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Published: Dec 20, 2021
Modified: Dec 21, 2021
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Which Mercenaries Are Best for Starting PoE 3.30 With Minimal Gear?
Luminary and Mercenaries have both been added to Path of Exile's core content, so many players are likely to use them for their Path of Exile 3.30 Covens of Umbra league starts.
However, the high-end setups for Luminary's Lightbearer and Mercenary Bots may receive substantial nerfs. If they remain untouched, these builds could dominate the meta next league. Even if they are nerfed, however, they may still retain considerable strength.
Since powerful endgame Mercenary setups often rely on specific support gems or skill combinations, they can be difficult to get running during the campaign. So, let's take a closer look at which Mercenaries perform best when starting PoE 3.30 with minimal gear.
Path of Exile 3.30 Best Mercenaries for League Start | Top Picks for Early Progression Testing Method
A player tested various Mercenaries in Act 4 using a basic Lightbearer setup. The main evaluation criteria were how quickly they could kill Voll, Emperor of Purity, and their overall clear performance.
The test setup prioritized capped resistances and life, with Evasion, Armour, and Strength-based gear prepared to help fill resistance gaps. The only jewellery modification was a basic benchcraft for increased elemental damage with attacks.
Attack-based Mercenaries used white weapons, while spell-based Mercenaries used white weapons and jewellery with Cast Speed.
This test did not cover league starts with traded gear. Instead, it aimed to approximate the minimum gear requirements of SSF. Flame Link was tested only at its base level with ordinary flat added damage, without considering Light Radius.
Key Findings About Mercenaries
The tests revealed significant differences in performance between Mercenaries. Some performed poorly regardless of their skills, while others could go from top-tier to mediocre depending on their skill combinations.
Combatant is highly dependent on the combination of Static Strike and Frost Blades, which delivers strong single-target damage and clear speed. However, combinations such as Helix and Wild Strike, Helix and Frost Blades, Helix and Static Strike, or Wild Strike and Static Strike are considerably less effective.
Fallen Reverend offers excellent consistency. It always comes with Absolution and prioritizes using this skill. Even with very few support gems, it can carry a character into yellow maps with relative ease.
Blade Ambusher has a relatively fixed skill setup, although its buff skills can vary. For example, Smoke Mine can interfere with its AI. Its single-target performance is fairly consistent, but its clear speed is somewhat weaker.
Kineticist excels at clearing but struggles with single-target damage. Its endgame potential can be further improved through mechanics such as Returning Projectiles and increased Spell Damage. Reanimator performed poorly across multiple tested variations.
Recommended Mercenaries
Path of Exile 3.30 Recommended Mercenaries If you want to save time, you can simply choose from the following Mercenaries. These are not necessarily endgame choices, so you can easily trade for them using some PoE currency.
Fallen Reverend
Extremely consistent. It always comes with Absolution and prioritizes using it. Even without additional support gems, it can comfortably carry your character into yellow maps.
Blade Ambusher
One of the most consistent Mercenaries for single-target damage, although its clear speed is somewhat weaker. Its skill setup is relatively fixed, but its buff skills, such as Smoke Mine, can vary randomly and potentially interfere with its AI.
Combatant
Its performance depends heavily on its skill combination. Only when equipped with Frost Blades and Static Strike does it become one of the best Mercenaries for both single-target damage and clear speed. Other combinations tend to deliver mediocre results.
Manyshot
Performs well when equipped with Vaal Ice Shot.
Warpriest
Offers moderate clear speed but has respectable single-target damage during low-gear league starts.
Cruel Mistress
Has extremely high base damage. Its primary skill is Soulrend of Reaping, which can carry a character through Pinnacle Bosses thanks to its base damage alone, even without dedicated support from the character. This Mercenary only becomes available after Act 6.
Flamehand
Flamehand's performance is highly dependent on its skills. It performs well in Act 4 when equipped with Vaal Flameblast and Flameblast.
Kineticist
Offers the best clear speed among the tested Mercenaries, but its single-target damage is only moderate during the early campaign. It needs powerful skill combinations, such as Greater Kinetic Blast with Cluster Traps, to perform at its best. In the endgame, mechanics such as Returning Projectiles and increased Spell Damage provide an exceptionally high scaling ceiling.
How to Farm Mercenaries?
If you don't want to trade, you can also farm Mercenaries yourself. However, repeatedly resetting Act 4, Act 6, and Act 8 is not recommended during the campaign.
A more efficient approach is to obtain your first Mercenary in the earliest area where their spawns can be reliably reset Sceptre of God. This area has a guaranteed spawn mechanic and is easy to reset, with Mercenaries frequently appearing near the entrance.
