Sign Up

I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?

Log In

Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now

News Tag: Honkai Star Rail

  • Honkai Star Rail: I Just Got A New Free 5 Star Light Cone In 1.3!

    Posted: Jul 25, 2023

    I'm getting a free 5 star Light Cone in 1.3, and it's a good one so you'll want to save these things up, especially if you want Kafka, let's go straight into it.

    As of right now, for a free 5 star Light Cone, you can start one for Destruction characters, another for Hunt characters and another for Preservation characters in Honkai Star Rail. Most people myself included went for Hunt Light Cone, it's the best free to play Hunt Light Cone in the game. Choosing that member whose name was on a buyers could choose a Light Cone of a different path from the battle pass. Of course, if you want to experience more characters, Honkai Star Rail Account can help you.

    You've started to save up enough you might be looking at Destruction and Preservation ones, but in 1.3 for adding a nail seal icon to this star. It increases Break Effect, which will increase for Break Damage and Debuff Damage, done by bleed shock windshare or whatever debuff your character applied. It increases Damage Over Time for two turns and if an enemy is defeated, while being inflicted with the character's damage over time.

    Your character will Regenerate Energy, I won't pop his status up because that's all subjects to change, but I definitely advise saving your hair to buns for it, because it looks more impressive in the Destruction and Preservation like ones. If you don't want to go on a Light Cone Banner, she can make use of all free of Break Effect damage and energy, which allows you to focus on other stats in a Relics if you want to in Honkai Star Rail.

    Assuming you're building the team with her and Sampo you could give Sampo for mata which is another free to play option. Then you have half your team ready without using Jade's outside of Kafka's banner, you could even use a 5 Star icon on Sampo if you want to, and is also an option for Luca, a lot of Luca's kit revolves around stacks and one way to get those stacks is his burst.

    Also Read: Honkai Star Rail: Meta Analysis Of Blade Build & Showcase

    So having a Light Cone, it gives energies useful, bleeds one of the strongest dots in Honkai Star Rail too. Having something to increase his bleed damage is a bonus, and it means you have the option to focus some of his Relic stars on his raw damage rather than just his damage over time. It's also promising that Adam is to her to stop because it means he could add Light Cones for other paths in the future too. Harmony for example has a lot of Indexs, like Planetary Rendezvous for mono teams, Past and Future when you see him as a hyper carry and memories of the past for burst up time.

    Having another option would increase the chance of us having something useful for each of our Harmony characters, without having to rely on Gacha or swiping for the battle pass, as we start adding more characters we'll need more free options anyway. So we can save our Jades for characters, more free to play Light Cones is a great addition to Honkai Star Rail.

    To summarize, new Nihility Light Cone in 1.3, great for damage over Time characters, Light Cone 8 bonds, Duplicates will cost two bonds each, so a total of 16 to take it to S5.

  • Honkai Star Rail: Most Serious Things About Dan Heng Imbibitor Lunae - Three Parts

    Posted: Jul 24, 2023

    Hoyoverse decided to reveal a lot of things through the story mission about Dan Heng Imbibitor Lunae. And while the activity by itself is really interesting, I am gonna take a look at his actual skills and show you just how busted he is going to be for certain teams. 

    1. Unique Skill

    Probably one of the biggest surprises of 1.2 update had to be the small demo showcasing Dan Heng’s Imbibitor Lunae form. 

    Now, I love these sneak peeks Hoyo throws at us because there were so many little details I haven’t noticed until I reviewed the footage.

    First of all, looking at this new Imbibitor Lunae form from a high-level perspective, it seems like he will be a mix between a single target and blast damage dealer. And it also seems like the damage will scale with ATK. Because even though Hoyo made sure to hide all the info that you could otherwise inspect, I was able to look at his stats and it’s pretty clear that when a unit has 3,600 HP at level 80, then the damage scaling will come from ATK

    The other important thing has to be his Ultimate. We couldn’t use it during the fight, but what’s crazy is the energy cost. 140 is a whopping amount to recharge. Only QQ and Yanqing have these costs and it is considered one of the bigger drawbacks for them.

    However, we don’t know yet how much energy this new Dan Heng will be able to gain from his kit, although that 140 is something to keep in mind for now. 

    Also, I noticed that when for a brief period, I could control Dan Heng on the map. I couldn’t use his Technique but it does say it’s of an Enhance type. So, it’s probably going to be important to set aside one skill point for places, like Memory of Chaos, if he wants to start strong when the fight begins. 

    Still, the biggest thing that I wanna talk about would be his Basic Attack. Or should I say his Enhanced Attack thanks to his unique skill? So, you can use the skill to enhance the basic attack up to 3 times. 

    The basic attack by default is a single target, so with 1 enhancement, it just gains better damage. But with 2nd enhancement, now it becomes a Blast Attack, meaning it will hit the main and adjacent targets. The 3rd enhancement just gives more damage and a really cool animation.

    By the way, you can see that with each enhancement, Dan Heng’s idle animation changes, which is really cool and a nice visual indicator. 

    Now damage wise, the basic attack enhanced once deals about 10k damage, although one hit wasn’t critical. And then finally, the 3rd last enhancement on 3 targets, he delivers a pretty massive 40k number. And yet again, 5 hits didn’t crit, so it could be around 50k instead. 

    These numbers are super solid, if not amazing. Because keep in mind, we’re looking at around 3.1k ATK, 50% crit and 82% crit damage. This build is at best average. So, imagine how much stronger he will be with actually insane stats. 

    And also, he didn’t even have any buffs. Seriously, either the devs are tampering with his stats and he deals unrealistic damage, or he is just that good. But 3 Skill Points to do some damage and then the enhanced attack doesn’t even generate SP? 

    What is this, QQ gambling with her skill? Are we back to eating up the skill points for big damage? Not really. Because if you look closely, there’s a stack count on Dan Heng’s portrait. 

    Once you have these stacks active, each time you enhance, instead of using up the skill point, the stack will be consumed. So, if here the basic attack is enhanced 3 times, you will see the stacks are used up instead. 

    However, one thing that really doesn’t make sense is that I couldn’t determine how he regenerates the stacks. He just starts every turn with all of them refreshed. I think the devs basically just modded his kit so that you don’t have to worry about managing them for now. Because otherwise it would make no sense to even have the stacks if they were always just refresh. 

    All in all, Dan Heng Imbibitor Lunae is shaping up to be one of the most exciting units for me. A destruction imaginary damage dealer that can also attack up 3 targets and has a cool mechanic to boost the damage? Really interesting to say the least, although there’s 1 more unit that we got early access to, so let’s talk about her before I tell you something important about Imbibitor Lunae. 

    Also Read: Honkai Star Rail: Meta Analysis Of Blade Build & Showcase

    2. Jinliu’s Potential

    I know I should have talked about Jingliu back in 1.1. But I’ll be honest, I forgot this companion quest exists and was surprised to see you can actually play her. 

    Well, ok, not play her but observe from a distance. She literally did a total of 4 attacks and then she vanished. Anyway, here’s what I managed to uncover about this 2B wannabe. 

    First of all, it’s not clear to which path she belongs to. Although looking at her stats and damage output, she could be either Hunt or Destruction. I am leaning towards Destruction a bit more because a bit of giveaway that Hunt units have is their really low base HP

    Now, it does seem like Jingliu is equipped with a Light Cone, since it gets added to Base HP here. But assuming if for some reason, she would be equipped with the highest HP Light Cone, she would still end up with around 1.2k HP, which is around the low end of a Destruction character’s health. 

