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Diablo 4 Items

Server

  • Season 10 - Softcore
  • Season 10 - Hardcore
  • Eternal - Softcore
  • Eternal - Hardcore

  • Lair Boss Keys

  • Legendary

  • Unique

  • Runes

  • Runewords

  • Crafting Mythic Runes

  • Mythic Unique (Boost)

  • Greater Unique

  • Full Roll Aspect

  • Gems

  • Elixir

  • Incense

  • Junk For Salvage

  • Obducite (Face To Face)

  • Materials (Face To Face)

  • Chaos Unique Armor (Boost)

  • All

  • Amulet

  • Axe

  • Boots

  • Bow

  • Crossbow

  • Chest Armor

  • Dagger

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  • Pants

  • Polearm

  • Quarterstaff

  • Ring

  • Scythe

  • Shield

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  • Pants

  • Polearm

  • Quarterstaff

  • Ring

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  • Shield

  • Staff

  • Sword

  • Totem

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Scythe

  • Two-Handed Sword

  • Wand

  • All

  • Rune Of Ritual

  • Rune Of Invocation

  • All

  • Amulet

  • Axe

  • Boots

  • Bow

  • Chest Armor

  • Dagger

  • Gloves

  • Helm

  • Mace

  • Pants

  • Quarterstaff

  • Totem

  • Ring

  • Glaive

  • Scythe

  • Shield

  • Staff

  • Sword

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Scythe

  • Two-Handed Sword

  • Wand

  • Focus

  • Crossbow

  • All

  • Generic

  • Barbarian

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  • Spiritborn

  • All

  • Amethyst

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  • Sapphire

  • Topaz

  • Skull

  • All

  • Random Chaos Armor

  • General

  • Barbarian

  • Druid

  • Necromancer

  • Rogue

  • Sorcerer

  • Spiritborn

100,000 Steps

Ahavarion, Spear of Lycander

Airidah's Inexorable Will

Ancients' Oath

Andariel's Visage

Arreat's Bearing

Asheara's Khanjar

Assassin's Stride

Axial Conduit

Azurewrath

Balazan's Maxtlatl

Band of First Breath

Bands of Ichorous Rose

Bane of Ahjad-Den

Banished Lord's Talisman

Battle Trance

Beastfall Boots

Björnfang's Tusks

Black River

Blood Artisan's Cuirass

Blood Moon Breeches

Bloodless Scream

Blue Rose

Boost Dagger

Boost Helm

Boost Pants

Boost Scythe

Boost Staff

Bucrani's Grip

Bucrani's Resolve

Bucrani's Tread

Bucrani's Will

Condemnation

Cowl of the Nameless

Craze of the Dead God

Crown of Lucion

Cruor's Embrace

Deathless Visage

Deathmask of Nirmitruq

Deathspeaker's Pendant

Dolmen Stone

Doombringer

Eaglehorn

Earthbreaker

Ebonpiercer

Endurant Faith

Esadora's Overflowing Cameo

Esu's Heirloom

Eye of the Depths

Eyes in the Dark

Fields of Crimson

Fists of Fate

Flamescar

Flameweaver

Fleshrender

Flickerstep

Fractured Winterglass

Frostburn

Galvanic Azurite

Gathlen's Birthright

Gloves of the Illuminator

Godslayer Crown

Gohr's Devastating Grips

Gospel of the Devotee

Grasp of Shadow

Greatstaff of the Crone

Greaves of the Empty Tomb

Hail of Verglas

Harlequin Crest

Harmony of Ebewaka

Heir of Perdition

Hellhammer

Hesha e Kesungi

Hooves of the Mountain God

Howl from Below

Hunter's Zenith

Iceheart Brais

Indira's Memory

Insatiable Fury

Jacinth Shell

Kessime's Legacy

Kilt of Blackwing

Lidless Wall

Locran's Talisman

Loyalty's Mantle

Mad Wolf's Glee

Malefic Crescent

Mantle of Mountain's Fury

Melted Heart of Selig

Mjölnic Ryng

Mother's Embrace

Mutilator Plate

Nesekem, the Herald

Okun's Catalyst

Ophidian Iris

