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Final Fantasy XIV Gil

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About Final Fantasy XIV

Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and released by Square Enix in 2010. It is the original version of the fourteenth work in the Final Fantasy XIV main series. Players create and customize a character, freely participate in the game story, explore the land, fight monsters, and interact with other players.


What is FFXIV Gil?

FFXIV Gil is the general currency used by Final Fantasy XIV players in the game, and it controls all economic trade in the game. Players can use Final Fantasy XIV Gil to get all the items they want, including weapons, equipment, houses, furniture, mounts, and so on. With it, players can continuously improve their skill level to achieve the purpose of game upgrades. In other words, every Final Fantasy XIV player need to rely on FFXIV Gil to survive, so they would better own more FF14 Gil to go further in the game.

  • References:

FFXIV: Preparation For Accumulating Tons Of Gil Before The Dawntrail Launches


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FFXIV Patch 7.4 Into The Mist Preview | New Raids, Dungeons, Hell On Rails Trial, And Glamour System Overhaul Revealed

FFXIV Patch 7.4 Into The Mist Preview | New Raids, Dungeons, Hell On Rails Trial, And Glamour System Overhaul Revealed

During FFXIV Live Letter 89 on October 31st, official release dates and major updates for Patch 7.38 and Patch 7.4 were announced. Patch 7.38 will be released on November 11th, while Patch 7.4 will be released on December 16th.

Patch 7.38 contains only minor updates, and the focus of this live stream was Patch 7.4, which will unlock a new main storyline and new areas.

FFXIV Patch 7.4 Into The Mist Preview | New Raids, Dungeons, Hell On Rails Trial, And Glamour System Overhaul Revealed

Patch 7.38 Main Content

Patch 7.38 removes the weekly acquisition limit for AAC Cruiserweight Tier (Savage), allowing players to exchange Ordelle coins and Montion coins obtained from new Alliance raid for Evercharged Ester, used for weapon upgrades.

Additionally, Patch 7.38 will add a new piece of furniture, Ivalice Chronicles poster, which can be used for interior wall decoration in residential areas. This item originates from remastered game Ivalice Chronicles and is obtained through an in-game raid quest.

Patch 7.4 Main Content

Raid And Dungeon

New Trial: Hell On Rails

FFXIV New Trial: Hell On Rails

Hell on Rails includes Normal and Extreme difficulties. Resembling Doom Train, its combat may be similar to Phantom Train from previous Final Fantasy titles, or involve being chased by trains like in Sigmascape.

Arcadian Raid

In Patch 7.4: Into the Mist, Arcadian: Heavyweight (Normal) Raid will conclude Arcadian storyline. It will introduce new Allagan Tomestones of Mnemonics and new craftable gear.

Meanwhile, Arcadian: Heavyweight Tier (Savage) will be delayed until January 6, 2026. This delay is due to player feedback from the release of Cloud of Darkness (Chaotic) during last year's Christmas season, to ensure players can enjoy the holidays with their families rather than focusing on raiding.

New Dungeon

The new dungeon in patch 7.4 is Mistwake, a dark, possibly underground cavern with a structure resembling a reactor or gate. It culminates in a parody of a futuristic city inside a dome, complete with watchtowers and a touch of Fallout style.

New PvP Content

PvP Season 10 will launch with patch 7.4, offering new rewards, and seasonal rankings will also be updated.

The update will also introduce a new Frontline Map, Worqor Chirteh, set in Ul'dah, where weather conditions will affect gameplay.

New Unreal Combat

FFXIV New Unreal Combat

The new Unreal combat is Tsukuyomi's Pain, a classic from Stormblood, scaled to level 100 as usual and offering new Faux Hollows rewards.

Gameplay Updates

Patch 7.4 increases item level of Phantom weapons to 775. Materials for upgrading can be obtained from various quests, including those within Occult Crescent itself. The developers also stated that system for this weapon series may be completely changed afterward, and this may be the last time the current upgrade system is implemented.

Gold Saucer

A new map called Cildalaes will be added to Air Force One minigame in Gold Saucer, where players will fight sea monsters above Hullbreaker Isle.

