Path Of Exile 2 Items
Server
- Dawn of the Hunt SC
- Dawn of the Hunt HC
- Standard
- Hardcore
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Rare Items
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Unique items
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Rare Jewels
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Rare Waystones
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Magic Tablets
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Unique(Radom)
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Unidentified
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Bases
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Skill Gems
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Essences
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Soul Cores
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Lvl 21 Gems
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Runes
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Pinnacle Keys & Maps
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Distilled Items
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Ritual Omens
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Breach Catalysts
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Start Bundles
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Expedition Coinace & Artifacts
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Talismans & Charm
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Vault Keys
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Flasks
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Emerald
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Sapphire
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Ruby
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Diamond
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All
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Amulet
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Belt
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Body Armour
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Boots
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Bow
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Buckler
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Claw
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Crossbow
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Dagger
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Flail
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Focus
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Gloves
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Helmet
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One-Handed Mace
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One-Handed Sword
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Quiver
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Ring
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Sceptre
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Shield
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Spear
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Staff
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Two-Handed Axe
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Two-Handed Mace
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Two-Handed Sword
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Wand
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Warstaff
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All
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Uncut Skill Gem
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Uncut Support Gem
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Uncut Spirit Gem
Leeches #% of Physical Damage as Mana
#% increased Chaos Damage
#% chance to gain a Power Charge on Critical Hit
Chaos Damage from Hits also Contributes to Electrocute Buildup
Leeches #% of Physical Damage as Life
#% increased Chance to be afflicted by Ailments when Hit
#% chance to gain a Power Charge on Hit
Chaos Damage from Hits also Contributes to Freeze Buildup
Leech #% of Physical Attack Damage as Mana
#% increased Cast Speed
#% chance to not consume a bolt if you've Reloaded Recently
#% Reduced Dexterity
Leech #% of Physical Attack Damage as Life
#% increased Bolt Speed
#% chance to not destroy Corpses when Consuming Corpses
#% Reduced Intelligence
Iron Grip
#% increased Block chance
#% faster start of Energy Shield Recharge
Intelligence provides no inherent bonus to Maximum Mana
#% increased Bleeding Duration on you
#% increased Accuracy Rating with Bows
Causes Increased Stun Buildup
Increases and Reductions to Minion Damage also affect you
