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Posted: May 20, 2022 Views: 3258
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List of winners
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EA FC 26 Player Archetypes Systems Details: How To Develop Your Players?
FC 26's official launch is still some time away, and starting lineups are still being announced. FC 26 introduces a brand-new player development system, adding archetypes to the existing Playstyle and Playstyle+ systems.
Archetypes system isn't new to sports video games; College Football 26 and Madden NFL 26 both feature player Archetypes and coach Archetypes, respectively. FC 26's Archetypes system differs slightly from these two in that it's deeply integrated with player development, offering an unprecedented player customization experience.
Archetypes System
Currently, there are only 13 archetypes in the game, assigned to different positions. Each archetype has its own playstyle, and players can use FC 26 coins to develop these archetypes and unlock more playstyles.
Compared to traditional statistic systems that simply reflect skill levels, the archetype system allows players to define their tactical roles. For example, the Target center forward focuses on physical play, while Finisher specializes in finishing, avoiding the commonality of players with similar stats, and below are the archetypes.
Forward Archetypes
Magician
- Signature Playstyles: Technical and Finesse Shot
This player excels at control, dribbling, and vision, creating opportunities out of thin air and setting up scoring chances for themselves or their teammates.
Finisher
- Signature Playstyles+: Low Driven Shot and First Touch
This player is capable of delivering very dangerous shots in one-on-one situations with the goalkeeper.
Target
- Signature Playstyles: Power Shot and Precision Header
This player is able to use their physicality to gain advantage both on the ground and in the air, possessing great strength and excelling in heading.
Midfielders Archetypes
Recycler
- Signature Playstyles: Press Proven and Intercept
A point guard on the court, capable of delivering precise passes to their best attackers.
Maestro
- Signature Playstyles: Tiki Taka and Pinged Pass
This player's passing is exceptionally precise. They dictate the tempo of transitions and initiate attacks with precise long passes.
Creator
- Signature Playstyles: Incisive Pass and Inventive Pass
This player is an offensive engine, skilled at breaking through defenses and creating chances with short passes.
Spark
- Signature Playstyles: Rapid and Trickster
This player possesses rapid sprinting speed and is capable of delivering quick and accurate passes.
Defenders Archetypes
Progressor
- Signature Playstyles: Long Ball Pass and Anticipate
Able to initiate long passes and anticipate opponents' movements, possessing signature playstyles such as long passes and anticipation.
Boss
- Signature Playstyles: Bruiser and Aerial Fortress
A strong and physically imposing defender who excels in aerial duels.
Engine
- Signature Playstyles: Jockey and Relentless
Highly endurance, able to continue playing even when exhausted.
Marauder
- Signature Playstyles: Whipped Pass and Quick Step
Able to tighten the team's defensive pace and disrupt the opponent's attacking rhythm with quick passes.
Goalkeeper Archetypes
Shot Stopper
- Signature Playstyles: Footwork and Far Reach
Best at defending the goal in one-on-one situations and capable of making difficult saves.
Sweeper Keeper
- Signature Playstyles: Cross Claimer and 1v1 Close Down
Better at ball possession, able to intercept opponents in the front line and pass the ball back to midfield.
How To Develop Archetypes?
While there are 13 archetypes in the game, players can only unlock one upon entering the game. The others require 26 FC coins to unlock. Each archetype can be upgraded to level 60, and players earn XP by playing Clubs mode. Furthermore, each archetype's level progression is separate. For example, if you upgrade Spark archetype to level 30, you'll still have to start at level 1 for the others.
Upgrading archetypes earns attribute points and unlocks new playstyles. The two signature playstyles that come with an archetype are fixed, but you can switch between them at will.
In general, in Clubs mode, you have the following ways to develop your custom player:
- Attribute Points: Upgrading an archetype earns attribute points, improving various abilities such as passing, dribbling, pace, and passing.
- Signature Playstyles: Signature Playstyles can be upgraded to Playstyles+.
- More Playstyles+: Upgrading archetypes unlocks additional Playstyles+ slots.
Players can use consumables to improve their character development progress.
- Archetype XP Multipliers: Increases the AXP earned by the archetype in the next match.
- Directly Apply AXP: Directly grants a certain amount of AXP to the selected archetype.
- Archetype Unlocks: Directly unlocks an archetype.
