Last Epoch Temporal Sanctum

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Last Epoch News
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Last Epoch: Orobyss Expansion & PS5 Launch | What To Expect? How To Prepare? When It's Coming?
Tokyo Game Show 2025 (TGS 2025) is currently underway at Makuhari Messe in Japan. While it primarily features Japanese games, many game developers from around the world are also participating and promoting their latest developments.
During the show, some developers also announced new news through online State of Play broadcasts. For example, a popular ARPG in the last two years, Last Epoch is slated to launch on PlayStation 5, along with a new expansion, Last Epoch: Orobyss.
So, what new content will this expansion bring, and how should you prepare for it and the game's PS5 release? We'll explain.
What Is The Current Status Of Last Epoch?
After various setbacks and extended Early Access periods since 2019, Last Epoch finally launched on February 21, 2024, in three versions: standard, deluxe, and ultimate.
The game had been in Season 1 since its release until Season 2, Tombs of the Erased, was launched on April 17, 2025, and Season 3, Beneath Ancient Skies, following on August 21.
These new seasons have added significant new gameplay and challenges to Last Epoch over the past six months, attracting both new and returning players.
In addition to the new expansion, Last Epoch: Orobyss, and PS5 launch plans, Last Epoch is expected to reveal more about Season 4 and beyond in the remaining months of 2025. If you're a devoted Last Epoch fan, you'll be busy!
What New Content Might Last Epoch: Orobyss Bring?
Currently, the only known information about the expansion is a two-minute trailer on YouTube and a small preview during a State of Play broadcast. It's expected to include new enemy types, gear and mechanics to enrich your builds and crafting plans, and more loot.
As the first major expansion for Last Epoch, Orobyss isn't available for free, so you can decide whether to try it after more details are released.
How To Prepare For The New Expansion?
While Orobyss is expected to introduce many new gameplay features, most of the key mechanics aren't expected to differ significantly from the base game.
Last Epoch sets the world of Eterra, where you'll travel through different eras, gaining powers and weapons through adventures to defeat the powerful machinations of Orobyss and stop him.
During this journey, you'll need to use special items called Epochs to travel through time and space and complete challenges to enter the endgame. The endgame system, Monoliths, will then transport you to a doomed timeline, where you'll have to make your final decision.
You can play the game solo or with friends. Last Epoch offers five base classes, each with three customizable masteries and unique skill trees, allowing you to experience over 120 skills across 15 different class playstyles.
While it's unclear whether Orobyss will introduce new classes, you can choose the class that best suits your core mechanics or your strengths after more content is released.
Last Epoch also allows you to join Merchants' Guild, trading gold for various trades. Alternatively, you can join Circle of Fortune, increasing your chances of receiving rare loot by fulfilling prophecies.
What Changes Will Last Epoch Have When It Comes To PS5?
Currently, the game is primarily available on PC. PS5 launch means you'll be able to play all previous seasons and the latest expansion, Orobyss, on the new device.
This will undoubtedly attract a wave of new players who choose PlayStation 5 as their primary device, or encourage veteran PC players to try playing Last Epoch on their PS5 to experience a different controller experience.
If you're the latter type of player, you'll need to practice diligently to adjust to the changes brought about by the device change, and try to avoid making mistakes in real encounters that could cause unnecessary losses to you and your teammates.
When Will The New Expansion And New Platform Be Available?
First and foremost, it's known that Last Epoch on PlayStation 5 and Last Epoch: Orobyss will launch simultaneously, though the exact date is currently unknown. The development team may announce the release later through a livestream or other means.
However, it's worth noting that you can now wishlist Last Epoch: Orobyss on PlayStation Store, so the day we can officially play it shouldn't be too far off.
What Do These New Plans Represent?
Both the new expansion and PS5 release demonstrate that Last Epoch has performed well and received positive reviews over the past year, providing the development team with both financial and moral support to develop new content.
Thus, if Last Epoch: Orobyss is well-received, the game may expand its reach further through PlayStation platform, resulting in more substantial content in future seasons and even the possibility of releases on more platforms.
That's all the new content we've introduced to you. If you plan to experience Orobyss, it would be helpful to continue playing Season 3 to familiarize yourself with the game's combat. See you in Eterra, Traveler!
After the release of Last Epoch: Orobyss, timely gold farming will be essential, regardless of which platform you choose to progress in the new expansion.
For this reason, we recommend visiting IGGM to buy Last Epoch gold directly. This is not only more convenient and faster, but IGGM will also ensure Last Epoch gold for sale on all available platforms, fully satisfying your needs!

Last Epoch Hotfix 1.3.1 Notes Overview: What Skills And Enemies Have Been Adjusted?
Last Epoch ushered in its third season on August 21st. Players are likely still busy leveling up, farming Last Epoch gold, and exploring new content, but you've likely encountered some issues along the way.
Last Epoch has been undergoing ongoing fixes since the new season began. Released on August 28th, 1.3.1 addresses numerous skill and monster issues and adds new content. Here are the highlights of this hotfix.
Skill Fixes
Skill Anomaly Fixes
- Tempest Maw: Summoned Storm Sprites were not exploding upon death.
- Fury Leap: When assigned a Pack Leader node, summoned sabertooth tigers would leap toward enemies and then teleport back to the player.
- Dark Quiver: Until Dawn node was not triggering when using skills with non-bow attacks but with Bow tag added from other sources.
