Path Of Exile 2 Items
Server
- Dawn of the Hunt SC
- Dawn of the Hunt HC
- Standard
- Hardcore
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Rare Items
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Unique items
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Rare Jewels
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Rare Waystones
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Magic Tablets
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Unique(Radom)
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Unidentified
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Bases
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Skill Gems
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Essences
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Soul Cores
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Lvl 21 Gems
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Runes
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Pinnacle Keys & Maps
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Distilled Items
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Ritual Omens
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Breach Catalysts
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Start Bundles
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Expedition Coinace & Artifacts
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Talismans & Charm
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Vault Keys
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Flasks
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Emerald
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Sapphire
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Ruby
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Diamond
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Uncut Skill Gem
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Uncut Support Gem
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Uncut Spirit Gem
Leeches #% of Physical Damage as Mana
#% increased Chaos Damage
#% chance to gain a Power Charge on Critical Hit
Chaos Damage from Hits also Contributes to Electrocute Buildup
Leeches #% of Physical Damage as Life
#% increased Chance to be afflicted by Ailments when Hit
#% chance to gain a Power Charge on Hit
Chaos Damage from Hits also Contributes to Freeze Buildup
Leech #% of Physical Attack Damage as Mana
#% increased Cast Speed
#% chance to not consume a bolt if you've Reloaded Recently
#% Reduced Dexterity
Leech #% of Physical Attack Damage as Life
#% increased Bolt Speed
#% chance to not destroy Corpses when Consuming Corpses
#% Reduced Intelligence
Iron Grip
#% increased Block chance
#% faster start of Energy Shield Recharge
Intelligence provides no inherent bonus to Maximum Mana
#% increased Bleeding Duration on you
#% increased Accuracy Rating with Bows
Causes Increased Stun Buildup
Increases and Reductions to Minion Damage also affect you
#% increased Attribute Requirements
#% increased Area of Effect
#% To Black Chance
Hits against you have #% reduced Critical Damage Bonus
#% increased Attack Speed per # Dexterity
#% increased Area of Effect of Curses
#% Increased Skin Speed
Hits Break # Armour
#% increased Attack Speed
#% increased Arrow Speed
#% Reduced Damage
Grenade Skills Fire an additional Projectile
#% increased Armour, Evasion and Energy Shield
#% increased Attack Damage
#% Increased Life Recovery From Fiasks
Grants # additional Skill Slot
#% increased Armour and Evasion
#% increased Attack Speed with Bows
Monsters Have #% Increased Accuracy Rating
Grants # Life per Enemy Hit
#% increased Armour and Energy Shield
#% increased Attack Speed with Crossbows
Area Contains # Additional Packs Of Beasts
Gain #% to #% increased Movement Speed at random when Hit, until Hit again
#% increased Armour
#% increased Attack Speed with Quarterstaves
#% Increased Magic Monsters
Gain #% of Damage as Extra Lightning Damage
#% increased Attack and Cast Speed
#% MONSTER ELEMENTAL RESISTANCES
Gain #% of Damage as Extra Fire Damage
#% increased Accuracy Rating
#% increased Bleeding Duration
#% More Monster Life
Gain #% of Damage as Extra Cold Damage
#% chance to inflict Bleeding on Hit
#% increased Chill Duration on Enemies
#% Increased Number Of Rare Monsters
Gain # Rage on Melee Hit
#% chance to Pierce an Enemy
#% increased Cooldown Recovery Rate
Monsters Deal #% Of Damage As Extra Fire
Gain # Mana per Enemy Killed
# to maximum Life
#% increased Crossbow Reload Speed
Monster Damage Penetrates #% Elemental Resistances
Gain # Life per Enemy Killed
# to maximum Energy Shield
#% increased Culling Strike Threshold
Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage
Gain # Life per Enemy Hit with Attacks