- Archetype Resets: Resets archetype points and refunds FUT 26 coins and FC 26 points.
Signature Perks
Players can have up to three Signature Perks, two of which are unlocked as they level up, and the final one unlocked after using a Specialization. Each perk provides a different benefit to the archetype.
- 1. Boosts attributes after completing specific actions.
- 2. Boosts a player's ability under certain circumstances.
- 3. Boosts teammates after completing certain conditions.
EA FC 26's archetype system further enhances the strategic dimension of the game through the structure of playstyles and Signature Perks. To achieve victory in Club Mode, players must build their teams around archetypes. The growth of the prototype requires long-term cultivation by players, and this cultivation process can bring more fun.
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WoW MoP Classic Scholomance In Heroic Mode: How To Complete This Dungeon On More Challenging Difficulty?
In the original Mist of Pandaria, Scholomance was already a popular dungeon. Besides offering loot, it also boasted a unique atmosphere of mystery and fun, and it wasn't too difficult to complete.
With the return of WoW MoP Classic, the realm has undergone comprehensive upgrades to this dungeon's gameplay and mechanics. Changes to Scholomance dungeon include:
- Introducing new bosses and mechanics to replace previous bosses.
- Allowing you to utilize LFG tool for exploration while leveling.
- Adding Heroic mode gameplay.
Based on these changes, this article will explain how to complete this dungeon on Heroic mode.
Scholomance Dungeon Overview
From a story perspective, Scholomance is a necromancy school, where all bosses are actually teachers. If you inadvertently break the school's rules, they will punish you in special ways.
Mechanically, Scholomance dungeon begins with two quests, requiring you to defeat all the bosses. And the first quest requires you to retrieve specific items from the first four boss rooms and deliver them to an NPC to complete.
Each boss slain in these quests rewards you with WoW MoP Classic gold and the boss's corresponding gear. Therefore, by the time you clear all the bosses, the loot is quite substantial!
How To Enter Scholomance Dungeon?
First, you must ensure that your minimum character level is at least 90, with the item level requirement to queue being 435, to qualify for the dungeon. Scholomance's location remains the same as in the original game: the southern island in Western Plaguelands.
Once you meet the entry requirements and reach your destination, you can find a meeting stone near the dungeon entrance (coordinates /way 69.1 73.2) and enter with your teammates.
Two Quests In This Dungeon
While many quests in MoP Classic have different quest content depending on your faction (Horde or Alliance), the quests in Scholomance dungeon are completely neutral.
The Four Tomes
Upon entering the dungeon, a Talking Skull will greet you at the entrance and issue your first quest. This quest will inform you that Scholomance has four tomes on necromancy, scattered across different boss rooms:
- In the Shadow of the Light - Instructor Chillheart
- Kel'Thuzad's Deep Knowledge - Jandice Barov
- Forbidden Rites and other Rituals Necromantic - Lilian Voss
- The Dark Grimoire - Professor Slate
Each time you defeat a boss, you begin collecting tomes in the room to progress towards your quest. Talking Skull will follow you throughout Scholomance dungeon, tracking your quest progress.
An End To The Suffering
This quest requires you to kill the final boss, Darkmaster Gandling, to complete the dungeon. Afterward, interact with Talking Skull at the end of the dungeon to claim your reward.
How To Deal With All Bosses?
Each boss has unique abilities and combat mechanics, so you and your teammates must skillfully handle them while maintaining good gear. We've provided tips tailored to each boss.
Instructor Chillheart
During this boss fight, many other minor enemies will be spawned, harassing you and prolonging the fight. However, once you engage Instructor Chillheart directly, the other enemies will instantly die.
Therefore, we recommend you to jump down from the main door immediately to trigger the boss, avoiding any unnecessary pre-production battles.
Jandice Barov
Similarly, there are some enemies here that don't need to be completely eliminated. To avoid this, you can stay to the left of the room and kill only the valuable monsters on that side.
To do this, you'll need to break the boss's phase by stacking line of sight behind the bookshelf while the boss's Whirl of Illusion mechanic is active, thus avoiding killing the monster on the right.
It's worth noting that if you're playing as a Death Knight, you can use Dark Simulacrum on Jandice Barov to steal her Wondrous Rapidity ability, allowing you to deal significant damage to the boss.
