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ARC Raiders Surge Coil Guide: PvE Bombardier Control & PvP Room Denial

ARC Raiders Surge Coil Guide: PvE Bombardier Control & PvP Room Denial

In ARC Raiders, Surge Coil is a tactical device that many players often underestimate or even misuse. Most players probably still think of Surge Coil as just an ordinary defensive deployment tool, without considering that it can actually deal with annoying rat players in PvP, and even serve as a powerful weapon against Bombardiers in PvE.

Now, we'll systematically explain the core mechanics, correct usage, and management techniques of Surge Coil.

Acquisition Method

To use Surge Coil in ARC Raiders, you first need to craft it, and the core material required for crafting is Hornet Driver.

In actual matches, players need to specifically kill Hornets to collect enough Hornet Drivers to mass-produce Surge Coils. This preparation is the foundation of the entire tactical execution; without a sufficient supply of Hornet Drivers, the supply of Surge Coils cannot be guaranteed.

Of course, if you think constantly collecting Hornet Drivers is too time-consuming, you can also directly buy ARC Raiders Surge Coil from IGGM.com to experience the amazing effects of Surge Coil in PvE and PvP as soon as possible.

ARC Raiders Surge Coil Guide: PvE Bombardier Control & PvP Room Denial

Surge Coil Basic Attributes and Precautions

While Surge Coil is a deployable device, this doesn't mean it's without limitations.

First, Surge Coil is indiscriminate; it will shock any target that enters its attack range, so even if you deploy it, you might still be accidentally injured.

Calculations show that each Surge Coil has only 42 attack opportunities, which is equivalent to approximately 21 seconds of continuous stun effect.

Furthermore, this device also affects friendly units, so you must carefully consider its placement to avoid affecting your teammates' performance in the match.

Although Surge Coil has the drawback of accidentally damaging friendly units, there are ways to prevent this from happening.

Here's a clever application: you can place a Surge Coil and then quickly place a Remote Raider Flare as well. Remote Raider Flare can block Surge Coil's attacks, effectively preventing you from being electrocuted by your own deployed devices.

Application in PvE

As mentioned before, players shouldn't underestimate Surge Coil's role in ARC Raiders! We were pleasantly surprised to discover that Surge Coil can also be used as a powerful tool to control Bombardier.

To achieve this ideal counter-effect against Bombardier, simply place Surge Coil on the weak point directly behind Bombardier's back. Once successfully placed, Surge Coil will continuously release electric shocks, completely stunning Bombardier.

During this time, Bombardier cannot attack, cannot deal any damage, and cannot even move normally; it will simply spin in place.

This stun effect lasts for a full 21 seconds, which is the entire lifespan of Surge Coil mentioned earlier. This 21-second window presents players with a perfect opportunity to inflict significant damage on Bombardier without fear of retaliation.

Of course, you can use Surge Coil on Bombardier more than once; you can kill him with it whenever you want.

Your first deployed Surge Coil typically deals around 300 damage to Bombardier, while subsequent deployments can deal around 1000 damage, meaning killing Bombardier with Surge Coil is entirely feasible.

However, if you're using an area-of-effect (AoE) weapon like Hullcracker, be aware that its AoE effect might accidentally destroy your deployed Surge Coil, interrupting the stun on Bombardier.

Therefore, to achieve optimal attack effectiveness while Bombardier is stunned, players should use weapons with lower area-of-effect damage and higher accuracy to attack Bombardier's legs.

As long as you don't accidentally destroy Surge Coil on Bombardier's back, it will remain operational for the full 21 seconds, allowing players to unleash their full damage potential during this time.

Application in PvP

Besides its effectiveness against Bombardier in ARC Raiders PvE, Surge Coil performs exceptionally well in PvP.

First of all, Surge Coil is actually quite similar to a trophy system. When players enter a room to loot or defend, deploying Surge Coil can intercept and detonate enemy-thrown projectiles like Trigger ‘Nade. This essentially provides a mobile defensive barrier, preventing you from being suppressed by grenades and other projectiles.

