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News Tag: POE Currency

  • Path Of Exile 3.24: The 3 Minion-Centric Builds You Can Not Miss

    Posted: May 20, 2024

    Hi, fellow gamers! Welcome to a fresh build guide for the Path of Exile 3.24 Necropolis League. This time, I'll walk you through 3 minion-centric builds that come highly recommended. If you're keen on trying out any of these builds, you'll find all the necessary information in this guide.

    Mage Skeletons Guardian

    Let's start with this classic minion build which is the Mage Skeletons Guardian with the Templar class. Remember how transforming regular skeletons into Mages required the Unique jewel Dead Reckoning? Thanks to the new transfigure gems, this is no longer the case.

    Now, with the Summon Skeletons of Mages, you can naturally summon Mage Skeletons without needing any Unique items, and at a much lower cost. This makes Mage Skeletons an even better minion build option than before.

    Pros & Cons

    Here are some pros of this build, starting with survivability. With the Guardian Ascendancy, you get nearly a 75% chance to block both attacks and spells, significant life regeneration, and the new Summon Sentinel of Radiance that absorbs 20% of the damage you take.

    This build is particularly safe to play because it's a minion build. You can stay behind your minions and kill enemies from a distance. Additionally, the Summon Elemental Relic provides 3 damage auras for you and your minions at no extra cost, significantly boosting your boss damage.

    The cons is that Mage Skeletons can't move, which means that you need to keep re-summoning them while clearing maps. And this version lacks the 30% boost to all elemental resistances for you and your minions. As a result, your zombies and specters might die from Elemental damage if you don't prioritize minion resistance on your rare gear.

    Budget

    As for budget, this build is more affordable than ever. You can start destroying early endgame maps with around 50 Chaos. For advanced Yellow Maps, it's recommended to invest about 120 Chaos. To easily complete the Atlas, around 4 Divines Orbs is suggested, but it's definitely possible to succeed with less investment.

    Performance Ratings

    For clear speed, I'll give it an 8 out of 10. This build have numerous skeletons launching projectiles at a rapid casting speed. I deducted 2 points because the mage skeletons don't move, requiring constant resummoning. Additionally, the Guardian does not get the Flesh Offering speed boost like the Necromancer.

    The boss damage is also amazing, deserving 9 out of 10. With the new Returning Projectiles Support, 100% of projectiles will hit enemies twice. However, since it's not as powerful as the nerfed Anomalous Faster Projectiles Support, I took 1 point out for this.

    When it comes to survivability, I rate it a perfect 10 out of 10. This build has a robust array of defensive layers, including high armor, a 75% chance to block attacks and spells, and a minion that absorbs 20% of the damage for you. Plus, being a minion build, you are far from danger most of the time.

    Archer Skeletons Guardian

    Now, let's take the previous build to another level with the Archer Skeletons Guardian. By now, you're probably familiar with the popular Mage Skeletons build. Thanks to the new transfigure gems, we can now utilize Archer Skeletons as well.

    Pros & Cons

    Let's look at the pros of this build. Unlike the Mage Skeletons build, it has a much smoother clear speed and can deal even more damage to bosses. It's also easy to assemble, requiring only 1 mandatory Unique item that is quite affordable. As a Guardian, you benefit from 3 damage auras for free and have a minion that absorbs 20% of the damage you would otherwise take.

    Now, let's address the cons. While this build is still very tanky and safe, it's not as tanky as the Mage Skeletons version because of having less block chance. However, if you are mindful of your positioning, it will still be difficult for enemies to kill you.

    Budget

    In terms of budget, this build is inexpensive. You can effectively clear earlygame maps with an investment of only around 80 Chaos. For smoother progression into Yellow Maps, I suggest allocating approximately 150 Chaos. To facilitate easier completion of the Atlas, consider investing around 4 Divines.

    However, it's entirely feasible to achieve success with less investment. The only mandatory Unique item required for this build is the Lioneye's Vision armour. This piece already provides the Pierce Support and enables us to add another support gem for our skeletons.

    Performance Ratings

    In terms of clear speed, this build deserves a rating of 9 out of 10. The abundance of Archer Skeletons rapidly firing arrows at a high attack speed significantly contributes to its effectiveness. Unlike the Mage skeletons version utilizing the Spell Echo Support, we can effortlessly summon 4 skeletons simultaneously in various locations, thereby enhancing their range of destruction.

    The boss damage output is equally impressive, with a rating of 9 out of 10. This build excels at decimating formidable bosses within a matter of seconds, even with the recent buffs.

    Regarding survivability, I would also assign a rating of 9 out of 10. The playstyle ensures that you remain distant from the fray while your minions handle the combat with over 990,000 effective HP. The only deduction in rating is because of the absence of a staff, resulting in slightly reduced block chance and effective HP compared to the Mage Skeletons version.

    Poison Raging Spirits Guardian

    Then, we have a remarkably potent endgame build: the Poison Raging Spirits Guardian. This build capitalizes on the ability to summon many Raging Spirits, enabling us to accumulate a staggering amount of poison on our adversaries. By opting for the Guardian subclass, although sacrificing a slight portion of damage output, we gain nearly triple the survivability.

