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Path Of Exile 2 Items

Server

  • Dawn of the Hunt SC
  • Dawn of the Hunt HC
  • Standard
  • Hardcore

  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Magic Tablets

  • Unique(Radom)

  • Unidentified

  • Bases

  • Skill Gems

  • Essences

  • Soul Cores

  • Lvl 21 Gems

  • Runes

  • Pinnacle Keys & Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • Talismans & Charm

  • Vault Keys

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Uncut Skill Gem

  • Uncut Support Gem

  • Uncut Spirit Gem

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items.
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.

References:

  1. Path Of Exile 2: How To Use Crafting Currency To Enhance Gears?
  2. Path Of Exile 2 Unique Jewels: How To Get All Of These Items?
  3. Path Of Exile 2 Waystones Farming: How To Sustain Mapping?
  4. Path Of Exile 2 Level 1 Support Gems: What Effects Do The Top 10 Have?


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Path Of Exile 2 Bleed Ritualist Build: How To Make It Strong Enough To Cope With The Endgame?

Path Of Exile 2 Bleed Ritualist Build: How To Make It Strong Enough To Cope With The Endgame?

Among all the new content brought by POE 2 Dawn of the Hunt, in addition to the new basic class Huntress, there are 5 new Ascendancy classes, and 2 of them belong to Huntress, namely Amazon and Ritualist.

Although they belong to the same Huntress, they are not only different in combat style, but also slightly higher in usage rate than Ritualist because Amazon is stronger. However, this does not mean that Ritualist is not worth utilizing. In fact, the right builds can make it invincible in POE 2 endgame.

Based on this, we will tell you how to complete most of the game content through Bleed Ritualist Build based on the introduction of this Ascendancy class.

Introduction To Ritualist

As shown in the game trailer and other related pictures, just from the appearance you will feel that Ritualist definitely has that kind of dark and terrible power. In fact, she uses the powers of animal sacrifices and plagues to show her control of life and energy.

In combat, Ritualist can cast blood magic spells to damage enemies and drain their health. Specific exclusive abilities include:

  • As the Whispers Demand: Reduces 20% of its maximum health through sacrifice to gain a random monster modifier (only one can be obtained at a time).
  • Mind Phylacteries: consumes 25% of maximum mana to trigger insufficiently charged charms.
  • Corrupted Lifeforce: Gain the skill Blood Boil.
  • As the Whispers Ask: Gain the skill Ritual Sacrifice.
  • Intricate Sigils: +1 charm slot, +20% charm charges.
  • Unfurled Finger: +1 ring slot.
  • Mystic Attunement: Bonus +25% after equipping Rings and Amulets.

Overall, the strengths of this Ascendancy class are mainly in damage output and reliable survivability, but it is also more dependent on the role of gear. So if you choose to play Ritualist, it is best to buy POE 2 currency to increase the rarity of your equipment or get more modifiers.

Bleed Ritualist Build

Before entering Act 2 and unlocking Ascendancy class mechanism, you can only play Huntress in POE 2 in the most basic way. Under this premise, the main operation to cause damage to the enemy is to press Parry to get Frenzy charges, which is a thankless way.

So you can play Huntress with bleed type builds at the beginning, so that after unlocking Ritualist, you can combine the two to create a Bleed Ritualist Build, thereby improving the efficiency of clearing monsters and killing bosses.

It is worth mentioning that Huntress itself is relatively fragile in the early stage of the game, but bleed type builds can solve the enemy before you are hurt by extremely fast attack speed, circumventing this defect from another angle.

In this way, you can easily complete the main content of Act 1 and Act 2 through bleed builds, and utilize the new build brought by Ritualist to smoothly enter the endgame and Cruel mode, and finally complete the game.

Bleed Ritualist Build In Endgame

As you know, almost all character builds available in ARPG are centered on active skills, and are crafted with passive skills, gear and other items that can enhance active skills and class characteristics.

For Path of Exile 2 Bleed Ritualist Build, first you need to gradually unlock more skill gems and support gems that can be matched with them through adventures in the first three acts, and as the build is improved and upgraded, you can equip them more selectively to make the build more concise and refined.

After you unlock Ritualist, you need to unlock those Ascendancy nodes in Ascendancy system that can play the class skills or abilities to further enhance Bleed Ritualist Build.

Of course, the choice of passive skills is also important. For this build, those passives that can increase your agility, evasion rating and attack speed are all good. Finally, when you get to the endgame, your Bleed Ritualist Build should include the following:

Skill Gems

  • Spearfield
  • Rapid Assault
  • Herald of Blood
  • Bloodhound’s Mark
  • Blood Boil

Support Gems

  • Comorbidity
  • Rearm
  • Close Combat
  • Concentrated Effect
  • Heavy Swing
  • Heft
  • Bursting Plague
  • Reach
  • Magnified Effect

Key Passives

  • Blur
  • Primal Instinct
  • Escape Velocity
  • Lasting Toxins
  • Fast Acting Toxins
  • Deterioration
  • Blood Letting
  • Cruel Methods

Gear And Weapons

  • Armor with good resistance and high evasion rating
  • Spear with high physical damage
  • Ring with mana and health regeneration

Utilize Tips For This Build

The way you start to damage enemies with this build in early game is casting Rake, then combined it with Herald of Blood is triggered to make some enemies explode after killing them, damaging other enemies in a wider range.

After unlocking Rapid Assault skill, you can use it as your main damage skill, and use it with Spearfield and Thunderous Leap to attack higher-level enemies and bosses. As long as the build elements are properly coordinated, you will definitely win!

That’s all the information about Bleed Ritualist Build. Although we directly tell you what the final form of this build is, you will still encounter difficulties in the process of crafting it, and you must overcome them on your own!

