Path Of Exile 2 Items
Server
- Rise of the Abyssal SC
- Rise of the Abyssal HC
- Standard
- Hardcore
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Rare Items
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Unique items
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Rare Jewels
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Magic Tablets
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Unique(Radom)
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Unidentified
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Bases
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Skill Gems & Support Gems
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Essences
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Soul Cores
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Lvl 21 Gems
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Runes
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Keys & Maps
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Ritual Omens
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Breach Catalysts
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Start Bundles
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Expedition Coinace & Artifacts
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Talismans & Charm
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Flasks
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Emerald
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Sapphire
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Ruby
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Diamond
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Uncut Skill Gem
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Uncut Support Gem
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Uncut Spirit Gem
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Lineage Support Gems
Leeches #% of Physical Damage as Mana
#% increased Chaos Damage
#% chance to gain a Power Charge on Critical Hit
Chaos Damage from Hits also Contributes to Electrocute Buildup
Leeches #% of Physical Damage as Life
#% increased Chance to be afflicted by Ailments when Hit
#% chance to gain a Power Charge on Hit
Chaos Damage from Hits also Contributes to Freeze Buildup
Leech #% of Physical Attack Damage as Mana
#% increased Cast Speed
#% chance to not consume a bolt if you've Reloaded Recently
#% Reduced Dexterity
Leech #% of Physical Attack Damage as Life
#% increased Bolt Speed
#% chance to not destroy Corpses when Consuming Corpses
#% Reduced Intelligence
Iron Grip
#% increased Block chance
#% faster start of Energy Shield Recharge
Intelligence provides no inherent bonus to Maximum Mana
#% increased Bleeding Duration on you
#% increased Accuracy Rating with Bows
Causes Increased Stun Buildup
Increases and Reductions to Minion Damage also affect you
#% increased Attribute Requirements
#% increased Area of Effect
#% To Black Chance
Hits against you have #% reduced Critical Damage Bonus
#% increased Attack Speed per # Dexterity
#% increased Area of Effect of Curses
#% Increased Skin Speed
Hits Break # Armour
#% increased Attack Speed
#% increased Arrow Speed
#% Reduced Damage
Grenade Skills Fire an additional Projectile
#% increased Armour, Evasion and Energy Shield
#% increased Attack Damage
#% Increased Life Recovery From Fiasks
Grants # additional Skill Slot
#% increased Armour and Evasion
#% increased Attack Speed with Bows
Monsters Have #% Increased Accuracy Rating
Grants # Life per Enemy Hit
#% increased Armour and Energy Shield
#% increased Attack Speed with Crossbows
Area Contains # Additional Packs Of Beasts
Gain #% to #% increased Movement Speed at random when Hit, until Hit again
#% increased Armour
#% increased Attack Speed with Quarterstaves
#% Increased Magic Monsters
Gain #% of Damage as Extra Lightning Damage
#% increased Attack and Cast Speed
#% MONSTER ELEMENTAL RESISTANCES
Gain #% of Damage as Extra Fire Damage
#% increased Accuracy Rating
#% increased Bleeding Duration
#% More Monster Life
Gain #% of Damage as Extra Cold Damage
#% chance to inflict Bleeding on Hit
#% increased Chill Duration on Enemies
#% Increased Number Of Rare Monsters
Gain # Rage on Melee Hit
#% chance to Pierce an Enemy
#% increased Cooldown Recovery Rate
Monsters Deal #% Of Damage As Extra Fire
Gain # Mana per Enemy Killed
# to maximum Life
#% increased Crossbow Reload Speed
Monster Damage Penetrates #% Elemental Resistances