    Pros & Cons

    When considering the pros of this build, its boss damage stands out prominently. Upon completion, we're capable of swiftly dispatching even the most formidable bosses in just seconds. The build boasts exceptional survivability, benefiting from all the defensive layers inherent to a Guardian on a minion-focused setup.

    Speaking of cons, it's essential to acknowledge that this build may not be suitable for everyone. It demands a substantial amount of currency to assemble. Additionally, there's the challenge posed by the short duration of Raging Spirits, necessitating frequent interruptions to resummon them.

    Budget

    In terms of budget, this build requires a significant investment, typically necessitating at least 10 Divine Orbs. It's considered relatively expensive to assemble because of the need for 4 mandatory Unique items.

    The first essential item is the United in Dream sword, which bestows the Envy Aura, inflicting substantial chaos damage to our minions. Additionally, it grants them a 60% chance to poison enemies upon hits. Another crucial piece is the Darkness Enthroned belt, featuring 2 Abyssal sockets necessary to achieve a 100% chance to poison on our minions.

    In addition, it has become imperative to obtain Covenant body armour, which provides Level 29 additional chaos damage support for our Raging Spirits, greatly increasing their chaos damage output. The Ancient Skull serves as another indispensable item, granting a substantial increase in damage and attack speed to our minions.

    Performance Ratings

    In terms of clear speed, I'd rate this build at 9 out of 10. While it boasts numerous fast minions capable of obliterating enemies within seconds, their short duration necessitates frequent re-summoning, hence the deduction of 1 point.

    For boss damage, it unquestionably merits a perfect score of 10 out of 10. With the potential to exceed 30 million DPS, this build effortlessly dispatches any boss encountered in the game.

    Regarding survivability, it also earns a perfect 10 out of 10 rating. As a minion-focused build, you naturally remain distant from danger, but this particular build incorporates numerous defensive layers from the Guardian Ascendancy, resulting in an effective HP of 250,000.

    That's all for today! What are your thoughts on these minion builds in Path of Exile 3.24? Wishing you a fantastic day ahead, and remember to keep building!

  • Path Of Exile 3.24: How About This Arc Archmage Hierophant Build In Necropolis League?

    Posted: May 13, 2024

    Fellow exiles, welcome back! This time, I'm excited to introduce you to another build in the Path of Exile 3.24 Necropolis, which is called the Arc Archmage Hierophant. Whether you're a seasoned veteran or a newcomer to the game, there's something valuable to discover in this guide. Let's dive in!

    How It Works

    Today's guide takes the classic build to another level - the ultimate Arc Archmage Hierophant with the Templar class. This build stacks as much mana as possible to take advantage of the Archmage support gem, which grants up to 19% of your mana as extra lightning damage.

    The skill of choice is the classic Arc, which transforms many enemies at great clear speed. To make things more interesting, we're using the Kitava's Thirst and an Anathema ring for a total of 6 curses on our enemies.

    Pros And Cons

    When discussing the pros of this build, let's begin with its exceptional clear speed. Arc effortlessly chains between many enemies, decimating entire packs with just a single cast - no precision aiming required. Furthermore, the boss damage output is truly remarkable. When facing sizable adversaries, unleashing the power of Crackling Lance delivers devastating single-target damage.

    Yet, it's crucial to consider the cons too. To begin, it's important to note that this build doesn't come cheap. It requires a significant investment of Divine Orbs to optimize its performance. Additionally, ensuring that every piece of equipment provides extra mana can complicate the gearing process, adding an extra layer of challenge.

    Budget Of This Build

    When discussing the budget, as previously noted, this build certainly doesn't come cheap. It necessitates a minimum investment of 10 Divine Orbs to ensure its functionality. There are only 2 mandatory unique items required for this Arc Archmage Hierophant build.

    Firstly, there's the Kitava's Thirst helmet, which holds paramount importance. This helmet triggers socketed gems when you expend a minimum of 100 mana in a single cast, automatically cursing our enemies. Secondly, we have the Anathema ring, which aligns our curse limit with our maximum power charges.

    Performance Ratings

    Clear Speed: When it comes to assessing the clear speed of this build, I'd award it a perfect score of 10 out of 10. The pace at which it operates is simply remarkable. With the Arc skill at its disposal, this build effortlessly dispatches large packs of monsters with unparalleled efficiency.

    You'll find yourself effortlessly traversing maps at breakneck speed, swiftly eliminating any obstacle that crosses your path, all without putting undue strain on your GPU.

    Boss Damage: When evaluating the boss damage capabilities of this build, it undeniably earns a perfect score of 10 out of 10. The sheer potency of its offensive capabilities is truly outstanding.

    Take, for instance, the Crackling Lance skill, which stands out as a testament to its formidable strength. When facing formidable adversaries, this skill shines brightly, effortlessly dismantling even the most imposing bosses.

    Survivability: In terms of survivability, I would rate it at 9 out of 10. Not only do you have a big pool of life and energy shield, but also 50% of the damage is taken from mana before life. And, as you know, we have a lot of mana in this build. We also hit enemies so many times per second that the instant leech causes your life to be full almost 100% of the time.

