Sign Up

I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?

Log In

Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now

News Tag: Diablo II Resurrected Ladder

  • D2R Ladder Season 6: A Powerful & Cheap Starting Build - Frenzy Barbarian

    Posted: Feb 18, 2024

    Within this guide, I aim to demonstrate how to effectively utilize an affordable Barbarian build at the onset of D2R Ladder Season 6. The core components of this build necessitate only lower runes and elite bases, complemented by frequently dropping unique and set D2R Ladder Items. This setup is fully prepared for the challenges of Hell mode.

    Particularly for engaging in cow runs, this proves to be the most cost-effective build I've encountered thus far. Naturally, I can also provide an array of alternative farming locations for your consideration.

    Stats & Skill Allocation

    Let's delve into stats and skill allocation. It's crucial to ensure you have sufficient strength and dexterity to equip your gear.

    My base stats stand at 190 strength and 94 dexterity, allowing for some flexibility; any remaining points are invested in Vitality.

    My skill distribution follows the typical Frenzy Barb archetype: 20 points allocated to Frenzy and Double Swing, with 1 point invested in Leap for its utility. Additionally, allocate 20 points to Sword Mastery and distribute 1 point into each of the lower 4 masteries.

    Regarding shouts, prioritize 20 points in Battle Orders, allocating 1 point each into Battle Command and Find Item. The remaining points are channeled into Taunt, which synergizes effectively with Frenzy.

    Equipment

    Now, onto the equipment.

    The cornerstone of this setup comprises 2 rune weapons: Unbending Will and Hustle, each housed within a Colossus Blade. While a Colossus Sword or another base can substitute for Hustle, Unbending Will necessitates 6 sockets, exclusively available in a Colossus or Phase Blade. Given the Colossus Blade's superior damage output and range, it stands as the optimal choice. The Fanaticism aura from Hustle, coupled with the speed boost from Frenzy, grants us a staggering attack speed with the Colossal Blade.

    Next, equip Arreat's Face with an Ort Rune, crucial for bolstering your resistances, and a Duress chest plate, which, while not as pivotal, complements the build admirably. If you lack Arreat's Face and the Um Rune for Duress, consider employing Duriel's Shell and a helmet with resistances like Tal Rasha's Horadric Crest Dreath Mask or Rockstopper.

    Additionally, I possess Atma's Scarab, which boosts poison resistance and enables us to combat physically immune monsters thanks to the amplified damage curse. While beneficial, the absence of this amulet doesn't significantly hinder the build's performance.

    Laying of Hands enhances attack speed and fire resistance, with its bonus damage to demons proving invaluable. String of Ears provides additional life leech and damage reduction, while Natalya's Soul augments running speed and resistances. These items are readily available and can be acquired through trading at minimal expense.

    A Raven Frost ring prevents freezing and offers an attack rating bonus. The other ring necessitates mana leech, making Dread Master a suitable choice. In the off-hand, wield 2 Warcry spears (Echoing Throwing Spear), obtainable from Mala or other vendors with a bit of patience.

    In my inventory, I carry 2 small resistance charms each for cold (Sapphire Small Charm), lightning (Amber Small Charm), and fire (Ruby Small Charm). Even without these charms, your resistances remain satisfactory.

    Furthermore, I've stashed some items from the Immortal King set, enhancing the Magic Find. The helmet boasts up to 40% MF and 2 sockets for yellow gems. While the shoes offer a 25% Magic Find bonus when paired, utilizing the full set compromises your resistances.

    Within the stash, I retain the belt to offset resistances to some extent, along with the gloves, allowing for flexibility and additional set bonuses if desired.

    While I opt not to employ a mercenary, you might consider enlisting an Act 5 Barbarian, outfitted similarly to yourself. Ethereal bases, if found, can be put to good use.

    Statistics

    Let's examine the statistics.

    With Frenzy and level 1 Fanaticism aura, achieve such significant attack speed that the additional boosts from gloves and weapons suffice. This results in up to 11 frames per animation, roughly equating to 4 and a half attacks per second when the maximum speed boost is active.

    By level 85, my Barbarian boasts 2,400 life with Warcry, 2, and a maximum damage output of 3,000 with both weapons. Furthermore, each weapon yields over 6,000 attack rating.

    Under the standard setup, attain maximum resistances when Battle Command is activated. Opting for a Magic Find setup allows us to reach up to 123 Magic Find. However, there is a significant deficiency in lightning resistance, alongside gaps in fire and cold resistances. Yet, in certain farming locations, these shortcomings may be tolerable.

    Farm Spots

    Let's explore the top farming locations.

    To begin, Trav takes precedence. However, it's advisable to venture there with complete resistances, particularly fire, as there's an abundance of hydras awaiting your arrival. Depending on the elite council member mods, additional resistances may also prove necessary.

