Monopoly Go Adventure Club
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Claim the interim rewards when you see them. You cannot claim them if you miss the claiming time. Each participant can get a wild sticker as the final reward.
Rewards by completing each of the event levels:
Level 1: Dices x400, Lizzie Valkyrie Horn Emoji
Level 2: 3-Star Sticker Package, Scottie Viking Bark Token, Builders Bash x1
Level 3: 4-Star Sticker Package, Rainbow Shield, Sticker Boom
Level 4: Wild Sticker, Serpent Token
1.Make sure you join the group alone. After joining the group, do not invite friends or agree to let others join the group.
If you need play with your friends/family members, please contact our live chat first, we will guide you how to order.
About Monopoly Go Adventure Club Event
The highly acclaimed Monopoly Go Adventure Club Event is finally back in the game, a limited-time cooperative mini-game where you need to work with your teammates to solve puzzles, complete tasks and win all the rewards.
Unlike traditional partner events and racers events in Monopoly Go, Adventure Club events will focus more on cooperation between teams rather than competition, such as working together to complete goals to win milestone rewards.
How to play Monopoly Go Adventure Club?
When Adventure Club is active, you only need to click the center button of the game board in Monopoly Go to enter the exploration.
After Monopoly Go Adventure Club event is activated, you have 24 hours to form a team, where you can choose to join an existing team or create your own team. Even if you fail to form an exploration team of 8 people after this team formation period, Monopoly Go system will merge your team with other smaller teams to fill the team gap.
If you want to leave the team during Adventure Club event, it doesn’t matter, because you can leave the team by clicking the leave button next to your profile. But once this stage is over and the official exploration stage begins, you will be locked in the team until the end of the event.
This means that if you enter a team that is not active at the end of the team formation stage, your rewards in Monopoly Go Adventure Club event are likely to be minimal. So the advice here is to get reliable Monopoly Go Adventure Club Event Full Carry Services as early as possible, which will make your subsequent exploration process smoother.
After entering Monopoly Go Adventure Club event exploration time, you need to interact with the items in the game with your team to trigger the corresponding events and gradually complete your goals in it. But it should be noted that these actions are not provided to you for free, you need to deliver a certain amount of energy and cards.
You have a deck of 40 cards: 36 numbered cards for regular actions (you need to draw two cards that add up to more than the number the action gives you), and 4 special ability cards that give you unique advantages:
- Shuffle Card: allows you to reshuffle the deck to get new options.
- Team Boost Card: allows you to increase the power of your actions based on the actions of your teammates.
- Ice Cold Card: increases the difficulty of your challenge.
- On Fire Card: enhances your next action.
Because these cards can make the gameplay of Monopoly Go Adventure Club events unpredictable and can make you win-or-lose everything, you need to use them strategically to give you and your team an advantage in the challenge.
The progress bar you see at the bottom of the screen will fill up as you complete each action, and when you enter a certain progress, it will unlock milestone rewards for everyone on the team, including free dice, sticker packs, and cash.
However, it should be noted that no matter whether you are on a winning streak or a losing streak, the temperature of the deck owned by your team will also change: after a winning streak, you will enter On Fire state, and an extra card will appear to help you complete the next action; but if you are on a losing streak, you will enter Cooling Off state, and a reward will appear to help you complete the subsequent challenges.
After you complete all the actions and challenges, the progress bar will be filled, and you and your team will win the final event prize, thereby gaining more net worth and collections in Monopoly Go.
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The Old Tie Strategy Is Dead! Monopoly GO Itchy and Scratchy Racers Winning Guide
Itchy & Scratchy Racers is a team event launched during Monopoly GO! and The Simpsons collaboration, running from 13:00 on July 15th to 15:55 on July 19th (Pacific Time). Players can team up or compete solo during this period to collect flags and compete for generous rewards.
This article will analyze the specific details of Monopoly GO The Simpsons Itchy & Scratchy Racers event and teach you how to win, helping you dominate the arena.

Major Update to Scoring Rules
Starting with this event, the developers will release a new patch update that completely changes the scoring distribution for each match, eliminating the previous loophole of four teams tying for first place. The specific scoring distribution is as follows:
- 1st Place: 10 points
- 2nd Place: 8 points
- 3rd Place: 5 points
- 4th Place: 3 points
This adjustment not only makes the survival space for third place healthier but also successfully breaks the old pattern of a 30-point tie. Previously, scores were always very close; now, that possibility is extremely slim.
