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WoW MoP Classic Defeating Boss Sha Of Fear In Terrace of Endless Spring Raid At Different Difficulties

Posted: Sep 08, 2025 Views: 27

Posted: Sep 08, 2025

Source:  IGGM

Views: 27

WoW MoP Classic's third raid, Terrace of Endless Spring, officially launched on September 4th. It once again features 10 and 25-player modes, with Normal and Heroic difficulties. You'll need to defeat all four bosses to complete the raid.

While you can freely choose which mode or difficulty you want to play, to unlock all achievements and maximize WoW MoP Classic gold and gear rewards, you'll need to complete Terrace of Endless Spring at all difficulties.

The final boss, Sha of Fear, presents the greatest obstacle to this task due to its sheer difficulty. Therefore, we'll explain how to deal with this boss at different difficulty levels.

WoW MoP Classic Defeating Boss Sha Of Fear In Terrace of Endless Spring Raid At Different Difficulties

Pre-Fight Tips

Before you learn about this boss's abilities and combat strategies, it's important to know that this is not only a long and dangerous boss fight, but also that additional stages will occur depending on the difficulty level.

Most MoP Classic boss encounters differ only in health or damage dealt by the boss at different difficulties. However, if you're playing Sha of Fear on Heroic mode, you'll be transported to a new platform after completing the base platform encounter.

Main Platform Encounter

Regardless of mode or difficulty, Sha of Fear boss encounter begins with your team's tank securing the boss. Ensure the tank stands within Wall of Light (an easily visible V-shaped area) to reduce their damage taken by 10% and provide immunity to Breath of Fear.

In addition, it's best to have the healer stay within the safe zone, while the rest of the team should spread out as much as possible, with melee DPS players positioned behind the boss.

However, whenever the boss casts Breath of Fear, everyone must enter Wall of Light to avoid the associated negative effects.

Also during the encounter, the boss will cast Ominous Cackle, transporting some players to an outer temple to fight its guardian.

If playing in 10-player mode, this group will always consist of one tank, one healer, and three DPS players. In 25-player mode, there are two such teams.

So, to ensure an adequate division of labor among the remaining roles, the entire team should always have at least two tanks in 10-player mode and at least three tanks in 25-player mode.

If you are teleported outside, you may be faced with three different platforms and their guards. Their abilities are the same, but they fire Dread Spray in different ways depending on the platform. If you are hit more than twice, you may die.

These guards also use Death Blossom, and everyone must hide behind a pillar while this skill is active. If you damage a platform guard, it will summon Sha Globes, which deal shadow damage upon impact and restore a portion of your primary resource.

However, if you do not consume Sha Globes, the platform guards will use them to restore 8% of their maximum health.

After defeating the platform guards, you gain Fearless buff and return to the main platform. This buff increases your damage and healing by 60%, increases your movement speed by 150%, and grants immunity to Fear effects for 30 seconds.

If you're playing this boss fight in Normal mode, you'll need to continue fighting Sha of Fear on the adjacent platform until it's killed. However, in Heroic mode, when the boss reaches 66% health, you'll enter a new phase.

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Heroic Mode Extra Phase

At the start of this phase, the boss will teleport himself and your entire team to a new area called Dread Expanse. All players will then receive a Fading Light buff that restores health and mana for a short period of time, and all cooldowns will be reset.

In addition, the new Pure Light buff grants immunity to Fear and Horror and reduces incoming damage by 30%. This buff can be transferred to other players using Extra Action Button and Transfer Light ability.

However, only one player can receive this buff at a time. If you transfer Pure Light to a teammate, you will not receive the benefits.

However, while you're receiving the benefits, the boss will cast the new ability, Huddle in Terror, which causes some players to be terrorized and inflict 90,000 Shadow damage per second for 12 seconds.

To avoid this, you must use Transfer Light until all raid members are free. The tricky part is that while you have Transfer Light, you can't move. Furthermore, the boss will summon Dread Spawns that target the player currently holding Transfer Light.

If they come into contact with you while you have Transfer Light, they'll cast Eternal Darkness, instantly killing you. These summoned enemies will also gain a movement speed buff from Gathering Speed.

To avoid this, ensure you have enough ranged damage to attack the boss while maintaining a distance from Dread Spawns and rotate Transfer Light between players, ensuring Dread Spawns are always above the boss to cleave them.

The boss will also cast Waterspout on random players. This skill is difficult to detect and has low damage on its own, but it can be fatal if combined with a Dread Spawn skill.

The boss's final skill during this phase causes him to dive underwater, disappearing underwater before reappearing at a close distance with a dark circle around him. Anyone standing within this circle will be instantly killed, so be careful.

If you wipe during this phase, you'll be teleported back to the beginning. You'll also receive the bonus Lei's Hope buff, allowing you to quickly reenter Dread Expanse.

This concludes the complete process for defeating the boss, Sha of Fear. Beyond understanding these steps, ensuring everyone works together effectively will increase your chances of completing the encounter and the entire raid. Good luck!

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