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ARC Raiders Amplified Anvil Best Use Cases: Close Range, Light Armor & Weak Points

ARC Raiders Amplified Anvil Best Use Cases: Close Range, Light Armor & Weak Points

Following some adjustments, Anvil Splitter Amplification has now replaced the original Anvil Splitter in ARC Raiders. Many players have been asking: is Amplified Anvil actually worth using? The answer depends on two factors: the distance at which you are engaging, and the specific type of ARC enemy you are facing.

Amplified Anvil

Amplified Anvil has relatively low acquisition requirements and doesn't require any prior research, with the main cost being 3 Turbine Compressors.

These ARC Raiders items are already quite easy to accumulate now, making it fairly easy to craft several Amplified Anvils.

Amplified Anvil features improvements to its base spread, ADS (aim-down-sights) spread, and spread recovery. When you manage to land all four projectiles at close range, it delivers approximately 20% more damage.

However, this damage bonus is highly dependent on your accuracy - if the projectiles spread out, the actual benefit diminishes rapidly.

Therefore, it is not an unconditional upgrade over the standard Anvil; it places specific demands on your loadout and combat rhythm.

ARC Raiders Amplified Anvil Best Use Cases: Close Range, Light Armor & Weak Points
ARC Raiders Amplified Anvil Best Use Cases: Close Range, Light Armor & Weak Points

Performance in PvE

In PvE, Amplified Anvil does not perform exceptionally well against every type of enemy.

Because each individual projectile has relatively low damage, the weapon struggles with armor penetration when targeting heavily armored areas.

Against enemies like Fireball, it fails to replicate the standard Anvil's ability to pierce the outer shell and strike the core in a single shot.

Furthermore, when facing heavily armored targets - such as Surveyor or the side armor of a Bastion - Amplified Anvil may actually deal less damage than the standard version.

As the engagement distance increases, it becomes harder to land all projectiles, leading to a significant drop in damage output.

When dealing with heavily armored enemies like Queen or Matriarch, do not expect Amplified Anvil to outperform the standard Anvil; the latter remains more reliable for consistently breaking through armor.

Ultimately, Amplified Anvil is best suited for close-range encounters against lightly armored enemies or when targeting specific weak points.

When facing a Shredder, Amplified Anvil requires one fewer shot to eliminate the enemy compared to the standard version.

Against a Wasp, it consistently secures a kill in three shots, with improved spread making hits more reliable.

Furthermore, when targeting lightly armored areas - such as the top of a Bastion - landing all shots at close range yields a damage bonus of approximately 20%.

Consequently, in ARC Raiders, Amplified Anvil is quite effective when engaging enemies you can get close to, such as Bastions or Bombardiers.

However, if you cannot maintain close-quarters engagement, or if your target is highly mobile, this advantage diminishes.

In such cases, it is best to keep the standard Anvil on hand as an alternative for long-range encounters or engagements against heavily armored targets.

ARC Raiders Amplified Anvil's Performance in PvE
ARC Raiders Amplified Anvil's Performance in PvE

Performance in PvP

In PvP, Amplified Anvil also offers a ~20% damage advantage when all shots land at close range, with the tighter spread further aiding accuracy.

That said, the standard version is already quite powerful; in actual ARC Raiders gameplay, this 20% bonus is not particularly noticeable.

It primarily serves to provide a slight edge when finishing off an enemy alongside teammates or during close-quarters duels.

At long range, it remains suboptimal, as projectile spread significantly reduces effective damage.

If the game eventually allows players to toggle between amplified and standard configurations on the fly, it would offer much greater flexibility.

Currently, the choice is locked to your loadout; you should opt for the standard Anvil when anticipating long-range combat or encounters with heavily armored foes.

Additionally, in PvP, your accuracy and the distance at which you engage are often more critical than theoretical damage figures.

You must land all four projectiles to approach that ideal damage output; at medium to long ranges, the effectiveness drops off sharply.

The amplified version is best suited for players who prefer aggressive, close-range playstyles - flanking enemies or quickly finishing off weakened targets.

If you are accustomed to engaging from a medium range in PvP, the standard Anvil will probably provide more consistent performance.

When coordinating fire with a team, the amplified version can make your damage contribution slightly more impactful, but it does not represent a game-changing weapon - don't expect it to single-handedly turn the tide of a match.