Orphan Maker

Overkill

Pact Amulet

Paingorger's Gauntlets

Path of Trag'Oul

Peacemonger's Signet

Penitent Greaves

Pitfighter's Gull

Protection of the Prime

Rage of Harrogath

Raiment of the Infinite

Rakanoth's Wake

Ramaladni's Magnum Opus

Razorplate

Ring of Mendeln

Ring of Red Furor

Ring of Starless Skies

Ring of Writhing Moon

Ring of the Midday Hunt

Ring of the Midnight Sun

Ring of the Ravenous

Ring of the Sacrilegious Soul

Rod of Kepeleke

Rotting Lightbringer

Saboteur's Signet

Sabre of Tsasgal

Sanguivor, Blade of Zir

Scorn of the Earth

Scoundrel's Kiss

Scoundrel's Leathers

Sepazontec

Shard of Verathiel

Shattered Vow

Shroud of False Death

Shroud of Khanduras

Sidhe Bindings

Skyhunter

Soulbrand

Staff of Endless Rage

Staff of Lam Esen

Starfall Coronet

Stone of Vehemen

Storm's Companion

Strike of Stormhorn

Sunbird's Gorget

Sunstained War-Crozier

Tal Rasha's Iridescent Loop

Tassets of the Dawning Sky

Temerity

Tempest Roar

The Basilisk

The Butcher's Cleaver

The Grandfather

The Hand of Naz

The Mortacrux

The Oculus

The Third Blade

The Umbracrux

The Unmaker

Tibault's Will

Tuskhelm of Joritz the Mighty

Twin Strikes

Tyrael's Might

Tyrael's Shopping List

Ugly Bastard Helm

Unbroken Chain

Unsung Ascetic's Wraps

Vasily's Prayer

Vox Omnium

Waxing Gibbous

Wildheart Hunger

Wilted Potential

Windforce

Word of Hakan

Wound Drinker

Writhing Band of Trickery

Wushe Nak Pa

X'Fal's Corroded Signet

Yen's Blessing

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Greater affixes explanation:

When an item drops, 1 to 4 of its Affixes has the chance to be augmented significantly. The Affix upgraded to a Greater Affix will have a 1.5x multiplier on its max roll, making Greater Affixes the strongest in the game

Randomly upgrade 1 affixes to greater affixes

Randomly upgrade 2 affixes to greater affixes

Randomly upgrade 3 affixes to greater affixes

All 4 affixes to greater affixes

One Unique item has 4 Regular Affixes and 1 Unique Affix. This category refers specifically to Unique Affix.

From A to Z

From Z to A

Lowest Price

Highest Price

From A to Z

From Z to A

Lowest Price

Highest Price

  • IGGM Diablo 4 Betrayer's Husk

    Betrayer's Husk

  • - 5%
    IGGM Diablo 4 Betrayer's Husk * 100

    Betrayer's Husk * 100

  • IGGM Diablo 4 Shard of Agony

    Shard of Agony

  • - 5%
    IGGM Diablo 4 Shard of Agony * 100

    Shard of Agony * 100

  • IGGM Diablo 4 Exquisite Blood

    Exquisite Blood

  • - 5%
    IGGM Diablo 4 Exquisite Blood * 100

    Exquisite Blood * 100

  • IGGM Diablo 4 Malignant Heart

    Malignant Heart

  • - 5%
    IGGM Diablo 4 Malignant Heart * 100

    Malignant Heart * 100

  • IGGM Diablo 4 Distilled Fear

    Distilled Fear

  • - 5%
    IGGM Diablo 4 Distilled Fear * 100

    Distilled Fear * 100

  • IGGM Diablo 4 Living Steel

    Living Steel

  • - 5%
    IGGM Diablo 4 Living Steel * 100

    Living Steel * 100

  • IGGM Diablo 4 Pincushioned Doll

    Pincushioned Doll

  • - 5%
    IGGM Diablo 4 Pincushioned Doll * 100

    Pincushioned Doll * 100

  • IGGM Diablo 4 Stygian Stone

    Stygian Stone

  • - 5%
    IGGM Diablo 4 Stygian Stone * 100

    Stygian Stone * 100

  • IGGM Diablo 4 Abhorrent Heart (DLC Required)

    Abhorrent Heart (DLC Required)

  • - 5%
    IGGM Diablo 4 Abhorrent Heart (DLC Required) * 100

    Abhorrent Heart (DLC Required) * 100

  • IGGM Diablo 4 Judicator's Mask (DLC Required)

