When Does FFXIV PS5 Open Beta Start?
Posted: Feb 10, 2021
Views: 2243
FFXIV's latest expansion is called Endwalker, and the related trailer has been released. There are also many announcements about Square Enix's popular MMORPG. One of the news is that Endwalker will be released on PS5, and FFXIV will have an open beta on PS5 soon. You need to know about the following news.
FFXIV: Endwalker will be released this fall, and it will end the ongoing story of the Zodiark. This story started from A Realm Reborn in 2013. Another reason why Playstation users are excited is that when Endwalker is released, it will land on PS5.
Users who already have the game and its expansion on PS4 can also upgrade to PS5 for free. This makes FFXIV the latest game to get a free upgrade path on PS5, so this is a great thing for fans who are already playing MMO games on PS4. If you have already subscribed to this game and have a PS5, then you will be able to enjoy the open beta version of the game this spring.
The open beta of FFXIV on PS5 will begin on April 13th. The PS5 version of the game will have a faster loading time, a high-resolution interface, a higher frame rate and a 4K resolution. Any player who owns the PS4 version of FFXIV can get an open beta. Although Square Enix has launched free FFXIV weekends in the past, you need an active subscription if you want to participate in this open beta.
The open beta of PS5 will also start on the same day that the 5.5 Patch for all platforms is released, so players participating in the test can experience the new content along with the various improvements of PS5. This undoubtedly makes Endwalker more noticeable.
In short, if you already own the PS4 version of FFXIV, and now have PS5, the beta must be a good way for you. As for more news, we have to wait for official notification.
IGGM will also update relevant news in time. If you are a loyal fan of FFXIV, you can subscribe to IGGM, so that once we update the news or FFXIV guides, you will be able to know the first time.
As for the needed FFXIV Gil, if you don’t have time to grind in the game, you can come to IGGM to buy FFXIV Gil, which can save you a lot of unnecessary time, and when you need FFXIV Gil urgently, buying is the most convenient way.
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FFXIV Patch 7.56 Will Bring More Content Centered on the Second Limited Job Beastmaster: How to Unlock and Master It?
As the fifth expansion since FFXIV's launch, Dawntrail is finally set to receive the last update of its lifecycle, Patch 7.56, on September 8 of this year; the sixth expansion, Evercold, is expected to launch next January.
Consequently, the significance of Patch 7.56 lies primarily in the introduction of the second part of Main Scenario Quests and a new melee DPS job: Beastmaster. Additionally, this update marks the conclusion of PvP Series 11.
Here, we will focus on introducing Beastmaster job while providing all the essential information you need to experience FFXIV Patch 7.56.

Beastmaster's basic mechanics and unlock requirements
First, note that Beastmaster is the second limited job in FFXIV following Blue Mage. This means that while playing the job offers power levels exceeding the norm, there are restrictions on playable content, and the level cap is set at 50.
To unlock this job, you must have a Disciple of War or Magic at level 50 or higher, have registered Dawntrail expansion, and completed the 2.0 Main Scenario Quest.
Core gameplay of Beastmaster
Given its role as a melee DPS, Beastmaster's combat setup involves wielding a one-handed axe in the main hand and a shield in the off-hand. However, the job's true highlight lies in the utilization of various beasts.

How to capture the beasts?
For FFXIV Beastmaster, utilizing beasts isn't a matter of a simple, fixed skill rotation; instead, it involves creating efficient, real-time synergies based on the beasts you have collected and the specific conditions of the battlefield.
You can target capturable monsters while exploring the open world using a dedicated capture skill, weaken them in combat, and then complete the capture based on your skill level.
Upon the launch of FFXIV Patch 7.56, there will be 50 types of creatures available for capture in the open world.
Once captured, beasts are recorded in Master's Bestiary. This log not only satisfies the urge to collect but also lists basic information, such as habitats, for beasts you have yet to capture, making it easier for you to locate them.
It is worth noting that since beasts are scattered across many locations, you can combine the process of capturing them with completing remaining side quests to avoid missing out on hidden FFXIV Gil.
How to fight alongside beasts?
