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Path Of Exile Items

SERVER

  • PC The Forbidden Sanctum SC
  • PC Standard

  • Unique Belts

  • Gems

  • 6 Link Weapon

  • 6 Link Chest

  • Unique Flasks

  • Unique Body Armours

  • Unique Helmets

  • Unique Wands

  • Unique Shields

  • Unique Boots

  • Unique Swords

  • Unique Axes

  • Unique Quivers

  • Unique Bows

  • Unique Gloves

  • Unique Claws

  • Unique Staves

  • Essence

  • Unique Amulets

  • Unique Maces

  • Unique Daggers

  • Unique Rings

  • Fossils

  • Mageblood (4 Flask)
    Mageblood
    Heavy Belt
    Requires Level 44+(25-35) to Strength+(30-50) to Dexterity
    +(15-25)% to Fire Resistance
    +(15-25)% to Cold Resistance
    Magic Utility Flasks cannot be Used
    Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
    Magic Utility Flask Effects cannot be removed
    Rivers of power course through your veins.

    Mageblood (4 Flask)

  • Headhunter
    Headhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom

    Headhunter

  • Ascent From Flesh
    Ascent From Flesh
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
    +(75-80) to maximum Energy Shield
    +(10-15)% to all Elemental Resistances
    You have Phasing if Energy Shield Recharge has started Recently
    30% increased Evasion Rating while Phasing
    10% increased Movement Speed while Phasing
    A single step forward
    Snap free from the prison
    Reborn into freedom eternal

    Ascent From Flesh

  • Auxium
    Auxium
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
    +(45-55) to maximum Mana
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    (20-25)% increased Elemental Damage with Attack Skills per Power Charge
    0.2% of Attack Damage Leeched as Mana per Power Charge
    As long as the soul is unfettered, so is the body.

    Auxium

  • Bated breath
    Bated Breath
    Chain Belt
    Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
    10% increased Damage
    +(20-30) to maximum Energy Shield
    20% increased maximum Energy Shield
    50% increased Energy Shield Recharge Rate
    At knifepoint, a moment's hesitation means death.

    Bated breath

  • Belt of the Deceiver
    Belt of the Deceiver
    Heavy Belt
    Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(30-40) to maximum Life
    +(10-15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    In battle, virtue matters not.
    Only victory.

    Belt of the Deceiver

  • Bisco's Leash
    Bisco's Leash
    Heavy Belt
    Requires Level 30+(25-35) to Strength5% increased Quantity of Items found
    +(20-40)% to Cold Resistance
    1% increased Rarity of Items found per 15 Rampage Kills
    Rampage
    You were always there, by my side,
    whether we sat or played.
    Our friendship was a joyful ride,
    I wish you could have stayed.

    Bisco's Leash

  • Cold Doryani's Invitation
    Doryani's Invitation
    Heavy Belt
    Requires Level 68+(25-35) to Strength(20-30)% increased Cold Damage
    +(300-350) to Armour
    +(30-35)% to Fire Resistance
    +(30-35)% to Lightning Resistance
    0.6% of Cold Damage Leeched as Life
    (20-30)% chance to Freeze during any Flask Effect
    "You can invite them but you can never be
    sure who will come knocking."
    - Doryani, Queen's Thaumaturgist

    Cold Doryani's Invitation

  • Dyadian Dawn
    Dyadian Dawn
    Heavy Belt
    Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
    +(20-40)% to Fire Resistance
    +(20-40)% to Cold Resistance
    1% of Attack Damage Leeched as Life against Chilled Enemies
    Ignites you inflict with Attacks deal Damage 35% faster
    Deal no Physical Damage
    With her cold resolve
    And burning sacrifice
    The Eternal twins arose.

    Dyadian Dawn

  • Faminebind
    Faminebind
    Rustic Sash
    Requires Level 18(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance
    20% increased Projectile Damage
    30% reduced Flask Charges gained
    60% increased Flask Effect Duration
    Deals 50 Chaos Damage per second to nearby Enemies
    After the Great Fire, the land lay barren
    and our forefathers grew weak.
    Mother Gull took pity on them
    and gave them grain and water.

    Faminebind

  • Feastbind
    Feastbind
    Rustic Sash
    Requires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks
    +(20-40) to maximum Life
    0.2% of Physical Attack Damage Leeched as Life
    50% increased Flask Charges gained during any Flask Effect
    50% increased Mana Regeneration Rate during any Flask Effect
    Our forefathers danced and drank and ate their fill
    and did not honour the First Ones for their gifts.
    So the First Ones filled the sky with fire.

