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- Runes of Aldur SC
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- Standard
- Hardcore
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Rare Items
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Unique items
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Rare Jewels
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Unique(Radom)
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Crafted Currency
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Socketable
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Keys & Maps
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Bases
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Skill Gems & Support Gems
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Lvl 21 Gems
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Start Bundles
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Crossbow
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Focus
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Gloves
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Helmet
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Jewel
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Magic Tablet
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One-Handed Mace
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Quiver
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Quarterstaff
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Ring
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Sceptre
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Shield
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Spear
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Staff
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Two-Handed Mace
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Wand
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Flask
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Focus
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Gloves
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Helmet
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Jewel
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Magic Tablet
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Map Fragment
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One-Handed Mace
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Quarterstaff
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Quiver
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Ring
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Sceptre
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Shield
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Spear
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Staff
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Two-Handed Mace
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Wand
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All
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Emerald
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Sapphire
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Ruby
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Diamond
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Charm
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Crossbow
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Flask
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Flail
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Focus
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Gloves
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Jewel
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Helmet
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Magic Tablet
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One-Handed Mace
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One Hand Spear
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Quiver
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Relic
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Ring
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Sceptre
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Shield
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Staff
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Talisman
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Two-Handed Mace
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Wand
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Quarterstaff
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All
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Ritual Omens
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Breach Catalysts
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Distilled Items
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Essences
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Flux
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Alloy
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All
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Runes
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Soul Cores
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Idol
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Gaze
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Legacy
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All
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Pinnacle Boss Keys
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Random Maps
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Trial Keys
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Expedition Coinace & Artifacts
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All
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Uncut Skill Gem
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Uncut Support Gem
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Uncut Spirit Gem
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Lineage Support Gems
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Thaumaturgic Flux
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
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Golem Barb Bone Wand#217849
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What Are POE 2 Items?
POE 2 Items serve as a character's equipment and encompass various game features.
In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.
What Types of Items Are There in Path of Exile 2?
Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:
- Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items.
- Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
- Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
- Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
- Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
- Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
- Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.
References:
- Path Of Exile 2: How To Use Crafting Currency To Enhance Gears?
- Path Of Exile 2 Unique Jewels: How To Get All Of These Items?
- Path Of Exile 2 Waystones Farming: How To Sustain Mapping?
- Path Of Exile 2 Level 1 Support Gems: What Effects Do The Top 10 Have?
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Path of Exile 2 Patch 0.5.0 Runeforging Mechanic Guide: How to maximize the effectiveness of Runic Ward?
Among all the new mechanics introduced in Path of Exile 2 Patch 0.5.0, Runeforging stands out as one of the best ways to enhance your armor and weapons.
Utilizing this mechanic requires the consumption of Verisium metal, hence why it is also referred to as Verisium Runeforging. Furthermore, to maximize the effectiveness of Runeforging, the key lies in gear-enhancing effects such as Runic Ward.
In this guide, we will introduce you to Runeforging mechanic, covering its intricate details and associated items, to help you make the most of it.

Runeforging Mechanic overview
Once you have acquired Verisium metal, you can utilize Runeforging to consume it, thereby granting Runic Ward to your armor or upgrading your armor and weapons. The specific effects depend on the base level and attributes of the gear in question.
It is worth clarifying that Runic Ward acts as a special defensive layer that only activates when your life drops to 1.
While Runic Ward is absorbing incoming damage on your behalf, you can utilize other mechanics or items to recover your life; however, if your Runic Ward is depleted before you manage to recover, you will still die.
As for the upgrading effects, which include replacing modifiers, increasing the number of sockets, and more, the available options will expand as you progress through the league. However, this mechanic is currently applicable only to weapons and armor of Level 55 or lower.
How to obtain Verisium Metal?
As the essential special currency required to utilize Runeforging mechanic, the best way to acquire Verisium during Path of Exile 2 Patch 0.5.0 campaign is by completing Farrow's questline.
This questline consists of four quests, distributed evenly across Acts 1 through 4. Completing them not only rewards you with Verisium metal but also grants standard PoE 2 currency and unlocks additional Runeforging options.