#% increased Attribute Requirements
#% increased Area of Effect
#% To Black Chance
Hits against you have #% reduced Critical Damage Bonus
#% increased Attack Speed per # Dexterity
#% increased Area of Effect of Curses
#% Increased Skin Speed
Hits Break # Armour
#% increased Attack Speed
#% increased Arrow Speed
#% Reduced Damage
Grenade Skills Fire an additional Projectile
#% increased Armour, Evasion and Energy Shield
#% increased Attack Damage
#% Increased Life Recovery From Fiasks
Grants # additional Skill Slot
#% increased Armour and Evasion
#% increased Attack Speed with Bows
Monsters Have #% Increased Accuracy Rating
Grants # Life per Enemy Hit
#% increased Armour and Energy Shield
#% increased Attack Speed with Crossbows
Area Contains # Additional Packs Of Beasts
Gain #% to #% increased Movement Speed at random when Hit, until Hit again
#% increased Armour
#% increased Attack Speed with Quarterstaves
#% Increased Magic Monsters
Gain #% of Damage as Extra Lightning Damage
#% increased Attack and Cast Speed
#% MONSTER ELEMENTAL RESISTANCES
Gain #% of Damage as Extra Fire Damage
#% increased Accuracy Rating
#% increased Bleeding Duration
#% More Monster Life
Gain #% of Damage as Extra Cold Damage
#% chance to inflict Bleeding on Hit
#% increased Chill Duration on Enemies
#% Increased Number Of Rare Monsters
Gain # Rage on Melee Hit
#% chance to Pierce an Enemy
#% increased Cooldown Recovery Rate
Monsters Deal #% Of Damage As Extra Fire
Gain # Mana per Enemy Killed
# to maximum Life
#% increased Crossbow Reload Speed
Monster Damage Penetrates #% Elemental Resistances
Gain # Life per Enemy Killed
# to maximum Energy Shield
#% increased Culling Strike Threshold
Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage
Gain # Life per Enemy Hit with Attacks
# to all Attributes
#% increased Damage
# Charm Slots
Every Rage also grants #% increased Armour
# to Stun Threshold
#% increased Damage against Enemies with Fully Broken Armour
Item Level
Energy Shield Recharge starts when you use a Mana Flask
# to Strength
#% increased Damage while you have an active Charm
#% Reduced Attack And Cast Speed
Debuffs you inflict have #% increased Slow Magnitude
# to Level of all Spell Skills
#% increased Damage with Bows
Attacks Per Second
Culling Strike against Frozen Enemies
# to Level of all Projectile Skills
#% increased Damage with Crossbows
Skills Have # Seconds To Cooldown
Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage
# to Level of all Physical Spell Skills
#% increased Damage with Hits against Rare and Unique Enemies
Attacks Per Second #
Causes Daze buildup equal to #% of Damage dealt
# to Level of all Minion Skills
#% increased Damage with Maces
#% Of Fire Damage Convertedto Cold Damage
Causes #% increased Stun Buildup
# to Level of all Melee Skills
#% increased Damage with Quarterstaves
Take # Fire Damage When You Ignite An Enemy
Blood Magic
# to Level of all Lightning Spell Skills
#% increased Damage with Warcries
#% Increased Duration
Attacks have #% chance to cause Bleeding
# to Level of all Fire Spell Skills
#% increased Daze Buildup
Deals #% Of Current Mana As Chaos Damace To You When Effect Ends
Attacks Gain #% of Damage as Extra Fire Damage
# to Level of all Cold Spell Skills
#% increased Defences from Equipped Shield
Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within
Apply Fire Exposure when fully breaking enemy Armour
# to Level of all Chaos Spell Skills
#% increased Duration of Ignite, Shock and Chill on Enemies
#% Increased Bonuses Gained From Equipped Rings
Always deals Critical Hits against Heavy Stunned Enemies
# to Intelligence
#% increased Effect of your Mark Skills
#% Increased Effect Of Socketed Souicores
Allies in your Presence have #% to all Elemental Resistances
# to Evasion Rating
#% increased Elemental Ailment Threshold
Adds # To # Lightning Damage To Attacks Per # Ntelligence
Allies in your Presence have #% increased Critical Hit Chance
# to Dexterity
#% increased Elemental Damage
#% Increased Gold Found In This Area
Allies in your Presence have #% increased Critical Damage Bonus
# to Armour
#% increased Endurance Charge Duration
Allies in your Presence have #% increased Cast Speed
# to Accuracy Rating
#% increased Energy Shield from Equipped Focus
Allies in your Presence have #% increased Attack Speed
# to # Physical Thorns damage
#% increased Evasion Rating when on Full Life
Allies in your Presence have # to Accuracy Rating
# Physical damage taken from Projectile Attacks
#% increased Experience gain
Allies in your Presence deal #% increased Damage
# Mana gained when you Block
#% increased Flask Effect Duration