    So let’s assume she’s an Ice Destruction character. What could we expect from her? 

    Honestly, I have no idea right now because there’s not much to her kit. Although one thing’s for sure, she’s gonna want Pela on her team. Well, that is, if you have E4 Pela because this allows her to reduce the enemies’ Ice Res, which is pretty important if you want to improve Jingliu’s damage. But let’s not forget Pela also reduces enemy’s DEF, so that would be the first support that comes to mind. 

    Now the other things that stand out about her are the 130 Ultimate cost and the assumption she scales with ATK. Because similar to Imbibitor Lunae, her Health isn’t that high that could be scaled off for damage. 

    So, in short, not much can be deduced about her. She’s an Ice character, maybe from the Destruction path and she has a bit of an expensive Ultimate and potentially. She will be good with Pela due to how she helps increase Ice damage output. 

    3. New Comps

    Now one more thing that I did not talk about regarding Imbibitor Lunae was the potential teams. 

    I am sure the first one that comes to mind is Mono Imaginary thanks to the craze that’s been ongoing with Silver Wolf, where we’re trying to build so many mono teams with her. And sure, a team like Yukong, Luocha and Silver Wolf for the new Dan Heng could be great, no doubt. 

    Right now, the best we can do with Mono Imaginary is Welt acting as our main damage dealer. Although that’s pushing it a bit too far, seeing how he is a Nihility character and has a lot of debuffs built into his kit. 

    But honestly, this team is super obvious and I am sure it will be good but the team that I am more interested in is the newly rising archetype of double damage dealer comp. 

    You see, back when Jing Yuan got released, I didn’t spend too much time using him with another major damage dealer, like Seele or Hook and instead, I just built teams around him. And I kinda did a similar thing with Blade. I did showcase one team that had the original flavor, Dan Heng and Blade, together with Welt. But I didn’t really consider the fact two damage dealers could be such a big deal and so that’s why I only briefly mentioned a team, like Seele with Blade. 

    But it turns out, after using a team like this for a few days, where both Seele and Blade are in a team, the results are kinda amazing and don’t even have to be Seele. It can be Hook, Sushang and so on just as long as there’s a good single-target damage dealer in the team. So where am I getting at? 

    Well, it seems to me Imbibitor Lunae is going to be kinda similar to Blade and by that, I mean he will be good against multiple targets. The blast damage from the 3rd enhancement is pretty scary when used against 3 enemies. So, putting this new Dan in a team with another damage dealer, as well as adding a support like Pela, Silver Wolf, Bronya or Tingyun, could be the next big team. 

    In fact, I would argue Pela or Silver Wolf would work best here, since unlike Bronya, whose buff can be applied to one character. Once you debuff an enemy with Pela or the Wolf, a new flavor, Dan Heng, and another damage dealer can fully utilize this. 

    And what’s even better, if it turns out that the stacks which negate skill point consumption are going to be easy to maintain, building a team together with Seele who is extremely skill point hungry is going to be a nice surprise.

    I am honestly starting to feel like we’re at a point we’re not just obligated to use hypercarry teams. Double damage dealer comps are fun to use. Because two big hitters get to shine and sure, they won’t deal as much damage if the attention for them isn’t fully dedicated.

    But at the same time, someone like Imbibitor Lunae feels like a character that’s going to act as a great sub-damage dealer. I kinda think that right now, the so called meta or at least the comps that we can build are getting a bit stale. I am not sure if it’s because of the limitations thanks to the enemy's weakness types or if the character roles are too rigid. 

    I know it’s stupid to compare this game to Genshin since they barely have anything similar when it comes to combat, but I feel characters in that game have more roles than just one. Like, Raiden Shogun can be used in a National Comp, a team could be built around her or you could literally use her as a glorified electro applicator thanks to how insanely good her skill is when it comes to triggering the Blooms on the ground. 

    I am hoping that with Imbibitor Lunae we’re gonna shift more towards the same what Genshin has. Maybe we will be able to build a team focused just around the new Dan Heng. And at the same time, we can also put him into a double damage dealer comp or just throw him in whenever you need extra damage. 

    But yeah, you can probably tell I am really excited about Dan Heng. I think that if you can have such a five-star character in your Honkai Star Rail Account, it will definitely bring you a lot of surprises. It’s great that we got to play him during the story, although not everything was revealed about him but there was enough data to get a strong first impression. 

    Now, the only thing I have to hope for is that I can use both of his versions in a team just to see if they freak out seeing one another.

  • Honkai Star Rail 1.2: What Do You Think Of Blade As Your DPS?

    Posted: Jul 22, 2023

    I've seen a lot of Doom posts in regarding Blade's numbers. Let's throw water on that fire, we don't Doom poster, we do need to be conscious not to make a common mistake though and that mistake is going into Blade's Banner with the idea in man but he's going to be a DPS carry. At least not with a current lineup of characters, he's not designed to be. 


    Let's look at these Characters. If you are interested in the following Characters, you can also look them up in Honkai Star Rail Account.

    Hunt Characters deal big damage to a single enemy in Honkai Star Rail. Her addition characters deal big damage too, but it's shared across multiple enemies. 

    Destruction Characters sit in the middle doing a little bit of both, being able to hit multiple enemies at the same time, helps with Mobs and shields in endgame content like memory of chaos. Typically you'll chop and change your team depending what you're up against, you'll pick a main damage dealer a character Tsuki team alive, and then you have two flex slots. 

    In most cases obser now, we've filled those flex slots with an Air Edition unit, Harmony unit or Nihility unit. Destruction is a flex Class 2 as of right now, that's not to say with high investment, you can't build Destruction units is your main carry. But is not as common, Blade for the majority of free to plays at least, is gonna go into a flag slot, is not going to be a main DPS in Honkai Star Rail. 

    Theoretical Comparison

    Hunt Characters will be a big damaged single Target DPS, who burns through your skill points. Blade deals less damage given the fact he's a flex units, but he has the added value of hitting multiple enemies, and only using one skill point every three turns, because his damage is lower than sealers. 

    Doom posters have been shutting the bed over how he's a bad unit, because of it so let's look at why the villainevity of Honkai Star Rail. He can't deal as much damage as sealer, if his damage was equal to hers, you'd expect the Quantum Destruction unit, whoever that may be and whenever they might come out. 

    To be on par with this theoretical Blade, but now let's remove Blade from this table and compare sealer to the theoretical Quantum Destruction unit. Why would your pull sealer when the destruction units has equal damage, and the benefit of AOE application, and uses way less skill points giving you more flexibility to run skill point hungry flexes, or just straight up another DPS carry

    How pissed would you be as a sealer habit, if he just power grabbed her, like that how hesitant would you beautiful for future units, if there's always that danger Lumin that they can introduce another phase of power creep. 

    I don't know if any of you played Honkai, I did for a year or two broke assume at level 80. Had a lot of fun despite his flaws in the end though, power group is what made me drop the game you pull a strong DPS unit, go for the weapon and mystic Mata, which is like relics but gotcha. 

