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News Tag: POE Currency

  • Path Of Exile 3.25: Settlers Of Kalguur Turns The Game Into A City-Building Game!

    Posted: Jul 25, 2024

    Path Of Exile players, take note! Path Of Exile 3.25 Settlers of Kalguur will be released on July 26! You may have already learned about what’s new in Settlers of Kalguur in some patch notes, but I believe you are still very much looking forward to Settlers of Kalguur.

    Although POE has been around for more than ten years, developer Grinding Gear Games is still planning various very attractive ideas for each league. Among them, there will be many upgrades and improvements in Settlers of Kalguur, but the most important one is the addition of a new City Management System.

    This guide will introduce you to City Management System and some fresh addition in Path Of Exile 3.25, so that you can get started faster when the official server is launched!

    About City Management System

    In Path of Exile Settlers of Kalguur, there will be four old faces returning from Expedition league - Dannig, Rog, Tujen, and Gwennen. They are all Kalguurans in Path Of Exile 3.25, and hope to establish trade between their country and Wraeclast.

    To achieve this goal, they built a new city called Kingsmarch. As you conduct daily exploration in the action RPG, this small village will slowly build into a prosperous commercial and handicraft center.

    In the developer’s social media and some interviews, game director Mark Neon Roberts once said that before this system, they took into account the popularity of creature collection survival and management games during this period, so they wanted to make this almost ten-year-old game more vibrant.

    According to the existing game screenshots and beta videos, when you build Kingsmarch, you can fill it with all kinds of people and buildings. These people and buildings all have their own uses, some can improve the satisfaction of the locals, and some can provide you with more updated facilities, such as item disenchantment, farming, and shipping routes.

    You can even have them run the map for you, or take advantage of some major features, most of which revolve around something that has never appeared in Path Of Exile before - gold.

    About Gold

    In Path Of Exile 3.25, you will see that in addition to daily loot and POE Currency, gold will also drop after combat, which can be used to get some tools, etc. But their major function is to pay the wages and maintenance fees of the workers you hire in Kingsmarch.

    In addition to the regular use, you can even use gold to reallocate points in your passive skill tree. If you are brave enough, you can also gamble with Black Market vendor! Although players have been very surprised to trade market board currencies with other players, from the developers’ perspective, they hope that players will like Black Market gambler more.

    Because it can generate a lot of items at its peak, probably hundreds of times more than the loot you get after a hard battle, and they can even help you pick the best ones. This means that there is no need to run your loot filter!

    About Automation

    As for the automation that players have always wanted, the developers also explained in the patch that it cannot be run all the time, only for a few days. And bluntly stated that it is impossible to run everything at level 10 efficiency now.

    Sometimes, you will encounter a new opponent in Kingsmarch - Sasan, Bandit Lord. Sasan will come out from time to time to hijack your workers and force you to fight him. You can choose to face the battle or directly use gold to pay the ransom of the workers, or even let the workers fend for themselves.

    As Path Of Exile 3.25 continues to deepen, I believe there will definitely be more ways to fight Sasan. Every time you defeat it, you will get some powerful unique items and some POE Currency.

    Others

    In addition to the changes just mentioned, there are many other things to look forward to, such as the increased pickup range in Path Of Exile 3.25. This way you can pick up loot throughout the area without having to move around too much.

    In addition, after the melee rework, many melee skills will be 75% stronger at level 20, and the unique items required in the melee build will be reduced, and totem gems will be removed. This may sound like a bit of a nerf to the melee class, but it is the opposite, so that these classes can deal damage on their own without relying on other gear.

    Even Gladiator ascendancy has been adjusted a lot, and a new skill - retaliation has been added, which is usually only available when your active shield is up. Tinctures have returned to the game, and you can use it to help your melee weapons get the most powerful bonus effect.

    If you still have questions or want to communicate about Settlers of Kalguur, you can join POE player community in Discord and look forward to Path Of Exile 3.25 with tens of thousands of players. IGGM Discord will occasionally release some announcements about giving away POE Currency in this community, so you can wait quietly!

    All in all, Path Of Exile 3.25 Settlers of Kalguur looks like a very exciting follow-up. Let’s look forward to the official version that will be officially released soon!

  • Path Of Exile 3.25: How To Choose Your Best Build In Settlers Of Kalguur? - Reasons & Gear

    Posted: Jul 23, 2024

    With the official announcement from the game developers, POE 3.25 Settlers of Kalguur League will be officially released on July 26, and players have also ushered in their long-awaited melee enhancements and Gladiator remakes.

    So now that the release time is getting closer, have you chosen which league starter to choose in Settlers of Kalguur League? As we all know, a strong league starter can develop your early league economy more efficient and easily obtain your POE Currency and gear in the build.

    This guide will introduce some suitable builds for POE 3.25, most of which focus on melee. Each of them is very stable and has been enhanced to a certain extent at this stage, which can make your exploration in Settlers of Kalguur League easier.

    Boneshatter Juggernaut

    Boneshatter Juggernaut has received certain enhancements in both the basic version and the complex trauma version. Some players may still worry about whether Juggernaut class’s previous Unbreakable Ascendancy will change in this POE 3.25. In fact, this worry is unnecessary.

    Endurance charges now reduce the elemental damage provided, instead of just changing elemental resistances and physical damage as before. You will find that the new configuration may be more powerful now, and the role of the new Unbreakable Ascendancy node is the same as before, without any changes.

    If you put divine flesh into this build, Boneshatter Juggernaut will become even more powerful. In addition, Quality multiplicative changes will also have a very big impact on this build, especially to increase damage and enhancing offense. I think this should offset the nerf in Determination Aura.