Allies in your Presence deal # to # additional Attack Physical Damage
# Life Regeneration per second
#% increased Freeze Threshold
Allies in your Presence deal # to # additional Attack Lightning Damage
# Intelligence Requirement
#% increased Global Physical Damage
Allies in your Presence deal # to # additional Attack Fire Damage
# Charm Slot
#% increased Knockback Distance
Allies in your Presence deal # to # additional Attack Cold Damage
#% increased Area of Effect for Attacks per # Intelligence
#% increased Life Flask Charges gained
Allies in your Presence Regenerate # Life per second
#% increased Life Regeneration rate
All Damage from Hits with this Weapon Contributes to Freeze Buildup
#% increased Life and Mana Recovery from Flasks
Adds # to # Physical Damage to Attacks
#% increased Magnitude of Ailments you inflict
Adds # to # Physical Damage
#% increased Magnitude of Bleeding you inflict
Adds # to # Lightning damage to Attacks
#% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Adds # to # Lightning Damage
#% increased Magnitude of Ignite you inflict
Adds # to # Fire damage to Attacks
#% increased Magnitude of Poison you inflict
Adds # to # Fire Damage
#% increased Magnitude of Shock you inflict
Adds # to # Cold damage to Attacks
#% increased Mana Regeneration Rate per Fragile Regrowth
Adds # to # Cold Damage
#% increased Mana Regeneration Rate while stationary
# to maximum Mana
#% increased Melee Damage
# to Spirit
#% increased Minion Accuracy Rating
# to Level of all Minion Skill Gems
#% increased Movement Speed per Frenzy Charge
#% to all Elemental Resistances
#% increased Movement Speed when on Full Life
#% to Maximum Cold Resistance
#% increased Pin Buildup
#% to Lightning Resistance
#% increased Poison Duration
#% to Fire Resistance
#% increased Presence Area of Effect
#% to Critical Hit Chance
#% increased Projectile Damage
#% to Critical Damage Bonus per Power Charge
#% increased Rarity of Items found when on Low Life
#% to Critical Damage Bonus
#% increased Reload Speed
#% to Cold Resistance
#% increased Shock Duration
#% to Chaos Resistance
#% increased Skill Effect Duration
#% to Block chance
#% increased Spell Damage per # Spirit
#% reduced Shock duration on you
#% increased Stun Buildup
#% reduced Ignite Duration on you
#% increased Stun Buildup with Maces
#% reduced Freeze Duration on you
#% increased Stun Recovery
#% reduced Flask Charges used
#% increased Stun Threshold if you haven't been Stunned Recently
#% reduced Chill Duration on you
#% increased Thorns damage
#% reduced Charm Charges used
#% increased Totem Damage
#% of Maximum Life Converted to Energy Shield
#% increased Totem Life
#% of Flask Recovery applied Instantly
#% increased Totem Placement speed
#% of Fire Damage Converted to Cold Damage
#% increased Warcry Cooldown Recovery Rate
#% of Elemental Damage Converted to Lightning Damage
#% increased Weapon Swap Speed
#% of Elemental Damage Converted to Fire Damage
#% increased amount of Life Leeched
#% of Elemental Damage Converted to Cold Damage
#% increased amount of Mana Leeched
#% less Damage taken if you have not been Hit Recently
#% increased chance to Shock
#% increased maximum Mana
#% increased chance to inflict Ailments
#% increased maximum Energy Shield
#% increased maximum Life
#% increased chance to Ignite
#% more Attack Damage
#% increased bonuses gained from Equipped Quiver
#% of Damage taken Recouped as Life
#% increased Weapon Damage per # Strength
#% of Damage taken Recouped as Mana
#% increased Warcry Speed
#% of Damage taken bypasses Energy Shield
#% increased Stun Duration
#% of Fire Damage from Hits taken as Physical Damage
#% increased Strength
#% of Life Regenerated per second per Fragile Regrowth
#% increased Spirit
#% of Lightning Damage Converted to Cold Damage
#% increased Spell Physical Damage
#% of Melee Physical Damage taken reflected to Attacker
#% increased Spell Damage
#% of Physical Damage prevented Recouped as Life
#% increased Slowing Potency of Debuffs on You
# To Strencth
#% of Physical Damage taken as Fire Damage
#% increased Skill Speed
# Reduced Attribute Requirements
#% of Skill Mana Costs Converted to Life Costs
#% increased Rarity of Items found
# TO LEVEL OF ALL LIGHTNING SKILLS
#% of Spell Damage Leeched as Life
#% increased Range
#% Reduced Poisonn Duration On You
#% of Spell Mana Cost Converted to Life Cost
#% increased Projectile Speed
#% Increased Attack Speed While On Full Mana
#% of your Life Regeneration is granted to Allies in your Presence
#% increased Poison Duration on you
#% Increased Magnitude Of Chill You Inflict
#% reduced Effect of Chill on you
#% increased Physical Damage
#% Increased Flask Charges Used
#% reduced Enemy Stun Threshold
