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  • Diablo 4
  • Path Of Exile 1
  • Path Of Exile 2
  • ARC Raiders
  • Monopoly Go
  • WOW Classic
  • Diablo 2 Resurrected
  • FC 26

Diablo 4

ARC Raiders Dolabra Advantages and Disadvantages Analysis | It may not deserve to be a legendary weapon

In ARC Raiders FlashPoint, a new legendary weapon called Dolabra has been added to the game. It is a shotgun that, like other energy firearms, uses Energy Clips and features Strong Armor Penetration. While its penetration isn't top-tier, its unique dual-mode firing mechanism makes it an intriguing weapon.

Of course, players care more about how well it actually performs - after all, in ARC Raiders, a weapon's rarity doesn't tell the whole story. Quite a few rare and epic weapons are favored for their better utility. So we need to test how it holds up in real combat.

ARC Raiders Dolabra Advantages and Disadvantages Analysis  It may not deserve to be a legendary weapon

Against Large ARC Units

Large ARC units like Bastion and Bombardier boast heavy firepower and tough armor. For most PvE weapons, the most straightforward strategy is to aim for their core zone and pour on the damage. Equalizer, Jupiter, and Hullcracker all have potent Arc Armor Penetration, allowing them to dump massive damage in a short time and quickly destroy their targets. This brute-force approach works very efficiently on them.

But Dolabra falls short in this regard. It only has Strong Arc Armor Pen, not extreme. Using the same head-on assault tactic, it takes considerably longer to eliminate a target. It's no exaggeration to say that even an Anvil or a Bettina might get the job done faster.

So if you want to take down large ARC units with Dolabra, you'll need a more strategic approach. First, you have to target their weak points to knock them down, then circle around to their core to unload all your damage.

The problem, however, is that Dolabra's rate of fire and reload speed prevent you from dealing a lethal amount of damage before the target gets back up. In comparison, if you were wielding a Vulcano, the fight would already be over. Overall, against large ARC units, Dolabra is far from an excellent choice.

Against Small Flying ARC Units

It's when you use Dolabra against smaller ARC units that its true strengths emerge. It proves highly efficient against light flyers like Wasps, Hornets, and Fireflies - usually taking just two shots to bring one down.

When you fire at a Hornet's or Firefly's thrusters, the spread of pellets often destroys the other thruster behind it as well, genuinely letting you eliminate one enemy with two shots. In terms of takedown speed, it's on par with Equalizer, Jupiter, and Hullcracker.

If you sometimes can't be bothered to aim carefully, don't need pinpoint accuracy, and just want to quickly clear those annoying airborne pests, Dolabra is a handy and effective choice.

This is especially true when you're running around Stella Montis region on trial missions, getting frustrated by those scurrying, aggressively taunting Ticks. Anvil often misses them, but Dolabra never lets you down - its wide pellet spread means you'll almost always hit, and sometimes you can even take out two Ticks with a single shot.

However, against Shredders found in Stella Montis area, Dolabra can't maintain that level of performance. Shredders have heavier armor, and Dolabra's damage per shot isn't sufficient to punch through effectively, so taking one down consumes a lot of ammunition.

Of course, if you want to achieve higher scores in the weekly Trials Tick missions, a Dolabra will definitely save you a lot of trouble. If you haven't obtained its blueprint yet, you can participate in IGGM's giveaway on Discord to get various weapon blueprints for free.

ARC Raiders FlashPoint BluePrints free giveaways at IGGM Discord for 20 Winners

Range and Damage Falloff

When using this weapon, you'll constantly notice it falls short in some respects. One of Dolabra's biggest issues is that, while you can tighten its pellet spread by aiming down sights to turn it into a mid-range weapon, it suffers from a strict maximum range limit.

Worse still, even when you're within that maximum range, if the target is near the edge of that range, damage falloff becomes severe. This prevents it from serving as a reliable long-range weapon like Anvil. Unless the target is quite close, Dolabra won't deliver satisfactory damage.

This puts Dolabra in a very awkward position. It can't match the speed of Vulcano or other powerful PvE weapons when taking down large ARC units. For clearing flying ARC units at a distance - while doable - most other weapons can do the same. And when you try to engage ARC units farther away, you're frustrated by the maximum range limit. In short, for every role, there's a better option.

PvP Performance

In PvP, Dolabra's damage as a shotgun is fairly reliable. Within 15 meters, you can consistently eliminate a full-health player with a light shield in three shots. The number of hits to kill is almost identical whether you hip-fire or aim down sights. But Volcano has a faster firing rate, a higher margin for error, and a higher kill efficiency, while its acquisition difficulty and cost are not necessarily higher.

Crafting Requirements

One advantage of Dolabra is that, compared to other legendary weapons, its material needs are much simpler. As long as you have ARC Raiders Dolabra blueprint, you can easily replicate this weapon. The required materials are as follows:

  • Vaporizer Regulator x2
  • Magnetic Accelerator x3
  • Shredder Gyro x3

Among these, Shredder Gyros and Magnetic Accelerators can be obtained in large quantities without much trouble in Stella Montis map. As for Vaporizer Regulators, defeating just one or two Vaporizers will get you enough. Unlike other legendary weapons, crafting Dolabra doesn't require hunting for exceptionally rare drops like Queen Reactor.

Additionally, it is the only non-basic weapon in the game that doesn't require Simple Gun Parts. This makes it much easier to craft compared to other legendary weapons. But considering its overall performance, an epic rarity might suit it better.

All in all, Dolabra is neither the best weapon in PvP nor in PvE. Currently, it lacks an irreplaceable core advantage to justify its legendary status. The developers need to give it a boost.