    Gear

    • Weapon: Brood Etcher Despot Axe
    • Helmet: Glyph Star Ezomyte Burgonet
    • Armor: Forth Vow Devout Chainmail
    • Rings: Eagle Finger Amethyst Ring, Carrion Hold Amethyst Ring
    • Amulet: Eternal Struggle Onyx Amulet
    • Gloves: Tanu Ahi Wyrmsclae Gauntlets
    • Belt: Magnate Studded Belt
    • Boots: Brood Sole Goliath Greaves

    Frostblades Trickster

    In Path Of Exile 3.25, the second best league starter build is Frostblades Trickster because of its high speed, high evasion, and higher damage. Many players worry that it is an early build that will only be dominant in the early stages and weaker in the later stages. This worry is unnecessary and absolutely not a problem.

    And in POE 3.25, Frostblades Trickster has not been affected at all. In this build, Frostblade skill gem not only increases its own damage by 265 but also enhances its own basic freezing effect. This makes Frostblades Trickster even more powerful.

    In this version and stage, Frostblades Trickster has undergone many nerfs, but it is still strong and has the potential to become an absolute beast in this league. This is also a Path of Exile Settlers of Kalguur melee build that you should try.

    Gear

    • Weapon: Essence Only Claw
    • Offhand: Day 1 Shield
    • Helmet: Heatshiver
    • Armor: Day 1 Chest
    • Rings: Maming, Day 1
    • Amulet: New Item
    • Gloves: Day 1 Gloves
    • Belt: Day 1 Belt
    • Boots: Day 1 Boots

    Shield Crush Juggernaut

    Shield Crush Juggernaut has been around for a few leagues, and in POE 3.19 it was a very slow league start build, but now in POE 3.25 it’s become very powerful. The way this build works is that you stack your armor with your shield soldiers to protect yourself.

    In addition to Energy shield, it also adds fixed damage per 75 armor, and also increases your crit based on Energy shields' stats. This means that this is a very powerful crit stacking build.

    According to the patch notes, the two skills in this build come with two buffs themselves. One of them has a fixed base damage DPS buff, and the other has a high-end DPS buff that scales with armor, which makes Shield Crush Juggernaut one of the most powerful builds in Path of Exile 3.25.

    In addition, this build is one of the few builds in the game that can scale to extreme armor levels through shield quality, and its multiplicative changes will greatly increase the DPS of this build.

    Gear

    • Weapon: Dream Feather Replica
    • Offhand: Emperor’s Vigilance
    • Helmet: Enemy Horn
    • Armor: Fourth Oath
    • Rings: Cataclysm Knot, Storm Ring
    • Amulet: Adur’s Uprising
    • Gloves: Tanu Ahi
    • Belt: Perseverance
    • Boots: Cataclysm Slippers

    Perforate Slayer

    Although Perforate Slayer does not have a complete end-game configuration, players believe that it has the potential to become the best POE 3.25 league starter. In Perforate Slayer, the damage of the perforate skill gem is increased from 265% to 622%, which will make your battles easier.

    But it also has certain risks. If you are not an experienced player, it is not recommended for you to use this build. Because it is very likely that when you use this build to kill people, your own health may not be very healthy.

    Gear

    • Weapon: Death Roar
    • Offhand: Crown of Sorrow
    • Helmet: Enemy Horn
    • Armor: Death Jack
    • Rings: Mind’s Eye, Dusk Eye
    • Amulet: Doom Amulet
    • Gloves: Death Knuckles
    • Belt: Chaos Trap
    • Boots: Vortex Slippers

    That’s it for the best builds you can try out in Path of Exile 3.25 Settlers of Kalguur. Let’s get started on July 26!

  • Path Of Exile 3.25: A Deep Dive Into Unique Items That Will Be Entering The Core In Settlers Of Kalguur

    Posted: Jul 19, 2024

    The era of Necropolis League is finally coming to an end, and it will be replaced by the long-awaited POE 3.25 Settlers Of Kalguur League. But what legacy will Necropolis leave in the future of Path of Exile?

    Recently, the developers released a news post about what will happen when Necropolis ends, as well as all the information about the league and its mechanics. With this information, we will learn which unique items will enter the core in POE 3.25. Let’s get straight to the point.

    Will Necropolis League Be Core?

    First of all, we confirm right away here that Necropolis League will not be core in POE 3.25. Similarly, Lantern of Arimor and its Allflame Embers, Necropolis Graveyard and its Corpses will not enter the core game. This is not surprising. I really didn’t expect these to be the core. But I must admit that the concept of Allflame is good, and maybe they will return in a more refined form in the future.

    In addition, any existing Coffins and Allflame will be removed, so they won’t take up a lot of your stash space in Standard League.

    What Unique Items Are Coming To Core?

    But these are not the main points. Here, we will focus on looking at the part of Necropolis League that will become a core in POE 3.25, namely unique items.

    Perandus Pact (Not Appearing)

    The first thing I want to talk about must be Perandus Pact, which has received a lot of attention. But please note that it did not enter the core in POE 3.25.

    Perandus Pact is a unique item exclusive to Necropolis. I believe that players who have used it know that this Unique Jewel may be the strongest of Necropolis unique items. It provides many single stats, depending on the modifiers of Jewel itself and its position in your passive tree. Of course, how much POE Currency you invest in it is also an important factor affecting its effect.

    It’s no surprise that this Jewel didn’t make it to the core drop pool in POE 3.25.

    As an aside, if you want to get more POE Currency, don't forget to follow the IGGM community in Discord, where we will occasionally release some product giveaway information. However, to increase your chances of winning, you need to like and comment more in the community! Maybe the next lucky person will be you!