    Then you go for the best supports their weapons and their Stigmata, and once you've built them all, you have a strong team for that element, but there are four elements. So you get to work on the others, start pulling more characters, more weapons, more Stigmata, and once you're nearly done building your team via second element, DPS from your first team gets power crap before you can even get started on your third element. You don't want this in Honkai Star Rail, you already know how long it takes to farm for characters. If a new unit comes out and does the same thing, plus mob and your farming was for nothing.

    Blade As Your DPS 

    Blade is not designed to be a main DPS in Honkai Star Rail. That doesn't mean he's bad in his intended role though, I have a video out talking about team C userman. So check that out if you haven't already, and just because he's not designed to be a main DPS, doesn't mean you can't use him as one. We just don't have many characters in the game right now that can support him as one, at least not optimally, you can use Asta for Speed, but you can't make the most out of the attack buff, you could run Yukong but she's designed for teams with more than one damage dealer

    Also if she inflicts weakness breaks, she imprisons the enemy, preventing them from attacking Blade, and in doing so stops him from getting stacks for his follow-up attacks, and makes him more awkward to trigger Longeva's disciple four piece, you could use Bronya, but not everyone has her. 

    YanQing can help charge his burst up which means you can run a HP rope on Blade for more damage, but you can't make optimal use of her attack buff. If you have Silver Wolf, you can run her with paler but when you're lacking a buffer. So what do we need to make Blade better as our main DPS, well firstly we need someone who can buff HP, people have speculated that the 1.3 healer Lynx might be able to do that, but nothing's confirmed. 

    Also Read: 5 Considerations You Should Not Miss In Honkai Star Rail 1.2 Update


    If these speculations are true, or characters that do these things get released in the future, there must stunks for Blade viability as a DPS. To summarize he's not a main DPS like sealer, that doesn't mean he's bad in his intended role, but it's important you know what you're pulling for. 

  • Honkai Star Rail: Everything You Need To Know About E0 Blade - Relics, Planar Ornaments, Light Cones & More

    Posted: Jul 19, 2023

    Blade is an interesting, and a much needed wind character that consumes his own HP to give himself more damage with enhanced attacks.

    This guide will cover his optimal relics and light cones, to general playstyle and best team practices.

    Kit Overview

    Blade is unlike any other damage dealer we have in our Honkai Star Rail Account so far in the sense that he’s technically dual scaling. What I mean by that is all of his attacks have both an ATK% multiplier and an HP% multiplier.

    However, it is crucial to note that the HP% multipliers are the focal point of his damage because it scales much better numerically compared to the ATK multipliers.

    The ATK multipliers are nice for adding a little of extra damage when combining your light cone stats, light cone passives, and relic substats. But as you’ll see in the relic section later, HP is a much bigger priority.

    As for what exactly Blade’s abilities do, he’s actually a very simple character. Blade’s skill consumes 30% of his max HP to grant him 3 enhanced basic attacks and a 40% DMG bonus at talent level 10.

    Using this skill does not grant any energy but doesn’t also doesn’t count as a turn, so he immediately gets to move again after using his skill, similar to the way that Qingque’s skill functions.

    Once you get your extra move after using Blade’s skill, you’ll be locked out of using his skill again for 3 turns to consume all of his enhanced basic attacks. So, just slash away at the enemy’s health bars to your content until you can use that skill again.

    His enhanced basic attack will not generate any skill points but deals a ton of damage to the target and unlike his normal basic attack. It also deals damage to adjacent targets as well.

    Just like his enhanced basic attacks, Blade’s ultimate also deals big damage to a single target and extra damage to adjacent enemies.

    This time around, Blade’s ultimate will always reset his HP to exactly 50% of his max HP regardless if he was below or above that threshold, and has an extra damage multiplier based on how much HP Blade has consumed since his last ultimate.

    In the case where Blade hasn’t used his ultimate for that battle yet, it’s based on how much HP is consumed since the start of battle.

    Last but not least, Blade’s talent stacks up to 5 times with each time he sustains damage, whether that be consuming his HP with his abilities or taking damage from enemies. Once that counter reaches 5 stacks, Blade will launch an attack that hits all enemies and restores 25% of his max HP, which is perfect for keeping him out of death’s dance.

    Despite how useful Blade’s talent is for sustain, it’s usually low on the list for trace priority (at E0). That’s no knock to his talent, but the majority of his damage at E0 comes from his skill and enhanced basic attack combo. So, the first thing you want to do is level those two up, and then focus on his ultimate and talent levels afterwards.

    As usual, you’ll want to unlock Blade’s extra traces at ascension 2, 4, and 6. Because the first two increase his self healing for better survivability, and his last one straight up grants a 20% DMG bonus to his talent’s AoE attack.

    Relics & Planar Ornaments

    With the new 1.2 patch, Hoyoverse introduced 2 relic sets and 2 planar ornaments that in my experience, feel strong and impactful.

    To no one’s surprise, one of these new relic sets, 4-set Longevous Disciple, is Blade’s best set. Blade is a stat hungry character and this 4-set gives him a much needed crit rate whenever he consumes his HP or gets hit, stacking up to a total of 16% crit rate.

    However, since this is a new set that players will have to slowly farm up, you can use the 2-set Eagle of Twilight Line for extra Wind DMG with just the 2-set Longevous Disciple until you are able to get a good enough 4-set with the correct substats.

    The 4-set Musketeer of Wild Wheat or the 4-set Eagle of Twilight Line are some of the game’s premiere generalist sets right now that can be used on Blade, but only use it if you have the pieces ready by the time Blade’s banner launches.

    There’s literally no reason to farm a full set of Musketeer or Eagle for Blade after the new cavern releases with the additional Xianzhou Luofu areas. So, again, these sets only serve as a placeholder until you get that juicy 4-set Longevous Disciple.

    As for planar ornaments, both new 2-sets of Broken Keel and Rutilant Arena are solid options on Blade. The 2-set Broken Keel is a lot easier to manage on Blade because the set only requires 30% total effect res to grant the entire team 10% crit damage, including himself.

    With 18% effect res from Blade’s max traces and the 2-set effect’s 10% effect res, Blade only needs 1 substat roll into effect res and he activates this free crit damage buff, making it into a fantastic low maintenance planar ornament to run not just for him but also for his teammates, which you’ll see in a later section.

    A higher maintenance, more costly, and more selfish planar ornament to run on Blade is the 2-set Rutilant Arena. Although the 20% damage bonus to basic attacks looks juicy for Blade, it is locked behind a requirement of 70% crit rate which is pretty demanding.

    Luckily, both the 8% crit rate from the planar ornament and the stacking 16% crit rate from the 4-set Longevous Disciple can contribute to hitting this threshold, making it feasible to hit even for players not pulling Blade’s signature Light Cone.

    Just be wary that you’re going to have to try a lot harder in relic substats compared to using Broken Keel.

    If you have yet to farm these 2 new planar ornaments, then the 2-set Inert Salsotto is a fantastic choice for temporary usage on Blade (at E0). Because his talent counts as a follow-up attack and gets benefit from the set bonus.

    Relic stats want to focus on HP for the boots, crit for the body, wind damage in the sphere, and HP in the link rope slot.

    SPD is a viable substitute in the boots but only if you really know what you’re doing and speed tuning your units for a specific order, such as with a slow Bronya to feed Blade two turns in a row. But, otherwise, HP is the safer option.

    Relic substats want to focus as many crit substats as possible, then HP, SPD, and any effect res you may need to meet the requirements of the 2-set Broken Keel.