After entering the area, check around the entrance and both sides of the minimap for Mercenary icons. There is approximately a 50% or higher chance that a Mercenary will spawn near the entrance.
If no Mercenary appears, don't bother clearing the entire area, as it may have spawned much farther away. Instead, leave the area, and create a new instance and reset the spawn. Finding one of the recommended Mercenaries usually doesn't take long.
Overall, Mercenaries offer excellent scaling potential and provide a reliable option for league starts. Once you enter the endgame, you can prioritize Atlas passives that increase Mercenary spawn chances and provide them with additional support gems during the early stages of mapping.
As you progress through white, yellow, and red maps, continue upgrading your Mercenaries while using the currency you find to craft better gear and improve your equipment. Their performance will naturally improve as you progress through the Atlas and acquire better equipment.
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ArcheAge Chronicles Class and Weapon Differences Explained
With the official launch of early access for ArcheAge Chronicles, players can finally enter Auroria and experience this new title that blends open-world exploration, action combat, and MMORPG social gameplay.
Currently, the game offers four classes: Warrior, Ranger, Berserker, and Mage. Each class has two available weapons at the start of early access, with a third weapon planned for a future update.
So, which type of player is each class suitable for? What kind of combat experience do the different weapons bring? Let's take a closer look.
ArcheAge Chronicles Class Guide: All 4 Classes, Weapons, and Combat Styles Four Classes and Their Weapon Characteristics
Warrior: Agile Melee and Sustained Pressure
ArcheAge Chronicles Warrior Warrior is well-suited for melee beginners. Its main characteristics are a fast attack rhythm, good mobility, and decent stagger control.
Currently, two weapon types are available:
- Longsword
Emphasizing rapid combos, parries, and counterattacks. Closing Slash allows for quick approach to enemies and seamless follow-up attacks, while Whirlwind Slash is suitable for dealing with multiple targets in the surrounding area. Crimson Surge consumes the user's own health to enhance attacks and restores health through subsequent effects.
- Greatsword
Greatsword focuses on charged attacks and high damage. Players can enhance their attacks by charging and unleash even more powerful heavy blows using Resolve. Some skills and traits can also accumulate freeze effects, creating opportunities for subsequent attacks.
As the adventure progresses, players can further improve Greatsword's attack performance through weapon upgrades. Accumulating enough ArcheAge Chronicles gold beforehand will allow for smoother weapon development and provide stronger output capabilities in future battles.
The differences between the two weapons are quite clear: Longsword is more suitable for players who prefer continuous attacks and quick reactions, while Greatsword is more suitable for players who prefer to seize attack opportunities and unleash high damage through charged attacks.
Overall, Warrior's strength lies in its relatively balanced offense and defense. Even players unfamiliar with Parry can maintain the initiative in combat through rapid attacks and stagger control.
Ranger: Ranged Damage and High Mobility
ArcheAge Chronicles Ranger Ranger is the most suitable choice for ranged damage dealers among the four classes, but it's not a traditional archer entirely reliant on bows. By switching weapons, Ranger can also transform into a melee class using wind and lightning attacks.
Currently available weapons are:
- Longbow
Primarily responsible for sustained ranged damage - Rapid Fire allows for continuous arrow fire, Ice Arrows can freeze enemies, creating space for subsequent charged attacks. Crescent Kick is a close-range emergency skill that can repel enemies attempting to approach.
- Hatchet
Transforms Ranger into a melee guerrilla combat style, primarily combining wind and lightning elements. Storm Splitter allows for continuous attacks through dodging, while Overcharge enhances the weapon, enabling higher burst damage in a short period.
Longbow's advantage lies in its ability to continuously output damage from a relatively safe distance, but some high-damage skills require a longer aiming and charging time. Hatchets, on the other hand, emphasize movement and close-quarters combat, suitable for players who want more varied combat experiences.
Overall, Ranger's core strengths are mobility and attack range. Players can control the pace of combat through positioning, gradually whittling down enemies with ranged attacks.
Berserker: High Survivability and Heavy Burst
ArcheAge Chronicles Berserker If you prefer head-on combat, Berserker is a class worth considering. It boasts high health and armor, while using heavy weapons to create powerful melee suppression.
Early Access weapons include:
- Axe and Shield
This weapon combination balances offense and defense, allowing you to build up bleed effects through sustained attacks. Shield Slam can knock back enemies and restore some health, while Reel In can pull distant targets closer using chains.
- Warhammer
Warhammer emphasizes heavy attacks. Surging Heat builds up a burning effect, Mighty Hammer stores attack power, and Galactic Impact unleashes the accumulated energy all at once.