    Judicator's Mask (DLC Required)

  • - 5%
    IGGM Diablo 4 Judicator's Mask (DLC Required) * 100

    Judicator's Mask (DLC Required) * 100

About Diablo 4 Lair Boss Keys For Sale

In Diablo 4 Season 10, all players can summon all bosses freely without collecting a lot of boss summoning materials, but with this, the loot dropped directly after defeating the boss has also been greatly reduced. However, among the few loot you will find a locked treasure chest, opening it will give you most of the rewards you would have gotten. But to open these treasure chests, you need to prepare a key, and this key requires the summoning materials from previous seasons.

So, what are the keys required to unlock all Lair Boss drop treasure chests in Season 10, and how to get them? You can find the answer here!

1. Varshan Lair Keys (Malignant Heart x12)

  • Malignant Heart: This can be randomly dropped by defeating elite monsters in Helltides, Treasure Goblins, or opening Whisper Caches.

2. Grigoire Lair Keys (Living Steel x12)

  • Living Steel: Defeat enemies during Helltide events and open Tortured Gift of Mysteries chests.

3. Beast in the Ice Lair Keys (Distilled Fear x12)

  • Distilled Fear: You have a chance to get them by defeating Goblins, opening Whisper Caches, and completing Nightmare Dungeons. You can also get them by refining them at Alchemist in any town.

4. Lord Zir Lair Keys (Exquisite Blood x12)

5. Urivar Lair Keys (Judicator’s Mask x12)

  • Judicator’s Mask: These masks have a chance to drop from various open world content, such as Tree of Whispers, World Bosses, and Mercenary Bartering.

6. Duriel Lair Keys (Shard of Agony x3)

  • Shard of Agony: These can only be obtained by defeating Grigoire, the Galvanic Saint in Torment difficulties, and may also drop randomly from killing World Bosses, but the chance is very small.

7. Andariel Lair Keys (Pincushioned Doll x3)

  • Pincushioned Doll: The only way to obtain this material is to defeat The Beast in the Ice in any Torment difficulty.

8. Harbinger of Hatred Lair Keys (Abhorrent Heart x3)

  • Abhorrent Heart: Drops after defeating Urivar, which can be found in Fields of Judgement in all Torment difficulties.

9. Belial Lair Keys (Betrayer’s Husk x2)

  • Betrayer’s Husk: After killing Lair Boss, there is a small chance that Belial’s Ambush will appear. After defeating them, there is a chance to obtain Betrayer’s Husk.

10. Greater Lair Boss Key Mats (Stygian Stones)

  • Stygian Stone: It is dropped by Initiate Lair Bosses and can be exchanged for Greater Lair Boss Keys to unlock powerful final bosses such as Duriel, Andariel, and Harbinger of Hatred.


How To Obtain These High-Value Materials In Diablo 4? - Obducite & Runes

1. Obducite

Obducite is a crafting material primarily used for crafting Masterworking gear. It allows players to upgrade their gear to higher levels and significantly improve its stats, making it an essential material for advancing through higher difficulty levels.

In Diablo 4 Season 10, Obducite is primarily obtained through Nightmare Dungeons, particularly those containing Horadric Strongrooms. Alternatively, players can focus on Infernal Hordes or even specific boss encounters within a dungeon. A popular and efficient Obducite farming method is to activate a Nightmare Sigil with Horadric Strongrooms affix and then teleport to Lair Boss within the dungeon to find Strongrooms, rather than clearing the entire dungeon. This allows for faster and more focused Obducite acquisition.

2. Runes

Runes are socketable items that can be used to enhance equipment and serve as a valuable currency for crafting specific Mythic Unique.

Runes can be slotted into two-slot equipment to form a Runeword, but you must use one Rune of Ritual and one Rune of Invocation. Rune of Ritual tab is located at the bottom, and Rune of Invocation tab is located at the top, allowing you to group the runes together.

However, please note that to unlock and use the runes, you must own the Vessel of Hatred expansion.