    Getting back to the point, I think it is very similar to That Which Was Taken Crimson Jewel in terms of power level to some extent. But I’d say That Which Was Taken comes with really nice modifiers, while Perandus Pact probably needs a more tailored passive skill tree to be most effective.

    Regardless, Perandus Pact won’t be making it to the core drop pool, at least in Settlers Of Kalguur League. Likewise, the chances of this item being added as a loot drop from a boss or, more specific mechanic are also very slim, so I wouldn’t count on it.

    As a result, the rest of Necropolis unique items will go directly to the core drop pool in POE 3.25. To be clear, we’ll only be looking at exclusive Necropolis unique items, and every item will be covered.

    Nevalius Inheritance

    Now let’s start with Nevalius Inheritance. This Unique Belt is all about modifying flask effects and duration, but it has the rare property of changing the stats it provides based on your character level. It increases the flask effect duration by 150% and reduces the flask effect by 60%, but then reduces flask duration by 2% per level and increases flask effect by 1% per level at level 100.

    This Belt provides 40% flask effect at the cost of 50% duration reduction. But since we also have options like Tides of Time available. This is unlikely to be widely used in high-level characters.

    However, I think Nevalius Inheritance is a very good unique to use for leveling, to equip in the second half of the campaign and use with Unique Flasks, Witchfire Brew, or Replica Witchfire Brew.

    These Flasks grant you a Curse Aura of Despair or Vulnerability at level 21, depending on which one you use. And this Curse Aura is not affected by the flask effect modifier. This means you get the full power of a level 21 Curse, and benefit from the increased flask duration to keep its effects longer.

    This is very useful for leveling up some chaos or physical damage based characters. But even so, this Unique Belt is very niche and I don’t see it being used very often.

    Grattus Signet

    Next up we have Grattus Signet, which is a Unique Ring. This item is very useful in terms of the stats it provides. It has some attack speed, cast speed, some energy shield, and some life. Then it also has two modifiers, where attacks inflict Unnerve on crits, and spells inflict Intimidate on crits.

    The weird thing about this ring is that they switched things up in terms of what it applies. Attack crits inflict a debuff that increases spell damage, and spell crits inflict a debuff that increases attack damage. If it were the other way around, this item would just be a fairly generic choice for many characters early in their progression.

    While the other stats are still very beneficial, one thing Grattus Signet has going for it is its level requirement, which means it can be slapped onto most characters early on to get some useful stats. But other than that, I don’t see this item being used all that much either.

    Hand Of Phrecia

    Next up is the most interesting of Necropolis unique items, and that’s Hand of Phrecia, an item that seems designed to be a unique item that boosts link skills. But ultimately it’s mostly used on solo characters without the need for link skills.

    Because of its very specific interaction with Generosity Support, the final modifier to this unique non-Curse Aura in your skills only applies to you and the target of your Link, meaning you get the full benefit from Aura effect increased by Generosity. This interaction breathes life into this Unique Gloves, meaning they have a chance to be picked up and used in many builds.

    Veruso’s Ambition

    Finally, we have Veruso’s Ambition, a pair of Unique Boots designed around Ravenous skill that previously existed in Warlock of the Mists from Affliction League.

    Veruso’s Ambition makes the monster names also show their monster class, which is important for Ravenous skill. Because the skill allows the character to consume a target corpse and then gain a bonus against monsters of the same type. The buff it brings is also pretty powerful, namely 15% more damage done and 15% less damage taken against monsters of a specific class that are now in Affliction.

    While it’s clunky, this ability makes sense because you can get corpses from vendors in Wildwood, and these corpses will also have types. For example, you can select an Eldritch corpse and bring it to Maven’s Arena to consume, which will then increase your damage done to Mavens by 15% and reduce your damage taken by 15% for the entire encounter or until you die. However, you can’t target corpses that you summoned yourself in abilities such as Desecrate.

    With the introduction of Veruso’s Ambition in Necropolis, the corpse vendor system is gone, but the ability has not been modified, which only makes this skill harder to use than before. Unfortunately, Veruso’s Ambition is another thing that I think is rarely used.

    Anyway, here are some of Necropolis-only unique items that will be entering the core drop pool in PoE 3.25. Let me know what you think of these items. See you next time!

  • Path Of Exile 3.25: New League Brings Many Changes - Boost To Pickup Range And More

    Posted: Jul 16, 2024

    Path of Exile 3.25 brings an exciting change to its fans, many quality-of-life upgrades are added to Settlers of Kalguur, and the biggest change is mainly the crucial boost to pickup range.

    If someone nominates best ARPG, there may be many nominations, such as someone saying that as long as Diablo 2 is there, it will never be the second place, or Diablo 4 is the most novel game in recent years, or Last Epoch, Titan Quest, and Grim Dawn.

    But no matter what the answer is, Path of Exile is usually not forgotten, even if it has certain shortcomings. With the launch of new Leagues, Path of Exile has also launched the most anticipated and valued updates by many players.

    Many people believe that POE was built by a group of Diablo 2 fanatics because they saw unlimited prospects of this type of game. This game was released in 2013 and has since grown to become one of the most rewarding and richest ARPG games of all time.

    Of all the games in the genre like Diablo 4, POE does it best. POE offers players endless possibilities and rich build potential, providing players with amazing depth and complexity. If this sounds like a complex game, you’d be wrong.

    The game is still easy to play, even if you’re a novice who has never played such a game before. If you really doubt the truth of this statement, you can verify it.