Berserker's combat logic is straightforward - approach the enemy, take the hits, and then unleash heavy attacks for damage. Brutal Crash allows the character to charge into enemy ranks, stunning targets along the way and reducing damage taken during the charge.
However, Berserker's attack animations are relatively slow, and both heavy attacks and dodges consume stamina. Without proper attack rhythm, it's easy to lose defensive and counter-attack capabilities at crucial moments due to insufficient stamina.
Mage: Elemental Magic and High Burst Damage
ArcheAge Chronicles Mage Mage was the most popular class in previous tests. It can use ranged spells to deal wide-area damage and can also switch to a frost magic combat style using melee weapons.
The two currently available weapons are:
- Elemental Staff
This staff primarily uses fire and lightning magic for ranged attacks. Some skills require charging before casting; Retain is a key mechanic, allowing players to store cast spells and recast them.
Each cast of a stored spell accumulates Energy Core stacks, triggering Shooting Star upon reaching 10 stacks.
- Wave Sword
Wave Sword transforms Mage into a melee frost mage. Attacks build up a freeze effect on enemies, freezing them completely once it reaches a certain level. Total Rend allows for a rapid dash and continuous slashes, while Thunder Snow creates a blizzard that continuously freezes nearby enemies.
Elemental Staff's strength lies in ranged burst damage, but its weakness is that some skills require long charging times, and casting cannot be easily canceled.
Wave Sword offers an alternative solution. It eliminates the need for constant distance from enemies, instead using the freeze effect to restrict enemy movement and then unleashing continuous attacks for damage.
Overall, Mage is better suited for players who enjoy high-damage magic, area-of-effect attacks, and elemental control. However, to unleash its full potential, players need to familiarize themselves with skill charge times and learn to utilize movement skills and attack range for self-protection.
Weapon Progression Mechanism
In ArcheAge Chronicles, weapons are just as important as classes. Each class can instantly switch between two weapons during combat via a key press, and the skills of these two weapons are completely independent of Trait Tree.
Weapon Trait points are earned from Raeven's Coilstones - obtained by defeating the bosses guarding these Coilstones, and are unrelated to grinding. This design means that a player's weapon strength depends not on how long they've leveled up, but on which areas they've explored and which bosses they've defeated.
Trait Tree branches are mutually exclusive; the same weapon can take drastically different paths. For example, Warrior's Greatsword's attack branch unlocks Armor Break and transforms Sunder into a wider-range two-stage Sweeping Slash, while the defense branch provides Pummel Strike available during parries, along with a damage-absorbing shield.
This design ensures that even if two players choose the same class and weapon, their gameplay will be drastically different due to their different Trait stat allocations.
Overall, ArcheAge Chronicles' four classes each have distinct characteristics, and the dual-weapon switching and independent Trait Trees allow for a wider range of gameplay possibilities for each class. Players can choose their class and weapon combination based on their combat preferences and gradually discover the combat style that best suits them through exploration and adventure in Auroria.
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Which GTA 6 Actions Could Get You Into Trouble?
While GTA 6 is set in Vice City, that doesn't mean you can get away with just any malicious behavior. Some consequences you might expect, while others could be far more severe.
If you've played GTA 5, you might be accustomed to acting recklessly, a habit fostered by the game's somewhat loose NPC reaction systems. However, that approach won't fly in the fully overhauled world of GTA 6.
In this guide, we'll highlight several actions that were once permissible in previous entries but could now lead to serious repercussions in GTA 6. If you want to avoid unpleasant, and potentially dire, consequences, it's best to steer clear of these behaviors!
Which GTA 6 Actions Could Get You Into Trouble? Harassing pedestrians
In Los Santos of the previous game, if you harassed pedestrians for a bit of fun, they would simply scream and run away, returning to their normal routines almost as if you'd never existed.
In GTA 6, however, NPCs feature much smarter, more nuanced reaction systems, it's as if each one possesses a distinct personality. They may even remember past encounters, including how you treated them previously.
Consequently, if you decide to throw a punch or hit someone with your vehicle, you might face a much more intense retaliation, or even find yourself being sued for damages.
Don't think we're exaggerating. In an unscripted gameplay demonstration of GTA 6, the protagonist, Jason, lingered a bit too long while walking past a pedestrian with a dog. The NPC not only confronted Jason but also unclipped the dog's leash, setting it on him.
Beyond individual personalities, an NPC's reaction also depends on where you encounter them on the map. Much like in the real world, residents in less-than-savory neighborhoods may be more prone to aggressive or hostile behavior.
Stealing vehicles
In GTA 5, stealing a car was a breeze: if you saw one you liked, a single button press allowed you to yank the driver out and drive off.