    That wraps it up for today! How do you feel about this Arc Archmage Hierophant in the Path Of Exile 3.24? Wishing you an incredible day and remember to keep building!

  • Path Of Exile 3.24: A Detailed Guide On Detonate Dead Of Chain Reaction Pathfinder

    Posted: Apr 30, 2024

    Dear Exiles, today I will bring you one of the most satisfying tank builds I have ever played in POE 3.24, which is Detonate Dead of Chain Reaction Pathfinder. Its damage, tankiness, and recovery capabilities are all staggering. In this guide, you’ll learn how builds work, and how to upgrade and craft them. Without further ado, let’s get started!

    Main Skill

    Our skill of choice is Detonate Dead of Chain Reaction. It targets a corpse and causes it to explode, which deals a percentage of the corpse’s health as fire damage. This will then continue to target other corpses in the area until either it runs out of corpses or 8 corpses are destroyed. Therefore, we will use very high life specters in our Desecrate corpse pool.

    Specters

    In the new Tier 17 map, we get new spectrums with a very high life percentage. Now Disruptor I’m using has 440% more life, Molten Soul has 420% more life, and Senior Scientist has 420% more life.

    You will use these 3 specters, but by default you can only have 2. So we will use Voideye unique ring and socket a level 20 Raise Specter gem.

    To target corpses, you need to hold “A” on your keyboard. This will bring up the corpse life bar and search for the specters I mentioned before, and use Raise Specter until you have 3. You can then remove the gems as the game will remember the specters you saved in the pool.

    That’s why we need high-life corpses, because we add poison to the mix. The higher the life of specters, the higher the base damage. It’s that simple.

    How To Convert Fire Damage?

    By default, fire damage does not cause poison. But there is a unique glove that allows us to deal poison damage with fire damage, and that’s Volkuur’s Guidance.

    Sadly, you need to get a corrupted one with Temporal Chains on hit. Otherwise, the build will be very clunky and your damage will be much worse than what you see here.

    Detonate Dead & Desecrate

    Although we cannot cast these two spells, Detonate Dead and Desecrate, at the same time, we will use Arcanist Brand and link to Desecrate. This way your Desecrate will be triggered often and you just need to hold Detonate Dead and wait for the boss’s health to disappear.

    You’ll build up a lot of cast speed because the faster you cast, the more Desecrate you have and the more Detonate Dead you have. This is why we chose Pathfinder, because of its ability to maintain cast speed with Silver Flask.

    How To Achieve 100% Chance Of Poisoning?

    Since this is a poison build, we need to achieve a 100% poison chance.

    First, we did 20% with Herald of Agony, another 20% with the glove itself, 25% from the node on the passive tree, Toxic Strikes, and the rest from the tattoo. With all this, we have a 100% chance of being poisoned.

    However, our biggest and best multiplier actually comes from the second source. We're going to inflict Wither on the boss, which will increase Chaos damage by 90% by default. In addition, we also get an Ascendancy node, which will increase the Wither effect and give us the opportunity to cause a Wither.

    Defense

    On the defensive side, we can convert 100% of physical damage into elemental damage. Of that, 50% comes from using Lightning Coil alone, 27% comes from Taste of Hate, 14% comes from our helmet, and we also use Watcher’s Eye so that 10% of physical damage is treated as lightning damage.

    Finally, I could use the newest unique belt added to the game, Tides of Time. Thanks to this belt we have 4.2k health regen, so when we take damage we can replenish ourselves immediately.

    If you don’t have enough POE Currency budget to buy this unique, we can also easily use Petrified Blood, which allows us to restore more than 50% of life without Life Flasks.

    Clear Setup

    If all you want is mapping, this build will be a pain to play with. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.

    So its clear setup is Cast while Channelling Support, Detonate Dead and Desecrate, and its trigger skill is Cyclone. This setup is very nice and comfortable to run.

    Not only that, but this build also has enough damage to deal with map bosses and elite monsters. Even the garbage monsters on T17 map are not a problem. You just need to rotate until you complete the map.

    Items

    Next, let’s give a brief overview of some items needed for this build.

    • Scepter: Woe Roar
    • Helmet: Oblivion Veil
    • Shield: Spirit Bulwark
    • Body Armor: Lightning Coil
    • Talisman: Sorrow Torc
    • Rings: Maelstrom Spiral & Bramble Circle
    • Boots: Hate Road
    • Belt: Tides of Time
    • Gloves: Volkuur’s Guidance

    Passive Tree

    Finally, let’s highlight some things needed to build on a passive tree.

    We took Pathfinder as Ascendancy and adopted Nature’s Reprisal, a node that was a game changer in the early going.

    Additionally, we have Nature’s Adrenaline to generate more Flask Charges. And Master Toxicist is a pretty big multiplier for this poison build. Finally, there is Master Surgeon. With this, you can activate your Life Flask even if your life is full.

    Anyway, that’s the end of this guide. I hope you enjoyed this guide on Detonate Dead of Chain Reaction Pathfinder. See you next time.

