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  • Category: ARC Raiders

    ARC Raiders Snap Hook Disengage, Infinite Slide, and More Techs: Don't use this essential tool wrong anymore!

    Posted: May 25, 2026Views: 90

    In addition to various firearms and grenades, ARC Raiders features a selection of specialized gear items. Rather than dealing damage, these tools primarily serve to provide you with added utility and convenience, and Snap Hook is a prime example.

    Consequently, even as new gear items have been introduced to the game over recent months, Snap Hook has consistently maintained a high level of demand and popularity.

    However, if you wish to utilize this item most effectively, it is essential to master the relevant techniques; otherwise, you risk squandering its true value. Below, we will walk you through everything you need to know.

    ARC Raiders Snap Hook Disengage, Infinite Slide, and More Techs: Don't use this essential tool wrong anymore!

    What does Snap Hook do?

    Simply put, Snap Hook is a climbing device. It fires a grappling hook that latches onto a specific point on tall structures or elevated terrain, allowing you to then ascend the attached rope to reach your destination much faster.

    As such, Snap Hook is an indispensable tool when navigating maps with complex terrain or when undertaking missions that require you to enter specific buildings.

    How to obtain Snap Hook?

    There are three primary ways to acquire this item: scavenging, crafting, and completing missions. Scavenging yields are somewhat random, and mission rewards can typically only be claimed once; therefore, crafting remains the most common and reliable method.

    To craft this item at the workshop, you must first upgrade your Utility Station to Level 3. You will then need to farm ARC Raiders Snap Hook Blueprint, along with the following materials (per craft):

    • 2x Power Rods
    • 3x Ropes
    • 1x Exodus Module

    Of these three components, only Exodus Module is relatively difficult to obtain. Fortunately, however, you can also acquire one by trading 55 seeds with Celeste.

    Additionally, if you have not yet completed Transmission quest, doing so will reward you with a Snap Hook.

    How to use Snap Hook?

    At first glance, using Snap Hook appears to be a simple three-step process: fire the hook, climb, and then retract it. However, this seemingly simple sequence actually involves a number of specific actions and inputs.

    Firstly, to avoid errors and effectively handle any unexpected situations that may arise, you must familiarize yourself with the relevant keybinds and their functions.

    Keybinds

    Using the standard PC configuration as an example, in addition to the familiar directional keys (WASD), you will typically need to utilize the following keys: Shift for sprinting, C for jumping, and Spacebar for crouching.

    Of course, your personal keybind settings may differ; therefore, for the sake of clarity, we will subsequently explain specific Snap Hook techniques based directly on the actions themselves rather than specific keys.

    Finally, Left Mouse Button typically serves as the fire input; when using Snap Hook, this action triggers the grappling and latching mechanism. The right-click button, typically used for aiming down sights, can also be utilized to disengage a grappling hook connection.

    How to disengage from a ledge?

    For standard grappling maneuvers, where you latch onto an object, Snap Hook will pull you toward the edge and automatically execute a vaulting motion over it.

    If you wish to jump higher than the ledge your hook has latched onto, you must first initiate the grapple, then immediately press the jump key before your character reaches the edge, while simultaneously holding down the crouch key.

    Performing this sequence allows you to launch yourself into the air, clearing the ledge entirely; holding crouch prevents your character's body from sticking to the edge during the ascent, a common issue that otherwise prevents you from jumping to a greater height.

    During this aerial trajectory, click the right mouse button to release the grapple. Immediately following this, press the forward key to ensure you land as far away from the ledge as possible.

    However, if you continue to hold down the forward key, your momentum will cause you to fall backward, potentially resulting in a hard landing back on the ground.

    Therefore, you must quickly switch and hold down the forward key immediately afterward to use your momentum to dash forward.

    How to slide after a snap?

    The crucial prerequisite for performing this maneuver is that you must disengage the snap first. Otherwise, you will find that your character gets locked onto the target location and comes to a complete halt, making it impossible to transition into a slide.

    Consequently, this technique requires you to press multiple keys simultaneously. Specifically, whenever you initiate a grapple, you must also hold down the jump key to launch yourself to a height greater than your initial grapple point.

    If you do not jump, and instead simply move forward, you will find yourself merely being dragged along, unable to execute a slide. Prioritizing the jump allows you to gain altitude and build up sufficient potential energy.

    Additionally, you should hold down the backward movement key. While not strictly mandatory compared to the jump, doing so generates extra thrust that gives your flight trajectory a more pronounced arc than usual.

    Once you release the grapple and have accumulated sufficient momentum, you will immediately enter a sprinting state, at which point you can successfully execute a slide.

    A word of caution: if you jump too high, if you attempt this entire sequence from an excessive altitude, you may fail to execute the slide successfully and instead suffer a hard fall back to the ground.

    However, should you inadvertently find yourself in such a predicament, you can mitigate the impact by performing a combat roll.

    How to perform a drop snap?

    At different altitudes, your momentum will vary; the greater the height, the faster your descent speed.

    Therefore, when performing a drop snap, grabbing onto a ledge while falling, if you are dropping from a relatively low edge, you can afford to select a snap point that is slightly higher up.

    However, if you are leaping from the top of a tall building, you must initiate the grab much earlier.

    Otherwise, the inertia of your fall will carry you downward; if your timing is too late, you risk slamming head first into the ground, potentially sustaining fall damage.

    Mastering the precise timing for a drop snap at various heights requires some practice. Just remember this: whenever you jump down and attempt to grab a ledge, the timing of your grab must be fine-tuned based on your current altitude.

    How to determine your snap point while using a zipline?

    If you are traversing via zipline and wish to use Snap Hook to quickly latch onto a building, you should aim your crosshair slightly ahead of your intended target; aiming directly at the target will actually result in an inaccurate grab.

    This occurs because if you aim directly at the target while gliding with momentum, the actual snap point will be dragged slightly backward by your forward inertia. Consequently, you will end up latching onto a position that falls behind your intended target point.

    Therefore, when executing this maneuver, you may sometimes need to lead your shot, aim your crosshair slightly ahead of your target. This strategy also applies when using Snap Hook to close the distance on ARC enemies.

    Conclusion

    Although Snap Hook appears to have a singular function, its practical application involves a wide variety of scenarios and button inputs, giving rise to a multitude of nuanced techniques.

    The examples outlined above represent just a few of the more common situations you might encounter.

    If you encounter other variations while playing ARC Raiders, be sure to adapt your approach based on your accumulated experience and become a true master of Snap Hook!

  • Category: ARC Raiders

    ARC Raiders Riven Tides Bettina Guide | How to use the Double Buffs to Easily Shred Bastions and Vaporizers?

    Posted: May 23, 2026Views: 329

    Raiders, surprisingly, Bettina has been buffed again in ARC Raiders update, receiving significant improvements in both damage and rate of fire. It seems Bettina might be poised to become one of the strongest PvE weapons in the game.

    So how will this fully automatic Assault Rifle perform in combat?

