Diablo 4: How To Get Specific Unique Items Like Tempest Roar And Crone Staff
Posted: Jun 25, 2023 Views: 2632
Hey Diablo friends here, today I'm going to show you how to farm specific unique items.
Now in my case I will use Druid as an example. Now if you're like me and probably most Druids in the game, you might have found yourself in a situation like this. Where you're finding lots of Barbarian weapons, now let's just get this out of the way.
Why Is It Hard To Find
Loot table on Druid is currently bugged, you are sharing the weapon loot table with Barbarian, so the chances of finding Crone Staff significantly decrease. Because all these other items can drop at the same time.
But we still can increase those odds, now the best way to find Diablo 4 Unique items are from the rewards from Nightmare Dungeons. That's the best way to find these items.
Something You Need To Know
What you need to know is that, different monsters in the game have a higher chance of dropping certain items. So for example if we're hunting Crone Staff, I can tell you that Goatmen have a significantly higher chance of dropping two-handed staves.
Loot works is when an item drops, it has a chance of upgrading to the next tier. Now there are four Dungeons that I've found that have Goatmen in them, but only one of them is a Nightmare Dungeon. And it's really easy to find on the map, you just gotta look for this empty circle and go up, and this is it here Champions Demise. So you're going to have to farm Nightmare sigil keys to be able to do this Dungeon over and over again, because you want that awesome reward at the end.
Little Tip For You
Here's a little tip if you just want to farm normal Dungeons with Goatmen in them. At the end of it you want to use your emote key and press leave Dungeon. Teleport to town sell your gear to get Diablo 4 Gold, and by the time you go back through that Teleport, Dungeon will be reset so you've got to leave Dungeon first.
How To Find Tempest Roar
Now let's talk about Tempest Roar. Well what I can tell you is that, Cultists have a significantly higher chance of dropping helms. Once again there are several Dungeons in the game that have Cultists in them, but if you're looking for the Nightmare Dungeon, remember to get that reward at the end.
We've got this Dungeon here very conveniently named Cultist Refuge. Now what's cool about Cultists is that, they have a higher chance of dropping daggers and helms. Now daggers are used on the road, so they do not drop as frequently on Druid.
In other words, if you're really trying to find Tempest Roar,Cultist Refuge is going to be phenomenal for you to be able to find it. If you're going to be farming these items, it's going to be significantly quicker if you can play in a group. Now you do not have to worry about the item dropping and you not being there to pick it up.
If for some reason it drops for your friend on the other side of the map, it'll actually get put as a little notification, the next time you go back to your stash, it'll pick the item up for you and you can grab it that way.
Now what I'm going to do is leave a list of all the monsters and the items, that they are more likely to drop in a comment pinned at the bottom.
Also Read: How To Crush Diablo 4 Abattoir Of Zir With The New Minmax Ball Lightning Build?
Last Tip Of Technique
I'm going to leave you with one last tip though, if you're like me, I'm currently trying to find a better base yellow helmet for my character, we can use this technique for yellow items as well. So in this particular case I'd need to be farming Cultists. You will actually see, how many more yellow items you will get of a specific type in your inventory, when you're selling your gear.
You'll have like twice as many helms just by doing this technique. So if you're looking for base yellow items you want to apply this as well. One last thing, if you spend the whole day farming these Dungeons, and you still do not find this item, keep in mind that the item is still very very rare. I will find maybe three Uniques in an entire session. It's still pretty difficult, but your odds are going to go up.
Significantly doing this technique, anyway I've given you all something to do. Good luck on your hunting.
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Diablo 4 Season 8 New Unique Items And Aspect: Do They Have A Big Impact On Classes?
In Season 8 of Diablo 4, a ton of items will be added to the game. The good news is that boss summoning items are being removed in Season 8, making your backpack a lot cleaner.
In Season 8, each class will have a new unique item and a new Legendary Aspect. This will definitely have an impact on the performance of each build. Let’s take a look at what items are added to each class.