  • Path Of Exile 3.24: Beast Farming Is A Profitable Path To Accumulate Currency

    Posted: Apr 28, 2024

    Greeting Exiles! This guide will show you a low investment beast farming strategy on the White Maps in the Path of Exile 3.24 Necropolis League. Our focus will be on farming a specific beast known as Craicic Chimeral, valued at approximately 1.5 divines currently. After completing 10 or 25 maps, we can gather up the Craicic Chimerals and sell them off.

    Pros & Cons

    Beast farming is a strategy I have adopted recently, and it has been working to the advantage. The introduction of new Scarabs, such as the Bestiary Scarab of the Herd, marks a significant change. This scarab offers 5 additional beasts, effectively doubling the amount of Red Beasts encountered per map compared to the previous Gilded Scarab.

    Moreover, there's a new scarab called the Bestiary Scarab of the Shadowed Crow, which guarantees a beast spawn in every map. Although slightly more expensive, it provides double the currency every time it sells, ensuring stable profitability per map. These changes have not only made beast farming more accessible, but also increased its profitability and efficiency.

    The first notable drawback of this farming strategy is its heavy reliance on the Craicic Chimeral for significant profits. These valuable drops occur randomly, often from 1 in 10 maps, or even 1 in 20 maps. While each Craicic Chimeral sells for 1.5 Divines, it can be frustrating if you go a long time without encountering one.

    Additionally, sticking to Tier 1 through Tier 4 maps limits our flexibility by limiting our ability to take advantage of certain features such as Atlas bonuses, influence, boss drops, essences, or higher level maps. To maximize beast encounters and income, it's crucial to run maps efficiently. Therefore, focusing on maps like Strand and Fields, which offer quick clear times, is recommended for this strategy.

    Bestiary Scarabs

    Next, I will explain what Scarabs to get with low budget. In each map, we’re going to use 2 Bestiary Scarab of the Herd to add 10 more Red Beasts in our maps and 1 Bestiary Scarab of Duplicating to make an additional copy of the beast that we are capturing. If you have the fifth slot, you can buy the Bestiary Scarab of the Shadowed Crow as well, which we can use it for crafts or making 6-links items to sell for POE Currency.

    The Craicic Chimeral beasts are small frogs, which you will encounter like every 7 to 10 maps. Just search for them and capture those and go out of the map. If you find one, you can also invite other people to come and join your party so that they can get 3 divines for free. Just need the Tier 3 maps and the Cobalt Jewel to collect and sell them in bulk.

    Altas Tree Setup

    Let's take a look at the Atlas tree with 86 passive nodes. Pairing this with 1 Shaping the Mountains and 1 Shaping the World is effective. We avoid excessive Shaping nodes on higher maps to prevent an imbalance of Tier 4 over Tier 3. While Strand is superior to Fields, Fields being the second best map and Adjacent allows us to alternate between them, utilizing Singular Focus to potentially obtain Chaos Orbs intermittently.

    We exclusively opt for the Hunt for Craiceann, which increases the chance for the Craicic Chimeral, resulting in more Craicic Chimerals overall. This choice is based on how the game determines which beast to spawn. We then pick the Two-Hearted Hunt, as it provides a 10 to 40% chance to avoid consumption, which is a valuable addition to our strategy.

    Then, pick up the Shrines. They serve 2 purposes. Firstly, they can spawn enemies, which can drop maps. Secondly, they can grant us an Echoing Shrine, a movement speed Shrine, or a Covetous Shrine. A Covetous Shrine means potentially more maps, while movement speed and Echoing Shrine lead to faster clears and mapping times. Overall, Shrines are the most helpful among all the league mechanics without consuming extra time.

    Farming Tips

    Let me give you some more tips. The Craicic Chimeral is the only beast, and it's from The Deep family. About what map to run, but choose it from Tier 3 to Tier 1 maps. The Dunes is a Tier 2 map but has a much better layout and also has the Fortunate card in the end. But I recommend Tier 3 maps the most as Craicic Chimeral spawn more frequently.

  • Path Of Exile 3.24: This Harbinger Farming Method In SSF Requires Only Low Investment!

    Posted: Apr 19, 2024

    In Path of Exile 3.24, Harbinger in SSF proves useful for several reasons, particularly for farming currency. It adds numerous monsters to the maps, and acquiring scarabs is relatively straightforward. This strategy is not overly complex to execute, and the investment required is minimal and can effectively complement other strategies.

    Strategy Overview

    The idea of this strategy is incredibly straightforward: we aim to maximize the number of Harbingers in the map, buff them as much as possible. Despite its simplicity, it's a fun strategy. Harbingers can also spawn as a map modifier, resulting in some completely ludicrous maps filled with blue Harbingers.

    They drop many hard-to-get currency orbs like Exalted Orbs, Orb of Annulment, Ancient Orbs, and even Fracturing Orbs, which are incredibly rare. You can use all the Ancient Orbs on unique belts in SSF. On average, you can take 3 to 4 Ancient Orbs per map, plus an Orb of Annulment and maybe an Exalted Orb.

    To give you an idea of the loot that is in Tier 16 maps, with perhaps on average 80% map quantity, but that map quantity doesn't actually affect the results. You would maybe think that Harbingers drop the Beachhead map or the Landing Divination Card, which can be traded for the Beachhead.

