Elder Scrolls Online: A Brief Guide To Grind XP By Destroying Dark Anchors
Category: Elder Scrolls Online Posted: Apr 17, 2024 Views: 3767
In this guide, I’ll show you an easy way to grind XP in Elder Scrolls Online, which is to destroy Dark Anchors. Dark Anchors are specific locations where Molag Bal’s forces set up “anchors”, each area has 3 anchors.
Dark Anchors are not always active. They’re World Events in Elder Scrolls Online, so you’ll periodically see a group of fanatics start summoning anchors with spells and making them active. You can hear the spell from afar and when the portal opens, the horn will sound, and it’s time to fight to defend Tamriel!
Location Of Anchors
As a quick introduction, I’ll mention that at each location where anchors are present, only one anchor is active at a time. If you discover an anchor, you can observe this on the map. The active anchor has a moving icon, and you’ll also see crossed swords on it.

The Order Of Anchor Activation
First, you must pay attention to the order in which anchors are activated. For Glenumbra, the pattern is as follows: all you need to do is walk from anchor to anchor in the correct order.
One thing to consider, though, is that the time between one anchor activating and the next depends on how quickly the player destroys it. Sometimes the anchor may be active for two minutes, sometimes for ten minutes, or even longer. Therefore, strategies for earning XP may vary depending on how long you play the game.
Because if there is almost no one on the server, you can try to close the anchors yourself and walk from one anchor to another in the correct order.
Improving The speed Of Your Mount Is Very Important
However, oftentimes, especially during peak hours, you may not arrive on time, as many players will close the anchor in a short period. You have to judge for yourself whether you will succeed.
It also depends on how fast your mount is, and whether you’re willing to spend ESO Gold to teleport to another location instead of using Wayshrines. If your mount’s speed, the number of players on the server, or your finances don’t allow you to complete the mission, you’ll have to travel to Wayshrines in a specific mode.
Recommended Skip Anchor Two
Then you only need to skip one anchor, but it doesn’t have to always be the same one. For Glenumbra, the pattern is as follows: If you destroy Anchor One, you need to go to Anchor Three. You will then jump over Anchor Two, which will be destroyed by the player at the time.
Next, go from Anchor Three to Anchor Two, because Anchor One will be opened at this time and other players will destroy the anchor point. After you destroy Anchor Two, head to Anchor One. Normally, Anchor Three would be turned off at that time.
As for Anchor Three, there is often no one nearby in Glenumbra because it is difficult to reach if you don’t know the way. So sometimes you have to wait longer for it to close, although this is not a rule.

I often use Anchor Three’s active time to visit merchants. I’m just here to sell the unwanted items I get when destroying anchors. If you don’t want to run from anchor point to anchor point, you can use one of these.
As far as Glenumbra goes, the reason I recommend Anchor Two is simple. Because there is a boss nearby that you can defeat alone or with others if you are powerful. Of course, if you are a new player, it is a wise choice to team up with them to start the boss battle.
Sell Additional Items To Merchant
In your free time, I recommend looking around for merchants and selling unnecessary items. These merchants are scattered in any corner of the map. But another thing I want to tell you is that it’s worth looking around because you’ll often find chests near anchors.
The last thing I want to tell you is obvious. I recommend using Experience Scrolls to double XP you earn from farming if you have them. Good luck!
Recommended Article
-
Elder Scrolls Online First Hardcore PvE Night Market Event Zone Full Breakdown | Veteran Players Rejoice
As ESO's first exclusive Event Zone, Night Market is about to launch, bringing veteran players a brand-new, limited-time, high-difficulty PvE experience, along with a wealth of exclusive rewards. Let's take a comprehensive look at how this event works!
Night Market Event Overview
- Event Time: April 29th to June 17th, 2026
- Event Location: An extra-planar city of Fargrave
- Participation Requirements: Free to enter
- Type: The game's first limited-time PvE Event Zone
- Difficulty Level: Targeting veteran players, emphasizing teamwork
- Core Mechanics: Faction Reputation System, Puzzles, Tiered Bosses, and District Boons
- Rewards: Night's Den house for free, furnishing, monster sets, and collectibles

How Night Market Work?
