the luxury of that much free time.

    Therefore, the first step is to determine your level of engagement based on your personal gaming schedule:

    • Full Control: Manually play every single game yourself, using your personal skills to influence the outcome of as many matchups as possible.
    • Quick Sim: Rapidly simulate through games, jumping in only during critical moments or key situations.
    • Text-Based Simulation: Issue tactical commands via a text-based play-by-play interface, with the option to jump into live gameplay whenever the situation demands it.
    • Rotation: Alternate between playing games manually and simulating them to strike a balance between hands-on control and time efficiency. Play one game manually while simulating five others to ensure that all five starting pitchers get a turn in the rotation, or simply choose to play only the first game of each week.

    Once you have your time management down, the next step is to strategically handle player signings and contract renewals.

    For instance, by locking down long-term contracts for young core players early on to ensure you have a more robust budget available in the future.

    When selecting players for different positions, while powerful sluggers may grab the spotlight, if you intend to play through multiple seasons, elite-level pitchers and defensive specialists will prove far more valuable over the course of a long campaign.

    Finally, before recruiting new players, don't forget to pay attention to your scouting director and coaching staff; their capabilities will ultimately determine whether the rookies you select can successfully fill future gaps in your roster.

    Buy MLB The Show 26 Stubs at IGGM for the Ultimate Franchise Mode Experience

    Changes in MLB 26

    Beyond simply leading your team on the field, effective day-to-day management requires a firm grasp of various granular features, an area that MLB 26 has specifically optimized.

    First up is Trade Hub within Franchise Mode, a one-stop control center where you can view and manage all trade-related matters.

    MLB 26 introduces a centralized trade workbench to Trade Hub, now allowing you to track trade targets, transfer rumors, and other relevant information in real-time.

    Furthermore, the addition of Trade Delay System means that trades no longer need to be finalized instantly.

    You can now dictate the pace of trade negotiations based on your team's market size, current standings, and future strategic direction, even facilitating massive deals involving up to four players on each side.

    To help you better assess player potential, and thus decide who to keep, who to let go, and who to prioritize for development, MLB The Show 26 introduces Potential Ratings, grading players on a scale from A to F.

    Leveraging the widespread application of AI technology, MLB 26 has also enriched the customization options within Franchise Mode.

    You can now tailor your level of involvement to your personal preferences; if you don't want to sink too much time into administrative tasks, you can simply delegate various responsibilities directly to AI.

    IGGM MLB 26 2000K Stubs Free Giveaways

    Pitfalls to avoid

    To offer you greater freedom within the game, MLB 26 allows you to fully customize your roster. Since a player's Potential rating is one of the primary factors determining a roster's overall strength, you might be tempted to set this value artificially high.

    The catch, however, is that if you intend to play through multiple seasons in Franchise Mode, this practice could inadvertently undermine your long-term enjoyment of the mode.

    The reason for this is that, over the long term, specifically by the time you reach the final seasons, OVR of players throughout the entire league will become inflated.

    Virtually every team would end up fielding multiple MVP-caliber players, a scenario that defies realistic logic and runs counter to the original design intent of this game mode.

    Of course, if you don't mind this outcome, you are free to proceed in that manner. However, to ensure a balanced and realistic gaming experience, we recommend taking a more gradual and measured approach when customizing player potential ratings.

    That concludes everything we have to share with you for now. We hope you'll soon be able to build your very own dream team in Franchise Mode!

  • Category: Diablo 4

    Diablo 4 Season 12 The Real Secret to Endgame Survival isn't just HP | Stop stacking the wrong mitigation!

    Posted: Apr 08, 2026Views: 84

    In the high-difficulty content of Diablo IV, death often comes in the blink of an eye. This becomes even more common once you push beyond The Pit level 100 and start tackling endgame activities modified by a Bloodsoaked Sigil.

    You certainly want your build to perform better in terms of survivability and avoid getting instantly killed when surrounded by monsters. So let's take a look at all the defensive mechanics, stat requirements, and the most powerful survival tricks in Season 12.

    Diablo 4 Season 12 The Real Secret to Endgame Survival isn't just HP | Stop stacking the wrong mitigation!

    Avoiding Damage

    You might think that strong defenses let you absorb more damage, but in reality, the best defense is avoiding damage altogether.

    The game features many mechanics designed as one-shot kills, such as specific boss abilities or AoE attacks in high-difficulty content. You could try to make your character tough enough to tank those hits, but that usually means sacrificing a great deal of DPS.

    You need to learn to watch for and dodge ground-based AoE effects and explosions. For certain bosses, the most direct defense is to defeat them before they can land a fatal attack.

    Note that since Season 11, many monsters trigger explosions or other effects upon death. Remember not to linger in those blast zones.

    Damage Calculation

    Damage reduction in the game stacks multiplicatively, in a reverse manner. You don't need to fully understand the complex formula, but you should remember that a single high source of damage reduction is far better than the sum of multiple low sources.

    One 70% damage reduction is much more effective than two 35% damage reductions. This means you cannot stack various damage reduction sources to reach 100% immunity. Your goal is typically to push both armor and resistance-based damage reduction to around 70%, which will give you a very comfortable survival experience.

    Defensive Stats

    To build a solid defense, you first need to understand the various defensive stats in the game and how they work. Here are the most critical ones:

    • HP: The most basic survival stat, representing your health pool.
    • Recovery: How fast you restore health. Life on Hit is the most effective method.
    • Barrier: An extra shield layered on top of your health; it is consumed before your health.
    • Fortification: Builds up over your health like a barrier. When you lose health, Fortification automatically depletes itself to refill your health.
    • Armor: One of the most important defensive stats in the game, reducing damage from most damage types.
    • Damage Reduction: Reduces damage of any kind, you found the affixe on Diablo 4 items.

    For most players aiming to tackle Tormented 4 difficulty content, here are some minimum defensive stat targets to consider. Note that these numbers are not absolute; actual requirements will vary depending on your class, playstyle, and ability to dodge.

    • HP: At least 10,000.
    • Armor: 15,000 recommended.
    • Resistances: 3,000 to 4,000 recommended.

    Armor generally takes priority over resistances. If your character's survivability feels lacking, it's usually because armor is below par, not resistances. 15,000 Armor provides roughly 68% physical damage reduction, while 4,000 in a given elemental resistance grants about 75% reduction against that spell school.

