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Last Epoch Hot Fix 1.3.1 Overview: What Skills And Enemies Have Been Adjusted?

Posted: Aug 29, 2025 Views: 23

Posted: Aug 29, 2025

Source:  IGGM

Views: 23

Last Epoch ushered in its third season on August 21st. Players are likely still busy leveling up, farming Last Epoch gold, and exploring new content, but you've likely encountered some issues along the way.

Last Epoch has been undergoing ongoing fixes since the new season began. Released on August 28th, 1.3.1 addresses numerous skill and monster issues and adds new content. Here are the highlights of this hot fix.

Last Epoch Hot Fix 1.3.1 Overview: What Skills And Enemies Have Been Adjusted?

Skill Fixes

Skill Anomaly Fixes

  • Tempest Maw: Summoned Storm Sprites were not exploding upon death.
  • Fury Leap: When assigned a Pack Leader node, summoned sabertooth tigers would leap toward enemies and then teleport back to the player.
  • Dark Quiver: Until Dawn node was not triggering when using skills with non-bow attacks but with Bow tag added from other sources.
  • Elemental Nova: Crest of Unity's elemental penetration effect only worked when Infernal Prism node was assigned.
  • Summon Skeletal Mage: In online mode, changing zones should now properly summon all enabled mage types, resolving an issue that previously required re-logging.
  • Runebolt: Runebolt failed to provide Rah for Runic Invocation if Immutable Order node was not assigned and Runebolt had not yet been cast.
  • Entangling Roots: The unlit Cold icon would not appear in the skill panel if Winternid Thorns node was not assigned.
  • Serpent Strike: The unlit Cold icon would not appear in the skill panel if Frostwyrm's Fury node was not assigned.
  • Summon Spriggan: The unlit Cold icon would not appear in the skill panel when Branches of Winter node was not assigned.
  • Summon Raptor: When possessing multiple Raptors summoned by Naal's Tooth item, assigning skill tree nodes would cause some Raptors to be unexpectedly unsummoned.
  • Devouring Orb: Void Adept node was not working at double the effect at exactly 90 Vitality (previously required 91 or higher).
  • Volatile Reversal: The flame visual effect would remain after the skill's flame conversion.
  • Dive Bomb: After using a skill, Raptor would sometimes briefly reappear at its previous location before teleporting to the skill's target location.
  • Dread Shade: After assigning Egoism node, Vile Ghast node would not be assigned, despite being linked in the skill tree.
  • Lightning Blast: Cloud Answer's chance to apply Spark Charge on hit with Lightning Blast sub-skills (such as Spark Nova) was not working. Mortal Capacitor Issues that do not affect skill tooltip DPS.

Skill Visual Fixes

  • Bone Curse visual errors.
  • Assemble Abomination tail attack animation errors.
  • Summon Skeleton skill's skeleton archer animation timing errors.
  • Forgemaster Passive Tree shield visual errors.
  • Summoned Death Knight's cape clipping errors.
  • Avalanche boulder and blood textures displaying incorrectly at different levels.
  • Flay skill damage estimation errors.

Item Changes

This fix primarily does not affect item and resource issues, so Last Epoch gold values of various equipment and weapons will be largely unaffected.

Besides visual fixes for Carrion of Creation, Tyrant's Skull, Hydra Arc, and Carcinization of Momentum, Evolution's End now properly triggers the summon Rift Beast effect on minions, as well as Chorus of Anurok no longer counts allies that exceed the maximum number of allies towards its effects.

Item, Enemy And Affix Adjustments

Some enemy adjustments focus on visuals, death animations, and audio fixes. Siege Golems and Soul Cages have had their attack visuals adjusted, while Anurok and T-Rex minions have had their sounds adjusted to differentiate them from their enemy counterparts. Several boss attack indicators have also been adjusted.

Several enemy abilities have had their abilities or damage adjusted, with some enemies and items receiving buffs and others receiving nerfs:

Nerfs

  • Ice Bats: Ice cone attack base damage decreased and accuracy reduced.
  • Rotsteel Nemesis: Venom projectiles are now more dispersed, and their spinning attack is less accurate and slower.
  • Drowned Raven: Projectile attack movement speed decreased and damage radius reduced.
  • Blood Serpents: Blood projectile size significantly reduced.
  • Draal Lava Carriers: Lava breath accuracy decreased and base damage reduced (damage increases gradually with duration).
  • Champions with the Profane affix: Breath of the Dead damage reduced, projectiles reduced, and slower.
  • Ghost (Frozen Wolf Champion): All skill damage significantly reduced.
  • Radamosa the Cursed: Tail slash and melee attack damage significantly reduced; Teleport explosion radius slightly reduced, with a longer delay (but explosion damage significantly increased); Sky Beam damage per tick reduced.
  • Ord Lorca: Tail attack no longer acts as a shotgun.
  • Haruspex Orian: Tail attack no longer acts as a shotgun.
  • Void Slashes: Agile Harbinger no longer acts as a shotgun.
  • Void Beam: Void Beam base damage reduced (damage increases gradually over time to its current value).
  • Harbinger of Defilement: Tail attack no longer acts as a shotgun.

Buffs

  • Bone Sculptors: Now occasionally summons a much larger zombie.
  • Immortal Chimera: Breath attack is no longer dodgable.
  • Woven Husks: Taunt frequency significantly reduced, actual attack frequency increased.
  • Forge Soldier: Explosive orb damage increased (but takes longer to reach the target).
  • Infernal Husks: Flamethrower damage now increases gradually over its duration (base damage unchanged).
  • Immortal Eyes: All attack damage significantly increased, health significantly increased, explosion occurs slightly earlier.
  • Soul Cage: Soul release damage increased, hitboxes more accurately aligned with visuals.
  • Desecrated Flesh: Non-rotating skill damage increased.
  • Siege Golems: Durability significantly increased.
  • Fateweavers: Lachesis, Atropos, Clotho: Slightly increased health and damage.
  • T-Rexes: Significant damage reduction while roaring.

Unfixed Issues

While this hot fix addresses many issues, some remain unfixed. For example, Wildfire Embers' uniform spread was affected, and totems were unable to automatically lock onto Spires in the Monolith, requiring manual targeting. and memory leaks in certain situations.

These are the highlights of Last Epoch Hot Fix 1.3.1. While these adjustments are generally buffs, if you're looking for the best experience and less stress farming Last Epoch, you can try out this season's strongest summon builds, such as Necromancer and Primalist builds.

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