Once you have collected a certain number of beasts in FF14, you can use a special item called a Warhorn while out of combat to configure a squad of three active beasts; you can then summon and switch between them during battle depending on the situation.
All capturable FF14 beasts fall into eight distinct species. During combat, you can use an ability called Borrow to convert the currently active beast's species into an extra action.
Other available skills include:
- Parting Blow: Commands the beast to unleash a powerful AoE attack before leaving the battlefield.
- Trick: Consumes energy to command the beast to perform its Instinct Action.
- Tempered Release: Commands the beast to execute a special action.
We generally recommend assembling your beast squad based on specific needs, such as the type of boss you are challenging, and deploying them strategically during combat.
Beasts do not equip gear, but you can boost their various attributes by feeding them different types of beast feed. The available feeding slots depend on the beast's species and size.
What is Beastmaster Instinct Combo?
Beastmaster possesses four Instinct Skills: Eldritch, Volant, Rampant, and Durant, each corresponding to a specific energy gauge color. Additionally, every active beast comes with its own unique Instinct Command.
To maximize your damage output, you must command a beast to execute its action and then, within a specific timing window, follow up with your own Instinct Skill in the correct color sequence.
Crucible of the Unbroken Mode
Introduced in FFXIV Patch 7.56 alongside the new Beastmaster job, this mode is described as a solo roguelike combat experience.
The gameplay resembles a magical board game, featuring various nodes and challenges of differing difficulty levels; success relies heavily on your understanding of how to synergize beast skills and attributes.
In Crucible of the Unbroken, your HP does not automatically regenerate after battles; you must use items acquired during your adventure to heal or boost your stats. These items will disappear once the adventure concludes.
Participating not only earns you various rewards but also allows you to rapidly level up your Beast. As your Beast levels up, its base stats will see a significant boost, and you may even unlock new appearances.

New Main Scenario Quests
As the final patch for Dawntrail, Patch 7.56 brings a climactic conclusion to the current chapter of the main story.
After exploring themes of civilizational legacy and the opening of the new world, you will embark, alongside both old and new companions, on a brand-new adventure that paves the way for the next expansion.
Conclusion of PvP Series 11
With the launch of FFXIV Patch 7.56 on September 8, PvP Series 11 will come to an end, giving way to Series 12. Your rank will be reset, requiring you to start fresh and complete new objectives to earn rewards.
Therefore, if there are any Series 11 rewards you have yet to unlock, be sure to work towards them before time runs out.
In short, centered around the new limited job Beastmaster, FFXIV Patch 7.56 delivers an engaging gameplay experience designed to bring Dawntrail expansion to a satisfying close. All that's left is for you to dive in and make the most of the time available!
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FFXIV Patch 7.55 Brings All the Quests to Upgrade Your Phantom Weapons to the Ultimate Occultum Version: How to Complete?
The official launch of FFXIV Patch 7.55 on July 28th brings more than just new changes and content; it essentially concludes several questlines from the current Dawntrail expansion, paving the way for the arrival of Evercold.
Among these concluding quests, the highlight is undoubtedly the final step in upgrading your Phantom Weapons, a process that allows you to boost your weapon's item level to a maximum of 795!
Whether you are aiming to acquire FFXIV Relic weapon and complete all upgrade steps before the new expansion launches, or simply need to finish the new steps introduced in Patch 7.55, this guide will prove invaluable.

Phantom Weapon upgrade path
The initial batch of Phantom Weapons for Final Fantasy XIV Dawntrail expansion was introduced in Patch 7.25. By completing the associated questline from that patch, you could unlock your weapon and upgrade it to Phantom Penumbrae version.
With the subsequent releases of Patches 7.31, 7.41, and the latest 7.55, you could, and still can, progressively upgrade these weapons to Phantom Umbrae, Obscurum, and finally Eclipticum & Occultum versions by completing newly added quests.
Upgrading Phantom Weapons in Patch 7.55
We previously reviewed the first three known upgrade steps for Phantom Weapons; now, with the arrival of Patch 7.55, the final upgrades are finally within reach!
