Monster Hunter Rise Demo Will Return With Magnamalo Quest
Posted: Mar 10, 2021 Views: 2045
The demo of Monster Hunter Rise will come back soon, and will also bring a new quest that features Magnamalo. There is less than a month before the release, this demo will bring you another game experience.
The demo of Monster Hunter Rise was released in early January. It allows you to directly test some of the main game mechanics, such as wirebug, palamutes and wyvern riding. The demo is initially only available for a limited time in February. After the demon’s closure, the data showed that the most commonly used weapon by players is the Long Sword, followed by the Great Sword and Hunting Horn.
The demo will return to the eShop on March 11. Version 2 will introduce a new quest - hunting Magnamalo. And compared to the other two quests, this quest is more difficult.
Those players who have downloaded the demo will be able to update to version 2 on March 11, and their quest attempts will also be reset.
The demo will also give you the chance to test every weapon in the game. Wirebug gives Monster Hunter Rise a new twist in the battle of the game. You can zip over monsters and use a special attack “silkbind attacks” to attack their prey. When executed enough times, these attacks allow the hunter to mount monsters and control them briefly, and then you can use them to deal with other monsters on the field or be launched to the wall to deal a lot of damage.
Monster Hunter Rise will have more silkbind attacks and swappable attacks called switch skills, which will be obtained through the game.
The customization of Monster Hunter Rise is unprecedented in this series. Although your equipment and silkbind attacks will be repaired in the demo, it will be a huge challenge to defeat Magnamalo with the tools. After Monster Hunter Rise is released on March 26, you will be able to experience full customization.
As for the weapons or other items needed in the game, you can come to IGGM to buy. Because IGGM will launch Monster Hunter Rise-related items in time.
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WoW MoP Classic Imperial Vizier Zor'lok Boss Fight Guide: How To Defeat The First Boss In Heart Of Fear Raid?
With Mogu'shan Vault and Celestial Dungeons now unlocked, players are eagerly awaiting the next raid to open in Mists of Pandaria Classic. The upcoming Heart of Fear (HoF) raid has been confirmed for August 21st at 3:00 PM PDT, featuring brand new bosses and a chance to unlock unique achievements.
Heart Of Fear Overview
Heart of Fear raid is set against the backdrop of the waning reign of the mantid empress, corrupted by Sha of Fear. Her increasingly erratic decrees threaten the survival of the mantid culture's champions, the Klaxxi. They attempt to unite with outside forces to resist and destroy her will, ultimately eradicating Sha of Fear's influence.
Heart of Fear raid is located west of Dread Wastes, with the closest flight point for Horde and Alliance players being Klaxxi'vess.
This is a linear raid, divided into two distinct floors, where players will encounter six bosses. These bosses are essentially the biggest obstacles to completing Heart of Fear raid.
- Imperial Vizier Zor'lok
- Blade Lord Ta'yak
- Garalon
- Wind Lord Mel'jarak
- Amber-Shaper Un'sok
- Grand Empress Shek'zeer
While it's generally accepted that the first boss in each raid dungeon is a warm-up match and shouldn't be feared, taking it lightly can lead to significant setbacks. So, before Heart of Fear begins, we're going to combine what we know so far to provide you with the best guide to dealing with Imperial Vizier Zor'lok, to help you get off to a good start in this raid.
Imperial Vizier Zor'lok Boss Fight
Imperial Vizier Zor'lok is the first boss you encounter in Heart of Fear, and its full fight consists of two phases.
Phase 1
In the first phase, he will fly to a random platform in the room and attack players from there. For every 20% of his health he loses, he will jump between three platforms, using a different ability on each.
Exhale & Inhale
On each platform, Vizier Zor'lok will randomly target a player with an Exhale attack, channeling damage and stunning them for 6 seconds. Note that the boss and the first player after his initial target will also be affected by the corresponding debuff, taking additional physical damage every 0.5 seconds.
