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ARC Raiders May 18-24 Quick and Easy Season 4 Trials Breakdown | Score rare Blueprints and Epic items incredibly fast

Category: ARC Raiders Posted: May 19, 2026 Views: 14

A new set of Trials has arrived in ARC Raiders, bringing epic items and precious blueprints you definitely won't want to miss. We're now in the second week of Season 4 (May 18-24), and for those who took part, these rewards offer a solid boost.

Let's dive into all Trial missions available this week and see how you can consistently rack up three-star ratings with speed and ease.

ARC Raiders May 18-24 Quick and Easy Season 4 Trials Breakdown | Score rare Blueprints and Epic items incredibly fast

ARC Raiders Season 4 Week 2 Trial Missions

Before you head out, here are the objectives you'll need to complete this week:

  • Search containers in the Medical Research wing
  • Search Lockers
  • Damage Rocketeers
  • Damage Leapers
  • Destroy Pops

None of the tasks this week are overly demanding, and with double points active on certain maps, you'll clear these Trials even faster. Now, let's break down exactly how to handle each one.

Damage Leapers

  • Recommended maps: The Blue Gate & Dam Battlegrounds

Around Adorn Wreckage on The Blue Gate and in the small village nearby, Leapers spawn reliably. Dam Battlegrounds also features plenty of Leaper spawn points. Once taken down, Leapers do respawn, but there's a cooldown of a few minutes.

Each Leaper nets you roughly 1,700–2,000 points. Eliminating two will consistently earn you three stars; alternatively, you can finish one and deal heavy damage to a second. Just bear in mind that you'll want to deliver as much of that damage on your own as possible - if other players join in, your personal score gets diluted.

For an effortless three-star clear, simply bring a Hullcracker with two stacks of ammo to pile up damage fast. If you're chasing a top-tier score, Wolfpacks are the way to go. Toss a Wolfpack to soften the target, then follow up with Hullcracker. There's no need to sink two Wolfpacks into the same Leaper.

Make absolutely sure you select a Night Raid map and deploy there. While nighttime no longer provides double points, both the spawn frequency and movement speed of Leapers increase significantly, giving you far more kill opportunities in a single run.

Damage Rocketeers

  • Recommended map: The Blue Gate

Each Rocketeer is worth around 1,430 points. To comfortably hit three stars, all you need is to take down two Rocketeers and deal partial damage to a third, though eliminating three outright is the safer approach.

Compared with Leapers, Rocketeers pose a much greater threat. Conventional weapons can work, but they're riskier and less efficient, which is why Wolfpacks remain the top pick.

You can run a loadout similar to the one used for Damage Leapers, only swapping Hullcracker for a Jupiter as your backup weapon. Two well-placed Wolfpacks will usually be enough to bring down a single Rocketeer.

Whenever possible, engage Rocketeers from long range. If you can take them down before they get within striking distance, you'll avoid return fire completely.

Destroy Pops

  • Recommended maps: Stella Montis & Buried City

Indoor areas of Stella Montis and Buried City are crawling with Pops. At 400 points each, destroying around eight of them secures three stars. They pose very little threat, which makes this arguably the easiest Trial.

Pops are mobile explosive enemies that detonate on their own. One crucial detail: the explosion only counts if you personally shoot and trigger it. If they get caught in another blast or self-destruct, it won't progress your mission.

You'll want a fast-firing weapon that can one-shot Pops, such as Bettina or Venator. On Stella Montis, Shredders also make an appearance, so keep a Hullcracker handy to clean them up.

Whenever Pops and Fireballs show up together, always take out Pops first. If you go for Fireballs straight away, Pops will have plenty of time to rush you or get set off by the flames, leaving you with nothing to show for your effort.

Search containers in the Medical Research wing

  • Recommended map: Stella Montis

The medical area on Stella Montis boasts a denser concentration of searchable containers than any other map. Each search awards 134 points. Do note that this week's Trial no longer demands 4,000 points, nor is there a double-points mechanic. Reaching three stars requires searching roughly 20 containers - hardly a challenge.

This objective covers every interactive object in the area: regular containers, lootable robots, breakable cabinets, and containers inside key-locked rooms. Special objects like radars or ARC devices are not included.

Once again, a Night Raid is highly recommended, as far more containers spawn under these conditions than during the day.

It's also a good idea to bring a key for the medical research facility - those key rooms hold an extra 10–15 containers, which not only pushes your score higher but also gives you a shot at ARC Raiders blueprints. While searching, you can still interact with and earn points from containers that other players have already opened.

Server cabinets work as well; weapon cases, medical kits, and every lootable item contribute to your progress. Even computer terminals can be searched for points.

Search Lockers

  • Recommended maps: Dam Battlegrounds & Spaceport

Dam Battlegrounds and Spaceport feature the highest number of Lockers. Dam Battlegrounds has a slight edge in quantity, but many of them are tucked behind key rooms, so you'll want to bring a keycard when heading into that map. Over on Spaceport, Lockers appear in clusters, making it a more reliable choice to group up with squadmates.

Each locker gives 160 points, meaning you'll need to search around 15–20 of them. The same search trick applies here: Lockers that have already been opened by other players will still grant you points.

That wraps up the complete guide for ARC Raiders Trials in Season 2 Week 2. Whether you're running solo or with a squad, we hope these tips help you lock in top scores without breaking a sweat.

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