    If you are a Strength-based class, Strength itself grants bonus armor, so your armor value will far exceed that of other classes - this is why they are naturally tankier. If you are an Intelligence-based class, Intelligence provides bonus resistances.

    If one of your single resistances is particularly low, you can socket the corresponding gem in your jewelry slots. However, a more universal approach is to socket Diamonds to raise all resistances. If you are not a Strength-based class, you can also consider Skulls for physical damage reduction.

    Beyond the core stats above, the following two factors can also greatly enhance your survivability:

    • Cooldown Reduction: Many classes have skills that inherently grant damage reduction. Shorter cooldowns mean you can activate those damage-reducing skills more frequently.
    • Movement Speed: Higher speed makes it easier to dodge ground AoE and explosions - this itself is a very effective form of defense.

    Runewords

    If you're struggling with survivability and want the fastest, simplest solution, the answer lies in Runewords. This approach is far more efficient than endlessly farming and Masterworking gear stats.

    Que

    Que generates a powerful barrier for you that lasts 3 seconds. All you need to do is pair it with a Rune that triggers easily and automatically to activate its effect, and you'll have an almost permanent barrier.

    Mot

    Mot rune is one of the strongest sources of damage reduction in the game. It creates five dark shrouds that spin around you, each providing 8% damage reduction, for a total of 40%. This 40% from a separate multiplicative multiplier is unmatched and dramatically improves your survivability.

    Vex

    Vex rune does not directly boost your survivability, but it grants ranks to all your skills. For certain classes, higher skill ranks mean more damage reduction.

    Diablo 4 items April giveaways at IGGM Discord

    Melted Heart of Selig

    If you truly crave immortality - the ability to tank attacks that should not be survivable - there is one Mythic item that almost cheats the system to enhance your survivability: Melted Heart of Selig.

    Its unique effect is "Damage taken from your health is redirected to your primary resource, and damage taken this way is significantly reduced." By pushing your build to minimize your health pool as much as possible, based on the percentage conversion principle, you can achieve a near-invincible state.

    Almost every class and build can use this item. Currently, the strongest representative is HoTA Barbarian, but it also works well for Necromancers, Trap Rogues, and other builds that rely on resource generation for bonus damage. However, using it usually means losing a substantial amount of damage output unless your build can perfectly leverage a high resource cap to amplify damage.

    In summary, building a tough character is not just about stacking health. A character with 20,000 HP but lacking damage reduction and recovery will be far less durable than one with only 10,000 HP but with properly balanced stats. Combine gear, attributes, and Runewords together, and your character will feel completely different.

  • Category: WoW TBC Classic Anniversary

    WoW TBC Classic Anniversary Phase 2 Tier 5 Tokens farming should be your one primary objective | How to prepare?

    Posted: Apr 08, 2026Views: 55

    All WoW TBC Classic Anniversary players have likely been eagerly awaiting the official announcement regarding the release date for Phase 2; after all, the launch was scheduled for Spring, and Spring is already nearly halfway over!

    Aside from the pre-patch and Phase 1, the new content introduced in all subsequent phases of TBC Classic Anniversary centers primarily around new raids. Consequently, the significance of Phase 2 raids lies in the fact that they offer Tier 5 Tokens as rewards.

    Depending on your faction and class, these tokens can be redeemed at designated NPCs for pieces of Tier 5 gear set. While individual Tier 5 gear pieces may not necessarily be superior to other in-game items on their own, completing a full set grants additional set bonuses.

    To help you prepare to farm these tokens and make the most of Tier 5 gear sets before Phase 2 goes live, we have put together this comprehensive guide.

    WoW TBC Classic Anniversary Phase 2 Tier 5 Tokens farming should be your one primary objective | How to prepare?

    What is Tier 5 Gear Set?

    Although gear sets are nothing new to World of Warcraft franchise, TBC Classic Anniversary introduces several refinements to the system.

    First, the total number of pieces required to complete a Tier 5 gear set has been reduced from eight to five. Furthermore, you can now benefit from specific set bonuses even if you only have two or four pieces equipped.

    This not only makes collecting a complete set less daunting but also allows you the freedom to mix and match pieces according to your personal preferences and needs to optimize your bonuses.

    It is worth noting that certain classes possess multiple specialization options, meaning they can fulfill different roles during combat. The specific token names corresponding to each class are as follows:

    • Vanquished Champion: Paladin, Rogue, Shaman
    • Vanquished Defender: Druid, Priest, Warrior
    • Vanquished Hero: Hunter, Mage, Warlock

    TBC Classic Anniversary provides a suitable Tier 5 gear set for every specialization within these classes. This further enhances your freedom in combat, ensuring you do not have to adopt a role you dislike or are unskilled in simply to utilize Tier 5 gear.

    Additionally, the acquisition method for individual gear pieces has changed: instead of bosses directly dropping specific gear items, they now drop Tier 5 tokens designated for specific gear slots.

    These tokens can then be exchanged for the actual gear pieces at the appropriate vendors. The complete list of obtainable sets is as follows:

    • Druid: Nordrassil Regalia (Balance) / Harness (Feral) / Raiment (Restoration)
    • Hunter: Rift Stalker Armor
    • Mage: Tirisfal Regalia
    • Paladin: Crystalforge Raiment (Holy) / Armor (Protection) / Battlegear (Retribution)
    • Priest: Avatar Raiment (Holy/Discipline) / Regalia (Shadow)
    • Rogue: Deathmantle
    • Shaman: Cataclysm Regalia (Elemental) / Harness (Enhancement) / Raiment (Restoration)
    • Warlock: Corruptor Raiment
    • Warrior: Destroyer Battlegear (Arms/Fury) / Armor (Protection)

    These changes to loot drop facilitate faster raid team formation, as players, regardless of their class, can now acquire tokens after defeating specific bosses within a raid instance.

    How to farm Tier 5 Tokens?

    In WoW TBC Classic, Tier 5 Tokens for all gear slots drop from bosses found in Serpentshrine Cavern and Tempest Keep raids, which are scheduled to be released in Phase 2.

    These two raids contain 6 and 4 bosses, respectively; however, not every boss drops a token. We have listed the relevant bosses below, along with the specific gear slots corresponding to the tokens they drop:

    Serpentshrine Cavern:

    • Leotheras the Blind: Glove tokens
    • Fathom-Lord Karathress: Leg tokens
    • Lady Vashj: Helm tokens

    Tempest Keep:

    • Void Reaver: Shoulder tokens
    • Kael'thas Sunstrider: Chest tokens

    How to defeat these bosses?

