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Diablo 4 Season 11 Divine Gifts, Gear Upgrades And More Reviews | Can It Surpass S10?

Posted: Nov 17, 2025 Views: 39

Posted: Nov 17, 2025

Source:  IGGM

Views: 39

For the past year, Diablo 4 has been updating its new seasons in a similar format: a unique seasonal power/mechanic, along with some related new enemy types and bosses, and optimizations to existing mechanics.

While this has become a formula, you still always hope for more fun in the next season. Several seasons have indeed achieved this, such as the still-unfinished Season 10, which won over many players with its Chaos Armor.

Therefore, as the final Diablo 4 season following in 2025, you can't help but have high hopes for Season 11. However, based on the information available, it may not necessarily perform better than Season 10.

Next, we will analyze why this conclusion is reached and whether it will negatively impact Diablo 4's development in 2026.

Diablo 4 Season 11 Divine Gifts, Gear Upgrades And More Reviews | Can It Surpass S10?

How Are Divine Gifts Performing?

Conceptually, this system is very cool, especially when you first equip these gifts. However, as you progress through the game, once you unlock all the gifts, you'll find it almost impossible to interact with the system anymore.

This isn't to say that gifts are useless, but rather that these passive upgrades only work silently, lacking many opportunities to interact with other mechanics or the combat itself - as seasonal mechanics, they should have a more noticeable presence.

Changes To The Gear Upgrade System

As the most notable change in Season 11, Tempering and Masterworking make the upgrade results of Diablo 4 items and related affixes more consistent. The game also introduces Sanctification as a way to further enhance items.

Overall, this change to enhancing affixes is a good thing, as you can directly choose the affixes you want. While being able to enhance only one affix might feel unsatisfying, at least it doesn't mean your weapon's strength has decreased.

Expanding the range of affix effects makes the upgrade system more interesting, giving you more incentive to re-roll and get the highest attribute for the enhanced affix.

Sanctification deserves separate attention. It allows your gear to randomly gain a bonus, but afterwards, your gear cannot be changed in any other way. The problem is that the chance of getting a valuable bonus is low.

Therefore, you might think it's great at first, but if you're unlucky, it could ruin one of your gears. To avoid this, you have to invest a lot of time playing the game to get multiple copies of the same gear just in case.

But this defeats the purpose of Tempering and Masterworking system optimization: the effort saved on affix rolling is ultimately wasted on sanctification.

Monster Combat Changes

While Season 11 makes monsters behave more intelligently in the early game, you'll encounter a variety of new enemy affixes in endgame. This not only makes the game look more cluttered but also requires more dodging and positioning to avoid these affixes.

Furthermore, after Season 11 is implemented, you only have a maximum of four potions during combat. But honestly, there are so many potions dropped in the game that you almost never have a chance to use them all.

If the above two points raise some concerns, the addition of lesser evils enriches the basic combat of Season 11. In The Pit, you can directly click on Belial to summon hordes of elite monsters, avoiding unnecessary running around.

Furthermore, Helltides will be occupied by Duriel, where you'll encounter new Duriel-themed monsters. You can utilize the seasonal Divine Gifts mechanic to enhance them and obtain more reward drops.

As the first entirely new boss added since Diablo 4's release, Azmodan boasts a massive size and a design clearly rooted in Diablo 4 aesthetics, making it one of the biggest highlights of Season 11.

Is The Tower Good Enough?

While this dungeon is brand new, those who have experienced 2.5.0 PTR will know that The Tower's gameplay itself offers little innovation, being quite similar to The Pit. Its real appeal lies in the return of the leaderboard.

However, frankly, very few players will actually reach the top of the leaderboard to obtain exclusive rewards, so your focus should be more on re-playability.

If a comparison must be made, The Tower is better in terms of map layout and monster spawn points, but its weakness lies in the final boss, Tower Guardian, which takes up too much time, especially if your builds lack single-target damage.

This leaves you no time to clear Pylons' shields to gain their buffs. While you can choose not to add them, this weakens the overall appeal of The Tower.

Interestingly, if you've played Greater Rifts in Diablo 3, you'll find it similar to The Tower, but the former rewards you with Bane of the Stricken gem.

This gem, when socketed into an amulet or ring, grants your enemies a damage debuff, increasing the more you attack, which is very helpful for builds lacking single-target damage.

Therefore, The Tower could easily adopt this mechanism, implementing a similar buff in the dungeon, or even adding a new Pylon based on it.

Healing Mechanism Update

The change in Season 11 to turn fortify into healing mechanics was essentially a good idea, but unfortunately, it didn't truly change the gameplay. If you're instantly killed or enemy damage is too high, even a large amount of healing won't help.

While the newest season seems to always be the best in Diablo 4, considering all the changes, if Season 11's content remains largely unchanged after launch, its brilliance might not surpass Season 10.

However, if we only evaluate a single season, Season 11 is far from being below average, so it's unlikely to make you lose interest in Diablo 4 in 2026, especially considering the new DLC coming next year!

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