    Harbinger Scarabs

    For scarabs, I'm typically using 2 regular Harbinger Scarabs for 6 additional Harbingers, then one Harbinger Scarab of Discernment to increase their currency to be rare and drop one type. This means you either get a ton of the currency that you want or you don't get anything at all. But it saves you a lot of clicking.

    The fourth scarab is the Harbinger Scarab of Regency, giving us a 50% chance for a Harbinger boss. The total chance of this is now 75% thanks to the passive tree. Sometimes, you will have enough of the Harbinger Scarab of Warhoards, which doubles the currency that you're getting, which is obviously amazing.

    Atlas Tree Setup

    Let's talk about the atlas passive tree. First, we definitely choose the Harbinger nodes. First Wave gives a 25% chance for a more powerful Harbinger. Unspeakable Offensive makes them spawn their monsters much faster and speeds up the mechanic. Then you can take Rogues, as they drop tons of loot, and combined with the increased item quantity from Unrelenting Torment.

    I’m skipping shrines entirely on this strategy. The Harbinger isn’t all that difficult. It’s a lot easier than Essence monsters or Rogues, so we can do without the shrines and spend those points elsewhere. I recommend running the Searing Exarch influence as it provides a steady stream of currency and scarabs, which is useful in SSF.

    Running the league nodes for more corpses, more Allflame, and more buffs and debuffs on the monster packs. These synergize once more because the extra quantity and rarity modifiers are amazing in your maps. But also, we're playing the Necropolis League, and that means you should engage with the league mechanic.

    To sustain, scarabs are crucial, so you can prioritize acquiring most scarab nodes on the Atlas tree. However, opt out of certain nodes that enhance map modifier effects. While these nodes don't boost map rewards, they make maps overly challenging and less enjoyable, which is unnecessary.

    Final Thought

    I found a few pros of this strategy. The scarabs are fairly easy to find, and it works with a lot of combinations of Harbinger scarabs, so you can run this with whatever you want. You’re not really bound to one specific scarab. You can mix and match, and everything will basically just work. The loot is very consistent, and it’s also loot that you otherwise cannot get, like Fracturing Orbs.

    However, there are also some cons too. The first is that the maps take quite a long time to complete with the Harbinger. You still have to wait quite a while before all the monsters show up. The second con is that the mechanics don't really interact with many other strategies, as the monsters despawn on death, and seemingly they're not affected at all by the Allflames. And the Harbinger currency isn't affected by item quantity or item rarity, so you have very few ways to juice the rewards.

  • Path Of Exile 3.24: How To Harvest The Mageblood Using The New Ritual Scarabs? - A Quick Guide

    Posted: Apr 16, 2024

    Hi, players! In this guide, I'll demonstrate how to acquire the Mageblood from the Ritual and provide you with the steps to attempt it yourself. The Ritual has become the main source of income for this new Necropolis League in the Path of Exile 3.24, allowing me to get or craft most of the gear I have so far. Without wasting time, let's dive in!

    Types Of Ritual Scarabs

    As for the types of Ritual Scarabs, this includes having the Ritual on the Atlas Tree, as well as using the new the Ritual Scarabs introduced in POE 3.24. Typically, I use 2 of the Ritual Scarabs of Abundance.

    The 2 remaining slots can be used for either the Ritual Scarabs of Selectiveness or the Ritual Scarab of Recognition for more Tribute if your map has unique enemies such as Rogue Exiles, or simply just Blood-filled Vessels for more mobs, a faster spawn rate, and much more Tribute.

    Also Read: The Tides Of Time Unique Belt Is Ideal For Pathfinders In Path Of Exile 3.24 Necropolis!

    Atlas Tree Setup

    On the Atlas Tree, we can now temporarily spec into Immutable Dogma. This no longer lets us roll but grants 100% more Tribute, allowing us to get the expensive Mageblood outright without having to keep deferring over time. It'll need 1 or 2 Divine Orbs to get it to 4 flasks, but other than that, it's great!

    However, there are a few Atlas Map nodes which are super important for the Ritual:

    • Voll's Devotion: This ensures that you get four the Ritual Altars each map for more Tribute.
    • Ritual Special Reward Chance: These give us a better chance at the Rituals with either Uniques, currency, or divination card rewards.
    • Profitable Prayers: To allow re-rolling 2 additional times.
    • Sacred Lands & Smaller Ritual Special Reward Chance: With these, we can guarantee the Ritual in every map without a vessel or the map device craft.

    How To Get Ritual Scarabs?

    There is no guarantee with the Ritual, as typically a lot will revolve around luck, but you can still find a lot of valuable items if you know what you're looking for. In this instance, the Mageblood came from an Apocalyptic Ritual in a map, one of the higher tier types which only offers all Uniques, all currency, or all divination cards.

    Combined with 2 of the Abundant Scarabs and some luck, we managed to hit it. It's likely you won't be able to get it outright because of the Tribute cost, but as long as you can defer the item, it'll be secured for a future map and we can buy it later. This is now essentially locked in, and we can go and retrieve it on the next map.