    Once the new raids open, you will naturally tackle these bosses one by one. However, to ensure a smoother experience in acquiring your tokens, we have outlined the key mechanics for these five bosses below:

    • Leotheras the Blind: Consists of three phases, appearing successively in Human form, Demon form, and Dual form (effectively presenting as two separate bosses).
    • Fathom-Lord Karathress: Accompanied by three guards; the encounter requires crowd-controlling four targets simultaneously while prioritizing the elimination of the guards.
    • Lady Vashj: Comprises three phases, with Phase 2 requiring particular attention to the adds (trash mobs).
    • Void Reaver: A relatively straightforward boss encounter; the primary mechanic to watch out for is avoiding Arcane Orbs.
    • Kael'thas Sunstrider: Consists of 5 distinct phases, featuring a multitude of mechanics and abilities. Prioritize eliminating the council members summoned by the boss.

    How to redeem tokens?

    Once you have defeated the boss and obtained the required tokens, simply travel to the appropriate NPC listed below, based on your previous choice of Aldor or Scryer faction to complete the exchange:

    • Aldor: Kelara - The main sanctum of Aldor's Rise (/way 1955 24.8 27.0)
    • Scryer: Veynna Dawnstar - The main sanctum of Scryer's Tier (/way 1955 44.8 91.6)

    If you have not yet completed the necessary faction unlock quests or earned the required reputation points, you can do so in Shattrath City.

    That covers everything we have to share with you. We hope your journey of farming Tier 5 tokens goes smoothly once Phase 2 launches!


    To defeat bosses faster and complete your token collection more efficiently, getting WoW TBC Classic Anniversary gold for sale from IGGM beforehand is undoubtedly a wise and reliable choice!

    Having a sufficient amount of gold allows you to stock up on high-quality gear and consumables before combat begins, thereby boosting your success rate in boss encounters and aiding you in completing the entire raid!

  • Category: D2 Resurrected

    Diablo 2 Resurrected Ladder Season 13 Warlock Charged Skill Guide | Why you've been ignoring the most underrated skill?

    Posted: Apr 08, 2026Views: 43

    Charged Skill in Diablo 2 Resurrected are quite creative, but drawbacks such as limited effectiveness and the need for frequent repairs make them flashy rather than practical. As a result, most players overlook them. However, certain Charged Skill that appear on gear can be unexpectedly powerful.

    With the addition of Warlock in Season 13, many stronger Charged Skills have been introduced. Let's go through the available Warlock Charged Skills - some of which may prove useful during your early progression or even in the endgame.

    Diablo 2 Resurrected Ladder Season 13 Warlock Charged Skill Guide | Why you've been ignoring the most underrated skill?

    How Do Charged Skills Work?

    In essence, Charged Skills are abilities intrinsically tied to specific pieces of equipment, granting a limited number of uses. Once the item is equipped, the associated skill appears in your skill bar. Using it consumes no Mana; however, since it is not part of your character's innate skill tree, it does not scale or level up over time. Furthermore, once the charges are depleted, you must repair the item in question to replenish them and continue using the skill - a requirement that explains why many players tend to dislike Charged Skills.

    Additionally, only specific types of weapons and armor can generate Charged Skills. For Warlock class, these skills can appear on various items, including daggers, polearms, shields, gloves, and rings.

    Daggers

    Daggers are among the most interesting sources of Warlock Charged Skills, because they can spawn with very high skill levels. The skills you really want to watch for are:

    • Rancor
    • Miasma Bolt
    • Lethargy

    Among these, a level 8 Lethargy offers the greatest value obtainable from a Dagger. With a radius of 4 yards and a duration of 12 seconds, it provides the following effects:

    • Reduces enemy defense by 40%
    • Increases damage taken by enemies by 27%
    • Slows enemy run/walk speed by 50%
    • Slows enemy attack speed by 50%

    When facing a boss, you can have your Mercenary cast Decrepify first, then use Lethargy on the boss. This combination greatly reduces the boss's threat - especially the potent slow effect, which can practically immobilize monsters.

    For melee builds - especially those aiming to maximize their Boss-killing speed - pairing your gear with a dagger bearing Lethargy affix is highly recommended; it can even serve as a viable alternative option when farming Heralds.

    A dagger can also roll level 7 Rancor with 112 charges. Rancor has some niche applications. In short, it places a Sigil on the ground. Enemies that enter the area become enraged and have a chance to attack each other.

    If your summons, Valkyrie, or an Act 3 to Act 5 mercenary step into this area, their attack speed and damage increase. Meanwhile, monsters inside the area have a 75% chance to become enraged and turn on each other. This skill is very useful in summon-based setups.

    Rings

    Rings are the most highly recommended gear slot for this purpose. You can acquire rings featuring Lethargy affix through Blood Crafting or Caster Crafting. These crafted rings can roll up to level 4 or level 5 of Sigil: Lethargy skill.

    Although level 5 effect is slightly less potent than level 8 version found on daggers, the difference amounts to a mere two or three percentage points. Be sure to keep an eye out for Lethargy rings that also possess Faster Cast Rate (FCR) attribute; these are incredibly valuable for many unconventional or off-meta builds.

    Polearms

    Polearms can also spawn with level 8 Lethargy. Although switching to a polearm feels unusual for nonWarlock classes, you can keep one on your weapon swap specifically for boss fights if you haven't found a suitable ring yet. Swap to it when needed - a flexible option.

    Helms

    Another avenue for acquiring Warlock skill is through Coven Helmets, which you can craft using Ist, Ral, and Io Diablo 2 Resurrected runes.

    This item grants you a 5% chance to trigger a level 10 Lethargy effect whenever you are struck by an enemy. Although level 10 version boasts a larger radius and higher statistical bonuses compared to level 8 dagger or level 5 ring versions, the 5% trigger chance is simply too unreliable to be consistent; consequently, this option is generally not recommended.

    Shields

    An Artisan's Tower Shield can spawn with level 1 Rancor, which is of little use - even Paladins won't need it. However, a Jeweler's Monarch can roll level 4 Rancor, which is quite decent for a Summon Druid and worth keeping an eye on.

    Gloves

    Gloves can roll level 1 Apocalypse. Its maximum damage is only 120. The damage output is low, so you can use it for fun, but it has little practical value.