Simply put, Night Market is a PvE Zone, but it's very large and requires cooperation. Unlike the game's standard overland zones, Night Market features significantly increased combat difficulty, approaching the level of Trials and Arenas. However, it retains the open-world gameplay structure.
This zone is designed for experienced players. While theoretically supporting solo play, teamwork and mastering boss mechanics are essential for maximizing rewards.
Its core features include: combat difficulty far exceeding that of regular open-world content, a faction-based reputation progression system, progressively increasing boss difficulty, team-based combat mechanics, and a 12-player Opulent Ordeal.
Night Market Entry Method
As an event zone emphasizing cooperative PvE gameplay, joining or following a team significantly improves character survivability and reduces the challenge difficulty. Players can directly access Night Market event area through three methods without additional payment:
- Quest Guide: Pick up the quest “Those Who Would Rule” for free from Crown Store's quest starter and follow the quest instructions to enter;
- Direct Teleport: Use Starlit Plaza Wayshrine or click the exclusive new icon on the Fargrave map to teleport directly;
- NPC Guide: Go to Shambles in eastern Fargrave, find Curator, and enter Night Market's core area through the portal he opens.
Night Market Three Factions Explained
In Night Market, you need to choose a faction, and you will receive faction-specific titles, banners, monster sets, dyes, and cosmetic rewards. There are three factions: The Glittering Goad, The Ruckus, and The Thousand Eyes.
- The Glittering Goad: An elite faction focused on wealth, controlling the vast majority of auctions and shops in Night Market. Power is contested through gold, contracts, and influence; anyone can rise to prominence here if they pay the price. Their Patron is Tachien.
- The Ruckus: A law enforcement faction that rules through force and intimidation, extracting profits from all shops under the guise of providing protection, attempting to regain dominance after their jurisdictions fall into darkness. Their Patron is Kharakhal Moon-Eye.
- The Thousand Eyes: An ancient alliance of neglected lower classes, wielding power through sheer numbers, secrecy, and information gathered in the shadows. Their Patron is Molto the Whisperer.
Faction Favor is divided into four levels: 1000, 2500, 5000, and 10000. Reaching each level unlocks exclusive rewards, and reputation is not consumed. Faction Favor Tracker, displayed in the upper right corner of the screen, shows your faction's reputation progress in real time.
Players can gain reputation by participating in boss battles, completing puzzles, participating in daring races, and completing daily quests. Different gameplay modes offer different reputation rewards; steadily accumulating reputation unlocks higher-tier rewards.
Additionally, after Night Market ends, all factions will receive exclusive banner furnishings, Shoulder rewards, gold, and more. Reward quality is determined by faction reputation ranking:
- First place - Golden quality
- Second place - Purple quality
- Third place - Blue quality
Night Market Area Division and Core Gameplay
Night Market is divided into three themed areas, each with unique danger mechanics and exclusive activities. Higher-tier bosses will only spawn after lower-tier bosses are defeated.
First is The Parch, a barren and arid region where fierce winds carry the bones of the dead, creating a perilous environment. Next is Skittering Precinct, an area overrun by reptiles, with walls riddled with nests. Finally, there's Sorrow's Friend, the dwelling place of malevolent creatures, a dark and oppressive area.
We also need to focus on the core gameplay of Night Market, mainly the various activities and daily quests.
- Challenge tiered bosses such as Brazen, Argent, and Calamit through Boss Hunting.
- Skirmishes are large-scale public combat events specific to each region.
- Daring Races, mentioned above, are timed challenges testing player skill and positioning.
- Oddities are activities for solving environmental puzzles.
- Dungeons are instance challenges exclusive to Gilded bosses.
- The final Trial is the 12-player Opulent Ordeal.
Completing daily quests quickly grants faction reputation and rewards. These are mainly divided into faction daily quests, Dorfifar daily quests, and quests triggered by interactive objects in each region.
Night Market Rewards
Faction Vendor Rewards
Without consuming Favor, reaching the corresponding Favor level allows you to purchase furnishings, curated gear coffers, collectibles, and other rewards from Faction Vendor.
Achievement Rewards and Rare Collectibles
Night Market includes exclusive achievement rewards, as well as Mythic and Antiquities clues. These clues drop in Night Market Zone, excavated in Coldharbour, so there's no need to worry about losing them after the event ends.
Loot Rewards
Night Market loot primarily includes cured armor-set pieces from dungeons and old Daedric themed rewards.