    Specific Changes from the Two Buffs

    In the major Riven Tides update, Bettina's base damage increased from 14 to 16. While the rate of fire reverted from 285 to 235, single-shot dispression was reduced by 40%, recoil recovery was increased by 30%, and damage against ARC armor was increased by an additional 33%.

    This means that despite a slight decrease in rate of fire, the accuracy and armor penetration of each bullet are significantly improved.

    And the most recent update further increased its rate of fire from 235 to 250. More importantly, upgrading this weapon to level four grants an additional 15% rate of fire bonus, bringing the final rate of fire to over 280.

    This almost returns it to the original level of Bettina, while retaining higher single-shot damage and armor penetration.

    ARC Raiders Riven Tides Bettina Guide | How to use the Double Buffs to Easily Shred Bastions and Vaporizers?

    Furthermore, Bettina's durability has also received a subtle boost. A level one Bettina can fire approximately 759 rounds continuously before breaking; upgrading to level four increases durability by 130%, allowing it to fire nearly 900 rounds, significantly reducing repair frequency and making it ideal for extended combat.

    If you're lucky enough to equip Kinetic Converter mod, the rate of fire can be increased by another 15%. At this point, Bettina's burst damage approaches or even surpasses some Legendary weapons.

    In summary, this weapon has transformed from a mediocre rifle into an absolute mainstay in ARC Raiders PvE environment.

    Kill Efficiency Against Different ARCs

    Small ARCs

    When dealing with small ARCs, Bettina's clearing ability is key.

    • Wasp: Only 2 bullets are needed to destroy its thruster, and about 8 to the body. Using an angled shot from below, even 4 bullets can take down the entire Wasp.
    • Fireball: Requires 2 bullets to penetrate its armor on the front, but if you wait for its weak point to open, one shot is enough for an instant kill, extremely efficient.
    • Pop: A shot to the top weak point will take it down in one shot, while hitting the side armor requires 2 bullets.

    Medium ARCs

    • Surveyor: If every bullet hits the core area, it only takes about 20 rounds to kill it, almost an entire magazine. Even with a few misses, one magazine is generally enough.
    • Shredder: It takes about one magazine plus a few more bullets to kill it; the reload speed is very comfortable.

    Large ARCs

    • Bastion: Bettina's sustained damage output is most evident when killing a Bastion. Under ideal conditions without interference, approximately 120 rounds are needed to kill a Bastion. With the presence of smaller ARCs, ammo consumption rises to around 140 rounds.
    • Rocketeer: Directly shooting Rocketeer's center requires approximately 100 rounds because of its thick frontal armor. However, if you focus on the side thrusters, each thruster only requires one magazine, and two magazines are enough to take it down.
    • Vaporizer: The thrusters of these large flying ARCs are very fragile; a single thruster can be destroyed with just 20 rounds. If your aim is accurate and uninterrupted, two magazines are sufficient to take down a Vaporizer.

    Ammo Consumption and Sustain

    Bettina's biggest weakness remains its excessive ammo consumption during combat. In ARC Raiders, only killing Rocketeers drops a small amount of heavy ammo; other ARC enemies provide almost none.

    This means that if you bring Bettina into a match, you must prepare sufficient ammo beforehand, otherwise you can easily run out of ammo in the mid-to-late game.

    If you consecutively kill a Bastion (consuming 120 rounds), then a Rocketeer (consuming 100 rounds), plus several small ARC enemies, your total ammo consumption will easily exceed 300 rounds.

    Therefore, it is recommended that players carry at least 400 to 500 rounds of spare ammo before starting, and prioritize killing Rocketeers to replenish ammo. Even though the drops are small each time, they add up to a lot.

    You can also equip it with a secondary weapon that uses light ammo to clear out small ARC enemies, saving heavy ammo.

    Fortunately, with the increased durability of Bettina, you don't have to worry about the weapon breaking halfway through a match. A lifespan of 900 rounds is enough to support several high-intensity battles.

    Buy cheap ARC Raiders Bettina blueprint from IGGM.com and craft this great Assault Rifle

    Attachment Selection

    Bettina's base recoil is already better than most rifles, but it can be further improved with attachments.

    • Silencer III: Great for stealthy clearing, but controlling recoil is a bit stressful in continuous combat.
    • Muzzle Brake III: Highly recommended. It significantly reduces vertical recoil, making recoil control easier, especially advantageous when engaging flying enemies at mid-to-long range.
    • Kinetic Converter: Provides an additional 15% rate of fire, maximizing Bettina's burst damage. This also significantly increases the speed at which Bettina hits Bastion's knee.

    In actual combat, it's recommended that players develop a cycle of hitting the knee first, then flanking behind the enemy, continuously applying damage, and reloading while moving to hit the other knee.

    Bettina's reload speed is above average, allowing you to reload while flanking the enemy, seamlessly transitioning into sustained damage.


    After two buffs, Bettina has now transformed from a mediocre transitional weapon into a reliable Assault Rifle. If you haven't seriously tried this weapon yet, you can easily buy ARC Raiders Bettina blueprint from IGGM.com to get started right away!

  • Category: ARC Raiders

    ARC Raiders Nomadic Envoys offers Stash Expansion and Vault Slots | Skip him until the devs lower their fees

    Posted: May 22, 2026Views: 549

    The developers have been trying to patch their expedition system. After the third expedition, they added a new trader, Nomadic Envoys. This trader not only offers extra stash space but also sells a special expedition vault storage, allowing you to store up to 5 items that will carry over into your next expedition.

    However, now might not be the best time to trade with him. There are some flaws in both the goods he sells and the design of the expedition vault storage. Let's take a closer look at what Nomadic Envoys specifically offer and what their problems are.

    ARC Raiders Nomadic Envoys offers Stash Expansion and Vault Slots | Skip him until the devs lower their fees

    Nomadic Envoys Guide  

    To access this new trader, simply go to Traders interface in the main menu, then select Nomadic Envoys at the bottom right. All exchangeable items will be listed there. Note that you can only visit this trader after reaching level 25. Players who haven't hit that level yet should focus on leveling up first.

    Stash Expansion  

    One highly practical upgrade he provides is Stash Expansion. Using this feature permanently increases your backpack by 12 stash slots. You'll need to submit 200,000 ARC Raiders coins along with several high-quality materials:

    • Queen Reactor  
    • Matriarch Reactor  
    • Bombardier Cell  
    • Assessor Matrix  
    • Turbine Compressor  
    • Leaper Pulse Unit  
    • Bastion Cell  
    • Vaporizer Regulator  
    • Rocketeer Driver  

    If you've gathered all the above items and coins, you can use the auto select function to quickly submit and complete the transaction.

    Expedition Vault  

    Another important upgrade is Expedition Vault. Redeeming this adds one extra slot to your expedition vault. Its function is that after you finish an expedition and return, any item placed in the vault will be available for your next raider to use.

    In other words, it lets you preserve ARC Raiders blueprints or items after an expedition reset - like a safe pocket. Each expedition vault slot carries the same value as Stash Expansion. Keep in mind that each submission unlocks only one expedition vault slot, whereas Stash Expansion unlocks all 12 slots at once.

