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  • Path Of Exile 3.24: The First Choice For Low-Budget Players To Enter Necropolis League! - Cold Shockwave Totem Hierophant

    Posted: Mar 28, 2024

    With POE 3.24 right around the corner, I’m finally back with my powerful yet cheap league starter build, which is Crit Cold Shockwave Totem Hierophant! It can take you all the way to kill Uber Pinnacle Boss with a reasonable investment.

    Before we get into that, however, I have to warn you that this build is not intended for Solo Self-Found. So if you want SSF builds, look for other ways.

    How To Scale Damage?

    Shockwave Totem is a purely physical spell, with multiple ways to scale its damage. In this build, we equip Hrimsorrow Gloves, which convert all physical damage into cold damage. This allows us to use things like Cold Penetration and Hatred Aura for high damage.

    I use Bitterdream Unique Sceptre as my chief weapon. As we said before, all support gems help scale cold damage. Chills and Freezes are like a layer of defense that makes me feel very safe while mapping.

    Next, place your key skill here and you will get a pseudo 9 link. You can equip this Scepter starting at level 32. However, I highly recommend equipping it only after completing the campaign, otherwise you may run into some mana issues.

    Thrillsteel is another unique item I use that provides permanent Onslaught.

    Since Shockwave Totem scales very well with cast speed. Therefore, it is very important to increase the casting speed on your gear, especially jewelry. For other stats, focus mainly on Life, Resistances and Attributes.

    Shockwave Totem has a glaring weakness in that it can only hit enemies within range, and enemies are always pushed out of range after knock-back, meaning you need to constantly re-summon your totem, which can be annoying. However, Astral Projector Unique Ring will be of great help to your Totem.

    Using Astral Projector, you can place Totem anywhere and they will cast Nova spells directly on enemies. The cost should be around 30 Chaos Orbs at the start of the league.

    Of course, you can get through tier 16 maps without it, but if you want to start doing harder content, buying Astral Projector should be your priority.

    Gear

    Next, let’s take a look at the gear for this build.

    These 3 unique items I mentioned earlier are all you need to start mapping up to tier 16 maps.

    You don’t need life on your Body Armor because when using this Life Mastery, if we don’t have the life modifier on our Body Armor, our life will increase by 15%.

    However, we can’t increase totem life from anywhere, so anoint Ironwood to prevent your totem from dying quickly. This is especially important when you get to Red Maps, but don’t worry, the oils you need are very cheap.

    Your priority after this is to purchase Astral Projector Ring. Once you get Sleepless Sentries Cluster Jewel, you can change the helmet. Using Essence of Loathing can improve mana reservation efficiency on the helmet. Until you have enough POE Currency to switch to Devouring Diadem.

    Devouring Diadem provides Eldritch Battery, which allows us to reserve all mana and spend Energy Shield instead of skills. Along with the shields, they are crucial to incorporating all our auras into this build.

    When purchasing Skin of the Lords, make sure you get the correct socket color, as they cannot be modified later in any way, including Tainted Chromatic Orb. With this gear equipped, you can unspecify Ancestral Bond from the skill tree.

    Leadership’s Price is a good amulet both offensively and defensively. Brittle Conflux will increase our critical hit chance, Scorch Conflux will reduce the enemy’s elemental resistance, and Sap Conflux will reduce the damage caused by the enemy.

    In order to get these Confluxes, your two highest attributes must be equal. Even though my intelligence is 70 higher than my strength, with the return of tattoos we should be able to easily match the 2 highest attributes. Of course, don’t forget to anoint your amulet.

    How To Convert All Physical To Cold Damage?

    When you get into the late game, you may want to use a rare pair of gloves instead of Hrimsorrow. So, how do we convert all physical damage into cold damage?

    First, we get Cold Mastery, which converts 40% of physical damage into cold damage, another 39% from Watcher’s Eye, and then another 20% from my gloves. I know it’s 99% total, but you could try to get 25% Eldritch Implicit on your gloves, then you’d get 100% cold damage.

    100% Chance Of Avoiding Elemental Ailments

    Also, this build has a 100% chance of avoiding Elemental Ailments. Of this, 30% comes from Astral Projector, 51% comes from My Boots, and the other 20% comes from Shield Mastery.

    Mana Reservation Efficiency

    I’m running 6 auras on this build. I gained mana reservation efficiency from my Skill Tree, Level 4 Enlighten Support, Charisma Anoint, Devouring Diadem, and my Shield. Assuming you’re still a little short of mana after getting all of this, you can try adding some mana to your gear.

    This build has a critical hit rate of around 98% without Bottled Faith because of Brittle Conflux by Leadership’s Price. In order to reach Brittle cap of Uber Boss, I acquired Critical Mastery and Militant Faith, and added the effect of non-damaging ailments.

    Avoid Farming No Hit Sanctum

    This build can complete most mechanics, but I don’t recommend it for farming no hit Sanctum, as this build does not apply Freeze, which is also the major defense for running no hit Sanctum.

    That’s it for the complete guide to Crit Cold Shockwave Totem Hierophant build. Necropolis League is coming soon, so get your best build ready to get into the game!

  • Path Of Exile 3.24: Some Significant QoL Improvements Are Coming To Necropolis League

    Posted: Mar 18, 2024

    Hi, builders! Today, let’s delve into the numerous quality of life changes arriving with Path of Exile 3.24, the Necropolis League. As more details become available, I will be introducing them here for you players. Without wasting time, let's get started!

    Flasks

    Flask changes are the first on the list, and they are possibly the most significant in terms of the Necropolis league. Now, you have the option to corrupt flasks to obtain anywhere between plus 10 to minus 10 quality, offering a wide range of potential outcomes. However, they’ve also removed Hillock flask craft, which provided a fixed 28% quality boost.