Night Market bosses drop exclusive trophies or busts, new Skill Scrolls, select item sets, and Trade Bars usable in Gold Coast Bazaar.
Ultimate Bonus: Free Night's Den House
Night's Den, located in the heart of Night Market, was once the vault of Night Market elite. Larger spaces are unlocked by completing area achievements, and it's free to acquire simply by completing the introductory quest.
What makes Night's Den House special is that accumulating 3000 Favor unlocks a functional in-house bank. You'll also have a Currency Vault to display your gold.
Additionally, there are three unlockable Wings related to area Relic achievements. If you want to switch faction flags, you can do so here by accumulating 2000 Favor.
While Night Market also supports single-player mode, it's primarily geared towards experienced players who enjoy challenging gameplay mechanics like Trials and Arenas, and is quite difficult. Best of luck in the game!
-
Elder Scrolls Online Season Zero Dawn and Dusk Release Date, Night Market, Free DLC, and Crossplay Prep
On April 2nd, The Elder Scrolls Online Season Zero: Dawn and Dusk will begin. Over the three months from April 2nd to July 8th, a wealth of free content will be added to the game.
This marks the official end of the previous model, which relied on large annual Chapters and paid content updates. It may well be one of the most exciting changes ESO has seen in a long time. Let's take a closer look at what this shift will bring to players.

What Is a Season?
You may already be familiar with the term “season” from other games, but in ESO, it's a brand-new concept.
Fundamentally, a season replaces Chapters and DLCs. The development team will still maintain the familiar quarterly update rhythm, but all new content will be directly accessible to every player without requiring an ESO Plus subscription or any separate acquisition of new DLC. This includes fresh quests, dungeons, zones, and gameplay systems.
The developers have stated that they don't want to lock themselves into a fixed template. Some seasons may focus on story and narrative, others on system overhauls, some on quality-of-life improvements, and still others on bold experiments.
Why the Shift to a Season Model?
The developers realized that Chapter model not only created a barrier in terms of cost but also caused confusion among players. On Discord and Reddit, players repeatedly asked: What content should they get? Which Chapters do they need? What is required to keep up with the current mainstream gameplay? What is optional?
Beyond the confusion, Chapter model also seemed to lock the open-world team into an 18-month development cycle, where everything had to revolve around that year's major Chapter. This made it difficult for them to respond quickly to player feedback.
They believe the new season model will provide the development team with greater flexibility, allowing them to adjust direction in a timely manner, address emerging issues, and fix designs that aren't working.
Season Zero: Dawn and Dusk
Base Game
The release of Season Zero: Dawn and Dusk on April 2nd should be considered a transitional phase, but for new players, it's still exciting. At that time, Thieves Guild, Dark Brotherhood, and Orsinium will all become part of the base game for every player.
Of course, this isn't brand-new content. If you've already experienced these zones and completed their storylines, the change will have limited personal impact. But at the very least, even if you cancel your subscription in the future, you'll still retain access to this content.
Season Zero offers much more than that. It also includes a series of quality-of-life updates, such as finally raising the furnishing placement limit for some houses, and adding new mounts that can be obtained using Elder Scrolls Online gold. Going forward, the developers may move more items out of Crown Store or provide more options outside of it.
Night Market
Perhaps the most eye-catching new feature is Night Market – a PvE zone with higher difficulty. It is designed for group play, with all enemies posing a greater threat, making it more suitable for max-level players. It also offers both 4-player and 12-player raids.
Between April 29 and June 17, you can earn reputation with one of three factions by completing activities in this zone. Each faction offers different rewards in terms of items and costumes, and as your reputation grows, that faction's merchants will unlock more goods. Once Night Market starts, it is sure to become a major focus for players.
Class & Skill Line Updates
Season Zero will also include the previously mentioned Dragonknight class update, along with changes to Werewolf skill line and Two-Handed skill line. Although these are existing skill lines, the changes seem to introduce new incentives, encouraging players to invest time in them again to unlock new skill styles or other collectibles. Additionally, PvP will see significant changes that go beyond Vengeance mechanic, introducing a brand-new progression system along with various PvP-exclusive rewards.
Tamriel Tomes
On April 2, the game will also introduce Tamriel Tomes system – which you can think of as a kind of Battle Pass. It will replace the daily login rewards, Endeavor system, and the content pass.
