Diablo 4: How To Quickly Level Up In The Dungeon Solo And Groups? - Tips & Tricks
Posted: Jun 26, 2023 Views: 2849
If you’re like me, you don’t have unlimited time to play Diablo 4. But you love the game, enjoy grinding, and need to find the best way to level up and grind in Endgame. Then you must not miss this guide, which will help you greatly improve your gaming experience.
Today’s goal is to give you some simple Diablo 4 dungeon strategies. These methods allow you to farm solo or in groups to your heart’s content in Endgame. These are sure to beat anything you’ve used naturally before. Let’s start.

Dungeon Strategies
Foremost, you need to choose a dungeon to farm. If you’re playing Diablo 4 alone, the best course of action is to run to the first checkpoint and exit the dungeon, or run to the boss. Then log out and log in again and the dungeon will reset, or you can wait a minute or two. But in my opinion, the time loss is more than it’s worth.
Alternatively, you can choose to complete the dungeon in its entirety, alternating between several high-experience dungeons. This will cost you a little experience per hour as you travel between dungeons.
But if you're someone who gets bored easily, it has the benefit of mixing things up. Of course, you can also choose Diablo 4 Boosting Service, which will help you shorten the boring upgrade process as much as possible.

The third method is the latest, and it is called “Sigil method.” This approach is the exact opposite of the one we presented earlier. Here you will choose a Sigil, then you will run to the dungeon, kill 1 monster and Teleport out.
Then, you run straight to your target farm, clear all the monsters but not the boss, and come back again. Now should be the perfect time to reset the dungeon.
How To Team Up To Run Dungeon?
If you need to run a dungeon with a group, I know it can be a bit difficult or daunting. Because many people in Diablo don’t even talk and just want to quietly accumulate Diablo 4 Gold and XP.
But team up can get the benefit of 20% extra experience points. And for the same base XP, split clearing is 3x faster than running solo. If it takes 300 seconds for a single player to run your favorite dungeon, it will take about 100 seconds for 3 players to split up and run the dungeon.

It’s easier if you want to reset the dungeon. Instead of logging out and back in or burning Sigil, you can just leave the party after the first checkpoint and Teleport to the dungeon entrance. Have your teammates rejoin your party immediately, and make sure you have the auto-join setting enabled.
Also Read: How to Farm Gold In Diablo 4? & The Best Way To Farm It
Tips
Also, there are a few things to be aware of. For the events you encounter, some are worth completing, such as destroying a certain number of eggs, saving villagers, and finding a Cursed Chest. They only need to spend an extra minute to earn an additional 60% of the total XP earned per run.
But you need to discuss with your team ahead of time if you want to run these. I recommend trying a few runs, then skipping a few, to see the difference in gaining XP before and after.

For Sigil method, it can be any Sigils. So feel free to burn a low Sigil or a Sigil with Affixes you don’t like.
If you have any other Diablo 4 themed farming suggestions and tips, you are more than welcome to share. Diablo 4 is still the best game of the summer, so go ahead and keep upgrading now.
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Diablo 4 Season 10 Compass To Carnage Event Delayed | New Release Date And Tips
Diablo 4 typically releases more boost events at the end of each season to help you complete your seasonal journey or other tasks before the season ends, preventing you from missing out on rewards.
Therefore, with Season 10 ending in about a month, Diablo 4 launched Mother's Blessing and Seasonal Splendor events on October 28th, helping you earn more gold and Infernal Warp within about a week.
The development team originally planned to launch Compass to Carnage immediately after these two events on November 4th, but for unknown reasons, both this event and Patch 2.4.3 have been delayed.
While this change will disrupt your game schedule, it means you have more time to prepare for Compass to Carnage. Below, we'll introduce the new release date and participation method for this event.

Postponed Release Date
Compass to Carnage was originally scheduled for November 4th, as the first two boost events ended on November 3rd. It has been postponed to November 25th and will run until December 2nd - just one week before Season 11 begins.
The reason for the postponement is irrelevant to you, as it doesn't change the fact that the date has been delayed. The only thing to note is that this means the event's nature as a mid-Season 10 boost event has changed to a catch-up event at the end of the season.
While this may result in more farming pressure in Compass to Carnage, you also gain more time to familiarize yourself with the event mechanics and gameplay. Incidentally, the release of patch 2.4.3 has been delayed to November 12th.
What Is Compass To Carnage?
