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Diablo 4 Season 4: Conquer Endgame Challenges With This Minion-Centric Necromancer Build

Diablo 4 Season 4: Conquer Endgame Challenges With This Minion-Centric Necromancer Build

Get ready for a complete guide to the Necromancer build centered entirely on minions for Season 4 of Diablo 4. It's designed to tackle high-endgame challenges, such as the Level 100 Pit featuring formidable bosses. In addition, I've perfected and optimized the gear, integrating a range of special items. Let's get started!

Gear & Aspects

Now, I'm going to take you through all the aspects for us to use and some general things to look for in your gear for this minion Necromancer build. Be prepared by stocking up on some Diablo 4 Gold ahead of time.

Helm: We have the Blood Getter's Aspect. For tempering, you can have an increase in size for Decrepify or Corpse Tendrils, which are the 2 skills you're using. For the other Tempering, I have total armor to help me reach the armor cap.

Chest: We have the Aspect of Hardened Bones, which can give you and your minions 25% damage reduction. Once again, go for an increase in size for Decrepify or Corpse Tendrils for the Tempering.

Gloves: We have the Aspect of Frenzied Dead for the increased attack speed, up to 45%, which is key to this build as you want good attack speed for our minions. For Tempering, go for a damage source from minions and then increase the size of either Corpse Tendrils or Decrepify.

Pants: We have the unique Temerity on to help with the barriers with the interaction with the Blood Getter's Aspect, as discussed earlier.

Boots: We have the Aspect of Occult Dominion for the increased minions you get. Then just make sure you have a movement speed buff from the Tempering and ideally another size increase from one skill you're using.

Weapon: We use the Unyielding Commanders aspect for the increased minion damage when it's paired with the Army of the Dead. For Tempering, I would suggest an attack speed buff and then one of the minion damage increases, as discussed earlier.

Amulet: I recommend using the Ebonpiercer to help with the damage reduction.

Rings: For the first ring, we have the Ring of Mendeln. This is going to help in a few ways: one with a bit of extra damage, but it also has a good buff to Minion Attack Speed and Max Minion Life, which is a bit harder to get.

For the second ring, we have the Aspect of Grasping Veins on it to help by increasing critical strike chance and critical strike damage to enemies affected by Corpse Tendrils, which with the size increase, will basically be everyone.

Finally, I have the Focus on for the cooldown reduction, and I have the Aspect of Reanimation on for the increased minion damage of up to 40%. For the Tempering, I took an attack speed buff and summoning damage, which will affect all my minions.

Minion Skill Setup

In terms of skills, one slot will be taken up by your Raise Skeleton, and another by your Golem skill. Although you need to summon your minions with these, you also need to actively use them in battle. The Raise Skeleton skill serves 2 purposes:

  • Trigger the Fueled by Death passive, buffing yours and your minions' damage.
  • For an extra damage buff and, more importantly, for healing purposes.

The healing is facilitated by the Blood-Soaked Aspect, which empowers you with 70% effectiveness, meaning you receive the damage and healing buff from the summoned Skeleton Priest. For additional healing, we pair this with the unique pants, Temerity, which grants a barrier when healed beyond 100% life, boosting survivability significantly.

Golem Skill

For the Golem, you'll use the active skill for extra damage and to direct your Golem. It can also make you unstoppable to escape CC. Corpse Tendrils buffs by applying vulnerability and critical strike chance, complemented by the Aspect of Grasping Veins to group enemies and stun them in place, especially effective when paired with tempering effects to increase the skill size.

Ultimate Skill Setup

As for the ultimate skill, we utilize Army of the Dead to boost minion power, pairing it with the Unyielding Commander's Aspect to increase minion damage by 100%. We also use the Decrepify for enemy slow and damage reduction, with a chance to stun enemies and reduce cooldowns.

The Blight provides a bonus of 20% damage when enemies are within its area, complemented by the Ebonpiercer amulet for damage reduction and applying Shadow damage over time.

Book Of The Dead

For the Book of the Dead, we choose the Reapers to generate corpses and Shadow Mages for increased damage. The Golem is equipped with the Blood Golem for damage absorption.