Runes can be dropped from a variety of sources, including Dungeon Bosses, Helltide chests, Whisper completions, and Seasonal rewards. However, there are also some guaranteed rune drops:

  • In Vessel of Hatred campaigns, you receive a rune upon your first boss kill. However, you cannot repeat the campaign to earn more rune drops.
  • Completing Kurast Undercity at Attunement Rank 1 and using the Tribute of Mystique or Tribute of Harmony for the battle will reward you with a rune.
  • After reaching Rapport VIII with Aldkin, these Augment Caches will begin appearing at Bartering vendor in Mercenary zone, The Den. These chests contain Shattered Prisms and Gems, and may also contain Runes.


Buy Cheap Lair Boss Keys And More Other Materials At IGGM.com

  • Sufficient Inventory & Full Varieties: As you can see, Diablo 4 Lair Boss Keys for sale at IGGM are the most comprehensive. No matter Exquisite Blood or Malignant Heart you want to buy, we can meet your needs. In addition, all Diablo 4 Materials for sale are fully stocked on Season 10 servers. IGGM never cooperates with illegal suppliers and only treats every player sincerely.
  • Lowest Price & Biggest Discount: As the best Diablo 4 materials selling store, IGGM has been comparing prices with peers in order to give you the lowest price. In addition, you can also receive holiday discount codes issued by us (such as Black Friday discounts, Christmas discounts etc.) so that you can spend the least amount of money to get the most Lair Keys or other D4 Mats for sale.
  • Transaction Security & Privacy Protection: IGGM.com supports dozens of secure payment methods, including Paypal, Credits Cards and more local payments. You can buy Diablo 4 Lair Keys for Season 10 servers here with confidence without worrying about transaction risks. And, our privacy policy also states that we will never disclose the cookies and personal information you store on IGGM.com to third-party companies. We will only use your information to provide you with a better shopping experience when you buy Diablo 4 Lair Boss Keys in the next time.
  • Fast & Worry-Free Delivery: In order not to delay your progress in the game, our staff will deliver Lair Keys or other materials in accordance with the prescribed procedures after confirming that your personal information and payment information are correct. You don’t have to wait too long to open the chest and get all the rewards. The delivery method used by IGGM for Diablo 4 Mats is Face To Face, you just need to wait for the prompt.

Trading Information:

1. You need to correctly fill in your email, name, mobile phone number, Battle.net TAG/Email and character name;

2. In order to facilitate you to use the bought unique Diablo 4 materials in a timely manner, please pay attention to the friend application prompts in the game. We will add your Battle net ID as friend, please accept in time. We can quickly complete the shipment to you.

Please be informed that come to world rank 1 or rank 2 for the trade in game, and if you have any further questions, please come to the LiveChat.


IGGM.com inherits the blessings of Diablo 4 players and will continue to work hard to provide better services and lower-priced D4 Stygian Stone, Betrayer's Husk, Obducite and more to all customers. Best place to buy cheap Diablo 4 Lair Boss Keys & service, worth a look!

Know More IGGM Diablo 4 Items ↓

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Diablo 4 Season 11 Divine Gifts, Gear Upgrades And More Reviews | Can It Surpass S10?

Diablo 4 Season 11 Divine Gifts, Gear Upgrades And More Reviews | Can It Surpass S10?

For the past year, Diablo 4 has been updating its new seasons in a similar format: a unique seasonal power/mechanic, along with some related new enemy types and bosses, and optimizations to existing mechanics.

While this has become a formula, you still always hope for more fun in the next season. Several seasons have indeed achieved this, such as the still-unfinished Season 10, which won over many players with its Chaos Armor.

Therefore, as the final Diablo 4 season following in 2025, you can't help but have high hopes for Season 11. However, based on the information available, it may not necessarily perform better than Season 10.

Next, we will analyze why this conclusion is reached and whether it will negatively impact Diablo 4's development in 2026.

Diablo 4 Season 11 Divine Gifts, Gear Upgrades And More Reviews | Can It Surpass S10?

How Are Divine Gifts Performing?

Conceptually, this system is very cool, especially when you first equip these gifts. However, as you progress through the game, once you unlock all the gifts, you'll find it almost impossible to interact with the system anymore.

This isn't to say that gifts are useless, but rather that these passive upgrades only work silently, lacking many opportunities to interact with other mechanics or the combat itself - as seasonal mechanics, they should have a more noticeable presence.

Changes To The Gear Upgrade System

As the most notable change in Season 11, Tempering and Masterworking make the upgrade results of Diablo 4 items and related affixes more consistent. The game also introduces Sanctification as a way to further enhance items.