    Feastbind

  • Fire Doryani's Invitation
    Doryani's Invitation
    Heavy Belt
    Requires Level 68+(25-35) to Strength(20-30)% increased Fire Damage
    +(300-350) to Armour
    +(30-35)% to Cold Resistance
    +(30-35)% to Lightning Resistance
    0.6% of Fire Damage Leeched as Life
    (20-30)% chance to Ignite during any Flask Effect
    "You can invite them but you can never be
    sure who will come knocking."
    - Doryani, Queen's Thaumaturgist

    Fire Doryani's Invitation

  • Immortal Flesh
    Immortal Flesh
    Leather Belt
    Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
    Regenerate (200-350) Life per second
    Regenerate (8-10) Mana per second
    -(25-15)% to all Elemental Resistances
    -(50-40) Physical Damage taken from Attack Hits
    40% increased Armour while not Ignited, Frozen or Shocked
    "She begged the Earth to spare her Son;
    Out of love the Earth agreed.
    To the other Elements she did not speak
    And out of spite They plotted."
    - Berek and the Untamed

    Immortal Flesh

  • Lightning Doryani's Invitation
    Doryani's Invitation
    Heavy Belt
    Requires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage
    +(300-350) to Armour
    +(30-35)% to Fire Resistance
    +(30-35)% to Cold Resistance
    0.6% of Lightning Damage Leeched as Life
    (20-30)% chance to Shock during any Flask Effect
    "You can invite them but you can never be
    sure who will come knocking."
    - Doryani, Queen's Thaumaturgist

    Lightning Doryani's Invitation

  • Maligaro's restraint
    Maligaro's Restraint
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
    100% increased Shock Duration on you
    Shocks you cause are reflected back to you
    60% increased Damage while Shocked
    15% increased Movement Speed while Shocked
    "Our genius will pave the way forward.
    May all who are worthy be improved!"
    - Inquisitor Maligaro

    Maligaro's restraint

  • Meginord's Girdle
    Meginord's Girdle
    Heavy Belt
    Requires Level 8+(25-35) to Strength+25 to Strength
    Adds 10 to 20 Physical Damage to Attacks
    10% increased maximum Life
    +(10-20)% to Cold Resistance
    25% increased Flask Life Recovery rate
    Kaom's strength was rivaled only by
    the great Meginord of the north.

    Meginord's Girdle

  • Perandus Blazon
    Perandus Blazon
    Cloth Belt
    Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
    (6-8)% increased Quantity of Items found
    +20% to Fire Resistance
    20% increased Flask Effect Duration
    -2 Physical Damage taken from Attack Hits
    A large enough debt turns even a friend
    into an enemy, and the Perandus family
    had more debtors than anyone.

    Perandus Blazon

  • Perseverance
    Perseverance
    Vanguard Belt
    Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
    +(20-40)% to Cold Resistance
    1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
    Melee Hits which Stun Fortify
    You have Onslaught while Fortified
    "Some blows must be evaded. Some blows must be endured.
    The trick is to tell them apart."
    - Daresso, the Sword King

    Perseverance

  • Physical Doryani's Invitation
    Doryani's Invitation
    Heavy Belt
    Requires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage
    +(30-35)% to Fire Resistance
    +(30-35)% to Cold Resistance
    +(30-35)% to Lightning Resistance
    0.6% of Physical Damage Leeched as Life
    25% reduced Enemy Stun Threshold during any Flask Effect
    "You can invite them but you can never be
    sure who will come knocking."
    - Doryani, Queen's Thaumaturgist

    Physical Doryani's Invitation

  • Prismweave
    Prismweave
    Rustic Sash
    Requires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks
    Adds (10-12) to (24-28) Cold Damage to Attacks
    Adds 1 to (60-68) Lightning Damage to Attacks
    +(6-15)% to all Elemental Resistances
    30% increased Elemental Damage with Attack Skills during any Flask Effect
    Nothing is as vivid as the rage of battle

    Prismweave

  • Ryslatha's Coil
    Ryslatha's Coil
    Studded Belt
    Requires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
    (30-40)% more Maximum Physical Attack Damage
    (40-30)% less Minimum Physical Attack Damage
    Adds 1 to (15-20) Physical Damage to Attacks
    +(80-100) to maximum Life
    Gain 50 Life when you Stun an Enemy
    All creatures have the potential for greatness or unequivocal failure.