Gain # Life per Enemy Killed
# to maximum Energy Shield
#% increased Culling Strike Threshold
Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage
Gain # Life per Enemy Hit with Attacks
# to all Attributes
#% increased Damage
# Charm Slots
Every Rage also grants #% increased Armour
# to Stun Threshold
#% increased Damage against Enemies with Fully Broken Armour
Item Level
Energy Shield Recharge starts when you use a Mana Flask
# to Strength
#% increased Damage while you have an active Charm
#% Reduced Attack And Cast Speed
Debuffs you inflict have #% increased Slow Magnitude
# to Level of all Spell Skills
#% increased Damage with Bows
Attacks Per Second
Culling Strike against Frozen Enemies
# to Level of all Projectile Skills
#% increased Damage with Crossbows
Skills Have # Seconds To Cooldown
Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage
# to Level of all Physical Spell Skills
#% increased Damage with Hits against Rare and Unique Enemies
Attacks Per Second #
Causes Daze buildup equal to #% of Damage dealt
# to Level of all Minion Skills
#% increased Damage with Maces
#% Of Fire Damage Convertedto Cold Damage
Causes #% increased Stun Buildup
# to Level of all Melee Skills
#% increased Damage with Quarterstaves
Take # Fire Damage When You Ignite An Enemy
Blood Magic
# to Level of all Lightning Spell Skills
#% increased Damage with Warcries
#% Increased Duration
Attacks have #% chance to cause Bleeding
# to Level of all Fire Spell Skills
#% increased Daze Buildup
Deals #% Of Current Mana As Chaos Damace To You When Effect Ends
Attacks Gain #% of Damage as Extra Fire Damage
# to Level of all Cold Spell Skills
#% increased Defences from Equipped Shield
Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within
Apply Fire Exposure when fully breaking enemy Armour
# to Level of all Chaos Spell Skills
#% increased Duration of Ignite, Shock and Chill on Enemies
#% Increased Bonuses Gained From Equipped Rings
Always deals Critical Hits against Heavy Stunned Enemies
# to Intelligence
#% increased Effect of your Mark Skills
#% Increased Effect Of Socketed Souicores
Allies in your Presence have #% to all Elemental Resistances
# to Evasion Rating
#% increased Elemental Ailment Threshold
Adds # To # Lightning Damage To Attacks Per # Ntelligence
Allies in your Presence have #% increased Critical Hit Chance
# to Dexterity
#% increased Elemental Damage
#% Increased Gold Found In This Area
Allies in your Presence have #% increased Critical Damage Bonus
# to Armour
#% increased Endurance Charge Duration
Allies in your Presence have #% increased Cast Speed
# to Accuracy Rating
#% increased Energy Shield from Equipped Focus
Allies in your Presence have #% increased Attack Speed
# to # Physical Thorns damage
#% increased Evasion Rating when on Full Life
Allies in your Presence have # to Accuracy Rating
# Physical damage taken from Projectile Attacks
#% increased Experience gain
Allies in your Presence deal #% increased Damage
# Mana gained when you Block
#% increased Flask Effect Duration
Allies in your Presence deal # to # additional Attack Physical Damage
# Life Regeneration per second
#% increased Freeze Threshold
Allies in your Presence deal # to # additional Attack Lightning Damage
# Intelligence Requirement
#% increased Global Physical Damage
Allies in your Presence deal # to # additional Attack Fire Damage
# Charm Slot
#% increased Knockback Distance
Allies in your Presence deal # to # additional Attack Cold Damage
#% increased Area of Effect for Attacks per # Intelligence
#% increased Life Flask Charges gained
Allies in your Presence Regenerate # Life per second
#% increased Life Regeneration rate
All Damage from Hits with this Weapon Contributes to Freeze Buildup
#% increased Life and Mana Recovery from Flasks
Adds # to # Physical Damage to Attacks
#% increased Magnitude of Ailments you inflict
Adds # to # Physical Damage
#% increased Magnitude of Bleeding you inflict
Adds # to # Lightning damage to Attacks
#% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Adds # to # Lightning Damage
#% increased Magnitude of Ignite you inflict
Adds # to # Fire damage to Attacks
#% increased Magnitude of Poison you inflict
Adds # to # Fire Damage
#% increased Magnitude of Shock you inflict
Adds # to # Cold damage to Attacks
#% increased Mana Regeneration Rate per Fragile Regrowth
Adds # to # Cold Damage
#% increased Mana Regeneration Rate while stationary
# to maximum Mana
#% increased Melee Damage