    Weekly Rotating Items  

    Nomadic Envoys also brings unlockable cosmetic outfits, decorations, blueprints, and other items, each with different requirements:

    Mirage Outfit: 

    • 500,000 coins
    • Same material requirements as Stash Expansion

    Backpack Charm / Emote: 

    • 5× Portable TV
    • 5× Headphones
    • 5× Projector

    Weapon Blueprint (Tempest): 

    • Any Weapon
    • 1,000,000 coins
    • Same material requirements as Stash Expansion

    ARC Enemy Part (Turbine Compressors):  

    • 1× Alien Duck
    • 1× Rubber Duck
    • 1× Flashy Duck

    Legendary Project Item (Ship Model):  

    • Any Weapon
    • 100,000 coins
    • Same material requirements as Stash Expansion

    Epic Project Item (Ship Model):  

    • Any Weapon
    • 30,000 coins
    • Same material requirements as Stash Expansion

    Raider Tokens:  

    • 150,000 coins
    • Same material requirements as Stash Expansion

    All of the above will be replaced when the weekly rotation happens. But don't worry too much about missing something important, because they will obviously cycle back sooner or later. What you really need to consider is how to gather all those materials and coins.

    You May Like: ARC Raiders Matchmaking System Updates Explained: How your Playstyle, Self-Defense, and Low Activity will affect Future Matches?

    Core Issues with The New Trader  

    The main problems with the new trader are already clear: most of the goods are overvalued. Even players who don't participate in expeditions might not have enough materials. For those who do take part in expeditions but currently lack coins and materials, Nomadic Envoys are basically out of reach.

    Take Tempest blueprint as an example. Even though it's an epic blueprint, you would need to invest a huge amount of time farming Queen and Matriarch - the toughest bosses. You have to cooperate with other players to take them down, and even then you might not get their Reactors, let alone all the other epic materials.

    Instead of exhausting yourself collecting materials, following a guide to directly find Tempest blueprint might actually be more efficient.

    That said, not everything is bad news. The developers have explicitly stated that during the first week, they will allow players to test one stash expansion and 5 expedition vault slots. The goal is to gather initial feedback and use that opportunity to adjust the costs before adding more slots later. Therefore, it's best not to acquire anything just yet. After the development team sees the community's response to this week's pricing, the costs are likely to go down next week.

    Another Mechanic Flaw   

    When upgrading a stash slot, you have to submit all the required ARC components at once, unlike with projects where you can contribute gradually over time. This means that to unlock the last vault slot, which demands a value as high as 1,000,000 coins' worth of materials, you would first need to free up 91 stash slots just to hold enough Queen Reactors.

    Even if you use Vaporizer Regulators to save space, you'd still need to stockpile 56 stacks of those cores to complete the transaction - making an already difficult situation even worse for players with limited stash space.

    The development team might lower the costs after receiving feedback and might also design a feature that allows us to submit ARC components one by one, instead of forcing a one-time transaction. But for now, that feature hasn't been implemented. So the only thing players can do at the moment is to unlock extra stash space first, then keep accumulating ARC components while waiting for the trader's costs to drop.

    Nomadic Envoys serve as a stable resource sink and a weekly goal. Whether you want to expand your stash, carry over expedition items, or collect limited-edition cosmetics, you can visit this new trader regularly. However, given that most exchanges offer poor value for what they cost, there's no need to rush into any trades. It's wiser to wait for the developers to make reasonable adjustments to the valuation.

  • Category: ARC Raiders

    ARC Raiders New Matchmaking System is tracking how aggressive you are based on the style spectrum | Stop believing the rumors!

    Posted: May 21, 2026Views: 265

    Although ARC Raiders is unlikely to release monthly updates within the next six months, the optimization of core game mechanics remains an ongoing priority. So, a developer note regarding adjustments to the matchmaking system was released this week.

    Given the game's inherent PvPvE nature, ARC Raiders player base has historically and organically divided into two camps: those who welcome high-intensity PvP encounters during raids, and those who prefer to avoid them.

    Consequently, to ensure that a wider range of players can enjoy their ideal combat experience, the development team has been continuously refining the matchmaking system, specifically by implementing a mechanism based on player aggression.

    So, what exactly do these latest adjustments entail? And will they succeed in further enhancing your overall match experience in ARC Raiders? Let's take a closer look.

    ARC Raiders New Matchmaking System is tracking how aggressive you are based on the style spectrum | Stop believing the rumors!

    Deep dive into the matchmaking mechanics

    Simply put, the game's matchmaking logic is predicated on your level of aggression, or, more broadly, your playstyle.

    For instance, if you prefer a more casual approach to the game, the system aims to match you with other players who share that same mindset within the same raid session.

    However, playstyle is not a binary, black-and-white concept. In other words, it is not merely a simple dichotomy between pure PvP matches and pure PvE matches; the reality is far more nuanced.

    To account for this complexity, ARC Raiders utilizes a proprietary style spectrum. When you are queued for a match, the system attempts to assemble a lobby of players whose styles closely align with yours, specifically, those who fall within the same specific segment of this spectrum.

    Naturally, this style classification system is primarily categorized based on varying levels of aggression. Broadly speaking, these categories include cooperative players, hybrid players, and PvP-focused players.

    As for how your specific level of aggression is determined, the system primarily evaluates the amount of damage you have dealt to other players across your most recent matches.

    However, this serves merely as a baseline classification; after all, there is no telling when a typically casual player might suddenly decide to go on a rampage. But then again, a little unpredictability is part of the game's charm!

    Therefore, ARC Raiders matchmaking system can essentially be summarized by two core principles: ensuring a high probability of matching you with Raiders who share a similar playstyle, and ensuring that your in-game actions directly influence the matchmaking environment you encounter in future sessions.

    One important caveat to note, however: if there are insufficient players in the lobby to fill a match during your specific queuing window, the system may be forced to broaden its search parameters.

    This could result in you being matched with players whose playstyles do not align as closely with your own.

    Buy IGGM ARC Raiders blueprints to handle any potential enemies you encounter during matchmaking

    What specific changes are being made?

    The recent adjustments to the game's matchmaking system do not involve adding entirely new elements; instead, they focus on optimizing existing features to address known shortcomings.

    First, the system will now more intelligently distinguish whether your aggressive actions toward other players constitute self-defense or an act of provocation.

    This allows the system to assess your level of aggression accurately, ensuring you are not mistakenly categorized as a player who actively seeks out PvP combat.

    This change is crucial because, even in matches with a generally friendly atmosphere, you may still encounter Raiders who enjoy preying on others. It would be truly unfair to be lumped in with such players simply because you had to defend yourself.

    The second adjustment involves reducing the weight assigned to low-activity rounds within your historical gameplay profile.

    These rounds are defined as those involving minimal interaction on the ground, for instance, rounds that end almost immediately due to a quick respawn followed by a surrender.

    Typically, such rounds occur due to unforeseen circumstances or accidents; consequently, if they were given too much weight, they could distort the data and fail to accurately reflect your true gameplay style.

    These changes have already been implemented in the live game environment. Furthermore, based on player feedback, the game plan to release additional updates and refinements to the matchmaking system in the future.