    Ritual Special Rewards

    So, how do we know when we find one of the rarer the Rituals? They typically have a different POE 3.24 model. All the Altars which are surrounded by a fence like the Sanguin Altar will have the rarer special rewards table. The same again here for the Volatile Altar.

    They will also have typically more difficult modifiers to justify the increased rewards. The rarer Altar on the left and the more common on the right. Both can provide good loot. Just the special loot tables will always offer Uniques, divination cards, or even currency.

    Conclusion

    Ritual is super low investment cost with only vessels or scarabs, otherwise we can now get 100% chance for Ritual Altars on the Atlas Tree. A lot of luck is involved, but you have the chance to get some real valuable items if you know what you're looking for.

    After you have your Atlas Tree set up, it's just a case of running as many maps as you can, taking the valuable rewards, and hoping you get lucky. Hope you get lucky with the Ritual, and I'll see you in the next one, Exiles!

  • Path Of Exile 3.24: Discover The Potential Of This Aura Stacking Setup For Champion

    Posted: Apr 15, 2024

    Welcome, fellow players! Let me share an effective setup for Champion aura stacking with you today. In the new League in Path of Exile 3.24, some new Uniques appear, and I will pick the Hand of Phrecia to stack the Champion aura and explore the interaction in this setup.

    However, for the most part, this setup is very limiting in terms of build scope. I do believe that this setup can be effective. You just need to find the right avenue to go down to make the best use of this combination of mechanics. I will show the potential of these 2 unique items together for the Champion.

    Champion Ascendancy

    The Champion ascendancy has the Inspirational notable which grants 30% increased aura effect and another 5% on the small node as well, and it also makes Banner skills have no Reservation, which is quite important to how many Reservation skills you're going to want to fit in with a setup like this.

    Passive Tree

    The passive tree paths up into the Scion starting area, grabs the Mana Reservation Efficiency Mastery for 3 points, and then through the Evasion wheel, going into the Ranger's starting area for the Charisma wheel and also taking the Mastery for 8% increase damage per aura affecting you.

    That Mastery is going to provide a great value for 1 point spent in this type of build, and then the tree also passes up the side of the Scion area to grab the Leadership wheel too for even more Mana Reservation Efficiency and aura effect.

    Instead of socketed gems being supported by Level 30 Generosity, we have socketed gems have 49% increased effect of Non-Curse aura from your skills, and this simulates those socketed gems being supported by Level 30 Generosity while also using the Hand of Phrecia.

    This current setup is using Grace, Determination, triple Purity, and Defiance Banner, and you can find that just with the scaling on this small passive tree, we're already at 42k Evasion, 30k armor, and 84% Maximum Elemental Resistances.

    Hand Of Phrecia

    The Hand of Phrecia will allow you to use Generosity Support to provide a huge aura effect boost to linked auras, which allows you to gain the aura effect from this support gem whilst the aura itself still affects you because the gloves have a modifier which states that auras only affect you and linked targets.

    Victario's Influence

    This unique body armor is very common and is typically used in builds to either support other players via a bunch of auras or empower the player's minions. It grants a large amount of Reservation Efficiency to socketed gems and supports those gems with Level 30 Generosity Support.

    The cool thing about Victario's Influence though is that it's so common that you can just purchase these cheaply or find enough of them to corrupt them with Vaal Orbs for a corrupted implicit.

    Skill Gems

    This build has all of its Mana reserved, but this is without using a helmet or any jewel sockets, so you can easily free up more Reservation Efficiency to pay skill cost with Mana. This will provide enough Mana for skill usage.

    So in this setup, there are all Level 20 gems improved to Level 21 with the Victario's Influence modifier, which grants +1 to socketed aura gem levels. You can corrupt these gems to be Level 21, which would bring their total gem levels to 22.

    In an aura stacking build, this extra 1% may seem trivial, but it's crucial. The aura effect breakpoint for gaining additional Maximum Resistance from these auras shifts from 25% to 20%.

    You're looking for +2 to the level of socketed aura gems or +2 to the level of socketed AOE gems. You could fix the sockets after hitting the corruption if you wanted to use Tainted Jeweller's Orb and Tainted Chromatic Orb.

    Final Thought

    This is just an example. You could use the classic Champion's best belt - Perseverance to make use of the arm and Evasion. You could instead choose to spec into Iron Reflexes on the tree and go for more of an armor stacking setup, but you’re unlikely to scale a Breach Core body armor for that type of build.

    If you didn’t want to use the triple Purity aura setup, you could instead go for a single Purity and drop the other 2 and then make use of Purity of Elements for the elemental ailment immunity that it provides and use melding of the flesh to gain all Maximum Elemental Resistances based on a single Purity of Elements that you chose to go with.

  • Path Of Exile 3.24: This Method Is Effective For Farming Huge Amount Of Orbs

    Posted: Apr 13, 2024

    I've been experimenting with various farming strategies in Path Of Exile 3.24 new league, and today, I stumbled upon a new method that works very well. This strategy is truly remarkable, and everything you obtain will be in the form of Chaos Orbs. While the initial investment is quite high, once you make your first set of investments, the profits keep rolling in.