    Path of Exile Settlers of Kalguur is the upcoming patch for Path of Exile. The full content will be announced on Thursday, July 18th this week. Grinding Gear Games has announced the content that will be updated in the new League.

    Including the weapons and equipment available after the update and POE Currency, but the most exciting news is the increase to pickup radius, which is in line with the call of the majority of players.

    Increase To Pickup Radius

    Being able to grab items from farther away may not sound very attractive, but in actual game, we can change a lot more. First, it prevents items from falling out of reach, although this rarely happens. Second, we can grab items while running without having to stop.

    I believe many players have encountered this situation when they have to stop to pick up items while moving fast. After the increase to pickup radius, I believe this situation will also be reduced.

    Waypoints Will Be Activated When You Run Past Them

    Perhaps the next popular feature for players is that waypoints will now activate when you pass by him, which does not require us to activate directly, which is very convenient. It is said that this update is borrowed from Path of Exile 2 that is currently in development.

    This is also very practical. We often use new characters zooming through zones and forget to activate fast travel points. This change saves me a lot of effort.

    Map Device Will Get A Sixth Slot

    Another welcome change is that in POE Endgame, this map device gets a 6th slot, which opens up a new world of possibilities for us. To unlock this, we either have to go through the first encounter with Maven, or complete a tier 17 map.

    Bandit Quest Rewards

    Another change is the bandit quest rewards, which have long been a part of character development, and the choices are pretty stable. But they offer unique attributes depending on your choice. Oak will increase your +40 to maximum life. Alira will apply +15% to all elemental resistances, and Kraityn will award +8% movement speed.

    If you choose to kill them all, you only get one passive skill point instead of three. Health or mana effects are retained after you die. This means that when you head back into the fight, these effects are already there and you don’t have to turn them on again.

    Some Other Changes

    Act bosses and Endgame Pinnacle bosses have static life bars, which means we can keep track of their health bars. This change is also said to be introduced from POE 2. The item bonuses of both armor and weapons is multiplicative, which means that this will make him more powerful.

    The required materials to upgrade item quality have also changed and are based on the item’s level rather than its rarity. This encourages us to use it at lower levels. A new item has been found on Blight maps, which is anoint new secret notables. This item can be used to apply to amulets.

    Path of Exile 3.25 Settlers of Kalguur will be officially released on July 26th, and we can play this game on Steam or Grinding Gear Games launcher. The developer will hold a live broadcast on July 18th to announce some additional changes, themes and all new Patch.

  • Path Of Exile 3.25: Get An Early Preview Of Settlers Of Kalguur League Info To Get A Head Start!

    Posted: Jul 08, 2024

    Attention to news in advance, get content updates, and get a better gaming experience   

    Time has passed a little boring. It has been four months since the release of Path of Exile: Necropolis. I believe most players are tired of waiting, and player retention for Necropolis has dropped much faster than expected.

    It has been four months, and it is time to release the next new league launch of POE. It is exciting that the developer Grinding Gear Games has revealed that the name of the new league is Path of Exile: Settlers of Kalguur. Let’s take a look at Path of Exile: Settlers of Kalguur launches below.

    The trailer released is only 25 seconds long. The only information we can get from the trailer released by Grinding Gear Games is that Faustus came to Rogue Harbor to welcome a very charismatic captain. Apart from this, we can’t get any more information.

    Date

    But don’t worry, as usual. Developer Grinding Gear Games will hold a live broadcast one week before the release of the new league, which is July 18th, 1 PM PDT.

    In a live broadcast, we can learn about the new content of the expansion pack and the league in detail, including the balance or QOL changes that appear in the update and POE Currency that can be obtained after the update. Mark Roberts of Grinding Gear Games and ZiggyD will be on the scene to answer some questions from the audience.

    According to the current information, we can get some reservation effects such as Heralds and Auras. It is still preserved after death. This can reduce some boring links, such as not having to spend time reapplying all Heralds and Auras after resurrection.

    To some extent, this improvement avoids some more trivial troubles, and we can spend time on more worthwhile parts of the game. At the same time, there may be people like you and me who forget to apply Heralds and Auras and die because of it. Overall, QOL changes are very beneficial to players.

    New League Mechanic

    I believe that most players are looking forward to what mechanic of this new league are like me. We can speculate based on the information in the trailer. First, we can see Faustus, and then we can see a fence that already exists in Rogue Harbor in the current version.

    These are an important part of Heist league mechanic. Faustus exists to act as a supplier, allowing players to exchange Heist Targets for Rogue’s Markers. In the trailer, we can also see that the background just after Faustus boarded the ship is a settlement under development, which seems to have sheep and buildings similar to windmills.

    New Settlement

    We can boldly speculate that the development of the new settlement reminds me of Wraeclest, and we can be responsible for developing new land. In the trailer, we can also see a sea area. Can we dive into the seabed or fish in the sea?

    Path of Exile: Settlers of Kalguur launches on July 26th for Xbox, PlayStation and PC. Players can already expect some game balance changes, new League mechanic and rewards, and some system improvements. We can keep an eye on it.

  • Path Of Exile 3.24: The 3 Minion-Centric Builds You Can Not Miss

    Posted: May 20, 2024

    Hi, fellow gamers! Welcome to a fresh build guide for the Path of Exile 3.24 Necropolis League. This time, I'll walk you through 3 minion-centric builds that come highly recommended. If you're keen on trying out any of these builds, you'll find all the necessary information in this guide.

    Mage Skeletons Guardian

    Let's start with this classic minion build which is the Mage Skeletons Guardian with the Templar class. Remember how transforming regular skeletons into Mages required the Unique jewel Dead Reckoning? Thanks to the new transfigure gems, this is no longer the case.