In GTA 6, beyond tasks like hot-wiring a vehicle, you must also be prepared for a variety of reactions from drivers: some may panic and speed away, while others might be armed and ready to fight back.
Moreover, stealing a vehicle is only the beginning. In most cases, the owner will alert the police, meaning that while you are still behind the wheel, law enforcement is already actively searching for the car.
If you steal a high-end vehicle for illicit trade, the situation becomes even more complicated; such premium cars are often equipped with trackers that continuously broadcast your location.
If you want to keep the vehicle, and avoid being caught, you must reach the drop-off point as quickly as possible to utilize the signal-jamming equipment located there, which will effectively sever the tracking signal.
To make matters more challenging, GTA 6 moves away from the overly wide roads seen in previous entries, opting for more realistic, narrower dimensions, a change that significantly ramps up the difficulty of your getaways.
Beyond the risks inherent in the theft and the subsequent escape, keep in mind that if your goal is to sell the stolen vehicle, any damage sustained during the process will reduce your final payout.
Consequently, unless you possess exceptional driving skills, if you want to earn more cash and progress through the game more efficiently, it might be better to buy cheap GTA 6 money in advance.
GTA 6 stealing vehicles Pacing as a "penalty"
If you are accustomed to the time scale and pacing of GTA 5, GTA 6 will feel notably faster. To counter this, the developers have extended the day-night cycle and incorporated a wealth of additional detail, effectively slowing down the game's overall pace.
For instance, there are now more frequent and granular demands on your in-game funds, such as paying for a gym membership or shopping to keep your character well-fed and maintain their stamina.
In essence, this isn't strictly a penalty system (hence the quotation marks). However, if you fail to adapt to this shift and continue to rush through the game, you will inevitably miss out on a great deal of content.
The development team has made it clear that the main storyline will not lead you to every corner of the map; if you focus solely on rushing through the plot, you will miss out on a wealth of environmental details and Easter eggs. Of course, if that doesn't bother you, then it's perfectly fine.
Going it alone
Given the new chase mechanics, the wanted system, and the underlying AI logic, attempting to play GTA 6 entirely solo may not result in the best experience.
While you are certainly free to explore the world on your own, having a partner provides a significant advantage, you'll always have someone else to take the wheel during a getaway.
Working together is far more effective provided that neither of you has drawn the full heat of the police.
Neglecting interpersonal dynamics
Interestingly, GTA 6 does not define the relationship between the two protagonists, Jason and Lucia, as a romance from the outset; the direction their relationship takes depends entirely on the choices you make.
If you want them to end up as a romantic couple, you must be careful. You cannot afford to be dismissive or indifferent toward one another, whether in day-to-day interactions or through digital communication, as you might have been with other characters in previous entries.
The game tracks a relationship score between Jason and Lucia. Positive actions boost this score, while neglect or perfunctory behavior will cause it to drop, potentially leading to a complete breakdown of their partnership.
Even if you have no interest in a romantic arc, it is still in your best interest to maintain a strong professional rapport. After all, you wouldn't want to be stuck in the middle of a high-stakes getaway with someone you're on bad terms with.
GTA 6 Jason and Lucia Extreme criminal behavior
While you cannot opt out of being a criminal in GTA 6, you can shape the kind of criminal you become. The game features a criminal profile system that evaluates you based on your actions throughout the game.
This final assessment not only defines your character's public persona but can even influence the trajectory of the story.
Naturally, not every conflict will negatively impact your profile. Actions taken to complete a mission, or retaliating against someone who provokes you, generally fall within an acceptable range.
Conclusion
It is worth noting that the behaviors mentioned above are not strictly forbidden in GTA 6. Rather, you must carefully weigh the consequences, and consider whether you are truly prepared to face the penalties that may follow.
However, the more nuanced penalty system, compared to that of its predecessor, is a clear indicator that GTA 6 will offer a high level of playability and depth. Let's look forward to November 19th!
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When Will Fury of the Sunwell Arrive in WoW TBC Classic Anniversary?
Following the October 22 launch of Phase 3.5: The Gods of Zul'Aman, players are now waiting for the next phase milestone, which will introduce the Sunwell Plateau raid, Isle of Quel'Danas daily quests, Magisters' Terrace, and Arena Season 4.
Blizzard has not announced an exact Phase 4 release date. However, its 2026 Classic roadmap places Fury of the Sunwell in the 2026 release schedule, while the historical release interval between Zul'Aman and Sunwell Plateau in the original TBC Classic provides a useful reference. Based on these details, December 10–17, 2026, is a reasonable window to watch, with December 10 being the date suggested by the historical 49-day interval.