During this event, you can earn more Infernal Compasses by completing related Diablo 4 endgame events, allowing you to unlock and participate in Infernal Hordes more frequently. In addition, you will receive the following two buffs:
- Clearing and sealing Chaos Rifts will grant you more Burning Aether.
- Chaos Waves appearing in Infernal Hordes will bring more enemies.
More Infernal Compass means you can complete more Infernal Hordes challenges, earning rewards by defeating the final boss Bartuc or Fell Council, as well as Viz-Jaq'taar Veneration Reputation points.
More Burning Aether means you can unlock Bartuc boss fight earlier and redeem more rewards after completing Infernal Hordes challenges.
How To Participate In Compass To Carnage?
In fact, the event itself only provides various buffs. To fully utilize these buffs, you still need to complete Infernal Hordes.
First, you need to farm Infernal Compasses by participating in Helltides and Nightmare dungeons. If you can obtain Greater chests in Helltides, or enter Nightmare dungeons using Chaos Rifts-related affixes, you will obtain more compasses, and the drop rate will be more consistent.
It's worth noting that you can also earn Whisper caches by completing bounty missions posted by Tree of Whispers. Greater Collection of Dungeon Keys will reward you with more Infernal Compasses and Nightmare Sigils.
Infernal Hordes are wave-based endgame events, each wave lasting one minute. Infernal Compasses have three rarities; the higher the rarity, the more Chaos Waves are triggered:
- Magic: 6 waves
- Rare: 8 waves
- Legendary: 10 waves
After completing each wave, the game allows you to choose an Infernal Offer, which adds a positive and a negative effect to all subsequent waves. This means the deeper you go into the waves, the higher the difficulty becomes.
During wave clearing, you'll obtain Burning Aether. Collecting 666 unlocks Bartuc boss fight. Defeating this boss rewards you with Spoils of Greater Materials and Season 10 exclusive Chaos Armor.
It's worth noting that Season 10 introduces a new Offer, Chaos Waves, which primarily increases the drop rate of Burning Aether. Generally, one Legendary Infernal Compass can trigger two Chaos Waves.
What Are Aether Events?
When you kill enemies in the current wave, Aether events are randomly triggered. The faster you kill, the more events are triggered. Currently available Aether events include Soulspires, Masses, and blisters that spawn powerful enemies.
Soulspires are the most challenging because they require you to kill enemies within Soulspire circle, but the monsters spawn relatively far apart. Therefore, you need to find ways to gather and pull enemies closer, such as by unlocking Offering The Hungry Spires.
Hellborne deserves additional attention. While not an Aether event, it can be summoned through Infernal Offerings or occasionally appear briefly in Chaotic waves. Defeating it yields a large amount of Burning Aether.
How To Maximize The Value Of Completing S10 Infernal Hordes?
Based on understanding the above mechanics, if you want to fully utilize the benefits of Compass to Carnage and farm Infernal Hordes faster for more rewards, consider the following suggestions:
- Increase your speed by equipping relevant gear to reach Aether event location more quickly.
- Balance your AoE and single-target damage output.
- It's best to challenge it in a group with other players.
- Utilize relevant Infernal Offers or other effects to force enemies to approach you in groups.
When choosing specific Infernal Offers, the following are recommended to unlock first:
- The Exalted Hordes: Increases normal monster damage and accelerates Aether events' spawn rate.
- The Aether Goblins: Increases monster health, and the event also spawns killable Aether Goblins - they drop more Burning Aether.
- The Stalking Devil: Summons Burning Butcher; defeating it grants 100+ Burning Aether.
- The Burning Rain: Generates an additional 9-15 Burning Aether after the current wave ends.
- The Wrath of Hellfire: Generates an additional 15-24 Burning Aether after the current wave ends.
While Chaos Armor is only available in Season 10, the other rewards you gain from Infernal Hordes offer longer-lasting benefits, so you should take advantage of Compass to Carnage boost!
That's all for this time. Please remember the delayed date and don't miss Compass to Carnage! We wish you all the best during the event!
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Diablo 4 Season 11 Gear Upgrade Changes | Masterworking, Tempering & Sanctification Explained And Reviewed
In Diablo 4, besides upgrading characters and Paragon Board, another crucial way to enhance a character's overall capabilities is by continuously acquiring better gear and upgrading it.
To ensure your gear always has room to improve throughout the season, Diablo 4 introduced several gear upgrade mechanisms, primarily Tempering and Masterworking.