    Now, with the Summon Skeletons of Mages, you can naturally summon Mage Skeletons without needing any Unique items, and at a much lower cost. This makes Mage Skeletons an even better minion build option than before.

    Pros & Cons

    Here are some pros of this build, starting with survivability. With the Guardian Ascendancy, you get nearly a 75% chance to block both attacks and spells, significant life regeneration, and the new Summon Sentinel of Radiance that absorbs 20% of the damage you take.

    This build is particularly safe to play because it's a minion build. You can stay behind your minions and kill enemies from a distance. Additionally, the Summon Elemental Relic provides 3 damage auras for you and your minions at no extra cost, significantly boosting your boss damage.

    The cons is that Mage Skeletons can't move, which means that you need to keep re-summoning them while clearing maps. And this version lacks the 30% boost to all elemental resistances for you and your minions. As a result, your zombies and specters might die from Elemental damage if you don't prioritize minion resistance on your rare gear.

    Budget

    As for budget, this build is more affordable than ever. You can start destroying early endgame maps with around 50 Chaos. For advanced Yellow Maps, it's recommended to invest about 120 Chaos. To easily complete the Atlas, around 4 Divines Orbs is suggested, but it's definitely possible to succeed with less investment.

    Performance Ratings

    For clear speed, I'll give it an 8 out of 10. This build have numerous skeletons launching projectiles at a rapid casting speed. I deducted 2 points because the mage skeletons don't move, requiring constant resummoning. Additionally, the Guardian does not get the Flesh Offering speed boost like the Necromancer.

    The boss damage is also amazing, deserving 9 out of 10. With the new Returning Projectiles Support, 100% of projectiles will hit enemies twice. However, since it's not as powerful as the nerfed Anomalous Faster Projectiles Support, I took 1 point out for this.

    When it comes to survivability, I rate it a perfect 10 out of 10. This build has a robust array of defensive layers, including high armor, a 75% chance to block attacks and spells, and a minion that absorbs 20% of the damage for you. Plus, being a minion build, you are far from danger most of the time.

    Archer Skeletons Guardian

    Now, let's take the previous build to another level with the Archer Skeletons Guardian. By now, you're probably familiar with the popular Mage Skeletons build. Thanks to the new transfigure gems, we can now utilize Archer Skeletons as well.

    Pros & Cons

    Let's look at the pros of this build. Unlike the Mage Skeletons build, it has a much smoother clear speed and can deal even more damage to bosses. It's also easy to assemble, requiring only 1 mandatory Unique item that is quite affordable. As a Guardian, you benefit from 3 damage auras for free and have a minion that absorbs 20% of the damage you would otherwise take.

    Now, let's address the cons. While this build is still very tanky and safe, it's not as tanky as the Mage Skeletons version because of having less block chance. However, if you are mindful of your positioning, it will still be difficult for enemies to kill you.

    Budget

    In terms of budget, this build is inexpensive. You can effectively clear earlygame maps with an investment of only around 80 Chaos. For smoother progression into Yellow Maps, I suggest allocating approximately 150 Chaos. To facilitate easier completion of the Atlas, consider investing around 4 Divines.

    However, it's entirely feasible to achieve success with less investment. The only mandatory Unique item required for this build is the Lioneye's Vision armour. This piece already provides the Pierce Support and enables us to add another support gem for our skeletons.

    Performance Ratings

    In terms of clear speed, this build deserves a rating of 9 out of 10. The abundance of Archer Skeletons rapidly firing arrows at a high attack speed significantly contributes to its effectiveness. Unlike the Mage skeletons version utilizing the Spell Echo Support, we can effortlessly summon 4 skeletons simultaneously in various locations, thereby enhancing their range of destruction.

    The boss damage output is equally impressive, with a rating of 9 out of 10. This build excels at decimating formidable bosses within a matter of seconds, even with the recent buffs.

    Regarding survivability, I would also assign a rating of 9 out of 10. The playstyle ensures that you remain distant from the fray while your minions handle the combat with over 990,000 effective HP. The only deduction in rating is because of the absence of a staff, resulting in slightly reduced block chance and effective HP compared to the Mage Skeletons version.

    Poison Raging Spirits Guardian

    Then, we have a remarkably potent endgame build: the Poison Raging Spirits Guardian. This build capitalizes on the ability to summon many Raging Spirits, enabling us to accumulate a staggering amount of poison on our adversaries. By opting for the Guardian subclass, although sacrificing a slight portion of damage output, we gain nearly triple the survivability.

    Pros & Cons

    When considering the pros of this build, its boss damage stands out prominently. Upon completion, we're capable of swiftly dispatching even the most formidable bosses in just seconds. The build boasts exceptional survivability, benefiting from all the defensive layers inherent to a Guardian on a minion-focused setup.

    Speaking of cons, it's essential to acknowledge that this build may not be suitable for everyone. It demands a substantial amount of currency to assemble. Additionally, there's the challenge posed by the short duration of Raging Spirits, necessitating frequent interruptions to resummon them.

    Budget

    In terms of budget, this build requires a significant investment, typically necessitating at least 10 Divine Orbs. It's considered relatively expensive to assemble because of the need for 4 mandatory Unique items.

    The first essential item is the United in Dream sword, which bestows the Envy Aura, inflicting substantial chaos damage to our minions. Additionally, it grants them a 60% chance to poison enemies upon hits. Another crucial piece is the Darkness Enthroned belt, featuring 2 Abyssal sockets necessary to achieve a 100% chance to poison on our minions.