For players currently progressing through Black Temple, Mount Hyjal, and Zul'Aman, this is a good time to review equipment upgrades, prepare raid consumables, and organize groups for the final major content release of The Burning Crusade.
WoW TBC Classic Anniversary Phase 4 Fury of the Sunwell Release Date and Content Predictions Is WoW TBC Classic Anniversary Phase 4 Coming in December 2026?
December 2026 is currently the most reasonable prediction for the launch of Fury of the Sunwell, although the exact date remains unconfirmed.
There are two important pieces of evidence behind this estimate.
First, Blizzard's January 29, 2026, State of Azeroth roadmap included the remaining Burning Crusade Anniversary content in its 2026 schedule. The final Fury of the Sunwell phase was expected before winter. This establishes the broader release window but does not provide a specific launch day.
Second, the historical release schedule provides another useful reference:
Milestone Original TBC Classic TBC Anniversary Zul’Aman opens March 24, 2022 October 22, 2026 Sunwell Plateau opens May 12, 2022 Not announced Time between raids 49 days 49 days projected Estimated Sunwell date May 12, 2022 December 10, 2026 In the original TBC Classic, Zul'Aman opened on March 24, 2022, and Sunwell Plateau opened on May 12, 2022. The 49-day gap provides a straightforward comparison for the Anniversary schedule. Applying the same interval to October 22, 2026, points to December 10.
However, historical scheduling does not guarantee that Blizzard will repeat the same release interval. The December 10–17 window should therefore be treated as an evidence-based editorial prediction, not an official announcement.
What Content Will WoW TBC Classic Anniversary Phase 4 Introduce?
Fury of the Sunwell is not simply another raid release. Its content package introduces new activities for raiders, dungeon groups, reputation farmers, and competitive PvP players.
The expected Phase 4 content follows the original Fury of the Sunwell release, with Anniversary roadmap identifying Sunwell Plateau, Isle of Quel'Danas, and Arena Season 4 as key additions.
1. Sunwell Plateau: The Final 25-Player Raid
The main attraction of Phase 4 is Sunwell Plateau, located on the Isle of Quel'Danas.
This level 70 raid features six boss encounters, ending with Kil'jaeden, one of the Burning Legion's most powerful leaders.
The original raid lineup consists of:
- Kalecgos
- Brutallus
- Felmyst
- The Eredar Twins
- M'uru
- Kil'jaeden
Sunwell Plateau represents the final major PvE progression challenge of The Burning Crusade. Compared with earlier raid tiers, it demands strong coordination, appropriate raid compositions, and careful preparation.
For guilds that have already cleared Black Temple and Mount Hyjal, the new raid offers another progression objective and an opportunity to obtain powerful endgame equipment.
Blizzard's original Burning Crusade Classic announcement also confirmed that Sunwell Plateau would have no attunement requirement, with all six bosses available from the beginning. Whether every detail will be reproduced identically on the Anniversary realms should be checked against the eventual Phase 4 announcement.
2. Isle of Quel'Danas and Shattered Sun Offensive
Another major addition is the Isle of Quel'Danas.
The island serves as the staging area for the Shattered Sun Offensive, a faction formed to fight the Burning Legion and prevent Kil'jaeden's return.
Players will be able to participate in daily quests, earn Shattered Sun Offensive reputation, and contribute to the faction's efforts to reclaim the island.
The reputation system is particularly important because it provides another progression path outside scheduled raid nights.
In the original TBC Classic release, the island also featured a server-wide progression system. As players completed daily quests, the Shattered Sun Offensive gradually expanded its presence and unlocked additional services, vendors, and daily activities.
This makes the island more than a simple questing location. It becomes an important endgame hub for players looking to acquire rewards and participate in the final stage of the expansion.
3. Magisters' Terrace: A New Five-Player Dungeon
Fury of the Sunwell is also expected to introduce Magisters' Terrace, a new five-player dungeon located on the Isle of Quel'Danas.
The dungeon provides additional PvE content for players who do not regularly participate in 25-player raids.
It is also an important gearing destination for alternative characters and players who want to improve their equipment through smaller-group activities.
Magisters' Terrace features encounters connected to Kael'thas Sunstrider and the blood elves, adding another part of the Sunwell storyline to the final content release.
For players who prefer flexible dungeon groups over scheduled raid nights, this will be one of the most relevant additions in Phase 4.
4. Arena Season 4: A New PvP Progression Stage
Fury of the Sunwell will also bring Arena Season 4, giving competitive PvP players a new progression objective.
In the original Burning Crusade Classic, Season 4 introduced Brutal Gladiator equipment and additional competitive rewards.
Players who achieved the required ratings could purchase specific equipment pieces, while qualifying players received the Brutal Gladiator title and Brutal Nether Drake mount at the end of the season.