However, these two mechanisms have long been criticized for their excessive randomness, meaning that even consuming a large amount of upgrade materials may not yield the desired gear benefits.
To address this, Diablo 4 plans to radically change these two mechanisms starting with Season 11 and add a new Sanctification mechanism, further raising the room for gear upgrades.
We will now introduce these changes based on their performance in 2.5.0 PTR and analyze whether this overhaul is necessary.

What Is Masterworking?
This is an endgame crafting mechanic in Diablo 4. You need to farm gold and available materials beforehand and then craft them at the blacksmith to upgrade your gear's affixes by 8-12 levels.
It's generally not recommended to Masterworking items below level 750, as they are easily replaceable, and Masterworking them wastes materials.
Furthermore, Diablo 4 items between 750 and 800 can have their affixes upgraded by eight levels, and those above 800 can be upgraded by 12 levels. Therefore, the rarer and higher the level of your gear, the greater the value increase after Masterworking it.
However, this valuable mechanic has a tricky aspect: every four levels, only one random affix receives a 25% upgrade. This means that if you're unlucky, you might end up with useless affixes applied in three such upgrades.
While you can reset Masterworking by salvaging the gear, you only get a portion of the crafting materials back, not including gold, which is undoubtedly a waste of your resources.
What Changes Will Season 11 Bring?
To avoid potential waste from random upgrades, starting with Season 11, Masterworking will no longer boost gear affix effects, but will directly increase the gear's base stats.
Based on this, each Masterworking will randomly increase the gear's stats by 2-5 levels, up to a maximum of 20 levels. After that, you can perform one last Masterworking to obtain the ultimate affix bonus.
This ultimate bonus will upgrade a random non-high-level affix on the gear to Greater Affix. This upgrade result is changeable and will not affect the gear's existing Masterworking bonuses.
What Is Tempering?
This mechanism is more widely applicable than Masterworking. You can add relevant affixes to your gear by finding Tempering Manuals during your exploration. Furthermore, Tempering only requires materials, not gold.
The randomness of this mechanism lies in the fact that the affixes included in each Tempering Manual appear randomly. You might perform multiple Tempering runs but still fail to obtain your desired affix.
If you don't intend to waste time and materials gambling and think that obtaining an affix is enough to "make do," you're mistaken, because a meaningless affix will actually lower the value of your gear.
Changes In Season 11
After the update, when Tempering your gear in Season 11, you can directly specify the affixes you want each time using the recipe in Tempering Manual, eliminating the frustration of randomness!
However, to balance this, a gear can now only have one Tempering affix instead of the previous maximum of three. But honestly, getting the best one faster is always better than endless gambling, isn't it?
What Is Sanctification?
This system, added in Season 11, allows your gear to continue to improve after Tempering and Masterworking! Once sanctification is complete, the gear is permanently "finished" and cannot be modified further.
The benefits of sanctification are random; they might include gaining a Sanctification affix or new powers, or even making your gear's durability never deplete. Regardless, they are well worth the investment.
How Are These Changes Reviewed?
While the performance and experience on PTR may not fully represent Season 11, it's sufficient to evaluate these new mechanics.
With the reduced randomness of the benefits from Tempering and Masterworking, you'll notice a subtle decrease in the amount of materials dropped, such as Obducite.
This is understandable, as the reduced or eliminated randomness means a lower chance of needing to reset Tempering and Masterworking results, while the materials required to complete the upgrade haven't increased.
Therefore, from this perspective, these changes allow the updated Tempering and Masterworking mechanics to function better, preventing imbalances.
Furthermore, Season 11 will allow you to craft some Tempering materials yourself. For example, Veiled Crystals and Forgotten Souls.
As for Sanctification system, because its buffs are random and the gear cannot be changed after completion, player opinions are mixed. After all, if you randomly get a useless Sanctification affix, you can't even reset it.
However, before 2.5.0 PTR ended, according to the player community and other statistics, the percentage of unlucky players was not large; most people could obtain the desired buffs through Sanctification.
Therefore, after Season 11 goes live, if these gear upgrade mechanisms in PTR don't undergo significant changes, you will be able to upgrade your gear and even your entire build more efficiently, resulting in a better season experience.
Season 11 is expected to officially launch on Tuesday, December 9th. At that time, you will be able to personally verify whether these new mechanisms will bring positive effects! Let's look forward to it!
