Path Of Exile 2 Patch 0.3.1 Update Notes: Maps, Bosses, And Monster Density Changes
Posted: Sep 27, 2025 Views: 37
Nearly a month after the release of Path of Exile 2 Patch 0.3.0: The Third Edict, the first patch is finally here. Officials announced their change plan on September 25th, and Patch 0.3.1 is expected to be released between September 29th and October 5th.
The primary focus of these changes is the endgame, and it‘s Based on player feedback. The developers have streamlined the endgame to reduce negative user experiences while maintaining benefits. Let's take a look at the specific changes in this update.
Tablets And Towers
Since players don't like the idea of finding Towers on the map to enhance it, especially finding multiple overlapping Towers for optimal benefits, we've made some optimizations to this area.
Precursor Tablets will no longer rely on Towers on the map, but will be used directly in Map Device. Each time you use a Precursor Tablet, its use count decreases, and when it reaches 0, it will be destroyed.
You can use up to three tablets on a single map, but the number of available slots depends on the number of affixes in the map. A six-affix map will have all three slots open. This obviously isn't as good as stacking multiple tablets together, but we've made some adjustments to compensate for this.
To compensate for the lower stacking limit, the effects of modifiers on tablets have been increased by approximately 2-3 times, and some new affixes (such as extra shrines and strongboxes) have been added.
To compensate for the lower content limit per map, the effects of affixes on tablets have been significantly increased by 2-3 times. Here are some clear examples:
- Collector: Item rarity increased from 7-10% to 10-30%.
- Teeming: The number of magic monsters increased from 15-25% to 25-70%.
- Of Strongboxes: The chance of containing a strongbox increased from 30-50% to 50-100%.
Tablets will also receive several new affixes:
- Of the Devoted: Contains an additional Shrine on the map.
- Of the Antiquarian: Contains an additional Strongbox on the map.
- Crystallized: Contains an additional Essence on the map.
- Exiled: Contains an additional Rogue Exile on the map.
- Azmeri: Contains an additional Azmeri Spirit on the map.
- Summoner: Contains an additional Summoning Circle on the map.
- of the Summoning: Contains a 25-50% chance of a Summoning Circle in the map.
While their role has been reduced, Towers still exist, primarily for unlocking Atlas vision and rewarding a Precursor Tablet.
Maps And Bosses
The fact that only some maps had bosses, while others required clearing all rare monsters, made the map farming experience less enjoyable. Clearing rare monsters in particular became a monotonous task of following minimap icons. We've made adjustments to address this issue.
Bosses
After patch 0.3.1, all Endgame maps will contain a map boss. Players only need to defeat the map boss to complete the map, eliminating the need to clear rare monsters. You can freely choose how many small monsters to clear.
As for map icons that previously indicated a boss, patch 0.3.1 now indicates that the boss in that map will be more challenging and offer greater rewards.
Map Randomness
To increase fun and earn more PoE 2 Currency, each map will automatically have one to three random extra items (Breach, Expedition, Ritual, Delirium, etc.) added to it upon generation.
Previously, these random items displayed icons on the map. However, starting with patch 0.3.1, these icons will be removed from Atlas. All non-player-added items will be randomly generated, while the system will avoid duplication with player-added items. If you add a Ritual activity to a map, additional items will be randomly generated.
Map Size And Monster Density
To reduce the farming time per map, we've adjusted the map size and monster density. In Tier 1 maps, the number of monsters and monster hordes has been reduced by 30%. As the map level increases, the number of monsters will gradually increase, returning to current levels by Tier 15.
Open maps will have slightly lower monster density than enclosed indoor maps to prevent overwhelmed monsters in open areas.
Fifteen maps will be reduced in size:
- Augury
- Bastille
- Blooming Field
- Channel
- Epitaph
- Fortress
- Grimhaven
- Hidden Grotto
- Oasis
- Penitentiary
- Rupture
- Savannah
- Slick
- Vaal City
- Wetlands
Other Miscellaneous Changes
Due to the introduction of tiered currency, the value of PoE 2 Orb of Alchemy PoE 2 decreased. It can now be used on magic items, upgrading them to rare and rerolling four affixes. This function is somewhat similar to a hybrid of Chao Orbs and Orbs of Alchemy.
To accommodate these changes, Atlas talent tree has been adjusted to accommodate the relevant talent nodes, but the goal is to keep the benefits largely unchanged.
Summary
Overall, most of the changes are excellent and meet player expectations. Officially stated, it's intended to pave the way for 0.4.0, and while these changes will clearly make the next season even better, it also makes PoE 2 feel more and more like PoE 1 Plus.
The changes to reduce monster density in Tier 1 through Tier 14 maps are clearly intended to help struggling new players, while this is bad news for players who are fully geared up, making farming low-level maps less rewarding and less fun. This may be the only controversial aspect of this change.
With the influx of new players entering Path of Exile 2, patch 0.3.0 aims to further simplify and reduce the difficulty of the endgame to help new players adapt. However, with the extremely demanding POE 2, building a polished build still requires considerable effort for new players.
Good gear can significantly improve the endgame experience and increase farming speed, creating a positive feedback loop. If you want to farm more efficiently in the endgame, you can buy PoE 2 Currency on IGGM.com and obtain the gear you need most.
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