    Hope the information above proves helpful as you make your gear selections. Remember that daggers can roll very high levels of charged Skills, and Rancor on shields is also worth a look. Be sure to watch for rings with Lethargy, especially those that come with Faster Cast Rate. Their true value may not be immediately apparent right now, but once this particular build gains popularity, these rings will become incredibly rare and precious commodities.

  • Category: ARC Raiders

    ARC Raiders High-Gain Antenna Project Guide | Complete it fast based on Close Scrutiny Event

    Posted: Apr 08, 2026Views: 57

    Whenever a substantial content update is released, ARC Raiders typically introduces a long-term project to serve as one of your primary sources for earning rewards during that specific phase. The recent Flashpoint update introduced High-Gain Antenna project.

    The mechanics of these projects are somewhat similar to the preparation phase of an Expedition: you are required to gather specific materials.

    However, unlike Expedition prep phase, which wipes your inventory upon completion, finishing a project rewards you with loot instead.

    In this guide, we will introduce High-Gain Antenna project, covering key details such as the materials you need to collect to complete it, ensuring you can efficiently track and advance your progress at any time.

    ARC Raiders High-Gain Antenna Project Guide | Complete it fast based on Close Scrutiny Event

    High-Gain Antenna project overview

    While they may not have a direct impact on gameplay mechanics, every project in ARC Raiders comes with its own unique backstory and lore, which is typically conveyed through accompanying trailers.

    The trailer for the Flashpoint update stars Celeste and Shani; through the newly introduced Close Scrutiny events and the subsequent arrival of ARC Assessors, it underscores the critical importance of establishing early warning systems and locating these devices.

    Consequently, from a narrative standpoint, High-Gain Antenna project requires you to complete it in order to better monitor the movements and activities of Assessors.

    In practical gameplay terms, this translates to a multi-stage process where you must collect and submit specific materials.

    How to complete this project?

    This project is divided into three distinct stages, fewer than Weather Monitor System project introduced in the previous Shrouded Sky update.

    Each stage requires you to collect four specific types of materials; completing the requirement for each individual material unlocks a corresponding reward.

    The rewards are highly diverse, ranging from fully assembled weapons and various weapon attachments to Raider Tokens, which can be redeemed for other items.

    Furthermore, given the introduction of new enemy types and map events, the majority of material collection tasks across these three stages will require you to engage in combat.

    Therefore, be sure to properly gear up and arm your character before you begin working through the project's progression.

    Stage 1: Sturdy Base

    The materials required for this stage, along with their corresponding rewards, are listed below:

    • 25x ARC Alloys: Torrente II
    • 10x ARC Flex Rubbers: Extended Medium Mag III
    • 10x ARC Performance Steels: Extended Barrel
    • 15x Advanced ARC Powercells: Padded Stock

    ARC Alloys are a material of Uncommon rarity; they are dropped by almost every type of ARC enemy upon defeat, and can also occasionally be found while scavenging randomly throughout the environment.

    In comparison, the methods for acquiring ARC Flex Rubbers are slightly more limited. These can be found while scavenging, but they will only drop after you have killed the following enemies:

    • Baron Husk
    • Bastion
    • Bombardier
    • Leaper
    • Matriarch
    • Queen
    • Sentinel
    • Tick
    • Vaporizer

    Among these, Vaporizer is a new enemy introduced in Flashpoint update, a relatively dangerous flying ARC unit.

    It is worth noting that defeating a sufficient number of Vaporizers is also one of the objectives for this week's Trials; therefore, you can complete both the trial and this project simultaneously.

    The acquisition methods for ARC Performance Steels and Advanced ARC Powercells are essentially identical to that of Flex Rubbers, with the only difference being the specific range of enemies that yield them:

    ARC Performance Steels:

    • Baron Husk
    • Bastion
    • Bombardier
    • Hornet
    • Leaper
    • Matriarch
    • Queen
    • Surveyor

    Advanced ARC Powercells:

    • Bastion
    • Bombardier
    • Comet
    • Courier
    • Leaper
    • Matriarch
    • Queen
    • Rocketeer
    • Rocketeer Husk
    • Sentinel
    • Surveyor
    • Vaporizer

    Although the specific enemy types differ slightly, there is a significant degree of overlap between the lists.

    Therefore, as long as you make a point of killing every ARC bot you encounter during each scavenging run, you should be able to complete the material collection for this stage quite quickly.

    Stage 2: Data Logger

    The materials required for this Stage, along with their corresponding rewards, are as follows:

    • 15x ARC Coolants: Bobcat III
    • 15x ARC Thermo Linings: Extended Light Mag III
    • 4x Vaporizer Regulators: Vertical Grip III
    • 6x Assessor Matrixes: 100 Raider Tokens

    For the first three items on this list, the collection methods are the same as for most Stage materials: they can be obtained through scavenging or by killing specific enemies:

    ARC Coolants:

    • Baron Husk
    • Comet
    • Fireball
    • Pop
    • Queen
    • Sentinel
    • Surveyor

    ARC Thermo Linings:

    • Baron Husk
    • Comet
    • Fireball
    • Pop
    • Queen
    • Sentinel
    • Snitch
    • Tick
    • Turret
    • Wasp

    Vaporizer Regulators:

    • Vaporizer
    • Courier

    As for Assessor Matrixes, while they can occasionally be found during general scavenging, we highly recommend looting ARC Assessors instead.

    Although the device itself poses no direct offensive threat, it will attract other hostile bots, as well as other players, so proceed with extreme caution.

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    Stage 3: Parabolic Dish

    The materials required for this stage, along with their corresponding rewards, are as follows:

    • 10x Surveyor Vaults: Vita Spray
    • 20x ARC Synthetic Resins: Photoelectric Cloak
    • 15x Vaporizer Regulators: Snap Hook
    • 18x Assessor Matrixes: 400 Raider Tokens

    Note that the last two items on this list are identical to those required in Stage 2, so we will not reiterate the methods for obtaining them here. However, it's worth gaining a deeper understanding of their specific functions.

    Specifically, Vaporizer Regulators can be used to craft Dolabra, while Assessor Matrixes are primarily used for recycling to obtain other common items.

    While you may occasionally stumble upon Surveyor Vaults during raids, a more reliable method is to hunt down and eliminate Couriers or Surveyors. The primary function of this material is to upgrade your Medical Lab.