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Diablo 4 Season 11 Capstone Dungeons Guide: Locations, Bosses, And Torment Difficulty Unlocked
Diablo 4 Season 11 introduces several new Capstone Dungeons. These dungeons return as key challenges, serving as the path to higher difficulty levels and unlocking rewards through the new Season Rank system.
Unlike previous dungeons, these Capstone Dungeons no longer have fixed levels or difficulties, but instead possess unique mechanics and themes. Now, players must complete an ultimate dungeon to advance their Season Rank. Therefore, it's easy to imagine these new dungeons becoming a hub for leveling in the new season.
Here, we'll examine how these returning Capstone Dungeons work in Season 11 and how they affect player leveling.

Capstone Dungeons Explained
As mentioned before, you won't be able to advance to the next rank in your seasonal journey until you complete the required Capstone Dungeons. This slows down leveling, forcing players to complete these dungeons to continue their seasonal journey and become stronger.
Capstone Dungeons unlock important mechanics, such as The Pits or The Tower, which allow for rapid leveling.
There are a total of 5 Capstone Dungeons in Diablo 4 Season 11:
- Torrid Menagerie: Level 30 | Difficulty Tier: Hard
- Hellish Descent: Level 50 | Difficulty Tier: Penitent
- Unseen Awakening: Level 60 (Pit Tier 15) | Difficulty Tier: Torment 1
- Tempest Oasis: Level 60 (Pit Tier 30) | Difficulty Tier: Torment 2
- Sins of the Many: Level 60 (Pit Tier 45) | Difficulty Tier: Torment 3
The first two are the most important because they unlock The Pits, allowing you to unlock Torment difficulty levels. The last three dungeons represent challenges at Torment 1-3 difficulty levels. Since Season Journey has been changed to Season Rank, you now only gain full skill points and paragon points by completing the objectives for each rank. Therefore, you need to complete all five dungeons. Each Capstone Dungeon guards the next dungeon; for example, you need to clear Torrid Menagerie before you can see and complete the next dungeon, Hellish Descent.
Next, let's take a closer look at the two Capstone Dungeons that unlock Torment difficulty. They are the foundation for experiencing higher difficulties, and it's recommended that you focus on conquering them early in the game. Of course, if you are confident in your abilities, you can try the ultimate dungeon before reaching the recommended difficulty level, but this will also bring higher risks.
Torrid Menagerie
The first is Torrid Menagerie, a dungeon with three levels.
The first level looks similar to any other dungeon you've completed before, except that there will be volcanic eruptions. In addition, you need to kill elite monsters to collect Animus. After collecting it, you need to put it into Animus Urn to enter the next area, where the first Shadowclaw boss is guarded.
After defeating the boss and finding the exit, you'll discover a new type of pillar that cools you down and grants you Cold Aura. Because of the fire barrier ahead, you can't pass through unless you go past the cooling pillar.
Entering the second level, you'll find that due to the high temperature, the numerous ice pillars will damage you. You need to use these ice pillars to fight your way through. This mechanic is very similar to the levels in Dark Citadel, but here Death Aura will be fatal.
At the end of this level, you'll see the last ice pillar, next to which is the entrance to the third level of the dungeon. This is the arena where The Curator resides. Once you enter, you'll immediately notice two ice pillars; you need to use them to avoid the high-temperature damage. Unfortunately, you can't stay on the ice pillars indefinitely, or you'll become The Curator's sitting duck.
When The Curator's health drops to about half, another werewolf boss, Emberclaw, will join the battle. This dual-boss battle is quite challenging, so we do not recommend you attempt it if you are not level 30, unless you have enough Diablo 4 gold to fully upgrade your gear and give you a huge advantage in the early game.
After defeating both of them, you will complete Torrid Menagerie and unlock the next rank and Capstone Dungeon.
Hellish Descent
The next dungeon is Hellish Descent, recommended level 50.
On the first level of this dungeon, you need to kill 5 door wardens. After defeating the 5th doorkeeper, the gate to Hellfire Adherent will unlock. Defeating the boss will allow you to enter the second level, Corrupted Jail.
Here, you need to charge 5 Sacrificial Altars. They function similarly to the pillars found in Dark Citadel or the spires found in Helltide. After activating the altars, you need to stay within the circle and defend against enemy attacks.
The highlight of the second level is that Butchers will spawn approximately every 30 seconds. Basically, each altar corresponds to one Butcher, so you will encounter at least five. After destroying the last altar, the path to the final level, Burgening Hatred, will open.