Rattlegore
When fighting Rattlegore, you'll find Flesh Horror at the back of the room. It will only die after destroying all Meat Grafts on it; attacking Flesh Horror directly will not work.
Lilian Voss
This boss fight has three phases, making it quite challenging, but you can actually skip the last two phases by nuking her in Phase 1.
Darkmaster Gandling
After killing Professor Slate, click on the vial on his desk to obtain a Polyformic Acid Potion. After drinking this potion, it transforms you, giving your attacks and spell-casting a chance to deal bonus nature damage to Darkmaster Gandling and his minions.
In addition, storing potions in empty polyformic acid bottles unlocks Polyformic Acid Science meta-achievement after the encounter.
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Specific Dungeon Rewards
In addition to the gold reward, each boss drops different amounts and types of gear. Based on this, we've listed all Scholomance dungeon gear rewards by gear category:
Accessories Drops
- Neck - Anarchist's Pendant - Instructor Chillheart
- Trinket - Price of Progress - Darkmaster Gandling
- Trinket - Searing Words - Darkmaster Gandling
- Trinket - Lessons of the Darkmaster - Darkmaster Gandling
Cloth Drops
- Bracers - Deadwalker Bracers - Rattlegore
- Belt - Incineration Belt - Darkmaster Gandling
- Helmet - Barovian Ritual Hood - Jandice Barov
Leather Drops
- Hands - Tombstone Gauntlets - Darkmaster Gandling
- Legs - Ghostwoven Legguards - Jandice Barov
- Hands - Rattling Gloves - Rattlegore
- Belt - Icewrath Belt - Instructor Chillheart
Mail Drops
- Wrist - Shadow Puppet Bracers - Instructor Chillheart
- Feet - Bone Golem Boots - Rattlegore
- Hands - Gloves of Explosive Pain - Darkmaster Gandling
Plate Drops
- Shoulders - Vigorsteel Spaulders - Darkmaster Gandling
- Feet - Wraithplate Treads - Jandice Barov
- Chest - Breastplate of Wracking Souls - Instructor Chillheart
Cloak Drops
- Cloak - Phantasmal Drape - Jandice Barov
Weapon Drops
- 2H Sword - Gravetouch Greatsword - Instructor Chillheart
- 2H Ax - Goresoaked Headreaper - Rattlegore
- Wand - Necromantic Wand - Rattlegore
- Shield - Metanoia Shield - Jandice Barov
- Staff - Headmaster's Will - Darkmaster Gandling
That's all about Scholomance dungeon. If you haven't completed it yet, the information we've provided should be helpful! Have fun!
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Torchlight Infinite SS9 Netherrealm Endgame Overview: How To Advance The Game Faster And Earn More Currency?
Today, we'd like to take a look at Netherrealm endgame in Torchlight Infinite SS9. Netherrealm is the endgame content unlocked after completing the main storyline. Here, players can explore challenging dungeons, defeat bosses, and collect FE to upgrade their characters.
Netherrealm endgame features multiple planes, each with unique levels and challenges, and introduces mechanics like Spacetime Turbulence mode and Resonance, allowing players to further customize their gaming experience.
So, here, we'll introduce Netherrealm exploration path in Torchlight Infinite and provide some practical tips to make your endgame progress all the way to Timemark 7 easier. Without further ado, let's get started.
Timemark Level Advancement
Once you complete Chapter 3 and return to town, the endgame battle begins.
From here, simply go to the top right of town, climb the stairs, and interact with the items on the ground. This will then lead you into Netherrealm, where you'll progress through different Timemark levels.
If you're a Path of Exile veteran, I'll explain this another way to make it easier to understand: Timemarks 1-7 are essentially equivalent to White Map in POE, Timemark 8 is Yellow Map, and all subsequent maps are equivalent to Red Map and above.
In terms of progression, the mechanics are quite simple. You initially activate Glacial Abyss, and all other areas are locked. As you reach the corresponding Timemark levels, you gradually unlock these areas.
In Glacial Abyss, you simply choose one area to explore. After completing two of them, you'll be able to fight the boss. This will upgrade your Timemark to level 2. From there, you can also enter Blistering Lava Sea.
After that, you simply need to return to Glacial Abyss in Timemark 2, complete two more battles there, and then fight the second-level boss before you can proceed to Blistering Lava Sea and do the same thing. After completing these two areas, you'll advance to Tier 3, unlock Steel Forge, and repeat the same process until Tier 7.
