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Diablo 4 Season 9 (4 Best Necromancer Builds): Pick The Right Build Options For This Top-Tier Class!

Diablo 4 Season 9 (4 Best Necromancer Builds): Pick The Right Build Options For This Top-Tier Class!

Excited! The much-anticipated Season 9 Sins of the Horadrim is expected to enter Diablo 4 at 10:00 AM PST on July 1, bringing some new game mechanics, a significantly improved Nightmare Dungeons, and some changes to existing classes.

Among the six classes at this stage, Necromancer has always been recognized as the top class by players with its super strong damage ability, both in leveling content and endgame content. Although S9 has weakened its Overpower, Soul Rift and Blood Wave to some extent, it is relatively stable overall.

Therefore, choosing a stronger class from the beginning and picking some suitable build options for it will make your exploration in the new season more efficient. With that in mind, this guide will recommend some of the best Necromancer builds you can try, based on previous PTRs and recent developer updates and patch notes, as well as some things to keep in mind when using them.

1. Necromancer Builds Focused On Summon Minions

The most popular Necromancer builds have always relied on summoned minions to perform dual attacks, and with the help of the exclusive Unique added to Diablo 4 Season 9, the effectiveness of this type of build will be greatly improved.

What needs to be paid attention to here is that you need to change your minions from Skeletal Warriors and Golems to Skeletal Mages, so that they can be converted into Skeletal Arch-Mages with more powerful damage capabilities in subsequent difficult battles with Diablo 4 Gold.

In this type of build, you can choose Ring of Mendeln and Blood Moon Breeches to match Skeletal Mages accordingly, such as increasing the attack speed, skill level and damage capabilities of the minions.

But since Necromancer class itself has some poor survival attributes, you may need to put some Mythic Uniques in it to increase your character’s tankiness. Or use Horadric Spell combos added in Season 9 to improve this situation.

Here are the ones I can recommend to you: Smoldering Ember+Bloody Charm+Fractured Core+Invigorating Helix and Cosmic Anomaly+Corpse Explosion, they will make your minions more and more, and the combat ability will become stronger and stronger. But the specific attributes and statistics may have to wait for the official release of the new season to be determined.

2. Blood Wave Necromancer Build

Yes, you read that right. Although Blood Wave has been weakened a bit in this new season, it is still very stable and can be the focus of your attention. However, what I can recommend here is to try to use Blood Wave with Cosmic Anomaly.

In this combination, the combination of Alien that can perform continuous explosions and Blood Wave skill that can deal extremely high bleed damage, making it extremely efficient at clearing out groups of enemies in Nightmare Dungeons, Helltide, and Infernal Horde.

Additionally, choosing some Horadric spells that can increase your bleeding damage and attack speed will help your character smoothly and easily kill all low to mid-level monsters and bosses within a safe ranged attack area, allowing you to earn more loot.

For the gear you can put in it, Kessime’s Legacy is a recommended option. Similarly, this Blood Wave Necromancer build will also need some Mythic Uniques to complete safe exploration objectives.

3. Blood Spear Necromancer Build

Of course, Blood Spear with the same damage type is also an important skill you should pay attention to in Diablo 4 Season 9. However, to deal the most damage, you’ll need the help of Uniques like Memory of Indira, Path of Trag’Oul, and Face of the Undying. So it will cost a little more than Blood Wave in terms of the amount of D4 Gold invested.

But this is not without a way out. You only need to use Smoldering Ember, Fractured Core, Bloody Charm, and Tranquil Stone to form your Horadric Spell to create a perfect combination of Bone Prison with strong control ability and Bone Spear with strong penetration ability.

Thanks to this combination, you can see those enemies trapped in the solid Bone Prison in the battle, and then defeat them directly with those projectiles that are enough to disintegrate the enemy instantly. This process basically does not exceed 10 minutes, so you can use it as the most important rotation in the leveling stage where efficiency is more valued.

4. Necromancer Builds Focused On Damage Over Time

This type of Necromancer Build seemed to be very popular before Season 5, but gradually faded out of the spotlight due to the changes in various skills and item attributes. However, the addition of Horadric Spells has brought this type of build back to life.

For example, use Corpse Explosion skill with Decompose and Blight to cause a lot of continuous shadow damage, and then use a Horadric Jewel called Tyrant Bane to cause more continuous damage until the enemy disappears.

This is very useful for kiting strategies when dealing with enemies or bosses with vigorous defenses and high health: you just need to watch the enemy’s attack moves at every step and dodge in time, and wait for them to slowly die.

These are Necromancer builds worth trying in Diablo 4 Season 9 Sins of the Horadrim, which is expected to be released on July 1. And after the new season starts, here will continue to provide you with quest guides or build guides in S9 so that you can easily create a powerful build that suits you best. I wish you a happy game!