For this reason, it's best to choose a tank in your team to absorb the damage, but be prepared to heal, as Vizier Zor'lok's subsequent damage stacking can easily kill you in one blow. Therefore, it's recommended to check your Healing Potions before entering the raid. This does not cost you much WoW MoP Classic gold, but is the easiest way to improve your survivability.
Later, the boss will use Inhale to boost Exhale's damage. Each stack of Inhale increases Exhale's damage by 100%, and this effect persists until Exhale reaches three or more stacks. Therefore, tanks should attack after three stacks to survive.
Attenuation
Next, on the left platform, the boss will gain Attenuation and emit sonic waves. These sonic rings spiral outward from him, dealing hundreds of thousands of physical damage to all targets in their path. Be sure to run around the spirals, or you'll be knocked down.
In Heroic mode, he'll also emit green orbs called Sonic Pulses, a supercharged sonic attack that deals double the damage of the regular sonic wave. If you don't move, you'll take the damage.
Force And Verve
On the right platform, Imperial Vizier Zor'lok casts Force and Verve, dealing heavy raid-wide damage. It's best to take cover in Safety Bubbles. Standing in these areas grants invincibility, but you can't attack or use abilities while active. Each bubble only benefits 9 players, so it's wise to split your team into smaller groups and use a healing CD to maintain survivability.
In Heroic mode, bubbles can only hold 7 players, so if your team can follow basic instructions, distribute your bubble groups wisely to make survivability easier.
Convert
On the far platform, Vizier Zor'lok gains Convert skill buff, using the Queen's pure voice to randomly influence the allegiance of 5 players, switching them to Mantid Empire. This skill lasts until the victim's health reaches 50%.
To counter this ability, be aware that after each jump, he'll cast Song of the Empress, so it's wise to immediately gain some speed and interrupt it before it ends, otherwise you'll be wiped out.
In Heroic mode, Imperial Vizier Zor'lok leaves behind a tank-required Echo each time he jumps and casts that platform's ability.
After the first jump, one tank and one mobile healer should head to the next platform to interrupt the boss's spells while the rest of the team kills Echo.
Echo only creates two bubbles for the entire team, so have someone with high immunity and a tank take cover while squishy units and healers take cover. Then, use up some cooldowns to keep everyone alive while using Nuke to eliminate him before his second spell is cast.
When he moves to the third platform, split the team into two groups and attack Echo and the boss separately, killing them both together, but leaving everything else unchanged.
Phase 2
Once Imperial Vizier Zor'lok reaches 40% health, marking the official start of Phase 2, he'll jump to the center and empower himself.
During this phase, the boss will absorb all Pheromones of Zeal in the room, increasing his damage by 10%. He'll then unleash all available abilities for the remainder of the fight, so simply deal with him the same way as in Phase 1 until he's finally defeated.
In Heroic mode, Vizier Zor'lok will leave behind copies of himself on the first two platforms he reaches. Afterward, he'll randomly summon these Echoes of Power to assist him in battle. These copies inherit one of Vizier Zor'lok's abilities and continue to use that power until they're defeated.
Also, he'll immediately spawn an Echo of Attenuation upon entering this phase and attempt to engage players in melee combat. Pull them to a corner and run away, as if they get too close when their orbs appear, you'll likely all die.
After the spell is cast, leave only one tank to defeat Echo while the rest of you pull the boss to the other side of the room. Then, unleash and blast him while simultaneously dealing with all the other boss mechanics.
That's it! Taking down the Imperial Vizier Zor'lok boss isn't that difficult, and a few simple techniques will get you started. Completing this boss fight officially kicks off your Heart of Fear raid. Be wary of these formidable enemies, and finally, you'll be rewarded with tons of MoP Classic gold and new tier 14 raid gear!
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Madden NFL 26 Scouting In Franchise Mode: How To Set It Up To Lead Your Team To Victory?
In any competitive team sport, victory depends on ensuring their team is free of any players who might be a drag. While training is important, drafting talented players from the outset is even more crucial!
