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Diablo 4 Season 11 Best Golem Necromancer Build Guide | How To Build A New Meta Summoner With Gravebloom?
The new unique items added in Diablo 4 Season 11 often influence one or more builds in a class, and Gravebloom, the new unique item for Necromancer, brings a new available summoning build to Necromancer.
Gravebloom significantly enhances Necromancer's golems, and compared to traditional minion builds, this playstyle is much more proactive. This is because you need to frequently trigger the golems' active abilities, rather than letting minions attack automatically.
This new build is viable in Season 11 not only because it deals more damage than a Skeleton Army Necromancer, but also because it is very tanky, thus becoming a meta build for Necromancer in Season 11.

Gravebloom
The new unique item, Gravebloom, is a new unique mace. It allows you to summon multiple golems. While the damage of a single golem is reduced, the increased number of golems boosts overall damage. It's also an essential Diablo 4 item for this build; the build won't function properly without it.
Gravebloom provides a total of 40% attack speed, which is incredibly high for a one-handed weapon. It also has a 75% chance for the golem to attack twice.
Golem Necromancer Skills
Active Skills
- Blight: Provides a buff as a Darkness Skill; no active casting required.
- Sever: Also a Darkness Skill that triggers a damage bonus; no active casting required.
- Golem: Summons a golem; you need to cast it to allow the golem to use its active skill.
- Reap: Used to spawn a corpse.
- Soulrift: As an ultimate skill, provides a vulnerability debuff and Essence.
- Decompose: When fighting bosses, if Reap goes on cooldown, you can hold down Decompose to wait for Golem skill to cool down.
- Iron Maiden: Increases damage taken by enemies. Does not need to be placed on the skill bar.
- Decrepify: Curses enemies, slowing them. Does not need to be placed on the skill bar.
Book Of The Dead
Choose to sacrifice all minions, providing Necromancer with additional survivability and damage.
- Skeletal Warriors Defenders: Cannot summon Skeletal Warriors. Gains 25% all elemental resistance.
- Skeletal Mages Cold: Cannot summon Skeletal Mages. Increases damage against vulnerable enemies.
- Golems Blood: Blood Golem allows Necromancer to regenerate health when using active skills. Necromancer reduces damage taken by the golems when they are healthy.
Passive Skills
- Hewed Flesh (3)
- Necrotic Fortitude (3)
- Titan's Fall (3)
- Spiked Armor (3)
- Grim Harvest (1)
- Fueled by Death (3)
- Death's Embrace (3)
- Amplify Damage (3)
- Coalesced Blood (3)
- Reaper's Pursuit (3)
- Necrotic Carapace (1)
- Finality (3)
- Golem Mastery (3)
- Memento Mori (3)
- Stand Alone (3)
- Inspiring Leader (3)
- Kalan's Edict (1)
- Hellbent Commander (3)
- Death's Approach (3)
Death's Embrace is very powerful in Season 11. When an enemy affected by Iron Maiden dies, it automatically restores 7% of the player's Life, providing a continuous source of healing.
Hellbent Commander grants a massive damage bonus when you have 7 or more minions. To trigger this effect, you also need to summon wolves to supplement the number of minions besides the 3 golems.
Golem Necromancer Equipment
- Helm: Heir of Perdition
- Chest armor: Shroud of False Death
- Gloves: Aspect of the Cursed Aura
- Pants: Blood Moon Breeches
- Boots: Hulking Aspect
- Amulet: Aspect of Fel Gluttony
- Ring 1: Aspect of Reanimation
- Ring 2: Aspect of the Great Feast
- Weapon: Gravebloom
- Offhand: Sacrificial Aspect
Aspect of the Cursed Aura automatically applies Decrepify and Iron Maiden curses to nearby enemies. Combined with the healing effect of Iron Maiden, this makes your Necromancer extremely tanky.
Hulking Aspect gives golem attacks a chance to reduce their cooldown and spawn a corpse upon attacking. Aspect of Fel Gluttony allows golems to consume corpses for a damage bonus, and all golem builds require this Aspect.
Other Diablo 4 items, such as Aspect of the Great Feast, directly provide damage bonuses to your golems. You should prioritize affixes for your gear that increase attack speed, critical strike chance, and golem cooldown reduction.
Paragon Board Nodes
- Essence: Provides more critical strike damage.
- Hulking Monstrosity: Through Deadraiser node, makes minion attacks deal more damage to enemies.
- Scent of Death: Provides damage reduction and critical strike damage, enhancing survivability.
- Frailty: Increases the damage of necromancers and minions.
- Corporeal: Increases physical damage.
- Cult Leader & Amplify: Increases the minion's damage based on its attack speed.
Golem Necro Advantages In Season 11
Overall game difficulty has increased, and character survivability and damage have been reduced. Percentage bonuses to main stats (such as Intelligence) have been removed. In this generally harder environment, Golem Necromancer build offers excellent tankiness and damage, with no survivability issues.
In Tormented 4's Open World, the golem's auto-attacks are sufficient for most situations, allowing players to AFK. However, at higher levels of The Pit, you must actively control your Golems. They can face-tank and deal damage in most situations, and even solo new bosses.
You don't need to create a Seasonal Character to experience this build, as all new gear drops in Eternal Realm, and the additional bonuses from Season Journey offer little benefit to this already established build.
Golem Necromancer build may still have some room for improvement, but it surpasses almost every other necromancer summoning build in every aspect. Moreover, the golem's damage can reach over 1 billion, and combined with its tanking capabilities, it is enough to place it in the Tier S build category of Season 11.
Diablo 4 Season 11 Fortify Rework Explained | Druid Survivability Issues & Updated Meta Builds
Diablo 4 Season 11 is confirmed for release on December 9, 2025. However, before the new season begins, you might have had a lingering question: does Druids, and indeed all classes, feel significantly weaker overall? This isn't good news for players who enjoy the challenge of Torment 4.
Fortify System Rework
This isn't an illusion. Since PTR 2.5.0, they've not only weakened classes overall and increased monster difficulty, but also added a new defense system. While theoretically easier to understand, it's more complex in practice.
However, the real issue lies with the new Fortify system: it no longer provides passive damage reduction but instead acts as an auxiliary life pool for continuous healing. This change directly impacts Druids, as Fortify was once one of their most powerful defensive mechanisms.