    Ryslatha's Coil

  • Soul Tether
    Soul Tether
    Cloth Belt
    Requires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
    Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
    Immortal Ambition
    Vaal bloodpriests were among the earliest intellectuals on record.
    It was they who found that a newly freed soul would
    desperately cling to any other source of life.

    Soul Tether

  • Sunblast
    Sunblast
    Cloth Belt
    Requires Level 16(15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps
    Thrown Traps land in an area around targeted location
    Traps cannot be triggered by Enemies
    +(20-30)% to Fire Resistance
    (50-75)% reduced Trap Duration
    25% increased Light Radius
    The sun's fury, trapped
    in pillars of blazing light,
    Explodes from its cage.

    Sunblast

  • The Magnate
    The Magnate
    Studded Belt
    Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
    +(20-25)% to all Elemental Resistances
    50% increased Flask Charges gained
    10% chance to deal Double Damage while you have at least 200 Strength
    5% chance to deal Triple Damage while you have at least 400 Strength
    Few men cast a longer shadow
    than the Great Meginord of the North.

    The Magnate

  • The Retch
    The Retch
    Rustic Sash
    Requires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    0.4% of Physical Attack Damage Leeched as Life
    60% increased Flask Effect Duration
    30% reduced Flask Charges gained during any Flask Effect
    200% of Life Leech applies to Enemies as Chaos Damage
    15% increased Movement Speed during any Flask Effect
    But the grain grew twisted and the water turned dark
    and those who partook of Mother Gull's gift
    birthed monsters that fed
    on the flesh of one another.

    The Retch

  • Wurm's Molt
    Wurm's Molt
    Leather Belt
    Requires Level 41+(25-40) to maximum Life+(20-30) to Strength
    +(20-30) to Intelligence
    +(20-30)% to Cold Resistance
    2% of Physical Attack Damage Leeched as Life
    2% of Physical Attack Damage Leeched as Mana
    (500-1000)% increased total Recovery per second from Life Leech
    (500-1000)% increased total Recovery per second from Mana Leech
    They say a lifetime of wisdom is carried
    in every skin the great beasts shed.

    Wurm's Molt

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Regarding The Lack Of Balance Manifesto In Path Of Exile 3.21

Now is the time to discuss that Path Of Exile 3.21 patch. With some recent information about the upcoming expansion, players have discovered that it will be missing a few things. In particular, there will be no Balance Manifesto in patch 3.21.

Now GGG states here, “Balance Manifesto is really good at conveying certain types of content, especially helpful when they want to do in-depth work on a particular game system. Keeping Balance Manifesto over the years gives us a nice chance are, we can clearly explain these changes in independent ways.”

They also give us a longer period to gather feedback on whether these system changes are going in the right direction. However, they have learned over the years that Balance Manifesto is not well suited for certain types of changes. Although no specific issues have emerged, players’ damage skills have also changed over time.

Balance Manifesto ends up looking like a set of patch notes, but it’s separate from the rest of the actual patch notes. You need to know everything and plan your building adequately.

The damage done by players has changed over time. We communicate these in advance through Balance Manifesto. Balance Manifesto points out that there will be significant changes to both the way Elemental Equilibrium works and the way Elemental overload works. And these will Nerf those Keystones for the purpose of dealing damage to enemies over time.

Players get some power in the form of increased base damage for all of these gems so far. But there’s another very important change in this patch that can’t be communicated right now. Because GGG keeps secrets.

That is the addition of Passive Trade Masteries, which are integral to fully understanding build-breaking changes over time. You can also complete it by acquiring enough POE Currency to ensure that you can successfully complete character building.

So you want to try to avoid this balance changing situation, mostly the latter type. We’ll explain them in the patch notes on Announcement Day and post the full details. While there is no dreaded system rework, we need to ask for feedback about age in advance.

Our balance goal is to provide more options and more fun for as many builds as possible, rather than redesigning game systems in potentially disruptive ways. We can’t wait to unveil the changes and check out the character builds you’ve created.

But in terms of overall balance projections, that would require radical balance changes of the kind that might be precluded by this. But in the end, it all hangs in the balance. I think they may also be some skills that are not used very often at the moment. See important Buffs here, one or two of which may end up being over-Buffed by mistake. But we want to see exactly what happens, which will be revealed in the next few weeks.

