Diablo 4 Viz-Jaq’taar Reputation

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Diablo 4 Season 10 Fastest Leveling Guide: What To Do At Each Stage?
Diablo 4 Season 10 is a very interesting season, with several powerful builds for almost every class. So, how can you reach the endgame as quickly as possible?
If you're a beginner, completing the campaign on Normal difficulty will take about 25 hours, putting you at around level 50-60. By the time you reach level 100, you'll have taken about 60 hours playing. An experienced player can cut this time down to under 20 hours.
Difficulty Selection
The first step in the game is naturally to create a character, skip the story, equip a pet, and let it automatically pick up Diablo 4 gold and materials. Then, select the difficulty. The game's difficulty can be adjusted freely. The first four difficulties are unlocked after completing the prologue:
- Normal
- Hard (75% more Experience and Gold)
- Expert (125% more Experience and Gold)
- Penitent (175% more Experience and Gold)
For other seasons, it's generally recommended to start on Normal difficulty and then level up, starting at around level 15 before moving up to Hard. However, due to the comprehensive character enhancements in season 10, you can try starting directly on Hard difficulty and experimenting with Expert difficulty as early as possible.
The key to determining whether the current difficulty is right for you is whether you can instantly kill monsters. If not, switch to a lower difficulty for efficiency.
Leveling 1-15
You first need to complete Raising Spirits side quest in Kyovashad and obtain a Herb Cache. This allows you to craft either Elixir of Advantage or Elixir of Precision immediately after level 10, increasing your XP gain by 5%.
Elixirs and incense in the game both increase XP gain. If you have enough materials, it's best to use these consumables continuously while leveling up:
Stat-boosting Incenses:
- Ancient Times
- Blessed Guide
- Sage's Whisper
- Spiral Morning
- Queen's Supreme
Defense-boosting Incenses:
- Reddamine Buzz
- Song of the Mountain
- Desert Escape
- Storm of the Wilds
- Soothing Spices
Then you'll need to begin the seasonal story questline, which unlocks Season 10's Chaos Perks and is the most important way to unlock season 10 mechanics and powers.
Season 10 quest will lead you to your first Helltide. In Helltide, prioritize completing Tree of Whisper quest over focusing on collecting Aberrant Cinders.
Also, keep an eye out for Fleeting Hordes Compass (available only in Penitent Difficulty and below), which unlocks a small Infernal Hordes with only four waves of enemies and provides a significant amount of XP.
Prioritize completing this when you encounter Chaos Rift. Although the higher HP of monsters in this season's event makes farming less efficient, it provides important seasonal materials and reputation.
Leveling 15-60 (Complete Campaign)
During this stage, you'll need to utilize Helltide (55 minutes) to level. You'll also need to accumulate Aberrant Cinders to open chests for significant XP.
During the intermittent rest periods (five minutes), you'll need to check your inventory for better equipment, swap them out, and salvage any unused gear for materials.
Level 30: Dungeons
Around level 30, you can farm Normal difficulty dungeons to obtain Codex of Power and Aspects. Then, visit The Occultist and use some materials and Diablo 4 gold to have him imprint Legendary Aspects you need onto necklaces, rings, gloves, and defensive gear. Note that only weapons, due to their frequent changes, are not suitable for imprinting.
You should adjust the difficulty based on your monster farming efficiency to maintain a high level of instant kills for maximum experience efficiency. Don't forget to progress through the seasonal questline to earn more powerful Chaos Powers.
Level 45: Strongholds
Around level 45, you can clear Strongholds. It's recommended to clear all Strongholds on Normal difficulty, as they clear much faster on lower difficulties, while still earning the same experience as higher difficulties. Clearing all Strongholds will bring you to level 60.
Leveling 60 And the Endgame Transition
After reaching level 60, the game enters the endgame preparation phase. Your goal during this phase is to complete level 10 of The Pit to unlock Torment I difficulty and gradually transition from a leveling build to an endgame build. To accomplish this, you need to upgrade your gear.
You'll need Legendary Aspects, materials, Diablo 4 gold, and runes. You can obtain these resources by running through Nightmare dungeons several times, which will also begin to drop and upgrade glyphs.
- Tempering: Prioritize fixed defense and damage attributes.
- Imprinting: Add core power to key gear.
- Runes: Socket runes on two-socket gear (more important than gems).
- Enchantment: Adjust the attributes of key gear.
Endgame
After unlocking Torment, your main focus shifts from leveling to upgrading gear. The following are your primary ways of getting gear:
- Lair Bosses: It is free to challenge them, but the reward chests require the corresponding materials, and you can choose to challenge it in a group for increased efficiency.
- New boss Bartuc: Summoned in Infernal Hordes (requires 666 Burning Aether). Killing Bartuc for the first time on Torment I or higher unlocks Chaos Armor. He's the primary source of Chaos Armor, making him your priority.
You can obtain your first set of unique Ancestral Unique weapons from Gamblers and Lair bosses, then gradually build up to a full set of Ancestral gear and the required unique gear.
After that, you'll need to cycle through Nightmare Dungeons (for glyphs), The Pit (for glyph upgrades), Helltide (for gear and Chaos Rifts), and Infernal Hordes (for Bartuc). You'll then unlock higher difficulties.
This is a rough guide to leveling. If you're familiar with this process, reaching level 60 will take about four hours, while new players can expect it in less than 10 hours.

