ARC Raiders could be heading toward a major gameplay expansion, with Embark Studios considering whether to bring back a permanent PvE mode. Following a limited-time matchmaking experiment that generated more than 30 million PvE rounds, the developer is now evaluating what players want from a dedicated experience without human-versus-human combat.
In a recent interview, executive producer Aleksander Grøndal discussed three possible directions: a relaxed PvE side mode, a more challenging experience centered on fighting ARC machines, or a complete PvE-only version of the game.
However, none of these options has been confirmed. Embark still needs to examine the test results, understand player preferences, and determine how another gameplay mode would affect the identity and long-term development of ARC Raiders.
For players who enjoy exploring, completing quests, collecting equipment, and fighting mechanical enemies without constantly worrying about hostile Raiders, the possibility is particularly interesting. But introducing permanent PvE could also bring significant changes to the game's economy, matchmaking, and content development.
Is ARC Raiders Getting a Permanent PvE Mode?
A permanent PvE mode has not been confirmed, but Embark Studios is actively evaluating the possibility.
The discussion follows a one-week PvE matchmaking test that ran from October 13 to October 20, 2026. During the experiment, players could switch between the traditional PvPvE experience and a PvE alternative that removed player-to-player damage.
Embark reported that players completed more than 30 million PvE rounds during the test. This gave the development team a substantial amount of gameplay data and feedback to examine before making its next decision.
The studio has also acknowledged that the test was polarizing. That distinction matters: high participation demonstrates considerable engagement with the experimental mode, but it does not automatically establish that every player wants PvE to become a permanent feature.
In its post-test communication, Embark said its next steps would prioritize the overall health and enjoyability of the game. The studio also indicated that it expected to provide further information in November 2026.
The current situation can be summarized as follows:
| Key Detail | Confirmed Information |
|---|---|
| Game | ARC Raiders |
| Developer | Embark Studios |
| PvE test period | October 13–20, 2026 |
| Test duration | Seven days |
| PvE participation | More than 30 million rounds |
| Test result | Described as polarizing |
| Permanent PvE mode | Under consideration, not confirmed |
| Next developer update | Expected in November 2026 |
The important takeaway is that ARC Raiders is not officially transitioning into a PvE game. Instead, Embark is investigating whether a dedicated PvE experience can coexist with the extraction-based PvPvE gameplay that defines the current title.
Three Permanent PvE Mode Options Embark Is Considering
Grøndal's comments reveal that Embark is not simply deciding whether to restore the previous matchmaking toggle. The studio is also considering what kind of PvE experience would provide the most value to players.
He outlined three possible directions during interview.
| Potential PvE Mode | Core Experience | Potential Player Appeal |
|---|---|---|
| Relaxed PvE Side Mode | A less stressful alternative between regular PvPvE raids | Players who want to explore, complete quests, and collect resources at a more comfortable pace |
| PvE Challenge Mode | More demanding encounters focused on fighting ARC enemies | Players who enjoy combat difficulty, enemy mechanics, and cooperative challenges |
| Full PvE-Only Experience | A dedicated gameplay experience without hostile player encounters | Players who prefer cooperative progression and fighting AI opponents exclusively |
These are development possibilities rather than announced features. Each option would require a different approach to balancing, progression, and future content.
1. A Relaxed PvE Mode Between Regular Raids
The first possibility is arguably the most straightforward: a more relaxed PvE option that players can enjoy between intense PvPvE sessions.
ARC Raiders combines environmental threats with the unpredictability of encounters against other players. This creates tension during exploration and extraction, but it also means that even routine activities can become dangerous when another Raider decides to attack.
A relaxed PvE mode would provide an alternative for players who enjoy the game's exploration, scavenging, and cooperative elements but do not always want the pressure of PvP encounters.
For example, players could spend one session completing objectives, collecting crafting materials, or exploring an area with friends before returning to traditional raids when they want a more competitive experience.
This approach could broaden ARC Raiders' appeal without necessarily replacing its original gameplay identity.
However, Embark would still need to determine how much of the standard progression system should carry over. If PvE provides exactly the same rewards with considerably less risk, it could become the preferred farming option for many players.
That would create a balancing problem even if the relaxed mode itself remained relatively simple.
2. A Challenging PvE Mode Focused on ARC Enemies
The second possibility takes a different direction. Rather than removing difficulty, Embark could build a PvE experience that makes ARC enemies the primary source of challenge.