# to Spirit
#% increased Minion Accuracy Rating
# to Level of all Minion Skill Gems
#% increased Movement Speed per Frenzy Charge
#% to all Elemental Resistances
#% increased Movement Speed when on Full Life
#% to Maximum Cold Resistance
#% increased Pin Buildup
#% to Lightning Resistance
#% increased Poison Duration
#% to Fire Resistance
#% increased Presence Area of Effect
#% to Critical Hit Chance
#% increased Projectile Damage
#% to Critical Damage Bonus per Power Charge
#% increased Rarity of Items found when on Low Life
#% to Critical Damage Bonus
#% increased Reload Speed
#% to Cold Resistance
#% increased Shock Duration
#% to Chaos Resistance
#% increased Skill Effect Duration
#% to Block chance
#% increased Spell Damage per # Spirit
#% reduced Shock duration on you
#% increased Stun Buildup
#% reduced Ignite Duration on you
#% increased Stun Buildup with Maces
#% reduced Freeze Duration on you
#% increased Stun Recovery
#% reduced Flask Charges used
#% increased Stun Threshold if you haven't been Stunned Recently
#% reduced Chill Duration on you
#% increased Thorns damage
#% reduced Charm Charges used
#% increased Totem Damage
#% of Maximum Life Converted to Energy Shield
#% increased Totem Life
#% of Flask Recovery applied Instantly
#% increased Totem Placement speed
#% of Fire Damage Converted to Cold Damage
#% increased Warcry Cooldown Recovery Rate
#% of Elemental Damage Converted to Lightning Damage
#% increased Weapon Swap Speed
#% of Elemental Damage Converted to Fire Damage
#% increased amount of Life Leeched
#% of Elemental Damage Converted to Cold Damage
#% increased amount of Mana Leeched
#% less Damage taken if you have not been Hit Recently
#% increased chance to Shock
#% increased maximum Mana
#% increased chance to inflict Ailments
#% increased maximum Energy Shield
#% increased maximum Life
#% increased chance to Ignite
#% more Attack Damage
#% increased bonuses gained from Equipped Quiver
#% of Damage taken Recouped as Life
#% increased Weapon Damage per # Strength
#% of Damage taken Recouped as Mana
#% increased Warcry Speed
#% of Damage taken bypasses Energy Shield
#% increased Stun Duration
#% of Fire Damage from Hits taken as Physical Damage
#% increased Strength
#% of Life Regenerated per second per Fragile Regrowth
#% increased Spirit
#% of Lightning Damage Converted to Cold Damage
#% increased Spell Physical Damage
#% of Melee Physical Damage taken reflected to Attacker
#% increased Spell Damage
#% of Physical Damage prevented Recouped as Life
#% increased Slowing Potency of Debuffs on You
# To Strencth
#% of Physical Damage taken as Fire Damage
#% increased Skill Speed
# Reduced Attribute Requirements
#% of Skill Mana Costs Converted to Life Costs
#% increased Rarity of Items found
# TO LEVEL OF ALL LIGHTNING SKILLS
#% of Spell Damage Leeched as Life
#% increased Range
#% Reduced Poisonn Duration On You
#% of Spell Mana Cost Converted to Life Cost
#% increased Projectile Speed
#% Increased Attack Speed While On Full Mana
#% of your Life Regeneration is granted to Allies in your Presence
#% increased Poison Duration on you
#% Increased Magnitude Of Chill You Inflict
#% reduced Effect of Chill on you
#% increased Physical Damage
#% Increased Flask Charges Used
#% reduced Enemy Stun Threshold
#% increased Movement Speed while affected by an Ailment
#% Of Cold Damage Converted To Lightning Damage
#% reduced Mana Cost of Skills
#% increased Movement Speed
Damage Penetrates # Lightning Resistance
#% reduced effect of Ignite on you
#% increased Mana Regeneration Rate
#% Reduced Light Radius
#% reduced effect of Shock on you
#% increased Mana Recovery from Flasks
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
#% to Fire Resistance while on Low Life
#% increased Lightning Damage
#% Increased Duration Of Damaging Ailments On Enemies
#% to Maximum Chaos Resistance
#% increased Light Radius
#% To Lichtninc Resistance
#% to Maximum Fire Resistance
Adds # To # Lightning Damage To Attacks Per # Jntelligence
#% increased Life Recovery from Flasks
Maximum Quality Is #
#% to Maximum Lightning Resistance
Of Elemental Damage Convertedto Fire Damage
#% increased Intelligence
#% Increased Stun Threshold
#% to Thorns Critical Hit Chance
#% increased Freeze Buildup
Projectiles Split Towards # Targets
#% to all Maximum Elemental Resistances
#% increased Flask Mana Recovery rate
# Life gained when you Block
#% to maximum Block chance