To be precise, Patch 7.55 introduces two upgrade steps that advance the weapon to Eclipticum (Item Level 790) and Occultum (Item Level 795) versions. However, before you begin this process, you must first unlock Crescent North Horn.
How to unlock Crescent North Horn?
Crescent North Horn is the second Occult Crescent zone introduced in FFXIV, following the earlier South Horn. To unlock this brand-new field operation zone, you must raise your rank sufficiently within South Horn and complete the specific quest titled Occult Reunion.
You can accept this quest by traveling to Tuliyollal and locating Expedition Messenger. Continue interacting with the messenger to trigger the quest, then follow the steps below to complete it:
- After speaking with Expedition Messenger, return to the island as instructed.
- Interact with Ketenramm in Phantom Village.
- Interact and speak with Jeffroy.
- While discussing the route to North Horn with Jeffroy, the fairy Iris will appear and ask to join you; agree to let her join.
How to upgrade to Phantom Eclipticum Weapon?
Once you have unlocked and entered Crescent North Horn, you can begin the fourth step of upgrading your Phantom weapon. To do this, first return to Phantom Village and speak with Lydirceil to accept the quest Under No Illusion.
To complete this quest, you must gather four specific items as instructed by Gerolt. Monarch Whetstone can only be obtained from Goplu in exchange for FFXIV Gil, while the other three materials (listed below) can be obtained via trade or crafted yourself:
- Ancestral Alloy Ingot
- Ascendant Twine
- Majestic Polish
After turning in these four items, speak with Lydirceil again to accept the quest Phantoms to Fillet. This requires you to complete random tasks, FATEs, or other challenges within Crescent North Horn zone to collect 100 of each of the three types of Phantom Dispeller, then deliver them to Gerolt.
Once this step is complete, Lydirceil will issue the final quest, A Phantom Unveiled. This is relatively simple to finish: exchange Allagan Tomestones of Aesthetics for three Ecliptic Arcanite items and turn them in. After that, you will unlock Phantom Eclipticum Weapon!
How to upgrade to Phantom Occultum Weapon?
This step is considered Phase 2 of Phantom weapon upgrade Step 4. To complete it, you must not only have finished all previous upgrade steps but also ensure your current job has reached level 100.
Next, interact with Lydirceil to accept the quest Final Phantasm. This quest requires you to fill Knowledge Crystal using Martial Memories. Once done, Phantom Occultum Weapon will be unlocked, allowing you to further customize the weapon's stats.
However, to be honest, completing this step requires finishing a significant amount of Final Fantasy XIV Dawntrail content, and Phantom Eclipticum version is already close to Best-in-Slot (BiS) quality. So, if you are short on time or aren't aiming for perfection, stopping at Phantom Eclipticum stage is perfectly fine.
However, if you decide to see it through to the end, you must first defeat specific enemies in zones such as Urqopacha, Kozama'uka, and Yak T'el, and complete any five FATEs with the gold rank.
Next, you will need to clear, at least once each, five leveling dungeons, eight level-100 dungeons, seven normal-difficulty trials, three Echoes of Vana'diel alliance raids, and twelve Arcadion normal-difficulty raids.
Finally, while upgrading your weapon to Phantom Occultum stage, you can choose to complete a fun side quest called All Too Fleeting to obtain Phantom Philleter culinary tool. Note, however, that you must have Culinarian job unlocked to equip it.
Bonus tips
Once you have upgraded any Phantom weapon to Eclipticum stage, you can visit Dodokkuli and exchange Ecliptic Arcanite to obtain another Phantom Eclipticum Weapon directly.
Furthermore, if you unlock Phantom Occultum version for one weapon, any other Phantom weapons you own can be upgraded to that same stage without consuming any additional materials.
Also, since the upgrade steps have specific job level requirements, avoid switching jobs midway through the process; doing so could prevent you from successfully completing subsequent quests.
Completing the final upgrade certainly offers great rewards, but don't force yourself if it proves too difficult, after all, having fun is what matters most in the game!