    It’s worth noting that drop flasks can still reach up to 30 quality. The implications of this change are unclear. It could lead to either a surge in prices for high-quality flasks or their removal from the game entirely. For instance, you might now corrupt a 30 quality Jade Flask to achieve 40 quality. While this may represent a straightforward buff for magic flasks, it’s less relevant for unique flasks, which rarely drop with high quality.

    The next thing is that the Ruby Flask has reverted to their previous state. They no longer grant reduced damage taken. Instead, they now provide maximum resistance. The shift away from reducing damage taken is significant, especially considering the substantial defenses many builds achieved in the endgame of POE 3.24.

    With resistance capped at 90%, coupled with reduced damage taken, these flasks offered substantial protection. This change maintains a similar level of effectiveness for most builds that rely on these flasks. However, it presents a potential buff for builds hovering between 80 and 85% resistance, as they'll benefit more from the maximum resistance granted by these flasks.

    Veiled Orb

    The community is buzzing with discussions about the Veiled Orb rework, which involves Tier 4 Ashling being transformed into a Veiled Orb obtainable from Katarina. While it remains uncertain whether this change guarantees a 100% drop rate, its scarcity and how it fits into the betrayal mechanics will shape its market value.

    Some believe this alteration could make Veiled Orbs more accessible and affordable. However, increased accessibility often translates to heightened demand, as seen in previous items like the Fracturing Orb. Anticipating its impact on the economy proves challenging because of its origin from Harbinger and its inherent rarity.

    A major change is the alteration in the functionality of Veiled Orbs. If we analyze its most substantial impact, it revolves around rings. However, the primary use case was purchasing a Synthesized ring, completing the suffixes, and then the prefixes. If you’re reluctant to invest around 100 Divine Orbs for this process, you typically Veiled Orb for life and then craft on a mod like minus Mana. Alternatively, consider a CoC build that doesn’t utilize Mageblood.

    In such cases, opting for reduced Mana plus minus Mana serves a similar purpose. This approach locks off certain affixes, allowing for the acquisition of two prefixes and a random slam. While these strategies remain feasible, they may now come at a higher cost.

    Automatically Spam Sockets & Links

    Another highly anticipated change is the ability to automate socket and link spamming. By holding Shift and Left Mouse button, you can effortlessly reach maximum sockets, though it won't assist in achieving a 5-link. However, for those accustomed to dealing with 6-links, this feature is a game-changer.

    But perhaps the most significant change is a boon for traders: the ability to transfer all currencies of one type into the trading window with a single click. This functionality, activated by holding Control and Shift and left-clicking, streamlines the trading process significantly. As of now, it's uncertain if this feature will extend to stash tabs, which would be a welcome addition, albeit potentially conflicting with existing keybinds.

    Breach Hands

    Next, there's a relatively minor change: Breach Hands will now automatically open when you run over them. While this adjustment aims to enhance player convenience, making it easier for casual players may flood the economy with breach rewards. Consequently, although you'll receive more splinters, their relative value is likely to decrease.

    Map Corruption

    Now, let’s discuss the latest change, particularly intriguing for enthusiasts. Previously, when using a Vaal Orb on a map, one of the potential corruptions was that it became unidentified. However, this is no longer the case. Now, the outcomes include bonuses such as increased item quantity and pack size, along with some more unusual ones.

    If you’re already utilizing a particular ring mod, you may experience added challenges due to increased effects on certain mods. This can pose a significant difficulty, especially for builds focused on less recovery, potentially leading to 100% less recovery with this additional mod. However, these builds typically possess immunity to such effects.

    There’s also a small change that may slip past your notice. When using the hoarder crafting station, you’ll always see the actual item appearance, eliminating the need to hover over and then navigate down to craft. Though a small adjustment, it’s quite impactful.

  • Path Of Exile 3.23: How To Build A Powerful Uber Killer With A High Budget? - Untouched Soul Reaper Build Guide

    Posted: Mar 08, 2024

    Greetings fellow exiles! In this guide, I’ll be talking about my powerful Uber-killer build, Untouched Soul Reaper.

    This new build uses Untouched Soul Gold Amulet added in POE 3.23. It’s so powerful that it’s even capable of killing Pinnacle Bosses in seconds. However, we do need to invest more POE Currency to successfully eliminate Uber, but it is definitely worth it. Without further ado, let’s take a look.

    Build Overview

    Before we get started, I wanted to rate every aspect of this build to help you understand as quickly as possible whether it’s right for you.

    I would give it a 4 out of 5 for its clear speed. With our Ascendancy, it will kill all the monsters with a massive Profane Bloom. And it kills Breach pretty quickly. If we invest in more Divine Orbs, it does have the potential to become a strong Uber threat.

    For single target damage, I’d give it a 3 out of 5. As I said, this build does kill Uber Bosses, but they do take a while, and you’re still at risk of dying.

    Next, I want to talk about our defense, and I want to give it a 3 out of 5. Because we stack a lot of armor, and we also use Petrified Blood, that means we have a lot of defense layers in our build that can withstand a lot of attacks. But over time, damage can kill us really quickly.

    For the budget, even though this build uses Mageblood, you really don’t have to worry about it at all. Because it’s actually pretty easy to get in Affliction League, you can get Mageblood in almost 2 hours of constant farming. Besides this, this build requires 75 Divine Orbs. Therefore, this build is still relatively expensive.

    How Does It Work?

    How this build works is very interesting. As I said before, we’re using Untouched Soul Gold Amulet here. It stacks as much life as possible by gaining a stat of 40 life for every empty red slot on any equipped item. So in this build we used as few slots as possible to get a lot of flat life.