    How It Works

    This farm works by forcing strongboxes to spawn a specific monster from the Allflames, and this monster is from the Allflame Ember of Manifested Wealth. If you don’t know, this Allflame monster pack drops a lot of Chaos Orbs and even Exalted Orbs frequently, and this is what we’re going to be farming.

    We’ll be combining so many strongboxes and the chance to open strongboxes again, as the Allflame monsters do appear in strongboxes. They aren’t always guaranteed to be in them, but the chance of them being there is very high, and this is actually how we keep our profits up.

    Farming Investments

    Now, for the investments, the primary item to acquire is the Allflame Ember of Manifested Wealth. This component is undoubtedly pivotal, and I suggest focusing on the Yellow Maps for optimal results. Monster levels ranging from 68 to 78 tend to be more affordable.

    However, if you seek one with a level of 79 or higher, expect a significantly higher price, potentially around 100K. Therefore, prioritize those under Level 78, as they are more budget-friendly.

    When it comes to scarabs, prioritize acquiring the Ambush Scarab of Hidden Compartments, which provides a 50% chance for the strongboxes in the area to be openable again. Additionally, consider obtaining the Ambush Scarab, which adds 5 extra strongboxes. This investment is crucial for maximizing profits.

    If you already have 4 slots, consider investing in either the Domination Scarab for additional shrines or the Scarab of Monstrous Lineage, which boosts magic pack size. Both options yield similar results, and while it's uncertain whether they affect outcomes, I prefer prioritizing shrines.

    The last part of the investment is our Map Device, and we’ll be using the Ambush Map Device for another 5 additional strongboxes.

    Atlas Tree

    For our tree, getting more map nodes, trying to get the Monstrous Treasure and Shrine nodes. Then grab Tamper-Proof and Secret Compartment. Once we get that, we also want to grab these Shrine nodes, as well as the Quality for Atlas tree.

    Lastly, grabbed all the strongbox nodes. It doesn’t really matter which strongboxes we get, we just want any of them. Take additional Shrine nodes, cover to Shrine the last Invasive Adversaries, and then Remarkable Relics. So, I’m just trying to get as many shrines, boxes, and effects of stuff on our maps.

    Avoid Rituals

    Avoid engaging in rituals for farming, as killing monsters in rituals, especially the manifested wealth, doesn't yield any drops despite their appearance. Additionally, refrain from using more than one Allflame, particularly if it drops currency like Tainted Currency or Abyss Jewels. Using multiple Allflames can decrease the appearance rate of Manifested Wealth monsters in the strongboxes.

    Harvest

    Here's the breakdown: we can obtain 1,446 Chaos Orbs, 54 Exalted Orbs, and 44 Vaal Orbs. Now, let's delve into 25 maps using the Manifested Wealth strategy. You can acquire them at 175 chaos per set. Considering the price change, I gained 94 chaos per map, totaling 7,000 chaos across 25 maps, with a profit of 2,300. The investment will hover around 4,000 to 5,000.

    This strategy is remarkably simple. You don't need an overpowering character. You're essentially dispatching harmless creatures with minimal risk to your character.

  • Path Of Exile 3.24: Is The Dunes Map A Wise Choice For Essence Farming In Necropolis?

    Posted: Apr 12, 2024

    In this guide for Path of Exile 3.24, the purpose is to clarify the currency farming strategy that I customize for the Essence. This farming is set in the Dunes Map, including the effects of 3 Essence Scarabs, a Scarab of Ascension with the Essence map mod and the Searing Exarch influence.

    It is advisable to pick the Dunes Map for Essence farming. Compared with other maps, we can avoid the demand for large-scale map rolling and can maximize the number of quantities and rareness.

    Strategy Overview

    The strategy is straightforward: Utilize the Cartography Scarab of Ascension along with 3 small Essence Scarabs, the Essence map mod, and Searing Exarch influence. The decision to use the Dunes Map for Essence farming is intentional and the simplicity of its navigation and the potential of Boss Rush.

    It should be noted that killing the boss isn't necessary, as it garners ample essences from Crystal Resonance. The boss is nowhere near as crazy as it is in the high-end strategy where you use the Essence Scarab of Calcification, but it is still advisable to bring the boss below 50% health to speed up the kill at the end of the map.

    Farming Build

    If your build boasts a formidable damage output, let’s say around 20 million DPS or higher, it’s advisable to prioritize eliminating a few essences before engaging the boss. This precautionary measure prevents accidental boss kills, which could diminish your number of Essence each time it occurs.

    For minion-based builds, strategic allocation of passive points is crucial. Consider investing in skills like Indomitable Army and physical damage reduction to counter the effects of Corrupted Blood. Without these defensive measures, your minions will require substantial damage output and life recovery capabilities to effectively contend with the Essence monsters.

    Map Rolling Tips

    The Dunes Map doesn’t have to be rolled much. I recommend to just chisel and alch the Dunes Map to increase loot and get the occasional high-quantity maps for other strategies.

    Even though this is not a strategy for Essence Scarab of Calcification, it’s still advisable to roll maps with strong defensive mods like more monster life and damage reduction for physical and elemental builds because you want to kill the Essence monsters and the boss as quickly as possible.

