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Path Of Exile 2 Items

Server

  • Rise of the Abyssal SC
  • Rise of the Abyssal HC
  • Standard
  • Hardcore

  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Magic Tablets

  • Unique(Radom)

  • Unidentified

  • Bases

  • Skill Gems & Support Gems

  • Essences

  • Soul Cores

  • Lvl 21 Gems

  • Runes

  • Keys & Maps

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • Talismans & Charm

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Uncut Skill Gem

  • Uncut Support Gem

  • Lineage Support Gems

  • Uncut Spirit Gem

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

From A to Z

From Z to A

Lowest Price

Highest Price

From A to Z

From Z to A

Lowest Price

Highest Price

  • IGGM Path Of Exile 2 Damnation Medallion Lapisamulet#437443

    Damnation Medallion Lapisamulet#437443

  • IGGM Path Of Exile 2 Miracle Core Dyad Crossbow#276882

    Miracle Core Dyad Crossbow#276882

  • IGGM Path Of Exile 2 Rune Branch Withered Wand#190549

    Rune Branch Withered Wand#190549

  • IGGM Path Of Exile 2 Dragon Core Sturdy Crossbow#826463

    Dragon Core Sturdy Crossbow#826463

  • IGGM Path Of Exile 2 Blood Thirst Bone Wand#166717

    Blood Thirst Bone Wand#166717

  • IGGM Path Of Exile 2 Blight Goad Bone Wand#914027

    Blight Goad Bone Wand#914027

  • IGGM Path Of Exile 2 Havoc Spell Omen Sceptre#363308

    Havoc Spell Omen Sceptre#363308

  • IGGM Path Of Exile 2 Miracle Barb Bone Wand#717683

    Miracle Barb Bone Wand#717683

  • IGGM Path Of Exile 2 Sanguine Diviner Bone Wand#879629

    Sanguine Diviner Bone Wand#879629

  • IGGM Path Of Exile 2 Hoghunt Felled Greatclub#324992

    Hoghunt Felled Greatclub#324992

  • IGGM Path Of Exile 2 Crown Of Thorns Twig Circlet#209636

    Crown Of Thorns Twig Circlet#209636

  • IGGM Path Of Exile 2 Rampart Raptor Tense Crossbow#211928

    Rampart Raptor Tense Crossbow#211928

  • IGGM Path Of Exile 2 The Blood Thorn Wrapped Quarterstaff#952003

    The Blood Thorn Wrapped Quarterstaff#952003

  • IGGM Path Of Exile 2 Splinter Of Lorrata Hardwood Spear#878891

    Splinter Of Lorrata Hardwood Spear#878891

  • IGGM Path Of Exile 2 Visage Of Ayah Beaded Circlet#129685

    Visage Of Ayah Beaded Circlet#129685

  • IGGM Path Of Exile 2 Visage Of Ayah Beaded Circlet#410041

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  • IGGM Path Of Exile 2 Soul Tether Long Belt#304859

    Soul Tether Long Belt#304859

  • IGGM Path Of Exile 2 Soul Tether Long Belt#303723

    Soul Tether Long Belt#303723

  • IGGM Path Of Exile 2 Crest Of Ardura Jingling Crest Shield#585088

    Crest Of Ardura Jingling Crest Shield#585088

  • IGGM Path Of Exile 2 Lifesprig Attuned Wand#612258

    Lifesprig Attuned Wand#612258

  • IGGM Path Of Exile 2 Rondel De Ezo Plated Buckler#29169

    Rondel De Ezo Plated Buckler#29169

  • IGGM Path Of Exile 2 Rampart Raptor Tense Crossbow#524329

    Rampart Raptor Tense Crossbow#524329

  • IGGM Path Of Exile 2 Rondel De Ezo Plated Buckler#933915

    Rondel De Ezo Plated Buckler#933915

  • IGGM Path Of Exile 2 Soul Tether Long Belt#962659

    Soul Tether Long Belt#962659

  • IGGM Path Of Exile 2 The Smiling Knight Cowled Helm#799802

    The Smiling Knight Cowled Helm#799802

  • IGGM Path Of Exile 2 Splinter Of Lorrata Hardwood Spear#721482

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  • IGGM Path Of Exile 2 Quill Rain Shortbow#164408

    Quill Rain Shortbow#164408

  • IGGM Path Of Exile 2 Quill Rain Shortbow#559549

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  • IGGM Path Of Exile 2 Umbilicus Immortalis Linen Belt#761008

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  • IGGM Path Of Exile 2 Daevata'S Wind War Spear#481689

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items.
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.

References:

  1. Path Of Exile 2: How To Use Crafting Currency To Enhance Gears?
  2. Path Of Exile 2 Unique Jewels: How To Get All Of These Items?
  3. Path Of Exile 2 Waystones Farming: How To Sustain Mapping?
  4. Path Of Exile 2 Level 1 Support Gems: What Effects Do The Top 10 Have?


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Path Of Exile 2 Patch 0.3.0 Desecrated Items And Well Of Souls: How Do They Relate?