    Finally, to acquire ARC Synthetic Resins, prioritize eliminating the following enemies:

    • ARC Probe
    • Baron Husk
    • Deforester Husk
    • Matriarch
    • Queen
    • Sentinel
    • Shredder
    • Snitch
    • Spotter
    • Turret
    • Wasp

    Most efficient completion strategy

    As you can see, obtaining almost every required material involves eliminating ARC bots. Given this, we recommend focusing your efforts directly on Close Scrutiny events and looting ARC Assessors.

    The rationale behind this is twofold: first, you can directly acquire the specific materials you need; and secondly, the noise generated by Assessors quickly attracts large waves of ARC enemies, allowing you to rapidly clear them out and simultaneously gather multiple types of materials.

    Project reward analysis

    While there are no additional rewards upon completing the entire project, the rewards offered at each individual stage are excellent in their own right.

    Stages 1 and 2 focus primarily on weapons and usable mods, designed to boost your combat effectiveness.

    Stage 3 rewards include Vita Spray, which allows you to restore your own or your teammates' health during combat. Photoelectric Cloak to aid in stealth operations, and Snap Hook to enhance your climbing efficiency.

    As for Raider Tokens, you can redeem them at the in-game store for the latest cosmetic items or premium Raider Decks to customize your character, making you the most eye-catching presence in all of Speranza!

    That covers everything you need to know about High-Gain Antenna project. Although it may seem complex at first glance, simply focusing on ARC Assessors will allow you to complete it in no time!

  • Category: WoW TBC Classic Anniversary

    WoW TBC Classic Anniversary Profession Gold-Making Ranking from F to S Tier | How to earn gold without lifting a finger?

    Posted: Apr 07, 2026Views: 135

    Every profession in WoW TBC Classic Anniversary can earn gold, but their efficiency varies, and some feel like tedious grunt work.

    As you develop your characters - whether your main or alts - beyond combat, the profession that allows you to craft or gather resources is another aspect to consider. You might wonder which professions are the easiest or offer the best return on effort. Based on that criterion, let's rank the professions for TBC Anniversary.

    WoW TBC Classic Anniversary Profession Gold-Making Ranking from F to S Tier | How to earn gold without lifting a finger?

    F Tier

    First Aid

    First Aid essentially only lets you turn Netherweave Cloth into Heavy Netherweave Bandage to sell. Beyond that, it holds little value; its primary purpose is healing.

    D Tier

    Blacksmithing

    Blacksmithing can only sell Sharpening stones and a few specific crafted items. Perhaps you can make some gold by pre-crafting resistance gear, but such items have very low turnover. In a 25-man raid, maybe only one or two people need resistance gear for certain bosses.

    Blacksmithing lacks high-demand consumables, and all materials are very resource-heavy. Nor can it perform the disenchanting cycle like Tailoring. In short, Blacksmithing involves high resource input and low sales volume.

    Leatherworking

    The issue with Leatherworking is the lack of high-volume crafted items. You can make leg armor enhancements, but these items don't sell in large quantities nor yield high margins.

    C Tier

    Skinning

    Skinning earns a C rank mainly because it's almost free. If you kill beasts while leveling and skin them along the way, that's fine. But if you rely solely on skinning for WoW TBC Classic Anniversary gold, unless you're in a situation like farming in Black Morass where you kill massive numbers of creatures at once, it's not efficient.

    Of course, you can ride an epic flying mount and follow others to skin the corpses they leave behind - that's a method. But even then, you might still earn less than someone AFK in Orgrimmar doing Jewelcrafting or Alchemy.

    Fishing

    Fishing's rank might be debatable; it could possibly sit at the lower end of B rank. The problem is the time commitment. The income is decent but not outstanding, and you must stay focused - missing a bobber wastes time.

    B Tier

    Herbalism

    Herbalism is quite good, especially when combined with Alchemy, providing you with free raw materials. However, It is not a good option to sell only raw materials, but if you're building starting capital, Herbalism is a solid choice. Though from an efficiency standpoint, it's not the best because you still need to fly, run around, search for herbs, etc. But if you gather herbs while doing quests, the returns are substantial.

    Mining

    Like all gathering professions, Mining is B rank. The reason is simple: it requires you to leave the city and actively play. In terms of gold per hour, it's comparable to Enchanting or Jewelcrafting, but you have to be out in the world. Competition is always a major issue for Mining, especially in later phases of TBC when ore values can drop sharply. Mining's true golden period is early in the expansion.

    Tailoring

    Tailoring has some decent crafted items, such as leg armor enhancements, bags, and gear that Enchanters can disenchant. Its advantage is that its raw material - cloth - drops from any humanoid mob, keeping raw material resource requirements relatively low, while the finished products still hold value.

    Cooking

    Cooking can yield quite nice returns. You can trade raw ingredients, cook them into finished products, and earn a profit of several dozen silver to one or two gold per item.

    Cooking's profit margins are often higher than other professions, sometimes reaching 10-20%. While the per-item profit might be only 20 silver, that's a significant return relative to a 1-gold resource outlay. Cooking is great for newcomers with limited starting capital, and recipes are mostly free to obtain, making it an excellent entry-level profession.

    Engineering

    Engineering relies mainly on Zapthrottle Mote Extractor to gather Gas Clouds. You can obtain primal materials this way, especially lucrative in early TBC. Although Engineering is many players' raiding profession, few use it to make gold.

    You can fly to Nagrand or farm gas clouds inside Steamvault dungeon for decent income. But you need to actively control your character, and there will be competition.

    A Tier

    Enchanting

    You need a good - or even several good - enchanting formulas to reach A rank. Training from the profession trainer alone won't suffice. You need formulas like Cat's Agility, Mount Speed, or those earned through reputation.

    Once you have those formulas, you can simply sit in Orgrimmar or Stormwind, advertise in trade chat, or use a dedicated enchanting addon, and earn a substantial amount of gold.

    Jewelcrafting

    Jewelcrafting, like Enchanting, is one of those professions that consistently generates gold. Players frequently swap gear early in each new phase, thus needing new gems. Unlike Alchemy, Jewelcrafting and Enchanting see their profit peaks typically at the start of each phase. Making gold becomes harder late in a phase.