Anyway, one of the things is that the patch notes will probably be more important than usual this time around. That’s because we will condense all of these balance changes into this patch note. Perhaps this change in Balance Manifesto will have interesting results.

That’s what I’m planning to do again this time around, so I hope you’ll join in. If you want to know anything, you can discuss it in the community. Come and try it out.

Four Outstanding Builds at League Start on POE 3.20 Expansion The Forbidden Sanctum

Let's talk about my top Three League starters builds for POE 3.20 The Forbidden Sanctum. The following builds will be in no particular order, I think all of these are able to clear the content that is required for a league starter, which for me is everything up to Uber bosses. When it comes to Uber bosses, it's a lot about how good you are at boss mechanics, so it's pretty hard to draw a distinction there. Something I want to mention before we start is that the most important thing when it comes to picking a build, especially for your league start, having a good entry into the league is pick something that you actually like, even if there are some meta builds better than yours.



Then whatever you want to play, test some stuffs at the game, that's how you get experience. POE 3.20 Expansion The Forbidden Sanctum really isn't that competitive, unless you're a racer, so just have fun, just explore this Sandbox game.

Righteous Fire

Let's get into the list, number one is Righteous Fire, now this build is just incredibly fun to play, and it's also incredibly easy to gear, do not need too much currency. Righteous Fire is an area damage over time effect around you, and you're basically just shield charging around, killing and exploding enemies, while also having something like a fire trap against single Target. This is also a very hardcore but friendly build, very tanky with good regeneration.


As for downsides I guess I would say the single Target damage is not up to par with some of the other Builds on this list, but usually that doesn't really matter, because your enemies can not kill you. Most of the time you can just face the bosses and take chill, as this is one of the longest standing and probably safest builds that you can use in league start.

Corrupting Fever Champion

Then we have the Corrupting Fever Champion, Corrupting Fever is a duration buff that basically allows your attacks to apply a physical damage over time, which means you can use long range attacks like Kinetic Blast to apply those thoughts and completely explode whole screens. This is probably the build with the best clear speed on the whole list, it's just absolutely insane, you can annihilate whole maps. It feels like a end game build with the investment of a early game build, less POE currency orbs for an amazing result.

Champion is incredibly tanky on top, however it's not without downside. Your single Target damage overall is pretty weak, but consider how good it of a map clearing, it's still pretty strong, you'll be a lot faster through Maps than some of the other Builds on this list.

Explosive Arrow Ballista Elementalist

Then the next one we have Explosive Arrow Ballista Elementalist, Explosive Arrow is a bow projectile skill that whenever it hits an enemy will stick a fuse into it, can stack up to 20 and after a duration of one sec second there is an explosion, which is bigger and stronger depending on how many fuses you were able to stick into that enemy. This is a build I've played over several leagues and I can say it is pretty remarkable, it's extremely solo self friendly, because it doesn't require any gear. Yes, it basically has huge damage without needing any uniques or any specific crafts, therefore it's also a very new player friendly. On top of that, you're also quite easily get defensive auras into your build, like Grace, Determination ,100% Spell Suppression, so on that end it is also pretty good.

As downsides, the recovery of the build is a little sketchy, you will mostly use life flasks. As well as that some people just do not really like the ballista playstyle, as there can be delayed damage and some people just like to deal the damage themselves.

If you want to play this build on Hardcore I would probably recommend the Champion version, on Hardcore you really don't want to take your chances, instead you want all the defenses that you can get. Overall an extremely fun build especially with the huge Ignite Proliferations that you'll be able to get without big number of currency.

Poison Blade Vortex Occultist

Next one we have the Poison Blade Vortex Occultist. This spell creates ethereal blades that spin around you whenever you activate it, and it can stack up to 10 times increasing its damage with every stack. Basically the playstyle that you have is sometimes pressing Blade Vortex, and then you just charge around and explode screens. It can make for huge explosions, and basically not really having to press any buttons which is probably the biggest upside of this build, all you really have to do is pressing the Blade Vortex button here or there, and destroy everything rush from maps.

The downsides of this build can be a little bit squishy. If not built into it correctly in endgame, it would not perform well as you wish, but this is not really a problem anymore once you have your gear, just before that it can be a little annoying, also it doesn't have the best boss damage. But then again, it is poison, so it has a lot of solutions to that. I think this build is especially good if you want a build that's solid and without tons of POE 3.20 currency orbs early. You can also scale later, and you don't have to reroll immediately.

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