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FFXIV Patch 7.55 Phantom Weapons Guide: Appearance Preview & Unlock Tips
Final Fantasy XIV Patch 7.55 will be released on July 28th. As the date approaches, the official preview of the final stage of Phantom Weapons has finally been released. For every player, the final form of Relic Weapons is always one of the most anticipated features of each major expansion.
In FFXIV, Relic Weapons refer to class-specific weapons that are progressively upgraded through a series of enhancement quests in each major expansion (such as 5.0, 6.0). This 7.55 patch is the final stage of Relic Weapons from 7.0 Dawntrail - the Phantom Weapons. This guide will give you a glimpse into their cool appearance and provide unlocking methods.
Appearance Analysis

Before delving into how to obtain them, let's take a look at what these new weapons actually look like. From the currently released preview images, the final stage of the 7.55 patch's Phantom Weapons delivers a remarkably excellent visual design.
Viper's weapon is undoubtedly the most visually appealing, with its orange and blue color scheme being a stroke of genius. The warm orange and cool blue intertwine and collide on the sword, creating a striking visual depth.
Warrior's hammer is equally eye-catching. Many players have always been hesitant about overly glowing weapons, but this time the lighting effect is well-controlledb - bright enough without being glaring and obscuring the weapon's design details.
White Mage's weapon takes a different approach - pink paired with blue-green, creating a soft and dreamy texture. While Gunbreaker's weapon wasn't shown separately, its overall style maintains the same high design standards.
The only current regret is the lack of confirmation on whether the final stage will support coloring. If coloring is added in the future, the glamour potential of this weapon set will be further enhanced.
How to obtain?
According to current information, Final Fantasy XIV Patch 7.55 will unlock the fourth and final stage of Phantom Weapons. However, before challenging the final stage, players must complete the questlines released in previous versions.
Stage One
If this is your first time embarking on Phantom Weapons journey in FFXIV 7.0 Dawntrail, your first stop is the Expedition Messenger in Tuliyollal. This will unlock Phantom Village - the central hub for all Phantom Weapons-related activities. You can re-enter at any time via Tuliyollal Pier.
This stage is a one-time quest requiring you to collect six different types of Demiatma, three of each, for a total of 18. These materials can be obtained through FATEs and Critical Encounters in Occult Crescent, as well as FATEs in various areas of Dawntrail.
It's recommended to farm FATEs in Dawntrail area. Since this is a one-time quest, you can join a FATE party, level up other classes, and obtain Bicolor Gemstones.
However, after completing this first stage, all subsequent Phantom Weapons for each class can be redeemed for only 1500 Allagan Tomestones of Mathematics. These can be quickly obtained through a rank train or daily random quests.、
Stage Two
Stage Two requires players to collect several crafting materials. Submitting these materials will reward you with an Aether Well Array. You need to accumulate 10,000 Aether points, primarily obtained from the following four types of quests:
- High-Level Dungeons
- Alliance Raids
- Normal Raids
- Trials
Frankly, if you haven't reached this stage yet, completing it before July 28th will be a tough battle.
Stage Three
If you've diligently progressed to stage Three, things will be much clearer - this stage may only take 12 days to complete. You need to complete the following steps:
- Purchase an Umbral Clay for 500,000 gil
- Own three crafted items
- Collect Crystal Pastes, in stages, totaling 600
Similarly, completing these quests will greatly benefit other classes. Subsequent class weapons can be directly exchanged for 1,500 Allagan Tomestones of Mathematics.
Final Stage
While the official details for FFXIV version 7.55 have not yet been released, however, based on the design patterns of previous Relice installments and community discussions, the final stage will most likely remain deeply tied to Occult Crescent: North Horn, ultimately pushing the weapon to its true ultimate form.
Job Recommendation
If you need to progress through each stage from now on or relearn the mechanics, Warrior is recommended. With its Bloodwhetting and powerful self-healing abilities, it can easily withstand 78 vulnerability stacks, giving new players the opportunity to gradually familiarize themselves with the combat mechanics.
At the same time, acquiring each stage of Phantom Weapons requires a significant amount of gil, and insufficient gil is a common problem for players just starting out. To complete all prerequisite progress before the 7.55 release, you can buy FFXIV gil from IGGM.com to speed up the process.