    Addressing matchmaking rumors

    Since mechanics are not tangible in-game objects, unlike ARC enemies or weapons, they are prone to becoming the subject of vague speculation that eventually evolves into full-blown rumors.

    Taking this opportunity to announce the recent optimizations, ARC Raiders would like to directly address several common rumors regarding our matchmaking system to ensure you are not misled.

    The first misconception was effectively debunked the moment we introduced the concept of the spectrum. It is now evident that matchmaking lobbies do not fall into purely friendly or purely hostile, they exist along a continuous spectrum.

    Furthermore, the notion that a single PvP kill will automatically shunt you into a PvP-exclusive lobby is completely false. The matchmaking system's data analysis relies on your performance over a sustained period, not on isolated, instantaneous events.

    A related rumor suggests that the game intends to introduce pure PvE servers. As long as ARC Raiders remains a PvPvE title, such a feature simply cannot be implemented.

    In fact, it is precisely the unpredictability introduced by human players that keeps the game engaging and fresh; a version of Topside inhabited solely by ARC entities would be a dull and lifeless place.

    Also Read: ARC Raiders Patch 1.29.0 Breakdown: New Trader, Rascal Launcher, Weapon Buffs & Stash Upgrade Guide

    Finally, players have expressed concern that the feedback prompts, which appear after every match, might directly influence their matchmaking results for the very next round.

    Please rest assured that this is not the case. The feedback you provide is used solely to help the developers identify general trends and inform future design decisions; it has absolutely no direct bearing on the specific matchmaking parameters for your upcoming games.

    Furthermore, gear rarity determines only your combat power; it does not influence matchmaking. Similarly, simply looting gear from fallen players will not cause your matchmaking to be weighted toward PvP encounters.

    When it comes to team-based matchmaking, the system takes into account the aggressiveness profile of every member of the squad, rather than relying solely on the leader's playstyle.

    Finally, the release of new patches and updates will not trigger a re-evaluation of your playstyle that could alter your matchmaking parameters; nor will your choice to enable or disable cross-platform play have any such effect.

    In short, aside from whether you directly eliminate other players during a match, virtually no other factors will influence the calculation and operation of the matchmaking system, so you can rest assured!

    As the fundamental basis for initiating matches, optimizing the matchmaking system is essential for fundamentally safeguarding the combat experience for a wider player base; therefore, regular updates are indeed a necessity.

    If you haven't yet experienced these changes firsthand, why not hop into the game and queue up for a match in Topside to see for yourself?

  • Category: ARC Raiders

    ARC Raiders Rascal is the New King of Lightweight Loadouts: Ditch the 7.25kg Hullcracker!

    Posted: May 20, 2026Views: 494

    Raiders, ARC Raiders has just released Patch Notes 1.29.0. Keen-eyed players have likely already noticed the addition of a new Special break-action Grenade Launcher called Rascal. Is this blue Grenade Launcher worth getting? Let's take a look.

    As a Rare-quality Grenade Launcher, Rascal is cheaper and easier to craft than the purple Hullcracker, essentially a weaker version. Its key advantage lies in its weight of only 4 kg, compared to Hullcracker's 7.25 kg, and its faster equipping speed.

    Especially when compared to Hullcracker without lightweight attachments, Rascal serves as an emergency secondary weapon, specifically designed to quickly eliminate small ARC enemies such as Wasps, Hornets, or Shredders.

    Blueprint and Acquisition Methods

    The most reliable way to obtain ARC Raiders Rascal blueprint is by scavenging various containers, including backpacks, weapon cases, medical bags, grenade tubes, and security lockers. Some players have also found blueprints in regular containers in locked rooms.

    In fact, the probability of directly finding a Rascal is extremely high compared to searching for a blueprint. It might just be lying there in a container, waiting for you to discover it, a pleasant surprise. This is especially common in Night Raid, breachable rooms, and locked rooms.

    Therefore, you don't need to deliberately spend time searching for blueprints, as you can find a finished product every day.

    If you plan to craft a Rascal, you will need 5 Canisters, 3 Heavy Gun Parts, and 2 Advanced Mechanical Components.

    ARC Raiders Rascal is the New King of Lightweight Loadouts: Ditch the 7.25kg Hullcracker!

    Subsequent upgrades add one Mechanical Component and 2 Gun Parts per level. Upgrading from level 3 to level 4 requires 2 Advanced Mechanical Components and 2 Heavy Gun Parts.

    From this perspective, the overall cost of crafting Rascal is similar to other weapons of the same rarity. However, given that the finished product is not difficult to obtain, its practical significance is limited, and there's no need to obsess over crafting Rascal for now.

    Key Comparison between Rascal and Hullcracker

    Ballistics and Effective Range

    While Rascal seems decent, we must acknowledge its significant bullet drop.

    At 45 meters, Hullcracker can generally hit its target at the 20-meter mark, while Rascal, when aiming at the same spot, will result in a significantly lower bullet impact point.

    Therefore, if you're aiming to attack long-range enemies like Rocketeer or Vaporizer, Rascal isn't ideal. It's better suited for close-quarters combat.

    Rate of Fire and Single-Shot Damage

    We can also compare the time it takes to fire all 10 rounds of ammunition for Hullcracker and Rascal. Hullcracker takes approximately 9.5 seconds, while Rascal takes approximately 17 seconds. Clearly, Rascal's reload time between each round is significantly longer.

    When killing Shredder, Hullcracker can reliably kill with two shots, while Rascal requires three shots to directly hit Shredder's body. However, if the two thrusters, Shredder's weak points, are precisely targeted, Rascal can also kill with two shots, which is quite surprising.

    Looking at Bastion, Hullcracker's single-shot damage is approximately 427-650, while Rascal's single-shot damage is approximately 300-400, with an average damage per shot that is about 30% to 50% lower than Hullcracker.

    Even so, Rascal is still much more efficient than ordinary weapons like Anvil. One Rascal shot deals roughly the same damage as five Anvil shots against a high-armor ARC enemy.

    Equipment Speed

    Equipment speed is also a key difference between Rascal and Hullcracker.

    Rascal is significantly faster to draw and aim than the standard Hullcracker, matching its speed with a lightweight attachment. This allows you to instantly pull out Rascal and eliminate swarms of Wasps while running around the map with a single shot, instead of lugging around the bulky Hullcracker.

    Practical Performance and Usage Recommendations

    Advantages

    Rascal's advantages are already quite clear.

    First, it's very easy to obtain; you can find it almost every game, making it ideal for those who have just completed Expedition, haven't upgraded their workbench, or cannot afford Hullcracker because of economic constraints.

    Second, its lightweight allows for quick draws, making it a great secondary weapon specifically for dealing with small ARC enemies.

    When fighting Shredders, hitting their thrusters can result in a two-shot kill, surprisingly efficient.

    Therefore, in PvP lobbies or other high-risk areas, using a found Rascal instead of the expensive Hullcracker is a safer choice.

    Disadvantages

    As mentioned before, Rascal's bullet drop is extremely severe. For long-range targets like Wasps and Snitches, extensive practice is essential; otherwise, you might miss a single Wasp after five shots, which is both embarrassing and frustrating.