In the final level, you need to destroy five demonic corruptions. Like the previous level, Butcher can appear at any time, and you also need to watch out for the persistent hellfire that runs throughout the dungeon.
Once you've cleared everything, the door to the arena will open, where you'll find Elias. Here, you only need to be wary of a powerful attack that can damage half the arena - a massive wave of fire unleashed by Elias.
When Elias's health drops to around 50%, Butcher will reappear. Now you need to defeat both of them simultaneously. However, during PTR, we found through multiple attempts that we could only successfully defeat Elias after killing Butcher; otherwise, the dungeon couldn't be completed.
Therefore, we recommend killing Butcher first, then Elias. Trust me, this will be an absolutely thrilling battle, and it will eventually unlock The Pits.
That's all we know about Capstone Dungeons in Season 11 so far. The remaining three dungeons are left for brave warriors willing to push their limits. If you want to learn more, stay tuned to IGGM!
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Diablo 4 Season 10 Fireball Sorcerer Build Guide | Best High-Damage & Tanky Chaos Perk Setup
Diablo 4 Season 10 boasts the highest damage output of any season, with each class featuring exceptionally powerful builds. Thanks to Mana Shield (Chaos Perk), many Sorcerer builds this season maintain high damage while also possessing strong survivability.
Fireball Sorcerer is one such build, offering both high damage and exceptional survivability. Its controls are incredibly simple and you only need to hold down one skill button to incinerate all monsters on the field.

Core Gameplay
You continuously cast Fireballs, causing them to explode across the field while regenerating mana. Then use Teleport to move to the next pack of monsters.
Your Fireballs explode across the entire screen, dealing massive damage to mobs and bosses. With the right Chaos Perks and unique items, you can achieve consistently high critical hit damage. This playstyle becomes powerful early on, allowing you to efficiently farm items or level up quickly.
Fire Ball Sorcerer Mechanism
First, you need Mana Shield (a Chaos Perk), which allows you to transfer damage taken to mana, making your character virtually invincible in most situations. This allows you to disregard health and freely consume mana while charging into dense enemy groups.
Power Siphon provides a significant damage boost to core skills, but reduces maximum mana resources with each cast. However, as long as you have enough total mana, you can maintain a high current mana pool even with the reduction.
Your core skill, Fireball, will increase both its mana cost and damage as it levels. You need to use equipment (such as Gloves of the Illuminator) to level it up, thereby increasing Fireball's power.
Fire Ball Sorcerer Gear
Normal Gear
- Helm: Crown of Lucion
- Chest Armor: Raiment of the Infinite
- Gloves: Gloves of the Illuminator
- Pants: Aspect of Concentration
- Boots: Flickerstep
- Amulet: Banished Lord's Talisman
- Ring 1: Tal Rasha's Iridescent Loop
- Ring 2: Flash Fire Aspect
- Weapon: Staff of Endless Rage
Chaos Gear
- Helm: Heir of Perdition
- Chest Armor: Banished Lord's Talisman (Chaos Armor)
- Gloves: Gloves of the Illuminator
- Pants: Staff of Endless Rage (Chaos Armor)
- Boots: Crown of Lucion (Chaos Armor)
- Amulet: Flash Fire Aspect
- Ring 1: Tal Rasha's Iridescent Loop
- Ring 2: Firestarter Aspect
- Weapon: Aspect of Tenuous Destruction
- Offhand: Aspect of Shredding Blades
For rings, amulets, and weapons, prioritize Attack Speed, Double Fireball Throw Chance, Cooldown Reduction, Critical Strike Chance, Critical Strike Damage, and Intelligence.
Gloves of the Illuminator are the core item of this build, taking its damage to the next level., taking damage to the next level. Ideally, they should have Fireball attack speed, critical strike chance, and Fireball explosion mana regeneration. Prioritize attack speed and Fireball rating.
Your boots, pants, and helmet can be replaced with Chaos Armor pieces, while the amulet should mainly increase core skill ranks, cooldown reduction, or attack speed.
Note that you need to ensure you have enough mana, because Power Siphon reduces maximum resources, and Mana Shield converts damage to mana. Therefore, you must maintain a sufficiently high maximum mana to have enough mana remaining after multiple uses.
Because you are using Mana Shield, you don't need to increase maximum health; instead, focus on affixes like maximum mana, mana regeneration, intelligence, and spell power.