# to all Attributes
#% increased Damage
# Charm Slots
Every Rage also grants #% increased Armour
# to Stun Threshold
#% increased Damage against Enemies with Fully Broken Armour
Item Level
Energy Shield Recharge starts when you use a Mana Flask
# to Strength
#% increased Damage while you have an active Charm
#% Reduced Attack And Cast Speed
Debuffs you inflict have #% increased Slow Magnitude
# to Level of all Spell Skills
#% increased Damage with Bows
Attacks Per Second
Culling Strike against Frozen Enemies
# to Level of all Projectile Skills
#% increased Damage with Crossbows
Skills Have # Seconds To Cooldown
Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage
# to Level of all Physical Spell Skills
#% increased Damage with Hits against Rare and Unique Enemies
Attacks Per Second #
Causes Daze buildup equal to #% of Damage dealt
# to Level of all Minion Skills
#% increased Damage with Maces
#% Of Fire Damage Convertedto Cold Damage
Causes #% increased Stun Buildup
# to Level of all Melee Skills
#% increased Damage with Quarterstaves
Take # Fire Damage When You Ignite An Enemy
Blood Magic
# to Level of all Lightning Spell Skills
#% increased Damage with Warcries
#% Increased Duration
Attacks have #% chance to cause Bleeding
# to Level of all Fire Spell Skills
#% increased Daze Buildup
Deals #% Of Current Mana As Chaos Damace To You When Effect Ends
Attacks Gain #% of Damage as Extra Fire Damage
# to Level of all Cold Spell Skills
#% increased Defences from Equipped Shield
Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within
Apply Fire Exposure when fully breaking enemy Armour
# to Level of all Chaos Spell Skills
#% increased Duration of Ignite, Shock and Chill on Enemies
#% Increased Bonuses Gained From Equipped Rings
Always deals Critical Hits against Heavy Stunned Enemies
# to Intelligence
#% increased Effect of your Mark Skills
#% Increased Effect Of Socketed Souicores
Allies in your Presence have #% to all Elemental Resistances
# to Evasion Rating
#% increased Elemental Ailment Threshold
Adds # To # Lightning Damage To Attacks Per # Ntelligence
Allies in your Presence have #% increased Critical Hit Chance
# to Dexterity
#% increased Elemental Damage
#% Increased Gold Found In This Area
Allies in your Presence have #% increased Critical Damage Bonus
# to Armour
#% increased Endurance Charge Duration
Allies in your Presence have #% increased Cast Speed
# to Accuracy Rating
#% increased Energy Shield from Equipped Focus
Allies in your Presence have #% increased Attack Speed
# to # Physical Thorns damage
#% increased Evasion Rating when on Full Life
Allies in your Presence have # to Accuracy Rating
# Physical damage taken from Projectile Attacks
#% increased Experience gain
Allies in your Presence deal #% increased Damage
# Mana gained when you Block
#% increased Flask Effect Duration
Allies in your Presence deal # to # additional Attack Physical Damage
# Life Regeneration per second
#% increased Freeze Threshold
Allies in your Presence deal # to # additional Attack Lightning Damage
# Intelligence Requirement
#% increased Global Physical Damage
Allies in your Presence deal # to # additional Attack Fire Damage
# Charm Slot
#% increased Knockback Distance
Allies in your Presence deal # to # additional Attack Cold Damage
#% increased Area of Effect for Attacks per # Intelligence
#% increased Life Flask Charges gained
Allies in your Presence Regenerate # Life per second
#% increased Life Regeneration rate
All Damage from Hits with this Weapon Contributes to Freeze Buildup
#% increased Life and Mana Recovery from Flasks
Adds # to # Physical Damage to Attacks
#% increased Magnitude of Ailments you inflict
Adds # to # Physical Damage
#% increased Magnitude of Bleeding you inflict
Adds # to # Lightning damage to Attacks
#% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Adds # to # Lightning Damage
#% increased Magnitude of Ignite you inflict
Adds # to # Fire damage to Attacks
#% increased Magnitude of Poison you inflict
Adds # to # Fire Damage
#% increased Magnitude of Shock you inflict
Adds # to # Cold damage to Attacks
#% increased Mana Regeneration Rate per Fragile Regrowth
Adds # to # Cold Damage
#% increased Mana Regeneration Rate while stationary
# to maximum Mana
#% increased Melee Damage
# to Spirit
#% increased Minion Accuracy Rating
# to Level of all Minion Skill Gems
#% increased Movement Speed per Frenzy Charge
#% to all Elemental Resistances
#% increased Movement Speed when on Full Life
#% to Maximum Cold Resistance
#% increased Pin Buildup
#% to Lightning Resistance
#% increased Poison Duration
#% to Fire Resistance
#% increased Presence Area of Effect
#% to Critical Hit Chance
#% increased Projectile Damage