    S Tier

    Alchemy

    Whether it's flasks, potions, or transmutes done through alts, Alchemy's products move in large volumes. This stands in stark contrast to items that only sell a handful per day on the auction house. Alchemy consumables see hundreds or thousands of transactions daily.

    Every item you make - potions, flasks, transmutes - has a chance to produce extra copies. You can specialize in one branch (potions or flasks), but it is not recommend becoming a transmutation master, as that doesn't allow mass production.

    For now, you just need to watch the timing for acquiring raw materials. If you can stock up when materials are low in value, then sell on raid nights at a break-even or even small profit, the bonus procs alone can yield massive gold.

    The above is the ranking of professions for making gold in WoW TBC Anniversary. However, even the most efficient professions still require you to collect materials and craft items yourself; investing might yield higher returns. But the advantage of professions is that you're almost never at a loss.

  • Category: D2 Resurrected

    How to Evaluate Rare Weapons in Diablo 2 Resurrected Season 13? | What your Item Filter won't tell you

    Posted: Apr 07, 2026Views: 154

    The new item filtering feature in Diablo II Resurrected Season 13 has been a great convenience for many players. However, when it comes to determining whether a rare item has any practical use, this feature falls short.

    A rare item can have up to six different affixes, with a maximum of three prefixes and three suffixes. Evaluating the value of a rare item mainly depends on how many of those affixes are useful and whether their rolls are high enough. Let's take a look at which rare weapons are worth using.

    How to Evaluate Rare Weapons in Diablo 2 Resurrected Season 13? | What your Item Filter won't tell you

    Melee Weapons

    Melee characters are the primary users of rare weapons, though some other builds also favor them. Barbarians can wield any two-handed sword in one hand.

    For an acceptable rare melee weapon, its damage must be sufficiently high. This means it must be Ethereal and possess one of the following two affix combinations:

    • Cruel Weapon: When both the Cruel and Master's prefixes appear together, the weapon can reach up to 450% enhanced damage. Any weapon with over 350% enhanced damage is worth using.
    • Fool's Weapon: When both Cruel and Fool's prefixes appear together, the weapon maxes out at 300% enhanced damage but gains bonuses to maximum damage and attack rating based on character level. Such weapons are mainly used against high-defense characters, namely Barbarians and Paladins.

    Against Amazons and Druids, such high attack accuracy is less necessary. Therefore, most melee players who can equip any weapon class typically keep one Cruel weapon and one Fool's weapon.

    If the weapon's damage is adequate, the following three affixes largely determine its overall value:

    • Increased Attack Speed (IAS)
    • Two sockets
    • Self-repair

    With sufficient damage, possessing any one of these makes the weapon usable. Having all three makes it a top-tier item, potentially worth a full inventory of small charms or even more.

    Ranged Weapons

    Throwing Weapons

    Throwing weapons require essentially the same affixes. However, they cannot have sockets, and Self-repair must be replaced with Replenishing. Barbarians do not need this affix because they can replenish quantity through their mastery skills, but an Amazon's javelins are completely useless without Replenishing quantity.

    Bows

    The situation for bows is simpler: they cannot be Ethereal, so they never need self-repair. Bows with over 400% enhanced damage are very popular, but Fool's bows are not entirely without merit.

    The key factors for value are two sockets and attack speed. Unlike other weapons, bows can only roll up to 20% IAS. Bows can also spawn with Visionary prefix, which is normally seen only on helms. Note that Fool's and Visionary belong to the same prefix group, so they cannot appear on the same item.

    Rare bows are mainly sought after in special leagues and tournaments. Under normal circumstances, most players still prefer Runeword Faith.

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    Class-Specific Weapons

    Class-specific weapons can spawn with staff mods. Here are some examples.

    Assassin Claw

    For a Trapper Assassin, the ideal claw carries a total of +5 to Lightning Sentry, with priority on IAS and two sockets. Damage is not important because Assassin sockets Um runes to cause Open Wounds, and fast claws are preferred.

    A Ghost Assassin needs the same affixes as a melee character: Ethereal, Cruel or Fool's claw, high damage, and ideally Self-repair, two sockets, and IAS. The weapon should deal as much direct damage as possible.

    If a claw has both strong melee stats and skill bonuses, its value increases further. Other skills such as Weapon Block, Mind Blast, Blade Fury, and Blade Shield also add to a claw's worth.

    Sorcerer Orb

    Some Sorcerer Orbs can provide +5 to various key skills via staff mods, which is very valuable for a Sorcerer. The best ones also come with up to 20% Faster Cast Rate, two sockets, and extra mana.

    Necromancer Wand

    Necromancer Wands can roll skill levels for Poison Nova, Bone Spirit, and Bone Spear, making them potentially usable. However, bone Necromancers still favor Runeword White, and a good Death's Web outperforms almost any rare item for poison Necromancers. Therefore, rare wands are largely ignorable.

    Paladin Scepter

    Two skill combinations are highly sought after on scepters:

    • For a Blessed Hammer Paladin: +5 to Blessed Hammer and +5 to Concentration
    • For a Fist of Heavens Paladin: +5 to Fist of Heavens and +5 to Conviction

    A scepter with relevant affixes can also serve as a melee weapon, in which case staff mods that boost Fanaticism are an added bonus.

    Warlock Dagger

    Daggers can spawn various staff mods, but Diablo 2 Resurrected Runewords and certain unique weapons are clearly more competitive. For a Miasma Chain Warlock, rare daggers can indeed be used, but Runeword Void is typically preferred.

    For an Echoing Strike Warlock, an Ethereal two-handed weapon is better than a dagger (looking for the same affixes as melee weapons) because two-handers can achieve higher values. Overall, rare daggers are not very competitive for Warlocks.

    Shields

    Only a very few melee builds consider rare shields. For a shield to be valuable, it must have two sockets and very high defense. High enhanced damage alone is usually insufficient. A shield truly becomes competitive only if it is also Ethereal and carries self-repair.

    Deflecting suffix is excellent, providing 30% faster block rate and 20% increased chance of blocking. For Paladin shields, it is even better if they also include skill levels, along with affixes for enhanced damage and attack rating.

    For many players, rare items serve only as stepping stones. By the endgame, they usually follow their build guide for gear selection. However, if a rare item has all affixes useful to your build, it can still be very valuable.

  • Category: Monopoly Go

    Monopoly GO April 8-12 Tycoon Racers Schedule, Rewards & Boosters Explained | Don't fall behind in Monopoly Ever After Racers debut!