    Light Cones

    Moving into Light Cones, unfortunately, Blade doesn’t have many stellar options.

    A lot of the Destruction Light Cones focus on ATK% buffs, which Blade cannot utilize as well as other (Destruction) characters due to the majority of his damage scaling stemming from HP.

    With that said, his signature Light Cone The Unreachable Side taps perfectly into his desired stats, granting him both HP and crit rate, along with a DMG bonus whenever he consumes his HP or is attacked.

    The other standout Light Cone to use on Blade is the gacha 4 star Light Cone A Secret Vow. This is one of the only Destruction Light Cones that offer a DMG bonus passive as opposed to an ATK buff passive, making it the clear choice for Blade.

    Outside of these two best options, your best bet is to focus on the Herta shop Light Cone On the Fall of an Aeon, or Clara’s 5 star Light Cone Something Irreplaceable. Because they give the best stats and have better passives than any other 4 star light cone for Blade.

    The battle pass Light Cone is especially worthy of mention simply because it comes at a cheap price point of 10 dollars. But that doesn’t mean it’s a standout option at all. It’s just that the rest of the 4 star Light Cones also have mediocre passives for Blade outside of A Secret Vow. And unlike gacha Light Cones, the BP Light Cone’s accessibility is guaranteed for anyone with just a tiny bit of disposable income.

    For beginners, something like the 3 star Light Cone Mutual Demise can be very synergistic with Blade’s kit since he’s always hovering at lower HP values. But unfortunately, the base stats of the Light Cone do fall off slightly compared to 4 star and 5 stars as you try to break into harder content.

    Best Team Practices

    Blade’s team compositions are very cookie cutter, but there are a few bits of info to understand that really outline why Blade’s team comps have specific roles.

    First things first, players must understand that Blade is almost SP neutral, but technically provides a net negative SP when simulating infinite turns.

    As I mentioned in his kit overview, his skill will consume one skill point, while his next three actions with his enhanced basic attacks will neither consume nor regenerate SP for the team.

    When invested to have strong healing, the current healers of Natasha, Bailu, and Luocha are all SP positive thanks to their ultimates for the former two, and auto healing in the case of the latter? Because Blade is almost SP neutral and your healer is SP positive (at least most of the time), that opens up the window to run another damage dealer aside from Blade that isn’t over the top with their SP usage.

    Therefore, the general roles for a Blade team are Blade in the first slot, a healer in the second slot, a debuffer or buffer in the third slot, and then your other damage dealing character in the final slot.

    I mentioned there are a few bits of info to understand, not just one thing. So, the second bit of info Blade players should know is that his talent does not stack if Blade is hit with a shield.

    Blade must lose HP to gain a stack of his talent and replacing your healer slot with a shielder introduces some anti-synergy that we want to avoid. So, make sure this second slot only has a healer between Natasha, Luocha, and Bailu.

    The third slot is reserved for a buffer that boosts the offensive stats of the team, or a debuffer that provides things like defense reduction.

    Blade’s best teammate by far in this slot is Bronya for a multitude of reasons. Attack buffs find a little value on Blade. But Bronya’s ultimate also has a crit damage boost that helps increase Blade’s damage and balances his crit ratio if you’re heavy on the crit rate side for the sake of using the 2-set planar ornament Rutilant Arena.

    Additionally, Bronya’s crit damage buff will also apply to the other damage dealer in the 4th slot, allowing you to get value out of two characters using the buffs as opposed to just one with the usual hypercarry team.

    And last but not least, Bronya’s action advance is extremely broken for stacking Blade’s talent to get more follow up attacks. A fast Bronya with a lot of speed investment can weave in basic attacks to generate better skill point economy for the team, while a slow Bronya can be speed tuned to move right after Blade to grant him two enhanced basic attacks in a row.

    The possibilities are endless with Bronya. But some other notable supports that can be used in this slot are Yukong for a similar buff to crit stats, Pela for defense reduction in AoE content, and Silver Wolf for defense reduction in single target content.

    All of these characters have a utility that the entire team can take advantage of as opposed to a character like Tingyun, who is meant to buff a hypercarry and has no capability of buffing two characters at once.

    For the damage dealer slot, this slot can be SP negative. But players should be wary and select a character that doesn’t always need to use their skill or is naturally less SP hungry.

    Follow-up attack characters like Himeko and Herta are fantastic options for SP economy and also for players who want to feel like they’re playing Blade as a hypercarry. But otherwise standard Hunt characters like Seele, Dan Heng, or Eidolon 1 Sushang are fantastic.

    If you’ve been paying attention to this entire guide, you might have connected the dots and realized that using the new Broken Keel planar ornament will also buff the crit damage of this second damage dealer.

    Similar to the way that buffers like Bronya and debuffers like Pela are good for dual carry teams, running Broken Keel on Blade is not only easy to manage stat-wise, but it also allows you to double dip in value when using Blade teams with another damage dealer.

    Also Read: The Best Way To Build Bronya In Honkai Star Rail 1.2! - Traces, Eidolons, Relics & Light Cones


    Everything I’ve talked about up to this point comes through the lens of an Eidolon 0 Blade. And luckily for you, none of what I’ve said up to this point changes with any of his Eidolons.

    With each new copy of Blade that you get, he just gets stronger and stronger as a damage dealer through raw stat boosts and better multipliers.

    However, that means Blade’s Eidolons are lower priority compared to his Light Cone. Because without his signature Light Cone, he is hard pressed for options if you don’t have the 4 star gacha Light Cone A Secret Vow.

    For those who already have his Light Cone and want to push for Eidolons, the hard stopping point is Eidolon 2. His first two Eidolons will grant his ultimate extra damage in single target scenarios and increase his crit rate when in the Hellscape state from his skill, respectively.

    Afterwards at E4, he just gets an increase to his max HP after dropping below 50% HP, which is a little underwhelming (uninteresting) for an Eidolon 4 and mainly seen as a stepping stone to E6.

    Of course, E6 is the Eidolon that I’d consider the closest to changing his playstyle, since it does put a bigger focal point on his talent as opposed to his enhanced basic attacks. Not only does it give his talent an additional 50% max HP scaling, but it also reduces the amount of stacks to activate from 5 to 4.

    It becomes especially potent with the slow Bronya build that I talked about before since you feed so many turns into Blade and get ridiculous value out of the increased scaling that the talent gains.

    Overall, his Eidolons are nice to have but never needed, especially if you have yet to pull his signature Light Cone.

  • Honkai Star Rail: The Best F2P Guide To Build Tingyun! - Traces, Light Cones, Relics, Eidolons And Team Comps

    Posted: Jul 17, 2023

    Today, I will tell you how to play Tingyun with a complete Tingyun guide. Tingyun is a 4-Star Lightning Harmony unit in Honkai Star Rail, which can bring huge attack buffs for 3 rounds to a single friendly army.

    She can also use her ultimate to generate energy for a single ally. You can effectively use her health threshold per battle even if you die in battle. With that being said, let’s get started.

    Basic Info

    Now let’s start with her basic attack, Soothing Melody. When Tingyun’s attack reaches a certain threshold. Her abilities give allies with Blessings a massive attack boost. When an ally with Blessings attacks, the ally will also deal with a considerable amount of lightning damage, lasting 1 time. Blessings can last for 3 rounds, but only for the person who received the Tingyun skill recently.