Just like in the real world, when you play Madden 26, in addition to playing as a player or coach, you can also use the scouting feature to secure promising rookies for your team during the draft.
While this feature isn't particularly difficult to use in-game due to its limited controls, we've provided a guide to help you avoid any mistakes and secure the ideal player.
What Is Scouting?
When you decide to play Franchise mode, you'll need to assemble your own team. Unlike other modes, Franchise mode requires you to first scout and draft players through Road to the Draft.
Road to the Draft involves multiple steps, and having a scout identify promising players is the most important first step. This determines whether you can secure a solid draft pick and subsequently earn Madden 26 coins by winning enough games.
How To Set Up Scouting?
After the first week of Road to the Draft begins, you can begin hiring scouts and assigning them to the five countries or regions you want to focus on in search of promising football prospects (one scout will be assigned to the national team).
Each team can have one three-star, one two-star, and three one-star scouts, each with two specialized areas corresponding to the positions on the field. However, scouts' areas of expertise may overlap or conflict with each other.
It's important to note that when hiring scouts, their areas of expertise should be aligned with the regional strengths of the prospective draftees to increase your chances of securing the desired player and gain a better understanding of the potential draftees' abilities.
What Is Focus Scouting?
After completing your initial scouting assignments during the third week of Road to the Draft, you can set focus scouting for each region to direct scouts' efforts toward developing players at specific positions.
Furthermore, focus scouting feature for national team scouts will only be unlocked after scouts from the other four regions have completed this phase and after Week 8.
When setting focus scouting, if you focus entirely on a single position, you might be able to secure multiple high-quality starters at key positions like cornerback or offensive line. However, if your team has many openings, it's best to select players based on your specific positional needs.
Super Focus Scouting
In Week 13 of the draft, a new phase called Super Focus Scouting will launch. This feature allows you to select your three most promising players for a truly comprehensive scoping experience.
To do this, you need to understand your team's recruiting needs and potential draft positions. For example, if your goal is to make the playoffs, those players may no longer be available by the time you draft.
What Are Mock Drafts?
Franchise mode will hold five mock drafts throughout the season to give you a rough idea of how the first round of the draft will unfold. The first mock draft will take place in Week 6 of Road to the Draft, with the others taking place during the offseason.
Mock drafts can help you assess a player's potential and determine how they might perform in the official draft, but they should only be used as a guide.
Scouting Players Through Combine & Pro Day
After completing their scouting, scouts will assign a grade to each player based on a series of attributes collected, giving you a more intuitive understanding of their strengths.
However, these attributes don't include physical qualities like speed, leaping, and change of direction, but they are important components of a player's overall developmental profile and are essential to understand. Combine & Pro Day will provide a way to understand these qualities.
Combine & Pro Day are essentially offseason physical testing sessions for college rookies. They assess players' physical abilities through tests like the 40-yard dash, bench press, and other tests for your reference.
By combining these physical stats with your scouting results, you'll have a good idea of who your best players are and who might be suitable to fill your team's openings.
How To Build Your Board?
By the time the draft arrives, if you've properly managed your scouting, you should have ample scouting knowledge for many of the positions you need, allowing you to build your board accordingly.
If you're in an online franchise and can't pause the draft, resulting in a tight scouting and recruiting schedule, building your board using the favorites selection tool will make it easier to get a comprehensive overview of all players and avoid making hasty decisions.
Of course, if you can pause the draft to free up more time to scout and select players, this method isn't necessary. Regardless, when making your selection, be sure to combine your scouting knowledge with Combine and Pro Day results to assess player quality.
In short, by mastering these techniques, you'll have a greater chance of discovering truly talented players or overlooked "treasures" through the draft, building a strong team of rising stars and earning both in-game honors and rewards! Believe in yourself!
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MLB The Show 25 New Threads 2.0 Program: How To Complete The Missions?
MLB The Show 25 has entered the era of 99 OVR cards, and obtaining a 99 OVR card is no longer as difficult as it once was. The recently updated New Threads 2.0 adds nine 99 OVR players.