    We also used Unique Staff, Burden of Shadows. It also has a statistic that states that spells deal chaos damage equal to 15%-20% of your maximum life, meaning the more life we have, the more chaos damage we do. So it’s just great synergy with stacking life.

    Also, we’re going to use a lot of poison damage. Because poison’s base damage per second is equal to 30% of the sum of physical damage and chaos damage. Since Burden of Shadows already deals with a lot of chaos damage, we really need a place to boost physical damage.

    Here we took advantage of Warlock of the Mists Ascendancy because it has a node called Cannibalised Faith, which states that spells you cast will gain 75% of the life cost as physical damage. For example, my skill actually costs about 1,000 life points, but I get 750 extra points of physical damage from Ascendancy.

    This is why we use Reaper, which is literally the best skill to stack this passive with, adding 20% of life cost per blood charge.

    Ascendancy

    Since we’re using Warlock of the Mists Ascendancy, we’re going to grab Void Beacon first, as it gives nearby enemies -20% Chaos Resistance, which is pretty good.

    Then we continue to seize every second to cause Withered debuff to nearby enemies for 15 seconds, and then you will get more chaos resistance and chaos damage.

    Finally, we’re going to take Profane Bloom, which is our key to clearing the map of monsters. Then use Unholy Authority to deal damage to nearby enemies, and you can also apply additional curses.

    Gear Selection

    Now, for our gear, here I’ll show you the items we’ll need:

    • Weapon: Burden of Shadows
    • Helmet: Sorrow Keep
    • Rings: Rune Twirl & Essence Worm
    • Body Armor: Blunderbore
    • Amulet: Untouched Soul
    • Belt: Mageblood
    • Gloves: Victory Grasp
    • Boots: Bramble Track

    Unique Jewels

    Now for the jewelry we will use Adorned Jewel, Unnatural Instinct, two Split Personality and a Dissolution of the Flesh.

    Ideally, we just want a very high Dissolution of the Flesh to get more life. The higher Adorned Jewel, the better. It can even help us instantly increase Stormshroud’s damage by 134%.

    Adrenaline

    Finally, I just want to quickly show you how this build of Adrenaline works.

    Since we have Blood of the Karui, it allows us to do double dips with Adrenaline here. When we enter the map, if our life is declining, we can restore maximum life by casting immediately after pressing it.

    As you put more into it, you actually gain it again. So we get double dips twice. We get two stages of Adrenaline with just one click. This means you can just run around to get it again and clear all Uber Bosses with ease.

    Anyway, that’s the complete guide for this Untouched Soul Reaper build. I hope it will be useful to you and help you tackle all Ubers with ease.

  • Path Of Exile 3.23: This Stone Golem Of Hordes Necromancer Minion Build Is Unstoppable!

    Posted: Feb 29, 2024

    Hello, builders! Come and join me in exploring this straightforward Stone Golem of Hordes Necromancer build in Path of Exile 3.23, which revolves around Minions. Stone Golems specialize in dealing pure physical damage, benefiting from Impale and Critical Strike Chance. One of the notable strengths of this build lies in its robust tankiness, with Minions actively drawing enemy attention through taunting.

    These Golems wield a powerful slam attack, effective in both taunting foes and dealing substantial physical AOE damage. The attack’s cooldown can be reduced by utilizing gems, improving their quality, and integrating multiple Primordial Harmony Jewels, with Ashes of the Stars serving as a catalyst for optimization.

    The build boasts exceptional tankiness, utilizing Chaos Inoculation alongside Aegis Aurora and high armor. This setup ensures that with each hit, you instantly recover more Energy Shield than you take as damage. To further bolster defenses, we’ve incorporated mechanisms to redirect a significant portion of incoming damage to be absorbed as chaos to which you’re immune.

    How It Works

    The new tanky Stone Golem of Hordes presents an alternative iteration of the standard Stone Golem. While it no longer provides life regeneration, it offers the ability to summon 2 additional Golems, totaling 6 Minions at any given time. This variant emphasizes durability through Chaos Inoculation, granting immunity to chaos damage while relying on Energy Shield instead of life. Achieving around 5K to 6K Energy Shield on a modest POE Currency budget is feasible.

    Additionally, the build boasts high armor, spell suppression, and block chance against both attacks and spells. Despite limited AOE capability with only 6 Golems, enhancements to their movement and attack speed can be made to address this shortfall.

    Single-target damage remains satisfactory and can be further augmented with items like Skin of the Lords and costly cluster Jewels. Assembling the build on a budget is possible, albeit with consideration of the potentially high prices of essential items such as Ashes of the Stars and Forbidden Jewels.

    Unique Items

    The primary source of Energy Shield recovery stems from Aegis Aurora and Divine Shield. Incandescent Heart, although inexpensive, serves as an optimal defensive choice by mitigating a quarter of Elemental hit damage. While Ashes of the Stars isn't obligatory, it stands out as the best amulet choice to aim for.