Second, you can also use Surge Coil to counter players who like to camp and ambush, which is surprisingly effective, and at the same time, it can suppress enemies who move with Zipline.

Of course, one of the most well-known uses of Surge Coil in ARC Raiders is to deploy it in a room so we can loot without worry, just be aware of its usage time.

Practical Tips

As mentioned earlier, you can deploy Surge Coil on Bombardier more than once. However, if Surge Coil hasn't been used for all 42 attacks, players can actually retrieve it and reuse it.

Simply place Surge Coil on a destructible object, then destroy it. Surge Coil's recovering task will be easily completed.

Furthermore, compared to other resource-intensive methods, using Surge Coil to stun Bombardier is not only more effective but also consumes fewer resources.

Additionally, if you have a Photoelectric Cloak, you can use it in conjunction with deploying Surge Coil, effectively reducing the risk of being detected when placing it near Bombardier, thus increasing the success rate of your entire Surge Coil strategy.

So, have you noticed? As a versatile tactical device, we have definitely underestimated the role of Surge Coil in ARC Raiders! Break free from prejudice against Surge Coil; it can make you stand out in front of Bombardier!

ARC Raiders Forgotten Relics and Converging Paths Project Guide | Earn Merits by Extracting the Rare Relics

ARC Raiders Forgotten Relics and Converging Paths Project Guide | Earn Merits by Extracting the Rare Relics

Waiting for the next major update to ARC Raiders has been a long process, but that does not mean you have nothing to do in the meantime. The studio has launched a new limited-time event called Forgotten Relics as part of Live Update 1.33.0.

Forgotten Relics ties directly into Converging Paths project. In essence, you will need to venture into raids, search for a variety of ground relics, and hand them over to the nomads. The 2 events run for almost the same duration, so here is everything you need to know about completing them.

ARC Raiders Forgotten Relics and Converging Paths Project Guide | Earn Merits by Extracting the Rare Relics

Forgotten Relics and Converging Paths Project

Forgotten Relics event and Converging Paths project both begin on June 16 and end on July 27, lasting a total of 42 days. That gives you plenty of time to finish all the tasks.

Once the event concludes, any unfinished mission progress will disappear and cannot be recovered. Every cosmetic item you extract will earn you more Merits, and these points count toward your Forgotten Relics progress, unlocking additional rewards along the way.

Forgotten Relics

Forgotten Relics works much like a limited-time battle pass. You gain experience by playing on any map, and that experience automatically converts into Merits at a fixed ratio. Successfully extracting specific Relics grants bonus Merits as well.

All ARC Raiders relics you bring out from raids are worth holding onto, because Converging Paths project requires you to turn in those particular items at various stages. Any surplus relics can also be sold to the in-game shop for credits.

Below are the merits associated with each relic during Forgotten Relics event:

Merits Quality Relics
10 common Train Model
15 uncommon Sextant
15 uncommon Vintage Steering Wheel
25 rare Equatorial Sundial
25 rare Colorful Shoes
50 epic Tellurion
50 epic Colorful Shoes
150 legendary Colorful Shoes
150 legendary Elephant Obelisk

As you accumulate Merits, you will gradually unlock the following 21 rewards:

Merits Milestones Rewards
150 Saltwalker outfit
300 25x Raider Tokens
450 Speaker Bag customisation for Saltwalker outfit
600 Antler Talisman backpack charm
750 Sleeve customisation for Saltwalker outfit
900 Camo customisation for Saltwalker outfit
1050 Deer Skull customisation for Saltwalker outfit
1200 Scarf customisation for Saltwalker outfit
1350 25x Raider Tokens
1500 Shoulder Pad customisation for Saltwalker outfit
1650 Cultist backpack
1800 Leather Bag customisation for Saltwalker outfit
1950 Tribal face paint
2100 Helmet customisation for Saltwalker outfit
2250 25x Raider Tokens
2400 Mask customisation for Saltwalker outfit
2550 Nomad Jug backpack attachment
2700 25x Raider Tokens
2850 White Green customisation for Saltwalker outfit
3000 Helmet customisation for Saltwalker outfit
3150 Skull Pantomime emote