In addition, a real-time team chat feature has been added. Previously, teammates couldn't communicate in real time, leading to everyone playing independently and wasting flags. Now, you can communicate in real-time in the chat room, such as synchronizing flag deployment timing and coordinating multiplier strategies, improving teamwork and effectively filtering out teammates who are not playing well.
Core Mechanics and Gameplay
Itchy & Scratchy Racers is a high-speed, multi-day competition where players will race against each other on themed tracks, completing laps and earning medals.
You can choose to team up with three other players or play solo. If you choose to team up, you will compete against three other teams of four. Teaming up with active friends is highly recommended, as the rewards are much better, including a chance to win Wild Stickers, exclusive board tokens, and thousands of dice.
Team play is crucial, and everyone's effort is essential. If you don't have reliable friends, you can choose to compete solo; the system will automatically match you with other solo players. However, solo participation will yield fewer rewards.
If you don't want to compete solo and don't have suitable friends to choose from, you can directly buy Monopoly Go Itchy and Scratchy Racers Event Slots from IGGM.com. We'll prepare the flags to ensure you rank first.
Core Resource Acquisition
Flags are the fuel for your race. Each run on the track consumes 20 flags. You can use multipliers to go further and achieve higher scores, but this will consume more flags.
Here are the ways to acquire flags in Monopoly GO Itchy & Scratchy Racers:
- Landing on Railroad Tiles: This is the primary source. Using higher multiplier dice near railroads will yield more flags.
- Free Parking & Go To Jail: Flag rewards sometimes drop on these tiles.
- Quick Wins: Your daily quick win rewards during Monopoly GO racing events often include flags.
- Shop Gifts: You can claim a free gift from the in-game shop every eight hours, which includes some flags during the event.
- Completing Landmarks: Completing track upgrades usually rewards you with a small number of flags.
Tracks and Boosts
At the start of the race, you'll be on a 30-square track using flags. This isn't just simple dice-rolling movement; some strategic planning is required:
Green Boost Spaces
Landing on these spaces is crucial. You can gain boosts such as Double Dice (the next dice roll is doubled), Triple Dice, and Nitro Boost (allowing you to move one extra space). By using these boosts consecutively, you can travel the maximum distance with the minimum number of flags.
Yellow Reward Spaces
These spaces offer small rewards, such as extra dice or cash.
Red Hazard Spaces
These spaces represent your enemies. Stay away! They are filled with obstacles such as flat tires (skip a lap), oil leaks (reverse), or stop signs (lose all boosts).
Checkpoint Spaces
Every 10 squares is a checkpoint. Reaching a checkpoint increases your medal multiplier for that lap. This is crucial because a higher multiplier means a higher final score.
Winning Strategy
Monopoly GO's Itchy & Scratchy Racers event consists of three races, one per day, with the final ranking determined by the total number of medals your team earns across all races.
The most important strategic advice is: save your flags for the final race. The final race usually awards double medals based on your finish, making it the most decisive race of the entire event.
Some successful teams intentionally conserve their energy in the first two races, aiming for second or third place to accumulate a large number of flags in the final race. The more flags you accumulate, the more dice you can roll and use higher multipliers at crucial moments.
Furthermore, use your lap bonuses wisely. After your team completes a certain number of laps, you can choose a reward (sticker pack, dice, or more flags). You can choose the reward that best suits your current strategy. If you don't have enough dice, choose dice; if you're saving up resources for the final race, choose flags.
That concludes this article about Monopoly GO Itchy & Scratchy Racers event. Winning the overall championship is your ultimate goal, and for a team, the championship medal typically includes a coveted Wild Sticker, thousands of dice, an exclusive board token, and other rare items. Even second or third place usually earns a valuable high-star sticker pack.
The FOMO Trap: How Does Monopoly Go x The Simpsons Crossover Broke the Collectibles Balance?
During any Monopoly Go album season, collecting stickers is always your primary objective; the more stickers you collect, the more sets you complete, and the greater the rewards you earn.
While the total volume of rewards across different albums tends to remain relatively consistent, usually consisting of a mix of dice and fun collectibles, the current The Simpsons album offers a quantity of collectible rewards that far exceeds previous ones.