    • Maata's Teaching: This is a commendable starter weapon, particularly effective if rolled with a +2 level mod and high crit chance, though it's advisable to upgrade it eventually.
    • Aegis Aurora: This is indispensable, offering the highest Energy Shield recovery alongside notable block chance and armor. Opting for a corrupted implicit variant is recommended for the added benefit of 8% physical damage taken as chaos.
    • Incandescent Heart: It has increased armor and Energy Shield, and a 25% reduction in all Elemental damage after allocating Chaos Inoculation, rendering it the premier armor choice. Corrupting it can yield intriguing implicit mods.
    • Darkness Enthroned: It emerges as a popular pick for most Minion builds, offering the opportunity to socket optimal Ghastly Abyss Jewels, enhancing their effects by up to 100%.
    • Ashes of the Stars: It stands out as the ideal choice for improving the quality of all active skill gems, benefiting abilities like Bone Offering, Flame Dash, War Banner, and Stone Golem.
    • Fortress Covenant: It offers substantial damage, attack, and spell block chance for Minions when socketed in a cluster Jewel to disable its radius.
    • Quickening Covenant: It provides significant spell suppression, attack, and spell block chance for Minions when socketed in a cluster Jewel.
    • The Anima Stone: Use this for an additional maximum Golem, which it surely is worth a jewel socket.
    • Primordial Harmony: It increases the cooldown recovery rate for your Golem slam and their life regeneration rate. Get as many of these as you can fit in your skill tree, at least 3.
    • Thread of Hope: Use this with a medium ring socketed near Instability will let you allocate Lord of the Dead, Arcane Will, and Golem Commander.
    • Forbidden Flesh & Flame: Liege of the Primordial or Elemancer will extend your Maximum Golem Limit by one.

    Rare Items

    It’s a chaos inoculation build, so look mostly for Energy Shield cap, your resistances, block chance, and try to gain as much spell suppression and armor as you can. mana reservation efficiency should not be a major issue if you have a good Enlightened gem. You will definitely need Dexterity and strength in the gear. Improve DPS by increasing the gem level of Stone Golem.

    Helmet: A Dexterity helmet can roll spell suppression. Seek mostly resistances, reservation efficiency, and Energy Shield for an Eldritch implicit. You can get the physical damage taken as chaos.

    Wand: Use a convoking wand with basic Minion Damage mods of various types, most importantly gem level for your Minion skills.

    Boots: On your boots, look for the basic resistances with Energy Shield and movement speed. Spell suppression can be crafted or found on boots with evasion.

    Gloves: Seek maximum Energy Shield, resistances, spell suppression, and attributes. For the Eldritch implicit mod, get more spell suppression chance.

    Belt: The belt should grant you strength, Elemental resistances, Energy Shield, and armor or life regeneration.

    Ring: Bone Ring is the best choice. It increases your Minions' resistances and has a separate mod pool that can improve your Minions' attack speed, damage, maximum life, resistances, or movement speed. You should get some Dexterity from it as well.

    Jewels: Use Ghastly Abyss Jewels for your Darkness Enthroned belt to fix missing attributes or resistances.

    Flasks

    For flasks, choose from Granite, Basalt, Quartz, Mercury, and Jade. Their suffixes shall increase your armor, evasion, movement speed, and reduce the mana cost of skills and the effect of shock or curse on you.

    Skill Gems

    The Stone Golem of Hordes is a Minion that relies on physical skills like slam or roll, due to their low cooldown, serve as the primary damage sources in this build. Link it with Multistrike, Melee Physical Damage, Minion Damage, Brutality, and Impale support gems.

    Utilize a default Animated Guardian, possibly configured to apply the Vulnerability curse on hit, although its optimal utilities are derived from the Kingmaker weapon. Ensure its resistances are capped. Specters offer various bonuses, with Chieftain Monkeys recommended for power and frenzy charges. Link these with Minion Life and Feeding Frenzy support gems.

    Enemies in Pride’s AOE will suffer increased physical damage. Discipline provides additional Energy Shield and recovery rate, while Determination bolsters armor to mitigate physical damage from hits. Link these 3 expensive auras to the Enlightened support for reduced mana reservation.

    War Banner enhances accuracy rating and inflicts increased physical damage on nearby enemies. When placed, it grants Adrenaline. Precision boosts accuracy and Critical Strike chance. Vaal Haste can temporarily boost Minions' attack and movement speed, although Convocation is favored in this setup. Aura spells linked to Generosity support won’t affect your character but amplify their effects.

    Tempest Shield significantly boosts spell block chance, aiding in reaching the 75% cap, especially beneficial with Aegis Aurora. Vulnerability curses enemies, increasing physical damage taken and causing bleeding upon hits. Flame Dash serves as the sole movement ability for faster traversal. Desecrate conjures corpses, essential for Bone Offering, which grants attack and spell block chance for Minions and your character after allocating of Mistress of Sacrifice. Molten Shell acts as the protective barrier, absorbing incoming hits, and should be set as your movement key.

    Bandits & Pantheon

    Kill all the bandits for the 2 extra passive skill points. Soul of Arakaali is what we recommend for a major God. You don’t have any excellent defense mechanism against damage over time, and this 10% should help a lot. Soul of Abberath is great for the same reason. It lessens the duration of Ignite on you by 60%.

    Skill Tree

    The passive skill tree is a source of Minion Damage, Energy Shield, Aura effect with reservation efficiency, armor, and block chance. Allocate Divine Shield, Zealot's Oath, and Chaos Inoculation keystones. For masteries, get mana reservation efficiency as mana Mastery, maximum Elemental resistances for Minions as Minions Defense Mastery, and chances to block attacks per chance to block on a shield as Shield Mastery.

    For armor and Energy Shield Mastery, select 10% of physical damage taken as chaos damage and one to recover 5% Energy Shield upon taking a physical hit. For Minion offense Mastery, choose to Overwhelm 20% of physical damage reduction and 20% increased eff of offerings.

  • Path Of Exile 3.23: Key Tips For Advancing Through The Atlas In SSF

    Posted: Feb 28, 2024

    Here, I'll guide you through the most effective approach to advance your entire Atlas in POE 3.23 Solo Self-Found. And here are some most helpful tips that have proven successful for me.

    Complete Unique Maps

    Progressing and completing the Atlas in SSF can pose challenges, particularly for newer players. However, there are strategies you can leverage to ease the process. As you're aware, the inability to buy maps is a significant obstacle, requiring you to utilize other resources effectively.