Converging Paths Project

Unlike Forgotten Relics events, Converging Paths project requires you to actively submit relics in order to unlock the next ARC Raiders Converging Path Foundation, and each stage offers its own rewards. The final prizes include ARC Raiders blueprints as well as full outfits. The detailed requirements are as follows:

Foundation 1 – Secure safe passage

  • Objective: Deal 1,200 damage to ARC enemies in Swamp area.
  • Rewards: Lure Grenade Trap ×3, Raider Tokens ×25, Pulse Mine ×3.

This stage does not involve collecting any items. All you need to do is inflict a total of 1,200 damage on ARC foes in Swamp zone on Dam Battlegrounds map. This task is far simpler than the trials and can be completed in about ten minutes.

Foundation 2 – Collect supplies

  • Requirements: Train Model ×3, Vintage Steering Wheel ×2, Air Fresheners ×2, Arc Thermo Lining ×6.
  • Rewards: Smoke Grenade Trap ×3, Explosive Mine ×3, Raider Coins ×25.

These Old World items are typically found at Oldworld-style locations such as residential areas. Look for containers marked with a small diamond-shaped trinket icon, and focus your search on lockers, nightstands, and living room cabinets. The apartments in Buried City, the hospital sector, and the residential zones along the edge of Dam Battlegrounds map are all recommended spots.

Foundation 3 – Procure relics

  • Requirements: Sextant ×4, Equatorial Sundial ×3, Metal Brackets ×5, Arc Performance Steel ×7.
  • Rewards: Blaze Grenade Trap ×3, Volt Mine ×3, Rascal II ×1, Raider Coins ×50.

Sextants and Equatorial Sundials can be found in residential or commercial districts on any map, while Metal Brackets are nearly everywhere at industrial points of interest or mechanical locations. Arc Performance Steel, however, has a chance to drop only when you defeat large enemies such as Bastion, Bombardier, or Leaper.

Foundation 4 – Create emergency caches

  • Requirements: Tellurion ×3, Elephant Obelisk ×1, Light Bulb ×6, Arc Coolant ×9.
  • Rewards: Surge Coil ×3, Blaze Grenade Trap ×3, Explosive Mine ×3, Raider Coins ×50.

Tellurions and Elephant Obelisks are also obtainable in residential or commercial zones on any map. Light Bulbs appear at electrical locations or inside car bonnets on any map. Arc Coolant drops from medium-sized ARC units like Fireballs, Sentinels, and Comets.

Foundation 5 – Finish the cabinet of curiosities

  • Requirements: Colorful Shoes (rare) ×6, Colorful Shoes (epic) ×3, Colorful Shoes (legendary) ×2, Arc Synthetic Resin ×10.
  • Rewards: Combat MK.3 (Flanking) augment ×1, Photoelectric Cloak ×1, Bobcat II ×1, Raider Coins ×50.

All rarities of Colorful Shoes are found in residential or commercial districts on any map, and Arc Synthetic Resin drops in the same way as Arc Performance Steel.

Foundation 6 – Use nomad tactics to fight ARC

  • Objective: Deal damage to ARC enemies using mines or traps.
  • Rewards: Sextant backpack charm, Red Black Saltwalker outfit colour, Raider Coins ×100, Surge Coil blueprint.

This stage does not require you to collect any items, but you must mimic the nomads’ combat style by using traps to harm ARC forces. The event will reward you with a sufficient number of mines along the way, ensuring that you have all the equipment needed to complete this final stage.

Bear in mind that no single location in ARC Raiders guarantees the spawn of any specific item. Item generation is driven by RNG, so all relics appear randomly across various spots on every map. Fortunately, you have more than enough time to gather everything, so there is no need to worry.

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