Dune Awakening Boosting
Power Leveling
- Any number of levels
- Increase stats & carry capacity
- Level up fast to 200
About Dune Awakening Boosting
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Dune Awakening Tax Avoidance Guide | How To Build A Low-Consumption Base?
While the number of players in Dune Awakening has been declining rapidly recently, the development team is working to improve the situation and avoid potential negative impacts. Meanwhile, some players, like you, may still be addicted to the game!
If you're still playing Dune Awakening and want to continue expanding your base after the server merge, or take a break before then, you'll need to master some tax avoidance techniques - this can help you save more Solari!
In the game, the recipients of your tax payments depend on your faction. Therefore, this article will introduce how to avoid taxes as a House Atreides member and provide information you should know about tax in Dune Awakening.

What Is Tax In The Game?
If you have sufficient social experience in the real world, you should know the meaning and function of taxes. In fact, it's basically the same as in Dune Awakening, only the definition is simpler in the game, relating only to your base construction.
As you know, Dune Awakening lore features multiple factions, but House Atreides and Harkonnen are the main ones. As a player, you must choose one to join. After that, your taxes will naturally be paid to your faction.
Taxes in Dune Awakening are given every two weeks by the Imperial Tax Representative in Arrakeen or Harko Village. If you fail to pay taxes on time for an extended period, your base shield will be deactivated, and your base will become a public area.
How To Avoid Taxes?
Due to the game's inherent mechanics, you cannot achieve 100% tax avoidance, but you can minimize taxes by reducing base maintenance consumption to save Solari.
In other words, the tax avoidance solution we provide is actually a simple base construction plan that strives to reduce base consumption. The following principles must be adhered to:
- Limit base size
- Build a small sub-fief
- Keep buildings localized and do not expand
As for more specific construction methods, let's see how to do it!
Starting From The Bottom Layer
After determining the map where you want to build your base, select any set and begin placing your regular sub-fief. Here, you need to use the foundation trick to raise the sub-fief two blocks off the ground to gain sufficient top space.
Next, build a 5x5 base, then remove a 2x1 opening in front to install a ramp. A reminder: use the foundation trick again on the base: only use foundations on the exterior, and use regular ceilings inside to save resources.
Meanwhile, ensure the base's front is as far away from the territory boundary as possible and not too close to the ground.
After the base is complete, build two layers of walls around the perimeter, ensuring both walls are one block high. Then gradually build the internal layout. If your base is on flat ground, you can choose to level this layer to gain more space.
After completing this section of walls, remember to add stairs and a garage, keeping the stairs open. When building the second set of walls, install windows on the front; you can add more windows as needed later.
First Floor Layout
First, build a half-wall gable roof on the left extension of the base, then add a roof on top. For the walls, simply use regular walls, but don't forget to add a door leading to the single-block balcony.
Next, build another gable roof on the north side of the base, and construct a simple roof structure on the first two blocks. Then, add a ceiling, hatch frame, and a ladder one by one to provide direct access to the hangar.
How To Build The Hangar?
As a place to store vehicles and resources, the hangar's design principle is to be large enough and easy to access. First, build it using regular walls, leaving a space at the back for windows.
If you want to create an open roof, you can use roof panels and half-walls at the back, then finish it flat.
Finishing Touches
At this point, the optimal tax haven base is basically complete, but you need to continue optimizing it to make it more functional.
First, adjust the 2x2 ceiling above the garage on the first floor. Move them down one block, then extend them above the ramp below, and add a window, a door, and a staircase leading to the upper level to create a recessed storage area and a balcony.
If you want more storage space, you can build a storage shelf on the first floor or develop the area under the stairs.
Next, you'll need to place two Pentashields each in the hangar and garage. Note that to reduce fuel consumption and ensure the entire base can run on just one generator, you need to carefully control the size of Pentashields.
It's worth mentioning that to make your storage space look neater and to plan all usable space effectively, you can build shelves made of iron, aluminum, or any other material to store items.
More Tax Avoidance Tips
Now your base is a qualified tax haven! But upon closer inspection, you'll find many details that can further improve tax avoidance efficiency!
Because our goal is to reduce consumption to avoid taxes, no workbenches are placed inside this base to reduce power consumption. However, if you want to use it as a more practical base, you'll need to leave space to add additional generators.
If you do this, remember to turn off some workbenches when leaving the game or having other tasks to reduce overall power consumption. This will reduce the amount of power generation materials you need to store, making your gameplay smoother.
It's worth mentioning that if you're a Harkonnen player, this basic tax haven setup is also suitable; you only need to make minor adjustments - it's a very versatile approach.
In fact, not only for tax havens, but if you don't plan to play Dune Awakening for a while, this base can also maintain its continuous operation while reducing resource consumption, ensuring you don't return to find your buildings completely looted.
That concludes this introduction. We hope it helps you on your following Dune Awakening journey!
Dune Awakening 1.2.20.0 Update | Base Backup Tool, Vehicle Transport System & Major QoL Improvements Explained
Dune Awakening has released 1.2.20.0 Public Test Client Patch, with the full version expected to go live in November. This update is crucial for both combat and survival in Dune Awakening.
The core of this patch includes two highly anticipated features: Base Backup Tool and improved Carrier Ornithopters transport, along with a series of other optimizations and fixes. These features are still in testing; let's take a look at their effects and performance.