#% increased Flask Life Recovery rate
# Physical Damage taken from Attack Hits
+# to Level of all Minion Skill Gems
#% increased Flask Charges gained
# Physical Damage taken on Minion Death
+# to Spirit
#% increased Fire Damage
# to # Fire Thorns damage
+# to maximum Mana
#% increased Evasion and Energy Shield
# to Level of all Fire Skills
Adds # to # Chaos Damage to Attacks
#% increased Evasion Rating if you have been Hit Recently
# to Level of all Skills
All Damage from Hits Contributes to Poison Magnitude
#% increased Evasion Rating
# to Maximum Frenzy Charges
Allies in your Presence have Block Chance equal to yours
#% increased Energy Shield Recharge Rate
# to Maximum Power Charges
Allocates #
#% increased Energy Shield
# to Maximum Rage
Area contains an additional Shrine
#% increased Elemental Damage with Attacks
# to all Attributes per Level
Attacks Chain an additional time
Warcry Skills have #% increased Area of Effect
#% increased Dexterity
#% additional Physical Damage Reduction
Attacks Gain #% of Damage as Extra Cold Damage
Strikes deal Splash damage to targets within # metres
#% increased Damage with Bow Skills
#% chance for Energy Shield Recharge to start when you Kill an Enemy
Attacks Gain #% of Physical Damage as extra Chaos Damage
Recover # Life when Used
#% increased Critical Spell Damage Bonus
#% chance for Flasks you use to not consume Charges
Base Critical Hit Chance for Attacks with Weapons is #%
Projectiles Pierce all Ignited enemies
#% increased Critical Hit Chance for Spells
#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
Bleeding you inflict is Aggravated
Onslaught
#% increased Critical Hit Chance for Attacks
#% chance to Avoid Death from Hits
Blind Chilled enemies on Hit
Minions have #% increased maximum Life
#% increased Critical Hit Chance
#% chance to Blind Enemies on Hit with Attacks
Bow Attacks fire # additional Arrows
Minions gain #% of their Maximum Life as Extra Maximum Energy Shield
#% increased Critical Damage Bonus for Attack Damage
#% chance to Blind Enemies on hit
Break #% increased Armour
Minions Revive #% faster
#% increased Critical Damage Bonus
#% chance to Chain an additional time
Cannot be Ignited
Mana Flasks gain # charges per Second
#% increased Cold Damage
#% chance to Intimidate Enemies for # seconds on Hit
Cannot be Poisoned
Loads an additional bolt
#% increased Charm Effect Duration
#% chance to Poison on Hit
Causes Bleeding on Hit
Life Flasks gain # charges per Second
#% increased Charm Charges gained
#% chance to Poison on Hit with Attacks
Causes Double Stun Buildup
Leeches #% of maximum Life when you Cast a Spell
#% increased Charges gained
#% chance to be inflicted with Bleeding when Hit
Chance to Ignite is doubled
From A to Z
From Z to A
Lowest Price
Highest Price
From A to Z
From Z to A
Lowest Price
Highest Price
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Dragon Core Sturdy Crossbow#826463
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Blight Goad Bone Wand#914027
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Miracle Barb Bone Wand#717683
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Loath Veil Waxed Jacket#899759
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Rapture Spark Threaded#985355
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Carrion Ram Stoic Sceptre#755844
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Hypnotic Star Rattling Sceptre#415056
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Kraken Braid#287895
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Gloom Heart Lunar Amulet#964626
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Mind Wrap Waxed Jacket#85951
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Fate Bane Rattling Sceptre#490549
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Soul Blow Rattling Sceptre#58377
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Agony Edge Ironhead Spear#114949
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Cataclysm Spire Bone Wand#141307
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Pain Call Rattling Sceptre#349078
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Kraken Spire Broadhead Quiver#935890
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Behemoth Cry Crackling Quarterstaff#52465
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Pandemonium Core Makeshift Crossbow#716391
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Dragon Edge Broad Spear#900623