In short, the final stage of Phantom Weapons in version 7.55 is visually and physically impressive, but the prerequisite quest chain is long and time-consuming. Plan your progress carefully and avoid blindly rushing.
Patch 7.55 will be a significant milestone for Dawntrail. We're finally going to get our hands on those exquisite, sparkling Phantom Weapons and head to the all-new volcanic permafrost region of North Horn for some serious exploration.
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FFXIV Patch 7.5 Drops a Massive Item System Overhaul | Dyes Consolidated to Three Categories and Armoire Gets Expanded
Players, FFXIV Patch 7.5 Trail to the Heavens is officially releases on April 28th! This update includes updates to quests, combat, PvP, and the item system, focusing on extensive system optimization. Let's take a look at all the content!
Quest System Updates
Main Story Quests
This update adds five new main story quests, with the new villain Halmarut and his manipulated puppets becoming the main threat.
Players will face off against Shantotto, a well-known character from FFXXI, who will use Black Magic directly and control the entire battlefield.
Echoes of Vana'diel collaboration story finally reaches its final chapter, with players facing off against Shantotto, a well-known character from Final Fantasy XI, who will use Black Magic directly and control the entire battlefield.
In addition, players who collect all seven Extreme Trials mounts can accept a new bonus quest to obtain an additional special mount.

The new Game+ mode adds questlines from Chronicles of a New Era and Echoes of Vana'diel series. Some regular quests are now restricted to specific classes for certain time periods to prevent class incompatibility issues.
Combat Updates
This update adds a new dungeon called The Clyteum, located in Snowfield ruins of Garlemald, showcasing the empire before its destruction.
The new raid Enuo, available in Normal and Extreme difficulties, is now live. Enuo features a faster pace and higher difficulty, but fewer environmental mechanics, and focuses more on the boss's actions. The Extreme difficulty's area-of-effect attacks and pathfinding mechanics are particularly challenging.
Players should note that Chaos dungeon, The Cloud of Darkness (Chaotic), has received a major update. Players can now easily conquer it with higher levels or higher gear grades.
More importantly, when the minimum item level requirement is enabled, all rare rewards, including two Mounts, Pets, and Hairstyles, will drop, significantly lowering the barrier to entry. If you happen to have few Final Fantasy XIV gil, that's even better.
Additionally, the weekly limit for Heavyweight Division in Normal mode has been removed, the number of Holoblades required to exchange for weapons has been reduced to four, and Echo effect of Cruiserweight Savage has been further improved.
PvP Update
Crystalline Conflict has launched series 11, along with a new map called Archieia Harmonias.
This map features Healing Glyphs and checkpoints for charging payloads, and its capture mechanic differs from other maps. The map rotation cycle has been shortened from 90 minutes to 60 minutes, allowing players to experience different terrains more frequently.
Furthermore, PvP scoring system has been adjusted. Character deaths no longer deduct points, and points gained from knockdowns and assists are now affected by morale, significantly speeding up the pace of matches.
Housing & Renovation
The furniture cap for all types of housing has been increased by 50%, and the outdoor furniture cap has been increased by 100%.
Specifically, the number of Apartments and Private Chambers has increased from 100 to 150, Cottages from 200 to 300, Houses from 300 to 450, and Mansions from 400 to 600.
A new Dark Minimalist Style has been added as an interior design theme.
Regarding display, players can adjust the number of furniture items displayed on screen simultaneously within an area, while the PS4 version will reduce system load by decreasing shadow lighting.
The next major housing update will introduce a large-capacity storage feature similar to Tardis, currently in testing and expected to launch before version 8.0.
Major Optimizations to the item System
Dye system has undergone a large-scale consolidation. Hundreds of loose Dyes have been consolidated into three standardized categories, meaning that common Dyes that previously occupied a large amount of warehouse space can now be covered by just three types.
However, high-value dyes such as general-purpose pure black and pure white remain unchanged, so the related market will not be affected.
