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WoW MoP Classic Phase 2 Shadow Priest Guide | Best Talents, BiS Gear & DPS Build

WoW MoP Classic Phase 2 Shadow Priest Guide | Best Talents, BiS Gear & DPS Build

While WoW MoP Classic Phase 2 doesn't add new raids, Krasarang Wilds Campaign and Brawler's Guild remain challenging. Therefore, choosing a specific build is crucial to maximize your advantage in this new phase.

If you're out of ideas, our Shadow Priest build guide is here to help.

Why did we choose Shadow Priest to kick off MoP Classic Phase 2? It's because of their powerful sustained damage, excellent multi-target abilities, a more cohesive gameplay loop thanks to the improved Shadow Orbs system, and the damage and healing buffs from the Twist of Fate talent.

These mechanics work together to allow Shadow Priest to deal sustained damage to multiple enemies. Combined with their high survivability and utility, they're a top-tier class in the later stages of Mists of Pandaria Classic.

WoW MoP Classic Phase 2 Shadow Priest Guide | Best Talents, BiS Gear & DPS Build

Talents

As for Talent system, Shadow Priest's versatility allows us to tailor it to the type of content we're playing, whether it's daily quests, PvP, or raids, especially when more mobility or specific defensive or offensive support is needed.

Tier 1

  • Void Tendrils: A powerful choice for pulling multiple targets, as it roots them while allowing you to continue dealing damage while moving.
  • Dominate Mind: Controls the target's mind, temporarily placing them under Yogg-Saron's control and reducing their Sanity by 4%. This can be used to control adds in specific situations.

Tier 2

  • Angelic Feather: A very powerful movement speed boost option, providing excellent positioning flexibility.
  • Body and Soul: Significantly increases the movement speed of the target of a Power Word: Shield or Leap of Faith for a period of time. Once cast on a target, this talent grants them a 60% movement speed bonus for 4 seconds, making it very useful for quickly evading or repositioning.
  • Phantasm: Provides a movement speed boost after using Fade, making it very useful in certain encounters.

Tier 3

  • Solace and Insanity: Often the best choice for increased damage, as it significantly boosts your Mind Flay's damage while Devouring Plague is active.
  • From Darkness, Comes Light: A viable alternative to Mind Spike's instant trigger, effectively increasing burst damage.
  • Mindbender: A good mana regeneration option after your Shadowfiend is enhanced.

Tier 4

  • Angelic Bulwark: A powerful passive defensive ability that can save you when your health drops below 30%.
  • Desperate Prayer: An active defensive ability that provides healing, useful when you need more burst healing.

Tier 5

  • Twist of Fate: A great choice for a Tier 5 talent, providing a significant damage and healing boost, primarily refreshed by spot-killing low-health targets.
  • Divine Insight: This makes the next Mind Blast active immediately after Shadow Word: Pain triggers, costing no mana. This talent is highly competitive in high-mobility fights where mana management and maximum damage are crucial.
  • Power Infusion: This skill is more suited for supporting other players and tends to fall short of Twist of Fate for individual DPS.

Tier 6

  • Halo: A default choice for most fights, providing decent damage and a short cooldown.
  • Divine Star: A powerful alternative with a short cooldown, instant cast time, and immunity to Shadow Lock.
  • Cascade: Ideal for maximizing area pressure in certain comps.

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Attribute Prioritization

For Shadow Priests in MoP Classic WoW, prioritizing gear with higher Intellect stats is optimal, followed by Hit, Spirit, and Expertise to reach the 15% hit cap. Haste, Mastery, and finally Critical Strike are crucial.

  • Intellect: This is the primary stat for Shadow Priest, so try to choose gear with the highest item level to boost it.
  • Hit/Spirit/Expertise: Aim for a total hit chance of 15% to cap your hit rating. However, note that once you exceed this cap, the benefits provided by these stats diminish.
  • Haste: This increases your casting speed and the frequency of DoT spells.
  • Mastery: Gives your periodic shadow damage spells a chance to deal bonus damage.
  • Critical Strike: Increases the critical strike chance of your spells and damage over time effects, and summons Shadowy Apparitions when Shadow Word: Pain triggers a critical strike.

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BiS Gear Setup

Shadow Priest's BiS gear choices vary by stage. If you have plenty of WoW MoP Classic Gold, aim for Korven's Amber-Sealed Beetle and Guardian Serpent Shoulderguards from Terrace of Endless Spring Raid. You can also consider using August Stone Fragments from Celestial Dungeons as pre-raid BiS gear.