Fortify now functions more like an additional pool of health, an inner shield that accumulates up to your maximum health and slowly regenerates while active. This means that you can gain Fortified simply by accumulating a certain number of Fortify effects, instead of needing to reach a specific threshold.
This change hits classes that rely heavily on Fortify, such as those with abilities like Pulverize, particularly those that previously depended on Fortify for survival. Now, with the reduced percentage of Fortify effects, stacking large amounts of the effect is no longer as effective, depriving this build of a solid defensive foundation.
Let's take a simple example. Previously, suppose your gear or passive ability converted 50% of your maximum health into 45 health. Since you maintained Fortify for most of the fight, all 45 health was enough to keep you surviving.
Now, this percentage might drop to 10% or even 5%, meaning your Fortify pool is significantly reduced. Therefore, when you take minor damage, your Fortify will decrease rapidly. Once you lose Fortify, your damage reduction will also be drastically reduced.
This might be negligible in normal combat, but it makes dying much easier in high-difficulty dungeons like Tier 90 Pits, meaning you'll have to rely on armor and resistances instead of those 45 health points.
In short, the new Fortify system is more dynamic, but also less reliable for Druid players. This means increased survivability; you can no longer simply stack effects, but need to actively manage it with gold and combine it with high armor, resistances, maximum health, and the fortify spawn ability.
Best Druid Builds To Cope With Fortify Changes
Druids aren't entirely helpless against this change in Diablo 4 Season 11; you can still turn the tide with specific builds.
Boulder Druid
Currently, Boulder Druid build is quite balanced in terms of defense and damage output. With a reliable set of gear, it can always give you greater survivability in combat.
And with the introduction of the new Fortify system, this build is one of the most adaptable setups.
Since Season 11 no longer features Chaos Armor, eliminating the seasonal power that would propel our damage to the heavens, gear setups are now much simpler. We're back to practical Ancestral and Unique gear, as well as Mythic gear.
Here are the core components of this build, crucial for its late-game effectiveness:
- Vasily's Prayer
- Shroud of False Death
- Insatiable Fury
- Ring of Starless Skies
- Tibault's Will
- Dolmen Stone
This gear set is suitable for various game content and can even push through The Pits to around level 90-100, which currently seems feasible.
While these Diablo 4 items aren't strictly mandatory, due to changes in the Tempering and Masterworking system in the new season, your gloves and boots will almost certainly need a Dolmen Stone with Greater Affix to reduce Nature Magic cooldown and extend Hurricane duration.
This is why Masterworking no longer increases affixes but only the base armor value of the gear. If you already have a weapon with the Nature Magic cooldown reduction stat and try to upgrade it, the final upgrade won't improve that weapon; it will only improve another weapon without that stat. So, things are worse than before.
Another key point is Tibault's Will. These pants increase damage and are generally very suitable for Druid builds. However, due to current fortify and defensive issues, you can also swap them for Temerity to improve combat survivability, but only for pushing pits.
In short, while all these issues are likely to be fixed before the season starts, Boulder Druid remains a very well-rounded option.
Pulverize Druid
Next up is one of the most popular Druid builds - Pulverize.
Pulverize Druid remains one of the strongest builds for running pits and towers on the PTR. Although it also faces the fortify issues that all Druid builds currently encounter, it remains very reliable.
This build boasts extremely high base damage, meaning it's very flexible in terms of gear selection. You can replace Heir of Perdition with Vasily's Prayer, or even choose an Ancestral piece with defensive stats. Before obtaining the Rotting Lightbringer, you can use a regular two-handed map with Legendary Aspects.
Of course, some people dislike this build because it's slow and unfriendly to mapping. However, with the right farming gear, it's still very powerful. As we mentioned before, it has a complete gear setup and extremely high base damage.
In short, Pulverize Druid remains a popular choice for the next season, offering good defense, huge damage output, and consistent farming speed.
Shred Druid
Finally, let's look at one of the most popular builds in the community, Shred Druid.
In the current Season 10, Shred build excels in every aspect. It's almost omnipotent and incredibly fast. But remember, this is thanks to Grizzly Rage, Chaos Armor, and seasonal Perks.
However, in Diablo 4 Season 11, the Shred build lost all of that. Not only are Chaos Armor and Perks obsolete, but Grizzly Rage was completely destroyed in Season 11; its stacking duration is no longer part of the skill, and its cooldown only begins after the skill ends.
Without Grizzly Rage, this build is incredibly difficult to play, especially in high-difficulty dungeons like those at levels 85-90.
Even so, it remains one of the strongest farming builds on high difficulties. Its advantage lies in its ability to focus on mobility and time management, and it doesn't even require Greater Affix bonus, so we can still enjoy it.
Overall, the gear setup for this build remains unchanged; Heir of Perdition and Shroud of False Death are still our best endgame gear. We can retain Shred skill for daily farming and leveling; it's still a viable option, just significantly weaker than before.
In any case, the changes to the fortify system in Diablo 4 Season 11 have had a significant impact on the defense setup of Druid builds so far. However, it remains to be seen how things will turn out in the new season. Perhaps Druid players can still find some new mechanisms to reverse their current disadvantage.







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