#% increased Movement Speed while affected by an Ailment
#% Of Cold Damage Converted To Lightning Damage
#% reduced Mana Cost of Skills
#% increased Movement Speed
Damage Penetrates # Lightning Resistance
#% reduced effect of Ignite on you
#% increased Mana Regeneration Rate
#% Reduced Light Radius
#% reduced effect of Shock on you
#% increased Mana Recovery from Flasks
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
#% to Fire Resistance while on Low Life
#% increased Lightning Damage
#% Increased Duration Of Damaging Ailments On Enemies
#% to Maximum Chaos Resistance
#% increased Light Radius
#% To Lichtninc Resistance
#% to Maximum Fire Resistance
Adds # To # Lightning Damage To Attacks Per # Jntelligence
#% increased Life Recovery from Flasks
Maximum Quality Is #
#% to Maximum Lightning Resistance
Of Elemental Damage Convertedto Fire Damage
#% increased Intelligence
#% Increased Stun Threshold
#% to Thorns Critical Hit Chance
#% increased Freeze Buildup
Projectiles Split Towards # Targets
#% to all Maximum Elemental Resistances
#% increased Flask Mana Recovery rate
# Life gained when you Block
#% to maximum Block chance
#% increased Flask Life Recovery rate
# Physical Damage taken from Attack Hits
+# to Level of all Minion Skill Gems
#% increased Flask Charges gained
# Physical Damage taken on Minion Death
+# to Spirit
#% increased Fire Damage
# to # Fire Thorns damage
+# to maximum Mana
#% increased Evasion and Energy Shield
# to Level of all Fire Skills
Adds # to # Chaos Damage to Attacks
#% increased Evasion Rating if you have been Hit Recently
# to Level of all Skills
All Damage from Hits Contributes to Poison Magnitude
#% increased Evasion Rating
# to Maximum Frenzy Charges
Allies in your Presence have Block Chance equal to yours
#% increased Energy Shield Recharge Rate
# to Maximum Power Charges
Allocates #
#% increased Energy Shield
# to Maximum Rage
Area contains an additional Shrine
#% increased Elemental Damage with Attacks
# to all Attributes per Level
Attacks Chain an additional time
Warcry Skills have #% increased Area of Effect
#% increased Dexterity
#% additional Physical Damage Reduction
Attacks Gain #% of Damage as Extra Cold Damage
Strikes deal Splash damage to targets within # metres
#% increased Damage with Bow Skills
#% chance for Energy Shield Recharge to start when you Kill an Enemy
Attacks Gain #% of Physical Damage as extra Chaos Damage
Recover # Life when Used
#% increased Critical Spell Damage Bonus
#% chance for Flasks you use to not consume Charges
Base Critical Hit Chance for Attacks with Weapons is #%
Projectiles Pierce all Ignited enemies
#% increased Critical Hit Chance for Spells
#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
Bleeding you inflict is Aggravated
Onslaught
#% increased Critical Hit Chance for Attacks
#% chance to Avoid Death from Hits
Blind Chilled enemies on Hit
Minions have #% increased maximum Life
#% increased Critical Hit Chance
#% chance to Blind Enemies on Hit with Attacks
Bow Attacks fire # additional Arrows
Minions gain #% of their Maximum Life as Extra Maximum Energy Shield
#% increased Critical Damage Bonus for Attack Damage
#% chance to Blind Enemies on hit
Break #% increased Armour
Minions Revive #% faster
#% increased Critical Damage Bonus
#% chance to Chain an additional time
Cannot be Ignited
Mana Flasks gain # charges per Second
#% increased Cold Damage
#% chance to Intimidate Enemies for # seconds on Hit
Cannot be Poisoned
Loads an additional bolt
#% increased Charm Effect Duration
#% chance to Poison on Hit
Causes Bleeding on Hit
Life Flasks gain # charges per Second
#% increased Charm Charges gained
#% chance to Poison on Hit with Attacks
Causes Double Stun Buildup
Leeches #% of maximum Life when you Cast a Spell
#% increased Charges gained
#% chance to be inflicted with Bleeding when Hit
Chance to Ignite is doubled
From A to Z
From Z to A
Lowest Price
Highest Price
From A to Z
From Z to A
Lowest Price
Highest Price
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Torment Batter Forge Maul#610050
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Dread Crusher Snakewood Greathammer#224102
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Empyrean Guide Zealot Bow#966692
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Rift Crack Omen Sceptre#423911
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Hypnotic Shelter Feathered Tiara#654420
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Honour Spear Broadhead Quiver#799865
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Storm Bond Double Belt#586138
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Fate Core Tense Crossbow#77065
