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Last Epoch Season 5 Rage of the Frostborn Trailer Revealed | New Mechanics, Rewards, And Class Balance

Category: Last Epoch

Posted: Sep 20, 2026

Views: 11

After nearly 6 months, Last Epoch is finally preparing to launch its new League, Rage of the Frostborn. The official team has made changes across many areas, including factions, new endgame mechanics, unique items, and more.

Last Epoch Season 5 will launch on October 1, and the official team will gradually reveal the core content. However, the trailer has already shown us plenty of details. Let's take a look at the new content coming with Season 5.

Last Epoch Season 5 Rage of the Frostborn Trailer Revealed | New Mechanics, Rewards, And Class Balance

Rage of the Frostborn

When you enter an Echo, the first thing you will see is a blood crystal spire. It appears right at the starting location, so you do not need to search around for it. However, you must manually interact with it to activate the seasonal mechanic in that Echo.

After clicking it, the timer starts, and players need to defeat enemies as quickly as possible. The system is somewhat similar to Delirium mechanic in Path of Exile.

A kill streak meter will appear on the screen. Your goal is to fill it as much as possible before the countdown ends, which requires defeating 250 enemies.

There are several thresholds on the kill streak meter, and reaching them will grant BloodRage charges. When the kill streak gets close to being completed, the timer will speed up, so players do not have to simply wait for the countdown to finish.

Once the kill streak reaches 250, the next stage of the mechanic will begin. Morditas will appear and use blood to revive the enemies that were just defeated during the kill streak, allowing players to defeat them again.

This stage could be very effective for gaining experience and leveling because of the large number of enemies. After defeating the second stage, players can consume their BloodRage charges to claim rewards.

Last Epoch Rage of the Frostborn Reward System

Reward System

This new mechanic is somewhat similar to the Nemesis System, but with a few differences. Normally, Nemesis System requires players to search across multiple Echoes to find and enhance rewards before finally claiming them. Here, players accumulate BloodRage charges and use them at the end of each Echo to receive Ritual rewards.

Ritual rewards will display how many charges you have, with each charge representing one interaction. The reward screen will offer four equipment rewards, along with some type of currency item, crafting material, or key. Players will have three options: the middle option allows them to directly claim the items, while the other two options are Frozen Ritual and Bloody Ritual.

Frozen Ritual

Frozen Ritual sacrifices the selected item, then rerolls and strengthens the remaining rewards to provide better results. For example, if you sacrifice a helmet, the other 4 rewards will all become helmets. If you want to farm helmets, sacrificing a helmet is the way to target them.

Using Frozen Ritual consumes one BloodRage charge, and you will receive four upgraded helmets that become Exalted and have Ice Forging Potential.

Ice Forging Potential means crafting is more likely to consume less Forging Potential, allowing players to perform more crafting attempts.

Bloody Ritual

Bloody Ritual also sacrifices the selected item and rerolls and strengthens the remaining rewards, but its mechanics work differently. Sacrificing a helmet will provide helmet rewards, while sacrificing a relic will not produce relics.

In other words, players can use sacrifices to remove unwanted item types. It can also provide rewards with Blood Forging Potential. The difference between the 2 is that Ice Forging Potential has a higher chance to reduce Forging Potential consumption, while Blood Forging Potential has a higher chance to trigger a critical crafting success.

Morditas

Morditas is a new boss added in Season 5. It has hooves and antlers, and it may have a connection with Heorot.

Players will have two ways to challenge Morditas. One is the normal version, while the other is an enhanced Pinnacle version. The Pinnacle version is not on the same level as Uber Abberoth, but the unlock requirement is at least 400 Corruption.

For reference, challenging and defeating Uber Apollyon requires at least 500 Corruption. Therefore, 400 Corruption is only the unlock requirement for Pinnacle Morditas and does not mean that every build can easily handle the fight.

Faction System

The interfaces and systems for Merchant Guild and Circle of Fortune will receive major reworks.

Merchant Guild

Last Epoch Merchant Guild

For players who sell equipment through Merchant Guild to earn Last Epoch gold, the system will provide recommended values based on historical transaction data. If you do not want to compare the value of other items on the market, this feature can save time.

However, it may not always be intelligent enough. For example, for an Exalted item with two T7 affixes, it may provide a similar recommended value while ignoring whether the affix combination is actually desirable. For unique items, the recommendations should still be relatively reliable. 

Circle of Fortune

Prophecies system for Circle of Fortune will also receive major changes. Previously, players needed to randomly refresh Prophecies, but now they will appear in a dropdown list, allowing players to directly choose Prophecies they want.

The 4 Telescopes will remain, and each one will still have its own trigger conditions. Players will accumulate charges, meet the requirements, and receive rewards. Lenses can still be used for fine adjustments.

Favor will not disappear, but its purpose will change. It will no longer be used for rerolls. Instead, it will determine the speed at which players accumulate charges and trigger Prophecies.

Class Changes

Based on the information currently revealed, Last Epoch Season 5 will not introduce large-scale class reworks. The official team has added some new skills, but the main focus remains balance adjustments. The final numerical changes will be revealed in the complete patch notes.

Bladedancer: Dreamslash

Dreamslash charges toward the target and attacks, while your shadow copies the attack as a projectile version. This skill will be moved to the top of Dreamslash skill tree.

Paladin: Radiant Lance

Radiant Lance uses a shield to absorb light and releases a focused beam forward. It deals lightning damage by default, but the skill tree allows it to be converted into Void or Fire damage. All Sentinels can use this skill, but players must specialize into Paladin to unlock it.

In addition, Symbols of Hope will become a Paladin-exclusive ability and will be moved deeper into the skill tree, while Radiant Lance will take its previous position.

Shaman: Summon Tide Elemental

Summon Tide Elemental is a Minion skill, not a Companion skill. It summons a Tide Elemental that acts as a powerful caster.

Only one Tide Elemental can exist at a time. It deals Frost damage by default, while its skill tree can convert the damage type into Lightning or Physical. A Unique Idol can also convert it into Fire damage.

Last Epoch Season 5 introduces many changes, including new uniques, mechanics, and bosses. Although some players may not consider this a massive amount of content, these additions affect the foundation of the game, and the official team is moving the game in a positive direction.

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