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Last Epoch Season 2 Smite Hammer Paladin Leveling Build: How To Build It?

Posted: Apr 28, 2025 Views: 113

Last Epoch Season 2 reworked Sentinel, and this class is now better than before, and Paladin in Smite Hammer Paladin is a subclass of Sentinel.

Paladin has many advantages. First, it can provide various buffs to itself and teammates. Second, it has a powerful defense, which makes it not easy to die during the game. Some players may think that Paladin’s attack power is not strong, but in fact this is a misunderstanding.

Paladin can cause physical damage and spell damage, but his skill damage range is not as large as other classes. But relying on the two skills of Hammer Throw and Smite, Paladin farms gold and XP efficiently.

Last Epoch Season 2 Smite Hammer Paladin Leveling Build: How To Build It?

Pros And Cons

Pros

  • Clear vision
  • Can act as a tank
  • Can cause huge single-target damage

Cons

  • Need to pay attention to mana consumption
  • Requires equipment to reach the critical hit limit
  • Rely on buffs very much
  • Susceptible to DoT damage

Build Requirements

This build does not rely on weapons and equipment, so it can save you a lot of Last Epoch Gold. The most important requirement of this build is that you need to use Hammer Throw to trigger Smite continuously, which is the main attack method of this build.

It is recommended that you get Storm Champion Weapon or Sentinel Idol. Storm Champion Weapon can increase the chance of casting Smite when throwing attacks, or rely on Sentinel Idol to drop a prefix suitable for Paladin: Chance To Cast Smite When Paladin hits an enemy with Throwing Attacks.

Smite Hammer Paladin Leveling Build Skills

Hammerdin Build (Level 1-20)

Skills

  • Hammer Throw
  • Rive/Vengeance
  • Lunge
  • Javelin
  • Holy Aura

Passives

  • Fearless (5 Points)
  • Armour Clad (5 Points)
  • Valiant Charge (5 Points)
  • Time and Faith (5 Points)

In the early game, Smite damage is not that high, so Paladin still mainly relies on physical damage, and Smite is a skill that can only be unlocked at Paladin level 20. Therefore, before level 20, Hammer Throw is your main damage skill.

Hammer Throw:

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • 22 base physical damage, and 4% more for each point of Strength and Dexterity
  • Critical Chance: 5%
  • Effect: Throws a hammer that returns after a brief delay, and deals an additional 110% of the thrown damage on each hit

Iron Spiral and Catapult can change the shape and number of hammers, allowing your Paladin to hit more enemies at once, so be sure to add points to Hammer Throw.

Holy Aura is a powerful auxiliary skill that can bring 30% damage increase and 15% elemental resistance to Paladin. Expedite and Fanaticism nodes allow Paladin to use Hammer Throw faster.

Hammerdin Build (Level 20+)

Skills

  • Hammer Throw
  • Symbols of Hope
  • Healing Hands
  • Javelin
  • Holy Aura
  • Smite

Sentinel Passives

  • Fearless (8 Points)
  • Juggernaut (2 Points)
  • Armour Clad (5 Points)
  • Valiant Charge (5 Points)

Paladin Passives

  • Conviction (5 Points)
  • Phoenix Strike (5 Points)
  • Rahyeh’s Strength (5 Points)
  • Force of Devotion (6 Points)
  • Faith Armour (4 Points)
  • Holy Precision (10 Points)
  • Prayer Aegis (5 Points)
  • Covenant of Light (5 Points)
  • Covenant of Dominion (7 Points)

At level 50+, Smite becomes the primary damage skill for Paladin. Smite can be transformed into a powerful lightning skill through Order of Lagon passive node. Conviction can increase Paladin’s critical chance, so you need to increase this node to the maximum.

Sacrifice and Atonement nodes are used to increase Paladin’s damage, although this will cause Paladin to lose health when using Smite. Paladin has a way to restore health, so you can increase these two nodes to 5 points.

At around level 70, this build is basically complete. As long as you throw your hammer at the monsters, Smite can kill numerous monsters in an instant, leaving a lot of materials and gold on the ground, just like Thor.

Equipment

Smite Hammer Paladin Leveling Build has a lot of equipment options. Here are the goals that your equipment should achieve.

  • Elemental Resistances reach the upper limit
  • Endurance reaches the upper limit
  • 100% resistance to additional damage caused by critical hits
  • 3000 - 4000 Health
  • 60% - 70% physical damage resistance
  • 2500+ Block Effectiveness
  • 50% - 100% Block Chance
  • 100% Smite Crit Chance
  • 60% or more Throwing Attack Speed
  • 500 or more Mana

In terms of weapons, before level 20, Paladin can choose weapons that increase physical damage, cause ignition or blood sucking. After level 50, Paladin will use Smite as the main means of attack, so a wand that can increase the chance of spell critical hits will be the best choice.

Blessings

  • Hunger of the Void
  • Bastion of Divinity
  • Survival of Might
  • Persistance of Will
  • Bones of Eternity
  • Embers of Immortality
  • Body of Obsidian
  • Mysteries of the Deep

These are the common blessings you can use during the leveling process. These blessings are not important. You need to make Empowered Monolith your goal.

Idols

  • Stout Lagonian Idols: Increase resistance
  • Small Lagonian Idols: Increase resistance
  • Small Eterran Idols: Increase resistance
  • Large Rahyeh Idols× 4: Increase Vengeance And Smite Damage
  • Adorned Rahyeh Idols: Chance to release Smite when using Throwing Attacks

The above is the general content of the skills and equipment selection of Smite Hammer Paladin Leveling Build. Smite Hammer Paladin Build is a classic build of Sentinel, which has been tested by many players. Its upper limit may not be high enough, but its lower limit is high enough to bring you happiness.

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