Language & Currency

Language

English

English

Deutsch

Français

Español

Italiano

Netherlands

Português

عربى

Display Currency

$ USD

$ USD

€ EUR

£ GBP

A$ AUD

C$ CAD

N.Kr. NOK

S.Kr. SEK

D.Kr. DKK

I.Kr. ISK

CLP CLP

COP COP

S/. PEN

ARS ARS

zł PLN

S.R. SAR

﷼ QAR

AED AED

R$ BRL

NZ$ NZD

Sign Up
  • Verification Code
I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?
Log In
Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now

ARC Raiders Store

Check In Daily

Trustpilot Reviews

ARC Raiders News

View More >
ARC Raiders Emperor Dungeon Unlocking and Clearing Guide: The Exclusive Source for the Rare Emperor Modulators!

ARC Raiders Emperor Dungeon Unlocking and Clearing Guide: The Exclusive Source for the Rare Emperor Modulators!

In Pendola Pass, a new map introduced in Frozen Trail update, players will encounter more than just the perilous Flash Freeze weather event and the periodically spawning ARC Frigates. There is also a mysterious map condition known as Redirection.

Players often refer to this Redirection condition as Emperor Dungeon. This is likely because it serves as the primary source of rewards under this condition, features dungeon-like exploration mechanics, and offers a rare final reward: Emperor Modulators.

To help you fully explore Pendola Pass and secure more rare loot, this guide will walk you through how to clear Emperor Dungeon.

ARC Raiders Emperor Dungeon Unlocking and Clearing Guide: The Exclusive Source for the Rare Emperor Modulators!

How to activate Emperor Dungeon?

First, you must wait for Redirection map condition to become active in Pendola Pass. The key items required to access Emperor Dungeon only appear under these specific circumstances:

  • ARC Conductive Coupler
  • ARC Insulated Coupler
  • ARC Plated Coupler
  • Emperor Gateway Conduit Blueprint

Combine these at a Workbench 1 to craft an Emperor Gateway Conduit, which functions as a key to Emperor Dungeon. Additionally, if you have unlocked the final reward tier of Frozen Trail Premium Reward Pass, you will receive an extra one.

While gathering these four components might seem like a hassle, fortunately, they can all be obtained from the same source: Harvester Payload.

Alternatively, if you have the budget and want to save time, or if you wish to farm Emperor Dungeon multiple times, you can buy ARC Raiders items to lighten the load. You can acquire either the four base materials or Emperor Gateway Conduit itself directly!

ARC Raiders how to activate Emperor Dungeon?

How to obtain Harvester Payload?

Harvester Payload is a special type of container that typically only appears during Redirection condition. It cannot be found through standard looting; instead, you must first locate an Emperor Beacon among the fallen beacons scattered across the map.

Once found, place Emperor Beacon on open ground to activate it. It will emit a unique signal that draws in Harvester Payload, causing it to drop from the sky. You can then loot it for various materials, and if you end up with items you don't need, you can sell them for ARC Raiders coins.

Dungeon layout and exploration flow

Once you have at least one Emperor Gateway Conduit, you can travel to and enter Emperor Dungeon at any time, regardless of the current map state.

The dungeon features a series of challenge rooms of varying sizes; only the initial stage at the bottom and the final room remain fixed. The layout and order of the intermediate rooms change each time you re-enter.

We recommend locating the exit before entering any room. The exit usually appears as a large, sealed door surrounded by two rings of white light.

Be careful not to mistake it for a door with yellow light; doing so could teleport you back to a previously completed area or even eject you from Emperor Dungeon entirely.

Among the rooms, Hydra Room warrants special attention, as it features the newly introduced Hydra enemy type.

Hydra is a heavy, ground-based armored turret capable of firing projectiles in three directions simultaneously, delivering massive firepower.

To handle Hydra effectively, quickly find cover within the room to shield yourself when it fires. Look for an opening to unleash concentrated fire on its unarmored rear section.

Upon entering the final room and descending the ladder to the central platform, a large number of ARCs will suddenly swarm out from the far end. However, they may leave on their own, so it is best to wait for the right moment rather than rushing into combat.

Once the enemies have left or been eliminated, you can freely scavenge the room. Pay close attention to containers, as they may hold Emperor Modulators.