Here's a quick tip: Don't forget to check the small black hole in the upper right corner of each area icon; it indicates that you can still earn passive points by completing that area, meaning you haven't fully completed it yet.
Once you have all the passive points and have completed all areas, a small arrow will appear on the icon in the lower left corner, indicating that it's time to advance to the next level.
Farming Beacons
In fact, to access these areas, you also need to own a Beacon corresponding to the specific area you want to enter and the specific Timemark level you're interested in.
This means that to enter Glacial Abyss, you need to use Glacial Abyss Beacon from Timemark 1, then Blistering Lava Sea Beacon from Tier 2, and so on.
Note that you can earn a fair amount of Beacon drops simply by playing the game and clearing the entire map, so your sustain should be no problem. I don't recommend jumping into a Boss Rush right away.
If you run out of Beacon and need more, you can trade directly with Zac the Hunter. You can exchange your Netherrealm Resonance for Beacons of different levels in different areas or other valuable Torchlight Infinite Currency.
Void Chart Points
As you advance and defeat bosses, you may notice these Void Chart Passive Points appearing in the upper right corner of the screen. You can earn up to 92 points.
These Passive Points can be spent on specific mechanics in Void Chart. You can also use them to increase Torchlight Infinite Flame Elementium drop rate from every monster you encounter, increase Beacon drop rate, or basically anything else you want to farm. There are many different options available; simply click on the configuration you're interested in.
Talent Tree Settings
Then, the game will then directly show you how to allocate your Passive Points to the corresponding talent tree. I personally recommend starting your passive tree by picking up all nodes that grant bonus Netherrealm Resonance when killing bosses.
Next, you'll want to focus on acquiring Beacon nodes. Currently, bosses have a fairly high chance of dropping a large amount of Resonance at once. This node converts 0.3% of that Resonance into Beacon. Basically, all Beacons are processed the same way up to tier 7.
Beyond that, you can increase boss spawn times to spawn multiple bosses per map, which not only keeps the map running smoothly but also earns a considerable amount of Torchlight Infinite FE.
If you have six or more modifiers on your map, you'll have a 50% chance of encountering two additional bosses, which will really speed up your strategy and earn you a considerable amount of currency.
There's also Medium Node, which has a 10% chance of granting you a Winding Key. If you're not satisfied with your setup, you can also use all of these points to acquire additional Energy Cores and Embers. These three items - Keys, Energy Cores, and Embers - are highly sought-after commodities, and you can passively generate a fair amount of them, which you can then sell on Auction House for a good profit.
Currently, a bag of 999 Netherrealm Resonance sells for around 40 to 50 Flame Elementium, the currency we used to trade almost everything in Torchlight Infinite. This substantial gain should be enough to get you started and acquire items for whatever build you're playing.
In short, Torchlight Infinite's Netherrealm endgame has quite a few strategies to employ, and while we've been able to cover some of them, we can't show you how it works in action. Trust us, it's fun to explore and try things out for yourself. Give it a try!
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Diablo 4 Season 10 Chaos Armor Preview: Why It Could Reshape Meta Builds?
Although Diablo 4 Season 10 isn't set to arrive until mid-September, season 10 PTR Livestream about Diablo 4 offer a glimpse into what Season 10 will be like. Infernal Hordes, borne from Hell, once again tear apart the portals between Hell and Earth, bringing death and fire back to this land.
Besides continued changes to Infernal Hordes in Season 10, one area many players will be interested in is Chaos Armor. It's clearly a new type of equipment, so how does it compare to unique items, ancestral unique items, and mythic items?
What Is Chaos Armor?
Chaos Armor is still essentially a unique item, but as its name suggests, this armor set is filled with chaos. In Season 10 demo picture, the developers used Banished Lord's Talisman as an example. It's a unique amulet, while its namesake Chaos Armor is a glove, though it can also be boots or a chest armor.
If a unique item originally had gloves, Chaos Armor will not create gloves with the same name; it will only appear in a different slot.
Banished Lord's Talisman increases your critical hit damage by up to 60%, while Chaos Armor increases it to 72%, and this means Chaos Armor provides a 20% higher damage bonus than the original unique Diablo 4 item.
Chaos Armor only has the following components, not including weapon amulets or rings:
- Helm
- Chest
- Gloves
- Pants
- Boots
Why Does It Completely Change Builds?