Note that your attribute weights will change as you acquire new gear, so it's best to use a gear simulator to find the best options for your character before equipping them.

Here are our recommended items. For the rest, you can choose your own items based on your playstyle and the type of content you're looking to play:

  • Neck: Korven's Amber-Sealed Beetle
  • Shoulders: Guardian Serpent Shoulderguards
  • Cloak: Cloak of Overwhelming Corruption
  • Chest: Guardian Serpent Raiment
  • Waist: Belt of Malleable Amber
  • Legs: Dreadwoven Leggings of Failure
  • Trinkets: Relic of Yu'lon

That's it for the complete guide to Shadow Priest in WoW Classic's Mists of Pandaria Phase 2. While it's slightly inferior in single-target damage and may require more gear to be truly competitive in high-end raids, Shadow Priest is still a solid choice for players who enjoy a dynamic and complex playstyle.


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WoW MoP Classic Phase 2 Brawlers Guild Access And Bosses Guide

WoW MoP Classic Phase 2 Brawlers Guild Access And Bosses Guide

With the launch of Phase 2, Brawlers Guild was finally added to the game. Brawlers Guild was once a popular feature, primarily focused on solo PvE, where players repeatedly challenged bosses, akin to a boss rush.

While not a group raid, Brawlers Guild was nonetheless quite challenging, requiring players to adapt to unique and often deadly boss mechanics, and its complexity increased with increasing levels. While lower levels might be manageable with just a good item level, reaching the highest levels can be a significant challenge.

WoW MoP Classic Phase 2 Brawlers Guild Access And Bosses Guide

How To Access Brawlers Guild?

Players seeking access to Brawlers Guild need to obtain a Blood-Soaked Invitation first. Currently, there are two ways to obtain it, while there is another way to enter Brawlers Guild directly:

  • 1. Dropped by elite wild monsters, especially rare monsters associated with Krasarang Wilds, which have a chance to drop an Invitation.
  • 2. Black Market Auction House sometimes lists invitations with a starting valule of 1,000 WoW MoP Classic gold, so you may need to prepare more.
  • 3. In addition to receiving a Blood-Soaked Invitation, you can also enter Brawlers Guild through invitations from other players. After reaching Rank 7, other players will receive a Brawler's Pass, which they can then transfer to you.

Regardless of how you gain access to Brawlers Guild, your other accounts will automatically be eligible.

Brawlers Guild Entrance

The entrance to Brawlers Guild is different for Alliance and Horde players:

Locations vary by faction:

  • Horde: The entrance is in Brawl'gar Arena in Orgrimmar, north of Valley of Honor.
  • Alliance: The entrance is at Bizmo's Brawlpub in Stormwind, on the lower level of Deeprun Tram.

Brawlers Guild Bosses

Brawlers Guild has seven ranks and 28 bosses. As you rank up, the enemies become increasingly difficult. So, if you want to challenge higher levels, you'll need to adjust your gear and spend some Mists of Pandaria Classic gold at Auction House to prepare potions and items based on the boss's damage.

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Rank 1

Bruce

The most threatening skill is Chomp Chomp. It deals high damage within melee range, but it has a 1.5s cast time, so be mindful of its cast bar.

Vian The Volatile

A flaming area will appear on the field, gradually taking up the combat space. Focus all your skills on it from the start; you won't be able to prolong the fight.

Goredome

It will cast Lumbering Charge, which appears as a red circle within its damage range. Keep moving and quickly escape once you see the circle appear. Melee fighters should also be aware of their changing positions.

Dungeon Master Vishas

This boss's Hot Poker buff grants him extremely high damage. You can kite him with abilities like slow or crowd control (he can be stunned).

Rank 2

Dippy

Dippy has a one-hit-kill magic attack, but he struggles to maintain stability on the ground. You can interrupt his abilities with instant/auto attacks, but avoid cornering him, as this may cause him to use his magic.

Kirrawk

Kirrawk will summon tornadoes to throw you up or disrupt your position. You'll need to dodge these tornadoes to maintain the tempo of the fight, and adjust your position when dodging.