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Dire Blast Studded Greatclub#124288
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Pain Spike Fire Quiver#257605
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Phoenix Thirst Withered Wand#290713
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Pain Charm Plumed Focus#798062
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Pandemonium Goad Siphoning Wand#220069
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Fate Clutches Tempered Mitts#65313
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Entropy Chant Slicing Quarterstaff#32726
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Miracle Beam Gothic Quarterstaff#41535
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Hate Pole Barrier Quarterstaff#15131
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Spirit Bane Pyrophyte Staff#421157
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Armageddon Stinger Dualstring Bow#676685
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Pandemonium Ward Brimmed Helm#73504
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Entropy Road Elegant Greaves#414341
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Pandemonium Sanctuary Ascetic Garb#783750
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Plague Core Taut Crossbow#134870
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Cataclysm Star Jungle Tiara#142958
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Behemoth Shell Elegant Plate#370168
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Hate Rod Fire Quiver#558319
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Cataclysm Core Dyad Crossbow#115674
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Gale Bite Siphoning Wand#251724
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Storm Edge Barbed Spear#211958
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Fate Call Plumed Focus#910226
What Are POE 2 Items?
POE 2 Items serve as a character's equipment and encompass various game features.
In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.
What Types Of Items Are There In Path Of Exile 2?
Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:
- Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items.
- Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
- Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
- Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
- Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
- Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
- Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.
References:
- Path Of Exile 2: How To Use Crafting Currency To Enhance Gears?
- Path Of Exile 2 Unique Jewels: How To Get All Of These Items?
- Path Of Exile 2 Waystones Farming: How To Sustain Mapping?
- Path Of Exile 2 Level 1 Support Gems: What Effects Do The Top 10 Have?
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Path Of Exile 2 Patch 0.3.0 Update Predictions: What Can We Expect From It?
Since the release of Path of Exile 2 in Early Access, speculation about the future development and updates of the game has never stopped. Although some content is still under development, the developers have not let down the expectations of players, and plan to release major content updates every four months or so, just like the original game.
A recent post by the developers responded to the upcoming patch 0.3.0, which will be released on August 29, and will introduce a new league with new mechanics, and may even be introduced to the main game.
Although this date is a little later than we expected, as a major league update, the game team does have too much content to prepare, and they must also solve some basic performance and server issues to avoid the poor connection problems that appeared in POE 3.26, which affects the player’s gaming experience.
Although more details about POE 2 0.3.0 patch will not be released until a week before the release, this does not prevent us from speculating on the changes that may be included in this update. After all, these terrible problems have been complained about in the player community for too long!
Possible Introduction Of New Classes
As the most anticipated new class in POE 2 0.2.0 patch, Huntress has been the focus, but in fact, the developers originally expected to add more than just this class, Druid is also among them.
However, we did not see Druid in Dawn of the Hunt league, and the developers responded that they were not ready yet. However, considering that it has been three months since POE 2 0.2.0, and POE 3.26 is gradually stabilizing, it is time to add new content to the next major league.