This means Phase 4 will not only affect raid-focused players. Arena competitors will also have new equipment and rating goals to pursue.
Blizzard's original announcement provides the historical Season 4 reward and rating requirements, although Anniversary-specific implementation details should be confirmed when Blizzard publishes its own update.
Phase 3.5 Zul'Aman vs. Phase 4 Fury of the Sunwell: What Is the Difference?
Although both updates introduce important endgame activities, Phase 3.5 and Phase 4 have different purposes within the Anniversary progression schedule.
Zul'Aman is a 10-player catch-up raid, while Fury of the Sunwell introduces the final major raid tier and a broader collection of endgame activities.
Feature Phase 3.5: The Gods of Zul’Aman Phase 4: Fury of the Sunwell Main raid Zul’Aman Sunwell Plateau Raid size 10 players 25 players Main raid boss Zul’jin Kil’jaeden Main progression focus Catch-up equipment and timed hostage rescue Final raid progression New dungeon None Magisters’ Terrace New questing area None Isle of Quel’Danas New reputation No new major faction Shattered Sun Offensive Arena season Season 3 continues Season 4 expected Main objective Complete Zul’Aman encounters and rescue hostages Defeat Kil’jaeden and progress through the final content tier Phase 3.5 also brought several important system changes beyond the Zul'Aman raid itself.
According to Blizzard's October 22 announcement, Zul'Aman introduced a 10-player raid with a timed hostage-rescue objective. Successfully rescuing all hostages rewards Amani War Bear mount.
The update also expanded Badge of Justice availability, made Epic Gems obtainable through designated sources, reduced Heroic dungeon difficulty and key reputation requirements, and removed the attunement requirements for Black Temple and Mount Hyjal.
By comparison, Phase 4 shifts the focus toward the final raid challenge, a new daily quest hub, dungeon progression, and the next Arena season.
How Should Players Prepare for Fury of the Sunwell?
With December 2026 being a plausible release window, players can use the remaining Phase 3.5 period to prepare for the final raid tier.
Here are five areas worth prioritizing.
1. Upgrade your current raid equipment
Black Temple and Mount Hyjal remain important gearing destinations before Sunwell Plateau opens. Players should prioritize meaningful upgrades that improve their performance in progression encounters rather than spending resources on every minor equipment improvement.
2. Stock up on raid consumables
Progression raiding requires appropriate potions, elixirs, food buffs, and other class-specific consumables. Preparing these supplies in advance can reduce interruptions during early raid attempts.
3. Continue collecting Badges of Justice
Phase 3.5 expanded Badge of Justice availability across several existing raids, including Karazhan, Gruul's Lair, Magtheridon's Lair, Serpentshrine Cavern, Tempest Keep, and Zul'Aman.
Players can use these badges to purchase additional equipment upgrades from vendors in Shattrath City. This provides more opportunities to improve characters before entering the final raid tier.
4. Prepare your equipment enhancements and gold reserves
Gems, enchantments, crafted equipment, and consumables can all contribute to raid preparation. Players should account for these expenses before the new content arrives instead of purchasing everything at the last minute.
For players managing WoW TBC Classic Anniversary gold, prioritizing essential equipment upgrades and raid supplies can make character preparation more efficient.
5. Keep alternative characters ready
Magisters' Terrace will provide another five-player dungeon activity, making Phase 4 relevant to players who enjoy developing multiple characters.
Preparing alternative characters during Phase 3.5 can help players participate in the new dungeon and reputation activities without having to start their gearing process from scratch.
Final Outlook: When Should Players Expect Fury of the Sunwell?
WoW TBC Classic Anniversary Phase 4 is expected to arrive in December 2026, following Phase 3.5: The Gods of Zul'Aman.
December 10 is a particularly interesting date because it matches the 49-day interval between the original Zul'Aman and Sunwell Plateau raid openings in 2022. A December 10–17 window is therefore worth watching, although Blizzard has not confirmed either date.
The upcoming update will introduce a new progression challenge through Sunwell Plateau, additional daily activities on the Isle of Quel'Danas, the Magisters' Terrace dungeon, and Arena Season 4.
For players currently working through Zul'Aman and earlier raid content, the best approach is to use the remaining time to upgrade equipment, collect Badges of Justice, prepare consumables, and organize groups for the final major Burning Crusade content update.
Until Blizzard publishes an official launch date, December 2026 remains the most reasonable expectation rather than a confirmed release commitment.
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Is Tomb Still Worth Farming at Level 45 in MapleStory Classic World?
In MapleStory Classic World, once you reach level 45, relying solely on low-level maps to accumulate mesos becomes increasingly inefficient.