A very important note: while the new gameplay content is free-for-all players, and part of Tamriel Tomes is also free, unlocking all collectibles within a season – meaning all cosmetic items – will require a fee for that season's Tamriel Tomes.
Starting with Season 0, all new gameplay content will be completely free for players who already owns ESO or plays through Game Pass. The developers have clearly stated that there will still be optional paid items. While optional paid features will still exist, most of ESO's content will be accessible to all, potentially attracting a large influx of new players.
Crossplay
There are also some practical changes worth noting. After Season Zero, each season will last three months, and updates for PC and consoles will go live simultaneously. This is likely a necessary step in preparing for cross-platform play.
The developers have confirmed once again that cross-platform play is actively being developed, although it sounds like it is not expected to launch within 2026. But the sooner this feature arrives, the better – crossplay can ensure that there are enough players for in-game activities, making it easier for everyone to find teammates, while also allowing the community to actively report bugs and suggest improvements. In short, it would create a positive feedback loop.
How do you feel about ESO's Season Zero? Are you looking forward to the changes ahead? Dawn and Dusk will be here soon – let's hope it brings positive changes to The Elder Scrolls Online.
-
Elder Scrolls Online Class Reworks 2026 | Pure-Class Identity, Subclass Balance & Gradual Skill Updates
The Elder Scrolls Online development team is focused on a major class rework project, aiming to rewrite classes to maintain balance and better reflect their established lore.
This information primarily stems from a new developer memo released by the combat team. They state that this is a long-term project, and updates will not be released all at once. Class reworks will be rolled out gradually throughout 2026, and may continue beyond.

Development Team Design Philosophy
To differentiate classes sufficiently and showcase unique gameplay and presentation, the developers plan to redesign them, focusing on their backgrounds, abilities, appearances, strengths, and weaknesses. This redesign incorporates two core concepts:
Source Of Power
Source of Power refers to the origin of these classes' power within the game. Why and how they became the class, whether their power originates from their bloodline or the deity they worship, all determine the foundation of their ability design. For example, Dragonknight's power originates from dragon fire and earth energy, while Arcanist's power comes from a pact with the demon god Hermaeus Mora.
Power Fantasy
Power Fantasy refers to the manifestation of abilities, such as the skills used by a class and their role in combat, allowing players to experience the unique feel of playing that class. For example, there's the assassin class, which excels at stealth, Nightblade, and Templar, which fights directly using divine energy.
Development Team's Goal
The development team hopes to make each class capable of fulfilling any role, including tank, healer, and DPS. This only means achieving the goal, not necessarily being the optimal one.
They want each class to match its power fantasy in terms of abilities, animations, and sound effects. Current older classes will also receive visual and auditory modernizations to bring them up to the level of classes like Arcanist.
The official plan is to use player feedback and game data to guide class updates, ensuring changes are satisfying in terms of mechanics and themes while maintaining their uniqueness.
Current Class Issues
While the development team has clearly stated that these ideas are positive, the current class identities in the game remain somewhat ambiguous.
Low Class Differentiation
Aside from distinct classes like Necromancer, many classes lack clear differentiation. Skill kits from different classes are functionally too similar. They perform similarly in direct healing, single-target DoTs, and AOE skills, with the main differences being only in buffs, debuffs, and visual effects.
For example, Nightblade should be more deeply integrated into the theme of shadows and trickery; they could emphasize the interaction between stealth and backstab damage. The description of Templar's Holy Power is not specific enough. The official description should clarify whether his focus should be on healing or tanking.
Subclassing System
The most serious imbalance currently facing classes lies in the subclassing system. Subclassing involves mixing and matching skill lines from different classes, which are far more powerful than using a single class. Even if a pure class player use Elder Scrolls Online gold to get the meta sets, it performance is still not as well-rounded as a subclass player.
The main reason for this problem is that subclasses were not considered in the initial class design of ESO. This has led to huge differences in the current skill lines of each class, while subclasses can create overly powerful configurations.
How To Solve The Problems?
The official solution is to reorganize class skill lines, distributing key abilities so that no single skill line can provide all the tools needed to achieve the goal.
Although the subclassing system essentially competes with the default class features, it gives players the initiative to build the experience, allowing for free combinations. The official team will not eliminate this gameplay.