Although it is not realistic to add the same amount of content as in the previous league in 0.3.0, adding a brand new class is completely worth it in order to balance the existing class system.
Checkpoint Teleportation
In addition, map size has always been a problem that players have complained about. Maps in POE 2 are much larger than in the original game. Some players have reported that it can take up to an hour to clear a map because the increased map size makes it difficult to navigate and find exits.
Although the map shows the location of rare enemies, if there is no checkpoint nearby, you need to walk back, which is not only tedious but also very time-consuming. As a result, many players will choose to use movement speed boots and skills to more efficiently traverse large maps in the later stages. However, in the early stages of the league, when POE 2 currency is scarce and equipment is mediocre, we can only rely on walking.
Therefore, implementing teleportation between checkpoints in patch 0.3.0 is the key to alleviating some backtracking and navigation issues.
Skill Balance
Balance is an unavoidable topic in almost every patch update, and patch 0.3.0 is no exception.
Lightning Spear is the mainstream build in Dawn of the Hunt league because it not only has excellent single target damage, allowing you to deal with almost any boss, but also has a very fast map clearing speed, which is what players urgently need. That’s why nearly half of the builds in the 0.2.0 league are built around this skill.
Although this does give you a good gaming experience, imagine that when you enter the endgame, your teammates and opponents all use the same build as you, then what’s the point?
Therefore, even if no more skills are added in the 0.3.0 patch, balancing the existing skills is the key to ensuring the endgame experience. This can provide players with more possibilities for build selection and allow them to better utilize all equipment.
Simplify The Campaign
Another pain point in Path of Exile 2 is the repetitiveness and poor pacing of the campaign. Although the campaign’s graphics are exciting and gorgeous, the repetitive plot still affects the player’s gaming experience, especially when repeatedly farming.
In addition, the lack of important rewards or meaningful choices in the campaign, coupled with the focus on efficient clearance experience rather than combat, all exacerbates this feeling. Although the developers are working hard to improve, including adding more random generation and side quests, some players are still worried about having to replay the campaign every season or every new character.
For this reason, the developers must try to simplify the overall campaign process and actively speed up the early game to provide a smoother gaming experience, otherwise they will get bored with it more and more.
Add New Endgame Activities
Whether it is because of time rush or deliberate, POE 2 Dawn of the Hunt did not bring us much endgame content, more of which is still the continuation of the original Heist or the revised Immortal Syndicate. So basically, apart from Azmerian Wisps, there are no new challenges in the endgame.
Therefore, in order to attract more players to return to Wraeclast, it is necessary to add new events and surprises to make the endgame map more distinctive. In addition, the 0.3.0 patch is likely to solve the problem of poor loot quality of Pinnacle Boss by improving the number of loot drops or adding new unique items.
That’s it. Although the time of this patch update is slightly delayed, it is also to ensure that the studio can cram more content into it, so even if the current update does not meet expectations, it will not be unplayable.
In any case, we still have to look forward to the developer's live broadcast a week before the official release for more content. Perhaps this is an important step in changing POE 2. Let us wait and see!

Path Of Exile 2 Bleed Ritualist Build: How To Make It Strong Enough To Cope With The Endgame?
Among all the new content brought by POE 2 Dawn of the Hunt, in addition to the new basic class Huntress, there are 5 new Ascendancy classes, and 2 of them belong to Huntress, namely Amazon and Ritualist.
Although they belong to the same Huntress, they are not only different in combat style, but also slightly higher in usage rate than Ritualist because Amazon is stronger. However, this does not mean that Ritualist is not worth utilizing. In fact, the right builds can make it invincible in POE 2 endgame.
Based on this, we will tell you how to complete most of the game content through Bleed Ritualist Build based on the introduction of this Ascendancy class.
Introduction To Ritualist
As shown in the game trailer and other related pictures, just from the appearance you will feel that Ritualist definitely has that kind of dark and terrible power. In fact, she uses the powers of animal sacrifices and plagues to show her control of life and energy.