This option could be particularly appealing to players who enjoy the game's mechanical enemies and want more opportunities to test their combat skills without worrying about other Raiders interrupting encounters.
A dedicated challenge mode would also give Embark more room to explore PvE-focused encounter design.
For instance, future content could potentially emphasize demanding ARC encounters, cooperative combat, and more deliberate preparation before entering dangerous areas. These are possible design directions, not confirmed upcoming features.
The distinction between this option and a relaxed mode is important.
A relaxed mode would primarily reduce the pressure associated with PvP encounters. A challenge mode would instead make environmental combat the main attraction.
This could also help preserve the sense of danger that makes extraction gameplay engaging. Removing hostile players does not necessarily mean removing meaningful risks.
From a development perspective, however, a more demanding PvE experience would require careful enemy balancing and encounter design. Simply allowing players to fight existing ARC enemies without PvP might not be enough to create a distinct long-term mode.
3. A Complete PvE-Only Experience
The third possibility is the most ambitious: a full PvE-only version of ARC Raiders.
Rather than treating PvE as an alternative matchmaking option, Embark could potentially develop it into a substantial gameplay experience with its own progression priorities and content structure.
This direction would appeal to players who enjoy cooperative extraction gameplay but do not want human opponents to be part of their regular sessions.
It could also provide a clearer identity for PvE players. Instead of occasionally switching between two matchmaking experiences, they could focus on a dedicated environment built around fighting ARC enemies and working with other Raiders.
However, this would introduce the biggest development challenge.
A full PvE experience would need enough meaningful content to remain engaging over time. Embark would have to consider how quests, equipment progression, enemy encounters, rewards, and future updates should work across two different gameplay experiences.
Grøndal specifically acknowledged that the three possibilities would have different implications for how the studio builds future updates.
That suggests the decision is not simply about adding another option to the matchmaking menu. It could influence the game's longer-term development priorities.
Why Embark Studios Is Hesitant about Permanent PvE?
Although the test attracted significant participation, Embark has reasons to approach a permanent PvE mode carefully.
One important consideration is the original development direction of ARC Raiders.
The game initially started as a cooperative PvE looter, with players working together against mechanical enemies. However, Embark eventually changed its direction and developed PvPvE extraction shooter that players know today.
This history helps explain why the studio is cautious about returning to a PvE-focused structure.
According to Grøndal, Embark was initially skeptical about introducing PvE because of the earlier development experience. The studio now needs to understand whether the test revealed an opportunity to support additional player types or whether a separate mode could undermine the existing gameplay experience.
There are three particularly important considerations.
Maintaining the Identity of PvPvE Gameplay
The tension between cooperative and hostile encounters is a defining part of ARC Raiders.
Players must decide whether to cooperate with strangers, avoid potential threats, or defend themselves when another Raider becomes aggressive. These unpredictable interactions create much of the excitement associated with extraction gameplay.
A permanent PvE mode could change how players experience the original mode, particularly if a large portion of the player base moves toward safer matchmaking.
Embark therefore needs to find a way to accommodate players who prefer PvE without making the traditional PvPvE experience less engaging.
Balancing Loot and the In-Game Economy
The game's economy is another important consideration.
Players enter raids to collect resources, obtain valuable equipment, and make progress. If a permanent PvE mode offers the same rewards with substantially fewer risks, it could change the value of different activities.
The limited-time test already demonstrated why reward balancing matters. Embark adjusted loot value to account for the safer environment, rather than simply making PvE an identical alternative with no economic differences.
A permanent version would require further consideration of resource availability, equipment progression, and the relationship between the two matchmaking experiences.
This is also relevant to players interested in acquiring specific ARC Raiders items. Any future changes to loot availability or progression could influence how players approach resource collection and equipment preparation.
For now, there is no confirmed announcement that Embark will introduce separate item economies or change existing trading arrangements. Those decisions would depend on the final design.
Supporting Two Different Content Pipelines
Perhaps the biggest long-term challenge is maintaining sufficient content for both experiences.
A relaxed PvE mode might reuse much of the existing gameplay structure, while a dedicated challenge mode or complete PvE experience could require more specialized content.
Embark would need to decide whether future quests, encounters, rewards, and gameplay updates should be shared between modes or developed separately.
If the studio spreads its development resources across two substantially different experiences, maintaining a consistent update schedule could become more complicated.