Carrier Ornithopter Vehicle Transport
Players can now use Carrier Ornithopters to move other vehicles from Hagga Basin to Deep Desert, or vice versa. This feature is especially beneficial for solo players, saving significant time traveling between Hagga Basin and Deep Desert.
Towable vehicles include Harvester, Buggy, Assault Ornithopter, and even a Sandbike bike. The only vehicle that cannot be towed is another Carrier Ornithopter. Inventory within the towed vehicle remains intact during transport and is not lost.
Restrictions
Currently, towed vehicles cannot carry passengers. The driver must operate Ornithopter alone, while other players must find their own destination to meet up. However, passenger transport functionality may be added later.
Additionally, after towing a vehicle to Arrakeen or Harko Village in Deep Desert, the vehicle will spawn normally, but players cannot access its inventory at the local CHOAM Exchange.
Base Backup Tool
Base Backup Tool is a new Iron Tier item that requires only 10 Iron Ingots to craft. It allows players to pack and store an entire base building and its internal items into a single tool for easy relocation. Currently, the following areas can be packed:
- Every wall, every workstation, and base.
- Every storage box and all items inside.
- Electrical configurations, plumbing, and all other details.
Base Backup Tool Limitations
Note that only items entirely inside the building will be stored. Items outside the building will not be stored. Additionally, vehicles within the base will not be automatically stored. You can back up the base by taking it apart and placing it in a crate.
Only the base owner can use this Base Backup Tool. Co-owners, regardless of their permissions, cannot use it. Furthermore, when the base is packed and repositioned, all items and crafting queues are perfectly preserved, as if nothing happened; however, permissions are cleared, requiring the player to reset permissions for the base and its internal crates.
Currently, this tool can only be used in Hagga Basin; backing up or placing a base in Deep Desert is not allowed. This is to prevent players from using zone lines to duplicate bases. If it cannot be returned to its original location, the system will attempt to automatically add foundations and support structures to help the base adapt to the new terrain.
Players can place backup bases between different zones on the same server or any Hagga Basin zone on a target server during server transfers. However, if a backed-up base is swallowed by a Sandworm, BBT and your entire base stored within it will be lost.
Each Sub-File console can only use BBT once every 3 weeks. You can back up and store multiple bases simultaneously (without affecting the active base count), but placement is still limited by the total active territory count.
BBTs cannot be traded, stored in banks or storage boxes, and can only be placed in the player's personal inventory. They can be manually destroyed, but this will permanently result in the loss of the base.
UI And Quality Of Life Updates
- A news subscription feature has been added to the main menu, displaying details of developer updates and patches.
- Research UI has been optimized for performance, making keyword searches smoother and more responsive.
- The icons for Fuel Cell items have been updated, with a yellow bar added to align with other menus.
- The UI of the trade pop-up has been significantly improved, aligning colors and icons, and fixing issues such as overlapping price inputs and warnings.
- Spice Wars Symphonics radio station has been added, featuring new ambient background music. Some tracks will also be available on Atreides Radio. Intermittent playback.
- Adjusted controller input for player-to-player trading; preparing to trade now requires holding down the X button instead of the right analog stick.
- Fixed an inconsistent behavior issue with automatic running while walking; now, enabling it allows continuous movement while the map is open, consistent with vehicle behavior.
- When a player's health is full, attempting to use a healing item will display a HUD alert.
Bug Fixes
- Fixed an issue where projectile weapons were damaging incorrect vehicle modules.
- When players do not have enough Dune Awakening Solari, the currency prediction text will be displayed in red.
- Fixed a bug that could potentially restore vehicle component durability.
- Fixed an issue where the laser turret on Buggy remained active after switching seats (but the laser firing position still has a bug).
- Fixed an issue where invisible colliders were generated when using a Carrier Ornithopter to tow a vehicle, preventing Carrier Ornithopter from landing properly.
- Fixed an issue where vehicles destroyed by storms did not have their inventory cleared.
- Fixed an issue where shields pushed vehicles; now, when a vehicle intersects with the shield's placement area, it will show that the placement is blocked by another object.
- Vehicle backup tool's recycling mode UI now clearly indicates that it will consume 15% of the vehicle's maximum durability.
These changes are clearly preparation for future server merges and population consolidation, as server meshing is no longer implemented. After these changes are complete, at least Deep Desert's population may increase again, which should be beneficial for boosting player enthusiasm.







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