WoW TBC Anniversary Phase 2 Speedrun Tricks You Didn't Know | How to Despawn Murlocs & Clear SSC/TK?
Category: WoW TBC Classic Anniversary Posted: May 21, 2026 Views: 12
With Phase 2 of WoW TBC Anniversary live for a week, many players have already noticed that after the official adjustments, Serpentshrine Cavern and Tempest Keep have become remarkably straightforward. Almost every guild now clears these raids with very little effort.
What follows, therefore, is not about handling the mechanics of Serpentshrine Cavern and Tempest Keep. Instead, it's a collection of tricks to shorten your kill times and boost overall efficiency - especially for dealing with those irritating trash packs.

Serpentshrine Cavern
The Entrance
You can skip the 5 groups of trash right at the entrance, though some raids may still decide to clear them while gathering Nether Vortex.
Have your melee group stack tightly together and your ranged group stack as well, placing a Hunter behind the ranged clump. The reason is that Coilfang Hate-Screamers cast a silence effect; if the entire raid were piled up carelessly, that silence could easily lead to deaths.
Hydross the Unstable
When facing Hydross, the tank needs Frost Resistance gear or a Paladin's Frost Resistance Aura. Beyond that, using Petrified Scarab from AQ40 is highly recommended, as it simplifies this encounter immensely.
Activate the trinket roughly one minute into the fight, when the fourth Mark of Hydros lands on the tank, to grant an extra 100 resistance. Although the trinket loses 10 resistance each time a hostile spell hits its bearer, Hydross himself deals only melee damage to the tank - only the marks count as spells.
With the right totem and trinket combination, the tank can comfortably soak the boss's damage while the rest of the raid goes all out. It becomes entirely possible to defeat Hydross in Phase 1, skipping Nature phase altogether.
The Lurker Below
During Phase 2, never let the entire raid leave the platform, or the boss will simply despawn. Keep a handful of players on the platform at all times - this may well be a bug that awaits an official fix.
The boss's submerge can actually be delayed. Normally he goes down around the 1:30 mark, but occasionally, when Spout is available, he will cast it first, granting your raid an extra 20 seconds of damage time.
Morogrim Tidewalker
Before fully engaging Morogrim Tidewalker, activate the boss with an Eye of Kilrogg, a Rogue's Vanish, or a Hunter's Feign Death. Doing so causes the patrolling Murloc packs, as well as Shatterers and Coilfang Fathom-Witches in the corridor leading to Fathom-Lord Karathress, to despawn entirely.
Once the fight begins, the entire raid should focus all damage on the boss. While mages enjoy clearing Murlocs with Arcane Explosion, it's more effective to let them die naturally to melee cleaves. The more time you direct at the boss, the faster the kill.
Fathom-Lord Karathress
The simplest approach to this fight is to clear every add. If speed is your goal, however, kill Tidalvess and Sharkis first, then drag Caribdis far away - beyond his healing range - and have a Restoration Shaman tank him while the rest of the raid focuses on Karathress.
The downside to this strategy is that with Caribdis still alive, the boss gains Blessing of the Tides (65% increased damage) and Beast Within (30% increased damage), making his Cataclysmic Bolt utterly lethal and capable of nearly one-shotting players.
For this reason, you must not be stingy with your WoW TBC Classic Anniversary Gold. Besides stocking up on Shadow Resistance potions, equipping resistance gear is strongly advised. Ranged players can position themselves farther back, watch for the target of Cataclysmic Bolt, and apply protective abilities like Blessing of Protection in time.
Leotheras the Blind
Two small tricks help here. Before the pull, pre-spread your raid and begin pre-casting on the adds. There's no need to handle them separately; simply group them together and wipe them out with area burst damage - the adds fall very quickly.
During Leotheras's Demon phase, when the boss summons Inner Demons, Paladins can use Exorcism on these adds, relieving pressure on the DPS.
Lady Vashj
In Lady Vashj encounter, you can move along a straight line and have the entire raid stacked behind a pillar, maximising your damage uptime on the boss.
During Phase 3, Thornlings from Dire Maul or Goblin Landmines can be used to bait the boss into using her poison ability, reducing Vashj's movement as well as the likelihood of your raid being rooted or poisoned.
Tempest Keep
Trash
The trash in Tempest Keep doesn't require overly complicated handling. For Bloodwarder Legionnaires, simply tank them where they are clear of Whirlwind but still subject to Cleave.
Phoenix-Hawks in the room need not be dragged to the corner by the entrance. Instead, have a Protection Paladin stand on the ramp, positioned as far away from Dragonhawk on the ground as possible. Once engaged, cast Judgment on Dragonhawk - because of the maximum distance, it will attempt to charge Paladin, but line-of-sight issues prevent the charge from executing, completely disabling that mechanic.
Void Reaver
Don't let your tank sit idle on the platform during this fight. Assign a Bear Druid as the tank; they can use Sprint and Feral Charge to move swiftly between platforms and pick up the boss. Taking some fire damage while jumping from Platform 2 to Platform 3 is possible, but it isn't fatal. In addition, on the first platform, the ground tank can initially come up and deal damage before returning to the ground, effectively reducing the overall fight duration.
Kael'thas Sunstrider
When handling the 4 advisors, quickly eliminate the first advisor in Phase 1, then move on to Sanguinar on the left. After Sanguinar falls and before Caprician appears, the entire raid should stack to the left to avoid the disorient effect. When engaging Telonicus, stand at maximum melee range to avoid his bombs.
In Phase 2, the tank simply holds the axe. During Phase 3, prioritise killing Telonicus, have ranged focus down Caprician, and let melee cleave the other two advisors while remaining stacked throughout. Phase 4 splits the raid into a melee stack and a ranged stack; since everyone stays tightly grouped, Mind Control can be broken almost instantly.
These are the tips and tricks that can make a difference inside Serpentshrine Cavern and Tempest Keep - may they help your team push forward.
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