Armoire system has also been enhanced. From some dungeon gear in version 2.x to dungeon gear from version 3.0 and later, gear can now be converted into set transmogrification, with each set occupying only one Armoire slot. Class-specific gear and dungeon gear from version 7.0 and later can also be stored in Armoire.
In addition, several PvP gear sets, as well as sets like Thaliak and Fury, have gained a second transmogrification slot.
Exploration and Wilderness Content
Occult Crescent has opened the new area North Horn, which includes both Normal and Hard difficulties of Forked Tower (Magic).
Phantom class abilities have also been adjusted. Cannoneer's Shotgun has changed from lightning to neutral. Dark Knight's Pledge now grants immunity to certain debuffs and damage. The drop rate of Rare Soul Crystals has been significantly increased, and Phantom experience and silver rewards have also been comprehensively increased.
Finally, the difficulty calculation method for FATEs has also changed. Players within and around FATEs will have their health added to the enemy's HP, making it less likely for players running towards FATEs to miss the battle due to lack of time.
This update primarily aims to pave the way for 8.0, with significant effort put into convenience and system optimization. Get ready for the April 28th release!
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FFXIV Patch 7.4 Into The Mist Preview | New Raids, Dungeons, Hell On Rails Trial, And Glamour System Overhaul Revealed
During FFXIV Live Letter 89 on October 31st, official release dates and major updates for Patch 7.38 and Patch 7.4 were announced. Patch 7.38 will be released on November 11th, while Patch 7.4 will be released on December 16th.
Patch 7.38 contains only minor updates, and the focus of this live stream was Patch 7.4, which will unlock a new main storyline and new areas.

Patch 7.38 Main Content
Patch 7.38 removes the weekly acquisition limit for AAC Cruiserweight Tier (Savage), allowing players to exchange Ordelle coins and Montion coins obtained from new Alliance raid for Evercharged Ester, used for weapon upgrades.
Additionally, Patch 7.38 will add a new piece of furniture, Ivalice Chronicles poster, which can be used for interior wall decoration in residential areas. This item originates from remastered game Ivalice Chronicles and is obtained through an in-game raid quest.
Patch 7.4 Main Content
Raid And Dungeon
New Trial: Hell On Rails

Hell on Rails includes Normal and Extreme difficulties. Resembling Doom Train, its combat may be similar to Phantom Train from previous Final Fantasy titles, or involve being chased by trains like in Sigmascape.
Arcadian Raid
In Patch 7.4: Into the Mist, Arcadian: Heavyweight (Normal) Raid will conclude Arcadian storyline. It will introduce new Allagan Tomestones of Mnemonics and new craftable gear.
Meanwhile, Arcadian: Heavyweight Tier (Savage) will be delayed until January 6, 2026. This delay is due to player feedback from the release of Cloud of Darkness (Chaotic) during last year's Christmas season, to ensure players can enjoy the holidays with their families rather than focusing on raiding.
New Dungeon
The new dungeon in patch 7.4 is Mistwake, a dark, possibly underground cavern with a structure resembling a reactor or gate. It culminates in a parody of a futuristic city inside a dome, complete with watchtowers and a touch of Fallout style.
New PvP Content
PvP Season 10 will launch with patch 7.4, offering new rewards, and seasonal rankings will also be updated.
The update will also introduce a new Frontline Map, Worqor Chirteh, set in Ul'dah, where weather conditions will affect gameplay.
New Unreal Combat

The new Unreal combat is Tsukuyomi's Pain, a classic from Stormblood, scaled to level 100 as usual and offering new Faux Hollows rewards.
Gameplay Updates
Patch 7.4 increases item level of Phantom weapons to 775. Materials for upgrading can be obtained from various quests, including those within Occult Crescent itself. The developers also stated that system for this weapon series may be completely changed afterward, and this may be the last time the current upgrade system is implemented.
Gold Saucer
A new map called Cildalaes will be added to Air Force One minigame in Gold Saucer, where players will fight sea monsters above Hullbreaker Isle.