Usage Recommendations

Overall, ARC Raiders Amplified Anvil represents a meaningful adjustment, though it cannot simply replace the standard Anvil.

Its utility is somewhat niche; it is best suited for finishing off opponents in close-quarters PvP, or for targeting the weak points and less-armored sections of ground-based enemies in PvE.

When putting together your loadout, treat it as a specialized close-range weapon - don't expect it to function as an all-purpose primary.

Whether you should bring it into a match depends on the map's suitability for close-quarters combat and how your team has divided its roles.

If your primary objective involves dealing with heavily armored ARC units or engaging in long-range combat, stick with the standard Anvil.

If you have a spare Turbine Compressor, you might consider incorporating Amplified Anvil into your close-range loadout - just keep in mind that it won't necessarily perform well in every scenario.

Try taking Amplified Anvil out for a few matches in ARC Raiders to see if it fits your personal combat rhythm!

ARC Raiders Fallen Emperor Rooms Guide | How to Navigate Every Room and Find Rare Loot?

ARC Raiders Fallen Emperor Rooms Guide | How to Navigate Every Room and Find Rare Loot?

ARC Raiders Fallen Emperor is packed with high-tier weapon upgrade materials and rare crafting resources, making it a rewarding destination.

However, this mini-dungeon is filled with dangerous enemies, traps, and hidden supply pods, while its internal layout changes each time it opens. Learning each room's mechanics and finding efficient routes will help you collect valuable loot and escape safely.

ARC Raiders Fallen Emperor Rooms Guide | How to Navigate Every Room and Find Rare Loot?
ARC Raiders Fallen Emperor Rooms Guide | How to Navigate Every Room and Find Rare Loot?

Entrance Area

Although the internal layout changes randomly, the entrance area and final loot hangar remain fixed. These familiar sections provide useful landmarks when navigating the changing dungeon.

After activating the key, wait for the entrance corridor door to open. There is no loot here, so move on rather than wasting time searching.

The electrified battery cells will shock you if touched, shot, or otherwise provoked. Avoid interacting with them unless you have a specific reason to do so.

The easiest way past Hydra is to use a Photoelectric Cloak and walk straight past it. Alternatively, run through while taking damage or use a Snap Hook to cross.

You can also bring a Hullcracker with at least one stack of ammunition. Eight to nine shots are usually enough to destroy a Hydra turret, making this a practical option if avoiding the enemy is difficult.

Engine Room and Elevator

ARC Raiders Engine Room and Elevator
ARC Raiders Engine Room and Elevator

Engine Room contains eight yellow buttons that must be destroyed. Shoot the four buttons in the upper center first, followed by the four around the perimeter. Disabling all eight removes the central shield and electrical hazards, opening access to Piston Room. Make sure every button is destroyed before moving on.

Use the piston elevator to reach the second or third level. The first level has no ARC Raiders items, but the other two often contain round, destructible containers that can drop ARC Data Modules and Amplified Components. Check these containers whenever your route allows, as they can provide useful crafting materials.

Continue upward to the top-level cargo bay, where numerous supply pods await. Some have better loot chances, but opening them triggers an explosion countdown. Collect their contents and move away quickly. Do not stay beside a pod after opening it, even if you have not finished checking the surrounding area.

Gas Room

ARC Raiders Gas Room
ARC Raiders Gas Room

Gas Room is filled with toxic gas that drains stamina, similar to a Matriarch's gas or a Gas Grenade. Sprinting consumes stamina rapidly, so avoid unnecessary movement and plan your route before entering.

As the side walls close in, sprint into the central square pit and crouch until they shut. Then continue forward. Timing is important because getting caught between the moving walls can make the crossing much more difficult.

The space opens after the first set of walls, but the gas becomes active again. Reach the other side quickly, watching for supply pods near the exit, as these can also explode.

To escape, sprint through the exposed hydraulic piston area beside the central walls as they close. Climb the large structure to find a small door in the wall. Wait for the walls to close again or use a Snap Hook to get through.

Inside, check the destructible containers and climb the yellow ladder. When you can go no farther, jump backward and grab the ladder behind you to escape. Keep moving carefully through this section rather than spending too long searching for extra loot.

Maze Room

Maze Room has two variants. The basic version features low walls, with small enemies and fireballs emerging near the ground. These threats can interrupt your movement, so stay alert while navigating the narrow corridors.