From what we've seen so far, Season 10 builds' damage will be taken to another level. Firstly, the nerfs in this patch are minimal, mostly buffs. Secondly, the boost Chaos Armor provides.
You know some unique items are incredibly powerful, but they often share a slot with other items, which means you're forced to choose between two excellent unique items. Rogue players will undoubtedly have experienced the dilemma of choosing a helmet.
Chaos Armor solves this problem to some extent. You can equip a unique helmet, and then your gloves' unique effects are derived from another unique helmet. This allows you to swap out less powerful parts for more powerful ones, resulting in a significant boost.
Some clever players might try to maximize the multiplier by equipping two items with the same unique effect. Unfortunately, the developers anticipated this and prevented you from equipping two items with the same unique effect, or in other words, from equipping Diablo 4 items with the same name.
Also, Chaos Armor only applies to a subset of unique item effects; their affixes are randomly rolled among the following equipment pools.
General
- Banished Lord's Talisman
- Crown of Lucion
- Endurant Faith
- Fists of Fate
- Flickerstep
- Godslayer Crown
- Locran's Talisman
- Mother's Embrace
- Paingorger's Gauntlets
- X'Fal's Corroded Signet
Barbarian
- Sabre of Tsasgal (New Unique)
- Battle Trance
- Gohr's Devastating Grips
- Hooves of the Mountain God
- Mantle of Mountain's Fury
- Overkill
- Rage of Harrogath
- Ring of Red Furor
- Ring of the Ravenous
- Tuskhelm of Joritz the Mighty
- Ugly Bastard Helm
- Unbroken Chain
Druid
- Kilt of Blackwing (New Unique)
- Airidah's Inexorable Will
- Earthbreaker
- Fleshrender
- Greatstaff of the Crone
- Hunter's Zenith
- Malefic Crescent
- Mjölnic Ryng
- Rotting Lightbringer
- Tempest Roar
- The Basilisk
- Vasily's Prayer
Necromancer
- Gospel of the Devotee (New Unique)
- Black River
- Bloodless Scream
- Deathless Visage
- Deathspeaker's Pendant
- Ebonpiercer
- Lidless Wall
- Ring of Mendeln
- Ring of the Sacrilegious Soul
- The Hand of Naz
- The Mortacrux
- The Unmaker
Rogue
- Orphan Maker (New Unique)
- Beastfall Boots
- Condemnation
- Cowl of the Nameless
- Deathmask of Nirmitruq
- Grasp of Shadow
- Pitfighter's Gull
- Saboteur's Signet
- Scoundrel's Leathers
- Shroud of Khanduras
- Skyhunter
- Word of Hakan
Sorcerer
- Galvanic Azurite (New Unique)
- Axial Conduit
- Blue Rose
- Esadora's Overflowing Cameo
- Flamescar
- Fractured Winterglass
- Ophidian Iris
- Raiment of the Infinite
- Staff of Endless Rage
- Staff of Lam Esen
- Starfall Coronet
- Vox Omnium
Spiritborn
- Hesha e Kesungi (New Unique)
- Balazan's Maxtlatl
- Band of First Breath
- Harmony of Ebewaka
- Jacinth Shell
- Loyalty's Mantle
- Peacemonger's Signet
- Ring of the Midday Hunt
- Rod of Kepeleke
- Sunstained War-Crozier
- Sepazontec
- Wushe Nak Pa
How To Get Chaos Armor?
You have two ways to collect Chaos Armor.
Chaos Rifts
Chaos Rifts appear randomly throughout Sanctuary. Approaching these areas will unleash a burning horde from Hell. Sealing a Chaos Rift will reward you with Diablo 4 gold, materials, and other rewards. On Torment difficulty, successfully sealing a Chaos Rift has a chance to drop Chaos Armor.
Boss Bartuc
The Season 10 rework of Infernal Hordes also introduces a new boss, Bartuc. This boss requires Burning Aether to challenge and offers the best rewards, significantly more than those earned by participating in Infernal Hordes, including Chaos Armor.
You can challenge this boss with friends, and everyone needs Burning Aether, and when you get the rewards, you don't need Burning Aether, which is similar to how Lair bosses worked before Season 8. This boss is clearly quite challenging, so be prepared well before you challenge it.