Overall, this change to enhancing affixes is a good thing, as you can directly choose the affixes you want. While being able to enhance only one affix might feel unsatisfying, at least it doesn't mean your weapon's strength has decreased.

Expanding the range of affix effects makes the upgrade system more interesting, giving you more incentive to re-roll and get the highest attribute for the enhanced affix.

Sanctification deserves separate attention. It allows your gear to randomly gain a bonus, but afterwards, your gear cannot be changed in any other way. The problem is that the chance of getting a valuable bonus is low.

Therefore, you might think it's great at first, but if you're unlucky, it could ruin one of your gears. To avoid this, you have to invest a lot of time playing the game to get multiple copies of the same gear just in case.

But this defeats the purpose of Tempering and Masterworking system optimization: the effort saved on affix rolling is ultimately wasted on sanctification.

Monster Combat Changes

While Season 11 makes monsters behave more intelligently in the early game, you'll encounter a variety of new enemy affixes in endgame. This not only makes the game look more cluttered but also requires more dodging and positioning to avoid these affixes.

Furthermore, after Season 11 is implemented, you only have a maximum of four potions during combat. But honestly, there are so many potions dropped in the game that you almost never have a chance to use them all.

If the above two points raise some concerns, the addition of lesser evils enriches the basic combat of Season 11. In The Pit, you can directly click on Belial to summon hordes of elite monsters, avoiding unnecessary running around.

Furthermore, Helltides will be occupied by Duriel, where you'll encounter new Duriel-themed monsters. You can utilize the seasonal Divine Gifts mechanic to enhance them and obtain more reward drops.

As the first entirely new boss added since Diablo 4's release, Azmodan boasts a massive size and a design clearly rooted in Diablo 4 aesthetics, making it one of the biggest highlights of Season 11.

Is The Tower Good Enough?

While this dungeon is brand new, those who have experienced 2.5.0 PTR will know that The Tower's gameplay itself offers little innovation, being quite similar to The Pit. Its real appeal lies in the return of the leaderboard.

However, frankly, very few players will actually reach the top of the leaderboard to obtain exclusive rewards, so your focus should be more on re-playability.

If a comparison must be made, The Tower is better in terms of map layout and monster spawn points, but its weakness lies in the final boss, Tower Guardian, which takes up too much time, especially if your builds lack single-target damage.

This leaves you no time to clear Pylons' shields to gain their buffs. While you can choose not to add them, this weakens the overall appeal of The Tower.

Interestingly, if you've played Greater Rifts in Diablo 3, you'll find it similar to The Tower, but the former rewards you with Bane of the Stricken gem.

This gem, when socketed into an amulet or ring, grants your enemies a damage debuff, increasing the more you attack, which is very helpful for builds lacking single-target damage.

Therefore, The Tower could easily adopt this mechanism, implementing a similar buff in the dungeon, or even adding a new Pylon based on it.

Healing Mechanism Update

The change in Season 11 to turn fortify into healing mechanics was essentially a good idea, but unfortunately, it didn't truly change the gameplay. If you're instantly killed or enemy damage is too high, even a large amount of healing won't help.

While the newest season seems to always be the best in Diablo 4, considering all the changes, if Season 11's content remains largely unchanged after launch, its brilliance might not surpass Season 10.

However, if we only evaluate a single season, Season 11 is far from being below average, so it's unlikely to make you lose interest in Diablo 4 in 2026, especially considering the new DLC coming next year!

Diablo 4 Season 11 Developer Interview And Changes | Masterworking, Tempering, Sanctification, Teleport Nerfs And The Tower Explained

Diablo 4 Season 11 Developer Interview And Changes | Masterworking, Tempering, Sanctification, Teleport Nerfs And The Tower Explained

Diablo 4 Season 11 will be released on December 9th. Based on the content revealed in PTR 2.5.0, Season 11 does indeed have many changes, but player feedback hasn't been entirely positive.

Besides the rework and enhancement of some items, most changes have significantly reduced build strength. In recent developer interviews, the official team confirmed that they will adjust some aspects that players are concerned about before the official release of Season 11.

