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FFXIV Occult Crescent And Job Adjustments In Patch 7.25: What You Should Know?

Posted: May 28, 2025 Views: 318

Posted: May 28, 2025

Source:  IGGM

Views: 318

It has been more than two months since the release of patch 7.2. Just when you thought FF14 would have to wait until the summer to have new operations, patch 7.25 suddenly landed in the game on May 27!

Compared with large updates, 7.25 does not add a lot of new content, but it still provides you with a fresher gaming experience, and also adds a new chapter to the previously popular Hildibrand Adventures quest chain. In addition, various jobs in different modes have been adjusted.

Based on this, we will mainly introduce you to the job adjustments and how to complete the most important field operation Occult Crescent.

FFXIV Occult Crescent And Job Adjustments In Patch 7.25: What You Should Know?

What Is Occult Crescent?

As the latest added field operation, you can think of Occult Crescent as an independent new copy. It has its own map, mechanism, and built-in tasks. It not only helps you find relic weapons, but also provides the new ways to obtain FFXIV Gil.

How To Unlock It?

First you must complete all the main quests of Dawntrail expansion and get at least one combat job that reaches level 100. Then go to Tuliyollal to find Expedition Messenger, start and gradually advance the quest One Last Hurrah, and you can enter Occult Crescent.

How To Play?

The special thing about this operation is that when you fight in it, your strength depends on the new knowledge level, not the original character job level. In addition, Occult Crescent allows you to get Occult Crescent-limited jobs (some of which can be unlocked directly) through local shops or combat drops to utilize additional skills.

Based on this, you need to first complete ordinary tasks with the help of special jobs such as Phantom Bard or Phantom Knight, or find survey points, to get your knowledge level to 20, and then form a team to enter the ultimate 48-player dungeon The Forked Tower.

The above is the main gameplay idea, but in fact there are many more specific details that you need to understand during the entire adventure, such as:

  • When you die in battle and choose to revive at the base, you will lose knowledge XP or level. But if other players resurrect you, you can avoid this loss.
  • Occult Crescent map does not allow you to fly, but you can ride a mount.
  • Sometimes critical encounters will appear on the map, which will bring powerful enemies and difficult battles.

In general, you need to complete FATEs and critical encounters before entering The Forked Tower to increase your knowledge level as much as possible and earn more limited currency to redeem other special rewards.

FFXIV Occult Crescent

Reliable Game Tips

After understanding how Occult Crescent works, in order to fully utilize it, you also need to know more tips that can improve the efficiency of completing this field operation:

  • Occult Crescent is different from previous field operations. It allows you to unlock Ethernet teleport points freely without being restricted by your task progress or level. In this way, you can enter critical encounters faster through teleport points.
  • The opening of critical encounters requires you to go to the area marked with a blue FATE challenge icon in time and wait in the huge circle or square on the ground, otherwise the battle cannot start normally.
  • The efficiency of teamwork is higher than fighting alone. If you don’t have a suitable teammate, send “lfg” in the chat room to receive an invitation.
  • If you encounter a high-level enemy at a low level, try to hide yourself out of their field of vision to avoid being discovered and causing a fight.
  • Learn to utilize your Phantom job and other useful exclusive tools.
  • Most battles have similar patterns, so try to memorize them as you level up.

What Changes Have Been Made To Each Job?

Patch 7.25 makes different changes to each job based on PVE and PVP modes. In PVE, the damage output of some jobs has been increased, and the negative effects that some enemies can apply to have been reduced or eliminated, mainly based on the difficulty of AAC Cruiserweight M2 (Savage) phase.

In PVP mode, the following adjustments are mainly made to enhance the playability of team battles and try to make unpopular jobs have a chance to play.

  • Warrior: Make PVP performance of this job more stable by adjusting Fell Cleave and Thrill of Battle.
  • Dark Knight: Enhanced Eventide.
  • Gunbreaker: Reduced Fated Brand’s power to maintain balance.
  • Monk: A series of incremental adjustments.
  • Samurai: Increased barrier strength for Ogi Namikiri and Kaeshi: Namikiri.
  • Reaper: Improved Communio and Perfectio.
  • Viper: Made it easier for Uncoiled Fury to kill enemies.
  • Bard: Improved Warden’s Paean and Harmonic Arrow, and reduced the cooldown of Repelling Shot.
  • Machinist: Increased the duration of Bioblaster and the power of Aether Mortar.
  • Dancer: Improved Starfall Dance, Saber Dance, and Dance of the Dawn.
  • Black Mage: Increased the number of stackable Soul Resonances, and improved Flare Star and Frost Star.
  • Summoner: Improved the barrier effect of Radiant Aegis.
  • Pictomancer: Reduced the recast time of each action and enhanced Mog of the Ages and Retribution of the Madeen.
  • White Mage: Reduced the amount of damage absorbed by Seraph Strike Protect to maintain the balance between healing jobs.
  • Sage: Increased DOT effect of Lype.

The above is part of the patch 7.25 content introduced to you this time. It would be great if it can help your FFXIV experience!

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