Aside from players who require trading for MLB 25 stubs or completing collection quests, New Threads 2.0 Program also includes two free 99 OVR players. Obtaining them isn't difficult, as the quests are simple. Let's have a look at how to get these players.
New Threads 2.0 Reward
- 10 Points: 97 OVR Chris Paddack
- 20 Points: 3,000 XP
- 30 Points: 97 OVR Ke'Bryan Hayes
- 40 Points: 3,000 XP
- 50 Points: 97 OVR Griffin Jax
- 60 Points: 3,000 XP
- 70 Points: 98 OVR Josh Naylor
- 80 Points: 3,000 XP
- 90 Points: 98 OVR Merrill Kelly
- 100 Points: 4,000 XP
- 110 Points: 4,000 XP
- 120 Points: 99 OVR Ryan McMahon
- 130 Points: 5,000 XP
- 140 Points: New Threads 2.0 Deluxe Pack
- 150 Points: 95,000 XP and 99 OVR Cedric Mullins
This New Threads 2.0 bonus includes seven free players. These players cannot be traded with MLB The Show 25 stubs and can only be unlocked by accumulating points.
97 OVR Chris Paddack
- Stamina: 98
- H/9: 98
- K/9: 91
- BB/9: 106
- HR/9: 78
- Pitch Clutch: 90
- Control: 95
- Velocity: 76
- Break: 99
Chris Paddack was traded from Twins to Tigers a little over a month ago. He's very good at throwing strikes, especially on the first pitch. He made an impact against White Sox on Monday, but struggled in 5.2 innings.
97 OVR Ke'Bryan Hayes
- Contact Right: 117
- Contact Left: 103
- Power Right: 80
- Power Left: 70
- Vision: 100
- Discipline: 57
- Clutch: 125
- Bunt: 44
- Drag Bunt: 35
- Durability: 95
Pirates and Reds also reached a trade, sending Pirates third baseman Ke'Bryan Hayes to Reds in exchange for rookie shortstop Rogers.
Hayes, now with his new team, did not disappoint. In a recent game against Phillies, he made a spectacular diving catch and completed a pass to eliminate JT Realmuto.
97 OVR Griffin Jax
- Stamina: 25
- H/9: 100
- K/9: 125
- BB/9: 105
- HR/9: 85
- Pitch Clutch: 92
- Control: 96
- Velocity: 99
- Break: 95
Despite Griffin Jax's desire to stay with Twins, Twins completed a quick trade with Rays, trading star pitcher Griffin Jax for rookie pitcher Taj Bradley. Griffin Jax struggled recently against Mariners, and it's clear he needs some time to adjust to his new team.
98 OVR Josh Naylor
- Contact Right: 119
- Contact Left: 105
- Power Right: 91
- Power Left: 78
- Vision: 104
- Discipline: 86
- Clutch: 109
- Bunt: 35
- Drag Bunt: 25
- Durability: 95
Mariners completed a major trade before the trade was closed, acquiring first baseman Josh Naylor from Diamondbacks. Josh Naylor made history for Mariners by stealing two bases in a row in recent games.
98 OVR Merrill Kelly
- Stamina: 105
- H/9: 108
- K/9: 90
- BB/9: 94
- HR/9: 87
- Pitch Clutch: 100
- Control: 92
- Velocity: 83
- Break: 99
Merrill Kelly was another Diamondbacks player traded to Rangers. He pitched a strong start in their recent matchup against Diamondbacks, but unfortunately, they didn't get the win.
99 OVR Ryan McMahon
- Contact Right: 111
- Contact Left: 101
- Power Right: 125
- Power Left: 100
- Vision: 64
- Discipline: 86
- Clutch: 105
- Bunt: 35
- Drag Bunt: 25
- Durability: 96
Yankees traded Ryan McMahon from Rockies to compensate for Aaron Judge's absence. Third base has always been a sore spot for Yankees, and if Ryan McMahon can address this deficiency, he might be able to change the situation in the second half.