Diablo 4 Season 11 Developer Interview And Changes | Masterworking, Tempering, Sanctification, Teleport Nerfs And The Tower Explained

Masterworking And Tempering

Masterworking is a system that allows players to gradually upgrade equipment by consuming materials, slightly increasing its affix values. Tempering is a system that adds extra special affixes to equipment.

However, in the PTR, both systems were significantly nerfed, preventing players from maximizing equipment strength, which limited character progression.

After receiving feedback from the PTR, the development team plans to revert some of the Masterworking and Tempering systems, but the specific values and methods have not yet been announced. It's speculated that this might be achieved by increasing base affix values or adjusting tempering effects.

Currently, it's confirmed that each piece of equipment can only have one Tempering affix, reduced from two on the PTR to one. This means that equipment customization flexibility and maximum power will decrease, but combined with power reverts, the overall effect still needs to be observed.

Sanctification System Risk Reduced

Sanctification is a seasonal theme mechanic that allows players to imbue equipment with powerful divine power, but the process is risky. It's somewhat similar to Vaal Orbs in PoE; it can significantly enhance your item or remove a core affix, rendering it useless.

The official plan is to remove Indestructible results, and for top-tier unique equipment, such as Mythic and Ancestral unique items, the chance of their core attributes being randomly removed during sanctification has been reduced. However, this risk isn't completely eliminated; this is primarily to protect players' important Diablo 4 items.

The Tower Gameplay Optimization

The development team will rework the overly narrow and visually cluttered map layouts in The Tower, making them more open and transparent. This is because players constantly need to find open areas to climb the rankings in The Tower. This change aims to make it easier for all players to find ideal maps, making competition more about player skill rather than luck.

A Solo Leaderboard will also be introduced in the future, allowing unteamed players to compete on a level playing field. Furthermore, a mandatory character view function will be implemented, preventing players from hiding their leaderboard character configurations. This is to prevent some players from exploiting game loopholes to obtain unfair rankings.

Regarding The Tower rewards, regardless of other players' performance, you will receive generous rewards for personally clearing certain tower floors. Additionally, rarer rewards will be provided based on your ranking range among all players on the server. Players at the top of the ladder will receive exclusive cosmetic rewards such as transmog, titles, and wings to commemorate their achievements.

Class Balance

Regarding class balance, the official statement indicates that class stats in Season 10 were too inflated, and Season 11 will return to normal levels. In the PTR, only Barbarians could reach The Pit Tier 120 or higher; other classes were generally limited to around The Pit Tier 100.

The developers stated that on the live servers, all classes will feel about a 5 to 10 Pit Tier increase in strength compared to their current state, ensuring a comfortable gameplay experience even when leveling Glyphs to 100.

Teleport And CDR Affixes

On the other hand, there has been negative feedback from the community regarding the ability of sorcerers to use Teleport infinitely. The development team doesn't intend to completely abolish this playstyle but hopes to make it healthier through two methods. One is possibly by reworking the unique equipment, The Oculus, where players who want to use this playstyle will have to sacrifice a significant number of other attributes. The other is to reduce the difficulty of obtaining Teleport Cooldown Reduction affix.

This doesn't only affect sorcerers - CDR is a core affix for many current builds, and it's very difficult for players to roll this affix. The official plan is to add CDR as a viable affix to rings and gloves to make these builds easier to achieve their requirement.

Boss HP Reduction

In the live servers, HP of most bosses will be reduced, ranging from 10% to 60%. This will reduce HP of endgame bosses. This means that a fight that originally took 5 minutes may only take 2 minutes after the change. This significantly speeds up the pace of obtaining boss rewards, improving the game experience, especially for endgame gameplay that requires repeatedly farming bosses.

QoL And Economic System

Currently, if a player completes the campaign with one character, subsequent characters who skip the campaign still need to manually traverse the entire map to unlock all waypoints and the fog of war. This is considered very cumbersome by many players. In Season 11, characters who skip the campaign will automatically gain access to all waypoints and the entire map, saving players a significant amount of time.

The development team is also considering changing the key of lair bosses to a non-tradable, account-bound currency, stored on the currency page. This is primarily to prevent the material duplication loophole that has appeared before and maintain the stability of the game's economy. However, this change may not be implemented in Season 11.

These are the specific changes in Season 11 discussed in the developer interview. The development team also urged players to pay attention to The Game Awards on December 12th, hinting that news about the next DLC and a new class will be announced at TGA.

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