That's some basic information about Chaos Armor. It's clearly going to completely change build strategies, but we'll have to wait until we get to test it on the PTR to see how it performs. If you're interested, the PTR for Season 10 will open on August 19th and end on the 26th, allowing you to download the latest content and experience it.
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Monopoly Go Greenhouse Gains August 14-17, 2025: More Time To Earn Partner Tokens!
With the weekend approaching, how's your Gardening Partner Event progressing? Time is running out! If you're still behind on your building progress, you need to hurry up and collect more partner tokens, and Greenhouse Gains are one of the best ways to help you!
Monopoly Go banner events typically last about two days, but sometimes, near the beginning or end of a major event, banner events offering token rewards, such as Greenhouse Gains, will run longer to ensure you have more time to earn event tokens.
However, it's important to remember that not only should you actively earn event rewards yourself, but you should also encourage your teammates in Monopoly Go 1 to 4 Gardening Partners slot to participate, as progressing through partner events requires their help.
With that in mind, we've provided a detailed guide to participating in Greenhouse Gains.
Greenhouse Gains Duration
The event began at 1:00 PM ET on August 14, 2025, and will continue until 1:00 PM ET on the 17th. It is expected to end at the same time as Gardening Partners.
Despite the extended duration, Greenhouse Gains reward milestone remains at 62. To obtain the following core rewards, you'll need to earn approximately 43,475 banner event points.
- Total of 3,780 Partner Tokens
- Total of 18,205 Free Dice Rolls
- Pink Sticker Pack at the 26th Milestone
- 15-Minute Builder's Bash at the 18th Milestone
- 10-Minute Cash Boost at the 33th Milestone
- 15-Minute Color Wheel Boost at the 44th Milestone
- 40-Minute Mega Heist at the 50th Milestone
- 15-Minute Cash Boost at the 57th Milestone
It is important to activate flash event trigger bonuses at the right time to maximize your item farming gains, otherwise you will waste these triggers.
How To Play Greenhouse Gains?
During this event, certain tiles on Monopoly Go board will be littered with Event Tokens. Landing on these tiles will earn you 2 points. Of course, if you used a multiplier on your dice roll, the number of points earned will be multiplied by that multiplier.
Additionally, some tiles are littered with partner tokens, which can be picked up as a way to earn them. If there's another tournament going on during Greenhouse Gains, landing on the railroad tiles will trigger a game, helping you earn tournament points.
All Greenhouse Gains Milestone Rewards
In fact, this week, playing any daily event is all about progressing through Gardening Partners to earn truly valuable Partner Event rewards: a purple sticker pack and new collectibles.
With less than two weeks left until Summer Escape album ends, if you're still short on those crucial Monopoly Go stickers, the purple sticker pack is a must-have! So, you'll need to complete Greenhouse Gains to earn more Partner Event Tokens.
Milestone 1-10
- Milestone 1: 5 Points; 80 Partner Tokens
- Milestone 2: 10 Points; 25 Free Dice Rolls
- Milestone 3: 15 Points; Cash Reward
- Milestone 4: 25 Points; Green Sticker Pack
- Milestone 5: 50 Points; 50 Free Dice Rolls
- Milestone 6: 30 Points; 100 Partner Tokens
- Milestone 7: 35 Points; Green Sticker Pack
- Milestone 8: 40 Points; 40 Free Dice Rolls
- Milestone 9: 50 Points; 140 Partner Tokens
- Milestone 10: 160 Points; 150 Free Dice Rolls
Milestone 11-20
- Milestone 11: 50 Points; Cash Boost, 10 Minutes
- Milestone 12: 55 Points; 50 Free Dice Rolls
- Milestone 13: 65 Points; 180 Partner Tokens
- Milestone 14: 80 Points; Yellow Sticker Pack
- Milestone 15: 425 Points; 375 Free Dice Rolls
- Milestone 16: 70 Points; 200 Partner Tokens