Although a larger collection satisfies the urge to collect, these items do not inherently provide tangible gameplay bonuses, such as extra cash or dice.
So, is the introduction of so many collectibles during a single season a positive or negative development for Monopoly Go and its players? Let's analyze the situation.

Why does The Simpsons Album feature so many collectibles?
In Monopoly Go, collectibles refer to new cosmetic skins for shields, board tokens, and dice, as well as emojis for use in chat. These items can be displayed on your collection shelf or swapped out and used whenever you like.
New collectibles are typically earned by securing top-tier prizes in major Monopoly Go events; for instance, the recently concluded Springfield Partners event offered a Simpsons emoji as its highest-level reward.
You can also earn collectibles by completing high-level sets within the current album, such as The Simpsons Sky Shield awarded for finishing Welcome to Springfield set.
However, what makes The Simpsons album unique is the introduction of Bonus Episode Sets. These special sticker sets refresh every two weeks, with stickers and completion rewards that are entirely separate from the main album.
With four Episode Sets released over the course of The Simpsons album, the total number of unlockable collectibles has risen significantly compared to past albums.
Even more impressive is Prestige Reward: if you complete a specific Episode Set twice before it expires, you unlock an upgraded variant of the cosmetic item you previously earned.
The Simpsons makes this possible because, unlike standard Monopoly Go albums or previous crossover events, the franchise boasts a vast library of TV episodes, widely recognized characters, and memes, offering immense creative potential.
Therefore, whether the goal is to generate more revenue from players or to enrich the gaming experience over the coming months, there is no reason for Monopoly Go not to leverage these features to introduce more collectibles.
Is there a need to acquire more collectibles?
As mentioned earlier, collectibles offer no tangible gameplay advantages, nor do they provide extra rewards based on the size of one's collection; thus, you might conclude there is no need to unlock them.
However, the reality is that Monopoly Go introduces these collectibles specifically to target players willing to pay for them.
If you have no interest in purely cosmetic items, you likely wouldn't be drawn to them in the first place, nor would you be bothered by an incomplete set.
From a purely functional standpoint, lacking specific dice or shield skins doesn't hinder your ability to use those items.
Yet, once you start collecting, you may find yourself compelled to unlock more, enjoying the sense of accomplishment that comes from seeing your display case filled with colorful skins.
Furthermore, as you progress through the game, Monopoly Go continues to release more cosmetics. If you have maintained a high completion rate, you won't want to miss a single one, especially since many collectible rewards are time-limited, easily triggering FOMO (fear of missing out).
There is, however, another scenario, one seen more frequently during the current The Simpsons album: when the sheer volume of required cosmetics becomes overwhelming, causing some previously dedicated collectors to give up on the pursuit entirely.
Would more stickers be better?
While different player preferences should be respected, some Monopoly Go players argue that instead of releasing so many useless collectibles, the game should focus on rewarding players with more high-tier sticker packs, particularly given the increased number of sets in The Simpsons album.
Alternatively, perhaps it is time to introduce a dedicated reward system for collectibles; for instance, unlocking a certain number of dice skins could grant a purple sticker pack or thousands of dice, thereby giving collectibles a purpose beyond mere decoration.
That said, one must acknowledge that limited avenues for obtaining stickers drive demand for micro-transactions among players who are desperate for stickers, collectibles, or both, ultimately allowing developers to maximize their profits.
In stark contrast to the growing number of collectible-based rewards, Monopoly Go has steadily reduced the sources for obtaining stickers, especially high-tier packs, over the past two years.
Consequently, despite the seemingly lively community atmosphere, complaints about this issue have never ceased.
Are more collectibles a good thing or a bad thing?
Let's return to the original question: Is the introduction of more collectibles in Monopoly Go a good thing or a bad thing?
For players, a moderate number of collectibles can satisfy the urge to collect and provide a sense of achievement; however, an excess of them can either fuel FOMO or cause players to simply give up entirely.
For developers, while more collectibles might generate higher short-term revenue, in the long run, many players may not only reject the additions but could even abandon the game altogether.
Ultimately, the key to using collectibles to drive continued engagement lies in moderation, more isn't necessarily better.
While The Simpsons collaboration is certainly worth pursuing, Monopoly Go needs to strike the right balance and avoid pushing its players too hard.