MLB The Show 26 Jackie Robinson Day Program Reward and Collection Guide | Lazy gamer's route to 25 free cards and the final reward

It's April 15 again, and MLB The Show 26 has released Jackie Robinson Day Program to honor the legendary Black players who shaped baseball history.

This might be the largest Jackie Robinson Day event in the history of MLB The Show's content updates. Along with a new program and feature pack, the game adds dozens of brand-new player cards at once. By completing the collection mission, you can also earn a 94 OVR Jackie Robinson—one of the strongest cards available right now.

MLB The Show 26 Jackie Robinson Day Program Reward and Collection Guide | Lazy gamer's route to 25 free cards and the final reward

Jackie Robinson Day Program Reward

  • 5 Points: 88 OVR Negro Leagues Jackie Robinson & 1,000 XP
  • 10 Points: MLB The Show 26 pack
  • 15 Points: 250 Stubs
  • 20 Points: 88 OVR Awards Dontrelle Willis
  • 25 Points: 1,000 XP
  • 30 Points: MLB The Show 26 pack
  • 35 Points: 89 OVR Negro Leagues Buck Leonard
  • 40 Points: 250 Stubs
  • 42 Points: 2,042 XP
  • 50 Points: 89 OVR Negro Leagues Monte Irvin
  • 55 Points: MLB The Show 26 pack
  • 60 Points: 2,000 XP
  • 65 Points: 90 OVR Awards Kris Bryant
  • 70 Points: MLB The Show 26 pack
  • 75 Points: 2,000 XP
  • 80 Points: 90 OVR Negro Leagues Hank Thompson
  • 85 Points: MLB The Show 26 pack (x2)
  • 90 Points: 2,000 XP
  • 95 Points: Jackie Robinson Day Deluxe Pack
  • 100 Points: 91 OVR Negro Leagues Henry Aaron

This year, three collection missions have been released:

  • 91 OVR Satchel Paige: 24 Cards
  • 92 OVR Carlos Beltrán: 35 Cards
  • 94 OVR Jackie Robinson: 42 Cards

Although many cards are needed, the good news is that Jackie Robinson Day Program rewards already include several cards and some packs. If you aim to complete 94 OVR Jackie Robinson collection, you'll want to collect all the rewards from this program.

IGGM MLB The Show 26 2000K Stubs Free Giveaways

How to Make Progress?

Beyond completing one Moment (worth 10 points) and finishing Jackie Robinson Day Showdown (worth 20 points), there are also Missions and Collection tasks. The total points available exceed 100, so you can pick the easier ones to focus on first.

Missions

  • Steal 5 bases with any player (10 points)
  • Hit 12 home runs with any player (10 points)
  • Earn 34 total bases with any player (10 points)
  • Pitch 11 innings with any pitcher (10 points)
  • Earn 7,000 PXP with any player (10 points)
  • Earn 42 PXP with 88 OVR Jackie Robinson (20 points)
  • Record 42 at-bats with any player (10 points)
  • Earn 4,242 PXP with Negro Leagues, Awards, or Rookie Series players (10 points)

BONUS Storylines Collections (35 points)

Collect the following players from The Negro Leagues series:

  • 85 OVR Mule Suttles
  • 89 OVR Judy Johnson
  • 85 OVR Pop Lloyd
  • 85 OVR Roy Campanella
  • 88 OVR Ray Dandridge
  • 88 OVR Smokey Joe Williams
  • 88 OVR Willard Brown

How to Complete the Collection Task?

Conquest

This Conquest map is relatively small, requiring you to take over only three team strongholds. Upon completion, you'll earn 3 free cards. It's a good idea to work on the program's Missions while playing Conquest games.

Jackie Robinson Day Showdown

Jackie Robinson Day Showdown not only gives you 20 program points but also directly rewards you with 5 cards along the way.

Jackie Robinson Day Event Program

90 OVR Biz Mackey from this event's reward path is an excellent switch-hitting catcher with balanced attributes, great arm strength for throwing out runners, and a very quick pop time. The final reward of this program also includes a Deluxe Pack.

Storylines

Completing Jackie Robinson Storyline rewards you with 7 cards. A headsup: Storyline is quite long, and some cutscenes cannot be skipped, making the process a bit tedious. However, in terms of saving your MLB The Show 26 stubs, it's very much worth the effort.

By finishing Showdown (5 cards), Conquest (3 cards), Storylines (7 cards), and Program rewards (8 cards), you will have obtained 23 cards at no cost. If you also count the cards you're guaranteed to get from Deluxe Pack, the total number of free cards reaches 25.

After completing all the free content above, you'll have a solid start on the collection progress. At that point, head to Flashbacks and Legends collection menu. For the remaining slots, you'll need to turn to the market.

Assuming you use none of the free cards and pull none from packs, gathering all the required cards would take about 233,000 stubs. But that's not the final figure. Since you actually need 40 cards and have already obtained 25, you can choose to skip some cards that are too costly.

Here are two cards worth skipping:

  • 91 OVR John Donaldson: currently around 70,000 stubs on the market.
  • 91 OVR Jacob deGrom: currently around 45,000 stubs on the market.

After skipping those two expensive cards, you only need to get the remaining 15 ordinary cards. Each of these cards typically goes for between 5,000 and 7,000 stubs. Therefore, the actual stubs required to complete the collection comes out to about 110,000 stubs.

The value of this Jackie Robinson Day event is outstanding. As long as you carefully plan how to use your stubs, you'll be able to finish the final collection mission and strengthen your lineup with these players.

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