Finally, I need to remind you that if you are a fan of the entire Path of Exile series, then remember to watch POE 3.26 league’s live broadcast of the press conference (or the live playback)! More new content is waiting for you to learn!

Path Of Exile 2 Dawn Of The Hunt 10 Spectres: Where To Find Those Useful Spectres?

Path Of Exile 2 Dawn Of The Hunt 10 Spectres: Where To Find Those Useful Spectres?

many summons have been added in Path Of Exile 2 Dawn Of The Hunt, which is wonderful news for Witch players, because just skeleton mages or hell creatures are far from enough to satisfy a summoner class lover.

Raise Spectres is a new skill of Witch in Dawn Of The Hunt. Witch can release it on a corpse to summon Spectres as her own summon. This new skill adds hundreds of potential summons to Witch at one time, and you can turn almost any ordinary monster you defeat into your summon.

Unlike ordinary spellcaster characters, as a summoner, Witch needs a lot of Spirit to maintain her army, so no matter what you plan to summon, you’d better prepare equipment that can provide enough Spirit. If not, buy POE 2 currency and exchange the required equipment with other players.

Raise Spectres Requirements:

  • Level: 8
  • Mana Requirements: 38
  • Requirements: Level 26, 61 intelligence

Players cannot get this skill at the beginning. You can use Uncut Skill gems to unlock this skill in Act 2.

No.1 Vaal Guard (Grenade)

Spirit: 50

Location: The Ziggurat Refuge, Utzaal, and Library of Kamasa in Act 3

Features:

  • Slows down enemy movement
  • Applies fire exposure to enemies
  • Throws grenades to cause fire damage

Vaal Guard has different versions. They use bows or two-handed weapons. They consume different Spirits. However, Vaal Guard using grenades has the lowest take but the highest damage, so it is the best choice.

No.2 Faridun Impaler

Spirit: 120

Location: The Spires of Deshar in Act 2

Features:

  • Deals physical damage
  • Can cause bleeding
  • Attacks with projectiles

Faridun Impaler is extremely ferocious, and summoning her takes you 120 Spirit, which is a sign of her power. She is a melee DPS that can cause bleeding to enemies. But don’t think of her as a tank, she can’t take much damage.

No.3 Frost Wraith

Spirit: 80

Location: Cemetery of the Eternals In Act 1

Features:

  • Has a high-energy shield
  • Deals cold damage
  • Can cause explosions
  • Attacks with projectiles

You can encounter Frost Wraith in the first act, and her abilities are very versatile, able to take damage, slow enemies, and do decent damage. After you get her in the first act, you can farm currency without any danger.

No.4 Priest Of The Chalice

Spirit: 80

Location: Expedition Logbook Maps

Features:

  • Cleaving attack
  • Deals cold damage
  • Quite fast in moving
  • A melee-focused ghost

Priest of the Chalice is the evolved version of Frost Wraith. They are stronger and do more damage, but you can only find them on Expedition Logbook map.

No.5 Doryani’s Elite (Lightning)

Spirit: 70

Location: The Black Chambers In Act 3

Features:

High burst range

  • Deals lightning damage
  • Attacks with slow orbs
  • Attacks with projectiles

Doryani’s Elite deals a huge lightning damage. With the chain effect of lightning, Doryani’s Elite can help you quickly clear out groups of enemies and is a great helper for farming POE 2 currency.

No.6 Cultist Archer

Spirit: 70

Location: Freythorn In Act 1

Features:

  • A ghost that focuses on area-of-effect attacks, it can fire AoE skills that deal chaos damage to enemies.

The arrows fired by Cultist Archer deal chaos damage to the area of effect, and they only take 70 Spirit, which means you can always summon an army of Cultist Archers to slam your enemies.

No.7 Regurgitating Vulture

Spirit: 70

Location: Deshar In Act 2

Features:

  • Deals chaos damage
  • Can cause poison
  • Uses projectile attacks

Regurgitating Vulture creates a poisonous cloud that deals chaos damage to enemies that enter it. It only takes 70 Spirit, and even if it is killed, you can continue to summon one to maintain the poisonous cloud.

No.8 Faridun Spearwoman

Spirit: 60

Location: The Spires of Deshar In Act 2

Features:

  • Deals physical damage
  • Fast attack speed
  • High damage output

Their ranged attacks seem pretty good, but they can be a bit slow to move. As you level up their skills, they’ll get faster at defeating monsters.

No.9 Azak Fledgling

Spirit: 50

Location: Azak Bog in Act 3

Features:

  • Fires 3 projectiles in a row
  • Projectiles are extremely fast
  • Physical and poisonous damage

Azak Fledgling only takes 50 Spirit, so you can easily summon a large group of them, which can effectively make up for their lack of damage. And their projectiles are very fast, and they can spray poison and penetrate armor.

No.10 Quill Crab

Spirit: 90

Location: Untainted Paradise

Features:

  • Powerful physical and cold damage
  • Excellent spread and scatter attacks
  • Fast projectile speed
  • Can freeze enemies

Their biggest drawback is that they are slow in moving. They are undoubtedly very powerful against a single enemy. But they are a little more difficult against multiple enemies. In addition, they can control enemies, making it easier for your other summons to attack.

Although there are over than 100 Spectres in the game, most of them are inferior to the normal summons of Witch. Therefore, if you want to play this skill, it is best to know which Spectres are the most useful first to avoid wasting your Spirit.

In addition, you can use unique items such as Queen’s Decree or Primordial Staff to enhance your Spectres. These unique items are less popular, so they will not consume too many of your Divine Orbs.

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