Once you reach the endgame, the primary method for obtaining this special metal involves interacting with Ezomyte Remnants. These are structures scattered throughout the world, each featuring empty sockets.
You can insert runes you have collected into these sockets to activate and empower the monsters surrounding Remnant; defeating these empowered monsters will yield Verisium metal and other loot.
Notably, by defeating high-tier Runic monsters or completing specific boss encounters within Expeditions, you may also be rewarded with Exceptional Verisium.
You can think of them as a type of auxiliary tool, or, perhaps more accurately, as upgrade materials that are significantly more potent than standard Verisium. Consequently, acquiring them on the trading market requires a larger investment of PoE 2 currency.
In light of this, we suggest that before you dive into utilizing Runeforging mechanic in-game, you consider participating in IGGM PoE 2 Patch 0.5.0 currency giveaways!
If you happen to be one of the lucky winners, a one-in-ten chance, you could receive 100 Divine Orbs and 1,000 Exalted Orbs completely free of charge!
Is Runic Ward worth using?
As the core effect of Runeforging mechanic, Runic Ward can undoubtedly give you some much-needed breathing room and opportunities to recover during critical situations. However, it is not a suitable choice for every Path of Exile 2 character build.
This is because, as a balancing mechanism for gaining Runic Ward, evasion, energy shield, or standard armor values on your gear will decrease after undergoing Runeforging process.
For standard gear, this balancing mechanism generally results in an overall net gain in stats; however, if your specific build relies heavily on those three defensive attributes, then trading them away to acquire Runic Ward would not be a wise decision.
This is especially true once your gear reaches Level 50 or higher, or if you have already assembled a best-in-slot endgame gear setup; in such cases, sacrificing your existing defensive attributes to gain Runic Ward often results in a net loss rather than a gain.
Doing so not only risks lowering your attack speed, but if your build also relies on those defensive attributes to provide damage bonuses, your overall damage output will suffer a corresponding decline.
Conversely, if your build does not rely on these specific defensive stats to boost its damage output or other performance metrics, then Runic Ward is an excellent system to utilize.
Once you decide to acquire Runic Ward, you can view it as your final line of defense, or essentially as a reserve pool of extra life.
During the early stages of the game, Runic Ward serves as an effective way to significantly increase your maximum life ceiling.
As you progress into the endgame and begin exploring Maps, you will encounter special gems or unique items that sometimes feature specific affixes, allowing Runic Ward to synergize with other game mechanics.
This means that the value of Runic Ward extends beyond mere defense, further enriching the possibilities for crafting and optimizing your builds within Runes of Aldur league.
What are alloys?
Patch 0.5.0 introduces 13 new alloy currency items to the game. We are highlighting them specifically because, during gameplay, you might easily confuse their function with that of Runeforging system.
The purpose of Alloys is to randomly select and remove one of the existing affixes on a piece of gear; subsequently, depending on the gear type, they apply a guaranteed new crafted modifier. Notably, these specific modifiers cannot be obtained through any other means.
Since the affixes associated with each type of alloy vary, some are considered more valuable and are significantly harder to acquire, such as Mystic Alloy and Prismatic Alloy.
That concludes our overview for this update. While the new content introduced in Patch 0.5.0 may seem extensive and perhaps a bit tricky to grasp at first, once you understand the underlying mechanics, you will find that it is actually quite simple!
Path of Exile 2 Patch 0.5.0 Expedition Farming Strategy without Tablets | Aldur's Saga brings both risk and great reward
In the early phase of PoE 2 Runes of Aldur League, currency holds greater value than it does later on because inflation tends to set in by the mid-to-late stages of almost every league. Therefore, establishing an efficient currency farming strategy early allows your build to come together faster than others, and lets you adopt high-efficiency farming methods sooner.
In PoE 2 Patch 0.5.0, Expeditions are one of the best farming strategies in the early game. It is profitable, and you can easily earn Divine Orbs even without Atlas passives or Tablets.

Why Choose Expedition?
In PoE 2 Patch 0.5.0, Expedition has been reworked alongside other systems and integrated with the new Runes of Aldur league mechanic. Since Expedition no longer appears on the passive tree, this means that aside from the small bonuses provided by Masters of the Atlas, there is no other way to increase Expedition's output.