    Among the most daunting tasks on the Atlas are unique maps, given their rarity compared to normal, magic, or rare maps. Kirac reports and missions for unique maps are also scarce. Hence, before delving into Atlas mechanics, prioritizing the completion of unique maps is advisable. Never overlook a unique map during your initial Atlas exploration.

    The sole method ensuring a unique map within your Kirac missions is a Singular Kirac Report, which rerolls all missions to include at least one unique map. However, even with this, there's no guarantee of encountering one you haven't already completed.

    Important Atlas/Map Mechanics

    But what are the actual important mechanics that you need to know of? There are Natural Tiers, Kirac Scouting Reports, Kirac Missions, Kirac's Trade Inventory, and Orbs of Horizon.

    Natural Tiers

    Firstly, the Natural Tiers serve as the foundational and original tiers of a map. Each map is initially designated to a specific tier, categorized as white, yellow, or red. These map tiers are subject to enhancement through the utilization of Voidstones. This is where confusion may arise for some individuals.

    For instance, one might encounter a Dunes Map labeled as yellow tier 9 due to the presence of 2 Voidstones. However, while this may be accurate, it does not contribute towards fulfilling the Atlas objective. The true and intrinsic tier of Dunes remains white tier 2, crucial for the initial completion of the Atlas objective. Once achieved, this distinction becomes inconsequential. Nonetheless, it's imperative to remain cognizant of this aspect.

    Hence, ensure that you have no Voidstones or any other Atlas modifiers equipped.

    Kirac Scouting Reports

    Regarding Kirac reports, they facilitate the rerolling of Kirac missions, with various types available for different purposes.

    Throughout your Atlas progression, the necessity for different reports will vary. Therefore, ensure to collect every report you encounter and reserve them for essential use only. Trust me, they become invaluable when options are scarce.

    Ensure that you've fully invested in Kirac missions within the Atlas tree to increase the likelihood of receiving diverse reports more frequently. For instance, if your objective is to complete corrupted red tier maps, utilizing a Vaal Scouting Report simplifies the process by transforming all Kirac missions into corrupted maps whenever feasible. Utilize each scout report strategically as per the situation.

    However, specific scouting reports may not always be necessary. For instance, if your primary focus is on obtaining unique maps, employing every available scout report becomes imperative. Pray for a unique map mission since only one report can reroll missions to unique maps, which may not drop frequently.

    Kirac Missions

    During the process of rerolling Kirac missions, you may encounter another challenge: running out of Kirac missions entirely.

    However, there's a tried and tested solution for this as well. You'll want to employ the boss rushing technique and traverse as many maps of the desired tier as necessary.

    Upon slaying the boss of a map, you stand a chance to obtain a Kirac mission. This task is simpler in white and yellow tier maps due to weaker bosses. However, if your build is capable of handling tier 16 maps, you'll encounter no issues regardless of the tier.

    Ensure once again that you've fully invested in Kirac within the Atlas tree to heighten your chances of receiving Kirac missions upon map completion. Subsequently, embark on a spree of boss rushing for approximately an hour, yielding multiple missions.

    Kirac's Trade Inventory

    Next, Kirac's Trade Inventory enables you to purchase maps directly from Kirac.

    These inventories reset with each completed mission. Therefore, each time you finish a mission, remember to inspect his inventory as you might find an incomplete map available for purchase without expending a Kirac mission.

    Orbs Of Horizon

    Lastly, I'd like to highlight Orbs of Horizon, often overlooked but potentially valuable in early Atlas progression.

    These orbs allow you to swap your current map for another of the same tier. While this method may not always yield incomplete maps reliably, during the initial stages of your Atlas journey, you'll often discover uncompleted maps using them. However, as your Atlas fills up, the likelihood of receiving maps you've already completed increases.

    Those were my key tips for advancing through the Atlas in SSF, applicable to players of any skill level. Progressing takes time, so don't be disheartened if you encounter obstacles. If you feel stuck, it's sometimes beneficial to take a break. Whether you're low on missions, reports, or struggling to find specific maps, stepping away momentarily can help. Temporarily set aside the goal of completing the Atlas and engage in other activities. With consistent gameplay, progress will naturally occur. Avoid fixating too narrowly on one approach. Keep experimenting and adapting.

  • Path Of Exile 3.23: This Build Is Worth A Try! - Toxic Rain Pathfinder

    Posted: Feb 26, 2024

    Today, I am delighted to unveil to you a new build of Path of Exile 3.23 Affliction League - the Toxic Rain Pathfinder with the Ranger class. This build is an exceptionally cost-effective option and suitable for beginners that simply cannot be overlooked! I am sure it will be an exciting build review. So without wasting time, let’s get into it.

    Overview

    This Toxic Rain Pathfinder build capitalizes on the power of perma flask and chaos damage, unleashing devastating pods that drain the life from your adversaries.

    Pros: To list the pros of this build, I want to start with how easy it is to put together. There are no mandatory unique POE Items required, and the leveling process is very simple. Another great feature of this build is that your buffs are going to stay up all the time, even on boss fights. The eternal life regeneration provided by your life flask renders damage over time seemingly inconsequential. This build is great for beginners because you end up having great clear, boss damage, and survivability with low investment.

    Cons: Now to the cons. The main issue of this build is mana. Since we’re dealing with a damage over time build, we cannot neglect mana or life. Consequently, acquiring rare rings that alleviate the mana cost of skills becomes imperative to mitigate this issue.