99 OVR Cedric Mullins
- Contact Right: 102
- Contact Left: 118
- Power Right: 115
- Power Left: 104
- Vision: 82
- Discipline: 88
- Clutch: 112
- Bunt: 71
- Drag Bunt: 62
- Durability: 95
30-year-old veteran Cedric Mullins recently joined Mets as a center fielder. He hit his first home run shortly after joining the new club, proving that this veteran's ability remains reliable.
How To Complete New Threads 2.0?
Complete 12 Moments (60 points total, and 5 points per Moment)
Complete New Threads Showdown (30 points)
Complete New Threads Conquest (30 points)
Planned PXP Tasks:
- Earn 500 PXP using 97 OVR Chris Paddack (5 points)
- Earn 350 PXP using 97 OVR Ke'Bryan Hayes (5 points)
- Earn 500 PXP using 97 OVR Griffin Jax (5 points)
- Earn 350 PXP using 98 OVR Josh Naylor (5 points)
- Earn 500 PXP using 98 OVR Merrill Kelly (5 points)
- Earn 350 PXP using 99 OVR Ryan McMahon (5 points)
- Earn 1,500 PXP using New Threads Players (5 points)
- Earn 2,500 PXP using New Threads Players (5 points)
- Earn 3,500 PXP using New Threads Players (10 points)
- Earn 5,000 PXP using New Threads Players (10 points)
Optional PXP Missions:
- Earn 350 PXP using any Carlos Correa (5 points)
- Earn 350 PXP using any Willi Castro (5 points)
- Earn 500 PXP using any Mason Miller (5 points)
- Earn 350 PXP using any Leodalis De Vries (5 points)
- Earn 350 PXP using any Eugenio Suarez (5 points)
- Earn 500 PXP using any Jhoan Duran (5 points)
- Earn 500 PXP using any Shane Bieber (5 points)
- Earn 500 PXP using any Camilo Doval (5 points)
- Earn 350 PXP using any Gregory Soto (5 points)
- Earn 500 PXP using any Dustin May (5 points)
- Earn 500 PXP using any Charlie Morton (5 points)
That's a rough outline of New Threads 2.0 Program. Even without completing New Threads Conquest and New Threads Showdown, you can still easily earn over 160 points by completing the other missions, making it easy to complete. You can also trade some MLB 25 stubs for their bronze player cards on the market to complete the optional PXP missions.
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Madden NFL 26 Best Defensive Playbooks: How To Choose The Best Plays To Stop The Opponent's Offense?
If your playbooks are frequently broken by the opponent's sudden offense, then I'd say there's definitely something wrong with your defense. You need to fix your defense immediately, or else your entire offensive game will be a joke.
But please note that defensive playbook construction in Madden NFL 26 is completely different from offensive playbook construction. This is because defense is always more focused on stopping the offense's offense rather than focusing on specific plays to maximize the effectiveness of specific players.
Therefore, a good defense is more flexible and adaptable, requiring you to create different playbooks based on the situation on the field, and the coordination of every player is crucial.
Honestly, Madden's playbooks this year are generally excellent. Most of the playbooks in the game are viable to some degree, but here I'll only analyze my favorites.
Packers Playbook
First, the first defensive playbook we'll discuss is Packers Playbook. I chose Packers for two main reasons. The first is its 4-3 and even 6-1 defense.
4-3/6-1
This formation has been widely used for years, and it's been excellent, especially for players who prefer a strong pass rush and focus on stopping the run.
But it's even more effective now because the 4-3 defense allows you to utilize a variety of blitz strategies, including zone blitzes, where linebackers or defensive backs can drop into coverage while the other defenders rush the passer.
Not only that, you can also adjust the 4-3 defense based on the opponent's offensive tendencies. If they rely heavily on the ground game, you can switch to a more run-stopping formation. It's excellent against run-heavy offenses because it's so tight and compact. Therefore, it's simply one of the best formations in the game, and you definitely want to add it to your playbook.
