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FFXIV: What About The New Jobs Coming To Dawntrail? - Viper & Pictomancer

FFXIV: What About The New Jobs Coming To Dawntrail? - Viper & Pictomancer

With the release date of FFXIV Dawntrail getting closer, here I will talk about the two new jobs that will be added in the new expansion, Viper and Pictomancer.

In this guide, I will give an overview of these jobs and their play styles. I will not discuss job potential at all, mainly because this is pre-release, so the numbers are not final. At the end, we will also talk about my personal thoughts on the two new jobs.

Before I get into it, I want to remind you that it is very important to have enough FFXIV Gil if you want to unlock the new jobs in the new expansion as soon as possible and make it to the level cap. Let’s get straight into it.


Viper is a job that combines Monk, Samurai, and Reaper with an extreme simplification. Its Awakened mode is basically like Enshroud, but somehow even more busy and flashy, and the base rotation is a more complex version of Monk Combo Tree.

One of its attacks applies a debuff to enemies, just like Reaper, while the other two buffs apply damage and speed buffs to you, just like Samurai. On top of that, it also has a resource giving attack that gives you access to three more attacks.

Let’s break down the most confusing part, the main combo. This is probably because, despite being very similar to Samurai, the combo is condensed down to just two buttons.

We have the basic form with two buttons, one of which applies a debuff to your target for 20 seconds, stacking up to 40 seconds. Whichever button you press, both will move to the second step. One of them will give you an attack buff, while the other will give you an attack speed buff.

Depending on which of the two buttons you press, they will move to a different pair of buttons. Two rear position skills, or two flanking positions. The speed buff always results in the rear position, while the damage buff results in the flanking position. The way these positions work is that they have a set pattern. You can start the fight with any of them at will. After that, they will combo with each other specifically.

This part is mostly automated. The on-screen sword gauge will tell you which skills you should use, but the game will also light up the skills you need to hit in the correct order to follow the buff sequence.

All in all, the only part you really need to pay attention to is the first time you hit the combo to ensure the debuff on the boss stays put. The rest of the time, you just need to press another button.

Next, for its two skills, they share cooldowns and recharges, but we’re only focusing on this single target version. This will grant you one Red Gem, up to three, and apply your debuff to the target.

Red Gems are used for this skill, which is also an AoE, and each use of this skill will enable you to make three additional attacks. The two “proc” skills are hooked up to your buffs, and they will give you damage and speed buffs, respectively.

They also have positions, the same as the main combo. The attack up button is the flank position, and the speedup is the rear position. You’ll want to use these, of course, but it’s not as simple as just pressing them.

Using a Red Gem or attack buff will cause the button on the left to light up, and pressing that button will cause the button on the right to light up for the combo. Pressing the speed up skill will cause the button on the right to light up, combo with the button on the left. You can use oGCD exactly twice, so you need to follow the correct combo order.

Overall, this is actually a pretty simple job. The confusing part is what’s hidden behind the button condensing and procs.


Moving on to Pictomancer, this one is completely different. I would describe it as an upkeep job. You have to constantly upkeep on your paintings to get the most damage.

At the start of any mission, you need to paint on all three canvases, which have long cast times in combat, but no cast times outside of combat.

We have a basic spell combo for a single target and AoE. Completing this combo will grant you 25 gauge and a color splotch. With 50 gauge, you can use Subtractive Palette, which turns one of your color splotch into a dark splotch.

If you don’t have it on the palette, the buff will be applied the next time you get it. If you have a dark splotch, you can spend these on Holy or Dark Comet. Naturally, Dark Comet is more powerful because of the restrictions.

Subtractive Palette also allows you to use a combination of minor spells with three Aetherhue GCDs. These spells take longer to cast, but do more damage. Despite requiring Subtractive Palette, this combination also gives you a white splotch.

With the paintings, things start to get complicated. We have creature, weapon, and landscape, in that order. The creature section will cycle through four different paintings.

The weapon painting here is a little weird. Hitting oGCD does not cause an attack, but gives you access to a dedicated button to instantly cast a three-hit combo. Finally, the landscape painting gives us access to a two-minute cooldown.

Next up is Inspiration. The cast and recast time of Star Prism and Aetherhue spells will be reduced by a quarter. Star Prism can be used once, which also gives you Starstruck. Hyperphantasia is the stack you want to deplete by using Star Prism, Aetherhue spells, and Comet.

Your special Rainbow Drip skill will go into effect immediately after you use up all your mana, and it has a long cast time, so it might also be a good pre-pull cast.

So let’s wrap it up. The key to this job is to use your base combo to get gauge and paint splotches. Subtractive Palette can darken them and get a more powerful combo.

Your entire toolkit is pretty much AoE skills, too. You just need to swap AoE versions of the two combos to switch between the two.

We also have other non-offensive skills. The first is Tempera Coat, a 20% max HP shield. The other is Tempera Grassa, which turns your coat into an AoE that gives 10% max HP to the team. So protect yourself or protect the team. It’s your choice.

