Last Epoch Items
Server
- Cycle - Standard
- Cycle - Hardcore
-
All
-
Helmet
-
Body Armour
-
Balteus
-
Boots
-
Gloves
-
Amulet
-
Ring
-
Weapons
-
Shield
-
Relic
-
All
-
One-Handed Sword
-
One-Handed Axe
-
One-Handed Mace
-
Dagger
-
Sceptre
-
Wand
-
Bow
-
Off-Handed Catalyst
-
Quiver
-
Two-Handed Sword
-
Two-Handed Mace
-
Two-Handed Axe
-
Two-Handed Staff
-
Two-Handed Spear
From A to Z
From Z to A
Lowest Price
Highest Price
From A to Z
From Z to A
Lowest Price
Highest Price
What Are Last Epoch Items?
In Last Epoch, items constitute the in-game equipment crucial for character advancement and customization.
These items, including weapons, armor, accessories, runes, glyphs, idols, and relics, possess distinct properties and effects. Unique or Set items boast special affixes or bonuses, enhance their potency or synergy.
How To Get Items In Last Epoch?
In Last Epoch, acquiring items is accomplished through various means:
Defeating Monsters
Monsters yield Last Epoch Items of different rarities, including common, magic, rare, unique, set, and exalted. Exalted items, being the rarest and most potent, possess legendary potential for crafting into legendaries.
Crafting Items With The Forge
The forge facilitates affix manipulation on Last Epoch Items using affix shards, glyphs, and runes. Affixes, which modify item stats like damage, health, or resistances, can be added, upgraded, changed, or removed. Combining uniques with exalted items in the eternity cache enables the creation of legendaries.
Completing Echoes & Timelines In The Monolith Of Fate
The monolith of fate offers an endgame mode where different timelines are explored, featuring challenging enemies and bosses. Completing echoes rewards Last Epoch Items, crafting resources, or blessings, which are potent passive buffs enhancing character performance. Some echoes feature modifiers increasing item drop rates and quality.
Purchasing Items From Vendors
Vendors offer Last Epoch Items of diverse qualities, occasionally featuring uniques or exalted items. Unwanted items can be sold to vendors for gold, which can then be utilized for purchasing items or engaging in item gambling.
Engaging In The Arena
The arena provides an endgame challenge with waves of increasingly difficult enemies. Rewards in the arena include Last Epoch Items of varying rarities, with better rewards as you progress. The arena also features a leaderboard tracking player progress and rank.
More Ways
While these methods represent the primary avenues for obtaining items in Last Epoch, other sources such as quests, chests, shrines, and dungeons also contribute to item acquisition. If you are looking for a faster and more convenient way to obtain Last Epoch Items, then IGGM Undoubtedly your best choice!
Why Choose To Buy Last Epoch Items At IGGM?
When considering buying Last Epoch Items from IGGM, several advantages become evident:
- Sufficient Stock & Rich Variety: IGGM boasts a sufficient stock with a wide array of Last Epoch Items. With a rich variety available, users have the flexibility to choose items tailored to their character builds and preferences, thereby optimizing their in-game performance.
- Cheap Prices: IGGM always offers cheap Last Epoch Items for sale. This affordability is reflected in various ways. Firstly, IGGM regularly compares prices with peers and adjusts accordingly to ensure customers receive the cheapest prices. Additionally, the VIP mechanism rewards loyal customers with increasingly discounted prices based on their purchasing history. Moreover, during major festivals (such as Christmas, Black Friday, New Year's Day, etc.), IGGM hosts special events like giving away some popular game products through draws, providing free coupons and so on, further lowering the overall cost for users. To stay updated on these promotions, you can monitor the IGGM official website and social media channels (Facebook, Twitter and so on) for announcements and details.
- Considerate Service: IGGM prioritizes customer satisfaction by offering considerate service throughout the purchasing process. Firstly, the customer service team is available 24/7, ready to address any queries or concerns that users may have. Whether it's assistance with order processing or getting more information about your order processing, the dedicated support staff ensures a seamless experience for customers. Additionally, IGGM provides a "News" column that regularly updates users on Last Epoch-related news and guide articles to enhance their gaming experience.
In conclusion, when you buy Last Epoch Items at IGGM, you not only have more choices and enjoy cheaper prices, but you can also experience the most considerate service. Don’t hesitate, come to IGGM to buy your favorite items!
Reviews
Last Epoch News
View More>
Last Epoch Hotfix 1.3.1 Notes Overview: What Skills And Enemies Have Been Adjusted?
Last Epoch ushered in its third season on August 21st. Players are likely still busy leveling up, farming Last Epoch gold, and exploring new content, but you've likely encountered some issues along the way.
Last Epoch has been undergoing ongoing fixes since the new season began. Released on August 28th, 1.3.1 addresses numerous skill and monster issues and adds new content. Here are the highlights of this hotfix.
Skill Fixes
Skill Anomaly Fixes
- Tempest Maw: Summoned Storm Sprites were not exploding upon death.
- Fury Leap: When assigned a Pack Leader node, summoned sabertooth tigers would leap toward enemies and then teleport back to the player.