    Farming Investment

    The investment in the farming required is minimal. It’s around 8 chaos for the map itself, 14 chaos for the Scarabs, and another 3 chaos for the map mod, for 25 chaos per map. In the 20 loot breakdown maps, there are 6 Fortress Maps, which actually constitute most of our total amount of Essence farming.

    All the Essences that we found still dwarf this, with the Essences of Envy and Loathing being the most valuable ones. So, they make up more of the total than the other essences. The Incandescent Imitation is on 20 maps. So you can probably reduce this by 20% or so, given the total amount of POE Currency.

    The total map cost, including the 25 chaos, actually translates to profit rather than losses. While there are some additional items, like the Polaric Invitations, chaos orbs, and great jammers, they don't contribute substantially to the total currency gained.

    Final Thought

    If there were any exceptionally valuable drops, they would have been highlighted. We did find one fortunate drop, but it was quite average. As for items like coffins and Allflames, they don't significantly contribute to the overall currency.

    Considering coffins, for instance, they don't add much to your earnings, so skipping them won't cause a substantial loss. Allflames, on the other hand, are a bit more impactful. But overall, the main contributors to currency are the Essences and the Fortress maps we found, with smaller items like Polaric Invitations and bubblegum currency also playing a role.

    While the sample size isn't huge, the consistency of the earnings is noteworthy. You can expect to earn around 15 divines per hour if you consistently run this strategy and can navigate the maps efficiently. On average, it took me about 2 and a half to 3 minutes per map. Cutting down on this time further could potentially increase your earnings even more.

  • Path Of Exile 3.24: Is The Ngamahu's Flame Cyclone Berserker In Necropolis League Worth Trying?

    Posted: Apr 11, 2024

    In this guide, we're venturing into the fascinating realm of character builds in Path of Exile 3.24 Necropolis League. Our focus lies on the Ngamahu's Flame Cyclone Berserker, a powerful build residing within the Marauder class.

    Pros & Cons

    Now, let's explore the pros of this build in greater detail. Firstly, the clear speed is exceptional. Utilizing Cyclone, you sustain perpetual motion, delivering a thrilling whirlwind experience as you effortlessly decimate foes. Moreover, this build offers impressive single-target damage output without requiring extensive investment.

    However, let's address the cons as well. The primary concern lies in survivability. Despite incorporating multiple defensive layers, this build necessitates proximity to enemies, rendering it vulnerable to incoming attacks. Furthermore, as a Berserker, you inherently endure a 10% increase in damage taken, exacerbating the survivability challenge.

    About Ngamahu's Flame Axe

    Ngamahu's Flame Axe features a unique built-in skill, Molten Burst, triggered with a 20% chance on melee hit, akin to Molten Strike. This presents an excellent opportunity for a trigger build with high attack speed. Cyclone distinguishes itself as the optimal skill for triggering Molten Burst due to its swift attack speed and the capability to move while executing attacks.

    With approximately 20 hits per second on a single enemy, Molten Burst becomes a reliable source of damage. The skill can be supported by 6 support gems, and the axe doesn't require its sockets to be linked, simplifying the build assembly. Enhancing damage further, players can anoint their amulet with Vengeant Cascade to make projectiles bounce, and utilize Point Blank Support for up to 30% more damage.

    Budget Of This Build

    To begin tackling endgame maps on a budget, you can kickstart with approximately 90 chaos. However, to smoothly progress to yellow maps, it's advisable to invest around 150 chaos for a more comfortable experience. For easily completing your Atlas, I recommend investing around 6 Divine Orbs. Otherwise, your survivability won't be enough, and you'll end up dying a lot.

    You need 2 mandatory unique items for this build. The primary and pivotal component is the Ngamahu's Flame Axe. It instantly converts 60% of your physical damage into fire, provides 20% fire penetration, and initiates Molten Burst upon hits, significantly amplifying single-target damage.

    Next, we also need the Stampede boots, which guarantee that our movement speed is always 150% of its base. This is great because now we can replace the regular Cyclone with Cyclone of Tumult for a lot more damage and AOE effect for clear speed.

    Performance Ratings

    I will analyze whether this build is suitable for POE 3.24 Necropolis League from these 3 aspects: clear speed, boss damage and survivability.

    Clear Speed: When assessing the clear speed, this build shines with an impressive rating of 9 out of 10. The Cyclone skill emerges as a standout feature, facilitating effortless traversal across varied terrains and swiftly dispatching enemies, enabling uninterrupted movement.

    Boss Damage: When assessing the damage on bosses, this build achieves a flawless rating of 10 out of 10. The introduction of the Cyclone of Tumult significantly amplifies attack speed, leading to more frequent activation of Molten Burst. As a result, even the most formidable bosses are swiftly brought to their knees within mere moments.

    Survivability: When evaluating the survivability of this build, it attains a rating of 7 out of 10. Although bolstered by substantial life reserves, permanent Fortify, heightened armor, evasion, and spell suppression, the build is not without its vulnerabilities, particularly in close-quarters combat scenarios.

    This inherent risk becomes more pronounced, especially when facing off against high-tier maps without sufficient investment in fortifying survivability attributes.

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