That’s all I know about the two new jobs, Viper and Pictomancer. If you know of some details that I didn’t pay attention to, please share! Good luck!

FFXIV: New Expansion Dawntrail Will Give You The Best Summer Vacation!

FFXIV: New Expansion Dawntrail Will Give You The Best Summer Vacation!

Final Fantasy XIV released Endwalker at the end of 2021, and since then, the seeds for the game’s future have been planted. Dawntrail, the fifth expansion for the long-running MMO, is the product of those seeds. It takes players to a Mesoamerican-inspired Tural, also known as New World.

Publisher Square Enix recently provided a small preview of Dawntrail, and I could explore it, including the new dungeon and two new jobs in the new expansion. In addition, I could discuss other goals of the development team with game director Naoki Yoshida.

Based on the feedback from some preview players, Dawntrail will be an exciting and deep expansion for Final Fantasy XIV.

Summer Vacation

There is a running joke in Final Fantasy XIV that just when everything seems to have settled down and Warrior of Light is ready to rest after saving the world, another conflict begins to emerge and prevents players from taking a well-deserved rest. The same is true for Dawntrail, which will pull players to a brand new map. But game director Naoki Yoshida told us directly not to worry, and to think of Dawntrail as Warrior of Light’s summer vacation.

Tural is the new continent that appears in Dawntrail, and it seems to be the perfect place to spend a summer vacation. Because it is located in the tropics, it looks very warm. Many of Tural’s cultural inspirations come from Mesoamerican countries, such as Mexico. And it will be released in June and July, just like a real island summer vacation.

The development team also promised to introduce a lot of interesting new plots, including but not limited to the tournament storyline that everyone will be very interested in. Although the preview version I played only saw a small part of the interaction with the people of Tural, it looked like a part of the real Mesoamerican continent!

Latin American Culture

Throughout the conversation, we talked about the inspiration for Dawntrail. Naoki Yoshida told us that during the long period of Latin American immigration, Latin Americans have spread all over the world and formed their own culture and language in each region. Dawntrail and Tural are two completely different cultures because the creative team wanted to explore a place that had never been explored before.

Naoki Yoshida said that before creating a new culture, the team had conducted detailed research on Latin American region in order to give players an immersive feeling in the game. Of course, Naoki Yoshida also understood that players wanted to see tacos in the game. He smiled and said that considering that food is a cultural carrier with a large differentiation, and adhering to the key strategy of understanding, tacos were not added to the game.

When we wanted to ask Naoki Yoshida and his team if they were excited about exploring a culture beyond their scope of authority, he shook his head and refuted it. He emphasized that the team did not think that Final Fantasy XIV’s research on Latin American culture was to absorb different cultures for some kind of quota.

Instead, Naoki Yoshida wants players to think of him and his team as a magician who can conjure up more fantasy for players, and hopes that players can see his love for Final Fantasy universe. He has shaped Final Fantasy XIV into what players like time and time again, because he obviously puts the feedback of Final Fantasy XIV community first. Because of this, the preview version of Final Fantasy XIV Dawntrail has received unanimous praise.

In addition to the cultural research, Yoshida and his team are most proud of how they handle the food of each culture. As he said, food is the touchstone of any culture, and the various towns and villages around Tural, such as the center of Tuliyollal, will have their own food, which differs from each other.

So don’t expect to find the same dishes or exports that you can get with FFXIV Gil in Urgopacha that you can find elsewhere. This shows that the team at least took the time to make sure the many differences in Latin culture are represented throughout Tural. Incidentally, the names of every place on Dawntrail are very Latin American.

Summer Jobs

Besides some of the above updates, Dawntrail also offers players brand new jobs to apply as they take on Tural’s new challenges. These jobs are melee DPS Viper and ranged DPS Pictomancer. They are so different both visually and tonally that it’s hard to believe they’re in the same expansion.

Viper has a roguish, swashbuckling pirate vibe. If you have seen the Dawntrail trailer before, you have seen the Warrior of Light’s stand-in wearing Viper’s costume. The Viper isn’t just complicated by her gimmick, it’s also complicated by her extensive equipment and skills. Her weapon starts out as a one-handed weapon, but later becomes a double-edged sword.

See More: What Quality Of Life Updates To Expect In FFXIV Dawntrail?

Things That Don’t Change

While the preview has a lot of new gameplay and quests, the main event-a lone dungeon-remains the same. Players shouldn’t expect too much from it, but it’s still an exciting quest.

You’ll have three boss fights in Dawntrail, each with its own set of mechanics that you’ll need to master to survive. The first fight is relatively simple and requires you to use dodge in order to survive.

There are also some comprehensive changes to Final Fantasy XIV’s graphics, which make Final Fantasy XIV more beautiful and more visual fidelity in version 7.0. All things considered, Dawntrail is becoming a promising extension.

This is not only a big step forward for the game and its team but also a huge step forward for Final Fantasy XIV development team. Now all that’s left to do is see if Dawntrail can successfully give players the best summer vacation possible when it arrives on July 2, 2024.

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