Occult Crescent Update
Three new Phantom jobs will be added to Occult Crescent: Mystic Knight, Dancer, and Gladiator. Additionally, new buff items have been added to Occult Crescent. Four new trinkets each will be added to Disciple of War and Disciple of Magic sets. These items only boost stats within Occult Crescent and can be obtained rarely from magic pots, chests, happy bunnies, and other means.
Patch 7.5 will bring a major update to Occult Crescent, including a new island and a tower with multiple difficulty levels, while Patch 7.4 will update the existing southern corner area.
Cosmic Exploration Update
A new planet named Oizys is one with two binary rings, and strange plants. Its backstory involves a civilization that perished due to manipulating gravity, and it also adds cosmic tools at level 765.
Players can excavate ancient records related to planet's history and appraise them for item rewards, including new mounts and spacesuit appearances.
Through participation in events, players can earn new Cosmo Credits, Cosmic Fortune prizes, and a new token for redeeming items. Players can use Cosmo Credits to redeem new mounts and transmog outfits.
Variant Dungeon Update
The new Variant Dungeon is Merchant's Tale, whose main story involves a relative of Y'shtola. Based on player feedback, developers have made significant adjustments to Variant Dungeon:
Variant Mode
Variant Mode remains unchanged, and this mode can be played solo or with up to 4 players, and includes exploration, branching paths, and multiple endings.
Advanced Mode (New)
Players can directly challenge three bosses in any order, and there is no exploration. Slightly more difficult than Variant Mode. Can be played by 2-4 players, with difficulty automatically adjusted and respawns available. Defeating a single boss grants a personal reward, while defeating all three at once grants an additional reward.
Criterion Mode (New)
Criterion Mode is more difficult and also lacks exploration. Boss battles are more challenging. Players have limited respawn options and must defeat bosses in order. It requires a standard team composition of 1 tank, 1 healer, and 2 DPS.
Rewards include, but are not limited to, a new desert-themed Glamour set, a magic carpet mount, and Final Fantasy XIV Gil.

UI & QoL Updates
Finally, there are some miscellaneous updates. A new UI theme is available, offering a choice of crisp green and crisp white. Retainer Interface has also received visual improvements.
In terms of quality of life, strategy board will be officially added to the game, allowing players to plan and share dungeon mechanics. It will be expanded to more flexible templates in the future.
Additionally, any content that can be placed on the hotkey bar, such as emotes, macros, and gear sets, can now be organized into up to four expandable panels, each with 25 slots.
Glamour System received a significant update, removing class and level restrictions for armor transmogrification. This means healers can now transmogrify tank outfits, although weapons still require the corresponding type due to animation limitations.
However, planned removal of housing interior restrictions and increase of land plots will be delayed until patch 7.5 due to technical issues such as CPU and performance limitations.
Overall, Patch 7.4 initially seemed like a routine update, but complete liberation of Glamour System and some quality-of-life updates made it can be the best update since 7.0.
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FFXIV 7.35 Pilgrim's Traverse Unlock Guide | Prerequisites, Rewards And Features Explained
The newly released FFXIV 7.35 offers players a wealth of exciting content, providing a vibrant and captivating world. Players can not only encounter new bosses from collaboration events but also engage in more thrilling challenges in Deep Dungeons, ensuring an enjoyable adventure.
One highlight of this update is the highly anticipated Pilgrim's Traverse, which perfectly blends challenging gameplay with an interesting backstory, making it an unmissable exploration destination for FF14 players.
This guide will explore Pilgrim's Traverse, from its design and unlocking methods to the exciting content you'll experience, helping you have a smoother experience in Final Fantasy XIV.
Pilgrim's TraversePilgrim's Traverse is a level 91 Deep Dungeon appearing in Final Fantasy XIV 7.35.
Similar to other Deep Dungeons in the game, Pilgrim's Traverse essentially allows players to challenge dungeons solo or in a group. However, to make it easier for players to experience the game's interesting settings, FF14 patch 7.35 made several changes and introduced new systems.
In Pilgrim's Traverse, you will encounter more dangerous enemies, explore more hidden corners, and learn more about the story of Eorzea.
Whether you're a player seeking a high-difficulty combat challenge or someone who enjoys story exploration, you'll find great satisfaction in Pilgrim's Traverse.