ARC Raiders Hydra

What gear should you bring?

While ARC Raiders Emperor Dungeon does present certain dangers, a standard gear setup is perfectly adequate for the challenge.

Generally, bringing two high-damage weapons, such as Anvil or Hallcracker (or the new weapons, if you have them), along with a Snaphook, shield chargers, healing items, and Stems, is sufficient for a run through Emperor Dungeon.

This loadout provides ample firepower while consisting of items with relatively low rarity, so losing them wouldn't be too painful. Finally, keep an eye on the clock, if you consume too much time fighting early on, you might not have enough time to fully scavenge for loot before extraction.

The good news is that after a run or two, you'll get the hang of it, eventually becoming efficient enough to speed-run through every stage of the dungeon.

Loot value in Emperor Dungeon

Beyond the various items scattered throughout the rooms and the materials dropped by enemies, the true value of farming Emperor Dungeon lies in Emperor Modulator, an essential component for obtaining Amplified tier weapons in the game.

Amplified is the fifth gear tier introduced in Frozen Trail update; previously, gear in ARC Raiders could only be upgraded to tier four.

To upgrade a weapon to Amplified tier, you must first unlock Outpost and upgrade both it and Gunsmith to tier four. The upgrade requirements for the latter include one Emperor Modulator.

In short, if you don't want to fall behind in future ARC Raiders combat, farming Emperor Dungeon is a must. It's highly recommended to get familiar with it as soon as possible.

That covers everything for this guide. Don't wait, jump into Emperor Dungeon and start clearing it! And if you're feeling unsure, feel free to squad up with some friends!

ARC Raiders PvE Bug? Players Report Kills and Door Traps

ARC Raiders PvE Bug? Players Report Kills and Door Traps

The appeal of a PvE lobby in ARC Raiders is straightforward: fight the machines, take on dangerous bosses, collect valuable loot, and make it to extraction without worrying about another Raider shooting you down. The Queen can still tear through an unprepared squad, and a failed extraction can still cost you a backpack full of hard-earned ARC Raiders items for sale. But other players are not supposed to be able to damage you in the new PvE test.

Recent Reddit reports have raised questions about how that promise holds up in practice. One player claims that he and his teammate were knocked down by other Raiders after defeating the Queen, despite believing they were in a PvE-only lobby. In a separate incident, another player says a stranger used the promise of a blueprint to lure him into a room, then blocked the exit until the match timer ran out.

These are two different problems, but both strike at the same concern: what happens when the risks of a raid come from other players in a mode designed to limit that kind of interaction?

ARC Raiders PvE Bug? Players Report Kills and Door Traps

The reports do not prove that ARC Raiders has a widespread PvP damage exploit, nor do they establish that every PvE lobby is unsafe. However, they raise legitimate questions about the game's damage restrictions, physical interactions, and the risks players face when carrying valuable equipment.

The Queen Fight That Allegedly Ended in a PvP Kill

Reddit user u/Difficult_Offer3942 described an encounter that reportedly took place shortly after a group of Raiders defeated the Queen.

According to the post, two players suddenly opened fire and managed to down both the poster and his teammate. The problem was not simply that another squad had turned hostile. The poster believed he was in a PvE-only lobby, where player-to-player damage was supposed to be disabled.

One detail makes the account particularly puzzling.

Earlier in the same match, the poster's teammate had accidentally shot another squad while fighting the Queen. Those shots reportedly caused no damage, suggesting that the PvE protection was working as expected at that point.

Yet the later encounter appeared to produce a completely different result.

If the events happened as described, why did the earlier shots fail to hurt other Raiders while the later attack allegedly knocked down two players?

The consequences were substantial. The poster said he lost a fully equipped loadout and two reactors. For Raiders who spend time preparing for a difficult boss encounter, valuable equipment can represent a significant investment. Losing it after a fight they had already won would be frustrating under any circumstances. Losing it to an attack that should not have been possible makes the situation even harder to accept.

Was It a Bug, Cheating, or Something Else?

The available account does not establish what caused the incident. The player questioned whether cheating or a bug in the new PvE mode was responsible, but neither explanation has been confirmed.