In combat, Ritualist can cast blood magic spells to damage enemies and drain their health. Specific exclusive abilities include:
- As the Whispers Demand: Reduces 20% of its maximum health through sacrifice to gain a random monster modifier (only one can be obtained at a time).
- Mind Phylacteries: consumes 25% of maximum mana to trigger insufficiently charged charms.
- Corrupted Lifeforce: Gain the skill Blood Boil.
- As the Whispers Ask: Gain the skill Ritual Sacrifice.
- Intricate Sigils: +1 charm slot, +20% charm charges.
- Unfurled Finger: +1 ring slot.
- Mystic Attunement: Bonus +25% after equipping Rings and Amulets.
Overall, the strengths of this Ascendancy class are mainly in damage output and reliable survivability, but it is also more dependent on the role of gear. So if you choose to play Ritualist, it is best to buy POE 2 currency to increase the rarity of your equipment or get more modifiers.
Bleed Ritualist Build
Before entering Act 2 and unlocking Ascendancy class mechanism, you can only play Huntress in POE 2 in the most basic way. Under this premise, the main operation to cause damage to the enemy is to press Parry to get Frenzy charges, which is a thankless way.
So you can play Huntress with bleed type builds at the beginning, so that after unlocking Ritualist, you can combine the two to create a Bleed Ritualist Build, thereby improving the efficiency of clearing monsters and killing bosses.
It is worth mentioning that Huntress itself is relatively fragile in the early stage of the game, but bleed type builds can solve the enemy before you are hurt by extremely fast attack speed, circumventing this defect from another angle.
In this way, you can easily complete the main content of Act 1 and Act 2 through bleed builds, and utilize the new build brought by Ritualist to smoothly enter the endgame and Cruel mode, and finally complete the game.
Bleed Ritualist Build In Endgame
As you know, almost all character builds available in ARPG are centered on active skills, and are crafted with passive skills, gear and other items that can enhance active skills and class characteristics.
For Path of Exile 2 Bleed Ritualist Build, first you need to gradually unlock more skill gems and support gems that can be matched with them through adventures in the first three acts, and as the build is improved and upgraded, you can equip them more selectively to make the build more concise and refined.
After you unlock Ritualist, you need to unlock those Ascendancy nodes in Ascendancy system that can play the class skills or abilities to further enhance Bleed Ritualist Build.
Of course, the choice of passive skills is also important. For this build, those passives that can increase your agility, evasion rating and attack speed are all good. Finally, when you get to the endgame, your Bleed Ritualist Build should include the following:
Skill Gems
- Spearfield
- Rapid Assault
- Herald of Blood
- Bloodhound’s Mark
- Blood Boil
Support Gems
- Comorbidity
- Rearm
- Close Combat
- Concentrated Effect
- Heavy Swing
- Heft
- Bursting Plague
- Reach
- Magnified Effect
Key Passives
- Blur
- Primal Instinct
- Escape Velocity
- Lasting Toxins
- Fast Acting Toxins
- Deterioration
- Blood Letting
- Cruel Methods
Gear And Weapons
- Armor with good resistance and high evasion rating
- Spear with high physical damage
- Ring with mana and health regeneration
Utilize Tips For This Build
The way you start to damage enemies with this build in early game is casting Rake, then combined it with Herald of Blood is triggered to make some enemies explode after killing them, damaging other enemies in a wider range.
After unlocking Rapid Assault skill, you can use it as your main damage skill, and use it with Spearfield and Thunderous Leap to attack higher-level enemies and bosses. As long as the build elements are properly coordinated, you will definitely win!
That’s all the information about Bleed Ritualist Build. Although we directly tell you what the final form of this build is, you will still encounter difficulties in the process of crafting it, and you must overcome them on your own!
Finally, I need to remind you that if you are a fan of the entire Path of Exile series, then remember to watch POE 3.26 league’s live broadcast of the press conference (or the live playback)! More new content is waiting for you to learn!