#% to Critical Damage Bonus per Power Charge
#% increased Rarity of Items found when on Low Life
#% to Critical Damage Bonus
#% increased Reload Speed
#% to Cold Resistance
#% increased Shock Duration
#% to Chaos Resistance
#% increased Skill Effect Duration
#% to Block chance
#% increased Spell Damage per # Spirit
#% reduced Shock duration on you
#% increased Stun Buildup
#% reduced Ignite Duration on you
#% increased Stun Buildup with Maces
#% reduced Freeze Duration on you
#% increased Stun Recovery
#% reduced Flask Charges used
#% increased Stun Threshold if you haven't been Stunned Recently
#% reduced Chill Duration on you
#% increased Thorns damage
#% reduced Charm Charges used
#% increased Totem Damage
#% of Maximum Life Converted to Energy Shield
#% increased Totem Life
#% of Flask Recovery applied Instantly
#% increased Totem Placement speed
#% of Fire Damage Converted to Cold Damage
#% increased Warcry Cooldown Recovery Rate
#% of Elemental Damage Converted to Lightning Damage
#% increased Weapon Swap Speed
#% of Elemental Damage Converted to Fire Damage
#% increased amount of Life Leeched
#% of Elemental Damage Converted to Cold Damage
#% increased amount of Mana Leeched
#% less Damage taken if you have not been Hit Recently
#% increased chance to Shock
#% increased maximum Mana
#% increased chance to inflict Ailments
#% increased maximum Energy Shield
#% increased maximum Life
#% increased chance to Ignite
#% more Attack Damage
#% increased bonuses gained from Equipped Quiver
#% of Damage taken Recouped as Life
#% increased Weapon Damage per # Strength
#% of Damage taken Recouped as Mana
#% increased Warcry Speed
#% of Damage taken bypasses Energy Shield
#% increased Stun Duration
#% of Fire Damage from Hits taken as Physical Damage
#% increased Strength
#% of Life Regenerated per second per Fragile Regrowth
#% increased Spirit
#% of Lightning Damage Converted to Cold Damage
#% increased Spell Physical Damage
#% of Melee Physical Damage taken reflected to Attacker
#% increased Spell Damage
#% of Physical Damage prevented Recouped as Life
#% increased Slowing Potency of Debuffs on You
# To Strencth
#% of Physical Damage taken as Fire Damage
#% increased Skill Speed
# Reduced Attribute Requirements
#% of Skill Mana Costs Converted to Life Costs
#% increased Rarity of Items found
# TO LEVEL OF ALL LIGHTNING SKILLS
#% of Spell Damage Leeched as Life
#% increased Range
#% Reduced Poisonn Duration On You
#% of Spell Mana Cost Converted to Life Cost
#% increased Projectile Speed
#% Increased Attack Speed While On Full Mana
#% of your Life Regeneration is granted to Allies in your Presence
#% increased Poison Duration on you
#% Increased Magnitude Of Chill You Inflict
#% reduced Effect of Chill on you
#% increased Physical Damage
#% Increased Flask Charges Used
#% reduced Enemy Stun Threshold
#% increased Movement Speed while affected by an Ailment
#% Of Cold Damage Converted To Lightning Damage
#% reduced Mana Cost of Skills
#% increased Movement Speed
Damage Penetrates # Lightning Resistance
#% reduced effect of Ignite on you
#% increased Mana Regeneration Rate
#% Reduced Light Radius
#% reduced effect of Shock on you
#% increased Mana Recovery from Flasks
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
#% to Fire Resistance while on Low Life
#% increased Lightning Damage
#% Increased Duration Of Damaging Ailments On Enemies
#% to Maximum Chaos Resistance
#% increased Light Radius
#% To Lichtninc Resistance
#% to Maximum Fire Resistance
Adds # To # Lightning Damage To Attacks Per # Jntelligence
#% increased Life Recovery from Flasks
Maximum Quality Is #
#% to Maximum Lightning Resistance
Of Elemental Damage Convertedto Fire Damage
#% increased Intelligence
#% Increased Stun Threshold
#% to Thorns Critical Hit Chance
#% increased Freeze Buildup
Projectiles Split Towards # Targets
#% to all Maximum Elemental Resistances
#% increased Flask Mana Recovery rate
# Life gained when you Block
#% to maximum Block chance
#% increased Flask Life Recovery rate
# Physical Damage taken from Attack Hits
+# to Level of all Minion Skill Gems
#% increased Flask Charges gained
# Physical Damage taken on Minion Death
+# to Spirit
#% increased Fire Damage
# to # Fire Thorns damage
+# to maximum Mana
#% increased Evasion and Energy Shield
# to Level of all Fire Skills
Adds # to # Chaos Damage to Attacks
#% increased Evasion Rating if you have been Hit Recently
# to Level of all Skills
All Damage from Hits Contributes to Poison Magnitude
#% increased Evasion Rating
# to Maximum Frenzy Charges
Allies in your Presence have Block Chance equal to yours
#% increased Energy Shield Recharge Rate
# to Maximum Power Charges
Allocates #
#% increased Energy Shield
# to Maximum Rage
Area contains an additional Shrine