This is why Grøndal emphasized that Embark first needs to understand what players actually want before discussing the content requirements of a potential permanent mode.
What PvE Test Means for ARC Raiders Players?
The 30 million-plus PvE rounds provide a significant data point for Embark, but the number needs to be interpreted carefully.
It represents rounds played, not 30 million individual players. It also does not reveal how many participants would continue playing PvE regularly if the option became permanent.
Nevertheless, the experiment gave the studio an opportunity to observe how players interacted with an alternative matchmaking experience.
For different types of ARC Raiders players, the potential benefits could vary considerably.
| Player Type | Potential Benefit of Permanent PvE |
|---|---|
| Casual players | More opportunities to enjoy exploration without constant PvP pressure |
| Solo players | Greater control over encounters and a potentially more comfortable progression experience |
| Cooperative players | More opportunities to team up and focus on environmental threats |
| Combat-focused players | Potential access to more challenging ARC encounters |
| Resource collectors | An alternative way to approach scavenging and equipment preparation, depending on future reward balancing |
| PvPvE enthusiasts | The ability to retain traditional raids while having another gameplay option available |
The biggest potential advantage is flexibility. Players would not necessarily have to choose between enjoying ARC Raiders' world and accepting every aspect of its PvPvE gameplay.
However, the success of this approach would depend on how Embark implements the different modes.
A permanent PvE experience needs to offer meaningful gameplay rather than simply becoming a safer version of existing raids. Similarly, traditional PvPvE sessions must retain their appeal and sense of risk.
How Could a Permanent PvE Mode Affect Future Updates?
If Embark eventually approves a permanent PvE mode, the decision could influence more than matchmaking.
The three proposed directions suggest different development requirements.
A relaxed side mode might be relatively straightforward to integrate if it shares most existing systems. A dedicated challenge mode could require more attention to enemy encounters and difficulty balancing. A full PvE experience would potentially demand a much broader content strategy.
For players, the most important question is whether both experiences would receive enough attention.
A PvE mode that receives regular content updates could become a meaningful part of ARC Raiders' long-term appeal. However, if resources are stretched too thin, neither experience may receive the level of support players expect.
This is also worth considering when managing equipment and progression. Players who currently spend time collecting resources, upgrading gear, and preparing for difficult raids should avoid assuming that a future PvE mode will offer identical progression or rewards.
For anyone looking to buy ARC Raiders items, it is equally important to distinguish between currently available game systems and possible future changes. The announcement of a potential PvE mode does not establish any new item availability, trading rules, or reward advantages.
Until Embark confirms the final design, existing gameplay and progression systems remain the appropriate basis for player decisions.
When Will Embark Announce Its Permanent PvE Decision?
Currently, Embark has not announced a confirmed release date for a permanent PvE mode.
The studio previously indicated that it expected to share more information in November after reviewing the test data and player feedback.
This means players should watch for a follow-up announcement rather than assume that the temporary matchmaking option will automatically return.
The next communication will ideally clarify whether Embark intends to:
- Restore the original PvE matchmaking toggle.
- Develop a separate relaxed PvE experience.
- Introduce a more challenging PvE mode.
- Explore a complete PvE-only experience.
- Continue supporting PvPvE exclusively.
It is also possible that Embark could decide not to make PvE permanent if the results suggest that doing so would negatively affect the overall game.
The studio has not committed to any of these outcomes.
Final Thoughts: Could PvE Make ARC Raiders Even Better?
The possibility of a permanent PvE mode represents an interesting opportunity for ARC Raiders.
More than 30 million PvE rounds during a seven-day test show that the experimental experience generated substantial engagement. More importantly, the discussions surrounding the test have given Embark an opportunity to reconsider how different types of players want to experience the game.
A relaxed side mode could make ARC Raiders more accessible. A dedicated challenge mode could give PvE-focused players more demanding combat encounters. A complete PvE experience could potentially expand the game's identity beyond its existing extraction-shooter structure.
However, adding another mode is not automatically an improvement. Embark still needs to consider matchmaking quality, reward balancing, content development, and the long-term health of its original PvPvE experience.
For now, the most reasonable expectation is to wait for the developer's November follow-up. Whether ARC Raiders eventually receives a permanent PvE option will depend on what the test data reveals and which direction Embark believes offers the best long-term experience.







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