    Furthermore, Rascal's overall damage output against large ARC enemies like Bastions and Bombardiers is significantly lower than Hullcracker's .

    Overall, Rascal isn't suitable as a primary weapon against ARC enemies, but rather for guerrilla tactics involving firing a shot from cover and then retreating.

    Is Rascal worth getting?

    You don't need to search for Rascal blueprint; its high drop rate means you can likely obtain one after playing a few games a day.

    You also don't need to craft it specifically, as its crafting cost isn't low. Found units are usually Tier 1-2, and a few upgrades will give you a faster reload speed.

    Rascal isn't a particularly amazing weapon, but it's certainly not as bad as some players claim. For a blue-quality hero, its damage and utility have exceeded expectations. If you can easily use Hullcracker, then Hullcracker is the obvious choice. However, if you're on a tight budget or prefer a lighter loadout, Rascal is a very reliable alternative.

    Go online now and try to acquire Rascal!

  • Category: ARC Raiders

    ARC Raiders May 18-24 Quick and Easy Season 4 Trials Breakdown | Score rare Blueprints and Epic items incredibly fast

    Posted: May 19, 2026Views: 257

    A new set of Trials has arrived in ARC Raiders, bringing epic items and precious blueprints you definitely won't want to miss. We're now in the second week of Season 4 (May 18-24), and for those who took part, these rewards offer a solid boost.

    Let's dive into all Trial missions available this week and see how you can consistently rack up three-star ratings with speed and ease.

    ARC Raiders May 18-24 Quick and Easy Season 4 Trials Breakdown | Score rare Blueprints and Epic items incredibly fast

    ARC Raiders Season 4 Week 2 Trial Missions

    Before you head out, here are the objectives you'll need to complete this week:

    • Search containers in the Medical Research wing
    • Search Lockers
    • Damage Rocketeers
    • Damage Leapers
    • Destroy Pops

    None of the tasks this week are overly demanding, and with double points active on certain maps, you'll clear these Trials even faster. Now, let's break down exactly how to handle each one.

    Damage Leapers

    • Recommended maps: The Blue Gate & Dam Battlegrounds

    Around Adorn Wreckage on The Blue Gate and in the small village nearby, Leapers spawn reliably. Dam Battlegrounds also features plenty of Leaper spawn points. Once taken down, Leapers do respawn, but there's a cooldown of a few minutes.

    Each Leaper nets you roughly 1,700–2,000 points. Eliminating two will consistently earn you three stars; alternatively, you can finish one and deal heavy damage to a second. Just bear in mind that you'll want to deliver as much of that damage on your own as possible - if other players join in, your personal score gets diluted.

    For an effortless three-star clear, simply bring a Hullcracker with two stacks of ammo to pile up damage fast. If you're chasing a top-tier score, Wolfpacks are the way to go. Toss a Wolfpack to soften the target, then follow up with Hullcracker. There's no need to sink two Wolfpacks into the same Leaper.

    Make absolutely sure you select a Night Raid map and deploy there. While nighttime no longer provides double points, both the spawn frequency and movement speed of Leapers increase significantly, giving you far more kill opportunities in a single run.

    Damage Rocketeers

    • Recommended map: The Blue Gate

    Each Rocketeer is worth around 1,430 points. To comfortably hit three stars, all you need is to take down two Rocketeers and deal partial damage to a third, though eliminating three outright is the safer approach.

    Compared with Leapers, Rocketeers pose a much greater threat. Conventional weapons can work, but they're riskier and less efficient, which is why Wolfpacks remain the top pick.

    You can run a loadout similar to the one used for Damage Leapers, only swapping Hullcracker for a Jupiter as your backup weapon. Two well-placed Wolfpacks will usually be enough to bring down a single Rocketeer.

    Whenever possible, engage Rocketeers from long range. If you can take them down before they get within striking distance, you'll avoid return fire completely.

    Destroy Pops

    • Recommended maps: Stella Montis & Buried City

    Indoor areas of Stella Montis and Buried City are crawling with Pops. At 400 points each, destroying around eight of them secures three stars. They pose very little threat, which makes this arguably the easiest Trial.

    Pops are mobile explosive enemies that detonate on their own. One crucial detail: the explosion only counts if you personally shoot and trigger it. If they get caught in another blast or self-destruct, it won't progress your mission.

    You'll want a fast-firing weapon that can one-shot Pops, such as Bettina or Venator. On Stella Montis, Shredders also make an appearance, so keep a Hullcracker handy to clean them up.

    Whenever Pops and Fireballs show up together, always take out Pops first. If you go for Fireballs straight away, Pops will have plenty of time to rush you or get set off by the flames, leaving you with nothing to show for your effort.

    Search containers in the Medical Research wing

    • Recommended map: Stella Montis

    The medical area on Stella Montis boasts a denser concentration of searchable containers than any other map. Each search awards 134 points. Do note that this week's Trial no longer demands 4,000 points, nor is there a double-points mechanic. Reaching three stars requires searching roughly 20 containers - hardly a challenge.

    This objective covers every interactive object in the area: regular containers, lootable robots, breakable cabinets, and containers inside key-locked rooms. Special objects like radars or ARC devices are not included.

    Once again, a Night Raid is highly recommended, as far more containers spawn under these conditions than during the day.

    It's also a good idea to bring a key for the medical research facility - those key rooms hold an extra 10–15 containers, which not only pushes your score higher but also gives you a shot at ARC Raiders blueprints. While searching, you can still interact with and earn points from containers that other players have already opened.

    Server cabinets work as well; weapon cases, medical kits, and every lootable item contribute to your progress. Even computer terminals can be searched for points.

    Search Lockers

    • Recommended maps: Dam Battlegrounds & Spaceport

    Dam Battlegrounds and Spaceport feature the highest number of Lockers. Dam Battlegrounds has a slight edge in quantity, but many of them are tucked behind key rooms, so you'll want to bring a keycard when heading into that map. Over on Spaceport, Lockers appear in clusters, making it a more reliable choice to group up with squadmates.

    Each locker gives 160 points, meaning you'll need to search around 15–20 of them. The same search trick applies here: Lockers that have already been opened by other players will still grant you points.

    That wraps up the complete guide for ARC Raiders Trials in Season 2 Week 2. Whether you're running solo or with a squad, we hope these tips help you lock in top scores without breaking a sweat.

  • Category: ARC Raiders

    Don't miss ARC Raiders Avian Alarm Project's final stages before the end date | Miniature Voyages Event is also drawing to a close!

    Posted: May 18, 2026Views: 315

    It has been three weeks since the launch of ARC Raiders Riven Tides update. If you are a dedicated player, you may have already experienced all the new content; however, there is one specific item you might have overlooked: Avian Alarm Project!

    In fact, this potential oversight doesn't concern the project itself, but rather its final four stages (out of a total of five). Below, we will explain why this might happen and help you complete the project before time runs out.

    Don't miss ARC Raiders Avian Alarm Project's final stages before the end date | Miniature Voyages Event is also drawing to a close!