#% increased Elemental Damage with Attacks
# to all Attributes per Level
Attacks Chain an additional time
Warcry Skills have #% increased Area of Effect
#% increased Dexterity
#% additional Physical Damage Reduction
Attacks Gain #% of Damage as Extra Cold Damage
Strikes deal Splash damage to targets within # metres
#% increased Damage with Bow Skills
#% chance for Energy Shield Recharge to start when you Kill an Enemy
Attacks Gain #% of Physical Damage as extra Chaos Damage
Recover # Life when Used
#% increased Critical Spell Damage Bonus
#% chance for Flasks you use to not consume Charges
Base Critical Hit Chance for Attacks with Weapons is #%
Projectiles Pierce all Ignited enemies
#% increased Critical Hit Chance for Spells
#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
Bleeding you inflict is Aggravated
Onslaught
#% increased Critical Hit Chance for Attacks
#% chance to Avoid Death from Hits
Blind Chilled enemies on Hit
Minions have #% increased maximum Life
#% increased Critical Hit Chance
#% chance to Blind Enemies on Hit with Attacks
Bow Attacks fire # additional Arrows
Minions gain #% of their Maximum Life as Extra Maximum Energy Shield
#% increased Critical Damage Bonus for Attack Damage
#% chance to Blind Enemies on hit
Break #% increased Armour
Minions Revive #% faster
#% increased Critical Damage Bonus
#% chance to Chain an additional time
Cannot be Ignited
Mana Flasks gain # charges per Second
#% increased Cold Damage
#% chance to Intimidate Enemies for # seconds on Hit
Cannot be Poisoned
Loads an additional bolt
#% increased Charm Effect Duration
#% chance to Poison on Hit
Causes Bleeding on Hit
Life Flasks gain # charges per Second
#% increased Charm Charges gained
#% chance to Poison on Hit with Attacks
Causes Double Stun Buildup
Leeches #% of maximum Life when you Cast a Spell
#% increased Charges gained
#% chance to be inflicted with Bleeding when Hit
Chance to Ignite is doubled
From A to Z
From Z to A
Lowest Price
Highest Price
From A to Z
From Z to A
Lowest Price
Highest Price
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Torment Batter Forge Maul#610050
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Dread Crusher Snakewood Greathammer#224102
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Empyrean Guide Zealot Bow#966692
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Rift Crack Omen Sceptre#423911
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Hypnotic Shelter Feathered Tiara#654420
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Honour Spear Broadhead Quiver#799865
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Storm Bond Double Belt#586138
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Fate Core Tense Crossbow#77065
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Dire Blast Studded Greatclub#124288
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Pain Spike Fire Quiver#257605
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Phoenix Thirst Withered Wand#290713
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Pain Charm Plumed Focus#798062
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Pandemonium Goad Siphoning Wand#220069
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Fate Clutches Tempered Mitts#65313
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Entropy Chant Slicing Quarterstaff#32726
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Corpse Knell Rattling Sceptre#948473
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Miracle Beam Gothic Quarterstaff#41535
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Hate Pole Barrier Quarterstaff#15131
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Spirit Bane Pyrophyte Staff#421157
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Armageddon Stinger Dualstring Bow#676685
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Pandemonium Ward Brimmed Helm#73504
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Entropy Road Elegant Greaves#414341
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Pandemonium Sanctuary Ascetic Garb#783750
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Plague Core Taut Crossbow#134870
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Cataclysm Star Jungle Tiara#142958
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Behemoth Shell Elegant Plate#370168
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Dread Pillar Barbarous Quarterstaff#28697
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Hate Rod Fire Quiver#558319
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Dusk Crack Heavy Greathammer#915517
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Cataclysm Core Dyad Crossbow#115674
What Are POE 2 Items?
