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D2R Ladder Season 6: A Powerful & Cheap Starting Build - Frenzy Barbarian

Posted: Feb 18, 2024

Within this guide, I aim to demonstrate how to effectively utilize an affordable Barbarian build at the onset of D2R Ladder Season 6. The core components of this build necessitate only lower runes and elite bases, complemented by frequently dropping unique and set D2R Ladder Items. This setup is fully prepared for the challenges of Hell mode.

Particularly for engaging in cow runs, this proves to be the most cost-effective build I've encountered thus far. Naturally, I can also provide an array of alternative farming locations for your consideration.

D2R Ladder: A Powerful & Cheap Season 6 Starting Build - Frenzy Barbarian

Stats & Skill Allocation

Let's delve into stats and skill allocation. It's crucial to ensure you have sufficient strength and dexterity to equip your gear.

My base stats stand at 190 strength and 94 dexterity, allowing for some flexibility; any remaining points are invested in Vitality.

My skill distribution follows the typical Frenzy Barb archetype: 20 points allocated to Frenzy and Double Swing, with 1 point invested in Leap for its utility. Additionally, allocate 20 points to Sword Mastery and distribute 1 point into each of the lower 4 masteries.

Regarding shouts, prioritize 20 points in Battle Orders, allocating 1 point each into Battle Command and Find Item. The remaining points are channeled into Taunt, which synergizes effectively with Frenzy.


Now, onto the equipment.

The cornerstone of this setup comprises 2 rune weapons: Unbending Will and Hustle, each housed within a Colossus Blade. While a Colossus Sword or another base can substitute for Hustle, Unbending Will necessitates 6 sockets, exclusively available in a Colossus or Phase Blade. Given the Colossus Blade's superior damage output and range, it stands as the optimal choice. The Fanaticism aura from Hustle, coupled with the speed boost from Frenzy, grants us a staggering attack speed with the Colossal Blade.

Next, equip Arreat's Face with an Ort Rune, crucial for bolstering your resistances, and a Duress chest plate, which, while not as pivotal, complements the build admirably. If you lack Arreat's Face and the Um Rune for Duress, consider employing Duriel's Shell and a helmet with resistances like Tal Rasha's Horadric Crest Dreath Mask or Rockstopper.

Additionally, I possess Atma's Scarab, which boosts poison resistance and enables us to combat physically immune monsters thanks to the amplified damage curse. While beneficial, the absence of this amulet doesn't significantly hinder the build's performance.

D2R Ladder Laying of Hands

Laying of Hands enhances attack speed and fire resistance, with its bonus damage to demons proving invaluable. String of Ears provides additional life leech and damage reduction, while Natalya's Soul augments running speed and resistances. These items are readily available and can be acquired through trading at minimal expense.

A Raven Frost ring prevents freezing and offers an attack rating bonus. The other ring necessitates mana leech, making Dread Master a suitable choice. In the off-hand, wield 2 Warcry spears (Echoing Throwing Spear), obtainable from Mala or other vendors with a bit of patience.

In my inventory, I carry 2 small resistance charms each for cold (Sapphire Small Charm), lightning (Amber Small Charm), and fire (Ruby Small Charm). Even without these charms, your resistances remain satisfactory.

Furthermore, I've stashed some items from the Immortal King set, enhancing the Magic Find. The helmet boasts up to 40% MF and 2 sockets for yellow gems. While the shoes offer a 25% Magic Find bonus when paired, utilizing the full set compromises your resistances.

Within the stash, I retain the belt to offset resistances to some extent, along with the gloves, allowing for flexibility and additional set bonuses if desired.

While I opt not to employ a mercenary, you might consider enlisting an Act 5 Barbarian, outfitted similarly to yourself. Ethereal bases, if found, can be put to good use.


Let's examine the statistics.

With Frenzy and level 1 Fanaticism aura, achieve such significant attack speed that the additional boosts from gloves and weapons suffice. This results in up to 11 frames per animation, roughly equating to 4 and a half attacks per second when the maximum speed boost is active.

By level 85, my Barbarian boasts 2,400 life with Warcry, 2, and a maximum damage output of 3,000 with both weapons. Furthermore, each weapon yields over 6,000 attack rating.

Under the standard setup, attain maximum resistances when Battle Command is activated. Opting for a Magic Find setup allows us to reach up to 123 Magic Find. However, there is a significant deficiency in lightning resistance, alongside gaps in fire and cold resistances. Yet, in certain farming locations, these shortcomings may be tolerable.

Farm Spots

Let's explore the top farming locations.

To begin, Trav takes precedence. However, it's advisable to venture there with complete resistances, particularly fire, as there's an abundance of hydras awaiting your arrival. Depending on the elite council member mods, additional resistances may also prove necessary.

Moving on to Act 5, you encounter the traditional swift path: Pindle, Eldritch, and Chank. Here, you may opt for Magic Find gear, but ensure beforehand that the target isn't lightning enchanted.

Conveniently, I've organized my items in the cube, facilitating quick and effortless switching with a shift left-click. Extending the route allows you to farm other super unique monsters, including Sharktooth near the first Barbarian cage, Eyeback at the border of the Arreat Plateau, and finally, Thresh Socket just before the entrance to the Crystalline Passage. The combination of swift running speed and the ability to leap over obstacles is invaluable in these areas.

Furthermore, there are several T85 areas worth considering. In Act 1, delve into the Pit in the Tamoe Highland; in Act 2, explore the Stony Tomb; and in Act 3, venture into the Arachnid Lair directly from the first Waypoint.

In Act 5, you have the option to investigate the red portals: Abaddon, Pit of Acheron, and Infernal Pit, particularly if opting for the longer Frigid High route. However, beware of potentially formidable monsters in these areas and ensure adequate use of resistances. Typically, a Magic Find setup suffices for the Pit of Acheron and the Arachnid Lair.


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