New World Season 10 Nighthaven Expansion: Tower Of Calomel Map Preview
Posted: Sep 27, 2025 Views: 27
New World Season 10, Nighthaven, will launch on October 13th. It will be an expansion with medieval and vampire elements. Players are eager to see more news about Season 10, and the official release of a new map has been released.
Tower of Calomel is a brand new Outpost Rush map. A Gothic fortress nestled in the mists, it blends ancient magic and engineering marvels. Tower of Calomel's vertical and three-dimensional layout is significantly different from the two existing Outpost Rush maps.
Tower Of Calomel
Previews for Tower of Calomel have already begun, and players can try it out until September 30th.
Map Design
As an Outpost Rush map, it still serves 20v20 matches. In this mode, you earn points by holding the stronghold and also by killing other players. The first team to reach 1000 points wins.
Rewards include an Outpost Rush reward pack, which contains specific armor and weapon parts, has a chance to drop an artifact, and guarantees New World coins, Azoth, and PvP experience. Rewards are typically higher for the winning team and are tied to your personal score.
Tower of Calomel is organized into three compact tiers:
- Outer Battlements: Ranged characters have an advantage, but defenders are vulnerable to concentrated fire and flanking attacks.
- The Inner Bailey: The core battleground, featuring height differences and bottlenecks, makes for intense and chaotic combat.
- The Undercroft: This complex tunnel features twin mines, resource nodes, a corrupted portal, and the fearsome Baroness.
Central Keep, the main stronghold, features fortified gatehouses on either side, requiring teamwork to attack or defend.
Tower Of Calomel Resources
Tower of Calomel combat revolves around multiple levels and strongholds, with resource acquisition and point capture equally important. Capturing twin mines and defeating Baroness boss can bring abundant resources to your team, while Corrupted Portals can aid your faction's offensive and defensive efforts.
Tower Of Calomel Balance
Higher ground offers good visibility, but defense is vulnerable to flanking attacks. Defending a point requires allocating more players to protect ranged DPS, while opponents can access resources in Undercroft. This forces players to shift from one level to another and coordinate their attacks.
Tower of Calomel Review
Tower of Calomel is the third Outpost Rush map. Let's first examine the reviews of the first two maps.
Classic Outpost Rush
As the first map, its gameplay is mature and its mechanics are well-defined, making it a familiar map for most players.
Its characteristic is the large number of open areas, making ranged characters more likely to prevail, while melee characters have a somewhat limited experience.
Furthermore, some players have reported that matches tend to favor one side, with more heavily armored PvP players assuming a winning position. Battles can sometimes become stalemated, but if one side is slightly weaker or less organized, the battle can become one-sided. However, for the sake of New World coins and rewards, the weaker side is forced to persevere in this difficult situation.
Coral Divide
As the second map, Coral Divide features a vertical structure, which addresses many of the shortcomings of the first map. Its more compact layout means less time wasted on movement.
Furthermore, Coral Divide offers fewer routes and better vision control, preventing ranged characters from completely suppressing melee characters and allowing melee to play a greater role.
Compared to the classic map, Coral Divide requires more acclimation, and players may be outmatched if they lack proficiency in routing. Furthermore, the more complex paths can cause some new players to get lost.
Tower Of Calomel
Both maps have their pros and cons, but this new map offers a completely different feel. First, Tower of Calomel's color scheme is very dark, and the fog can make certain elements difficult to see. It also appears to have optimization issues, resulting in more lag than the original map.
Second, its core feature is its complex structure and strong sense of hierarchy. The map is relatively small, but filled with undulating paths, climbing terrain, and ruined castle structures. This design makes the map feel chaotic and crowded.
The map's complex vertical structure also makes navigation difficult. The purpose of many areas is unclear, and the design of certain jump points and paths is difficult to guess. While, Hardcore Parkour perk may be very useful on this map, as climbing is very frequent.
The map has some excellent locations for long-range sniping. Building and operating a repeating crossbow turret on high ground can provide a significant firepower advantage, but controlling a stronghold (the lower capture point) does not necessarily control the higher ground, which complicates offensive and defensive strategies.
The neutral monsters on Tower of Calomel map are unusually concentrated. Due to the map's small size, monsters are stacked together, making clearing them faster and more dangerous, but also more chaotic.
While, Tower of Calomel's design is quite sophisticated, its overly complex vertical structure undermines the simplicity that the map's small size could have brought. Overall, the player experience may not be as good as Coral Divide for now.
Battles in Tower of Calomel are incredibly chaotic and complex, and due to the smaller map, the frequency and intensity of battles are increased.
In Outpost Rush mode, lacking sufficient gear can easily lead to a one-sided battle, becoming a key point for the enemy. If your gear isn't up to par, you can buy New World coins on IGGM.com to upgrade your gear and become a reliable member of your team.
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