Barbarian
Ancestral Unique Gloves: Bane Of Ahjad-Den
- [8.0 - 12.5]% Cooldown Reduction
- + [4 - 6] to Mighty Throw
- + [114.0 - 150.0]% Critical Strike Damage
- + [7 - 10] Fury per Second
Every 12 seconds, your next Mighty Throw will immediately detonate a pulse, dealing Fire damage, and dealing [400.0 - 600.0]% [x] bonus damage.
Aspect Of Delayed Extinction
Allowed Item Types:
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Amulet (Power increased by 50%)
- Ring
Mighty Throw and Steel Grasp now gain multiplicative damage from Cooldown Reduction instead of Cooldown, and their damage is increased by an additional [125 - 250]% [x]
Mighty Throw Barbarian was great in Season 7 due to its high damage, but the best endgame build was HotA Earthquake Barbarian. With these buffs, Mighty Throw Barbarian may become the best endgame build.
Druid
Ancestral Unique Helm: Gathlen’s Birthright
- +128 Armor
- Anima of the Forest grants 15% attack speed
- + [10.5 - 15.0]% Willpower
- + [2 - 3to] Humanity
- + [224 - 296] Armor
- + [17.5 - 23.0]% Movement Speed in Human Form
While in Human Form, critically hitting an enemy with Nature Magic [400 - 200] times grants you Anima of the Forest for 10 seconds. After infusing Anima of the Forest, you will gain Perfect Storm and Earthen Might key passives.
Aspect Of Impending Deluge
Allowed Item Types:
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Amulet (Power increased by 50%)
- Ring
Storm Strike’s damage is increased by 50% [x], and the target takes [20 - 40]% [x] more damage from other spells for 6 seconds.
Druids are already very strong in the game, and this buff to Storm Strike makes them more efficient at farming Diablo 4 Gold and clearing dungeons in season 8.
Necromancer
Ancestral Unique Two-Handed Sword: Sanguivor, Blade Of Zir
- 496 Damage Per Second
- [397 - 595] Damage per Hit
- 1.00 Attacks per Second (Slow)
- +60.0% Skeleton Mage Damage
- +60.0% Golem Damage
- + [160 - 188] Intelligence
- + [1,222 - 1,316] Maximum Life
- +2 to Skeletal Warrior Mastery, Golem Mastery and Skeletal Mage Mastery
- + [32.0 - 50.0]% Chance for Army of the Dead to Deal Double Damage
Damage dealt by your summons causes enemies to be affected by Vampiric Curse. Consuming corpses also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.
Army of the Dead can now release Vampiric Curse souls, increasing the damage done by Army of the Dead and souls by [5.0 - 10.0]% [x] per soul released.
Aspect Of Service and Sacrifice
Allowed Item Types:
- Amulet (Power increased by 50%)
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Ring
Skeleton Warriors explode upon death, dealing [150 - 300] physical damage to nearby enemies. They lose 25% of their health per second in combat. Skeleton Mages take 90% less damage and deal [50.0 - 100.0]% [x] more damage.
Summoning-dependent Necromancers are able to perform well in leveling up and farming gold, but their performance in the endgame is average, not as good as Blood Wave Necromancers, and this may not change in Season 8.
Read More: Diablo 4 New Expansion Will Be Delayed Until 2026!
Rogue
Ancestral Unique Gloves: Bands Of Ichorous Rose
- 64 Armor
- +4 Maximum Poison Traps
- + [18.5 - 27.5]% Poison Trap triggers twice
- + [10.5 - 15.0]% Attack Speed
- + [3.0 - 5.0]% Maximum Poison Resistance
- + [41.5 - 55.0]% Poison Resistance
Poison Traps always deal full damage over 3 seconds, and benefit from all upgrades, increasing damage by [50.0 - 100.0]% [x].
Poison Trap also:
- Benefits from Combo Points
- Has no Cooldown during Inner Sight
- Cooldown is reduced by Preparation
Aspect Of Contamination
Allowed Item Types:
- Amulet (Power increased by 50%)
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Ring
When triggered, Poison Trap explodes, dealing [225 - 375] Poison damage. If this explosion is a critical hit, you deal [20 - 40]% [x] Poison damage for 5 seconds.
Poison Trap is not a mainstream skill in Rogue and has little impact on Rogue builds. Perhaps it can be slightly enhanced for Death Trap Rogue builds.