    In addition, it has become imperative to obtain Covenant body armour, which provides Level 29 additional chaos damage support for our Raging Spirits, greatly increasing their chaos damage output. The Ancient Skull serves as another indispensable item, granting a substantial increase in damage and attack speed to our minions.

    Performance Ratings

    In terms of clear speed, I'd rate this build at 9 out of 10. While it boasts numerous fast minions capable of obliterating enemies within seconds, their short duration necessitates frequent re-summoning, hence the deduction of 1 point.

    For boss damage, it unquestionably merits a perfect score of 10 out of 10. With the potential to exceed 30 million DPS, this build effortlessly dispatches any boss encountered in the game.

    Regarding survivability, it also earns a perfect 10 out of 10 rating. As a minion-focused build, you naturally remain distant from danger, but this particular build incorporates numerous defensive layers from the Guardian Ascendancy, resulting in an effective HP of 250,000.

    That's all for today! What are your thoughts on these minion builds in Path of Exile 3.24? Wishing you a fantastic day ahead, and remember to keep building!

  • Path Of Exile 3.24: How About This Arc Archmage Hierophant Build In Necropolis League?

    Posted: May 13, 2024

    Fellow exiles, welcome back! This time, I'm excited to introduce you to another build in the Path of Exile 3.24 Necropolis, which is called the Arc Archmage Hierophant. Whether you're a seasoned veteran or a newcomer to the game, there's something valuable to discover in this guide. Let's dive in!

    How It Works

    Today's guide takes the classic build to another level - the ultimate Arc Archmage Hierophant with the Templar class. This build stacks as much mana as possible to take advantage of the Archmage support gem, which grants up to 19% of your mana as extra lightning damage.

    The skill of choice is the classic Arc, which transforms many enemies at great clear speed. To make things more interesting, we're using the Kitava's Thirst and an Anathema ring for a total of 6 curses on our enemies.

    Pros And Cons

    When discussing the pros of this build, let's begin with its exceptional clear speed. Arc effortlessly chains between many enemies, decimating entire packs with just a single cast - no precision aiming required. Furthermore, the boss damage output is truly remarkable. When facing sizable adversaries, unleashing the power of Crackling Lance delivers devastating single-target damage.

    Yet, it's crucial to consider the cons too. To begin, it's important to note that this build doesn't come cheap. It requires a significant investment of Divine Orbs to optimize its performance. Additionally, ensuring that every piece of equipment provides extra mana can complicate the gearing process, adding an extra layer of challenge.

    Budget Of This Build

    When discussing the budget, as previously noted, this build certainly doesn't come cheap. It necessitates a minimum investment of 10 Divine Orbs to ensure its functionality. There are only 2 mandatory unique items required for this Arc Archmage Hierophant build.

    Firstly, there's the Kitava's Thirst helmet, which holds paramount importance. This helmet triggers socketed gems when you expend a minimum of 100 mana in a single cast, automatically cursing our enemies. Secondly, we have the Anathema ring, which aligns our curse limit with our maximum power charges.

    Performance Ratings

    Clear Speed: When it comes to assessing the clear speed of this build, I'd award it a perfect score of 10 out of 10. The pace at which it operates is simply remarkable. With the Arc skill at its disposal, this build effortlessly dispatches large packs of monsters with unparalleled efficiency.

    You'll find yourself effortlessly traversing maps at breakneck speed, swiftly eliminating any obstacle that crosses your path, all without putting undue strain on your GPU.

    Boss Damage: When evaluating the boss damage capabilities of this build, it undeniably earns a perfect score of 10 out of 10. The sheer potency of its offensive capabilities is truly outstanding.

    Take, for instance, the Crackling Lance skill, which stands out as a testament to its formidable strength. When facing formidable adversaries, this skill shines brightly, effortlessly dismantling even the most imposing bosses.

    Survivability: In terms of survivability, I would rate it at 9 out of 10. Not only do you have a big pool of life and energy shield, but also 50% of the damage is taken from mana before life. And, as you know, we have a lot of mana in this build. We also hit enemies so many times per second that the instant leech causes your life to be full almost 100% of the time.

    That wraps it up for today! How do you feel about this Arc Archmage Hierophant in the Path Of Exile 3.24? Wishing you an incredible day and remember to keep building!

  • Path Of Exile 3.24: A Detailed Guide On Detonate Dead Of Chain Reaction Pathfinder

    Posted: Apr 30, 2024

    Dear Exiles, today I will bring you one of the most satisfying tank builds I have ever played in POE 3.24, which is Detonate Dead of Chain Reaction Pathfinder. Its damage, tankiness, and recovery capabilities are all staggering. In this guide, you’ll learn how builds work, and how to upgrade and craft them. Without further ado, let’s get started!

    Main Skill

    Our skill of choice is Detonate Dead of Chain Reaction. It targets a corpse and causes it to explode, which deals a percentage of the corpse’s health as fire damage. This will then continue to target other corpses in the area until either it runs out of corpses or 8 corpses are destroyed. Therefore, we will use very high life specters in our Desecrate corpse pool.

    Specters

    In the new Tier 17 map, we get new spectrums with a very high life percentage. Now Disruptor I’m using has 440% more life, Molten Soul has 420% more life, and Senior Scientist has 420% more life.

    You will use these 3 specters, but by default you can only have 2. So we will use Voideye unique ring and socket a level 20 Raise Specter gem.

    To target corpses, you need to hold “A” on your keyboard. This will bring up the corpse life bar and search for the specters I mentioned before, and use Raise Specter until you have 3. You can then remove the gems as the game will remember the specters you saved in the pool.

    That’s why we need high-life corpses, because we add poison to the mix. The higher the life of specters, the higher the base damage. It’s that simple.