    Budget

    To start with budget, I firmly believe that the Toxic Rain Pathfinder build has the biggest advantage. You can get to destroy early game maps with only around 100 chaos orbs. To comfortably advance to yellow maps, you need to invest around 150 chaos orbs, and for easily completing Atlas, I recommend investing around 4 divine orbs, where you can totally do it with less.

    Therefore, for new players or those with limited POE Currency, this build presents an excellent choice.

    Performance Ratings

    Clear Speed: For clear speed, this build gets a 9 out of 10. As a Pathfinder, your Quicksilver and Silver Flasks will significantly amplify their effects, remaining active at all times. This grants substantial boosts to both attack and movement speed. Additionally, you only have to deploy your pods once as they drain the health of surrounding enemies, further increasing your mobility in the boss fight.

    Boss Damage: When it comes to the boss damage, it also gets a 9 out of 10. Harnessing your strength alongside Toxic Rain totems, bosses will succumb to the onslaught of countless pods. Even the most formidable bosses will dissolve before your very eyes like melting butter.

    Survivability: For survivability, I’ll give it 9 out of 10. This is because this build has high evasion, high armor, and spell suppression. Besides, your defensive buffs have more effect and are up all the time, even on boss fights. Above all, you can use Toxic Rain from a safe distance, and its pods heavily slow down enemies.

    Final Thought

    All in all, the Toxic Rain Pathfinder has proven its strategic versatility and powerful performance, this build will provide an exciting experience for players of all skill levels. With a low budget, it can excel in clear speed, boss damage, and survivability. Don't forget to give it a try!

  • Path Of Exile 3.23: A Powerful Boss Killer You Can’t Miss! - One Shot Ambusher Strike

    Posted: Feb 22, 2024

    Today, we take a look at One Shot Ambusher Strike in Path of Exile 3.23. We’ll show you how to use Viper Strike of the Mamba to assassinate enemies on the screen with one tremendous hit.

    Viper Strike is a classic skill that allows you to attack with two weapons at the same time and has a chance to poison the enemy. Affliction League introduces Viper Strike of the Mamba, a Transfigured version of the gem with a very interesting twist.

    It releases a more powerful poison, but does not allow more than one layer of poison to be stacked. It also has an interesting feature because it combines the damage from both weapons when dual-wielding.

    So this means we’re encouraged to funnel all damage to one hit. And we’ve found many clever ways to do this.

    How To Maximize Critical Strike Chance?

    The first step is to reach maximum critical hit chance. This nifty ability teleports you to an enemy, blinding them and giving your next melee attack a massive base of critical chance and critical multiplier.

    With Ambush, it’s relatively easy to get a critical hit rate of 100%. So easy, we can even use Marylene’s Fallacy. While these reduces our critical hit chance, we can balance this out on the skill tree without too much fuss.

    The bonus is that we get a huge critical multiplier from Amulet and Culling Strike Support.

    In this build we could achieve a critical hit multiplier of over 550%. So the goal is to kill something that is highly toxic.

    But the problem is, Damaging Ailments (such as poison) in Path of Exile 3.23 does not increase with the critical multiplier.

    Therefore, the best solution is to pick up this Keystone Perfect Agony. Over time, our damage increases by half the critical multiplier, approximately 275%.

    Low Tolerance

    Now let’s talk about the real core of damage, Low Tolerance. This is a special passive that can only be obtained from Cluster Jewels, but it works perfectly for us. It increases the damage of our poison by 300% against unpoisoned enemies. Since we’re only causing a single poison stack, there’s no real downside to this.

    Additionally, there is no limit to the number of times we can assign this passive. So if you can invest a certain amount of Divine Orbs to roll a Cluster Jewel, you can have as many gems as the passive tree will allow.

    Weapons

    For our weapons, you might imagine some Mirror-Tier physical and chaos weapon. But in fact, this build uses two copies of the cheap and unique Rebuke of the Vaal. This is typically the highest total DPS of any one-handed sword in the game.

    This means you only need a very low POE Currency budget to complete the weapon requirements for this build. The downside is that it’s a mix of damage types, making it difficult to scale.

    Tinctures

    In our case, elemental damage, namely Fire, Lightning and Cold, is not counted in Poison. So how do we solve this problem?

    Path of Exile 3.23 introduces Tinctures, a special flask that we can use if we choose Warden of the Maji Ascendency. These are essentially permanent buffs that can be enabled or disabled. We’re using Poisonberry Tincture, which just poisons all our damage.

    Viper Strike Of The Mamba

    Now, those big numbers on our swords account for poison damage. On top of that, our key skill, Viper Strike of the Mamba, actually damages two weapons at once.

    Technically, instead of hitting and inflicting poison with each hand separately, it calculates the hit and ailment damage for each hand and then combines them into one larger hit. Therefore, the poison we use is proportional to the combined base damage of both weapons.

    Alchemist’s Mark

    Additionally, by using Alchemist’s Mark, we can almost double the damage. This skill creates Caustic Ground when we poison them. This ground effect causes 80% of the strongest poison’s damage to enemies over time.

    As you know, our poison is powerful. As long as our enemies stand still, they will be melted.

    Master Toxicist

    The last consideration is our ability to clear the map. We hit hard, but we didn’t have AoE. For this we rely on Master Toxicist. This will spread the poison we apply to nearby enemies, which is often enough to wipe out the entire group in one hit.

    In summary, here we show you the necessary items and everything else is flexible. This build can focus on more damage, higher defense, extra mobility, or whatever is needed for you.

    Regardless, this is a fun, themed, and powerful build. It may not be the fastest mapper you’ll ever play, but it’s a great boss killer.