Path Of Exile 2 Patch 0.3.0 Desecrated Items And Well Of Souls: How Do They Relate?

With the release of patch 0.3.0, The Third Edict, on August 29th, Path of Exile 2 has added a host of new content, enriching gameplay while also providing you with more farmable resources and corresponding farming methods.

To quickly advance your character in the new leagues, you'll need to take advantage of these new items and mechanics to earn more POE 2 currency to enhance your character and gear.

One of the most noteworthy items is Desecrated items. These items can enhance your gear or Waystones in unique ways, but for them to work, you must first visit Well of Souls.

This article explains the specific relationship between these two items and other related information.

Path Of Exile 2 Patch 0.3.0 Desecrated Items And Well Of Souls: How Do They Relate?

What Are Desecrated Items?

These items, newly introduced by The Third Edict, provide powerful new modifiers for your gear or enhance Waystones, giving you additional benefits while exploring the map and other league content during the new leagues.

How To Get This Item?

Desecrated items are obtained in two steps. First, you need to farm Abyssal Fissures to obtain Abyssal Currencies, which typically take the form of bones from various Abyssal enemies.

Next, you need to apply this special currency to your regular rare items, converting them into Desecrated items to obtain a hidden modifier. The currently available currencies and their functions are:

  • Gnawed Jawbone: Desecrates a Rare Weapon or Quiver
  • Preserved Jawbone: Desecrates a Rare Weapon or Quiver
  • Ancient Jawbone: Desecrates a Rare Weapon or Quiver
  • Gnawed Rib: Desecrates a Rare Armor
  • Preserved Rib: Desecrates a Rare Armor
  • Ancient Rib: Desecrates a Rare Armor
  • Gnawed Collarbone: Desecrates a Rare Amulet, Ring or Belt
  • Preserved Collarbone: Desecrates a Rare Amulet, Ring or Belt
  • Ancient Collarbone: Desecrates a Rare Amulet, Ring or Belt
  • Preserved Cranium: Desecrates a Rare Jewel
  • Preserved Vertebrae: Desecrates a Rare Waystone

Note that this newly added modifier is initially inactive. You must visit Well of Souls, infuse acquired bones into gear or Waystones, and then reveal them through Well of Souls to activate the modifier's effect.

While Abyssal Currencies offer a limited variety of options, they uniquely reduce the randomness of re-rolling modifiers for gear, allowing you to more directly enhance your gear without consuming additional base currency.

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How To Find Well Of Souls?

After creating your Rise of the Abyssal League character, you'll need to complete Act 1 in the main campaign, then progress to recreating Horn of the Vastiri as you explore Act 2.

Next, continue on to Mastodon Badlands and strive to find Lightless Passage. To do this, carefully explore the edges of the map and locate a hidden, downward-sloping path, typically located in the southwest of the area.

When you see a distinctive archway marked by a giant tusk, you can pass through it and enter the dark path leading to Lightless Passage, where you'll enter a dungeon.

Path Of Exile 2 How To Find Well Of Souls?

This dungeon is extremely dangerous, with countless monster hordes and dangerous, rare enemies lurking in the darkness. While clearing all monsters will yield currency and other resource drops, remember that your goal is to find Well of Souls.

So don't get hung up on it; simply keep pushing forward, protecting yourself, until you see the entrance to Well of Souls.

After completing your initial exploration, the waypoints in this area will be permanently unlocked, allowing you to easily travel back and forth to Well of Souls via the map.

What Should You Do After Entering Here?

Once you enter Well of Souls, you'll encounter Lurking Creature. Interacting with it will trigger a story involving a character called The Hooded One, who will help you understand Lurking Creature's language and communicate with it.

Completing this interaction grants you permanent access to Well of Souls' features. It will then become a dedicated crafting station, similar to a hideout, allowing you to quickly access it when you need to modify new gear.

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What Does Well Of Souls Do?

Here, you can reveal and apply Desecrated modifiers, earned through Abyssal Currency, to rare gear.

These modifiers are initially hidden on the item in unreadable green text. Placing an item in a Well of Souls container will trigger a ritual offering three different modifier options, which you can choose from.

Note that once you select and confirm a modifier, Abyssal Currency can no longer be used on that item, making the buffs granted to the gear permanent and unchangeable.

Selecting a modifier allows you to add general modifiers to gear, allowing you to upgrade faster through combat and making it easier to acquire gear with specific stat rolls.

Adding modifiers to Waystones, on the other hand, allows you to infuse new Waystones with new modifiers in the endgame, increasing the challenge level and earning more rewards.

In short, Desecrated items are new items that enhance your gear in Rise of the Abyssal League. To function, they must be activated and selected through a ritual in Well of Souls.

That concludes our introduction. We hope this helps you become stronger in Patch 0.3.0! We wish you the best of luck in your League adventures!

Path Of Exile 2 Patch 0.3.0 Act 4 Overview: What New Areas And Bosses Are There?