Occult Crescent Update

Three new Phantom jobs will be added to Occult Crescent: Mystic Knight, Dancer, and Gladiator. Additionally, new buff items have been added to Occult Crescent. Four new trinkets each will be added to Disciple of War and Disciple of Magic sets. These items only boost stats within Occult Crescent and can be obtained rarely from magic pots, chests, happy bunnies, and other means.

Patch 7.5 will bring a major update to Occult Crescent, including a new island and a tower with multiple difficulty levels, while Patch 7.4 will update the existing southern corner area.

Cosmic Exploration Update

A new planet named Oizys is one with two binary rings, and strange plants. Its backstory involves a civilization that perished due to manipulating gravity, and it also adds cosmic tools at level 765.

Players can excavate ancient records related to planet's history and appraise them for item rewards, including new mounts and spacesuit appearances.

Through participation in events, players can earn new Cosmo Credits, Cosmic Fortune prizes, and a new token for redeeming items. Players can use Cosmo Credits to redeem new mounts and transmog outfits.

Variant Dungeon Update

The new Variant Dungeon is Merchant's Tale, whose main story involves a relative of Y'shtola. Based on player feedback, developers have made significant adjustments to Variant Dungeon:

Variant Mode

Variant Mode remains unchanged, and this mode can be played solo or with up to 4 players, and includes exploration, branching paths, and multiple endings.

Advanced Mode (New)

Players can directly challenge three bosses in any order, and there is no exploration. Slightly more difficult than Variant Mode. Can be played by 2-4 players, with difficulty automatically adjusted and respawns available. Defeating a single boss grants a personal reward, while defeating all three at once grants an additional reward.

Criterion Mode (New)

Criterion Mode is more difficult and also lacks exploration. Boss battles are more challenging. Players have limited respawn options and must defeat bosses in order. It requires a standard team composition of 1 tank, 1 healer, and 2 DPS.

Rewards include, but are not limited to, a new desert-themed Glamour set, a magic carpet mount, and Final Fantasy XIV Gil.

FF14 Variant Dungeon Reward

UI & QoL Updates

Finally, there are some miscellaneous updates. A new UI theme is available, offering a choice of crisp green and crisp white. Retainer Interface has also received visual improvements.

In terms of quality of life, strategy board will be officially added to the game, allowing players to plan and share dungeon mechanics. It will be expanded to more flexible templates in the future.

Additionally, any content that can be placed on the hotkey bar, such as emotes, macros, and gear sets, can now be organized into up to four expandable panels, each with 25 slots.

Glamour System received a significant update, removing class and level restrictions for armor transmogrification. This means healers can now transmogrify tank outfits, although weapons still require the corresponding type due to animation limitations.

However, planned removal of housing interior restrictions and increase of land plots will be delayed until patch 7.5 due to technical issues such as CPU and performance limitations.

Overall, Patch 7.4 initially seemed like a routine update, but complete liberation of Glamour System and some quality-of-life updates made it can be the best update since 7.0.

FFXIV 7.35 Pilgrim's Traverse Unlock Guide | Prerequisites, Rewards And Features Explained

FFXIV 7.35 Pilgrim's Traverse Unlock Guide | Prerequisites, Rewards And Features Explained

The newly released FFXIV 7.35 offers players a wealth of exciting content, providing a vibrant and captivating world. Players can not only encounter new bosses from collaboration events but also engage in more thrilling challenges in Deep Dungeons, ensuring an enjoyable adventure.

One highlight of this update is the highly anticipated Pilgrim's Traverse, which perfectly blends challenging gameplay with an interesting backstory, making it an unmissable exploration destination for FF14 players.

This guide will explore Pilgrim's Traverse, from its design and unlocking methods to the exciting content you'll experience, helping you have a smoother experience in Final Fantasy XIV.

FFXIV 7.35 Pilgrim's Traverse Unlock Guide | Prerequisites, Rewards And Features ExplainedPilgrim's Traverse

Pilgrim's Traverse is a level 91 Deep Dungeon appearing in Final Fantasy XIV 7.35.

Similar to other Deep Dungeons in the game, Pilgrim's Traverse essentially allows players to challenge dungeons solo or in a group. However, to make it easier for players to experience the game's interesting settings, FF14 patch 7.35 made several changes and introduced new systems.

In Pilgrim's Traverse, you will encounter more dangerous enemies, explore more hidden corners, and learn more about the story of Eorzea.