  • Path Of Exile 3.23: A Concise Overview Of This Budget-Friendly Arc Totems Hierophant Build

    Posted: Feb 19, 2024

    Hello and greetings to all Path of Exile 3.23 builders! In today's build, we're ready to unveil the mysterious allure of a truly remarkable build - the Arc Totems Hierophant. This exquisite masterpiece of character design unfolds with the Templar class, offering an unique gaming experience. This build revolves around the utilization of numerous totems, each wielding the formidable Arc skill to ensure both expeditious progression and safety throughout your adventures.

    Budget

    As for budget, this is one of the cheapest builds in existence. You can start destroying early end-game maps with only around 35 Chaos Orbs to convert advents to Yellow Maps. I recommend investing around 90 chaos orbs for easily completing our atlas. I recommend investing around 30 Divine Orbs, but you can totally do it with less.

    Unique Items

    This build relies on acquiring highly essential unique POE Items. Fortunately, these are typically affordable and readily available. The first one is the Soul Mantle armor that causes socketed gems to be supported by a Level 20 Spell Totem support gem. This grants us an extra support skill gem. While under the influence of Soul Mantle, you'll find yourself constantly affected by around 9 curses, resulting in a massive 180% increase in damage output.

    Additionally, it is imperative to acquire a Kikazaru ring to mitigate the repercussions of curses. This necessity arises due to the inherent side effect of the Soul Mantle, whereby a random curse is inflicted upon you each time a totem meets its demise.

    Moreover, an indispensable component for this build is the Self-Flagellation jewel that grants up to 20% increased damage for each curse on you.

    About The Build

    Pros: Let's discuss the pros of this build. I would start with how cheap and easy it is to complete your atlas using this build. With minimal investment required, you can effortlessly transform into a formidable, secure, and swift character. Besides, this will be a perfect farmer, facilitating the accumulation of POE Currency for not only its own enhancement but also for future builds.

    Cons: When it comes to the cons, it's worth noting that this build lacks access to evasion or spell suppression. However, rest assured that totem builds offer a high level of safety during gameplay. Another consideration is that certain players may find the gameplay a little tedious.

    Clear Speed: For clear speed, this build deserves 9 out of 10. Arc, renowned for its ability to chain to multiple enemies and effortlessly decimate large packs, serves as the cornerstone of this build. With 4 totems adeptly casting this formidable skill, the build ensures swift and efficient clearing of enemies.

    Boss Damage: Then comes to the boss damage, I will give it 9 out of 10 as well. With the right debuffs and all 4 totems summoned, this build can take down even big bosses without any issue.

    Survivability: For survivability, I would also give it 9 out of 10. As a totem build, you'll always be far from the action while your totems do all the work. So if you know how to mind your position, you can easily complete high-tier maps with great gear. Above all, this build still comes with high armor and high block chance.

  • Path Of Exile 3.23: Don't Miss Out These 3 Boss Killer Builds In Affliction League

    Posted: Feb 17, 2024

    Today's selection is for builders who love the thrill of quickly taking down bosses. I’ll be introducing 3 formidable boss killer builds in Path of Exile 3.23 Affliction League. So, without wasting time, let’s embark on a detailed exploration of each.

    Vaal Ice Shot Deadeye

    Firstly, we have the strongest Vaal skill for bosses, The Vaal Ice Shot Deadeye with the Ranger class. Ice Shot is an awesome Archer skill that freezes the whole screen of enemies, granting many explosions. Just as I did with the Lightning Arrow and the Tornado Shot build, the complete guide of this one will also count with 2 versions of this build, a budget and a complete one. You can start this build even on a low budget and upgrade it later.

    Budget: About the budget, you can get by destroying early endgame maps with only around 80 chaos. To comfortably advance to yellow maps, I recommend investing around 150 chaos, and for easily completing Atziri, I recommend investing around 4 Divine Orbs. But if you go for the complete version, you need to invest at least 4 more divines.

    On the budget version, you only need 1 mandatory unique item for this build, the Yoke of Suffering amulet that causes all of your elemental damage to shock. This way, our enemies take a lot more damage. On the complete version, on the other hand, besides the Yoke of Suffering, you also need the Lioneye's Fall and the Thread of Hope unique jewels. They are expensive but grant a huge boost to your damage.

    Pros & Cons: To the pros of this build, I would start with how strong Vaal Ice Shot is. When you use it on bosses, you won't even need your ballistas to obliterate them in less than a second. The clear speed is also outstanding, killing many monsters with only one shot. To the cons, I would say that this build is not very tanky. Even though you have some defensive layers, it's important to take advantage of your ranged attacks and stay far from danger.

    Clear Speed: For clear speed, I'll give it 10 out of 10. You fire many projectiles with high attack speed, and those projectiles chain on enemies, bounce off walls, and go everywhere, freezing and exploding them. It's just amazing.

    Boss Damage: The boss damage is also great and deserves 10 out of 10. As I said, Vaal Ice Shot is probably the strongest Vaal skill and can destroy bosses easily. You can also count on our ballistas for a lot more damage.

    Survivability: I'll give this build 8 out of 10 for Survivability. Even though you have armor, evasion, spell suppression, and can kill enemies from a good distance, this build isn't very tanky. If you don't mind your position, you might die.

    Venom Gyre Deadeye

    Next, we have this OP build that is the master of the shotgun effect, the Venom Gyre Deadeye with the Ranger class. Venom Gyre is a very interesting skill which fires a projectile that hits enemies and returns to you, piercing and dealing damage to everything on its path. When the projectile successfully returns to you, you can keep and stack them up to 30 times, and they will all be released at once when you use the Whirling Blades movement skill.

    Budget: This build is cheap. You can get by destroying early endgame maps with only around 90 Chaos Orbs. To comfortably advance to yellow maps, you need to invest around 120 chaos, and for easily completing Atziri, I recommend investing around 4 divines.

