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Path Of Exile 2 News
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Path Of Exile 2 Patch 0.4.0 Atlas Tree Suggestions | Stronger Nodes, Balanced Value, And More Customization
Path of Exile 2 0.4.0 patch The Last of the Druids will arrive in December 12th, and the new class has undoubtedly excited many players. However, even with the new class, many players still prefer to stay in Path of Exile 1 leagues.
This is not only because Path of Exile 2 lacks a complete storyline, but also because its endgame content is still not good enough. This is evident in the fact that the official league updates consistently adjust the endgame content.
Many players hope that patch 0.4.0 will continue to improve Atlas tree, replicating some of the strengths of Path of Exile 1, but they don't want Path of Exile 2 to completely copy it, and they want it to have its own unique features to avoid the two games becoming identical.

Characteristics Of PoE 2 Atlas Tree
Path of Exile 2 consists of a main tree and multiple independent League mechanic trees, and the main tree provides general bonuses such as map quantity, item rarity, Precursor Tablets, and pack size, as well as non-league mechanics like shrines, strongboxes, essences, and rogue exiles. Players unlock points by completing nexus of corruptions.
The league mechanic trees, on the other hand, provide bonuses for specific league mechanics, such as Breach, Expedition, Delirium, and Ritual, each with its own points.
The advantage of this is that you don't have to really specialize in anything. You can max out all mechanics simultaneously without respecning, which is very beginner-friendly.
If you want to play Delirium today and Expedition tomorrow, you can directly access the full benefits of the mechanic, which is very convenient. Even if you randomly encounter any league mechanic on the map, you'll still get decent rewards and won't feel like you're wasting your time.
Characteristics Of PoE 1 Atlas Tree
Path of Exile 1 Atlas tree is a large and complex unified tree, with the main tree content and league mechanic nodes all on the same tree.
This also allows players to focus extremely highly on a specific farming strategy. For example, if a player likes Ritual, they can invest almost all their points into related nodes, significantly increasing its rewards and ensuring its appearance on every map, and the same applies to other playstyles. PoE 1 Atlas tree provides players with a highly customized experience,
but this large Atlas tree is obviously somewhat bloated and complex. For new or casual players, they need to take a lot of time studying the effects of each branch and may not even be able to find a truly effective path.
On the other hand, if a player's tree doesn't incorporate a particular mechanic, such as Delirium or Expedition, then when players randomly encounter these mechanics on the map, they'll likely ignore them since these mechanics rarely drop valuable currency or items, leading players to focus solely on their preferred gameplay.
How To Improve PoE 2 Atlas Tree?
The direction for improving Path of Exile 2 Atlas tree doesn't need to be as extreme as in Path of Exile 1, but the current system needs more depth and player agency.
Enhancing Node Influence
Currently, nodes in the main Atlas tree, especially non-core ones like Rogue Exiles and Essences, have too weak an influence. Even if they're reset, players might not notice, so everyone ends up choosing the same allocations, such as increasing map quantity, item rarity, and the drop rate of Precursor Tablets, because other options are not worthwhile.
The developers could enhance the effectiveness of these peripheral nodes, making them valuable and attractive enough to foster diverse point allocation strategies.
Balancing Node Value
Currently, item rarity has a significant impact on PoE 2 currency drops, making related nodes essential.
If the developers adjust the mechanics so that item rarity no longer affects currency drops, players will be more inclined to allocate more points to mechanics like shrines or strongboxes based on their preferred strategies.
However, players will undoubtedly complain about the disappearance of currency rarity nodes. A recommended solution is to distribute these nodes at the top of various mechanisms, guiding players to choose their preferred league mechanisms.
Increasing Node Customization Depth
Path of Exile 2's separate League mechanic trees are clear and easy to understand, and this structure can remain unchanged.
However, existing nodes can be enhanced to make each node within a mechanic tree more interesting and powerful, with a greater focus on supporting specific farming strategies.
Universal skill points can also be introduced, allowing players to gain a small number of points on top of their existing fixed points, which can be freely allocated to any League mechanic tree.
This way, if a player decides to focus on Ritual this league, they can invest these universal points into Ritual tree to maximize its benefits, achieving an effect similar to Path of Exile 1, but without depriving other mechanics of their baseline benefits.
Overall, Path of Exile 2 Atlas tree is still somewhat rudimentary. Patch 0.4.0 can make Atlas tree more impactful and give players more player agency, allowing them to play the game in many different, equally effective ways, rather than everyone following a single meta choice.
Path Of Exile 2 Patch 0.3.1 Update Notes: Maps, Bosses, And Monster Density Changes
Nearly a month after the release of Path of Exile 2 Patch 0.3.0: The Third Edict, the first patch is finally here. Officials announced their change plan on September 25th, and Patch 0.3.1 is expected to be released between September 29th and October 5th.