Fireball Sorcerer Skills
Active Skills
- Frost Bolt (Rank 1): Enhanced Frost Bolt
- Fireball (Rank 5): Enhanced Fireball and Destructive Fireball
- Chain Lightning (Rank 1): Enhanced Chain Lightning and Destructive Chain Lightning
- Teleport (Rank 1): Enhanced Teleport and Mystical Teleport
- Frost Nova (Rank 1): Enhanced Frost Nova and Shimmering Frost Nova
- Familiar (Rank 1): Enhanced Familiar and Invoked Familiar
- Unstable Currents (Rank 5): Prime Unstable Currents and Supreme Unstable Currents
- Note that you also need to include Meteor and Firewall in your skill slots to trigger Elemental Synergies.
Passive Skills
- Elemental Dominance: at levels 11–13 (Rank 3)
- Glass Cannon: at levels 17–19 (Rank 3)
- Mana Shield: at levels 26–28 (Rank 3)
- Inner Flames: at levels 29–31 (Rank 3)
- Devouring Blaze: at levels 32–34 (Rank 3)
- Crippling Flames: at levels 35 (Rank 1)
- Permafrost: at levels 36–38 (Rank 3)
- Hoarfrost: at levels 39–41 (Rank 3)
- Icy Touch: at levels 42–44 (Rank 3)
- Elemental Synergies: at levels 45–47 (Rank 3)
- Evocation: at levels 48–50 (Rank 3)
- Esu's Ferocity: Level 51 (Rank 1)
- Fiery Surge: Level 52 (Rank 1)
- Coursing Currents: Level 53 (Rank 1)
- Convulsions: Levels 54–56 (Rank 3)
- Static Discharge: Levels 64–66 (Rank 3)
- Soulfire: Levels 70–72 (Rank 3)
Esu's Ferocity is a very important passive. It significantly boosts critical strike chance and damage at different enemy health thresholds, almost guaranteeing constant critical strikes.
Note that if you allocate too many points to Soulfire (which reduces mana cost), it might lower Fireball's mana cost (which cannot be lower than 300) to the point where Overpower cannot be reliably triggered. Therefore, you need to fine-tune your point allocation.
Also Read: Diablo 4 Season 11 Best Builds: Top Class Setups And Playstyle Guide
Chaos Perks
- Mana Shield (Sorcerer Unique Perk): Reduces health to 1% and redirects damage to mana.
- Advanced Techniques (Sorcerer Rare Perk): Increases the damage and mana cost of base core skills.
- Explosive Combinations (Sorcerer Magic Perk): Increases the damage of core skills when a basic skill is used.
- Power Siphon (All-class Rare Perk): Increases the damage of core skills, reduces maximum resources.
This is a general overview of Fireball Sorcerer build. Most Sorcerer builds are quite satisfactory in Season 10. Even if Fireball Sorcerer build doesn't qualify as a Tier S build, it's enough to easily spam enemies in level 100, The Pit.
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Diablo 4 Season 10 Ending Soon | Mother's Blessing & Seasonal Splendor Guide
With Diablo 4 2.5.0 PTR coming to an end at 11:00 AM on October 28th, it's time to take a break from the excitement of previewing Season 11 and focus on finishing up Season 10, especially with the game introducing two new events specifically for this occasion.
These two events are Mother's Blessing and Seasonal Splendor. The former is a long-standing favorite for all Diablo 4 loyalists, while the latter is a brand-new addition to Season 10 Chaos Perks mechanic.
Interestingly, both events coincide with Halloween 2025, but Diablo 4 doesn't seem to be planning any Halloween-themed events, either through these events or through additional new events, which may be puzzling.
With this in mind, we'll provide a detailed introduction to each of these events and analyze the lack of a dedicated Halloween Diablo 4 event.

Mother's Blessing For The End Of Season 10
Mother's Blessing is a recurring event in the game that occurs almost every season, typically mid-to-late in the season. It accelerates you to complete character leveling or Season Journey before the end of the season.
This Mother's Blessing begins on October 28, 2025. While a specific end date has not yet been announced, it will probably last for one to two weeks (a week is more likely).
During Mother's Blessing, you'll receive a 35% increase in XP earned from completing battles, and a 50% increase in Diablo 4 gold drops. This will help you level up your character or Paragon board faster and accumulate more resources.
Note: If you own buffs like Elixirs, you can use them simultaneously during Mother's Blessing. This will combine the benefits of both buffs, accelerating your progress through Season Journey and Reliquary Battle Pass, allowing you to unlock higher-level rewards.
