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WoW MoP Classic Phase 2 Brawlers Guild Access And Bosses Guide

Posted: Sep 24, 2025 Views: 46

With the launch of Phase 2, Brawlers Guild was finally added to the game. Brawlers Guild was once a popular feature, primarily focused on solo PvE, where players repeatedly challenged bosses, akin to a boss rush.

While not a group raid, Brawlers Guild was nonetheless quite challenging, requiring players to adapt to unique and often deadly boss mechanics, and its complexity increased with increasing levels. While lower levels might be manageable with just a good item level, reaching the highest levels can be a significant challenge.

WoW MoP Classic Phase 2 Brawlers Guild Access And Bosses Guide

How To Access Brawlers Guild?

Players seeking access to Brawlers Guild need to obtain a Blood-Soaked Invitation first. Currently, there are two ways to obtain it, while there is another way to enter Brawlers Guild directly:

  • 1. Dropped by elite wild monsters, especially rare monsters associated with Krasarang Wilds, which have a chance to drop an Invitation.
  • 2. Black Market Auction House sometimes lists invitations with a starting valule of 1,000 WoW MoP Classic gold, so you may need to prepare more.
  • 3. In addition to receiving a Blood-Soaked Invitation, you can also enter Brawlers Guild through invitations from other players. After reaching Rank 7, other players will receive a Brawler's Pass, which they can then transfer to you.

Regardless of how you gain access to Brawlers Guild, your other accounts will automatically be eligible.

Brawlers Guild Entrance

The entrance to Brawlers Guild is different for Alliance and Horde players:

Locations vary by faction:

  • Horde: The entrance is in Brawl'gar Arena in Orgrimmar, north of Valley of Honor.
  • Alliance: The entrance is at Bizmo's Brawlpub in Stormwind, on the lower level of Deeprun Tram.

Brawlers Guild Bosses

Brawlers Guild has seven ranks and 28 bosses. As you rank up, the enemies become increasingly difficult. So, if you want to challenge higher levels, you'll need to adjust your gear and spend some Mists of Pandaria Classic gold at Auction House to prepare potions and items based on the boss's damage.

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Rank 1

Bruce

The most threatening skill is Chomp Chomp. It deals high damage within melee range, but it has a 1.5s cast time, so be mindful of its cast bar.

Vian The Volatile

A flaming area will appear on the field, gradually taking up the combat space. Focus all your skills on it from the start; you won't be able to prolong the fight.

Goredome

It will cast Lumbering Charge, which appears as a red circle within its damage range. Keep moving and quickly escape once you see the circle appear. Melee fighters should also be aware of their changing positions.

Dungeon Master Vishas

This boss's Hot Poker buff grants him extremely high damage. You can kite him with abilities like slow or crowd control (he can be stunned).

Rank 2

Dippy

Dippy has a one-hit-kill magic attack, but he struggles to maintain stability on the ground. You can interrupt his abilities with instant/auto attacks, but avoid cornering him, as this may cause him to use his magic.

Kirrawk

Kirrawk will summon tornadoes to throw you up or disrupt your position. You'll need to dodge these tornadoes to maintain the tempo of the fight, and adjust your position when dodging.

Fran And Riddoh

Fran will throw mines everywhere, while Riddoh will trap you with a net. If Fran dies, Riddoh will go berserk, dealing +250% damage. Fran will also throw explosives more frequently after Riddoh dies.

It's best to maintain a healthy balance between the two bosses, avoid destroying one too quickly, and avoid bombs.

King Kulaka

King Kulaka's melee attacks deal considerable damage. Ranged classes can kite him continuously, while melee classes should use defensive skills to stall and spread out their attacks.

Rank 3

Blat

Blat creates multiple clones. While these clones don't deal much damage, they can be disruptive. The real one usually moves faster or has quicker skill responsiveness. Focus your fire on the real one while slowing down the other clones.

Sanoriak

Sanoriak has abilities like Flame Buffet (which stacks flames) and Firewall. Prioritize interrupting Flame Buffet, as Firewall usually leaves a safe gap.

Ixx

The only skill you need to avoid is Devastating Thrust. Avoid standing in front of it; quickly move past or around to the side and back while it's casting. This may cause splash damage, but you can use potions.

Mazhareen

As Mazhareen's health decreases, its attack power, and frequency may increase. Therefore, conserve your abilities until it reaches low health, then burst out as quickly as possible to instantly kill it.

Rank 4

Crush

Crush has a charge and stun (which also stuns itself), with a brief period of increased damage. Predict the direction of the charge and dodge, then use the short stun period to deal damage.

Leona Earthwind

Leona Earthwind's Earthling Seed summons minions, while Solar Beam silences you. Both are tricky abilities. You'll need to be quick to kill minions and avoid Solar Beam, looking for openings.

Dominika The Illusionist

Dominika the Illusionist will constantly split and create illusions. Use AoE skills to prioritize killing the illusions, then simultaneously focus on the real one.

Deeken

Deeken's primary skill is Electric Bubble, which creates a static field. As long as you can avoid it, you can easily squeeze it.

Rank 5

Millie Watt

This boss has some mechanics to be aware of. Her explosives also create a static field, and when she uses Megafantastic Discombobumorphanator, it stuns you for 15 seconds, but it dissipates after you take damage. So when she uses this skill, actively enter the field and take some damage to avoid being disabled.

Fjoll

Fjoll's field generates purple flames and can push you into danger. You need to be mindful of your positioning and utilize your movement skills.

Proboskus

Proboskus's damage is high, but it's not difficult to deal with. Torrent (a channeled skill) can be interrupted, and Rain Dance can be avoided by moving.

Fleasy / Greazy / Queasy / Sleezy / Wheezy

Okay, this is a small siege. Five gnomes will attack you simultaneously, and you need to reduce them quickly, so start with Queasy, who has the lowest health. These gnomes will stack damage on you, so you need to keep your distance for 5 seconds to reduce the stacks.

Rank 6

Akama

Akama will summon adds and unleash abilities like Chain Lightning and Shadow Strikes. Shadow Strikes provide powerful buffs, so interrupt them. If you don't, avoid her subsequent attacks.

Unguloxx

Keep your kiting to avoid high melee damage. Use stun or self-protection skills when necessary to stall. Balance defense and damage within the tight enrage timer.

Yikkan Izu

Prioritize clearing the first wave of Ravens while interrupting Disorienting Shriek, or you'll almost certainly die. While controlling the adds, maintain consistent damage on the boss.

Smash Hoofstomp

First, kill two Goblins to reach 100% damage amplification, then move behind them to deal damage when they cast Shield Wall.

Rank 7

Bo Bobble & Max Megablast

Stay close to Bo Bobble and use Max Megablast (red circle) to guide and hit Bo. Repeat until the shared health bar is depleted.

Dark Summoner

Use the overhead light to pin down the ghosts and quickly kill them. Then attack the boss. Repeat until the boss is down, taking care not to be instantly killed by Ghosts.

Battletron

Go all out when it summons Mines (a free damage window). If you can detonate the mines, you can force it to re-summon. Overall, it's a tight DPS check with a 2-minute enrage.

Meatball

Hiting the boss will drop Orbs. Collect them until you reach 40 stacks of the buff (400% damage), then initiate a burst and kill it before the 1-minute enrage.

Completing the 28 boss battles will prove you're a great warrior, and while these battles won't directly reward you with MoP Classic Gold, rewards like The Brassiest Knuckle, The Brassiest Knuckle, and Brawler's Burly Mushan Beast are clearly more valuable.

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