    How To Convert Fire Damage?

    By default, fire damage does not cause poison. But there is a unique glove that allows us to deal poison damage with fire damage, and that’s Volkuur’s Guidance.

    Sadly, you need to get a corrupted one with Temporal Chains on hit. Otherwise, the build will be very clunky and your damage will be much worse than what you see here.

    Detonate Dead & Desecrate

    Although we cannot cast these two spells, Detonate Dead and Desecrate, at the same time, we will use Arcanist Brand and link to Desecrate. This way your Desecrate will be triggered often and you just need to hold Detonate Dead and wait for the boss’s health to disappear.

    You’ll build up a lot of cast speed because the faster you cast, the more Desecrate you have and the more Detonate Dead you have. This is why we chose Pathfinder, because of its ability to maintain cast speed with Silver Flask.

    How To Achieve 100% Chance Of Poisoning?

    Since this is a poison build, we need to achieve a 100% poison chance.

    First, we did 20% with Herald of Agony, another 20% with the glove itself, 25% from the node on the passive tree, Toxic Strikes, and the rest from the tattoo. With all this, we have a 100% chance of being poisoned.

    However, our biggest and best multiplier actually comes from the second source. We're going to inflict Wither on the boss, which will increase Chaos damage by 90% by default. In addition, we also get an Ascendancy node, which will increase the Wither effect and give us the opportunity to cause a Wither.

    Defense

    On the defensive side, we can convert 100% of physical damage into elemental damage. Of that, 50% comes from using Lightning Coil alone, 27% comes from Taste of Hate, 14% comes from our helmet, and we also use Watcher’s Eye so that 10% of physical damage is treated as lightning damage.

    Finally, I could use the newest unique belt added to the game, Tides of Time. Thanks to this belt we have 4.2k health regen, so when we take damage we can replenish ourselves immediately.

    If you don’t have enough POE Currency budget to buy this unique, we can also easily use Petrified Blood, which allows us to restore more than 50% of life without Life Flasks.

    Clear Setup

    If all you want is mapping, this build will be a pain to play with. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.

    So its clear setup is Cast while Channelling Support, Detonate Dead and Desecrate, and its trigger skill is Cyclone. This setup is very nice and comfortable to run.

    Not only that, but this build also has enough damage to deal with map bosses and elite monsters. Even the garbage monsters on T17 map are not a problem. You just need to rotate until you complete the map.

    Items

    Next, let’s give a brief overview of some items needed for this build.

    • Scepter: Woe Roar
    • Helmet: Oblivion Veil
    • Shield: Spirit Bulwark
    • Body Armor: Lightning Coil
    • Talisman: Sorrow Torc
    • Rings: Maelstrom Spiral & Bramble Circle
    • Boots: Hate Road
    • Belt: Tides of Time
    • Gloves: Volkuur’s Guidance

    Passive Tree

    Finally, let’s highlight some things needed to build on a passive tree.

    We took Pathfinder as Ascendancy and adopted Nature’s Reprisal, a node that was a game changer in the early going.

    Additionally, we have Nature’s Adrenaline to generate more Flask Charges. And Master Toxicist is a pretty big multiplier for this poison build. Finally, there is Master Surgeon. With this, you can activate your Life Flask even if your life is full.

    Anyway, that’s the end of this guide. I hope you enjoyed this guide on Detonate Dead of Chain Reaction Pathfinder. See you next time.

  • Path Of Exile 3.24: Beast Farming Is A Profitable Path To Accumulate Currency

    Posted: Apr 28, 2024

    Greeting Exiles! This guide will show you a low investment beast farming strategy on the White Maps in the Path of Exile 3.24 Necropolis League. Our focus will be on farming a specific beast known as Craicic Chimeral, valued at approximately 1.5 divines currently. After completing 10 or 25 maps, we can gather up the Craicic Chimerals and sell them off.

    Pros & Cons

    Beast farming is a strategy I have adopted recently, and it has been working to the advantage. The introduction of new Scarabs, such as the Bestiary Scarab of the Herd, marks a significant change. This scarab offers 5 additional beasts, effectively doubling the amount of Red Beasts encountered per map compared to the previous Gilded Scarab.

    Moreover, there's a new scarab called the Bestiary Scarab of the Shadowed Crow, which guarantees a beast spawn in every map. Although slightly more expensive, it provides double the currency every time it sells, ensuring stable profitability per map. These changes have not only made beast farming more accessible, but also increased its profitability and efficiency.

    The first notable drawback of this farming strategy is its heavy reliance on the Craicic Chimeral for significant profits. These valuable drops occur randomly, often from 1 in 10 maps, or even 1 in 20 maps. While each Craicic Chimeral sells for 1.5 Divines, it can be frustrating if you go a long time without encountering one.

    Additionally, sticking to Tier 1 through Tier 4 maps limits our flexibility by limiting our ability to take advantage of certain features such as Atlas bonuses, influence, boss drops, essences, or higher level maps. To maximize beast encounters and income, it's crucial to run maps efficiently. Therefore, focusing on maps like Strand and Fields, which offer quick clear times, is recommended for this strategy.

    Bestiary Scarabs

    Next, I will explain what Scarabs to get with low budget. In each map, we’re going to use 2 Bestiary Scarab of the Herd to add 10 more Red Beasts in our maps and 1 Bestiary Scarab of Duplicating to make an additional copy of the beast that we are capturing. If you have the fifth slot, you can buy the Bestiary Scarab of the Shadowed Crow as well, which we can use it for crafts or making 6-links items to sell for POE Currency.