Sorcerer
Ancestral Unique Helm: Hail Of Verglas
- 128 Armor
- +7.5% Maximum Cold Resistance
- +50.0% Cold Resistance
- + [4 - 6] to Ice Shards
- + [10.5 - 15.0]% Intelligence
- + [10.5 - 15.0]% Attack Speed
- [13.0 - 17.5]% Maximum Life
Ice Shards now spread 2 additional shards. Each time Ice Shards damage an enemy, the damage dealt is increased by [1.0 - 1.5]% [x] over 5 seconds, up to a maximum of [50.0 - 75.0]% [x].
Shivering Aspect
Allowed Item Types:
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Amulet (Power increased by 50%)
- Ring
Depending on how Frozen or Stunned the enemy is, they take up to [20 - 40]% [x] more damage. The Chill you apply is increased by 15%.
Ice Sorcerer underperformed in Season 7 and was abandoned by players. The best Sorcerer builds focused on Lightning and Fire builds. This buff may help Ice Sorcerer perform a little better in the endgame.
Spiritborn
Ancestral Unique Amulet: Sunbird’s Gorget
- + [16.0 - 25.0]% Movement Speed
- + [2 - 3] to Acceleration
- + [2 - 3] to Furnace
- + [2 - 3] to Potent
Pick up a Storm Feather to create a Firestorm around you that lasts for 8 seconds, dealing [225 - 450] Fire damage every 0.5 seconds. For every 5 additional Storm Feathers you pick up, Firestorm grows stronger, increasing its damage by 100% [x], but does not refresh its duration. Firestorm counts as an Eagle, Jaguar, and Storm Feather Skill.
Rip And Tear Aspect
Allowed Item Types:
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Amulet (Power increased by 50%)
- Ring
Rushing Claw deals [10 - 30]% [x] more damage, and is enhanced based on the number of charges you have when you cast it:
- 1. Restores 15% of your maximum health.
- 2. Guaranteed suppression.
- 3. Guaranteed critical hit.
- 4. Attacks once more.
Spiritborn is a very strong class, and performs well in leveling up, farming gold and completing quests. This unique item is undoubtedly another big boost for Spiritborn.
The above are the new unique items and Aspects of Season 8. They may have an impact on the next season, but the overall impact is not significant. They just provide players with more choices.
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Diablo 4 Season 8 Boss Powers: What Are Their Effects?
In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail.
Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher.
Boss Powers
There are a total of 24 Boss Powers in Season 8, which are divided into three qualities:
- Magic Powers: 10
- Rare Powers: 9
- Legendary Powers: 5
Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit.
Legendary Powers
Andariel’s Flaming Skull
- Source: Andariel, Maiden of Anguish.
- Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds.
- Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds.
Belial’s Eye Beams
- Source: Belial, Lord of Lies.
- Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health.
- Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage.
Duriel’s Burrow
- Source: Duriel, King of Maggots.
- Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%.
- Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds.
Lilith’s Wind Of Hate
- Source: Echo of Lilith.
- Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x].
- Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses.
Harbinger Of Hatred’s Volley
- Source: Harbinger of Hatred.
- Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies.
- Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds.
Rare Powers
Beast in the Ice’s Sleet
- Source: Beast in the Ice.
- Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds.
- Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x].
Belial’s Crystal Decoy
- Source: Belial Lair Ambush.
- Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage.
- Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them.
Varshan’s Life Steal
- Source: Echo of Varshan.
- Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds.
- Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies.
Grigoire’s Lightning Square
- Source: Grigoire, the Galvanic Saint.
- Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit.
- Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds.
Lord Zir’s Blood Pool
- Source: Lord Zir.
- Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools.
- Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds.
Urivar’s Lobbed Bombs
- Source: Urivar.
- Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds.
- Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds.
Ashava’s Poison Breath
- Source: Ashava the Pestilent.
- Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time.
- Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds.
Avarice’s Explosive Ore
- Source: Avarice the Gold Cursed.
- Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time.
- Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed.
Wandering Death’s Chest Beam
- Source: Wandering Death.
- Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second.
- Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources.