Additionally, during Mother's Blessing, completing Tree of Whispers bounties will earn you bonus Gift of the Tree caches when you turn in Favors.
Seasonal Splendor Event
This event begins the same day as Mother's Blessing and is expected to end on November 3rd. Its purpose is to increase the amount of Infernal Warp you receive through battles during this week.
This item can be used to upgrade your Seasonal Power Chaos Perks. Exclusive to Season 10, you can equip up to four Chaos Perks of varying rarities per battle, boosting the power of your character and builds.
The more Infernal Warp you possess, the stronger your Chaos Perks and, ultimately, your character. To maximize the benefits of the Seasonal Splendor event, you should choose the most efficient way to farm Infernal Warp during this period.
Currently, you can obtain this item by finding Chaos Rifts spawning in Helltides and Nightmare Dungeons. Infernal Warp is dropped by monsters in rifts, and the rewards for sealing rifts also include Infernal Warp.
In Helltides, Chaos Rifts spawn randomly and can be identified and found by their icons on the minimap. However, this farming method is highly random and requires competition with other players, so Nightmare Dungeons are more recommended.
First, Nightmare Dungeons are privately created and cannot be entered by others. Second, when you add Infernal Warp Reserve affix to a dungeon, Infernal Warp is guaranteed to drop after the battle is completed.
Why Are There Still No Halloween-Specific Events?
In fact, not just this year, Diablo 4 has not held any special Halloween-themed events since its launch. Honestly, this is quite strange, as Diablo 4 already has many horror elements that are well-suited to Halloween, and it would be a shame not to utilize them.
Holiday celebrations not only enhance the festive atmosphere in the game, but also provide additional playable events and festive decorations to enrich your game collection.
Both the player community and developers have shared ideas and concepts for Halloween events in Diablo 4 across various platforms, most of which are quite interesting and definitely worth implementing.

The most famous of these was probably the Headless Horseman, proposed by Diablo 4's lead combat designer, Owen Leach. He envisioned this enemy, like Butcher, randomly dropping into Sanctuary during Halloween, offering both frights and rewards.
However, two years after its release, none of these ideas have been implemented into the game, which is a bit of a shame. But it's not just Halloween; while Diablo 4 holds a fair number of events annually, few of them embody the elements and atmosphere of the real holidays.
It seems that for Diablo 4, simply having an event to celebrate is enough; the event itself doesn't need to forcefully reflect the characteristics of a real holiday. Take, for example, Midwinter Blight event held last December.
While this might feel a bit unfortunate, from another perspective, it makes the game feel less connected to the real world and more distant, making every story about Sanctuary feel like it actually happened in another world, not just fiction.
Whether you agree with this or not, this is indeed what makes Diablo 4 unique. Every game should have something irreplaceable that makes it unforgettable, right?
Regardless of how Diablo 4 plans its Halloween season, you can't miss Mother's Blessing and Seasonal Splendor events. These events are about to start, so get ready! And Season 11 is expected to launch on December 9th!
There's no Halloween event for Diablo 4, but don't worry, IGGM has an exclusive Halloween discount for you! Until November 5th, use the holiday promo code "HW2025" to enjoy 8% off IGGM Diablo 4 products!
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Diablo 4 PTR 2.5.0 Mythic Item Changes | Full List & Buffs
Diablo 4 PTR 2.5.0 will bring a host of dramatic yet exciting changes, revising many fundamental aspects of the game, including armor and potions. As the pinnacle of the game, Mythic items are also receiving some buffs.
Knowing that not all Mythic items are useful, will the adjustments in Season 11 make some previously useless Mythic items useful again? Let's take a look at the core changes they've received in PTR.

Melted Heart Of Selig
- Change: Added an effect that increases your primary resource by 3% per point in your primary stat.
This is the most impactful item change of the season, as it grants all classes a mana shield-like effect, allowing you to treat your resources like a second health bar.
Since late-game characters typically have around 2000 primary stats, this represents a 6000% increase in the resource cap. Combined with the base resource attributes, your resource pool can easily reach tens of thousands of points. However, items will first use resources to absorb damage. You need to maximize resource generation and utilize out-of-combat resource recovery mechanics or immunities to keep the resources at a healthy level, or you will be very vulnerable.
Many of the percentage-based recovery and resource consumption effects listed in the patch notes have been capped to prevent them from being overpowered or completely incompatible with Melted Heart of Selig.
Ahavarion Spear Of Lycander
- Changes: Unchanged.