For pure class players, there should be more powerful, satisfying, and achievable class features. For players using subclasses, they can freely customize their playstyles, but may need to sacrifice class-specific features. The strength gap between the two classes is narrowing.
Even without directly nerfing skills, a more balanced distribution of abilities will prevent players from focusing on the optimal skill tree as much as before, inevitably leading to a loss in DPS.
However, this helps improve the overall health of the game, especially addressing the current issues in PvE and PvP caused by an unfavorable difficulty curve and gameplay convergence.
Their ultimate goal is to give pure classes a powerful and satisfying class identity and strength, while simultaneously narrowing the strength gap between subclasses and pure classes, while allowing them to retain the freedom to shape their identity or pursue specialized power.
Update Order
The official update order for the upcoming classes has been announced. This order may be adjusted, and the entire process may take up to two years.
- 1. Dragonknight
- 2. Warden
- 3. Sorcerer
- 4. Templar
- 5. Nightblade
- 6. Necromancer
- 7. Arcanist
Dragonknight
Official They also announced their direction for Dragonknight's adjustments, intending to position it as an attire warrior.
Refinement
Dragonknight will be given a unique damage-over-time parameter. A new passive skill called Avalanche will be added to Earthen Heart skill line, allowing Dragonknight to accumulate damage by stacking damage bonuses during combat; interrupting the attack will lose this bonus.
Reconfiguring
Dragonknight rework will retain the core resource management principle of "fire requires fuel," but provide a more satisfactory internal solution. For example, the reworked skill Inhale has been moved to Ardent Flame skill line, and Dragonknight will be able to recover a certain percentage of lost resources over time before unleashing the classic explosion.
Reworking classes is one of the most fundamental changes to the game. If done poorly or hastily, it could be a disaster for ESO simplification, but the information revealed so far is generally positive. This move may also bring back some players who left after the subclass system was introduced.
-
Elder Scrolls Online Seasons Of The Worm Cult Part 2 & Update 48 | New Content, Rewards, And Optimizations
After a month-long build-up to Battle For The Writhing Wall event, Elder Scrolls Online finally released Seasons of the Worm Cult Part 2 and Update 48 on November 12th, continuing from Part 1 five months ago while further optimizing the game.
However, to experience all the updated content, you not only need ESO 2025 Content Pass and 2025 Premium Edition, but you must also ensure that Battle For The Writhing Wall event on your server has been completed.
We've already provided a detailed introduction to this event. Whether you participated or not, you can now check your current server's progress and follow the guide below to experience the new content.

Seasons Of The Worm Cult Part 2
As Elder Scrolls Online's core update for 2025, this season expands and continues the game's original main storyline through two parts of gameplay and story.
Part 1, Western Solstice, launched in June, introducing the new zone Solstice and new content including dungeons, trials, and bosses. After a five-month wait, Part 2, Eastern Solstice, is finally here!
From a narrative perspective, Battle For The Writhing Wall event serves as a transition between Part 1 and Part 2. This wall divides the island in two, and only by winning the battle and destroying the wall can one venture deeper into the eastern part of Solstice.
New Playable Content
If your server has already completed Battle For The Writhing Wall event, you can start playing Part 2. This update brings new main story content, but it can only be experienced after completing Part 1 main story quests and Crossing the Wall story quest.
Please note that the latter story quest needs to be claimed manually. If you haven't completed it yet, you can find Prince Azah at Sunport Rampart Camp to claim it - provided you have completed Part 1 main quests.
The conflict between the forces of good and the evil Worm Cult is expected to escalate to its peak in Part 2's main storyline. If a new themed season series is subsequently released, Part 2 could very well be the graveyard for Worm Cult.