In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit.
Magic Boss Powers
Allek’s Talons
- Source: Allek Apparition.
- Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds.
- Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%.
Beastmaster’s Training
- Source: Beastmaster Apparition.
- Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage.
- Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x].
Blackmailer’s Sabotage
- Source: Blackmailer Apparition.
- Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy.
- Modifier: Whenever you gain a fortify, gain 20% more shield.
Flesh Reaper’s Disruption
- Source: Flesh Reaper Apparition.
- Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses.
- Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x].
Hatred’s Embrace’s Haste
- Source: Hatred’s Embrace Apparition.
- Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%.
- Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+].
Kirma’s Sparks
- Source: Kirma Apparition.
- Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies.
- Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%.
Outlaw Sharpshooter’s Eye
- Source: Outlaw Sharpshooter Apparition.
- Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds.
- Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x].
Sinerat’s Flames
- Source: Sinerat Apparition.
- Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds.
- Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x].
Skerg’s Toxins
- Source: Skerg Apparition.
- Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds.
- Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%.
Torusk’s Rage
- Source: Torusk Apparition.
- Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds.
- Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+].
The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.
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Diablo 4 Season 8 Boss, Difficulty And Drop Rates: Next Season Brings Big Changes
The delay of Diablo 4 Season 8 to April 29 is somewhat frustrating. But the good news is that the developers will bring major changes in Season 8. Previously, the developers claimed that an “old friend” would return in Season 8. Players have been speculating and guessing about this. Now the answer has been revealed. It is Belial, the boss in Diablo 3.
Changes
There has been such a saying in Diablo 4 player community. The fun of Diablo 4 is to level up and obtain equipment before clearing the game constantly. Once the endgame is reached, the character basically becomes invincible, and even the boss is difficult to challenge.
Therefore, in the endgame of Diablo 4, even if the player obtains a lot of Diablo 4 Gold, unique weapons or legendary equipment, it is difficult to have the excitement of the game’s pioneering period. In other words, the game becomes boring due to the excessive performance of the character in the late game.
To change this situation, the developers announced that they will introduce the following changes in the next season:
- Players will reach level 60 more slowly, and Torment will become more difficult
- Three new bosses will be added to the game in Season 8, including Belial from Diablo 3
- Re-adjust the drop rate of legendary equipment
Difficulty
The developers intend to increase the difficulty of the game in Season 8 greatly. In Season 7, half of the players reached the highest difficulty of the game, Torment 4, which was far beyond their expectations. The development team estimated that the number of players was only 10%. Therefore, in order to reach this number, the difficulty in Season 8 will be greatly increased, making Torment 4 like “real hell”.
I hope that the developers will not only make changes in the numerical value, because the simple numerical change will not satisfy the players. Because the monsters that were originally easy to kill suddenly have extremely high health and attack power in the next difficulty, which will make players feel that their upgrades are not rewarded, giving players a sense of frustration. It would be better to introduce some mechanical changes.
Boss
I’ve always felt that Diablo 4 doesn’t have enough bosses, especially compared to Path of Exile 2. Fortunately, Season 8 will add three new end-game bosses: Urivar, Harbinger of Hatred, and Belial, the Lord of Lies.
Belial, the Lord of Lies, will serve as the game’s pinnacle boss. He must have left a deep impression on players of Diablo III’s multi-stage second act battle, and in the final stage, this hideous demon’s huge body took up most of your screen. Diablo IV’s lead season designer Deric Nuñez told players: “He is climbing his way to the top of the lair boss ladder. He is the new exalted pinnacle challenge within the ladder. He is the highest challenge, the highest reward.”
The theme of Season 8 should be bosses. After defeating a boss, players will unlock the boss’s skills and use them. It is said that there will be 24 boss skills for players to collect, experiment with, and combine. Honestly, playing a boss is way more fun than playing a witch. I’m already excited about Season 8.
In addition to the new boss powers, the team also announced that the boss summoning conditions will be simplified in Season 8. Summoning bosses no longer requires a variety of summons. These messy summons really pollute the player’s inventory. Boss Ladder system will be removed and replaced by Lair Key system. Each boss requires its own Lair Key, and the main purpose of these keys is to unlock the loot after defeating the boss. Without a Lair Key, even if you defeat the boss, you can’t even get any Diablo 4 Gold in the treasure chest.