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Dusk Edge Broad Spear#381682
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Horror Eye Topaz Ring#38674
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Onslaught Core Construct Crossbow#572491
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Plague Crack Leaden Greathammer#908166
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Dire Blast Leaden Greathammer#926771
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Oblivion Core Construct Crossbow#542454
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Maelstrom Clutches Fine Bracers#624282
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Honour Gorget Amber Amulet#676267
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Sol Core Tense Crossbow#951687
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Vortex Song Attuned Wand#399132
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Soul Core Dyad Crossbow#581898
What Are POE 2 Items?
POE 2 Items serve as a character's equipment and encompass various game features.
In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.
What Types Of Items Are There In Path Of Exile 2?
Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:
- Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items.
- Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
- Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
- Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
- Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
- Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
- Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.
References:
- Path Of Exile 2: How To Use Crafting Currency To Enhance Gears?
- Path Of Exile 2 Unique Jewels: How To Get All Of These Items?
- Path Of Exile 2 Waystones Farming: How To Sustain Mapping?
- Path Of Exile 2 Level 1 Support Gems: What Effects Do The Top 10 Have?
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Path Of Exile 2 Patch 0.3.1 Update Notes: Maps, Bosses, And Monster Density Changes
Nearly a month after the release of Path of Exile 2 Patch 0.3.0: The Third Edict, the first patch is finally here. Officials announced their change plan on September 25th, and Patch 0.3.1 is expected to be released between September 29th and October 5th.
The primary focus of these changes is the endgame, and it‘s Based on player feedback. The developers have streamlined the endgame to reduce negative user experiences while maintaining benefits. Let's take a look at the specific changes in this update.
Tablets And Towers
Since players don't like the idea of finding Towers on the map to enhance it, especially finding multiple overlapping Towers for optimal benefits, we've made some optimizations to this area.
Precursor Tablets will no longer rely on Towers on the map, but will be used directly in Map Device. Each time you use a Precursor Tablet, its use count decreases, and when it reaches 0, it will be destroyed.
You can use up to three tablets on a single map, but the number of available slots depends on the number of affixes in the map. A six-affix map will have all three slots open. This obviously isn't as good as stacking multiple tablets together, but we've made some adjustments to compensate for this.
To compensate for the lower stacking limit, the effects of modifiers on tablets have been increased by approximately 2-3 times, and some new affixes (such as extra shrines and strongboxes) have been added.
To compensate for the lower content limit per map, the effects of affixes on tablets have been significantly increased by 2-3 times. Here are some clear examples:
- Collector: Item rarity increased from 7-10% to 10-30%.
- Teeming: The number of magic monsters increased from 15-25% to 25-70%.
- Of Strongboxes: The chance of containing a strongbox increased from 30-50% to 50-100%.
Tablets will also receive several new affixes:
- Of the Devoted: Contains an additional Shrine on the map.
- Of the Antiquarian: Contains an additional Strongbox on the map.
- Crystallized: Contains an additional Essence on the map.
- Exiled: Contains an additional Rogue Exile on the map.
- Azmeri: Contains an additional Azmeri Spirit on the map.
- Summoner: Contains an additional Summoning Circle on the map.
- of the Summoning: Contains a 25-50% chance of a Summoning Circle in the map.
While their role has been reduced, Towers still exist, primarily for unlocking Atlas vision and rewarding a Precursor Tablet.