Tomb maps in Perion - featuring high spawn rates, monsters weak to Holy-elemental attacks, and decent loot - are excellent locations to incorporate into your mid-game farming route.
The Route
Enter Excavation Site III via the portal in the top-right corner of Rocky Road III. From there, continue through the subsequent portals to reach Remains <Tomb> I, Remains <Tomb> II, and Remains <Tomb> III.
The primary targets in these maps are Skeledogs (level 44) and Mummydogs (level 47), both of which are weak to Holy-elemental damage.
These maps boast high spawn counts. Clerics can use Heal skill to damage enemies while simultaneously maintaining their own HP; once their build is more developed, they can also use Holy Arrow for efficient, targeted kills.
Ranged classes will find it easier to manage incoming damage and potion consumption.
To ensure profitability, aim to defeat enemies in one or two hits - otherwise, your potion costs may quickly eat into your earnings.
MapleStory Classic World Tomb Mesos Farming Route: Ideal Party Size & Class Setup at Level 45 Loot Value
For Skeledogs, the main sources of profit are scrolls and level 40 Magician hats.
The scroll drops include Overall Armor STR Scroll, Cape Accuracy Scroll, Spear Attack Scroll, and One-Handed Sword Attack Scroll - all of which have a solid market in MSCW.
While One-Handed Sword Attack Scrolls are relatively inexpensive, they benefit from consistent demand.
Additionally, a level 40 Magician hat has a base value of approximately 100,000 MS Classic World mesos; if it comes with bonus Intelligence (INT) stats that are above average, the price can increase significantly.
In contrast, the loot from Mummydogs leans more toward equipment and ETC items.
The high number of kills allows you to accumulate a substantial amount of Dirty Bandage drops, while White Potions provide a reliable, supplementary source of income.
Furthermore, Mummydogs have a diverse equipment drop pool, including items such as Serpent's Tongue (level 50 spear), Arc Staff (level 45 staff), Blue Avenger, and Blue Calaf. Some of the popular equipment items here change hands very quickly.
In general, since both types of dog monsters (hounds) have a chance to drop White Potions and Cape Accuracy Scrolls, you should focus on maximizing your kill count rather than obsessing over the specific drop table of any single monster.
MSCW Skeledogs and Mummydogs Remains <Tomb> I
Stick to Remains <Tomb> I - it is the most accessible map and the easiest place to find a party.
An ideal party size is 2 to 4 players (3 is optimal), with a common setup being one person covering the top level and two people handling the bottom.
Ranged classes have an advantage here, as the hounds move quite quickly.
Melee classes can certainly farm here too, though forming a three-person party in MapleStory Classic World (MSCW) will make the experience much more stable.
As mentioned earlier, the monster spawn density is very high - often too high for even two players to clear completely, which results in excellent EXP and mesos gains.
However, since party members may end up sharing the same platform, it is best to agree on how to handle loot beforehand (e.g., splitting the proceeds from high-value drops) to avoid any potential disputes later on.
Remains <Tomb> II
Unlike other maps, Remains <Tomb> II features Level 57 Skeleton Soldiers, meaning that players will need a certain level and a sufficient amount of Accuracy to handle them effectively.
Beyond the challenge posed by the monsters themselves, the map layout is somewhat awkward: there is a castle-like structure in the middle, along with an extra platform in the top-right corner.
This makes movement difficult for melee classes, and ranged attacks can easily miss their targets, making the overall pace of clearing monsters less fluid than on other maps.
On the flip side, this map is usually quite quiet in MSCW, making it a solid alternative for a small group of 2 to 3 players.
As for rewards, the drops from Skeleton Soldiers are mediocre - for instance, Pet Equip Jump Scroll is not particularly valuable.
Although there is still a chance to obtain high-quality gear - such as Serpent's Tongue - in this area, the primary source of profit here actually comes from the large number of Mummydogs.
All things considered, while Remains <Tomb> II ranks lower among our recommended maps, it remains a viable grinding spot for players who have reached level 45 or higher.
Remains <Tomb> III
Finally, we arrive at Remains <Tomb> III, which offers the highest profit potential of all.
However, since Skeleton Soldiers appear on two separate platforms, solo players will need a high level of accuracy - ideally, you should be well into your 50s. Alternatively, you can form a party with others who can handle Skeleton Soldiers efficiently.
For ranged classes, ETC items that drop on this map are enough to cover the cost of the potions you'll need.
The top platform is best suited for Assassins or Clerics; Haste skill is particularly useful given the map's length.
The bottom area can be handled by Ice/Lightning Wizards or other classes. Melee characters may find the pace a bit slower, but it is still a feasible spot for them.