In addition, Apparition Incursions will be introduced in Season 8. In simple terms, this is a boss rush mode. You need to defeat 10 random bosses in sequence. This is definitely a difficult challenge, and wish you good luck.
Learn More: Diablo 4 New Expansion Will Be Delayed Until 2026!
Drop Rates
During Diablo 4 campfire chat, the developers were apparently a bit surprised by the record-breaking pace at which players reached max level in Season 7, so in Season 8, the team’s goal is to slow down the pace of players’ play throughs and then reduce the drop rate of legendary items to make the power increase more enjoyable for players. It’s hard to see that exciting orange glow from a pile of Diablo 4 Gold anymore.
According to design director Colin Finer, the purpose of these changes is to make players “more rewarding and satisfying as you go through these levels.“
It seems that the developers are working hard to make Diablo 4 more playable, whether it is introducing new bosses or increasing the difficulty, and it is for this purpose. But for players, the changes in Season 8 are not all pleasing. Some players are dissatisfied with the adjustment of loot drop rate.
Players reported that the drop rate of Ancestral legendary items in this game is already very low, and this probability will be reduced in Season 8, which makes Ancestral legendary items even rarer. And the affixes of Ancestral legendary items are always unsatisfactory. Players seem to never get the corresponding level of equipment as they grow up. They are tired of this change that makes things worse.
The above are the changes that Diablo 4 will bring in Season 8. Which changes do you think are good and which changes will ruin the game? Are you looking forward to Season 8?
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Diablo 4 Season 8 Release Delay: Is This Update A Chance To Bring A Complete Game Rework?
How have you been doing in Season of Witchcraft recently? Have you entered the endgame and conquered Echo of Lilith? To be honest, in Season 7 we saw Witch Powers inspired by Diablo 3, which did bring a brand new gaming experience, but like Vampiric Powers in Season of Blood, their existence only has a shallow synergy with the character build, and there is nothing more worth exploring in terms of the storyline or the source of these powers. So rather than saying that the developers have launched a new season mechanism, it is better to say that they are just using the classic elements in D3 and Season of Blood as a gimmick to attract players.
So, for the past few months of Season of Witchcraft, it can only be said that the player's response is mediocre. Because the developers have neither broken away from the inherent concept of Diablo series of games, nor provided more in-depth content worthy of players’ challenges. Therefore, compared to repeating these boring contents in Season 7, more players have turned their attention to the upcoming Season 8.
Season 8 Launch Delayed By Two Weeks
In fact, if you have been following the developments of Diablo 4, you will know that the developers have announced that the next season will be released on April 15, 2025, but a recent post by Rod Fergusson overturned this view. They said that in order to bring more exciting content to Season 8, the team had to postpone the release of the next season by two weeks, April 29.
This delay is more like solving new development problems. Maybe they have hired some capable testers and changed the way to fix “bugs”, but maybe they just want to give themselves a two-week vacation and get rid of their busy work.
But let’s be optimistic. The last delay was in S4, which was an event of completely remaking the game. I hope it will be the same this time.
Speculations About The Return Of Old Friends In Season 8 - Cube Or Zoltun Kulle?
It is worth noting that Rod Fergusson also revealed news that they plan to bring back an “old friend” in the new season. Diablo fans are currently speculating what Fergusson means by this old friend, as he seems to be referring to a familiar character from Diablo series that will return in Season 8. However, some have speculated that this character may not be one of the classic classes we are familiar with in the past, perhaps a memorable villain, or perhaps the boss ladder is really going to be expanded!
If we had to guess, they are likely to bring back Cube and Zoltun Kulle, who are the most obvious friends players have had in the past Diablo season journeys.
Cube is a device based on Kanai’s Cube from Diablo III. It is a multi-functional tool that can be used to craft and modify items, gain special powers, and convert crafting materials.