    Avian Alarm Project duration

    This project launched alongside Riven Tides update and will run until May 25th, ending exactly one week from today. That is precisely why we are sending out this reminder this week!

    Prior to Flashpoint update, new projects typically had a much longer duration; for instance, Trophy Display Project introduced back in January is still available to this day.

    However, starting with Weather Monitor Station Project in Shrouded Sky update, new projects have been limited to a duration of roughly one month. If you aren't paying close attention, you might not have even noticed this change until now!

    Why might you miss the later stages?

    The complete Avian Alarm Project consists of five stages. You might have been eager to complete Stage 1 right after the update launched in order to claim one of its rewards, Dockmaster's Detector, only to subsequently forget about the remaining four stages!

    This often happens because Dockmaster's Detector is a prerequisite item for accessing the new Beachcombing activity on the new map.

    Once unlocked, you likely became engrossed in treasure hunting and combat along the shoreline, gradually forgetting that you had only completed a fraction of Avian Alarm Project.

    Another contributing factor is that the completion criteria for Stage 1, which unlocks Dockmaster's Detector, differ from the requirements for the subsequent four stages, making it easy to overlook the latter.

    How to complete Avian Alarm Project?

    Fortunately, there is still one week remaining before the project concludes. Even if you are a newcomer to the game who hasn't even finished Stage 1 of Avian Alarm yet, there is still plenty of time to catch up!

    Stage 1

    As the most crucial and unique part of the project, completing Stage 1 requires you to locate a bird trap and place it next to a buoy situated on the dried-up seabed within Riven Tides map.

    You can think of this as a casual side quest; the bird trap is an automatically provided item that does not require any separate scavenging to acquire. To complete the placement objective, simply follow these steps:

    1. Enter Riven Tides map and locate Port Authority Building situated in the northern sector.
    2. Head northeast from the building toward the dried-up seabed located just beyond the seawall.
    3. Locate the red buoy, select a spot nearby, and follow the on-screen prompts to place the bird trap.

    ARC Raiders Avian Alarm Project Stage 1

    Upon completion, in addition to Dockmaster's Detector, you will receive 25 Raider Tokens as the reward.

    It is worth noting that while placing the bird trap, you can also conveniently complete Shoring Up Defenses and Battening Down quests, as the location is in close proximity to Stacked Yard area.

    After this initial completion, if you wish to obtain more Dockmaster's Detectors for beach exploration, you must acquire them through scavenging, as the project reward is a one-time grant.

    Stages 2-5

    Starting from Stage 2, the project requirements shift to gathering materials. If you simply forgot about the project but have continued playing the game, you may have already inadvertently completed a portion of these requirements.

    Listed below are the specific materials required and the corresponding rewards for Stages 2 through 5:

    Stage Material Reward
    Stage 2

    7x Tick Pod

    20x Canister

    12x Moss

    5x Twilight Compass Ship Model

    1x Heavy Gun Parts Blueprint

    3x Surge Coil

    25x Raider Tokens

    Stage 3

    7x Tick Pod

    20x Canister

    12x Moss

    5x Twilight Compass Ship Model

    1x Heavy Gun Parts Blueprint

    3x Surge Coil

    25x Raider Tokens

    Stage 4

    3x Comet Igniter

    10x Fertilizer

    8x Rusted Tools

    5x Velocity Ship Model

    1x Anvil IV

    1x Anvil Splitter

    50x Raider Tokens

    Stage 5

    2x Turbine Compressor

    3x Red Coral Jewelry

    4x Roots

    1x Leviathan's Crown Ship Model

    1x Bird House

    1x Fist In Air

    1x Acoustic Guitar

    100x Raider Tokens

    Although these materials are not difficult to find, they are somewhat scattered across the map. Therefore, a faster way to complete this task is to buy ARC Raiders Avian Alarm Materials on IGGM!

    We offer trading options with customizable quantities for any stage; you can choose to unlock the project requirements gradually according to your personal needs, or complete the entire project instantly!

    How to find ship models?

    We believe that most of the materials required for Avian Alarm project will be familiar to you, and you should be able to easily gather them by participating in raids. The only somewhat tricky part involves the four distinct ship models.

    Categorically speaking, ship models are classified as trinkets within the game. Although the developers haven't explicitly stated this, it appears that items of this type only spawn on Riven Tides map.

    All ship models are scattered randomly across various corners of the map; there is no specific game mechanic that dictates a particular model can only be found at a designated location.

    Therefore, the most efficient strategy is to utilize Dockmaster's Detector to more frequently farm resource nodes during Beachcombing map condition, continuing until you have acquired every ship model.

    A highly recommended resource node location is the beach situated just north of Port Authority Building, specifically, the spot where you placed the bird trap during Stage 1.

    In addition to the four models required for Avian Alarm Project, you may also discover Wind Sprite, which is the base of the set. All five ship models serve as collectibles for another concurrent event: Miniature Voyages.

    ARC Raiders Miniature Voyages Event

    Miniature Voyages's duration is the same as Avian Alarm, and it requires you to accumulate merits in order to unlock rewards. The sole source of these merits is the collection of ship models:

    • Wind Sprite: 5 Merits
    • Twilight Compass: 10 Merits
    • Velocity: 15 Merits
    • Sirena Dorata: 50 Merits
    • Leviathan's Crown: 250 Merits

    Miniature Voyages reward track requires a grand total of 3,150 Merits to complete, spanning 21 individual rewards. Consequently, the actual quantity of ship models you will need to collect is quite substantial!

    That concludes this guide for Avian Alarm Project. Don't forget to tackle Miniature Voyages event alongside it! We hope you manage to successfully complete both events before they come to an end!

  • Category: ARC Raiders

    ARC Raiders Best Blueprints Farming Methods after Third Expedition Wipe | Stop grinding hours and try these insane routes instead

    Posted: May 15, 2026Views: 488

    ARC Raiders third expedition has now come to a close, leaving many players once again with nothing. Weapons, blueprints, workbenches - everything must be restarted from scratch.

    While revisiting the progression curve can be enjoyable, the lack of top-tier gear to protect yourself is bound to cause some unease. Veteran players already know where to find materials and weapons, but blueprints remain the safest and most reliable option. Below are some of the most popular methods for acquiring blueprints after Third Expedition.

    ARC Raiders Best Blueprints Farming Methods after Third Expedition | Stop grinding hours and try these insane routes instead

    Reinforced Reception

    Speedrunning Reinforced Reception area on The Blue Gate map is currently the most efficient way to obtain Augment blueprints. Predictably, however, this spot is highly contested. Either ambitious PvP players lurk nearby, or PvE players who arrived first have already looted the place clean.

    The strategy itself is straightforward: go in empty-handed, or bring a few health syringes at most, then rush straight to the Reinforced Reception, break into the lower room, and search for Augment blueprints. The real challenge lies in spawn point RNG.

    Your spawn must be close enough for a chance to arrive first. If the distance exceeds 300 meters, it's best to exit and restart immediately - anything else wastes precious testing time, as another player has likely already beaten you there. However, if you manage to secure the area or get there first, the rewards are substantial.