Path Of Exile 2 Patch 0.3.0 Act 4 Overview: What New Areas And Bosses Are There?

After nearly five months, Path of Exile 2 finally received another major update. While no new classes were added this time, the story has finally advanced to Act 4.

As one of the highlights of 0.3.0, it is undoubted that players are very excited about it. So, what is the main story of Act 4, and how does it compare to the previous three acts?

Path Of Exile 2 Patch 0.3.0 Act 4 Overview: What New Areas And Bosses Are There?

Act 4 Plot

The story of Path of Exile 2 takes place 20 years after the events of the original game, but the protagonists are completely different.

In the first three acts, you are an exile sentenced to death by Count, but luckily escape (this is the screen where you choose your class). Investigating Seed of Corruption, you eventually battle Count, discovering that he has been bewitched by Oriana. However, she has already escaped with The Beast. (Act 1)

Tracing Oriana's footsteps, you arrive in Vastiri Desert and defeat her resurrected champion, who harnesses the power of the beast, but she escapes once again. (Act 2)

In the ruins of Utzaal Jungle, you encounter the people of Kingsmarch and gain access to the lore of Vaal Empire. After defeating the final boss, Doryani, a brilliant inventor from Vaal Empire, he finally agrees to help you assemble a weapon to fight The Beast. (Act 3)

Act 4 picks up where Act 3 left off, as you continue your hunt for Oriana and The Beast. In addition to The Hooded One, Doryani will also join you on your journey to find The Third Edict, an ancient weapon powerful enough to defeat The Beast.

This legendary relic is said to have shattered long ago, its fragments scattered across Ngamakanui Archipelago. You'll need to charter a boat from Kingsmarch to reach this area.

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New Areas

Unlike the linear storyline of the first three acts, Act 4 is a semi-open world, allowing you to explore any of the areas you choose. The following areas are related to Act 4:

  • Kingsmarch (Town)
  • Kedge Bay, Journey's End
  • Ngatoto Island, Hinekora's Passage
  • Shrike Island
  • Singing Caverns
  • Shiplash Seastead
  • The Enclave of the Twilight Order
  • Isle of Decay
  • Ngakanu
  • Precursor Forge - Precursor Ruins
  • Twilight Enclave
  • Shrike Island: Monster Level 46 (Boss, Scourge of the Skies)
  • Journey's End: Monster Level 45 (Boss, Captain Hartlin)
  • Ngatoto Island: Monster Level 45 (Boss, Diamora, Song of Death)
  • Isle of Kin: Monster Level 45 (Boss, Krutog, the Lord of Kin)
  • Izaro's Prison (Eternal Prison): Monster Level 45 (Boss, The Prisoner)

If you're not leveling high enough, you can level in these areas, but don't try to farm currency there. This time is wasted until you reach the endgame, so don't waste too much time there.

New Bosses

In addition to defeating 100 new monsters in Act 4, you'll also face 12 new bosses. It's currently unknown which boss will be the final one, but it's likely that the final boss in Act 4 will depend on the path you choose. Defeating these bosses will reward you with equipment and some PoE 2 currency. Here are some of the bosses in Act 4:

  • Krutog, Lord of Kin (Giant Goblin Boss)
  • The Blind Beast
  • Yama the White
  • Captain Hartlin
  • The Prisoner
  • Diamora, Song of Death
  • Scourge of the Skies
  • Hoko, of the Tukohoma Tribe

Krutog, Lord Of Kin

Krutog, Lord of Kin is an unstunnable boss with high resistance to physical damage. It consumes Sulphite in the area and vomits it towards you. This skill is an AoE ability, dealing Chaos damage if hit. It also uses attacks like Trample and Projectiles, but its movement speed is moderate, making it easily kited by classes like Huntresses and Rangers.

Captain Hartlin

Captain Hartlin is an undead boss with high physical and cold resistance. It deals physical and fire damage primarily. Besides its ability to use projectiles like mortars, its summoned ghost crew members can also fire beams at you.

Its movement speed is very slow, making it easier for agile classes to deal with it, but be wary of its various ranged attacks. Furthermore, many of its skills convert physical damage into fire damage, so be sure to increase your fire resistance.

Diamora, Song Of Death

Diamora, Song of Death is a demon boss with a movement speed similar to Krutog, Lord of Kin. It has high cold resistance but is weak to lightning. It is a spellcaster dealing primarily cold damage. Aside from being careful with her AoE abilities and increasing your cold resistance, this boss is quite easy to defeat.

Scourge Of The Skies

Scourge of the Skies is a beastly boss that can fly and doesn't have any particularly strong resistances. Besides approaching and attacking you, its primary attack is to summon minions. Therefore, having an AoE ability that can quickly clear monster builds makes it much easier to deal with them.

As for main bosses, they're not particularly difficult and can be defeated with the right gear and level. If you're repeatedly defeated, you can increase your level or use PoE 2 currency to rebuild your gear might be a better option.

This is a general overview of Path of Exile 2 Act 4. I hope this information will help you more easily complete Act 4 and reach the endgame.

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