Look for the exit door marked by white lights, usually on the large white wall opposite the entrance. Clear nearby enemies and follow the longest corridor toward the outer wall. Focusing on the exit is more efficient than checking every corner.

The second variant has yellow buttons on the walls. Destroy enough of them to activate the central pillar, the only pillar that reaches the ground. It will then move up and down, changing how you can navigate the room.

This variant is always followed by Gas Room, where you will drop into a central pit. A Snap Hook can help you leave the maze before destroying every button, allowing you to avoid unnecessary delays.

Laser Room

ARC Raiders Laser Room
ARC Raiders Laser Room

Lasers rotate and move vertically throughout the room. Touching them sets you on fire and deals damage, so bring healing items before attempting the crossing.

Watch their movement and use supply pods as cover to cross safely between laser cycles. Pay attention to both their rotation and vertical movement, since a gap that appears safe may close quickly. Sprinting straight through is possible but risky, especially without full health and strong shields.

For a first attempt, move through the center and observe the laser patterns before advancing. A Snap Hook or grappling hook can help you cross, but standing still in certain spots may leave you vulnerable to head hits. Avoid lingering in exposed areas, even when the route ahead appears clear.

Hydra Room

This large parkour room spawns three hidden Hydras when you enter and come into view. Your approach depends on whether you enter from below or above. In either case, reaching the exit quickly is usually more important than destroying every turret.

Entering from Below

Locate the exit first. Look toward the upper-left door and check for white lights on both sides. Identifying the correct route early prevents unnecessary detours.

Use a Snap Hook quickly. Aim for upper platforms or landing spots near the exit to minimize time on the ground.

Avoid the crushers. Crushing mechanisms may repeatedly open and close at the bottom. Do not linger in danger zones while targeting Hydras.

Fight only when necessary. If a turret locks onto you, take brief cover and attack with a Hullcracker. Avoid tanking fire in the open, especially when several enemies can target you.

Exit through the upper-left door. Once you reach it, go through immediately. There is no need to clear the entire room.

Entering from Above

Land on the cargo container ahead. Use it as a landing platform instead of jumping straight to the bottom.

Destroy the first activated Hydra. If it spots you, use a Hullcracker to eliminate it quickly and reduce the immediate threat.

Slide down the rail. Once below, move around the turret and avoid exposed areas where incoming fire can leave you vulnerable.

Use a Snap Hook to reach the left exit. The other two Hydras may lock onto you, so move quickly. Delaying your escape increases the chance of facing additional attacks.

Connecting Shafts

Several connecting shafts lead toward the final loot room and are worth exploring. You can deliberately trigger electrified battery cells, then jump onto them once the electricity dissipates to reach other areas. This technique can help you navigate between platforms that would otherwise be difficult to access.

Some warm yellow-lit corridors lead back to the cargo bay rather than the final loot room, so watch your route. Check the direction of each passage before continuing, especially when you are close to the end of the dungeon.

Destructible containers are plentiful here and may drop Data Modules and Amplified Components. Inspect them when convenient, but avoid taking unnecessary risks if you already have valuable loot and are ready to leave.

Final Loot Room

ARC Raiders Final Loot Room
ARC Raiders Final Loot Room

The entrance is sometimes a ventilation duct that requires a grappling hook or a drop from above. Usually, you enter from an elevated position near a ladder and can land on the edge or drop to the bottom.

Once you touch the ground, the lights turn red, and a Vaporizer, multiple Fireflies, Hornets, and Wasps spawn. Prepare to move immediately rather than standing in the open.

A few seconds later, the hangar doors open, revealing six yellow buttons, three on each side. Destroy all six to stop ARCs from targeting you and unlock additional containers. Prioritize these buttons to make looting safer.

Fighting ARCs is unnecessary. After destroying the buttons, hide behind the containers on the right for 10 to 15 seconds to avoid combat.

Leaving ARCs alive is often advantageous because they can attack other players entering through the door. Once they fly away, loot the room and check the available containers for valuable materials.

The front entrance doubles as the exit, and a Snap Hook makes escaping easier. Drop down one level, use your grappling hook to reach the next level, then take the zipline or follow the front route down. Leave with your backpack full of valuable loot.

Fallen Emperor offers valuable rewards but remains dangerous. Bring healing items if your weapons are weak, and use an Extract Call when needed to improve your chances of escaping safely.

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