    So remember, you can’t cast this ability on every ally in the field, only the most recently buffed unit will get it. If you buff one unit and the other still has the buff, the buffed unit will be disabled.

    Next is Tingyun’s ultimate ability, Amidst the Rejoicing Clouds. This restores 50 energy to a single ally and increases target damage for 2 rounds. You should always use her ultimate first, then use abilities to gain power.

    Remember, her skills generate power. So don’t use her abilities until you use her ultimate, unless you’ve already buffed an ally. Then you still need to use her ultimate first and then attack instead of moving on the other way around.

    Also Read: The Best Way To Build Bronya In Honkai Star Rail 1.2! - Traces, Eidolons, Relics & Light Cones


    Now let’s talk about her traces and her traces priority. The first major Traces is Nourished Joviality, which is unlocked after ascension level 2. After using this skill, Tingyun’s speed will increase by 20% for 1 round.

    Her next major Traces is Knell Subdual, unlocked after Ascension 4. It increased Base attack damage by 40%. Her last Trace is Jubilant Passage, which instantly restores 5 energy at the start of her turn.

    For Traces first, you want to upgrade her skills first, then her ultimate. After that you have to upgrade her talents, and finally the basic attack.

    Light Cones

    For her Light Cones options, I’ll rank her Light Cones from best to worst.

    First off, the best Light Cone you can use is But the Battle Isn’t Over. You can get this from a shop exchange or a standard banner, which has high base stats. It also gives you many Energy Regeneration. When you use the ultimate ability on an ally, it will also restore 1 skill point, and it will trigger the effect after the wearer’s ultimate has been used 2 times.

    Next we have Carve the Moon, Weave the Clouds. You can get this from Battle Pass. It either increases the attack power or critical damage of all allies, or increases their Energy Regeneration speed.

    Our third best option is Dance! Dance! Dance! This moves all allies forward by a certain amount. Unless you’re good at adjusting the speed, you may not feel the difference at all the first time you use it.

    Our fourth best pick is Planetary Rendezvous. If you have Jing Yuan, Bailu, and Silver Wolf in your Honkai Star Rail Account, you definitely want to use it. Because it can increase their damage.

    Our ultimate choices are Past and Future or Chorus. But use this only if you want to do a 1 round pass in Memory of Chaos, as it will only increase the speed of all allies for 1 round.


    Now, let’s talk about her Relics options. Right now, her best bet is Eagle of Twilight Line. Because every time you cast your ultimate, it pushes you forward by 25%. After you cast your ultimate four times, you get a free turn.

    If you haven’t farmed for Relics set, you can use Musketeer of Wild Wheat. This is great for her as it gives her of attack damage and speed boost.

    And for Planar Ornaments, Fleet of the Ageless is the best support role for you. It increases your maximum health by 12%. When your SPD is equal to or greater than 120, the attack power of all allies is increase 8%.

    Besides that, Space Sealing Station is also a good option, as it increases your attack by 24% when your speed is equal to or greater than 120. You can also use Sprightly Vonwacq, which increases your energy recharge rate by 5%. When your SPD is 120 or higher, your actions are advanced by 40% immediately after entering combat.


    Tingyun’s Eidolons are all so powerful. I can’t even pick which one is her best Tingyun.

    • E1 under Blessings buff grants allies 20% increased speed after using their ultimate.
    • E2 will give allies 5 points of energy after defeating the enemy, and it can only trigger this effect once per round under Blessings buff.
    • E3 and E5 just enhance all her ability levels.
    • E4 increases the damage multiplier provided by Blessings by 20%.
    • E6 makes her ultimate provide more energy.

    If you could get all of her Eidolons, it would definitely make this build even stronger.

    Team Comps

    For the Team Comps option, she can actually blend into any team in the game. I mean, we can put Tingyun on any DPS. Her best teammate might be Jing Yuan. But even without him, you can still use her with the likes of Dan Heng, Seele, Clara, or even Sushang.

    The above is the detailed guide about playing Tingyun for free that I have summarized. Hope this guide helps you in building the best Tingyun for your play style.

  • Honkai Star Rail: How To Get More Planar Ornaments?

    Posted: Jul 03, 2023

    Hello Honkai Star Rail fans! If you are a player who wants to get Planar Ornaments, the following content will be of great help to you!

    Honkai Star Rail players who want to farm Planar Ornaments can obtain them by completing Simulated Universe or through the steps of Synthesis.

    For those of you who forgot where it is, Simulated Universe is located in Herta's office inside the Herta Space Station, which is in the lower left section of Master Control Zone. Simulated Universe also features teleportation, so getting there shouldn't be a problem for most players.

    Planar Ornaments are Relics available to Honkai Star Rail players only after completing the "No Time for Me, My Friend" quest. Of course you will also get some Honkai Star Rail Accounts for completing this task. If you haven't completed this quest, you must be Trailblaze level 24 and complete "Dangerous Muddy Swamp" and its prerequisites.

    How To Farm Planar Ornaments Relics

    There are two kinds of Planar Ornaments in Honkai Star Rail:

    • Planar Sphere
    • Link Rope

    If the same set of Relics are put together, two Relics will be rewarded with 2 pieces. Obtaining both types can be done by farming Simverse (provided the player has completed the "No Time for Me, My Friend" quest).

    More specifically, you can acquire Planar Ornaments from one of two types of Domains:

    • Domain - Elite
    • Domain - Boss

    Elite provides players with one chance to drop such Relics, while Boss provides players with two chances, so you have to choose carefully.

    Note that the rarity of the drops can vary from 2 to 5 stars. The 5 star option is generally recommended as these suits have the highest stats (especially if it's in the right area for the character you plan to build).

    Planar Ornaments Synthesis

    Players who have reached Trailblaze level 40 can use the Relics crafting mechanic in Omni-Sythesizer. The section relevant to this article is called Planar Ornaments Synthesis. Use 100 Relics Remains to create a Planar Sphere or a Link Rope, depending on what you want to choose.

    You can salvage unwanted Relics for 10 Relics Remains per item. Self-Modeling Resin is another noteworthy item, as it allows you to choose the main stats for any Relics you want to get. Even if you're free-to-play, you can get this item through Nameless Honor at level 40.

    Modeling Resin is hard to come by, but it can certainly be useful if players are unlucky enough to not get the correct primary stats for a certain Relics.

    Farming Trailblaze Levels is ideal for anyone below Trailblaze level 40. This Synthesis feature can serve as a complementary way to get the Relics players want, especially if they've finished farming Simulated Universe (or are tired of grinding it).

    In the future, the version update of Honkai Star Rail may introduce a new way to obtain Planar Ornaments. Also, new Relics can be added to farm in later patches. This guide should still help Trailblaze with what's currently available in Honkai Star Rail. Remember, RNG requires some skills to get a good round.

    Read More: How Does F2P Player Easily Challenge Honkai Star Rail? - Basic Mechanics Explained

    Good luck to anyone who wants to have the most diverse builds for their favorite Honkai Star Rail characters.

  • Honkai Star Rail: Ranking Of Playable Imaginary Characters - Yukong, Welt & Luocha

    Posted: Jun 26, 2023

    Imaginary is an uncommon element in Honkai Star Rail, but its corresponding character is very powerful. After the release of Honkai Star Rail, Imaginary as an element that is difficult for players to access, it is also a five-star character, which you can obtain from Honkai Star Rail's gashapon system or character events.