How To Unlock Pilgrim's Traverse?
Unlocking Pilgrim's Traverse is a multi-step process that requires meeting specific conditions, demanding thorough preparation from players before venturing into this area to experience its unique content. To unlock Pilgrim's Traverse, you need to complete the prerequisite quest, Pilgrimage of Light.
There are some requirements for completing Pilgrimage of Light quest.
The first step is to complete Final Fantasy XIV main story quest, Endwalker. The main storyline provides players with the backstory and questline of Eorzea. Skipping this story will cause you to miss details in the game and potentially waste more time and effort on your adventure.
Secondly, players need to reach a specific level. Since Pilgrim's Traverse is a level 91 deep dungeon, players need to reach level 91 in either Discord of War or Magic to be eligible to enter.
This high level requirement makes Pilgrim's Traverse more of a deep dungeon designed for mid-to-late game players.
If players are eager to experience the new settings and systems, they can focus on leveling activities such as side quests, dungeons, and main quests. These quests provide a significant amount of experience points needed for leveling, helping you reach the required level efficiently.
It's worth noting that these quests contain some powerful enemies; investing in Final Fantasy XIV Gil to obtain more suitable weapons and equipment is a wonderful decision.
In addition to the requirements mentioned above, you also need to clear the 50th floor of Deep Dungeon Palace of the Dead. To make the game easier for players, FFXIV has modified Palace of the Dead, allowing even solo players to easily complete early levels.
After meeting these requirements, you can travel to Crystarium (X:10.3 Y:10.7) to find NPC Bright-eyed Child. Pay attention to your quest log and in-game markers; they will guide you to NPC's exact location.
Talking to him will trigger the final questline that unlocks Pilgrim's Traverse.
Highlights Of Pilgrim's Traverse
As mentioned earlier, Final Fantasy XIV has modified Pilgrim's Traverse and added new features. Here are some of the key changes:
Solo Or Team Challenge
Players need to enter Pilgrim's Traverse through Vanthau. You can choose to challenge it solo or in a team. If you choose to team up, you can choose a fixed team or random matchmaking.
It's worth noting that for fixed teams, each member needs to have the same save data. If any member deletes the save file, the entire team will be unable to continue the remaining challenges.
Random matchmaking has fewer restrictions; the system matches players with the same deep dungeon progress based on their save files.
All Floors Can Be Played
For FF14 players who enjoy team challenges, Pilgrim's Traverse will become their favorite deep dungeon. It allows players to team up for challenges on all floors, not just the initial ones.
Class Upgrades
Regardless of the class level a player uses in FFXIV main game, they will start at level 91 in Pilgrim's Traverse. By defeating enemies in the deep dungeon, the character's level can be increased to a maximum of 100. During this process, players will once again experience the joy of leveling up through monster battles.
It's important to note that class upgrades in Pilgrim's Traverse differ from those in the main game. While essentially gained through killing monsters, class upgrades in Pilgrim's Traverse are not carried over to in-game class levels.
While food experience bonuses can help you gain extra experience points when leveling up in the main story, they no longer apply to Pilgrim's Traverse. Furthermore, the effect of Rested experience will be ignored.
Rewards
Completing objectives in Pilgrim's Traverse will reward you with special items. You can use these items to trade with NPCs in the game for weapons or other items you desire.
Additionally, if your class has reached the maximum level, you will receive generous amounts of Allagan tomestones and Final Fantasy XIV Gil, depending on your progress in Pilgrim's Traverse. If your level is between 91 and 99, in addition to the above two rewards, you will also receive experience points for leveling up your character.
Overall, Pilgrim's Traverse is more suitable for mid-to-late game FFXIV players, but this isn't absolute. The unique design of this newly introduced deep dungeon means it doesn't require highly skilled players like other deep dungeons, allowing even casual players to experience the satisfaction of continuous victories.
This fun deep dungeon for all players is worth your time. Whether you're there for the combat, the story, or the rewards, Pilgrim's Traverse will immerse you. So, gather your items and team up with friends for a fun-filled adventure.
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