A matchmaking mistake, an unexpected technical issue, or another factor would need to be investigated before anyone could identify the cause. It would also be premature to claim that players have discovered a repeatable way to bypass PvE damage restrictions.

For now, this remains a player-reported incident rather than a confirmed exploit.

Still, the distinction matters to anyone entering a raid with expensive gear. If a player selects PvE because the mode disables damage from other Raiders, they should be able to rely on that rule. An unexplained death can turn an otherwise successful Queen run into a costly loss and leave players questioning whether the mode is behaving as intended.

The Blueprint Trap: When Another Raider Becomes the Obstacle

The reported Queen encounter concerns damage. A second Reddit post highlights a different way a PvE raid can go wrong.

In that account, a player said another Raider lured him into a room by claiming to have a blueprint. The poster followed the stranger inside, apparently expecting a chance to obtain a valuable item.

Once inside, however, the other player allegedly blocked the exit. The poster said he could not get out before the match timer expired, and both players ultimately died.

He later asked the community whether there was a mine or another item he could throw to knock the blocking player out of the way.

The appeal of a blueprint is easy to understand. Crafting unlocks and progression items can be valuable finds, and an offer from another Raider might seem worth investigating. But a confined room with only one exit creates an obvious disadvantage if the encounter turns hostile.

The alleged trap did not require the other player to shoot anyone. Instead, the obstruction itself became the problem.

That distinction is particularly important in ARC Raiders. Disabling PvP damage does not automatically mean players can no longer interfere with each other's movement. Depending on the environment and available equipment, a blocked doorway can prevent someone from leaving even when direct attacks are ineffective.

The result can still be a failed extraction and the loss of whatever items the trapped player was carrying.

The poster acknowledged that accepting the offer was a mistake. Even so, the incident raises a fair question: should a player be able to turn a friendly-looking interaction into an unavoidable trap simply by occupying the only exit?

Door Blocking and PvP Damage Are Two Different Problems

Embark Studios' PvE test rules help explain why these incidents should not be treated as identical.

The studio stated that player-to-player damage would be disabled during the limited test. It also explained that certain physical interactions, including barricades and ziplines, would remain unaffected.

That means the PvE mode was not intended to remove every form of interaction between Raiders. Some environmental and physical mechanics remain part of the experience.

The distinction creates two separate issues.

  • Unexpected PvP damage: If a player is correctly matched into the PvE mode and another Raider can genuinely damage them with ordinary attacks, that would conflict with the stated rules and warrant investigation.
  • Physical obstruction: If another player blocks a doorway or uses an allowed physical interaction to prevent someone from leaving, the situation may not violate the literal no-damage rule. It can still be disruptive and may justify changes to how collision or griefing is handled.

This difference matters because the solutions may be different, too. A damage anomaly requires an explanation of what happened to the damage restrictions. A door-blocking problem may require changes to player collision, environmental interactions, or the ability to escape an obstruction.

The two Reddit reports do not prove that either problem is widespread. They do, however, show why players need a clear understanding of what PvE protects them from and what risks remain.

Why Losing Items in PvE Feels Different

ARC Raiders is built around risk and reward. Players collect weapons, materials, crafting resources, ARC Riders blueprints, and other valuable items while trying to survive long enough to extract.

A failed run is part of that loop. A powerful ARC enemy can overwhelm a squad, a boss fight can consume more resources than expected, and an unsuccessful extraction can mean losing equipment.

But players make decisions based on the rules of the mode they choose.

Someone entering a conventional PvPvE raid knows that another Raider may be a threat. Someone selecting a PvE lobby expects a different balance of risk, with the main challenge coming from ARC machines and the environment.

That expectation is why the Queen report has attracted attention. The poster claims that the squad had already defeated a major enemy before another group allegedly knocked them down. The loss of two reactors and a fully equipped loadout made the outcome more painful, but the underlying concern is whether the selected mode behaved as expected.

The door-blocking report raises a related issue. Even when direct player damage is disabled, a Raider can still lose valuable items if another player prevents them from reaching extraction.

For solo players and squads looking for a more cooperative experience, those situations can undermine the appeal of PvE. The point is not to eliminate danger from ARC Raiders. It is to ensure that the dangers players face match the rules they signed up for.