Each Master of the Atlas has a node that enhances Expedition. For example:
- Eastern Knowledge: 10% chance to re-roll Verisium Remnants an additional time while keeping the rarest outcome.
- Refined Formula: Increases the radius of explosives and their placement range.
- Scarred Lands: Increases the number of Runic Monster Markers and Rare Expedition Monsters.
Initial Steps
This farming strategy requires you to first enter an Atlas map. To begin, you need to complete Expedition questline:
- Use a Logbook to uncover an area.
- Defeat the deadly boss in that area to obtain another Logbook.
- Repeat this four times, then challenge the pinnacle boss.
After completing the quest and defeating the pinnacle boss, deadly bosses no longer guarantee to appear in areas, nor do they drop Logbooks. At this point, you will need to obtain Logbooks from the currency market.
Grand Expeditions
Next, you should shift your focus to Grand Expeditions. They yield two to three times as many Verisium Remnants as regular Expeditions and can be completed more quickly. The drawback is that they cannot sustain map drops reliably. Telling a regular Expedition from a Grand one is simple, because the map icon for a Grand Expedition is surrounded by spikes.
In a Grand Expedition, your core target is Verisium Remnants, though you should not miss any PoE 2 currency, chests, or gold along the way. Verisium Remnants offer very generous rewards; you can obtain rare unique items, Runic Alloys, or even Divine Orbs from them.
To improve efficiency, first survey the entire area and check the rewards of each Verisium Remnant. Only complete those remnants that offer good rewards. If none of Verisium Remnants are worth running, place a single explosion and detonate it to clear the map, then move on to the next Atlas node.
Late-Game Returns
Map Selection
Moor of Fallen Skies map is essentially a large Verisium Remnant encounter where you can choose from up to 8 reward options. These include Divine Orbs, Alloys, Gems, and Aldur's Saga. Divine Orbs are a fairly safe choice, but if you are aiming for higher returns, Aldur's Saga is recommended.
Aldur's Saga
Aldur's Saga is very rare. Early in a league, you might not find it on the market at all. However, it is your top choice among Expedition rewards because Aldur's Saga can modify your Grand Expeditions.
Specifically, it adds a modifier that guarantees a minimum number of slots on Verisium Remnants within Grand Expeditions. For instance, Verisium Remnants in that map will have at least 5 slots, or 6 slots. On average, Aldur's Saga affects about three to 4 Grand Expeditions per area.
These modifiers are remarkably powerful. While the 7-slot version offers more rewards, it also requires longer combat. If your build is not yet strong enough, sticking to Verisium Remnants with 5 or 6 slots may be a safer approach.
However, using Aldur's Saga carries some risk. You might encounter a map with only one Grand Expedition, which essentially exchanges a rare item that could be worth multiple PoE 2 Divine Orbs later for a modest return. Nevertheless, even the lowest return yields loot worth at least 2 Divine Orbs.
The profitability of this strategy does not rely solely on Aldur's Saga. Sometimes the rewards may not include it at all, yet the other rewards are still generous enough.
Expedition farming strategy requires you to invest some currency in Aldur's Saga, which can be a burden for players in the early stages of the league. However, IGGM's POE 2 Divine Orbs and Exalted Orbs Giveaways on Discord might solve your immediate problem.
How to Further Boost Returns?
Rare Monsters
This strategy does not require you to use Tablets, nor does it impose many demands on the map itself aside from Moor of Fallen Skies map. You can modestly increase the number of rare monsters and rarity bonuses, then focus on farming rare monsters; the returns may be even higher.
Verisium Remnant Slots
The more slots a Verisium Remnant has, the more waves of monsters you must defeat. The loot explosion from a 7- or 8-slot Verisium encounter is far larger than that of 5 or 6 slots. If you feel your build is strong enough, you can choose Verisium Remnants with more slots, leading to greater monster drops.
This is just a fairly rough farming strategy in PoE 2 Patch 0.5.0. In short, focus on Moor of Fallen Skies map and choose Aldur's Saga from the rewards. As your character gets better gear, you can take on more burden and increase the returns per farming session.









