Sign Up
  • Verification Code
I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?
Log In
Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now

WoW MoP Classic Phase 3 Class Nerfs Explained | Major 5.5.0–5.5.1 Rollbacks Before Throne Of Thunder

Posted: Dec 08, 2025 Views: 47

The phase 3 of WoW Mists of Pandaria Classic expansion will begin on December 9th, along with one of the best raids in the expansion, Throne of Thunder.

The difficulty of Throne of Thunder is undeniable, but the developers have stated that temporary buffs granted to various classes in patches 5.5.0 and 5.5.1 will be rolled back or reset (PvE only).

For players, these classes will be nerfed in Phase 3, meaning Throne of Thunder will require more consumables and WoW MoP Classic gold to conquer. Let's take a look at this major change.

WoW MoP Classic Phase 3 Class Nerfs Explained | Major 5.5.0–5.5.1 Rollbacks Before Throne Of Thunder

Death Knight

Summon Gargoyle mechanics have been significantly changed. Gargoyles will now smoothly cast consecutive strikes without casting intervals. This removes Unholy specialization's skillful manipulation of stacking Haste to snap more strikes. Additionally, gargoyles will have a casting time of no less than 0.5 seconds and will disappear after a maximum of 26 strikes.

In the fight against Lei Shen, using Death Strike will grant a 3-second Residual Blood effect, which can be used as active mitigation to counter the fatal Strike mechanic. And Raise Ally will no longer consume Runic Power, significantly improving the usability of Battle Resurrect.

Shaman

The spell critical strike chance for Healing Tide Totem and Healing Stream Totem will now be calculated based on the casting shaman's Intellect.

Due to Elemental Shaman's overpowered performance in MoP Classic, all of its buffs have been reduced or rolled back in Phase 3. The damage bonus of Elemental Shaman's Lightning Bolt has been reduced from 20% to 5%. Chain Lightning bonus in Patch 5.5.1 has been removed, and Fulmination bonus has been restored to 0%.

Warlock

Fixed an issue where Warlock DoTs would refresh their duration when casting Fire and Brimstone, or Burning Ember when it affected a group of enemies. Its Affliction and Demonology damage bonuses have also been reduced.

Affliction:

  • Corruption: Damage bonus reduced from +20% to 0%.
  • Agony: Damage bonus reduced from +5% to 0%.
  • Drain Soul: Damage bonus reduced from +50% to +25%.
  • Drain Soul: DoT proc bonus reduced from +40% to +20%.
  • Malefic Grasp: Damage bonus reduced from +50% to +25%.
  • Malefic Grasp: DoT proc bonus reduced from +20% to +10%.

Demonology:

  • Bane of Doom: Damage bonus reduced from +50% to +25%.
  • Hellfire: Bonus reduced from +25% to +10%.
  • Immolation Aura: Damage bonus reduced from +25% to +10%.
  • Soul Fire: Damage bonus reduced from +20% to +10%.

Druid

  • Balance: Moonkin Form damage bonus reduced from 25% to 10%.
  • Force of Nature: Damage bonus reduced from 9.1% to 3.64%.
  • Feral: Savage Roar's damage bonus has been reduced from 5% to 0%.
  • Guardian: Bear Form's damage bonus has been reduced from 15% to 8%.
  • Restoration: Meditation's mana regeneration from Spirit during combat has been increased from 50% to 55%.

Mage

  • Arcane: Arcane Blast, Arcane Barrage, and Arcane Missiles' damage bonuses have all been reduced to 5% (previously 15%, 19%, and 15% respectively).
  • Fire: Pyroblast's damage bonus has been reduced from 30% to 15%. Critical Mass's bonus multiplier has also been reduced from 1.5× back to 1.3×, which is the value in version 5.4.8.
  • Frost: Frostbolt, Frostfire Bolt, Ice Lance, and other abilities have had their damage bonuses significantly reduced in version 5.5.1.

Since both Arcane and Frost Mage heavily rely on previous buffs, the nerfed Fire Mage may become the strongest.

Paladin

  • Hand of Sacrifice: No longer triggers Global Cooldown to improve its utility.
  • Templar's Verdict: Damage bonus increased from 20% to 27%.
  • Seal of Insight: Attack speed bonus reduced from 10% to 5%.
  • Protection: Grand Crusader proc chance changed to 12% (triggered by dodging, parrying, or using specific abilities), instead of the previous higher 30%. (Previously triggered by dodging/parrying)

Grand Crusader nerf will reduce the number of instant casts of Avenger's Shield, potentially slightly reducing Protection Paladin's output. Seal of Insight adjustment weakens Retribution Paladins.

Priest

  • The previous healing reduction setting for Divine Hymn has been changed to reduce healing by 50%, further weakening its group healing ability.
  • Renew duration increased from 12 seconds to 15 seconds, which also increases the direct healing of Rapid Renew.
  • Damage bonus to Shadow Word: Pain reduced from 18% to 7%, while the overall damage bonus of Shadowform also decreased from 10% to 7%.
  • Chakra cooldown reduced, and an issue with Chakra's incorrect scaling on some abilities fixed.
  • Divine Hymn healing increased.
  • Divine Star healing reduced by 15%.
  • Prayer of Healing cast time reduced by 0.5 seconds.

Warrior

The trigger mechanism of the 4-piece Throne of Thunder tier set has been changed. For DPS warriors, it is now triggered by Recklessness instead of Skull Banner (this increases flexibility as Skull Banner is typically used as a raid burst ability).

The +2s duration bonus Fury provided to Enrage and Berserker Rage in 5.5.0 has been completely removed, returning to +0 seconds, essentially reverting to the original. Attack Power bonus (+11%) to Protection's Shield Barrier has been removed, reverting to 1.8 times the shield's AP as in 5.4.8, a significant nerf.

Hunter

Explosive Shot: bonus reduced to 0%.

Monk

Windwalker: Tigereye Brew base damage bonus reduced from 5% to 3.5%.

Some of these changes are already implemented in-game, with the remainder to be added after Phase 3 arrives. However, one thing is certain: you will feel that your character's tanking, healing, and DPS will decrease, or become closer to the difficulty of the original version. This requires you to be more cautious when facing the challenge of Throne of Thunder raid.

Surplus stock:
Connecting to online customer service, please wait.

.