Dime 3-2
Another reason Packers make this list is their Dime 3-2, which is almost a meta-formation every year. This formation uses three defensive linemen, two linebackers, and six defensive backs, making it a pass-heavy defense. It's designed to defend against passing plays, especially when the offense uses multiple wide receivers.
Dime 3-2 excels at limiting passing yardage and effectively defending short and intermediate routes. However, it's vulnerable to strong run attacks, especially if the backs and defensive line aren't strong enough against the run.
I do think this formation lacks a baseline, but it will become even better at some point in the future, especially during the rise of loop blitz. Therefore, having this formation is always beneficial, and to some extent, it will be your comfort zone.
So, whether it's Dime 3-2, the 4-3, or even the 6-1, Packers are worth adding to your playbook. Furthermore, there are only a few playbooks in MUT 26 that include both formations, so they have considerable potential.
Patriots Defense Playbook
Then there's Patriots Defense Playbook, which is the playbook I personally use. I prefer it because I'm less concerned about defensive costs right now. However, for some players currently on a limited Madden NFL 26 coins budget, this playbook may receive mixed reviews.
Dime 1-4
To get back to the point, Patriots' Dime 1-4 is the key to this playbook's success. With four linemen and six defensive backs, this formation is a strong option against the pass. The addition of defensive backs makes it particularly effective against the pass.
However, be aware that if the linebackers are short and the defense is prone to gaps, Dime 1-4 formation is vulnerable to run threats.
Thus, timely adjustments are key. To mitigate run threats, players often need to make adjustments, such as moving the line or using zone coverage. Therefore, you need to have a few suitable substitutes ready to adjust the playbook, which is why this formation is not suitable for players on a low budget.
In short, Dime 1-4 is a good option for pass defense, but it requires careful adjustments to effectively defend against the run. By understanding its strengths and weaknesses and utilizing key mechanics like run plays and blitzes, players can fully utilize this formation.
3-4 Odd
I'm also a big fan of their 3-4 Odd formation. This is a popular defensive scheme in Madden, featuring a three-man defensive line and four linebackers. This formation is known for its flexibility in both run and pass defense, often utilising blitzes and cover pressures. In my opinion, it's practically a must-play formation.
To maximise the effectiveness of 3-4 Odd formation, you need defensive linemen who are agile and capable of penetrating the backfield.
Because the 3-4 Odd defensive formation emphasises double-gap play, each defensive lineman needs to control two gaps on either side of their formation. This allows the defensive linemen to form a strong and stable formation, disrupting opposing blocking schemes and preventing running backs from reaching the secondary.
In short, these high-intensity defensive tactics will give you a lot of options. If you often use zone defense and have multiple well-rounded linebackers, you can use these formations even if the offense has three wide receivers on the field, ensuring that your offense has no blind spots. Mastering all of these formations will allow you to flexibly adjust your formation and be invincible on the field.
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Torchlight Infinite SS9 Best Level 1 Pets: Which Can Significantly Boost Your Exploration Efficiency?
Pets have always been an essential part of exploration in Torchlight Infinite, as they offer more than just cosmetic benefits, they also boost gameplay. This is no exception in the currently active SS9 Outlaw Season, with some even significantly impacting your currency farming or character power-up.
Among the many pets available for summoning, those that increase the drop rate and quality of loot are particularly important to consider during gameplay. Therefore, here we will introduce you to the list of the best pets in Torchlight Infinite SS9, including the attributes they have and the effectiveness they bring.
Evaluation Criteria
Before we begin, here are the criteria used in this guide to evaluate the various pets. First and foremost, the pet's impact on your character's ability to farm Torchlight Infinite Flame Elementium, which is crucial for success in the game.
Next, consider your daily farming strategy after using this pet, such as whether your Diesel strategy will change, or whether a more convenient grinding strategy is available. With these two criteria in mind, guide lists several pets worth recommending to you.