    Posted: Apr 07, 2026Views: 325

    Greetings, Tycoons! Monopoly Ever After Album is about to kick off. Are you ready to dive into this brand-new season, packed with enchanting fairytale elements on April 8th, and start collecting stickers featuring iconic fairytale characters?

    However, our main focus here isn't Monopoly Ever After season itself, but rather Tycoon Racers event launching simultaneously with the new season! For dedicated Monopoly GO fans, this news likely comes as no surprise.

    Especially in recent seasons, Tycoon Racers has been strategically scheduled to launch right at the start of a new season. The goal is to maximize player engagement, fuel competitive spirit, and stimulate spending by offering premium rewards, such as Wild Stickers, during the early stages of the new sticker album cycle. This serves as a key strategy for Monopoly GO to ensure exceptionally high player retention and to actively engage those eager to gain a head start by stockpiling dice and stickers, thereby setting a fast-paced, high-intensity competitive tone for the remainder of the season.

    In fact, one could argue that the success of this particular Tycoon Racers event will, to some extent, influence your subsequent sticker collection progress and overall game advancement. If you want to gain a competitive edge in this event, be sure not to miss this comprehensive guide!

    Monopoly GO April 8-12 Tycoon Racers Schedule, Rewards & Boosters Explained | Don't fall behind in Monopoly Ever After Racers debut!

    Event Duration

    First off, Tycoon Racers event is scheduled to begin on April 8th at 10:20 AM PDT and conclude on April 12th at 12:55 PM PDT, running for a total of four days. Once the event begins, you will have a 24-hour window to either join a team or opt to compete solo in three separate races before the event concludes. Start getting ready now!

    Team or Solo?

    Yes! Unlike collaborative events such as Partners Event or Adventure Club, Tycoon Racers offers a Solo Mode for all players, allowing you to compete individually and play entirely at your own pace and according to your own strategy.

    That said, while Tycoon Racers does technically offer a solo option, it is fundamentally a mini-game designed to emphasize collaboration; teaming up with friends remains the absolute best way to experience the full fun and excitement of the event! However, since the performance of your team members directly determines your final rewards, this means that unless you find like-minded teammates, your chances of boosting your competitiveness are slim. Conversely, if your teammates are inactive, or simply don't prioritize winning as much as you do, they will only drag you down! To avoid such frustrations, the solo mode undoubtedly serves as a popular alternative.

    In solo mode, you take complete control of your racing destiny, breaking free from any reliance on friends and allowing you to race to your heart's content, entirely at your own pace.

    However, if your primary focus lies on maximizing your ultimate rewards, we must emphasize that Team Racing Mode typically offers more lucrative payouts, including a greater number of rare Sticker Packs, enabling you to complete your Sticker Album collection much faster. These superior rewards also serve as a fitting tribute to effective teamwork and coordination.

    Ultimately, the choice of mode is entirely up to you. If you prefer a more independent gaming experience and don't mind slightly reduced rewards, you can play solo at your own pace. If, however, your top priority is to maximize your rewards, then teaming up with teammates is undoubtedly the wiser choice. If you are concerned about being held back by lazy or unfamiliar teammates, you can buy Monopoly GO Tycoon Racers Event Rank #1 Full Carry service from IGGM; our professional players can help you effortlessly secure victory in the race!

    How to earn more tokens?

    Whether you plan to compete as a team or play solo, you will need to collect flags and compete against three other teams (or players) to accumulate the highest score and win the race. These Flag Tokens are the key fuel that keeps your race car moving forward, and there are several ways within Monopoly Go to acquire extra tokens:

    1. Participate in daily tournaments during the event period and strive for a higher ranking on the leaderboard.
    2. Engage in the main banner events; these events run for extended periods, and typically, around 14 of the 62 milestones offer opportunities to earn free Flag Tokens.
    3. Complete your daily quick wins tasks; simply fulfilling three simple in-game objectives allows you to earn a substantial amount of extra racing tokens, along with cash rewards, dice rolls, stickers, and more.
    4. Claim your rewards from the in-game shop, which refreshes every eight hours.
    5. Land on the board spaces marked with a flag; the specific quantity of rewards you receive will vary depending on your current dice multiplier.

    Start Racing! 

    Once you have collected enough flags, you can access Race Menu and use those flags to help your team's race car complete laps around the track.

    The points you earn by spending Flag Tokens will propel your race car forward on the track. When your team completes the required number of laps and finishes the entire course, you will win generous rewards. At the end of each race, the system will award medals based on your team's final ranking in that specific event. These medals contribute to your team's total score, which ultimately determines the grand prizes your team will receive.

    The entire tournament consists of three separate races, held one per day. The last race is particularly crucial, as it offers double the medal rewards. Therefore, allocate your resources wisely, the final race is your key to staging a comeback and securing victory!

    Which boosters should you choose?

    Whenever your team's race car reaches specific lap milestones, specifically the 1st, 2nd, 5th, and 10th laps, you can claim corresponding milestone rewards. In addition to basic rewards like dice and cash, these milestones often yield special event boosters. Using these boosters strategically can give you a significant competitive edge during the race!

    • Lucky Rocket: This item enhances the outcome of your next dice roll during the race, resulting in a higher total and a more predictable result. Therefore, pair this item with your highest possible dice multiplier to maximize your score. Before using it, don't forget to coordinate with your teammates to ensure the item isn't wasted.
    • Overload: This allows your team to interfere with and slow down another team's progress. It is particularly useful when a rival team is closing in on your rank; you can use it to slow them down and solidify your own position. Alternatively, you can deploy it early in the race to disrupt strong opponents that pose a serious threat.
    • Team Spring: Another item frequently awarded as a lap milestone reward, this booster helps your team quickly complete the remainder of their current lap. Furthermore, once fully charged, every member of the team receives one free spin with a random multiplier.

    Since the tournament unfolds in distinct stages, selecting the right boosters is just as important as deploying them at the optimal moment. So, if you're aiming for the championship, be sure to communicate actively with your teammates and devise a winning strategy! 