    Moving on to Act 5, you encounter the traditional swift path: Pindle, Eldritch, and Chank. Here, you may opt for Magic Find gear, but ensure beforehand that the target isn't lightning enchanted.

    Conveniently, I've organized my items in the cube, facilitating quick and effortless switching with a shift left-click. Extending the route allows you to farm other super unique monsters, including Sharktooth near the first Barbarian cage, Eyeback at the border of the Arreat Plateau, and finally, Thresh Socket just before the entrance to the Crystalline Passage. The combination of swift running speed and the ability to leap over obstacles is invaluable in these areas.

    Furthermore, there are several T85 areas worth considering. In Act 1, delve into the Pit in the Tamoe Highland; in Act 2, explore the Stony Tomb; and in Act 3, venture into the Arachnid Lair directly from the first Waypoint.

    In Act 5, you have the option to investigate the red portals: Abaddon, Pit of Acheron, and Infernal Pit, particularly if opting for the longer Frigid High route. However, beware of potentially formidable monsters in these areas and ensure adequate use of resistances. Typically, a Magic Find setup suffices for the Pit of Acheron and the Arachnid Lair.

  • Diablo II Resurrected Ladder: What's My Plan For Season 3?

    Posted: Feb 18, 2023

    I haven't played D2R in a few months, but I'm excited to play season three on February 16th. For the past couple of weeks, I've been thinking about what I want to achieve this season. So, below I'll expain what my plan is.

    Back in D2R Ladder Season 1, I decided to start with a Frenzy Barbarian, which I eventually respect to Berserk Find item, Horker Barb. This is the best build for triathlon thing I've ever played. I did over a thousand travels by the end of the season and some of my best items included a perfect marriage, a Jawbone Visor, a Baron and a imposter Jmod. I was also able to gamble over 1 000 circlets, one of which turned out to be ridiculously good .

    Necro Coronet, which I was able to trade it for multiple BER Runes. However, before I eventually traded, I made a Corpse Explosion ( a Necromancer skill), which is great for farming Runewords. Finally, I capped off season one.

    D2R Ladder Season 2 introduced Sunder Charms, so I decided to go back to my roots and make a Frozen Orb Sorceress again. It was very forming different areas. And the Terror Zones added a nice break from the hundreds of Mephisto runs I was doing. So many people made Blizzard Sorceress, which drove the prices of Cold Sorceress up. And I think actually for the first time in Diablo 2 history, Paladin Combat and Lightning Skillers are actually cheaper than Cold Skillers because of this change.

    However, in D2R Ladder Season 3, Cold Mastery is now applied at one-fifth of the effectiveness after immunity is broken, so the price is probably going to come back to kind of what they were. And I think Sunder Charms are actually going to be a little bit more because there was some drop glitch where everyone was.

    I don't exactly know how it was happening, but there was more in the economy than there should have been. Even so, I will be attempting to make a Lightning Sorceress in D2R Ladder Season 3. All 20 years of playing Diablo, I've actually never made a lightning source as Frozen Orb was usually in my my go-to.

    I think this is just because the lightning gear was so much more expensive and I never played enough to actually get it before the end of the season. But that's the plan this time. So, before I play on the 16th, I'm gonna clear out all my mules to start. I usually like to accumulate D2R Ladder Items, unique gems and then trade them in bulk to improve my gear. So, I'll probably delete those and then create new ones for season two or for season three.

    Once season three arrives, I'll play solo as usual and make my way to Hell, putting all points into lightning and its synergies. And I also put one point into static for the bosses and teleport of course. However, I'm not going to get Energy Shield and just make a Pure Life build instead, so resistance has become that much more important.

    Once I reach Hell, I will farm campus to try and get my Spirit Runewords for the plus skills in Fcr, which is kind of difficult on the Frozen Orb Sorceress because I believe she's cold immune. This should be more fun.

    And then, I'll trade any extra D2R Ladder Runes for a Spirit Packs and Key of Terror in hopes of trading up for maybe a Skin of the Vipermagi. If I don't find one or eventually Shako and things like that, I could also do Arcane Summoner runs, which would be really fun. I will kill all the Specters on my way, which actually have a higher potential D2R Ladder Runes drop chance. This was viable with my Cold Sorceress but the way lightning is cast in a straight line, it fits perfectly with the Arcane Sanctuary map layout and then depending on my lock.

    I'll continue trading any runes and high value items. I don't need to eventually get hot endgame gear, such as Torch, Anni and a Griffon's Eye. As I mentioned, I never had enough high end gear like a Griffon's Eye before, so this should be a good challenge for me for this season and that's basically how I want to plan out my my D2R Ladder season 3 to start.

Surplus stock:
Connecting to online customer service, please wait.

.