- Elemental Nova: Crest of Unity's elemental penetration effect only worked when Infernal Prism node was assigned.
- Summon Skeletal Mage: In online mode, changing zones should now properly summon all enabled mage types, resolving an issue that previously required re-logging.
- Runebolt: Runebolt failed to provide Rah for Runic Invocation if Immutable Order node was not assigned and Runebolt had not yet been cast.
- Entangling Roots: The unlit Cold icon would not appear in the skill panel if Winternid Thorns node was not assigned.
- Serpent Strike: The unlit Cold icon would not appear in the skill panel if Frostwyrm's Fury node was not assigned.
- Summon Spriggan: The unlit Cold icon would not appear in the skill panel when Branches of Winter node was not assigned.
- Summon Raptor: When possessing multiple Raptors summoned by Naal's Tooth item, assigning skill tree nodes would cause some Raptors to be unexpectedly unsummoned.
- Devouring Orb: Void Adept node was not working at double the effect at exactly 90 Vitality (previously required 91 or higher).
- Volatile Reversal: The flame visual effect would remain after the skill's flame conversion.
- Dive Bomb: After using a skill, Raptor would sometimes briefly reappear at its previous location before teleporting to the skill's target location.
- Dread Shade: After assigning Egoism node, Vile Ghast node would not be assigned, despite being linked in the skill tree.
- Lightning Blast: Cloud Answer's chance to apply Spark Charge on hit with Lightning Blast sub-skills (such as Spark Nova) was not working. Mortal Capacitor Issues that do not affect skill tooltip DPS.
Skill Visual Fixes
- Bone Curse visual errors.
- Assemble Abomination tail attack animation errors.
- Summon Skeleton skill's skeleton archer animation timing errors.
- Forgemaster Passive Tree shield visual errors.
- Summoned Death Knight's cape clipping errors.
- Avalanche boulder and blood textures displaying incorrectly at different levels.
- Flay skill damage estimation errors.
Item Changes
This fix primarily does not affect item and resource issues, so Last Epoch gold values of various equipment and weapons will be largely unaffected.
Besides visual fixes for Carrion of Creation, Tyrant's Skull, Hydra Arc, and Carcinization of Momentum, Evolution's End now properly triggers the summon Rift Beast effect on minions, as well as Chorus of Anurok no longer counts allies that exceed the maximum number of allies towards its effects.
Item, Enemy And Affix Adjustments
Some enemy adjustments focus on visuals, death animations, and audio fixes. Siege Golems and Soul Cages have had their attack visuals adjusted, while Anurok and T-Rex minions have had their sounds adjusted to differentiate them from their enemy counterparts. Several boss attack indicators have also been adjusted.
Several enemy abilities have had their abilities or damage adjusted, with some enemies and items receiving buffs and others receiving nerfs:
Nerfs
- Ice Bats: Ice cone attack base damage decreased and accuracy reduced.
- Rotsteel Nemesis: Venom projectiles are now more dispersed, and their spinning attack is less accurate and slower.
- Drowned Raven: Projectile attack movement speed decreased and damage radius reduced.
- Blood Serpents: Blood projectile size significantly reduced.
- Draal Lava Carriers: Lava breath accuracy decreased and base damage reduced (damage increases gradually with duration).
- Champions with the Profane affix: Breath of the Dead damage reduced, projectiles reduced, and slower.
- Ghost (Frozen Wolf Champion): All skill damage significantly reduced.
- Radamosa the Cursed: Tail slash and melee attack damage significantly reduced; Teleport explosion radius slightly reduced, with a longer delay (but explosion damage significantly increased); Sky Beam damage per tick reduced.
- Ord Lorca: Tail attack no longer acts as a shotgun.
- Haruspex Orian: Tail attack no longer acts as a shotgun.
- Void Slashes: Agile Harbinger no longer acts as a shotgun.
- Void Beam: Void Beam base damage reduced (damage increases gradually over time to its current value).
- Harbinger of Defilement: Tail attack no longer acts as a shotgun.
Buffs
- Bone Sculptors: Now occasionally summons a much larger zombie.
- Immortal Chimera: Breath attack is no longer dodgable.
- Woven Husks: Taunt frequency significantly reduced, actual attack frequency increased.
- Forge Soldier: Explosive orb damage increased (but takes longer to reach the target).
- Infernal Husks: Flamethrower damage now increases gradually over its duration (base damage unchanged).
- Immortal Eyes: All attack damage significantly increased, health significantly increased, explosion occurs slightly earlier.
- Soul Cage: Soul release damage increased, hitboxes more accurately aligned with visuals.
- Desecrated Flesh: Non-rotating skill damage increased.
- Siege Golems: Durability significantly increased.
- Fateweavers: Lachesis, Atropos, Clotho: Slightly increased health and damage.
- T-Rexes: Significant damage reduction while roaring.
Unfixed Issues
While this hotfix addresses many issues, some remain unfixed. For example, Wildfire Embers' uniform spread was affected, and totems were unable to automatically lock onto Spires in the Monolith, requiring manual targeting. and memory leaks in certain situations.
These are the highlights of Last Epoch Hotfix 1.3.1. While these adjustments are generally buffs, if you're looking for the best experience and less stress farming Last Epoch, you can try out this season's strongest summon builds, such as Necromancer and Primalist builds.