Currently, there is no direct counterpart to this Cube in Diablo 4, which means that there are no items in the game that can be transformed or modified as a Cube with a specific recipe. In previous updates, most Cube-like functions were handled by in-game vendors or by players directly remaking item modifiers by consuming a certain amount of Diablo 4 gold and materials, rather than dedicated Cube items. Therefore, the return of this mechanic would be an excellent quality of life change.
Zoltun Kulle was a sorcerer in Diablo 3 who was originally dedicated to fighting Prime Evils and preventing them from returning to Sanctuary. However, after discovering the secret of immortality, Zoltun Kulle became a tyrant and ultimately betrayed his organization.
Some say Kulle is the most popular character in D3 because of his manipulative and cunning voice, but others consider him a villain who acts for his own benefit. However, overall, Zoltun Kulle plays a more critical role in the character’s growth, survival, and ultimate victory than any other NPC. Therefore, its reappearance has been one of the most requested things by players during each season update since the release of Diablo 4.
However, it always takes extra time to do that kind of additional content in the game, not to mention that they have experience with reworking systems like Gem Sockets and Reputation Board, so if it is the return of these features, I think we will definitely see it in Season 8 PTR soon. But don’t expect too much, after all, what developers are best at is whetting players’ appetites. It might be something as mundane as a legend or a quest, but it’s unlikely to be a belated surprise.
It’s Time To Get Rid Of Seasonal Content!
Amidst the many discussions speculating on what new content will be introduced in the new season, there is another voice that hopes that the developers should postpone Season 8 forever and get rid of the cyclical seasonal content.
The current situation is that a new bug will appear three days after the start of the new season, and then the season can be abandoned and it’s time to focus on the next season update! The developers can only keep copying all the content in the past Diablo series, including goblins, so Diablo 4’s diversity in this regard is embarrassing. D4 has undoubtedly the most boring legend and fable in the entire Diablo series.
For these reasons, we think that Diablo 4 developers should focus more on quality content and regularly add new interesting equipment and legend plots, instead of always working on the terrible season reset. If we can choose to start a new character and have fun with our precious equipment, then this is the time for these seasonal content to play a role.
However, to be honest, this is just our speculation at the moment, and the arrival of Season 8 seems unstoppable, so we can only hope that this delay for new content is worth the wait.
If you still have expectations for the next season of Diablo 4 and look forward to a better gaming experience, then preparing in advance is the eternal topic of every journey, whether it is a new character build or a large amount of in-game resources. Of course, if you are currently out of inventory, don’t worry, you can follow D4 giveaway channel in IGGM Discord, where frequent draws give you the opportunity to get some rare items for free. So, why not participate in it in time, anyway, you have nothing to lose!
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Diablo 4 Season 7 Endgame: What Can Players Farm?
It’s still a long, long time before Diablo 4 Season 8 arrives. There may be some official events during this period, and you can get a lot of unique items, but the drop rate of special items in this game is a bit too high to be exciting.
Season 7 has been running for a long time, and most players may have reached the highest World Tier. However, Diablo 4’s mid-end game content is not as rich as Path of Exile 2. What can players do?
Monsters
When you create a character, the monsters in the game become an important part of the player’s entertainment. When the player defeats a monster for the first time, you will get gold, XP, and even equipment. When you reach World Tier 4, you need to defeat fierce monsters and get more gold, XP, and better equipment.
It sounds like nothing has changed, but it is true. The level of the monster will rise as the player’s level rises. There is not much difference between the monsters that players hunt from low to high levels.
The changes brought by World Tier 4 are as follows:
- Monsters will be between level 75 and 100.
- Some Ancestral items and Unique items will only drop at this difficulty.
- Legendaries, Uniques, and Mythic Uniques have a higher chance of dropping.
- Experience gained from defeating monsters increased by 250%.
- Monsters drop 20% more Diablo 4 Gold.
- Character resistance to all elements reduced by 50%.
When you successfully reach Tier 4 difficulty, farming monsters is still your best option for leveling up.
Echo Of Lilith
When you reach level 90 and the world reaches Tier 4, you will unlock a quest: Capstone Dungeon: Echo of Hatred. This quest will lead you to the chapel in Nevesk. Here you can summon the most difficult boss in the entire game, Echo of Lilith.