POE 2 Items serve as a character's equipment and encompass various game features.
In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.
What Types Of Items Are There In Path Of Exile 2?
Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:
- Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items.
- Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
- Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
- Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
- Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
- Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
- Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.
References:
- Path Of Exile 2: How To Use Crafting Currency To Enhance Gears?
- Path Of Exile 2 Unique Jewels: How To Get All Of These Items?
- Path Of Exile 2 Waystones Farming: How To Sustain Mapping?
- Path Of Exile 2 Level 1 Support Gems: What Effects Do The Top 10 Have?
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Path Of Exile 2 Tame Beast Gem Guide: Which Beast Is The Best Companion?
Although the developers have overdosed on the various adjustments to POE 2 Dawn of the Hunt, this patch still adds a lot of fun stuff.
I don’t know if you’ve ever played Pokémon, but Tame Beast indeed gives players the fun of playing Pokémon. This skill allows you to tame a beast as your helper. You can be a beast trainer in Path of Exile 2.
How To Use Tame Beast Gem?
Tame Beast
- Level 9 Uncut Skil Gem
- Cost 41 Mana
- Requires: Level 31, 72 Dex
Summon an Azmeri wisps. Defeating a beast during its existence will capture the beast and put it into the gem, and transform it into a spirit. Azmeri Wisps last between 9 and 11 seconds.
Tame Beast can only be used to tame rare beasts, and other humanoid monsters or undead creatures cannot be tamed. If you want to capture a rare beast, you can move the mouse over it to see its specific attributes and modifiers.
The process of capturing monsters is very similar to the process of capturing Pokémon. You need to reduce the monster’s health first, use Tame Beast before you defeat the monster, and defeat the beast during the existence of Azmeri wisps to successfully capture it. Your companion can have up to 4 attributes.
Just like the summons of Witch, you also need Spirit to summon the beast. The higher the attribute of the beast, the more Spirit it takes. You can add points to Easy Going in Passive Tree to reduce Spirit consumption by 20%. Ranger and Huntress class are more easy to add points to this passive.
How To Get Companion Gem?
After you successfully capture Tame Beast Gem will become a Companion Gem. Companion Gems cannot be traded, so you cannot buy POE 2 Currency and get the best Companion Gems. You can only capture them yourself.
You can get Tame Beast Gems by cutting level 9 uncut skill gems. One Tame Beast Gem can only capture one beast. You need new Tame Beast Gems to capture new beasts, or find a merchant to disassemble your Companion Gem.
Companion Modifiers
Companions have up to 4 modifiers, but not all of them are useful. Summons with good modifiers are more worth obtaining.
Tier 1 Modifiers
- Haste Aura: Increases the attack and casting speed of allies on the field by 20% and their movement speed by 10%.
- Elemental Aura: Increases all elemental resistances of allies on the field by 20%.
- Temporal Bubble: Forms a bubble around enemies, slowing the movement speed of any enemies that enter the bubble.