Fran And Riddoh

Fran will throw mines everywhere, while Riddoh will trap you with a net. If Fran dies, Riddoh will go berserk, dealing +250% damage. Fran will also throw explosives more frequently after Riddoh dies.

It's best to maintain a healthy balance between the two bosses, avoid destroying one too quickly, and avoid bombs.

King Kulaka

King Kulaka's melee attacks deal considerable damage. Ranged classes can kite him continuously, while melee classes should use defensive skills to stall and spread out their attacks.

Rank 3

Blat

Blat creates multiple clones. While these clones don't deal much damage, they can be disruptive. The real one usually moves faster or has quicker skill responsiveness. Focus your fire on the real one while slowing down the other clones.

Sanoriak

Sanoriak has abilities like Flame Buffet (which stacks flames) and Firewall. Prioritize interrupting Flame Buffet, as Firewall usually leaves a safe gap.

Ixx

The only skill you need to avoid is Devastating Thrust. Avoid standing in front of it; quickly move past or around to the side and back while it's casting. This may cause splash damage, but you can use potions.

Mazhareen

As Mazhareen's health decreases, its attack power, and frequency may increase. Therefore, conserve your abilities until it reaches low health, then burst out as quickly as possible to instantly kill it.

Rank 4

Crush

Crush has a charge and stun (which also stuns itself), with a brief period of increased damage. Predict the direction of the charge and dodge, then use the short stun period to deal damage.

Leona Earthwind

Leona Earthwind's Earthling Seed summons minions, while Solar Beam silences you. Both are tricky abilities. You'll need to be quick to kill minions and avoid Solar Beam, looking for openings.

Dominika The Illusionist

Dominika the Illusionist will constantly split and create illusions. Use AoE skills to prioritize killing the illusions, then simultaneously focus on the real one.

Deeken

Deeken's primary skill is Electric Bubble, which creates a static field. As long as you can avoid it, you can easily squeeze it.

Rank 5

Millie Watt

This boss has some mechanics to be aware of. Her explosives also create a static field, and when she uses Megafantastic Discombobumorphanator, it stuns you for 15 seconds, but it dissipates after you take damage. So when she uses this skill, actively enter the field and take some damage to avoid being disabled.

Fjoll

Fjoll's field generates purple flames and can push you into danger. You need to be mindful of your positioning and utilize your movement skills.

Proboskus

Proboskus's damage is high, but it's not difficult to deal with. Torrent (a channeled skill) can be interrupted, and Rain Dance can be avoided by moving.

Fleasy / Greazy / Queasy / Sleezy / Wheezy

Okay, this is a small siege. Five gnomes will attack you simultaneously, and you need to reduce them quickly, so start with Queasy, who has the lowest health. These gnomes will stack damage on you, so you need to keep your distance for 5 seconds to reduce the stacks.

Rank 6

Akama

Akama will summon adds and unleash abilities like Chain Lightning and Shadow Strikes. Shadow Strikes provide powerful buffs, so interrupt them. If you don't, avoid her subsequent attacks.

Unguloxx

Keep your kiting to avoid high melee damage. Use stun or self-protection skills when necessary to stall. Balance defense and damage within the tight enrage timer.

Yikkan Izu

Prioritize clearing the first wave of Ravens while interrupting Disorienting Shriek, or you'll almost certainly die. While controlling the adds, maintain consistent damage on the boss.

Smash Hoofstomp

First, kill two Goblins to reach 100% damage amplification, then move behind them to deal damage when they cast Shield Wall.

Rank 7

Bo Bobble & Max Megablast

Stay close to Bo Bobble and use Max Megablast (red circle) to guide and hit Bo. Repeat until the shared health bar is depleted.

Dark Summoner

Use the overhead light to pin down the ghosts and quickly kill them. Then attack the boss. Repeat until the boss is down, taking care not to be instantly killed by Ghosts.

Battletron

Go all out when it summons Mines (a free damage window). If you can detonate the mines, you can force it to re-summon. Overall, it's a tight DPS check with a 2-minute enrage.

Meatball

Hiting the boss will drop Orbs. Collect them until you reach 40 stacks of the buff (400% damage), then initiate a burst and kill it before the 1-minute enrage.

Completing the 28 boss battles will prove you're a great warrior, and while these battles won't directly reward you with MoP Classic Gold, rewards like The Brassiest Knuckle, The Brassiest Knuckle, and Brawler's Burly Mushan Beast are clearly more valuable.

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