Paragon Board

Now, for the paragon board, I'm not going to go through it fully, but I will quickly list the boards and glyphs I'm using. I recommend having the following 6: a starter board, Cult Leader, Scent of Death, Hulking Monstrosity, Wither, and Flesh-Eater. In terms of glyphs, you can use Warrior, Deadraiser, Golem, Mage, Darkness, and Control.

Diablo 4 Season 4: These Changes And New Features In The PTR Are Quite Eye-Catching!

Diablo 4 Season 4: These Changes And New Features In The PTR Are Quite Eye-Catching!

As the Public Test Realm (PTR) for Diablo 4 Season 4 is going well, I’ve noticed some major improvements and new content coming to the game. Now, we’ll delve into 5 outstanding things that illustrate the game’s impressive advancement as we continue.

Pit Of Artificers

The first notable addition is the introduction of the Pit of Artificers, essentially the upgrade of pits from Diablo 3. However, it’s not something you can jump into at Level 1 or World Tiers 1 and 2. You’ll need a fairly powerful character, ample playtime, and a solid build before venturing into these rifts, as they start at Level 100.

Your proficiency and familiarity with the game will dictate how early you can tackle these challenges. It remains to be seen whether any adjustments will be made to this system. While you don’t receive many items as rewards, you can obtain valuable crafting materials, enhancing your items through Masterworking.

This is primarily an endgame system, but it’s precisely what Diablo 4 has needed. Once you reach Level 100 and accumulate significant playtime, the game can feel somewhat lacking in content. The tiered system, possibly extending to Tier 200, provides players with substantial content to engage with.

Overall, the randomly generated maps, diverse monster encounters, and unique background settings make the rifts a fantastic addition. However, they may become accessible earlier in the game, to provide more players with engaging content as they progress towards World Tier 3.

New Crafting System

The next fantastic addition coming is the crafting system called Masterworking. Upgrading gear before in Diablo 4 wasn’t particularly exciting, it just slightly improved stats. But I think the fact that now we’ve got the tempering system, and the tempering will affect how the items interact with your build. This adds a bit of variety and that’s available throughout Diablo 4 Season 4.

When you enter the pit and engage in pit runs, gathering materials allows you to masterwork your items.This is a little similar to the old style upgrading, where it just kind of improves that. On the tempering system, you’re going to have to find your greater affix gear. You’re going to have the crafting system to roll on the correct thing.

I think this endgame is for loot chasing, perfecting your build, can take a lot of time and even Diablo 4 Gold. Going back to the fact that the pits combined with this crafting system, I think it’s going to be really nice to give people a real endgame build target to really chase.

The Expansion Of Helltides

One significant change that will affect every player diving into the game is the expansion of Helltides into World Tiers 1 and 2. Players are eagerly awaiting World Tier 3 because of the appeal of Helltides compared to dungeon runs.

The Helltides in Season 4 serve as an excellent leveling method, offering abundant experience points and enhanced density. The revamped experience includes a plethora of monsters and items, albeit with a slight reduction in item quantity. Nevertheless, it remains an efficient method for progression.

The new update Helltides also featuring numerous events and challenging adversaries spawned, adds an exciting risk-reward dynamic. Playing on World Tier 2, which presents increased difficulty, further heightening the excitement.

Collecting Cinders throughout the Helltide prompts a strategic choice: should one save them for a substantial XP boost at the end or utilize them to open chests along the way? It is recommended to target farming gear, whether weapons, armor or jewelry, by opening treasure chests.

Item Changes

The last outstanding thing is the general item change. Fewer items drop overall, which is enjoyable as it reduces the need to constantly check the inventory. Coupled with the improvement of the axes, they’ve been made more powerful and easier to handle. Combining this with the Codex change is powerful.

Now when you salvage legendary items, it upgrades your Codex. It’s like a progression system where finding higher-level Codex of Powers or Legendary items improves your Codex over time. This allows players to jump into the game at level one with the Helltides without the pressure to acquire all the Codex from dungeons.

Boost On Minions

There are still a lot of improvements that could be made in Diablo 4 Season 4. The minions have been greatly improved and there could still be improvements to it. During the initial stages of Diablo 4, minions were actually quite powerful.

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