Maps And Bosses
The fact that only some maps had bosses, while others required clearing all rare monsters, made the map farming experience less enjoyable. Clearing rare monsters in particular became a monotonous task of following minimap icons. We've made adjustments to address this issue.
Bosses
After patch 0.3.1, all Endgame maps will contain a map boss. Players only need to defeat the map boss to complete the map, eliminating the need to clear rare monsters. You can freely choose how many small monsters to clear.
As for map icons that previously indicated a boss, patch 0.3.1 now indicates that the boss in that map will be more challenging and offer greater rewards.
Map Randomness
To increase fun and earn more PoE 2 Currency, each map will automatically have one to three random extra items (Breach, Expedition, Ritual, Delirium, etc.) added to it upon generation.
Previously, these random items displayed icons on the map. However, starting with patch 0.3.1, these icons will be removed from Atlas. All non-player-added items will be randomly generated, while the system will avoid duplication with player-added items. If you add a Ritual activity to a map, additional items will be randomly generated.
Map Size And Monster Density
To reduce the farming time per map, we've adjusted the map size and monster density. In Tier 1 maps, the number of monsters and monster hordes has been reduced by 30%. As the map level increases, the number of monsters will gradually increase, returning to current levels by Tier 15.
Open maps will have slightly lower monster density than enclosed indoor maps to prevent overwhelmed monsters in open areas.
Fifteen maps will be reduced in size:
- Augury
- Bastille
- Blooming Field
- Channel
- Epitaph
- Fortress
- Grimhaven
- Hidden Grotto
- Oasis
- Penitentiary
- Rupture
- Savannah
- Slick
- Vaal City
- Wetlands
Other Miscellaneous Changes
Due to the introduction of tiered currency, the value of PoE 2 Orb of Alchemy PoE 2 decreased. It can now be used on magic items, upgrading them to rare and rerolling four affixes. This function is somewhat similar to a hybrid of Chao Orbs and Orbs of Alchemy.
To accommodate these changes, Atlas talent tree has been adjusted to accommodate the relevant talent nodes, but the goal is to keep the benefits largely unchanged.
Summary
Overall, most of the changes are excellent and meet player expectations. Officially stated, it's intended to pave the way for 0.4.0, and while these changes will clearly make the next season even better, it also makes PoE 2 feel more and more like PoE 1 Plus.
The changes to reduce monster density in Tier 1 through Tier 14 maps are clearly intended to help struggling new players, while this is bad news for players who are fully geared up, making farming low-level maps less rewarding and less fun. This may be the only controversial aspect of this change.
With the influx of new players entering Path of Exile 2, patch 0.3.0 aims to further simplify and reduce the difficulty of the endgame to help new players adapt. However, with the extremely demanding POE 2, building a polished build still requires considerable effort for new players.
Good gear can significantly improve the endgame experience and increase farming speed, creating a positive feedback loop. If you want to farm more efficiently in the endgame, you can buy PoE 2 Currency on IGGM.com and obtain the gear you need most.

Path Of Exile 2 Boss Rush Event To Be Held At Tokyo Game Show 2025! | Gameplay And Rewards
Nearly a month after the release of Path of Exile 2 Patch 0.3.0, The Third Edict, Path of Exile 2 plans to participate in Tokyo Game Show 2025 (TGS 2025) from September 25th to 28th to further promote the game and the update.
Path of Exile 2 will not only showcase and promote the game, but will also host a Boss Rush Event for attendees. The better your performance, the higher your chances of winning exclusive merchandise!
So how will you play this event, and what other exciting activities will Path of Exile 2 bring to the show? We'll explain.
POE 2 In Tokyo Game Show 2025
First and foremost, Tokyo Game Show, or TGS for short, is a classic, world-renowned video game convention, first held in 1996. The show was held twice annually from 1996 to 2002, and has been held once annually in September since then.
The show typically lasts four days, with the first two days open to industry professionals and the last two days open to the public. TGS primarily showcases Japanese games, but international video game developers also participate.