    Pros & Cons: To the pros of this build, I wouldn't even know where to start. It comes with amazing clear speed, boss damage, and a big effective HP. Above all, it's cheap and easy to put together. It doesn't require any mandatory unique item. To the cons, I would say that, as most builds, this one is also vulnerable to chaos damage, unless of course, you invest in chaos resistance gear.

    Clear Speed: I'll give this build 10 out of 10. The Venom Gyre projectile already has an expensive nature for the amount of time it stays dealing damage. With a Deadeye that grants a lot of speed and many buffs to projectiles, the result is what you're seeing in this tier 16 gameplay.

    Boss Damage: The boss damage is also a 10 out of 10. You can use Vaal Venom Gyre to instantly have 50 stack projectiles and delete bosses with an amazing shotgun effect using Whirling Blades on them.

    Survivability: For survivability, I'll give it 9 out of 10. This build counts with over 880,000 effective HP because of high armor, high evasion, spell suppression, and block chance.

    Archer Skeletons Guardian

    The last build of our boss killer selection is the amazing Archer Skeletons Guardian with the Templar class. I'm sure that at this point you all know the very popular Mage Skeletons build. With the new transfigure gems, we now also have the Archer Skeletons.

    Budget: This build is pretty cheap. You can get it to destroy early game maps with only around 80 chaos to comfort with advent yellow maps. I recommend investing around 150 chaos, and for easily completing Atziri, I recommend investing around 4 divines. But you can totally do it with less. You only need 1 mandatory unique POE Item for this build, the Lioneye's Vision armor, that already grants the pure support and allows us to have 1 more support gem for our Skeletons.

    Pros & Cons: To get the pros of this build, I would start with how balanced it is. Unlike the mage Skeletons, this build has a much smoother clear speed and can do even more damage to bosses. This build also is not complicated to put together. We only need 1 mandatory unique item that is pretty cheap. Above all, as a Guardian, we still have 3 damage auras for free and a minion that takes 20% of the damage for us. To the cons, I'll start by saying that even though this build is still very tanky and safe, it's not as tanky as the mage skeleton version because it has less block chance. But if you mind your position, it will be hard for you to die.

    Clear Speed: For clear speed, I'll give it 9 out of 10. We have many Archer Skeletons firing many arrows with high attack speed. Unlike the mage Skeletons version that uses the Spell Echo, we can easily cast 4 Skeletons at a time in different locations and increase a lot their angle of destruction.

    Boss Damage: The boss damage is amazing, deserves 10 out of 10. The gameplay is destroying those endgame bosses in a few seconds, and it's only using the determination aura. But if you're playing on the Affliction League, you can use the spectre of the Guardian Turtle for a free determination aura and use Pride for a lot more damage.

    Survivability: I'll give it 9 out of 10. As a minion build, you stay far from the action while they tank and kill everything for you. It's a very safe playstyle. But this build also comes with over 990,000 effective HP because of high armor, block chance, and a minion that takes 20% of the damage for you.

  • Path Of Exile 3.23: How About This New Tanky Build With 2 Transfigured Gems?

    Posted: Jan 25, 2024

    I’ve tried a new build in Path of Exile 3.23 Affliction League, and it is a lot more powerful than I was expecting. This build is all centered around 2 transfigured gems that I’ve picked up: Arc of Oscillation and Storm Brand of Indecision.

    Storm Brand Of Indecision

    First, let’s talk about Storm Brand of Indecision. It has a significantly faster cast time than the regular Storm Brand, does more damage, and has a better added damage multiplier. The drawback is that it only hits one enemy at a time instead of 3, and you lose the more damage to branded enemy multiplier.

    However, the base damage is so much higher that it doesn’t matter. The really strange thing on Storm Brand of Indecision is that every time it activates, the brand moves to a different enemy.

    I assumed this meant that the pack clearing was going to be bad, and I’d have to use something else to do that. My idea for a build was to create a cast speed stacker that gets most of its damage from a hyper-speed Storm Brand and then uses Arc of Oscillation to clear. Storm Brand of Indecision hits hard enough and activates so fast that for most of the second half of the campaign, I was only using Arc against bosses.

    In the gameplay, as I’m just getting started, my Storm Brand of Indecision is activating just shy of 9 times per second. I would say that it’s death by a thousand lightning cuts, but this thing cuts pretty hard and rips right through enemy life bars. And I only have my skill gem up to Level 17. So, in order for you to have a better experience of this build, please prepare enough POE Currency.

    Arc Of Oscillation

    Arc of Oscillation is another gem in this build. The phrasing of Arc of Oscillation is a little confusing, so I’ll just tell you all the differences straight up. Normal Arc cannot hit the same enemy more than once in a single cast. But this Arc of Oscillation can. Because of this sort of pseudo shotgunning, Arc of Oscillation is stellar at taking down tough rares and bosses that spawn ads.

    It specifically punishes monsters for being near other monsters. I have run every single Abyss crack that I found throughout the campaign because those normally scary, tough, rare Abyss monsters have never felt so easy.

    One thing that has really surprised me is how tanky the build is. I’m using Valako’s Sign, which gives me 1% leech because everything is almost always shocked. Combining that with the extra tankiness from souped-up Chaos and Stone Golem buffs makes it an incredibly tanky high regen character. I’m pretty sure at this point that I should just push and take Zealot’s Oath because the leech from Valako’s Sign is more than enough.

    Auras

    Another big question I have regards my auras. I’m only using Herald of Thunder and Clarity right now, but I very easily could swap out Herald for Wrath instead. I could also change up the build a bit, take the Sovereignty cluster, and then toss in an extra aura.

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