- Dark Quiver: Until Dawn node was not triggering when using skills with non-bow attacks but with Bow tag added from other sources.
- Elemental Nova: Crest of Unity's elemental penetration effect only worked when Infernal Prism node was assigned.
- Summon Skeletal Mage: In online mode, changing zones should now properly summon all enabled mage types, resolving an issue that previously required re-logging.
- Runebolt: Runebolt failed to provide Rah for Runic Invocation if Immutable Order node was not assigned and Runebolt had not yet been cast.
- Entangling Roots: The unlit Cold icon would not appear in the skill panel if Winternid Thorns node was not assigned.
- Serpent Strike: The unlit Cold icon would not appear in the skill panel if Frostwyrm's Fury node was not assigned.
- Summon Spriggan: The unlit Cold icon would not appear in the skill panel when Branches of Winter node was not assigned.
- Summon Raptor: When possessing multiple Raptors summoned by Naal's Tooth item, assigning skill tree nodes would cause some Raptors to be unexpectedly unsummoned.
- Devouring Orb: Void Adept node was not working at double the effect at exactly 90 Vitality (previously required 91 or higher).
- Volatile Reversal: The flame visual effect would remain after the skill's flame conversion.
- Dive Bomb: After using a skill, Raptor would sometimes briefly reappear at its previous location before teleporting to the skill's target location.
- Dread Shade: After assigning Egoism node, Vile Ghast node would not be assigned, despite being linked in the skill tree.
- Lightning Blast: Cloud Answer's chance to apply Spark Charge on hit with Lightning Blast sub-skills (such as Spark Nova) was not working. Mortal Capacitor Issues that do not affect skill tooltip DPS.
Skill Visual Fixes
- Bone Curse visual errors.
- Assemble Abomination tail attack animation errors.
- Summon Skeleton skill's skeleton archer animation timing errors.
- Forgemaster Passive Tree shield visual errors.
- Summoned Death Knight's cape clipping errors.
- Avalanche boulder and blood textures displaying incorrectly at different levels.
- Flay skill damage estimation errors.
Item Changes
This fix primarily does not affect item and resource issues, so Last Epoch gold values of various equipment and weapons will be largely unaffected.
Besides visual fixes for Carrion of Creation, Tyrant's Skull, Hydra Arc, and Carcinization of Momentum, Evolution's End now properly triggers the summon Rift Beast effect on minions, as well as Chorus of Anurok no longer counts allies that exceed the maximum number of allies towards its effects.
Item, Enemy And Affix Adjustments
Some enemy adjustments focus on visuals, death animations, and audio fixes. Siege Golems and Soul Cages have had their attack visuals adjusted, while Anurok and T-Rex minions have had their sounds adjusted to differentiate them from their enemy counterparts. Several boss attack indicators have also been adjusted.
Several enemy abilities have had their abilities or damage adjusted, with some enemies and items receiving buffs and others receiving nerfs:
Nerfs
- Ice Bats: Ice cone attack base damage decreased and accuracy reduced.
- Rotsteel Nemesis: Venom projectiles are now more dispersed, and their spinning attack is less accurate and slower.
- Drowned Raven: Projectile attack movement speed decreased and damage radius reduced.
- Blood Serpents: Blood projectile size significantly reduced.
- Draal Lava Carriers: Lava breath accuracy decreased and base damage reduced (damage increases gradually with duration).
- Champions with the Profane affix: Breath of the Dead damage reduced, projectiles reduced, and slower.
- Ghost (Frozen Wolf Champion): All skill damage significantly reduced.
- Radamosa the Cursed: Tail slash and melee attack damage significantly reduced; Teleport explosion radius slightly reduced, with a longer delay (but explosion damage significantly increased); Sky Beam damage per tick reduced.
- Ord Lorca: Tail attack no longer acts as a shotgun.
- Haruspex Orian: Tail attack no longer acts as a shotgun.
- Void Slashes: Agile Harbinger no longer acts as a shotgun.
- Void Beam: Void Beam base damage reduced (damage increases gradually over time to its current value).
- Harbinger of Defilement: Tail attack no longer acts as a shotgun.
Buffs
- Bone Sculptors: Now occasionally summons a much larger zombie.
- Immortal Chimera: Breath attack is no longer dodgable.
- Woven Husks: Taunt frequency significantly reduced, actual attack frequency increased.
- Forge Soldier: Explosive orb damage increased (but takes longer to reach the target).
- Infernal Husks: Flamethrower damage now increases gradually over its duration (base damage unchanged).
- Immortal Eyes: All attack damage significantly increased, health significantly increased, explosion occurs slightly earlier.
- Soul Cage: Soul release damage increased, hitboxes more accurately aligned with visuals.
- Desecrated Flesh: Non-rotating skill damage increased.
- Siege Golems: Durability significantly increased.
- Fateweavers: Lachesis, Atropos, Clotho: Slightly increased health and damage.
- T-Rexes: Significant damage reduction while roaring.