This year's Tokyo Game Show will take place from September 25-28, 2025, at Makuhari Messe, and Path of Exile 2 will be located in Hall 2 Booth S03. The game is expected to use the show to showcase additional post-patch 0.3.0 content.
In addition to promoting the game and hosting a Boss Rush Event (more on this later), Path of Exile 2 will also be hosting social media abilities during TGS 2025.
For example, you can take a selfie in Vaal Orb photo booth, set it as your profile picture, and post it on social media with the hashtag "#PoE2TGS" for a chance to win an exclusive key-cap or badge set.
How To Participate In Boss Rush Event?
Path of Exile 2 booth will host this event during the show, and anyone interested can participate (though there may be a wait due to crowds).
Boss Rush Event features 15 powerful bosses from various Path of Exile 2 acts, one after another. Your challenge is to defeat as many of them as possible within a 20-minute time limit.
A live leaderboard will be displayed above the booth throughout the event. The more bosses you kill and the less time you consume on the event, the higher your ranking will be.
Not only will you enjoy the glory of being a top player, but you'll also receive exclusive game merchandise, with the number of prizes depending on how many bosses you defeat. Even if you just watch, you'll have a chance to draw a prize!
To participate in Boss Rush Event, you'll need to choose one of seven pre-selected characters (one for each class) to enter the game. The bosses will then appear one by one.
It's worth noting that before attacking the boss, you'll need to defeat several groups of monsters ahead of them to test your skill. After that, you can unleash your attacks on the boss until it's defeated.
Defeating the current boss will open the portal to the next arena, and the level of all subsequent bosses will increase. Furthermore, many of the 15 bosses are from the recent The Third Edict update. So it's difficult to defeat them all if you haven't started playing in the new league yet.
While participating in this event won't bring rewards to your game account, it will be fun and exciting, allowing you to hone your game skills. This will give you the opportunity to earn more POE 2 currency later in-game.
How To Prepare For This Event?
If you're confident in your abilities and want to test your skills in Boss Rush Event at this expo, it's recommended that you practice playing the game beforehand, or at least learn more about the bosses you might encounter.
The specific 15 bosses that will appear in Boss Rush Event are still unknown, but most will be from the newly added Act 4. If you've been playing PoE 2, you're likely already familiar with the bosses from Acts 1-3.
Act 4's new bosses include:
- The Prisoner
- Scourge of the Skies
- Great White One
- Diamora, Song of Death
- Captain Hartlin
- Blind Beast
- Krutog
- Yama the White
- Torvian
- Benedictus
- Tavakai, the Chieftain
As for the bosses from Acts 1-3 that may appear in Boss Rush Event, it's expected that a selection of the following will be chosen as your opponents. If you're not familiar with all the boss mechanics, prioritize the more difficult or well-known ones.
Act 1:
- The Bloated Miller
- Beira of the Rotten Pack
- The Devourer
- The Rust King
- The Bramblehast
- Asia Praetor Consort
- Draven Eternal Praetor
- Lachlann of Endless Lament
- The Executioner
- The Crowbell
- Candlemass the Living Rite
- The King in the Mists
- Count Geonor
- The Rotten Druid
Act 2:
- Rathbreaker
- Balbala the Traitor
- L'im the Impaler
- Jamanra the Risen King
- Tor Gul the Defiler
- Deathlord of Blackrib Pit & Ekbab Ancient Steed
- Rudja Dread Engineer
- Zalmarath the Colossus
- Constrictor Queen Kabala
Act 3:
- Rootdredge
- Mighty Silverfist
- Blackjaw the Remnant
- Xyclucian, the Chimera
- Zicoatl, Warden of the Core
- Ignagduk, the Bog Witch
- Mektul, the Forgemaster
- Queen of Filth
- Ketzuli, High Priest of the Sun
- Doryani
In fact, Path of Exile 2 has previously held Boss Rush Events and similar offline challenges at other trade shows, so you can also learn more and prepare by searching and watching videos of past events.
That's all for this introduction. TGS 2025 is just around the corner. If you've already arrived in the host city, be sure to prepare for the upcoming Boss Rush Event! We look forward to your success and the prizes!