Part 2 also expands Coldharbour map, allowing you to explore new delves and dungeons, fight new bosses, and potentially encounter Stone-Nest Argonians, the native inhabitants of Eastern Solstice. Specific details include:
- Four full-length objectives
- Three delves, each with a skyshard and a unique boss
- New public dungeon Calindvale Gardens
- Three world bosses
- Two new crafting set locations
- Hidden side quests
Exploration Rewards
As you progress through Part 2 main storyline and complete enough battles, you can unlock generous rewards! These include Elder Scrolls Online gold, new item sets and collectibles, and more. The collectibles are extensive, including:
- Outfit Style: Scythe Knight outfit style
- Emote: For My Alliance emote
- Memento: Meridian-Blessed Bread memento
- Mount: Coldharbour Death Hound
- Pet: Slothcerer pet
- Adornments: Azure Plasmstone Earrings, Solstice Pinned Bloom
- Markings: Stone-Nest Xanmeer body tattoos, To Know the Void quest matching face tattoos
- Skill Style: Soul Trap, Wormwrithe skill style
Of course, obtaining all of this requires owning a version of the game that includes Seasons of the Worm Cult Part 2 and completing the corresponding quests or achievements.
Update 48
This update is part of ESO's regular game schedule, so as long as you own the base game, you can load the update package for free and experience it.
Update 48, as usual, brings optimizations and changes to various aspects of the in-game systems, introduces new events, and previews more events to be released during Christmas and New Year's.
Mechanics And System Optimizations
Update 48 first introduces changes aimed at reducing the size of combat animations, avoiding excessive memory usage that could impact the game and the smoothness of your device's performance. These changes will not significantly degrade the game's graphics.
Furthermore, Elder Scrolls Online has made all in-game leaderboards except Cyrodiil account-wide in this update and removed class-specific leaderboards. This makes the entire leaderboard system more streamlined and efficient.
More detailed optimizations can be experienced in-game or checked through official announcements, such as optimizations to skill effects for each class. The two points we've introduced above are particularly noteworthy.
Hearts Week Event
Although this event is part of Update 48, it has not yet officially started in the game and is currently just a pre-event announcement. ESO is expected to hold Hearts Week in February 2026, at which time the event will also begin.
During the event, Belkarth festival grounds will be transformed into a home to the priest of Mara, Kuzam-jo. You can find this NPC, interact with him to receive and complete event quests, earning more Companion XP and affinity.
In addition, you may receive various reward boxes, including Heart's Day reward boxes, which may contain gold-quality Companion jewelry! Good luck!
Starting in December 2025, Elder Scrolls Online will host a New Year's celebration. During this time, you can explore the entire game map to complete daily quests and earn new styles or houses as rewards.
Compared to last year, Elder Scrolls Online in 2025 has undoubtedly achieved new success through its transformation. Hopefully, it will continue this success and improve in 2026, bringing you an even better gaming experience.
-
Elder Scrolls Online Halloween 2025 Luxury Furnisher & Golden Vendor Guide: Best Items, Value, And Recommendations
Halloween is approaching, and various games have already started their Halloween events, including Elder Scrolls Online. This Friday's update also features updated items for Luxury Furnisher and Golden Vendor.
Both vendors appear for a limited time, and the items they sell have some practical value. If you have enough gold in your wallet, you might want to check out what they have in the 43rd week, 2025.

Luxury Furnisher
Luxury Furnisher is located at Cicero's Food & General Goods in Coldharbour. Note that he only appears on weekends. Last week, he offered statues, while this week he's offering darker items like skeletons and witch totems.
Note that the items he sells are unbound, so you can sell them to other players, provided they don't depreciate in value. Let's take a look at some interesting items.
- Bone Sculpture, Circular: 3,000 Gold. Perfect for room decoration if you are a bone and skull enthusiast.
- Crow Totem, Gruesome: 4,000 Gold, value decreases over time.
- Reach Totem, Gathered Staves: 2,000 Gold, new item, but a bit ugly.
- Reach Totem, Twig Crescent: 3,000 Gold, somewhat ugly furniture, may depreciate.
- Reach Totem, Twig Raven: 3,000 Gold, decent decoration, can appreciate in value.
- Tree, Treehenge Green Lady: 50,000 Gold, large and cool, but requires a lot of gold.
- Warning Totem, Skulls: 2,500 Gold, also somewhat ugly furniture, may depreciate.
- Witch's Torch, Wretched: 5,000 Gold, looks nice, but there are many similar shiny items in the game.
- Witch's Totem, Bog: 50,000 Gold, although less valuable than before, it creates a green miasma effect and is a rather creative piece of furniture.
- Witch's Tree, Captive: 35,000 Gold, value has decreased slightly, but the fluctuation is minimal.
- Witch's Tree, Charred: 5,000 Gold, value fluctuation is minimal.