Eternity Summoner
In conversations among players, it is more inclined to be called a dark search pet, because its luminous effect will allow you to have higher visibility and promote your progress in some explorable areas with low brightness and many obstacles.
But it provides you with more than just that. After you equip it, the quality of the rewards you get after completing each battle will increase by 25%, and there is a 45% chance to unlock two additional reward types, which plays a huge role in your farming of Blueprints.
Thanks to this high percentage, Eternity Summoner is a natural best pet. Furthermore, Pactspirit required to craft it, while legendary, is not very difficult to farm and can be obtained in about half an hour, making it very easy to obtain compared to other pets.
Kong
Next up is Kong. While it doesn't improve the quality or quantity of your loot, it does have a 10% chance to double the amount of Memory dropped, which can directly increase your character's physical damage, attack speed, and critical strike rating - essential stats for players who love dealing damage.
However, Kong has some drawbacks—it's difficult to fight Tier 2 and Tier 3 bosses, which means you can't farm the very useful Memory Fragments from those fights, slowing down exploration to a crawl, even stagnant.
Additionally, Twin Reflections, which can be used to craft multiple rewards and crafted items, become more difficult to farm. If you want to make this pet more effective, you can only increase its level and survivability by investing more Torchlight Infinite Currency in it, but this often takes a lot of time and effort.
Cube
Cube is currently one of the most popular pets in Torchlight Infinite, primarily due to its bonus of dropping 20 additional Crystals and Divinity Stones, as well as its 22% chance to double all drops.
However, please note that the developers are intentionally reducing Cube's spawn rate. Therefore, if you want to take advantage of this pet's immense potential for rapid farming and smooth exploration, you may need to invest more time and in-game currency in Gacha system.
Nightmare
Due to the buffs to Dream affix in Torchlight Infinite Season 9, this pet has become a highly sought-after tier 1 pet. It increases the amount of loot you receive from killing certain Nightmare monsters by 40%, and has a 10% chance of doubling the quality of loot in these challenges.
Although player feedback suggests the quality of loot in Nightmare challenges is generally low this season, the sheer quantity is undeniable! Excess or worthless items can be placed on Auction House in exchange for more Torchlight Infinite currency.
Mistville Orphan
As for pets that only grant benefits within the town of Mistville, that's a matter of opinion. This pet grants a 10% chance of receiving three treasure chests and skipping the subsequent battle after completing clockwork in this small town. Its primary purpose is to reduce the time spent on these quests and challenges.
This is very necessary for players who are new to Torchlight Infinite, but for those who can skillfully pass the level, the effectiveness of the buffs this pet has is minimal, and it will only be of some use after it is upgraded to level 6.
Dorothy
Similarly, Dorothy, which grants you 5-10 additional Compasses per level, is currently a hot topic among players. Many consider it the best tool for farming this important item, as the amount of bonuses it provides increases with level. However, aside from this single purpose, it serves no other purpose.
These are the pet options currently available in Torchlight Infinite SS9 that are worth trying as your exploration allies. In reality, they're the same wearable gear you'd place in your build, and you'll need to replace or remove them accordingly to facilitate easier exploration. So remember, don't set your options in stone. Happy gaming!
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WoW Classic 20th Anniversary Bug Trio Boss Fight Guide: How To Complete It?
Currently, Phase 5 of WoW Classic 20th Anniversary is ongoing, which was launched on July 10, 2025, and expected to continue until late this fall. This phase features two new raids, along with their associated quests and class set rewards.
These two raids are the 20-player raid The Ruins of Ahn'Qiraj and the 40-player raid The Temple of Ahn'Qiraj. They differ in the amount of WoW Classic 20th Anniversary gold awarded and the types of bosses encountered.
To help you complete them, this guide is for Bug Trio boss fight in The Temple of Ahn'Qiraj. While this is an optional boss fight, its value is not to be underestimated.