Diablo 4 Season 9 New Hydra Sorcerer Build: Is This A Better Choice For Advancing The Pit?

Diablo 4 Season 9 New Hydra Sorcerer Build: Is This A Better Choice For Advancing The Pit?

Here, I want to show you the new Hydra Sorcerer build we plan to use in Diablo 4 Season 9. Although it is a first try, I am still impressed by its excellent damage and map clearing ability.

This build can be said to be stress free at the beginning of the season. Even with The Pit 85, we can pass the level relatively easily with it, and even tier 90 and above is completely feasible.

Remember, The Pit is designed to test the effectiveness of your build when facing increasingly difficult enemies and boss battles. And clearing Tier 85 of The Pit, especially for a class like Sorcerer, usually requires a specific build and powerful equipment.

But so far, this is not even what I think is the best version of this Hydra Sorcerer. There are still many skill nodes and equipment choices that can be further optimized as long as you have enough Diablo 4 gold.

So, we’ve been trying to make a crit-based Hydra Sorcerer build, and it turns out that its burn and DoT synergy seems to be stronger than that. I heard that some people even beat The Pit 100 with it, which is basically top-tier in Season 9.

Due to the significant weakening of the Overpowered stat in the new season, many builds are difficult to restore their former glory. In addition, the developers have also targeted and weakened most of the top builds in pursuit of balance, such as Death Trap Rogue, Blood Surge Necromancer, etc.

A lot of builds are losing power, and getting to The Pit 100 is actually a good configuration in the game!

How Does It Work?

At the moment, Hydra’s effects seem to be very good, so I wanted to show you a little bit of how it works.

In short, we try to stack a lot of mana regeneration through Primordial Binding passive skill, which is enough to fill all your resources in about two or three seconds.

Then, we will try to release a giant Hydra that will consume all mana from the new Serpentine Aspect. So, combining Serpentine Aspect and the new Unique Amulet - Ophidian Iris, we can make a large Hydra with only three heads.

But note that the number of heads they have will grow with the number of heads they originally have, which is mainly affected by Amulet on the one hand and the weapon tempering on the other. So, we can get up to 12 additional heads. And each additional head will increase the damage of the Hydra that comes out of it and make it bigger. They actually look very interesting!

In addition, these are really huge Hydras, they are even twice the size of our characters, and with their huge size, they will destroy everything quickly. Therefore, this build has a clear advantage over others in terms of The Pit farming and resource gathering.

For example, for The Pit 70-75, we can finish it in about 1 minute 90 seconds. If you use a lot of cooldown Teleport enchantment and dash around the map, you’ll actually finish it faster.

Pros And Cons

So, this mechanic is a bit like throwing a Hydra and waiting for mana to refill, then casting Inferno, summoning a fiery serpent that will continuously wrap around the target area and deal a lot of burning damage to the enemies in it.

To be fair, this is a relatively passive playstyle. We just run and throw Hydra and wait for the flames to engulf a large number of enemies. However, this also makes this push play a bit boring because the duration of Hydra is so long that we are doing nothing most of the time. During the skill cooldown, we can only run in circles and try to dodge because we have to wait for Hydra to act.

However, Burning setup alleviates this problem a little bit, because we can actually cast other skills during this period. For example, we can try to put in a Firewall to increase the damage to the enemy, just like Fire Bolt. We can try to apply it and get another burning multiplier.

So, compared to the crit variant we did before, there is a more active play involved here.

Overall, though, Hydra Sorcerer build setup looks pretty good. We actually did a similar build before, only stripped off Serpentine and some unique gear, and it wasn’t that slow. With about 4000 life, zero armor, and zero regen, we were able to basically clear four dungeons with relative ease.

So, you can totally see how powerful this build is, even if you don’t have any unique gear, it basically helps you destroy a lot of enemies early on. This looks pretty interesting, and I expect this to be one of the top builds in Season 9, even if they nerf it a bit.

With this build, we can almost not spend much, because Hydra is really destroying everything continuously. As we mentioned before, this is not even the right version of the build, and the better burning effect seems to be five times stronger than this or more.

Final Thoughts

Obviously, there is more room for improvement in this Hydra Sorcerer. But it actually opens up a new play style for Sorcerer, and we don’t have to use only Lightning Spear.

Honestly, I do expect Lightning Spear Sorcerer to still be a pretty dominant endgame build, given its incredible speed to fly across the map and one-shot an entire screen of enemies. So, once you get to that power level, even with some nerfs, we have some pretty good items.

So, if there are no more nerfs, I still think Lightning Spear will be one of the top Torment 4 and XP farmers in D4S9. But when it comes to The Pit push, I guess it doesn’t get better than the new Hydra Sorcerer build here. So, without a doubt, this has to be the most worthwhile Sorcerer build for you to try in season 9!

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