ARC Raiders Door Traps

How to Protect Your Loadout in ARC Raiders PvE Lobbies

Until the circumstances behind these reports become clearer, players can take a few practical precautions.

1. Be cautious about blueprint offers from strangers.

A player offering a blueprint may be acting in good faith, but there is no need to follow someone into a confined room to investigate. Ask them to meet in a more open area where you have space to move and more than one possible escape route.

2. Check the exits before entering a confined space.

A narrow doorway can become a serious disadvantage if another player blocks it. Look for alternative routes before committing to an enclosed area, particularly when carrying valuable items.

3. Do not assume a mine or grenade will solve a body-blocking problem.

The player who reported being trapped specifically asked whether an item could move the obstructing Raider. However, the available account does not establish a reliable solution. Do not assume that equipment designed to damage or disrupt ARC enemies will necessarily push another player out of the way in a PvE lobby.

4. Consider your loadout when testing unfamiliar situations.

If you are experimenting with the mode or exploring areas where you may encounter unpredictable player behavior, bringing equipment you can afford to lose can limit the consequences of a failed run. This is a precaution, not a substitute for reliable game rules.

5. Record suspected damage anomalies.

If another Raider appears to damage you in a PvE-only lobby, capture the encounter if possible. Evidence showing the selected mode, the attack, and the resulting damage can help clarify what happened. Repeated reports with clear footage are more useful for investigating a potential issue than speculation about its cause.

None of these measures guarantees a successful extraction. They simply reduce the chance of being caught unprepared while the community tries to understand these reports.

Will Embark Change the PvE Rules?

The incidents leave two questions for Embark Studios.

The first is whether the reported Queen-fight deaths can be explained by a matchmaking mistake, a technical issue, cheating, or another cause. The available evidence does not establish the answer, and the report should not be treated as proof of a confirmed PvP damage exploit.

The second is whether the current physical interaction rules provide enough protection against deliberate door blocking.

One possible approach would be to prevent sustained player obstruction from completely sealing a narrow exit. Another would be to provide a reliable way to escape when another Raider deliberately blocks the only available route. These are potential design solutions, not announced changes.

Ultimately, the two issues need to be evaluated separately. If the damage restrictions are not functioning correctly, players need a clear explanation and a dependable fix. If physical obstruction is an unintended consequence of the current rules, Embark may need to decide how much interference should be possible in a mode intended to support cooperative play.

For now, neither Reddit report establishes how widespread these situations are. But both highlight the importance of making the PvE experience predictable and fair.

Players are not choosing PvE because they expect every raid to be easy. They are choosing it because they want to face the dangers of ARC Raiders without the same threat of direct player combat.

If an unexplained attack can cost a squad its equipment after a Queen fight, or a promise of a blueprint can end with a player trapped until the timer runs out, that expectation becomes harder to maintain.

Have you encountered unexpected PvP damage in an ARC Raiders PvE lobby, or been trapped by another Raider blocking a doorway? Share your experience and any method that helped you escape. Specific reports may help the community determine whether these are isolated incidents or problems that deserve a broader fix.

Welcome to the ultimate platform for ARC Raiders trading. 

Explore our selection of in-game products above to find what you need with 24/7 fast delivery, or check out our ARC Raiders news section for the latest updates and guides.


Enjoy 8% off on all ARC Raiders products with code ARC8!

  • ARC Raiders Coins with up to 5% off: Coins are the primary in-game currency, allowing players to get Workshop upgrades and other equipment from vendors.
  • ARC Raiders Items marketplace: Includes all available items in the game, such as weapons, keys, grenades, blueprints, medical supplies, and more. These items are necessary for completing quests, Workshop upgrades, and crafting. You can also sell or recycle them to break them down into smaller resources.
  • ARC Raiders Boosting: Boosting is a professional service provided by experienced players at IGGM, designed to help you quickly achieve any goal or accomplishment in ARC Raiders.
  • ARC Raiders Carry Run: In ARC Raiders, the carry run refers to a service where experienced players help other players defeat bosses and successfully extract.

Know More IGGM ARC Raiders Store Detail ?

Surplus stock:
Connecting to online customer service, please wait.

.

close
Order
Invite friends below for Monopoly Go Partners:
event slots: click the + button, then check the entire list ,If you see them, please invite them.