Golden Vendor
Golden Vendor sells the BIS set, but requires significantly more Elder Scrolls Online gold than Luxury Furnisher. Golden Vendor is located at Western Elsweyr Gate and will disappear on October 27th.
Crafty Alfiq (125,000 Gold)
Source: Northern Elsweyr
Set Benefits:
- (2 items) Adds 1096 Maximum Magicka
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 1096 Maximum Magicka
- (5 items) Adds 2550 Maximum Magicka
Provides a considerable amount of Magicka, making it an excellent PvP set in metas dominated by Max Stat builds. However, in the current meta, Max Stat builds are becoming less popular, with Max Crit and high-burst builds becoming the mainstream. Furthermore, the related skills have been nerfed, causing its status to decline. However, it remains a top-tier set in suitable builds, though its utility has been reduced in the current meta.
Frozen Watcher (200,000 Gold)
Source: Depths of Malatar Dungeon Set
Set Benefits:
- (2 items) Adds 1096 Maximum Stamina
- (3 items) Adds 1206 Maximum Health
- (4 items) Adds 1096 Maximum Stamina
- (5 items) Summon a blizzard around you while you are Bracing, inflicting Frost Damage (damage scaled with your maximum health)
This armor set is quite cool, but the damage isn't great. The health stacking mechanic doesn't mesh well with other mechanics, and Chilled Status Effect removal isn't very practical. Overall, it's a bit flashy and lacks practicality.
Mighty Glacier (200,000 Gold)
Source: Frostvault Dungeon Set
Set Benefits:
- (2 items) Adds 1096 Maximum Stamina
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
- (5 items) When you use an immobilize or root skill, grants you and your allies a Major Resolve buff, increasing resistances.
The core drawback of this set is that Major Resolve buff is a named buff that doesn't stack, making it easy for players to gain it from their own abilities or team support, thus overriding the set's benefits and wasting them.
Senchal Defender (125,000 Gold)
Source: Southern Elsweyr
Set Benefits:
- (2 items) Adds 1096 Maximum Stamina
- (3 items) Adds 1206 Maximum Health
- (4 items) Adds 1096 Maximum Magicka
- (5 items) Builds stacks through non-heavy attacks, then restores a significant amount of mana and stamina with a Fully Charged Heavy Attack.
Senchal Defender is suitable for resource-intensive PvE tanks or PvP players who need to restore both mana and stamina. It's not a mainstream (non-meta) item in the current meta, as players have more alternative resource recovery methods, such as potions and other set items.
Balorgh (100,000 Gold)
Source: March of Sacrifices Monster Set
Set Benefits:
- (1 item) Increases weapon and spell damage by 129.
- (2 items) After using the ultimate ability, gain significant weapon and spell damage and physical/spell penetration for 12 seconds.
This monster set is widely considered the BIS for PvP. Because Ultimate abilities are frequently used in PvP, its effects are fully utilized, resulting in high burst damage and easy builds for both beginners and veterans.
Black Gem Monstrosity (100,000 Gold)
Source: Monster Set from Black Gem Foundry event
Set Benefits:
- (1 item) Adds 1487 Offensive Penetration
- (2 items) After using Soul Magic ability in combat, your next light or heavy attack launches a fragment, dealing magic damage based on the target's maximum health.
Black Gem Monstrosity is a gank set, suitable for playstyles that seek instantaneous bursts. It can be reliably triggered by scribing skills and easily combined with other guaranteed proc effects to create a powerful burst. However, some players feel that its damage type (magic damage) is not as good as oblivion damage. Overall, even if it is not as good as Balorgh, it is still a worthwhile set.
The above is the general content of this week's merchants. If there are furniture or sets that you don't have yet, you can supplement them. You can also invest in some popular furniture to earn some gold, but remember to hurry.
-
Elder Scrolls Online Battle For The Writhing Wall Event Guide | Rewards & Phases Explained
Since the release of Seasons of the Worm Cult Part 1 earlier this year, the veteran MMORPG Elder Scrolls Online has been revitalized, consistently offering new events every month.
A few days ago, on October 13th, the game launched Battle for the Writhing Wall event as a teaser for the upcoming Seasons of the Worm Cult Part 2 and Update 48. You'll team up with other players on your server to overthrow the wall and fight against Worm Cult.