- Invulnerability Aura: A recurring aura that grants allies on the field 5 seconds of invulnerability every 10 seconds.
- Physical Damage Aura: Increases physical damage to allies on the field by 20%.
- Energy Shield Aura: Grants allies on the field an additional energy shield equal to 12% of their maximum health.
Tier 1 modifiers are the best modifiers, and they provide powerful buffs to friendly units, or even outright game-changing ones. If this beast has 2 or 3 Tier 1 modifiers on it, it’s better than hundreds of Divine Orbs.
Tier 2 Modifiers
- Elemental Trail: The beast leaves a trail of ice, fire, or lightning behind it. This is only useful for certain builds that utilize elements.
- All Damage Shocks/Ignites/Chills/Bleeds/Poisons: Your beast companion applies these statuses to enemies when attacking.
- Heals Allies and Suppresses Foe Recovery: Restores a small amount of health to allies on the field every second, while reducing the amount of health restored by enemies.
- Hasted: Makes the beast companion move and attack faster.
- Periodically Unleashes Fire/Cold/Lightning: The companion will explode with an elemental type. Lightning will cause enemies to be haunted; Fire will cause damage and leave a burning ground that will cause fire damage to enemies passing through it; Cold explosions will create ice balls that freeze enemies.
- Conjures Lighorms: Shocks enemies.
Tier 2 modifiers are powerful, but not as good as Tier 1 modifiers. If a beast only has Tier 2 modifiers, it is not recommended to capture it.
Tier 3 Modifiers
- Detonates Nearby Enemy Corpses
- Elemental Resistance
- Proximal Tangibility
- Magma Barrier
Tier 3 modifiers are less powerful than Tier 2 modifiers, and they can only be used as icing on the cake. Don’t make them your capture target.
Companion modifiers cannot be changed after capture, and even Chaos Orb or Vaal Orb cannot change them.
Where To Capture Them?
- Act 3 Troubled Camp Infested Barrens
You can find a Boar and Sand Lion nearby. They both have excellent Aura effects, and Boar is faster, so it is a better choice.
Make sure you don’t kill these rare beasts near Troubled Camp. Once you kill them, they won’t respawn when you revive at the spawn point. You’ll have to recreate a new instance of this area, which can waste a lot of time.
Tame Beast is a fun skill that may not be part of your other skill rotation, but it can provide you with a strong buff and also share damage, so it can provide you with a lot of help when farming currency.

Path Of Exile 2 Tactician Leveling Build: How To Craft It In Single Player?
To avoid the game’s class mechanism being too confusing, ARPGs rarely allow you to switch the class you’re currently playing at will during the game, but in order to enrich your gaming experience as much as possible, subclasses are introduced as auxiliary.
In Path of Exile 2, this subclass is called Ascendancy class, and interestingly, Ascendancy class also has powerful builds suitable for it, just like the base class.
As a base class known for its high-intensity damage output, Mercenary has been popular since the launch of POE 2 early access, and the appearance of Tactician, one of its Ascendancy classes, makes it worthy of being one of your best choices.
Based on this, this time we will introduce you to Tactician builds creation ideas, as well as how to craft the best Tactician Leveling Build so that you can complete the upgrade as soon as possible as a Tactician (Mercenary) in POE 2.
Tactician Builds
The biggest advantage of Ascendancy class Tactician is that it can provide reliable elemental damage output when you are playing a single-player game, and it can also help your teammates when you are fighting in a team.
To this end, if you want to build powerful Tactician builds, you must first master the basic and useful Mercenary skills, such as Fragmentation Rounds, High Velocity Rounds, Explosive Grenade, and more.
In addition, since the defense of Mercenary itself is relatively fragile and easily damaged by the enemy, even if you utilize Ascendancy class Tactician builds, it is recommended that you buy POE 2 Currency to add modifiers that can increase the defense value and survivability of your gear.
After ensuring the above points, you can craft Tactician builds you need according to your needs, to successfully complete the early campaign and endgame, and obtain loot by killing more powerful bosses and mapping.
How To Craft Tactician Leveling Build?