    Fortunately for you, after the update, Honkai Star Rail introduced two new fictional characters, Luocha and Yukong. It is worth mentioning that Yukong will be provided free of charge to all Honkai Star Rail players in the next version update, which can greatly increase the number of visits to this element of Yukong. So when the player encounters a boss like Kafka, its imagination is weak, so choosing this element is very beneficial to overcome this type of challenge.

    Something About Imaginary Characters

    Imaginary Characters of Honkai Star Rail are similar to Quantum Characters explained before. The destruction effect of the weakness is very helpful for team combat. It can slow down the enemy's actions and cause damage to the enemy. In team battles, the player's advantage will be very obvious, especially in the face of opponents with weaker imagination elements.

    But at the same time, each character has its own advantages and disadvantages, which makes the ranking order between them extremely important.

    Related: Analysis And Build Of Yukong Pre-release In Honkai Star Rail! - Skills, Relics, Light Cones And More

    Ranking List

    3. Yukong

    Yukong is the only 4-star Imaginary character right now, and he fits in well with the rest of the team. Yukong is a Harmony path character, mainly attacking and supporting in normal battles. Its ultimate boosts the team's Crit Rate and Crit DMG, and is capable of powerful imaginary damage to a single target. Secondly, it can increase the attack power effect of team members, and can play a buff effect.

    It is worth mentioning that Yukong's buff effect is very strong, and its buff effect is based on its Trace levels. Note, however, that Yukong's buffs don't last very long, so be careful when managing skill points. Yukong's buff lasts for two rounds, so if you want it to exert its maximum power, you need to arrange strategic speed and action order management properly. Make sure it's faster than the main DPS unit in the sequence of actions, but it can pose a challenge when it comes to fast characters like Seele.

    2. Welt

    Welt is also an Imaginary Character. His biggest advantage lies in reducing the speed of the enemy, which is very effective in team battles. In addition, Welt can also be used as a sub-DPS. If you have Welt members in your team, then your team's attacks have priority. The best combination with Welt is Asta, Asta can increase the speed of the entire team, coupled with Welt slows down the enemy's speed, the team can quickly occupy the offensive power and defeat the enemy before they attack.

    For players, however, Welt's main downside is the need to maximize its stats, so players need to focus on various types of stats. Still, Welt is a strong Imaginary Character that players can choose for a long time. You can learn more about this Character in Honkai Star Rail Accounts.

    1. Luocha

    When Honkai Star Rail game was released, the characters in the game were relatively single, which also made it impossible for many players to explore more challenging content, such as in the later stages of Forgotten Hall.The addition of Luocha also provides another way of healing for many players, especially for players who did not get Bailu character and do not want to wait for other healing characters to be released.

    Luocha not only has excellent healing ability, but its equipment can also bring additional effects to the team. Luocha can dispel team debuffs, which is very similar to Natasha, and Luocha will change with its attack power, and it can launch strong attacks in certain situations. But at the same time, Luocha also has its limitations. Its healing function is limited to a single target. Compared with other healers, Luocha has weaker vitality and is easier to be knocked down, but it is still a good Imaginary Characters.

  • Honkai Star Rail: An Awesome Preservation Unit & The Strongest Shielder - Gepard Overview

    Posted: Jun 26, 2023

    Here is a guide on Gepard, Serval’s little bro. He is the ultimate defensive option and the only character to go from B tier to S tier. His shields are immense. His uptime is great if you build him right. And he enables some DPS like none other.

    We will be going through his stats, abilities, traces and eidolons, and then his pros and cons. Then, we will discuss his best relics and light cones, and finish with his optimal rotations and team compositions.

    Stats & Comparisons

    Gepard is a 5* Ice character and part of the standard 5* units in the game. He follows the Preservation path, the path dedicated to shielding and protecting your allies. If you don’t want to spend too much money to pull Gepard, but you want to experience him. You can directly buy a Honkai Star Rail Account with this character.

    At level 80, he has a very high base HP of 1397, a base attack of 543, and a high base defense of 654.

    His speed, however, is a low 92. But his energy cost is also low, only at 100.

    As a preservation unit, his taunt value is the highest in the game at 150, which equals to a 35% chance of being hit, but that’s before any aggro modifiers. So, this makes him the unit with the highest base HP in the game, and why not also the highest base defense in the game?

    His attack is one of the lowest in the game, and unfortunately his speed is the second slowest in the game, just above a small girl who doesn’t even wear shoes.

    At 100 energy cost, he has one of the lowest energy costs in the game, which is perfect for his OP ultimate. So, he’s super tanky, but a little slow.

    Basic Attack

    His basic attack is Fist of Conviction. It is a normal basic attack, dealing standard ice damage to a single enemy.

    This will do 30 toughness damage, regenerate 20 energy for Gepard, and 1 skill point for the team.

    Skill & Should You Use It?

    His skill is Daunting Smite. It is an impair type of skill. It will deal a large amount of ice damage to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn.

    When frozen, the enemy will take pursued damage at the start of their turn.

    At 65% base chance, you’d need 157% EHR to land this freeze guaranteed, and bosses with CC or Freeze resistance will make it worse.

    So, we won’t be using this skill much pre E1. This will do 60 toughness damage, regenerate 30 energy for Gepard, and consume 1 skill point.


    His ultimate is Enduring Bulwark and is the part we use him for.

    At an energy cost of 100, he will apply a shield to all allies, with the shield scaling on a very large percentage of his defense alongside a big flat shield bonus. This shield will be applied for 3 turns. So, you have 3 turns to get it back up before your team starts taking big damage again.

    At a well built Gepard, we are looking at a shield of around 3000 in strength.

    Also Read: How To Choose The Most Suitable Light Cone In Honkai Star Rail? - 5-Star Standard Light Cones Analysis


    His talent is Unyielding Will.

    When struck with a killing blow, instead of being knocked down, Gepard will continue fighting by restoring a percentage of his max HP, 50% at max level. This effect can only trigger once per battle. But it’s useful for any annoying situations with shield downtime.

    He can tank for your whole team and get back up just fine. He will also remove any debuffs he currently has. So, that’s useful versus strong debuffing enemies.

    Since he won’t count as being knocked down, this also means your Memory of Chaos stars is safe.


    Finally, his technique is Comradery. It’s a buffing technique, so you can stack it and use an attacking technique afterwards.

    When the next battle begins, a shield will be applied to all allies, equal to 24% of his defense plus 150, for 2 turns. With good Gepard stats, this shield will be about 1300 in strength, and is great for surviving first hits before you start your rotations and shield uptime.


    Let’s move onto his bonus traces.

    Integrity is his first ascension passive, and his most important one. It will give him a higher chance to be attacked by enemies. These high chances will apply a 300% aggro modifier to Gepard, making his 35% chance of being hit, now a 68% chance.

    His second ascension passive is Commander, and when his talent is activated, his energy will be restored to full. Neat little bonus for those instances you do get chunked down, so you can bring your whole team a big shield and not go down without a fight.

    His final ascension passive is Fighting Spirit, and will grant him a 35% attack buff, depending on his current defense. It will refresh at the start of each turn, meaning any defense buffs or decreases will modify this value. This is at least a 1000 attack increase at good investment, meaning your basics and eventual skills will do some decent damage for a preservation unit.

    His bonuses are in ice damage%, which is whatever, and in defense%, incredible for boosting his already very high base defense.