Diablo 4 Season 10 Reworked Infernal Hordes Guide And Recommended Builds
One of the major changes in Diablo 4 Season 10, Infernal Hordes, will undoubtedly be the core event of Season 10. Whether you're looking for Chaos Armors, Chaos Perks, or materials, Infernal Hordes will be the main activity of Season 10 endgame, much like Nightmare Dungeon in Season 9.
First, we need to understand the mechanics and rewards of Season 10 Infernal Hordes. Secondly, we need a build that allows us to quickly farm Infernal Hordes, gain an advantage, and experience new content.
Infernal Hordes Mechanics
Veteran players are probably already familiar with Infernal Hordes mechanics. Simply put, it's a limited-time wave event in Diablo 4. Players collect Burning Aether by killing enemies and then choose Infernal Offerings with buffs and debuffs, gradually increasing the difficulty in exchange for higher rewards.
What players are most curious about is how Infernal Hordes in Season 10 differs from previous ones. Here are some changes to Infernal Hordes in Season 10:
Chaos Waves
Some standard waves have been replaced with Chaos Waves. Chaos Waves are battles with randomized rules and buffs, rewarding more Aether.
Chaos Monsters
Due to the effects of Infernal Offerings, Chaos Monsters and Chaos Bringers may appear in waves. Killing them grants temporary buffs, which stack if you kill new ones before the previous buff expires.
Fleeting Hordes
A simplified version of Infernal Hordes, geared towards the early stages (pre-Torment difficulty). There are only four waves with limited Infernal Offering options; completing them will result in a battle against two Fell Council members, rather than the normal ending challenge.
Infernal Offerings Adjustments
Offering options have been made more diverse and balanced, with some options (such as Hellborne) no longer being mandatory or overly powerful.
Fell Council Changes
During combat, one of the three Fell Council members will now be designated Council Speaker, granting them additional abilities.
Material And Gold Chest Mechanics Adjustments
The diminishing returns on Materials and Gold Chests have been removed, allowing you to earn more materials and Diablo 4 gold through this activity.
Loot Path Adjustments
Some Unique item and legendary aspects previously only available through Infernal Hordes have been moved to the universal drop pool. If you prefer not to play Infernal Hordes, you can still obtain these items through other means.
Bartuc, Lord Of Chaos
If you have 666 Burning Aether, you can choose to challenge Bartuc. At Torment 4 difficulty, the highest rewards are:
- 75 Burning Aether
- 4 Scrolls of Restoration
- An assortment of unique and legendary gear
- About 7,000 Obducite
- About 425 Infernal Warp
- About 15M Diablo 4 Gold
- 44,000 Gem Fragments
- Random piece of Chaos Armor
The Best Build For Infernal Hordes
Infernal Hordes isn't too difficult, but even with buffs, it's hard to hold its own against the incredibly powerful builds of Season 10. The key to determining whether a build is suitable for Infernal Hordes is its ability to instantly kill monsters the moment they spawn, maximizing efficiency and safety.
Tier S builds can output damage without moving, auto-targeting, and rapid clearing. Tier A builds are also very solid, but are approximately 5-10% less efficient than Tier S builds.
Tier S Builds
Hydra Sorcerer
Hydra Sorcerer build essentially inherits the gameplay from Season 9. Once Hydra is placed, it automatically attacks the entire board. Players simply need to position themselves and schedule their abilities, avoiding unnecessary use of extra abilities.
Despite a slight direct damage reduction, Chaos Perks and global buffs have made it even stronger than Season 9. Ophidian Iris is now included in Chaos Armor, allowing you to place it in other locations for increased damage.
Place Hydra in the center of your area or a strategic location, and it will automatically destroy all nearby enemies.
Evade Spiritborn
Evade Spiritborn build is probably the best starting build, as it relies less on unique items. Furthermore, Alacrity (Spiritborn Magic Chao Perk) allows you to achieve permanent evasion early on and continuously trigger Thunderspike, automatically clearing enemies. Furthermore, the damage from this build is quite impressive.
Ball Lightning Sorcerer
Ball Lightning Sorcerer has extremely high damage potential, especially in the late game. It also boasts a near-permanent teleportation ability, allowing for incredibly fast movement. In Season 10, Lightning abilities were generally buffed, and this build works well with Mana Shield (Chaos Perk), giving it decent survivability.
However, compared to the other builds, this one relies more heavily on gear to manage mana regeneration and cooldowns. Furthermore, players must actively teleport into groups of monsters, as the surrounding ball lightning requires proximity to deal damage.
Death Trap Rogue
After the nerf from previous seasons, Death Trap Rogue finally received several buffs this season. It powerfully gathers monsters and instantly eliminates them, making for efficient and safe clearing. Once this build is established, it offers exceptional survivability and a very easy rotation. Simply place Death Traps near monster spawn points or central areas to automatically gather and instantly destroy them.
Tier A Builds
- Sorcerer: Lightning Spear Sorcerer (It's not a core skill, so it has minimal seasonal buffs).
- Rogue: Poison Trap/Dance Of Knives Rogue (relies on sustained damage, slower clearing than Death Trap).
- Druid: Druids tend to favor high damage, but aren't particularly fast at farming. You might try Raven Companion Druid or Cataclysm Druid.
- Necromancer: Shadowblight and Bone Splinter Necromancers are both good options, but they lack large-scale AoE damage so they require more movement.
- Barbarian: Basic or Whirlwind builds (but may be slow against bosses).
While some classes have different levels of efficiency, every class has a build that excels in Infernal Offerings, so ultimately, you should choose the style that you find most enjoyable to ensure a fun experience.