    The blueprint drop rate here is phenomenal, far surpassing any other location. But be warned: nearly every player knows the value of this spot, leading to intense competition. Encounters with multiple Shredders mid-run, or being locked inside a room by other players, are common occurrences.

    Using this method, you can collect roughly 7-8 ARC Raiders blueprints within half an hour, with Augment blueprints making up the majority. f you can tolerate frequent restarts and intense battles, this is the optimal strategy for accumulating Augment blueprints.

    Hurricane Caches

    In theory, searching Hurricane Caches is a reliable way to obtain blueprints for rare weapons like Tempest, Vulcano, Vita, and Bobcat. You can also find Vita Spray blueprint.

    In practice, however, it's a disaster. Hurricane map condition maps are filled with the deafening roar of the storm, while the ticking sound of Hurricane Caches is extremely faint. Even with external map tools to pinpoint their spawn locations, the search process remains painfully frustrating.

    While you can indeed find the blueprints mentioned above at a decent efficiency, the experience is terrible. Unless you desperately need those specific rare weapon blueprints and don't mind potential hearing fatigue, this method is not recommended.

    Regular Uncovered Caches

    Compared to the torment of hurricane versions, the regular Uncovered Caches event is far more pleasant. Without the storm's relentless assault on your ears, you can clearly hear the caches' locations, making the search much easier.

    This is extremely valuable for players who have just joined the third expedition. These caches contain a high number of loot items and drop Light Gun Parts, Medium Gun Parts, and Heavy Gun Parts blueprints at a respectable rate.

    In addition, you can obtain all uncommon and rare weapon blueprints, including Osprey, Torrente, Venator, and Anvil. The only downside is that Canto blueprint does not drop here.

    While overall efficiency is lower than Reinforced Reception speedrun, the experience is far better, competition is minimal, and this method helps you quickly fill out your collection of basic blueprints and attachments in the early game of ARC Raiders.

    Indoor Looting During Hurricane Map Condition

    Hurricane map condition features a modifier that doubles item drops, significantly increasing the chance of finding high-level attachment blueprints in containers. So if you're willing to give up the maddening outdoor cache hunt, you can focus on an efficient indoor container loop. The strategy revolves around your spawn point: quickly loot storage boxes and containers in nearby villages or buildings.

    The inherent blueprint drop pool of containers overlaps with the event-exclusive attachment blueprint pool, meaning a single blueprint you obtain can come from a very broad pool. For example, you might get an Extended Shotgun Mag or a regular weapon blueprint.

    In a normal 30-minute match, this yields about three to four blueprints plus some weapon attachments. It's an efficient and relatively comfortable net-casting strategy, especially effective for expanding your attachment blueprint collection - and far less painful than the outdoor search.

    Close Scrutiny

    Killing Surveyors within the core area of Close Scrutiny yields roughly a 10% blueprint drop chance. There are many Surveyors, but the area is filled with Vaporizers and arc towers, meaning you'll need a solid gear setup to enter, and you face a high risk of death.

    Surveyors' drop pool is extremely broad, even including the rare Looting Mk. 3 (Survivor), but results are heavily RNG-dependent. You might go two or three matches without seeing one.

    If you have good enough gear and are prepared to death, this is an engaging approach. It's risky, but once you're fully equipped, it serves as a fun lottery-style method.

    Stella Montis

    Stella Montis is one of the most loot-dense areas in ARC Raiders, exclusively offering key blueprints such as Seeker Grenade, Deadline, Trailblazers, Gas Mines, and Pulse Mines.

    The best strategy here is also to go in empty-handed and only loot containers next to your spawn point - because everyone else is doing the same. Crossing the entire map is pointless; your rewards depend entirely on spawn luck. If you absolutely need Seeker Grenade and Deadline blueprints, this is where you must wish for good fortune.

    These are the most effective blueprint farming methods after the third expedition. Each comes with a different level of risk, so you can choose the one that best matches your current gear stage.

  • Category: ARC Raiders

    ARC Raiders New Roadmap confirmed that Frozen Trail Update will release in October | Prepare for the more major features overhaul!

    Posted: May 14, 2026Views: 620

    Remember the rumors circulating widely within the community a few days ago that Frozen Trail would be the next update for ARC Raiders? Regardless of how that information was leaked, it turns out that some of those details were indeed accurate!

    Just yesterday, ARC Raiders development team finally released a new announcement revealing their update plans for the second half of 2026. This announcement officially confirmed Frozen Trail as the next major update, alongside a host of other significant changes.

    If you plan to continue playing ARC Raiders over the coming months, we highly recommend taking a close look at our breakdown and analysis of the new roadmap to help you prepare for the changes and challenges that lie ahead.

    ARC Raiders New Roadmap confirmed that Frozen Trail Update will release in October | Prepare for the more major features overhaul!

    Changes to update frequency

    Since its launch last October, ARC Raiders has consistently released a new update almost every month. While the scope of each individual update has varied, the release frequency itself has remained remarkably steady.

    However, this pattern is set to conclude with Riven Tides update. Moving forward, ARC Raiders will adopt a new strategy: releasing two major updates per year.

    One reason for this shift is that the pace of monthly updates placed significant pressure on the development team, making it difficult to consistently guarantee high-quality content.

    Furthermore, smaller-scale updates were insufficient to support the kind of deep, comprehensive exploration and expansion the game requires to evolve as a whole.

    Of course, to ensure you don't get bored during the intervals between major releases, the team will continue to release patches, new store items, and special events at their current, steady pace.

    More importantly, the two major updates released each year going forward will offer significantly greater depth and richness of content. Perhaps in time, you may even have the opportunity to uncover the truth behind ARC invasion of Earth.

    Frozen Trail will arrive in October

    Due to the shift in update frequency, the next confirmed update, Frozen Trail, will not launch until this coming October, marking a six-month interval since the current Riven Tides update. Subsequent updates are expected to arrive next year.

    Interestingly, the title Frozen Trail matches the name found in the previously leaked documents; this suggests that the other information contained within those documents may also be highly credible.

    The newly released roadmap indicates that Frozen Trail will introduce a new map, new ARC enemy types, new ways to upgrade your Raiders, various new item categories, and a complete reset of the skill tree.

    More specifically, the new map promises to be unprecedented in scale, offering a unique environmental landscape, one unlike anything currently found in any of the game's other maps.

    According to leaked information, the new map features a snowy, frozen setting and contains multiple POIs with highly intricate interior layouts, offering significant value for looting.

    As for the new ARC content, it involves more than just an update to enemy types; more importantly, these new adversaries will appear with visual designs and behavioral patterns entirely distinct from existing enemies, forcing you to devise brand-new strategies to survive your raids.

    Combining these two elements, it is expected that Frozen Trail update will offer you the opportunity to explore the mystery behind the origins of the ARC enemies, knowledge that may prove invaluable in your quest to help all of humanity return to the surface!

    Tackling new enemies and exploring a new map will inevitably require new gear; consequently, the introduction of these new items signifies an expansion of the existing blueprint system.