    His final one is in effect resistance, 18% at max, which does nothing versus bosses if they have 100% debuff chance and max level. But it’s nice for when you want to start stacking effect resistance in substats.


    Let’s now look at his eidolons.

    His first is Due Diligence, and will grant his skill an extra 35% base chance of landing a Freeze, bumping it up to 100% base chance, and reducing the effect hit rate needed to guarantee a freeze to 67%. This eidolon is a really nice first one.

    If you face enemies without freeze or CC res, you can now build to guarantee Gepard’s freeze, and he’ll need 50% already for belobog. This means skilling actually has some use unlike E0, as you can sometimes skill to clutch a freeze and save your team.

    His second is Lingering Cold. After an enemy is frozen by his skill, so no ally freezes at all. This enemy’s speed is reduced by 20% for 1 turn. It’s a strong slow, but only benefits the desperate occasional skill. So, there’s nothing too amazing.

    His third benefits his shield by around 300 shield value, so it’s some okay copium.

    His fourth will increase all allies’ effect resistance by 20%. This means he has a base of 38% and strong enemies will have an 81% chance of debuffing him. For the rest of his team, the chance is still 100% pre any eff res stats.

    His final eidolon makes his talent gain bonus effects. He will instantly take action and restore an extra half of his max HP. This means in a funny way that he only needs to build for talent level 8. And the effect is whatever, not E6 worthy.

    Gepard’s Pros & Cons

    So, after his kit rundown, let’s talk pros and cons.

    For pros, we have the best shielding in the game. He beats all the competition with ease. This shielding means he enables some DPS that others can’t, or at least can’t as well as he does.

    Next, his skill allows for some clutch freezes to save teammates.

    Next, he has innate aggro modifiers, meaning he has the highest base chance of being hit out of every unit in the game.

    Fire MC’s taunt is 100%, but she has to land it and use a skill point, Gepard is just built differently.

    His technique provides a large AoE shield, unlike the others that freeze or do a single target shield.

    For cons, we have rough shield uptime in some cases. We will talk about how to keep it up permanently in most cases in the relic section. But for any allies that get double turns from Bronya, they have one less turn of shielding, and could easily be chunked down by enemies with big AoE hits. If they do take two turns, you’d hope they break the enemy’s weakness so they don’t get one shot the next turn.

    Fire MC has the benefit of shielding whenever, even if they’re smaller shields. So, any speedy allies are tricky with Gepard. But that doesn’t mean you can’t or shouldn’t use him, and attack boots are always a thing.

    Next, his skill has a very low chance until E1. And even then, you can’t afford to take the team’s skill points too much. So, he is kind of a basic attack and shield bot.

    Finally, he doesn’t scale too well on eidolons, E1 and E4 being nice ones though.

    Best Relics

    Next, let’s talk about relics.

    In the early game, you can go whatever really, a rainbow set is fine and then you just prioritize stacking defense% on his main stats and pieces.

    When you want to start beating content, you’ll want to pick up the Knight of Purity Palace set. It is his best set and is the only shield bonus% in the game. It also gives him some defense%. Without it, he loses about 500 worth of shields value.

    For your 2 piece, you can absolutely go Fleet of the Ageless for that stacking attack%. But I would recommend Belobog instead. It will grant him defense%, and even more provided you reach 50% effect hit rate, which you’ll want for freezes.

    For main stats, your chest piece will be defense%.

    For boots, always speed. We’ll talk about why in a second.

    For planar sphere defense% as well, and for rope, always energy regeneration rate.

    For substats, prioritize defense%, speed, and effect hit rate as well as effect resistance.

    Why Don’t We Stack Defense%?

    So, why do we run speed and energy on Gepard?

    With the help of EdisonsMathsClub, who sheeted the differences and even made it pretty for me, here is an explanation.

    1. Speed gives him more turns and makes him sync speed with his team, so he doesn’t fall behind. With no speed and no energy regeneration, his shields increase by about 25%. That’s cool. But his shields will end up having a 70% uptime on himself, and a 58% uptime on his team, meaning they will take 5 hits, and probably die. Speed also gives him extra skill point generation for the team.

    2. Energy regeneration rate will make the hits he tanks and turns he takes produce more energy, and give him a rotation that allows for 100% uptime in most cases. Without it, your team gets a bit better uptime thanks to speed, but still takes a bunch of hits. Energy rope ensures you have a 100% uptime on his shield and the allies’ shields.

    Best Light Cones

    For light cones, his best will be his signature, Moment Of Victory. It gives him a 200% aggro modifier, bringing his chance of being hit to 76%. It will give him the largest base defense among any light cone, on top of a 24% defense boost that easily turns into a 48% defense boost.

    Then, it also gives 24% effect hit rate on top, easing the Belobog conditions, and being exactly enough with an effect hit rate main stat piece to hit the 67% EHR needs on his E1 freeze. It all seems too coincidental.

    Landau’s Choice is his next best. The same aggro modifier and a large damage reduction for himself. And since he will be taking tons of hits, it’s perfect for his next best slot.

    Day One is my next choice, as the all types of resistance increase gives a lot of extra power to his shielding, as taking less damage means his shields take less too.

    The rest are not optimal, but Trend can be used for fun DPS memes, and Amber is nice in the early game.

    Optimal Rotation

    For Gepard’s rotation, you just get hit, and hit back. Unironically. You just spam basics, providing skill points for your whole team.

    With an energy rope, you end up needing 3 basics, perfect for his 3 turn shield, and 2 enemy hits, which at 68 to 76% chance of being hit is easy, and remember, bosses have a lot of AoE hits, too.

    If you think you can clutch a freeze, remember lots of enemies have CC and freeze res. You can slam a skill down and remove the need for one tanked hit.

    Strong Synergies

    For the best teammates, he enables Yanqing and Arlan like no other.

    Arlan wants to stay super low, so Gepard’s shields give him the most safety in the game. Yanqing doesn’t want to take damage, so even if he got hit, if he’s behind a Gepard shield, then he’d keep his talent passive.

    Gepard is also Ice alongside Yanqing, allowing the mono ice setup. Yanqing enjoys ATK% boots and won’t zoom ahead of Gepard’s shield uptime. Of course Gepard enables everyone really as a solo sustain.

    The only unit he has some counter synergy with is Bronya due to her taking away turns of shielding from DPS.

    Possible Team Compositions

    So, for an ideal team comp, you can go to the mono iced team with Gepard, Silver Wolf, Pela, and Yanqing.

    You won’t be dying, and the enemies will be dying instead. Lots of weakness break damage too and Yanqing will be at his highest power.

    A free to play team comp can be Gepard alongside 2 DPS and a support, or even 1 DPS and two supports.

  • Honkai Star Rail: Is Luocha Worth Pulling? - Luocha Pre-Release Analysis And Builds

    Posted: Jun 25, 2023

    Here is a pre-release discussion about Luocha. Since he’s just a few days away from officially launching, we’re going to check out everything there is to know about him.

    I did some preliminary calculations on him and we’ll explain why you want to pull him. Because he has the best 4-star team and Light Cone Banner. Then we’ll discuss his approach and his strengths and weaknesses. Including his best possible build, as well as some synergies and team compositions.