So how can you participate in this event and help thwart the evil forces' plot? What rewards will you receive? We'll explain.
How To Activate This Event?
Starting October 13, 2025, all ESO players will be able to earn rewards by participating in this event. The event will be divided into three phases. Only after completing all campaigns can you enter Eastern Solstice to claim ESO gold, collectibles, and more rewards.
To begin Battle for the Writhing Wall event, travel to Stirk Fellowship Camp or Sunport Rampart Camp and interact with Skordo the Knife to register for the event. Here's how to get there:
- Take a boat from the docks at Vulkhel Guard, Daggerfall, or Davon's Watch to Stirk Fellowship Camp.
- Go southeast of Sunport and find Sunport Rampart Camp near Rampart Camp Wayshrine on Solstice.
You can then claim Support the Fellowship introductory quest from the in-game store for further gameplay instructions.
Completing The Conflict Phase
This phase can be considered a precursor to Battle for the Writhing Wall. During this phase, you'll need to complete daily quests and defeat enemies from Coldharbour to advance the event on your server. This progress will be updated daily on the website.
Note that some daily quests remain available after the main phase begins; completing them consistently will help you earn event rewards. All NPCs associated with the event quests and their key information are as follows:
- General Zasimba: Located in Solstice zone, offers quests to protect Fellowship's Siege Camps.
- Orinde Glenuvon: Located on the islands of Stirk or Solstice, you can give her Vitrified Souls obtained from killing Daedra.
- Nurwalne: Located in Stirk and Solstice, requires you to gather war supplies from various regions.
Also, if you need supplies while completing event-related quests, you can travel to Stirk or Solstice to find Armorer Reistaff, who will provide assistance.
Phase 1
During this phase, you and other players will primarily focus on gathering resources for the larger war effort. During this phase, you may engage in small-scale skirmishes near the siege camps through daily quests.
Note that during Phase 1, Worm Cult will occupy several caves and dungeons as their territory, making these locations more dangerous - and, of course, the rewards for killing enemies there are substantial. You can find them by their unique markers on the map.
Phase 2
Once you enter this phase, you'll need to continue gathering resources to maintain the fortifications of your camp while also preparing for enemy attacks.
Correspondingly, your camp will be invaded more frequently, the enemies will be more difficult to defeat, and the world boss, Daedra Ghishzor, will appear in Solstice.
Phase 3
The start of this phase signals the exposure of Writhing Wall, ushering in the final battle. Phase 3 will last for a week after Writhing Fortress dungeon on your server has been completed until the entire event concludes.
You will then unlock Eastern Solstice, where you'll begin Seasons of the Worm Cult Part 2 storyline and embark on a new adventure.
Note: The start time of Phase 3 depends on the success rate and mobilization level of Elder Scrolls Online players on your server during the first two phases, so the progress of the event will vary between servers.
Finally, please note that while all players can participate in this event, you must own 2025 Content Pass to access the quests in Solstice and complete Phase 3.
Battle For The Writhing Wall Event Rewards
This event not only offers a rich ultimate reward, but also offers Writhing Reward Coffers from various sources as you progress through the event. In addition, you can earn up to three Glorious Writhing Reward Coffers daily by consistently completing daily quests.
Other notable bonuses and how to earn them are as follows:
- Antiquity Leads: May drop from specific bosses in enemy territory dungeons during the event.
- Wall Breaker Title: Complete Writhing Fortress in Phase 3.
- Coldharbour Dremnaken Runt pet and Wormwrithe Bear-Lizard mount: Participate in Golden Pursuits campaign associated with the event.
Additionally, at the start of Battle for the Writhing Wall event, if you've already completed Seasons of the Worm Cult Part 1 questline, you can find Prince Azah at Sunport Rampart Camp to receive the quest Crossing the Wall.
This quest is crucial because it helps you connect Parts 1 and 2, allowing you to start your Eastern Solstice adventure more smoothly, so don't miss it.
That's all for this update. The event has only been running for three days, so if you want to claim the ultimate reward, be sure to choose a high-activity ESO server and start working hard now!
As you progress through Battle for the Writhing Wall event, as enemies become increasingly dangerous, you'll need to buy higher-level weapons with gold. To do this, it's essential to stock up on enough gold at the trusted ESO gold store IGGM!