Unfixed Issues
While this hotfix addresses many issues, some remain unfixed. For example, Wildfire Embers' uniform spread was affected, and totems were unable to automatically lock onto Spires in the Monolith, requiring manual targeting. and memory leaks in certain situations.
These are the highlights of Last Epoch Hotfix 1.3.1. While these adjustments are generally buffs, if you're looking for the best experience and less stress farming Last Epoch, you can try out this season's strongest summon builds, such as Necromancer and Primalist builds.

Last Epoch Season 3 Released On August 21st With New Enemies, Items, And More
Despite being a relatively new ARPG, Last Epoch has garnered a loyal following thanks to its unique mechanics and moderate difficulty. It also experienced a surge of popularity with Season 2 in April of this year.
Based on this, since its launch, Last Epoch has surpassed 3,000,000 copies sold! Perhaps this is why, after Season 2, Last Epoch has chosen to update seasons every 3-4 months, like most ARPGs - yes, Season 3 officially opens on August 21st!
Building on this momentum, Last Epoch Season 3, Beneath Ancient Skies, bringing you even more gameplay possibilities through updates and new content. Next, we'll provide a overview of what's new.
What Are The New Gameplays?
The new features primarily focus on new chapters, enemy types, and items. By exploring new content, you can farm Last Epoch gold and unlock new items, empowering you to enhance your character and experience even more combat fun.
New Content From Chapter 10
This chapter picks up where Chapter 9 left off. After the battle with Majasa, you'll continue your journey through the dense jungles of ancient times and locations previously visible only in ruins. Witness key events that shaped Eterra's devastated future as you pursue Apophis.
In Chapter 10, you'll experience 17 new campaign areas and 28 new enemies, as well as numerous variants of existing enemies that randomly appear in other game areas, including those in Chapter 10. Six new monolith echo zones have also been added:
- Serene Isles
- Nightbloom Forest
- Mushroom Caves
- Crystal Lakes
- Sky Garden
- Tidal Sands
To encourage you to complete this chapter as quickly as possible, completing Chapter 10 will grant you an additional +1 to all character attributes, which stacks with the bonuses from completing Chapter 9. This is one of the most effective ways to boost your character development in the early stages of Season 3.
New Enemies From Mysterious Rifts
After completing Chapter 10 and entering the campaign zone and Monolith of Fate Echoes, you may encounter Mysterious Rifts. Using one will transport you back to ancient times and place you outside the entrance to a new cavernous side area.
These caves are actually new side areas. At the cave entrance, the friendly NPC Skarven Bloodhorn, the Wengari Hunt Master, will speak with you, explaining the caverns and assisting you in your exploration.
Once inside, you'll find many new Last Epoch enemies from the ancient past. Defeating them will earn you a new currency called Ancient Bones, which you can trade with Skarven for additional items.
Note that at the end of each cave lies a Rift Beast guarding its lair. These powerful boss enemies possess a variety of traits and abilities, and they evolve during the encounter.
Defeating a Rift Beast not only grants you Ancient Bones, but also gold, Primordial materials, and occasionally a Primordial Unique - the drop rate depends on the boss's evolution count.
Furthermore, after defeating a Rift Beast, you can choose to continue evolving Rift Beast lineage or end it entirely. Choosing to evolve will grant all bosses in the lineage new traits and loot, as well as at least one required Primordial material.
What Are Torn Rifts?
After evolving a Rift Beast, if you haven't completed the lineage, you'll encounter Torn Rifts. These encounters will lead to an ambush by a Rift Beast from the current lineage.
However, if you defeat two to four Rift Beasts from Torn Rifts, the next encounter will revert to Mysterious Rifts, allowing you to return to Ancient Era and complete the quest by evolving Rift Beast again or ending the lineage.
Each completed lineage grants you a non-primordial unique item called Evolution's End. Once you've reached the maximum number of evolutions, the next time you defeat a Rift Beast in a cave, you'll end your current lineage and begin a new one.
New Items
First, to fully expand your Season 3 combat and build crafting options, Last Epoch introduces 30 unique items, including 5 Standard Uniques and 25 Primordial Uniques. Many existing unique items have also received functional updates.
In addition to new gameplay modes like Mysterious Rifts, you can also earn Primordial items through combat in Season 3. These items come in two types: the already mentioned Primordial Uniques and Primordial Exalted. You can only equip one at a time (regardless of type).
Primordial Uniques can enhance your combat effectiveness through powerful transformations, boosting your skill level or critical strike chance, or through other means. Primordial Exalted items can be crafted through the new Rune of Evolution.
Other Important Updates
In fact, in addition to the new content mentioned above, Last Epoch has made various optimizations and adjustments to most aspects of the game, including:
- Content updates, such as changes to the campaign and dungeons.
- Class and skill updates.
- Item, affix, and enemy balance.
- Item faction updates.
- Endgame faction updates.
- Quality of Life and other changes.
- Visual and sound updates.
In short, all the new content and changes in Season 3 will be fully revealed after 4:00 PM (UTC) on August 21st. All you need to do is plan your early leveling and farming based on our introduction to get a head start in the new season! Good luck!