- Milestone 17: 80 Points; 70 Free Dice Rolls
- Milestone 18: 85 Points; Builder's Bash, 15 Minutes
- Milestone 19: 95 Points; Cash Reward
- Milestone 20: 675 Points; 575 Free Dice Rolls
Milestone 21-30
- Milestone 21: 100 Points; 220 Partner Tokens
- Milestone 22: 115 Points; 95 Free Dice Rolls
- Milestone 23: 110 Points; Cash Reward
- Milestone 24: 130 Points; 250 Partner Tokens
- Milestone 25: 1150 Points; 925 Free Dice Rolls
- Milestone 26: 140 Points; Pink Sticker Pack
- Milestone 27: 150 Points; 260 Partner Tokens
- Milestone 28: 160 Points; Cash Reward
- Milestone 29: 750 Points; 575 Free Dice Rolls
- Milestone 30: 180 Points; 300 Partner Tokens
Milestone 31-40
- Milestone 31: 190 Points; Cash Reward
- Milestone 32: 210 Points; 150 Free Dice Rolls
- Milestone 33: 160 Points; Cash Boost, 10 Minutes
- Milestone 34: 230 Points; Cash Reward
- Milestone 35: 1500 Points; 1100 Free Dice Rolls
- Milestone 36: 250 Points; 350 Partner Tokens
- Milestone 37: 300 Points; 200 Free Dice Rolls
- Milestone 38: 450 Points; Cash Reward
- Milestone 39: 1350 Points; 925 Free Dice Rolls
- Milestone 40: 325 Points; Cash Reward
Milestone 41-50
- Milestone 41: 350 Points; 380 Partner Tokens
- Milestone 42: 375 Points; Cash Reward
- Milestone 43: 2250 Points; 1,400 Free Dice Rolls
- Milestone 44: 350 Points; Wheel Boost, 15 Minutes
- Milestone 45: 450 Points; 400 Partner Tokens
- Milestone 46: 575 Points; 350 Free Dice Rolls
- Milestone 47: 500 Points; Cash Reward
- Milestone 48: 3000 Points; 1650 Free Dice Rolls
- Milestone 49: 550 Points; 420 Partner Tokens
- Milestone 50: 450 Points; Mega Heist, 40 Minutes
Milestone 51-60
- Milestone 51: 650 Points; Cash Reward
- Milestone 52: 1800 Points; 800 Free Dice Rolls
- Milestone 53: 700 Points; 500 Partner Tokens
- Milestone 54: 825 Points; 500 Free Dice Rolls
- Milestone 55: 950 Points; Cash Reward
- Milestone 56: 4500 Points; 2,200 Free Dice Rolls
- Milestone 57: 500 Points; Cash Boost, 15 Minutes
- Milestone 58: 800 Points; 375 Free Dice Rolls
- Milestone 59: 950 Points; Cash Reward
- Milestone 60: 1400 Points; 625 Free Dice Rolls
Milestones 61-62
- Milestone 61: 1500 Points; Cash Reward
- Milestone 62: 10,000 Points; 5,000 Free Dice Rolls
We hope our guide helps you achieve great results in Monopoly Go this week! Have fun!
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WoW MoP Classic Imperial Vizier Zor'lok Boss Fight Guide: How To Defeat The First Boss In Heart Of Fear Raid?
With Mogu'shan Vault and Celestial Dungeons now unlocked, players are eagerly awaiting the next raid to open in Mists of Pandaria Classic. The upcoming Heart of Fear (HoF) raid has been confirmed for August 21st at 3:00 PM PDT, featuring brand new bosses and a chance to unlock unique achievements.
Heart Of Fear Overview
Heart of Fear raid is set against the backdrop of the waning reign of the mantid empress, corrupted by Sha of Fear. Her increasingly erratic decrees threaten the survival of the mantid culture's champions, the Klaxxi. They attempt to unite with outside forces to resist and destroy her will, ultimately eradicating Sha of Fear's influence.
Heart of Fear raid is located west of Dread Wastes, with the closest flight point for Horde and Alliance players being Klaxxi'vess.
This is a linear raid, divided into two distinct floors, where players will encounter six bosses. These bosses are essentially the biggest obstacles to completing Heart of Fear raid.
- Imperial Vizier Zor'lok
- Blade Lord Ta'yak
- Garalon
- Wind Lord Mel'jarak
- Amber-Shaper Un'sok
- Grand Empress Shek'zeer
While it's generally accepted that the first boss in each raid dungeon is a warm-up match and shouldn't be feared, taking it lightly can lead to significant setbacks. So, before Heart of Fear begins, we're going to combine what we know so far to provide you with the best guide to dealing with Imperial Vizier Zor'lok, to help you get off to a good start in this raid.