Whether you're a player seeking a high-difficulty combat challenge or someone who enjoys story exploration, you'll find great satisfaction in Pilgrim's Traverse.

How To Unlock Pilgrim's Traverse?

Unlocking Pilgrim's Traverse is a multi-step process that requires meeting specific conditions, demanding thorough preparation from players before venturing into this area to experience its unique content. To unlock Pilgrim's Traverse, you need to complete the prerequisite quest, Pilgrimage of Light.

There are some requirements for completing Pilgrimage of Light quest.

The first step is to complete Final Fantasy XIV main story quest, Endwalker. The main storyline provides players with the backstory and questline of Eorzea. Skipping this story will cause you to miss details in the game and potentially waste more time and effort on your adventure.

Secondly, players need to reach a specific level. Since Pilgrim's Traverse is a level 91 deep dungeon, players need to reach level 91 in either Discord of War or Magic to be eligible to enter.

This high level requirement makes Pilgrim's Traverse more of a deep dungeon designed for mid-to-late game players.

If players are eager to experience the new settings and systems, they can focus on leveling activities such as side quests, dungeons, and main quests. These quests provide a significant amount of experience points needed for leveling, helping you reach the required level efficiently.

It's worth noting that these quests contain some powerful enemies; investing in Final Fantasy XIV Gil to obtain more suitable weapons and equipment is a wonderful decision.

In addition to the requirements mentioned above, you also need to clear the 50th floor of Deep Dungeon Palace of the Dead. To make the game easier for players, FFXIV has modified Palace of the Dead, allowing even solo players to easily complete early levels.

After meeting these requirements, you can travel to Crystarium (X:10.3 Y:10.7) to find NPC Bright-eyed Child. Pay attention to your quest log and in-game markers; they will guide you to NPC's exact location.

Talking to him will trigger the final questline that unlocks Pilgrim's Traverse.

Highlights Of Pilgrim's Traverse

As mentioned earlier, Final Fantasy XIV has modified Pilgrim's Traverse and added new features. Here are some of the key changes:

Solo Or Team Challenge

Players need to enter Pilgrim's Traverse through Vanthau. You can choose to challenge it solo or in a team. If you choose to team up, you can choose a fixed team or random matchmaking.

It's worth noting that for fixed teams, each member needs to have the same save data. If any member deletes the save file, the entire team will be unable to continue the remaining challenges.

Random matchmaking has fewer restrictions; the system matches players with the same deep dungeon progress based on their save files.

All Floors Can Be Played

For FF14 players who enjoy team challenges, Pilgrim's Traverse will become their favorite deep dungeon. It allows players to team up for challenges on all floors, not just the initial ones.

Class Upgrades

Regardless of the class level a player uses in FFXIV main game, they will start at level 91 in Pilgrim's Traverse. By defeating enemies in the deep dungeon, the character's level can be increased to a maximum of 100. During this process, players will once again experience the joy of leveling up through monster battles.

It's important to note that class upgrades in Pilgrim's Traverse differ from those in the main game. While essentially gained through killing monsters, class upgrades in Pilgrim's Traverse are not carried over to in-game class levels.

While food experience bonuses can help you gain extra experience points when leveling up in the main story, they no longer apply to Pilgrim's Traverse. Furthermore, the effect of Rested experience will be ignored.

Rewards

Completing objectives in Pilgrim's Traverse will reward you with special items. You can use these items to trade with NPCs in the game for weapons or other items you desire.

Additionally, if your class has reached the maximum level, you will receive generous amounts of Allagan tomestones and Final Fantasy XIV Gil, depending on your progress in Pilgrim's Traverse. If your level is between 91 and 99, in addition to the above two rewards, you will also receive experience points for leveling up your character.

Overall, Pilgrim's Traverse is more suitable for mid-to-late game FFXIV players, but this isn't absolute. The unique design of this newly introduced deep dungeon means it doesn't require highly skilled players like other deep dungeons, allowing even casual players to experience the satisfaction of continuous victories.

This fun deep dungeon for all players is worth your time. Whether you're there for the combat, the story, or the rewards, Pilgrim's Traverse will immerse you. So, gather your items and team up with friends for a fun-filled adventure.

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