    First, if you go for Meta value, Luocha is a very capable healer with some incredible utility and some decent damage. If you want to see how he’s doing, you can wait a day or two for someone to pull him with clickbait. I believe his presence can enhance the value of any Honkai Star Rail Accounts, even those of Bailu and Gepard, as he can thrive in multiple niches.

    Best 4-Star Team

    His best 4-star team is as follows. Qingque, a powerful side DPS that scales well to the main DPS starting at E4, and her Eidolons are fantastic.

    Pela, a strong debuffer with some decent Sub DPS damage, and shares buff removal with Luocha in her kit. She has a great game and has played well on many teams. But she doesn’t need Eidolons that much. E4 boosting Mono Ice is her best choice.

    Yukong, an interesting new 4-Star Harmony unit. He can boost the crit chance and crit damage of allies, and has some great sub DPS damage.

    His 5-Star Light Cone works just fine for him. It will grant him an attack and some energy help so you can get more healing by replacing Energy Rope, as well as a team speed buff from the ultimate. That’s fine for him, but there’s no need to pull anything.


    The 4 stars on his Banner are as follows. Good Night and Sleep Well. This is one of the best Nihility Light Cones in the game, with an insane DPS boost to all Nihility units.

    Dance! Dance! Dance! is a powerful Harmony alternative when you don’t need Meshing Cogs or Memories of the Past. It will bring progress to every Ultimate for the entire team. Also, Geniuses’ Repose is a weak conditional Erudition Light Cone.


    Luocha is a 5-Star Imaginary Abundance unit. Abundance characters are dedicated healers.

    His normal attacks are standard and only deal damage. His ability is a powerful heal for a single target. This skill is automatically cast whenever any member of your party drops below half health. Once every 2 turns, no off-field skill points are required, and the skill will clear one debuff from that ally.

    His Ultimate is an area damage ability that removes 1 boon from all enemies. When his Talents are not active, his Abilities and Ultimates give him Abyss Flower stacks. When stacked to tier 2, he will deploy his field of Talents.

    When all allies attack an enemy, the area heals them less than the ability. Attackers will get a large single-target heal, while all allies will get a smaller area-of-effect heal. Since it’s also per-enemy, more enemies hit means more healing.

    As for Traces and Eidolons, and the full multiplier, that’ll have to wait until Luocha’s official release.

    Pros And Cons

    Let’s see all his pros and cons. So first we have the incredible cure. My preliminary calculations show that his healing is very satisfactory for a solo sustain unit.

    Next, we have simple build requirements. He has a lot of free Light Cone options, and Gacha doesn’t require any stacks. He also has amazing base stats and a low energy drain. As one of the three current Imaginary units, he can get more breakthroughs against those nasty Imaginary enemies.

    Finally, he has excellent skill point generation. His rotation doesn’t require skill unless someone’s playing very low, so his SP is very aggressive and suitable for almost any team.

    We lack a definitive cure for his flaws. Bailu and Natasha can use their Ultimates to heal a lot. If Luocha’s force field was up, he could heal with his ult, but it doesn’t.

    Because he’ll be using his Ultimate during the normal run of the field. This means the only emergency heals you can get are his abilities, which come every 2 turns, or Ultimate, which deals damage to allies during his battle time. You can mitigate this, though, by gaining some defensive sub-stats.

    Next, his speedup times are annoying if you don’t use his Techniques. His Talents will have two rounds of downtime, so I suggest you only use his Techniques. This means Talents skills and Ultimate during normal operation are a big no-no.


    For team games, he can play almost anywhere. So far, I don’t think he can be on Arlan’s team because Arlan wants to stay low. He’ll give any team a solo sustain role, meaning you won’t need protection unless the boss is that powerful.

    I believe Mono Imaginary will work really well with Luocha. He’s an imaginary healer and solo sustain unit, so all you need is a DPS and a support.

    Anyway, that’s all my thoughts on Luocha ahead of its release. Do you think he is worth your pull? What do you think of him? I hope that Luocha’s press conference will bring us surprises.

  • Honkai Star Rail: Ranking Of Hunt Characters - Dan Heng, Sushang, Yanqing & Seele

    Posted: Jun 25, 2023

    In Honkai Star Rail, Hunt Characters are great for Boss Battles, and they're also great single-target DPS. Every Character in Honkai Star Rail has its own potential.

    Erudition Characters are best at AoE attacks, while Hunt units are great in single-target scenarios. Whereas in Honkai Star Rail games, most of them contain a boss to defeat, Hunt Character is a very suitable DPS and should be included in the battle.

    However, it is very difficult to judge the ranking of each Hunt Character in Honkai Star Rail, because each Character has its own Characteristics during the battle and the most suitable equipment for them. But ranking is very necessary for players, because players need to decide which is the next Hunt unit to upgrade or invest in.

    4. Dan Heng

    • Rarity: 4-Star
    • Element: Wind
    • Scaling: ATK

    Dan Heng is an excellent Hunt Character in the minds of most Honkai Star Rail players, but many people don't understand that it is relatively insufficient in terms of equipment, and it causes relatively low damage to the enemy.

    But it doesn't mean that Dan Heng is not good, its premise is to have others to provide support for it.

    • With the cooperation of his companions, Dan Heng can increase Wind RES PEN, this talent can only be activated once every two turns;
    • Dan Heng's ultimate skill brings great damage to the enemy, but before using it, make sure the enemy is slowed down, otherwise it will be useless;
    • Dan Heng can slow down the speed of the enemy, but this skill needs to be used together with the ultimate skill, otherwise it is likely to be wasted.

    Dan Heng is an excellent DPS, but his strength needs the effective cooperation of his teammates to fully display, so his ranking will be low.

    3. Sushang

    • Rarity: 4-Star
    • Element: Physical
    • Scaling: ATK

    Sushang is best suited for defeating enemies through Physical Weakness, it turns around after casting its ultimate, it can act three times in a row, and can deal fatal damage to enemies. But this has requirements for the construction of Sushang. If you want Sushang's movement to give others a fatal blow, you can create more destructive effects for it.

    But if Sushang's equipment is not properly set, it will not be able to display its strength normally. If you want a better gear set, you can check it out at Honkai Star Rail Accounts.

    2. Yanqing

    • Rarity: 5-Star
    • Element: Ice
    • Scaling: ATK

    The above mainly talked about niche Characters, so starting from the next Yanqing, we will introduce a relatively strong DPS. And Yanqing is also a five-star Character of Honkai Star Rail. From the crit damage caused by skills and the increase of his own damage value, Yanqing can complete his offensive data very beautifully. Yanqing's ultimate ability also provides it with a 60% crit rate, which is very powerful.

    In addition, Yanqing is also a powerful Hunt Character, which can survive in any scene of Honkai Star Rail very well.

    1. Seele

    • Rarity: 5-Star
    • Element: Quantum
    • Scaling: ATK

    Seele may feel typical to players, it can only deal single-target damage, but it attacks enemies very fiercely. If Seele defeats the enemy, it can move again and wipe out the enemy completely, which is very useful when fighting alone. This double round surprised many players.

    Secondly, Seele can also increase its own SPD after using skills, which means it can be combined with its kits, which is also very important in Honkai Star Rail battles.

    Also Read: Honkai Star Rail: Ranking Of Quantum Characters - Qingque, Fu Xuan, Silver Wolf And Seele

    I hope the above ranking analysis for Hunt Characters will help you.

Surplus stock:
Connecting to online customer service, please wait.