Imperial Vizier Zor'lok Boss Fight
Imperial Vizier Zor'lok is the first boss you encounter in Heart of Fear, and its full fight consists of two phases.
Phase 1
In the first phase, he will fly to a random platform in the room and attack players from there. For every 20% of his health he loses, he will jump between three platforms, using a different ability on each.
Exhale & Inhale
On each platform, Vizier Zor'lok will randomly target a player with an Exhale attack, channeling damage and stunning them for 6 seconds. Note that the boss and the first player after his initial target will also be affected by the corresponding debuff, taking additional physical damage every 0.5 seconds.
For this reason, it's best to choose a tank in your team to absorb the damage, but be prepared to heal, as Vizier Zor'lok's subsequent damage stacking can easily kill you in one blow. Therefore, it's recommended to check your Healing Potions before entering the raid. This does not cost you much WoW MoP Classic gold, but is the easiest way to improve your survivability.
Later, the boss will use Inhale to boost Exhale's damage. Each stack of Inhale increases Exhale's damage by 100%, and this effect persists until Exhale reaches three or more stacks. Therefore, tanks should attack after three stacks to survive.
Attenuation
Next, on the left platform, the boss will gain Attenuation and emit sonic waves. These sonic rings spiral outward from him, dealing hundreds of thousands of physical damage to all targets in their path. Be sure to run around the spirals, or you'll be knocked down.
In Heroic mode, he'll also emit green orbs called Sonic Pulses, a supercharged sonic attack that deals double the damage of the regular sonic wave. If you don't move, you'll take the damage.
Force And Verve
On the right platform, Imperial Vizier Zor'lok casts Force and Verve, dealing heavy raid-wide damage. It's best to take cover in Safety Bubbles. Standing in these areas grants invincibility, but you can't attack or use abilities while active. Each bubble only benefits 9 players, so it's wise to split your team into smaller groups and use a healing CD to maintain survivability.
In Heroic mode, bubbles can only hold 7 players, so if your team can follow basic instructions, distribute your bubble groups wisely to make survivability easier.
Convert
On the far platform, Vizier Zor'lok gains Convert skill buff, using the Queen's pure voice to randomly influence the allegiance of 5 players, switching them to Mantid Empire. This skill lasts until the victim's health reaches 50%.
To counter this ability, be aware that after each jump, he'll cast Song of the Empress, so it's wise to immediately gain some speed and interrupt it before it ends, otherwise you'll be wiped out.
In Heroic mode, Imperial Vizier Zor'lok leaves behind a tank-required Echo each time he jumps and casts that platform's ability.
After the first jump, one tank and one mobile healer should head to the next platform to interrupt the boss's spells while the rest of the team kills Echo.
Echo only creates two bubbles for the entire team, so have someone with high immunity and a tank take cover while squishy units and healers take cover. Then, use up some cooldowns to keep everyone alive while using Nuke to eliminate him before his second spell is cast.
When he moves to the third platform, split the team into two groups and attack Echo and the boss separately, killing them both together, but leaving everything else unchanged.
Phase 2
Once Imperial Vizier Zor'lok reaches 40% health, marking the official start of Phase 2, he'll jump to the center and empower himself.
During this phase, the boss will absorb all Pheromones of Zeal in the room, increasing his damage by 10%. He'll then unleash all available abilities for the remainder of the fight, so simply deal with him the same way as in Phase 1 until he's finally defeated.
In Heroic mode, Vizier Zor'lok will leave behind copies of himself on the first two platforms he reaches. Afterward, he'll randomly summon these Echoes of Power to assist him in battle. These copies inherit one of Vizier Zor'lok's abilities and continue to use that power until they're defeated.
Also, he'll immediately spawn an Echo of Attenuation upon entering this phase and attempt to engage players in melee combat. Pull them to a corner and run away, as if they get too close when their orbs appear, you'll likely all die.
After the spell is cast, leave only one tank to defeat Echo while the rest of you pull the boss to the other side of the room. Then, unleash and blast him while simultaneously dealing with all the other boss mechanics.
That's it! Taking down the Imperial Vizier Zor'lok boss isn't that difficult, and a few simple techniques will get you started. Completing this boss fight officially kicks off your Heart of Fear raid. Be wary of these formidable enemies, and finally, you'll be rewarded with tons of MoP Classic gold and new tier 14 raid gear!