    The Craicic Chimeral beasts are small frogs, which you will encounter like every 7 to 10 maps. Just search for them and capture those and go out of the map. If you find one, you can also invite other people to come and join your party so that they can get 3 divines for free. Just need the Tier 3 maps and the Cobalt Jewel to collect and sell them in bulk.

    Altas Tree Setup

    Let's take a look at the Atlas tree with 86 passive nodes. Pairing this with 1 Shaping the Mountains and 1 Shaping the World is effective. We avoid excessive Shaping nodes on higher maps to prevent an imbalance of Tier 4 over Tier 3. While Strand is superior to Fields, Fields being the second best map and Adjacent allows us to alternate between them, utilizing Singular Focus to potentially obtain Chaos Orbs intermittently.

    We exclusively opt for the Hunt for Craiceann, which increases the chance for the Craicic Chimeral, resulting in more Craicic Chimerals overall. This choice is based on how the game determines which beast to spawn. We then pick the Two-Hearted Hunt, as it provides a 10 to 40% chance to avoid consumption, which is a valuable addition to our strategy.

    Then, pick up the Shrines. They serve 2 purposes. Firstly, they can spawn enemies, which can drop maps. Secondly, they can grant us an Echoing Shrine, a movement speed Shrine, or a Covetous Shrine. A Covetous Shrine means potentially more maps, while movement speed and Echoing Shrine lead to faster clears and mapping times. Overall, Shrines are the most helpful among all the league mechanics without consuming extra time.

    Farming Tips

    Let me give you some more tips. The Craicic Chimeral is the only beast, and it's from The Deep family. About what map to run, but choose it from Tier 3 to Tier 1 maps. The Dunes is a Tier 2 map but has a much better layout and also has the Fortunate card in the end. But I recommend Tier 3 maps the most as Craicic Chimeral spawn more frequently.

  • Path Of Exile 3.24: This Harbinger Farming Method In SSF Requires Only Low Investment!

    Posted: Apr 19, 2024

    In Path of Exile 3.24, Harbinger in SSF proves useful for several reasons, particularly for farming currency. It adds numerous monsters to the maps, and acquiring scarabs is relatively straightforward. This strategy is not overly complex to execute, and the investment required is minimal and can effectively complement other strategies.

    Strategy Overview

    The idea of this strategy is incredibly straightforward: we aim to maximize the number of Harbingers in the map, buff them as much as possible. Despite its simplicity, it's a fun strategy. Harbingers can also spawn as a map modifier, resulting in some completely ludicrous maps filled with blue Harbingers.

    They drop many hard-to-get currency orbs like Exalted Orbs, Orb of Annulment, Ancient Orbs, and even Fracturing Orbs, which are incredibly rare. You can use all the Ancient Orbs on unique belts in SSF. On average, you can take 3 to 4 Ancient Orbs per map, plus an Orb of Annulment and maybe an Exalted Orb.

    To give you an idea of the loot that is in Tier 16 maps, with perhaps on average 80% map quantity, but that map quantity doesn't actually affect the results. You would maybe think that Harbingers drop the Beachhead map or the Landing Divination Card, which can be traded for the Beachhead.

    Harbinger Scarabs

    For scarabs, I'm typically using 2 regular Harbinger Scarabs for 6 additional Harbingers, then one Harbinger Scarab of Discernment to increase their currency to be rare and drop one type. This means you either get a ton of the currency that you want or you don't get anything at all. But it saves you a lot of clicking.

    The fourth scarab is the Harbinger Scarab of Regency, giving us a 50% chance for a Harbinger boss. The total chance of this is now 75% thanks to the passive tree. Sometimes, you will have enough of the Harbinger Scarab of Warhoards, which doubles the currency that you're getting, which is obviously amazing.

    Atlas Tree Setup

    Let's talk about the atlas passive tree. First, we definitely choose the Harbinger nodes. First Wave gives a 25% chance for a more powerful Harbinger. Unspeakable Offensive makes them spawn their monsters much faster and speeds up the mechanic. Then you can take Rogues, as they drop tons of loot, and combined with the increased item quantity from Unrelenting Torment.

    I’m skipping shrines entirely on this strategy. The Harbinger isn’t all that difficult. It’s a lot easier than Essence monsters or Rogues, so we can do without the shrines and spend those points elsewhere. I recommend running the Searing Exarch influence as it provides a steady stream of currency and scarabs, which is useful in SSF.

    Running the league nodes for more corpses, more Allflame, and more buffs and debuffs on the monster packs. These synergize once more because the extra quantity and rarity modifiers are amazing in your maps. But also, we're playing the Necropolis League, and that means you should engage with the league mechanic.

    To sustain, scarabs are crucial, so you can prioritize acquiring most scarab nodes on the Atlas tree. However, opt out of certain nodes that enhance map modifier effects. While these nodes don't boost map rewards, they make maps overly challenging and less enjoyable, which is unnecessary.

    Final Thought

    I found a few pros of this strategy. The scarabs are fairly easy to find, and it works with a lot of combinations of Harbinger scarabs, so you can run this with whatever you want. You’re not really bound to one specific scarab. You can mix and match, and everything will basically just work. The loot is very consistent, and it’s also loot that you otherwise cannot get, like Fracturing Orbs.

    However, there are also some cons too. The first is that the maps take quite a long time to complete with the Harbinger. You still have to wait quite a while before all the monsters show up. The second con is that the mechanics don't really interact with many other strategies, as the monsters despawn on death, and seemingly they're not affected at all by the Allflames. And the Harbinger currency isn't affected by item quantity or item rarity, so you have very few ways to juice the rewards.

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