    Upon the update's release, you will be able to utilize new character progression methods to more efficiently scavenge for additional ARC Raiders blueprints within the new map, thereby allowing you to craft the new gear needed to counter the new enemies.

    Introduction of a new trader

    Unlike Frozen Trail, the new trader is scheduled to arrive as early as next week. Although their name has not yet been revealed, it is confirmed that they will become accessible once you reach Level 25.

    The vendors currently available in the game offer only relatively standard trading options; however, this new Trader will not only sell more unique gear and cosmetic items but will also offer a weekly rotation of special rewards.

    While acquiring these rewards may require you to consume more coins or rare materials, this very requirement serves to provide you with greater motivation to explore the endgame content, rather than simply engaging in the tedious grind of repetitive, low-difficulty combat.

    Furthermore, this new trader offers access to two new perks: additional storage space and Expedition Vault feature.

    The former is self-explanatory; the latter, however, serves a specific function: it allows you to carry up to five items with you into an expedition, designating them as your starting reserve supplies for the run, meaning you no longer have to start completely from scratch, as was previously the case.

    As one of the core mechanics of ARC Raiders, Expedition has historically suffered from lower player engagement, largely because, for casual players, the prospect of having all their hard-earned loot wiped clean in an instant felt like a frustratingly steep penalty.

    However, with the introduction of Expedition Vault, you can now preserve high-tier weapons or blueprints acquired during a previous run, thereby enabling you to get off to a much faster start in your next session.

    It remains to be seen whether this feature will fundamentally alter the original design philosophy behind Expedition system; nevertheless, implementing changes of this nature was undoubtedly a necessary step.

    Further macro-level changes

    Overall, ARC Raiders has implemented the aforementioned plans to free up more time in the future to address overarching issues, such as simultaneously deepening existing features and ensuring that both combat and narrative elements are effectively advanced.

    Furthermore, the development team will now have the bandwidth to focus on and finally resolve the long-standing and heavily criticized issues regarding frequent bugs and cheating, thereby ensuring a fairer and more stable gaming environment for you in the future.

    How do players feel about these changes?

    While the new changes and content are certainly exciting, some players feel that the update frequency, limited to just two major releases, is a bit too low. After all, ARC Raiders is a live-service game; surely there is no need to bundle all new content into a single massive update.

    However, to be honest, if they were to release the content piecemeal, wouldn't that essentially amount to no change compared to the current status quo?

    Therefore, you should place your trust in ARC Raiders, or, at the very least, wait until Frozen Trail is released before passing judgment.

    That wraps up everything we have to share with you this time around. If you are interested in Frozen Trail, be sure to check out our previous coverage regarding the leaked content! We wish you the very best in Speranza!

  • Category: ARC Raiders

    ARC Raiders Update 1.28.0: New Castaway Set hits the shop | Exclusive Discounts and Layered Customization

    Posted: May 13, 2026Views: 635

    Raiders, ARC Raiders shop has new skins and emotes again, and update 1.28.0 is quite substantial. In this update, they also addressed the issue of some players losing skill points after completing expeditions. Is there anything that interests you? Let's take a look.

    New Skin Set

    Castaway skin set has just been released, featuring a new overalls and jacket design, along with a glowing mask. The details are incredibly rich and are sure to be loved by many players.

    The set originally cost 2100 tokens, but is currently discounted to 1600 tokens. If you only unlock the skin itself, which includes three color variations, it's only 1300 tokens.

    The highlight of Castaway set is its extremely high degree of customization. Players can remove the glowing mask, hat, gloves, jacket, overalls, front net, and ropes one by one. Each layer of removal reveals a more basic design, ultimately leaving only the standard body.

    While ARC Raiders doesn't yet support free mixing and matching of different skin parts, this layered design already demonstrates the development team's dedication to skin storytelling and personalization.

    ARC Raiders Update 1.28.0: New Castaway Set hits the shop | Exclusive Discounts and Layered Customization

    Emoticons & Whaler Tools

    In addition to Castaway skin, the store has updated with two new sets of content.

    The first is an emoticon pack, priced at 800 tokens, including three actions: horns, right on, and flirty greeting. This adds another layer of fun for quirky players. Overall, this emoticon set is decent.

    The second is Whaler set, featuring a small whale hanging from the end of the main weapon, along with buoy and anchor decorations, and even a fish basket on the back. The entire set costs 800 tokens.

    If you only want the weapon decorations themselves, you can unlock Whaler tools separately, as the extra basket and anchor decorations are not very useful, and you can save the 200 tokens. This design is relatively understated but very cool, with excellent attention to detail.

    Skill Point Loss Issue

    According to the official announcement, the skill point loss issue has not been fully resolved.

    The announcement first confirmed that the third expedition has begun, and the third and final update for Patchwork Raider outfit has been released, available to all players who embarked on the expedition with the caravan.

    Hopefully, this will be the last update for this expedition. The game needs to allow new players to participate from scratch, rather than being perpetually left behind.

    The announcement then acknowledged that some players experienced missing skill points after the expedition. The official statement said that the issue has been located and resolved, but it will take several days to track all affected accounts and gradually reissue skill points.

    Skill points directly affect skill upgrade progress, and one of the main attractions of the expedition mode is obtaining valuable ARC Raiders blueprints, stash space, and skill points. This bug is significantly affecting the player experience.

    Praying that the developers can restore normal gameplay for all players who lost skill points as soon as possible.

    Other Issues Besides Skill Points

    ARC Damage Bug

    In addition to the skill point issue, some players have reported online that there is also a bug causing ARC damage to reset. Before the expedition, players' damage dealt to ARC inexplicably dropped to zero. Players wanted to know if this bug was being addressed.

    Fortunately, an official representative replied in the comments that it had been forwarded to the technical team for investigation.

    While not many people encountered this bug, it's truly bizarre and incredibly frustrating for players. If you experience similar bug issues, remember to leave a comment online, as the development team does read game reviews.

    Missing Quest Experience Points

    A pressing question in the game is why completing quests doesn't grant experience points. This discourages players from actively pursuing quests in expedition mode; they only do them when they come across them, never intentionally grinding for them.

    Because there's no experience reward regardless of whether a quest is completed or not, what's the point of the quest system? Is the current quest system essentially useless?

    Especially in Expedition mode, players desperately need extra experience points to progress. We hope ARC Raiders development team can add appropriate experience point rewards to missions as soon as possible, which would also be a good way to incentivize players to complete more missions.

    Current Player Experience

    Aside from the loss of skill points, player feedback indicates an overall improvement in the game experience.

    With the launch of the new expedition, the matchmaking system seems to have improved. While a few disruptive players remain, players are generally more cooperative. One player shared a story of running around the map with eight others, clearing it without encountering any disruptive players – a very enjoyable experience.

    Even if not everyone experiences this level of matchmaking, it at least gives players a positive sign and restores their confidence in the current game environment.

    Furthermore, ARC Raiders' popularity hasn't waned, consistently ranking in the top ten most popular games, remaining healthy and active. Contrary to widespread online claims, ARC Raiders isn't dying.

    That concludes the latest update 1.28.0 for ARC Raiders. We hope you unlock your desired skins and have a successful expedition!

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