In fact, crafting this build is a gradual process. You need to complete different tasks in different acts and Cruel mode and mapping to obtain the various elements needed to craft it in order to form the most reliable Tactician Leveling Build.
Act 1
As the starting act of POE 2, the main function of Act 1 is to help you familiarize yourself with the game mechanics and your class - in fact, you can’t even unlock Ascendancy class mechanism at this time. Therefore, your job at this stage is to familiarize yourself with Mercenary skills in battle.
After you are proficient in solving enemies with Fragmentation Rounds, you will gradually unlock High Velocity Rounds and Flash Grenade, and add Scattershot & Double Barrel, Overpower and Second Wind to them respectively to make them more reliable.
After you upgrade these skills to a certain level, you will unlock Galvanic Shards, and then add Lightning Infusion and Martial Tempo to them, and defeat The King of the Mists boss on the premise of proficiently using all skills, and continue to unlock Herald of Thunder.
The following are the supporting skills (gems) that are suitable for these skills. You can farm and match them according to your needs:
- Gas Grenade: Scattershot, Magnified Effect
- Explosive Grenade: Second Wind, Inspiration
- Explosive Shot: Martial Tempo
- Galvanic Shards: Lightning Infusion, Conduction
- Oil Grenade: Encumbrance
- Ripwire Ballista: Lockdown, Persistence
- Ghost Dance: Clarity
Act 2
Once you enter this act, you can unlock Ascendancy class mechanic and Pin Buildup and Suppressing Fire nodes by completing Trial of Sekhemas. After that, upgrade the existing skills and continue to unlock new skills such as Gas Grenade and Explosive Grenade.
As your power increases, overly simple skills such as High Velocity Rounds can be removed, and then unlock the really important new skill Explosive Shot brought by Act 2, and add Martial Tempo to it.
- Gas Grenades: Scattershot, Magnified Effect
- Explosive Grenade: Second Wind, Inspiration
- Explosive Shot: Martial Tempo
- Galvanic Shards: Lightning Infusion, Conduction
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Act 3
The new skill that can be unlocked and equipped in Act 3 is Oil Grenade. Although it may not be useful in this act, it will help you challenge more difficult content, especially if you add Encumbrance to it.
Next, it is recommended that you complete Trial of Chaos in time to unlock Pin BuildUp and Right Where We Want Them nodes for Tactician. Then, defeat the boss Ignagduk, The Bog Witch with Tactician Leveling Build that has already taken shape.
- Gas Grenade: Scattershot, Magnified Effect
- Explosive Grenade: Second Wind, Inspiration
- Explosive Shot: Martial Tempo
- Galvanic Shards: Lightning Infusion, Conduction
- Oil Grenade: Encumbrance
- Ripwire Ballista: Lockdown, Persistence
- Ghost Dance: Clarity
Cruel Mode And Mapping
In fact, your Tactician Leveling Build is basically complete when you enter this stage, but you still need to add Wind Dancer skills to it through Uncut Spirit Gem.
In addition, if you have obtained Lesser Jeweler’s Orb through other battles before, you can consume two to unlock more gem slots for Gas Grenades and Galvanic Shards, and add Primal Armament & Pierce to them.
- Gas Grenade: Scattershot, Magnified Effect, Primal Armament
- Explosive Grenade: Second Wind, Inspiration, Pierce
- Explosive Shot: Martial Tempo
- Galvanic Shards: Lightning Infusion, Conduction
- Herald of Thunder: Innervate
- Oil Grenade: Encumbrance
- Ripwire Ballista: Lockdown, Persistence
- Ghost Dance: Clarity
Passive Skill Selection
After completing the basic combination of this build, adding appropriate passive skills to it can make the build more powerful and complete. The following passive nodes are useful for improving the damage, dodge, movement speed and survivability of Tactician Leveling Build:
- Remorseless
- Ricochet
- Grenadier
- Adrenaline Rush
- Grenadier
- Lightning Rod
- Flash Storm
- Overwhelm
- Giantslayer
- Escape Velocity
- Freedom of Movement
I believe that as long as you master the above content, you will be able to play a powerful Tactician in Path of Exile 2 and help yourself and your teammates complete more challenges!