The primary focus of these changes is the endgame, and it‘s Based on player feedback. The developers have streamlined the endgame to reduce negative user experiences while maintaining benefits. Let's take a look at the specific changes in this update.

Tablets And Towers
Since players don't like the idea of finding Towers on the map to enhance it, especially finding multiple overlapping Towers for optimal benefits, we've made some optimizations to this area.
Precursor Tablets will no longer rely on Towers on the map, but will be used directly in Map Device. Each time you use a Precursor Tablet, its use count decreases, and when it reaches 0, it will be destroyed.
You can use up to three tablets on a single map, but the number of available slots depends on the number of affixes in the map. A six-affix map will have all three slots open. This obviously isn't as good as stacking multiple tablets together, but we've made some adjustments to compensate for this.
To compensate for the lower stacking limit, the effects of modifiers on tablets have been increased by approximately 2-3 times, and some new affixes (such as extra shrines and strongboxes) have been added.
To compensate for the lower content limit per map, the effects of affixes on tablets have been significantly increased by 2-3 times. Here are some clear examples:
- Collector: Item rarity increased from 7-10% to 10-30%.
- Teeming: The number of magic monsters increased from 15-25% to 25-70%.
- Of Strongboxes: The chance of containing a strongbox increased from 30-50% to 50-100%.
Tablets will also receive several new affixes:
- Of the Devoted: Contains an additional Shrine on the map.
- Of the Antiquarian: Contains an additional Strongbox on the map.
- Crystallized: Contains an additional Essence on the map.
- Exiled: Contains an additional Rogue Exile on the map.
- Azmeri: Contains an additional Azmeri Spirit on the map.
- Summoner: Contains an additional Summoning Circle on the map.
- of the Summoning: Contains a 25-50% chance of a Summoning Circle in the map.
While their role has been reduced, Towers still exist, primarily for unlocking Atlas vision and rewarding a Precursor Tablet.
Maps And Bosses
The fact that only some maps had bosses, while others required clearing all rare monsters, made the map farming experience less enjoyable. Clearing rare monsters in particular became a monotonous task of following minimap icons. We've made adjustments to address this issue.
Bosses
After patch 0.3.1, all Endgame maps will contain a map boss. Players only need to defeat the map boss to complete the map, eliminating the need to clear rare monsters. You can freely choose how many small monsters to clear.
As for map icons that previously indicated a boss, patch 0.3.1 now indicates that the boss in that map will be more challenging and offer greater rewards.
Map Randomness
To increase fun and earn more PoE 2 Currency, each map will automatically have one to three random extra items (Breach, Expedition, Ritual, Delirium, etc.) added to it upon generation.
Previously, these random items displayed icons on the map. However, starting with patch 0.3.1, these icons will be removed from Atlas. All non-player-added items will be randomly generated, while the system will avoid duplication with player-added items. If you add a Ritual activity to a map, additional items will be randomly generated.
Map Size And Monster Density
To reduce the farming time per map, we've adjusted the map size and monster density. In Tier 1 maps, the number of monsters and monster hordes has been reduced by 30%. As the map level increases, the number of monsters will gradually increase, returning to current levels by Tier 15.
Open maps will have slightly lower monster density than enclosed indoor maps to prevent overwhelmed monsters in open areas.
Fifteen maps will be reduced in size:
- Augury
- Bastille
- Blooming Field
- Channel
- Epitaph
- Fortress
- Grimhaven
- Hidden Grotto
- Oasis
- Penitentiary
- Rupture
- Savannah
- Slick
- Vaal City
- Wetlands
Other Miscellaneous Changes
Due to the introduction of tiered currency, the value of PoE 2 Orb of Alchemy PoE 2 decreased. It can now be used on magic items, upgrading them to rare and rerolling four affixes. This function is somewhat similar to a hybrid of Chao Orbs and Orbs of Alchemy.
To accommodate these changes, Atlas talent tree has been adjusted to accommodate the relevant talent nodes, but the goal is to keep the benefits largely unchanged.
Summary
Overall, most of the changes are excellent and meet player expectations. Officially stated, it's intended to pave the way for 0.4.0, and while these changes will clearly make the next season even better, it also makes PoE 2 feel more and more like PoE 1 Plus.
The changes to reduce monster density in Tier 1 through Tier 14 maps are clearly intended to help struggling new players, while this is bad news for players who are fully geared up, making farming low-level maps less rewarding and less fun. This may be the only controversial aspect of this change.
With the influx of new players entering Path of Exile 2, patch 0.3.0 aims to further simplify and reduce the difficulty of the endgame to help new players adapt. However, with the extremely demanding POE 2, building a polished build still requires considerable effort for new players.
Good gear can significantly improve the endgame experience and increase farming speed, creating a positive feedback loop. If you want to farm more efficiently in the endgame, you can buy PoE 2 Currency on IGGM.com and obtain the gear you need most.