In summary: Remains <Tomb> III is ideal for those seeking high returns, Remains <Tomb> I is great for stable party play, and Remains <Tomb> II serves as a solid alternative.
If you've reached level 45 in MS Classic World, grab some friends and give these spots a try!
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What's Next for ARC Raiders? Expedition Refined, PvE Changes, and More
On October 30th, ARC Raiders celebrated its first anniversary. While there weren't any special in-game events to mark the occasion, players did receive some solid rewards.
Rather than looking back at the past year, you're likely more interested in what's in store for ARC Raiders as it heads into its second year.
Based on the game's overall strategy and recent developments, here is a look at what might be coming next.
What's Next for ARC Raiders? Expedition Refined, PvE Changes, and More The return of Expedition mechanic
If you were an active player before the launch of Frozen Trail, you'll recall that Expedition mechanic was put on hold following the conclusion of its fifth run.
At the time, the development team, taking player feedback into account, identified several issues with the system.
These included overly restrictive time windows and an unappealing reward structure, which left little incentive for players to participate. It also presented a steep learning curve for newcomers.
Consequently, the team decided that Expedition mechanic required a major overhaul, rather than the minor tweaks seen in previous updates.
Because this involves a complete structural reconstruction, it couldn't be finished in just a few months; at the time, it was estimated that Expeditions wouldn't return until at least 2027.
While a specific date remains unknown, the return of Expeditions is clearly part of the roadmap for ARC Raiders Year 2. Furthermore, recent updates suggest that work on optimizing the system has been steadily progressing behind the scenes.
In Update 2.3, released on October 27th, Expedition Vault was disabled. As compensation, players received Bronze Statuettes, which can be traded with the NPC Cassio.
This change likely goes beyond just the vault itself, it appears to be a necessary preparatory step in the broader effort to refine Expedition system. In a sense, this serves as a crucial bridge between the game's first and second years.
ARC Raiders Expedition A major update coming in Spring 2027
To be clear, this refers to a substantial content expansion, on the scale of Frozen Trail, rather than the routine, near-weekly updates the game typically receives.
Through the first half of 2025, ARC Raiders has remained in a post-launch exploratory phase; while updates were frequent during this period, they often lacked significant substance or value.
Following the release of Riven Tides update, the developers announced a shift to a cadence of two major updates per year, Frozen Trail being the first release under this new model.
Extrapolating from this, one could reasonably expect new content to arrive next spring, likely between March and May. However, this remains an estimate and is subject to change.
Looking at Frozen Trail, it is highly probable that future updates will continue to introduce new enemy types.
To ensure you are well-prepared to face these threats from the moment they appear, consider securing the right gear, choosing ARC Raiders items for sale to acquire powerful, specialized equipment in advance!
Filling the gaps with new activities
Due to the shift in the update schedule, a substantial gap emerged between Riven Tides and Frozen Trail. While a few minor events took place during this time, they lacked both innovation and meaningful value.
If the developers intend to maintain a schedule of two major updates per year, they should introduce engaging activities to bridge the lulls, specifically once the novelty of an update like Frozen Trail begins to fade.
More importantly, these activities must offer truly compelling loot. They could also be woven into the game's narrative, serving as a bridge to the next major update while further fleshing out the game's overarching lore.
The recent Soul's Offering project is a great example of this; its theme draws clear inspiration from the real-world Day of the Dead.
Moving forward, ARC Raiders could adopt a similar approach, launching themed events tied to various unique holidays or cultural observances.
ARC Raiders Soul's Offering Defining the future of PvE Mode
Before the next major update of the game's second year arrives, it is crucial for the developers to clarify the future direction of PvE mode. This decision is pivotal, not only for PvE experience itself but for the overall trajectory of the game throughout its second year.
During the testing phase, player reactions to PvE gameplay were so sharply polarized that the development team indicated a need for further research and investigation before they could determine what form a final PvE mode might take within the game.
The developers previously suggested that they would provide an update with more information around November. However, this does not necessarily mean that PvE will return in November.
While no new information has been released yet, the executive producer of ARC Raiders has outlined three potential directions for a PvE mode, each with vastly different implications for how the game might be structured moving forward.
Awaiting the official roadmap
Although the points mentioned above are likely to be part of ARC Raiders Year 2 plan, many details remain open for discussion, not to mention other elements that we cannot yet foresee.
Ultimately, we must wait for the release of a new, official ARC Raiders roadmap to understand the development team's plans for delivering a richer gaming experience over the coming year.
Based on the timing of the previous roadmap, ARC Raiders is likely to unveil a new, detailed roadmap sometime in January or February 2027. Until then, keep exploring Frozen Trail!
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