    Rewards

    Team Racers

    • 1st: Board Token, Wild Sticker or Swap Pack, Purple Sticker Pack, and Emoji
    • 2nd: Purple Sticker Pack, Blue Sticker Pack, and Emoji
    • 3rd: Blue Sticker Pack, Pink Sticker Pack, and Emoji
    • 4th: Yellow Sticker Pack and Green Sticker Pack

    Solo Racers

    • 1st: Board Token, Blue Sticker Pack, Pink Sticker Pack, and Emoji
    • 2nd: Pink Sticker Pack, Yellow Sticker Pack, and Emoji
    • 3rd: Pink Sticker Pack
    • 4th: Yellow Sticker Pack

    All in all, as the very first Tycoon Racers event of Monopoly Ever After season, this is sure to get your brand-new Sticker Album collection journey off to a fantastic start! So get ready, it's time to race!

  • Category: MLB The Show 26

    MLB The Show 26 Egg Hunt Event Is Easier Than You Think | The lazy player's guide to a full set of rewards

    Posted: Apr 07, 2026Views: 261

    After April Fools' Day, Easter follows closely, and MLB The Show 26 returns with its Egg Hunt event. Many players enjoy this event because it's more fun compared to the usual ones.

    The core of Egg Hunt Program is collecting eggs of different colors. Each egg corresponds to a specific set of missions, and completing them earns progress points. The event includes both regular eggs and Mystery Missions, with the latter being slightly more challenging. However, you don't need to complete all of them to claim the final grand reward.

    MLB The Show 26 Egg Hunt Event Is Easier Than You Think  The lazy player's guide to a full set of rewards

    Egg Hunt Program Reward

    • 10 Points: 87 OVR Egg Hunt Series Tyler Rogers
    • 20 Points: Icon
    • 30 Points: 88 OVR Egg Hunt Series Phil Rizzuto
    • 40 Points: Icon
    • 50 Points: 89 OVR Egg Hunt Series Jason Varitek
    • 60 Points: MLB The Show 26 pack (x5)
    • 70 Points: 2,500 XP
    • 80 Points: Golden Egg Icon
    • 90 Points: Deluxe Candy Basket pack
    • 100 Points: 89 OVR Egg Hunt Series Jackson Merrill and 5,000 XP

    Besides the eggs, the developers have provided many other ways to earn points, so you can simply pick the easier tasks to complete first. Below are the ways you can gain points:

    • 4 Moments (two worth 3 points each, two worth 2 points each)
    • 10 Mystery Missions (5 points each)
    • Completing the collection of five colored eggs (10 points each)
    • Collecting both Red and Green eggs (10 points each)

    Mystery Missions

    Mystery Missions are the trickiest part of this event. You can choose the five easier ones to finish, and rely on the eggs for the remaining points.

    Wait a Third

    This mission requires you to win a game in any mode using Gold card of Clay Holmes. Just go to Team Affinity system, find New York Yankees' starting Gold player – that's Clay Holmes. Simply complete two Moments challenges for Yankees to earn 20,000 Affinity points and unlock him.

    Customizable Mini Seasons Length

    This mission only needs you to earn 500 PXP with players wearing jersey number 7 or 28. In Mini Seasons mode, use players like Joe Mauer (#7) or Nolan Arenado (#28) to accumulate PXP.

    Conq Mysterymaxxing

    This mission requires you to hit an extra-base hit (double, triple, or home run) with Troy Tulowitzki in Conquest mode. If you've already finished Starter Program, you'll receive a Gold Troy Tulowitzki card. His stats aren't outstanding, but his swing feels excellent. Slot him into your Conquest lineup, play a game, and hit a home run or a double.

    I'm Blue

    This mission requires you to win a game in any mode using Kerry Wood. Kerry Wood has both a Common and a Diamond version – either works. Right at the beginning of Common Courtesy Program, you'll get a 64-OVR Common Kerry Wood. Just complete two Moments challenges in that program – it's very easy.

    KYLE TEST

    These missions ask you to hit a home run with Kyle Schwarber or Kyle Stowers in Diamond Dynasty. Testing shows that other players named Kyle (e.g., Kyle Higashioka) do not work. Simply put the required player in the leadoff spot or anywhere in the lineup, go into Mini Boss Showdown in Diamond Dynasty or directly play a Stadium Challenge. Choose Rookie difficulty, hit a home run, and then exit the mission to complete it.

    Whoops, he's not supposed to be there (A. J. Puk)

    This mission requires you to pitch one inning with A. J. Puk in any mode. A. J. Puk is a Free Agent card whose value has risen from 300 to 1,400 MLB Ther Show 26 stubs. You can safely skip this mission.

    Back (4 missions)

    The next four "Back" missions require you to hit extra-base hits with specific players:

    • Back: Nolan Arenado (D-Backs)
    • Back-to-Back: Nolan Gorman (Cardinals)
    • Back-to-Back-to-Back: Juan Yepez (Free Agents)
    • Back-to-Back-to-Back-to-Back: Dylan Carlson (Cubs)

    You don't have to complete all four, because some players are harder to acquire. You can just use Nolan Arenado and Nolan Gorman, whose cards are easier to get.

    Eggs

    Orange Egg

    On the main screen, in Moments section, you'll see an orange egg icon right in the center. Simply complete at least four Moments challenges in order to obtain the orange egg.

    This is a routine task that appears every year and is very easy. After finishing the challenges, you not only completely the orange egg but also earn an additional 10 points as a mission reward.

    Green Egg

    In any multiplayer mode, accumulate a total of 10 doubles. You can make this easier by choosing a weaker opponent or playing against a friend.

    Red Egg

    This egg requires you to complete 3 stolen bases in any multiplayer mode. Stealing bases is relatively easy in this game – just pick players with good speed and stealing ability.

    Yellow Egg

    This egg requires you to capture all Strongholds on the map in Conquest mode.

    Blue Egg

    This egg requires you to capture every single tile on the map in Conquest mode. As long as you patiently finish the entire Conquest map, both the yellow and blue eggs are almost guaranteed.

    Pink Egg and Purple Egg

    The pink and purple eggs require you to complete the corresponding challenges in Diamond Dynasty. Compared to previous Egg Hunt, these tasks are simpler for newcomers this time. It's recommended to play on Rookie difficulty.

    First complete a few Moments and the small challenges along the way, then enter Stadium Challenge. With steady play, you can win almost 100% of the time. Both eggs can be obtained in a single Diamond Dynasty run.

    Egg Hunt event in MLB 26 is generally on the easier side. The eggs themselves are not hard to get – the real challenge lies in Mystery Missions. This year, you only need five eggs to complete the event, lowering the barrier, so you can easily claim all the rewards.

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