While it hasn't received any changes, it is a beneficiary of the Season 11 defense system changes. With the new defense system's uncapped resistances, the all-resistance and movement speed bonuses provided by Ahavarion Spear of Lycander have become more valuable.
Furthermore, its Lucky Shot recovery of 66% of primary resources modifier has not been nerfed. If your build relies on Lucky Shots, Melted Heart of Selig and Ahavarion Spear of Lycander will provide a next-level survivability boost. This item has great potential for speedrunning low-level The Pit or Torment IV, but may not be useful for high-level The Pit.
Shattered Vow
- Changes: Increased the duration of damage over time from 44% to 111%.
Shattered Vow acts as a direct damage multiplier, especially for spells that consume DoTs, with virtually no downside.
This significantly improves Spiritborn builds (such as Pestilent Swarm and Touch of Death). Barbarian builds with Rend or Bleeding may also consider using this item, as Barbarians have more weapon slots.
Tyrael's Might
- Changes: Updated the All Resistance attribute to +80 All Resistance, and changed the resistance percentage to Maximum Resistance.
Tyrael's Might is expected to become a top-tier defensive item. Combined with the new system, it significantly increases resilience to elemental damage. Furthermore, officials indicate that there will be stronger monsters, longer encounters, and a slower game process - all those will make this type of pure defensive item more valuable.
Andariel's Visage
- Changes: Removed the inherent poison resistance reduction and increased the maximum poison resistance to +666 poison resistance.
Andariel's Visage's exceptionally high poison resistance makes it nearly immune to poison damage, and its health-on-hit modifier has skyrocketed in value in Season 11, with the overall healing nerf. It provides powerful instant regeneration for multi-attack builds.
Furthermore, with the nerf to Masterworking, the attack speed and strong regeneration provided by Andariel's Visage are less than before, which will narrow the gap between it and Harlequin Crest.
Ring of Starless Skies
- Changes: Unchanged.
Due to its excellent and versatile stats (core skill damage, attack speed, critical strike chance, and resource cost reduction), it remains a top-tier pick. While Masterworking nerfs have reduced its absolute stat boost, its position remains strong.
Doombringer
- Changes: Unchanged.
The bonus health and damage reduction provided by Doombringer, along with its special Lucky Hit heal, are invaluable in the current heal-scarce meta. Doombringer is a solid choice for solving defensive problems, especially in hardcore modes or scenarios where survivability is crucial.
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Heir Of Perdition
- Changes: Unchanged.
Heir of Perdition remains a top-tier helm. However, like Ring of Starless Skies, it has been impacted by Masterworking nerf, causing it to lose ground to other Diablo 4 mythic items.
Harlequin Crest
- Changes: Unchanged.
The damage reduction, + All Skill Levels, and armor provided by Harlequin Crest are all valid in Season 11. However, with the nerf to Masterworking, its cooldown reduction stat won't reach its previous maximum. For builds heavily reliant on cooldown reduction, it may revert from a game-changer to a very powerful item.
Shroud Of False Death
- Changes: Unchanged.
The +1 to all passive skills provided by Shroud of False Death is extremely powerful, typically providing a 50-70% damage increase and a host of utility and defensive stats.
While its resource generation and all-stat affixes synergize well with Melted Heart of Selig, some builds may opt for Tyrael's Might for ultimate defense in extremely challenging situations.
The Grandfather
- Changes: Unchanged.
The Grandfather grants a 100% increase in critical hit damage, but this effect requires 100% critical hit chance to fully function, which is more challenging given the increased difficulty of stacking critical hit chance in the new patch.
When a player's gear has reached its peak through Divine system and can no longer be improved through unique items, The Grandfather, a Diablo 4 item with excellent stats and no conflicts, may be the ultimate upgrade.
Nesecem, The Herald
- Changes: Unchanged.
While Nesecem, The Herald appears powerful, its performance is anything but. Its effect only marks one enemy, making it practically useless in combat. Furthermore, it's a two-handed weapon, requiring two slots, sacrificing significant damage to use it, making it practically unsuitable for Spiritborn builds. However, it's not entirely without value. If you're planning to buy Diablo 4 gold, selling it could net you hundreds of millions of gold, though it won't be as valuable as the other items.
Diablo 4 PTR 2.5.0 changes have successfully increased the value and usability of most Mythic items. While Nesecem, The Herald remains a minor drawback, overall, players will have more meaningful choices when building their gear, and you can test it out on PTR.