It is recommended that you challenge Echo of Lilith after reaching level 100 and completing most of the bosses challenges. Many of her attacks are deadly. If you are not prepared, a single hit from her may kill your character.
Boss Ladder
The best way to get gear for your character is by fighting bosses. Many core gear for your build is found in boss drops. In Diablo 4, bosses in Boss Ladder require you to collect special items to summon them. These bosses have unique loot lists, and some can only be summoned in World Tier 3 or even World Tier 4.
- Grigoire, The Galvanic Saint: Can only be summoned in World Tier 3 and above, requires Living Steel.
- Echo of Varshan: Can only be summoned in World Tier 3 and above, requires Malignant Heart.
- The Beast in the Ice: Can only be summoned in World Tier 4, requires Distilled Fear.
- Lord Zir: Can only be summoned in World Tier 4, requires Exquisite Blood.
- Echo of Duriel: Can only be summoned in World Tier 4, requires Mucus-Slick Egg and Shard of Agony.
- Andariel: Can only be summoned at World Tier 4, requires Pincushioned Doll and Sandscorched Shackles.
Tormented Echoes
Want to challenge yourself further? Then there are more powerful versions of these summonable bosses. They can appear as Tormented Echoes at level 200. Summoning these bosses requires the above summoning items and Stygian Stone. You can find Stygian Stone in The Pit.
Since these bosses cost more to summon, they will also drop more rewards. All items you get from Tormented Echoes Boss will be item level 925. The first time you defeat Tormented Echoes Boss, it will drop a Resplendent Spark.
Helltides
When you reach Tier 4, Helltides will become more challenging. You will need to face a constant stream of enemies from Hell. Here is some information about Helltides:
- The more monsters you kill, the more dangerous the Helltides will be. You will eventually be besieged by a swarm of demons and a Hellborn.
- Killing Hellborn will drop Baneful Hearts. You can use them to summon Blood Maiden.
- Profane Mindcage Elixir can increase the level of monsters in Helltides. It can be increased to a maximum of 130.
Gauntlet
Gauntlet is a non-linear dungeon, where the distribution of monsters and the dungeon layout will not change during the week. You have eight minutes to complete the dungeon, and the system will give you a score based on your performance.
The highest scorer will receive a Cache of Trials or Cache of Worthy at the end of the week. Players with lower scores can also receive a Cache of the Gauntlet as a reward.
The Pit
The Pit is one of the ultimate challenges in the endgame. You can think of The Pit as a randomized dungeon, which means that the monsters and dungeon layout are different on each floor. It consists of 150 levels, and the difficulty and rewards will vary.
To unlock new levels, players must defeat the boss within 15 minutes. The longer the remaining time after killing the boss, the more levels will be unlocked. If you die in The Pit, the timer will increase by 30 seconds.
Infernal Hordes
This is a special survival challenge. You need to deal with waves of monsters. Finally, the boss is defeated. Each wave has a one-minute battle time. You can collect Burning Aether during the battle. Burning Aether can be used to unlock Spoils of Hell chests, which contain equipment, summoning materials, and gold.
The above is about what you can do in Diablo 4 endgame. There is a lot of content to play actually. But compared with the endgame content of Path of Exile 2, the endgame content of Diablo 4 seems too loose, and I hope this will change in Season 8.
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Diablo 4 Season 7 Boss Overview: How Many Bosses Are There?
Well, the bad news came suddenly. The launch time of Season 8 was delayed by two weeks. Players may have to wait until the end of April to play. Fortunately, the patch 0.2.0 of Path of Exile 2 will be launched on March 20, and players will have rich content to play again.
How should players spend the days when neither Path of Exile 2 nor Diablo 4 are updated? Why not go and farm the bosses again?
BOSS Classification
The boss battle in Diablo 4 can provide rich rewards. It is also the most reliable way for players to obtain unique items. There are 3 types of bosses in the game:
- Pinnacle Bosses
- Ladder Bosses or Summoned Bosses
- World Bosses
These bosses have different difficulty levels and different rewards. Among them, the only Pinnacle Boss is Echo of Lilith, but she basically does not provide any rewards, just to show your strength.