Bug Trio Boss Fight Overview
As the first optional boss fight in The Temple of Ahn'Qiraj raid, Bug Trio actually consists of three bosses: Princess Yauj, Lord Kri, and Vem. The order in which they appear is up to you and your team.
However, it's important to note that only the final boss drops the final reward, and each boss's death triggers its own passive abilities. The most dangerous of these is Vem's Vengeance, which boosts the attack speed and damage output of the remaining bosses.
Therefore, to avoid a wipe from this ability early on, it's strongly recommended fighting Vem as the last or second-to-last boss in Bug Trio. The optimal boss order ultimately depends on your team's needs:
- Easiest: Lord Kri, Princess Yauj, then Vem.
- Hardest: Princess Yauj, Vem, then Lord Kri.
- Based on loot: Defeating the boss you're most interested in last, but always ensure Vem isn't the first boss.
How To Defeat Princess Yauj?
This boss will initially release an AoE skill called Fear, which resets its threat. The best way to counter this is to have two tank roles on your team stand near the boss, use her Berserker Rage to cancel Fear effect, and immediately taunt and disable her.
Note that Princess Yauj moves very quickly. If the tank role doesn't taunt her immediately after Fear expires, she might move to another boss and cast Great Heal to heal them, making the fight even more difficult.
Fortunately, even if this happens, Princess Yauj's Great Heal is interruptible, especially when her health begins to decline and she becomes a target. If you have the ability to interrupt, you should be vigilant and interrupt her healing efforts on other bosses.
Dispel, this boss's third ability, allows Princess Yauj to remove debuffs from another boss if she's too close and within her line of sight, then cast Great Heal.
Princess Yauj's post-death ability spawns multiple Yauj Broods, which can harass you, but are easily dealt with by mages or any teammate with AoE abilities. The key to this fight is to keep Princess Yauj away from her allies.
How To Defeat Lord Kri?
This boss's most dangerous ability, Toxic Volley, continuously releases poison damage while he's alive, so it's crucial to make the healers on your team constantly clearing the toxic debuff that be added on your team, and ensuring everyone has plenty of potions.
Lord Kri's basic ability, Cleave, attacks all targets in front of him. Due to the low damage resistance, all melee DPS on your team should move behind the boss.
Furthermore, while using Cleave, the boss will randomly cast Thrash, automatically attacking the tank with the highest aggro on your team. Therefore, it's crucial to ensure your tank role has high health and good gear.
Finally, when Lord Kri dies, he triggers Poison Cloud, instantly inflicting significant Nature damage to anyone caught in its range. Your goal is to move away from him and focus on the final boss.
How To Defeat Vem?
At the start of this fight, Vem will immediately perform a berserk charge, targeting a random team member and charging towards them, knocking over all nearby players in the process and stunning them for 2 seconds at the end.
Note that this ability is nearly impossible to avoid when Vem is the primary target. However, while you're dealing with the previous boss, you can have the tank drag Vem into a small alcove to keep him away from other players.
If Vem dies as a non-final boss, his skill, Vengeance, increases the attack speed and damage output of other bosses. If he dies as the final boss, he will enter a Berserk state.
Overall, while the skills triggered upon Vem's death are tricky, his normal combat abilities are quite easy to deal with.
Best Classes For Bug Trio Boss Fight
Given Lord Kri's constant poison damage, any class capable of clearing that debuff and healing allies is essential, such as Druid, Paladin, and Shaman.
Dwarfs and Priests are also crucial for dealing with Princess Yauj's Fear ability, as they can gain immunity to it through Tremor Totem and Fear Ward. If Princess Yauj's Fear effect persists for too long, forcing players to leave the arena, the boss fight may reset.
Rogue and Warrior players should remain vigilant throughout the fight, and utilize their interrupt skills to prevent Princess Yauj from using Great Heal to heal other bosses.
In short, by understanding the abilities of all three bosses and choosing the correct attack order, ensuring your team has a comprehensive range of roles and equipping everyone with powerful gear and buffs before the fight will ensure victory!