Pinnacle Bosses: Echo Of Lilith
When your character successfully reaches World Tier 4, you will unlock the fight against Echo of Lilith. The boss fight is located in Echo of Hatred Capstone Dungeon in Nevesk, Fractured Peaks.
Defeating her will earn you a title and a mount. No other unique weapons, materials, or even Diablo 4 Gold are available. This boss fight is very difficult, so you should bring your best gear.
Learn More: How To Defeat Echo Of Lilith In Diablo 4 Season 7?
Ladder Bosses Or Summoned Bosses
In Diablo IV, there are a class of bosses that have different difficulty levels, from Torment I to Torment IV. To fight these bosses, you need to prepare their summoning materials. These summoning materials can be obtained from Whisper Caches, Elites, Treasure Goblins, World Bosses, and Hellborne.
Fighting these bosses will drop unique items, and the higher the difficulty, the more items they drop. Each boss has unique drops, and you can check the boss’s loot list in advance to decide which bosses you want to challenge.
Andariel, Maiden Of Anguish
- Summoning Location: Hanged Man’s Hall in eastern Kehjistan.
- Required Items: Pincushioned Dolls and Sandscorched Shackles.
These two items can be collected by defeating The Beast in the Ice and Lord Zir. Andariel and Duriel are the bosses with the highest probability of dropping Mythic Uniques. If you plan to farm Mythic Uniques, these two bosses are your best targets.
The Beast In The Ice
- Summoning Location: In Glacial Fissure. Along the border of Desolate Highlands in Fractured Peaks.
- Required Items: 12 Distilled Fear
You can usually find them as drops from nightmare dungeons or world bosses.
Duriel, King Of Maggots
- Summoning Location: in Kehjistan east of Gea Kul.
- Required Items: 2 Mucus-Slick Eggs and 2 Shard of Agony
These two items can be collected by defeating Grigoire and Varshan.
Echo Of Varshan
- Summoning Location: You can summon it in Malignant Burrow in the northeast corner of The Writhing Mire in Hawezar.
- Required Items: 4 Malignant Hearts
In addition to random drops, you can get additional Malignant Hearts by killing Grotesque Debtors or offering Grim Favors to Tree of Whispers.
Grigoire, The Galvanic Saint
- Summoning Location: in Hall of the Penitent along the eastern edge of Dindai Flats
- Required Items: 12 Living Steel
Can be obtained from Tree of Whispers chests, World Bosses, Elite enemies, Tortured Gift in Helltide, etc.
Lord Zir
- Summoning Location: Fractured Peaks, you can find the summoning location on The Darkened Way on the northern border of Gale Valley.
- Required Items: 12 Exquisite Blood
Exquisite Blood can be obtained by defeating Elite enemies, opening Cache Rewards, or defeating World Bosses.
World Bosses
World Bosses appear every 3.5 hours. When you enter World Boss area, the event will automatically start. You will join a group of players to defeat World Boss.
The battle lasts for 15 minutes. If the player fails to defeat World Boss within 15 minutes, it will flee with Grand Cache!
Grand Cache is the most important reward for World Boss battle. In addition to gold, it also includes Legendary and Unique Items!
World Boss has different stages. Every time the boss enters the next stage, the battlefield has a chance to drop many health potions.
Every week, each Boss will drop a Grand Cache, but only one Grand Cache will be provided. Grand Cache contains a Legendary Item and a Unique Item. The number of rewards obtained by killing World Boss at different difficulties is different.
- Ashava, The Pestilent: Its attacks inflict poison, and other skills cause physical damage.
- Avarice, The Gold Cursed: As its name suggests, defeating it can earn you some Diablo 4 gold. Its attacks are very fierce, mainly causing physical damage, so watch its animations carefully.
- Wandering Death, Death Given Life: Wandering Death mainly causes shadow damage. There will be a short animation before the attack. Pay attention and you can avoid the damage.
The above is a brief introduction to all the bosses in Diablo 4. Find some bosses you have never challenged. Use your different characters to challenge them again, which will bring you some fun. More importantly, after defeating these bosses, picking up the dropped items on the ground is always very stimulating and addictive.