What You Can Do In New World Brimstone Sands Region?
Posted: Nov 29, 2022 Views: 2080
The Brimstone Sands region is a new region introduced in the Brimstone Sands update released by New World not long ago. If you don't know what to do in this brand new area, you're in the right place.
Since Brimstone Sands is a brand new area, there will be new creatures, enemies, hazards and resources here. Besides that, you can also discover 26 new Ancient Glyphs here. With them, you can easily traverse vast desert areas without using Azoth. What's more, the Brimstone Sands region actually brought the new Ennead Expedition as well.
Creatures and Enemies You Will Meet
In the Brimstone Sands region, the main enemies you face will basically release the Ancient and Angry Earth skills. This means that if you want to destroy these enemies, you will need to prepare items such as Ancient or Angry Earth Coating in advance. Although there are some POIs in the area that also have the Corrupted feature, most of the enemies in the area mainly release the two skills mentioned above.
In the area, you'll also see new wildlife such as Scorpions and Armadillos. Defeat them and they drop lots of new resources. Among them are some food items. These food items are actually Stat boosting foods and can be used to build new Tier 5 foods. Food items themselves have a duration of 60 minutes. If you add food items to Tier 5 foods, then the duration of T5 foods will be increased by 50%. This means that the duration of T5 foods will be much longer than 40 minutes.
Hazards and Resources Overview
There's also a new hazard you'll want to keep an eye out for as you explore the Brimstone Sands. That is Acid. As long as you are near the Acid Pool, you lose about 1% of your HP every second for two damage ticks. Your Acid Resistance will also slowly decline. If you stand directly in the Acid Pool, your HP will be reduced by about 6% every second for two damage ticks.
If you want to protect yourself from acid, then you'll want to use a new "gem" made from Scorpion Chitin or a new Tincture. You can also choose to use Incense. Since it's also an Affliction, it will help you mitigate HP drop problem.
You must always pay attention to your Acid Resistance. Once your Acid Resistance is depleted, you are Acid Burned for 60 seconds. This means that every time you take damage in the Acid Pool, your health will be reduced by about an additional 18%. In general, if you stay in the Acid Pool for too long, you will take more and faster acid damage.
In the Brimstone Sands region, you can also discover some new resources. Among them, Sandstone and Brimstone can be collected directly. Sandstone Chunks from the Sandstone can be crafted into Charged Sand. Sulfur Chunks can also be processed into Sulfur. The processed Charged Sand and Sulfur can also be used as reagents to make Runeglass Gems and Acid Tinctures. These are also newly added resources in Brimstone Sands.
New Ancient Glyphs
The Brimstone Sands region has also added 26 Ancient Glyphs. With them, you can travel across this vast desert with greater ease. With them, you can also jump between Bigger POIs without using Azoth.
Since there are many Elite Ancient Chests in the Brimstone Sands region that are locked by these glyphs. Only by finding the specific glyphs corresponding to the chests can they be opened. Therefore, as long as you learn the glyphs, you can use the travel system to easily open as many of the Elite Chests as you want.
The Ennead Expedition
The Brimstone Sands region also brings a new Expedition to players. The Ennead Expedition will mainly take you to explore the ancient pyramids. The site is primarily located in the heart of the Brimstone Sands region.
Much like the previous expeditions, this Expedition has traps and puzzles. It also has its own characteristics. That is you can find many Scorpion and Scarab enemies in this Expedition.
Through the above explanation, do you understand what you need to do in the Brimstone Sands region? If you already know the area very well, you might as well prepare some New World Coins before exploring the area. With them, you can level up, fight monsters, and buy equipment and weapons to improve yourself faster. Fortunately, we have New World Coins for sale right here. Cheap price and fast delivery can also be committed. Act now!
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New World Season 10 Artifacts Guide | How To Obtain Incinerating Hatchet, Contagious Plague And More?
As you adventure through the open world of New World Aeternum, you'll need reliable gear to combat potential enemies and earn rewards by completing battles and leveling up. Artifacts are a rare and powerful type of gear.
New World typically releases a fluctuating number of new artifacts with each new season, and may also retain some artifacts from previous seasons, though they'll be more difficult to obtain.
Unlike regular gear, which can be redeemed for New World coins, artifacts must be earned by completing more challenging seasonal content or making sufficient progress in the rewards track. The combat benefits they provide make them a worthwhile investment.
New World Aeternum Season 10, which launched on October 13th, introduces two new artifacts and restructures the entire artifact system, particularly making older artifacts more reliable.
Below is a list of these two new artifacts and how to obtain them, as well as the way to get Crescent's Wave, the most popular artifact from Season 9, in the new season.
Crescent's Wave - Season 9
Although Season 9 has ended, Crescent's Wave is still worth using in battle. Essentially, it's a greatsword piece of gear that grants you ranged magic attacks through unstable arcane energy, creating a long-range, high-damage burst.
In Season 9, this artifact was a Tier 20 reward in the free Season Pass, but if you missed it then, you'll now need to travel to high-level zones and participate in portal runs to earn it.
Incinerating Hatchet
This was a higher-tier free Season Pass reward from Season 10, requiring at least Tier 20 to earn - sort of like a Season 10 version of Crescent's Wave. This artifact has a unique incineration effect, inflicting additional incineration when you use it on ranged attacks.
If you accumulate three stacks of this incineration effect on an enemy, your next ranged attack will trigger an explosion. And consuming all stacks and dealing burst damage and 100% weapon damage to all enemies in the designated area.
This artifact also has a weapon mastery skill slot and an offensive skill slot, into which you can add your preferred perks. The Incinerating Hatchet also comes with two fixed perks: Distained Infliction II and Mortal Aggression II.
It's important to note that, unlike the other two new Season 10 artifacts to be introduced later, the Incinerating Hatchet isn't truly "new," but rather a potential build idea for Freya's Francisca artifact.
Furthermore, given that Incinerating Hatchet's acquisition method in Season 10 is very similar to Crescent's Wave's in Season 9, it's possible to obtain this Hatchet in Season 11.
Contagious Plague
This artifact is a bow. Its unique perk, Contagion, fires poisonous arrows. Direct hits trigger a vortex, sucking nearby enemies in and creating an Infected Cloud that lasts for 5 minutes. For 10 seconds, enemies caught in the cloud receive 25% poison damage per second.
Like Incinerating Hatchet, this bow has one weapon mastery slot and one offensive slot, as well as two fixed perks: Distained Infliction II and Plagued Strikes II.
To obtain Contagious Plague, you need to defeat the level 75 spider boss, Uttu, located west of Everfall settlement in Nighthaven, newly released in Season 10.
As you approach your destination, you can save time by jumping directly from the clifftop into a specific area in the castle, skipping the main cave path. Then, kill the spider bosses that spawn in the center of this area until an arcane card spawns.
Note that as an artifact, Contagious Plague is a rare drop, so you may need to kill the spider multiple times to obtain it. The boss's respawn cooldown is approximately 5 minutes.
What Changes Have Been Made To The Artifact System In Season 10?
In addition to the new artifacts, several older artifacts have been updated, optimized, or even reworked in Season 10.
First, the stat scaling of Inferno, The Abyss, and Lifetaker now works correctly under the new system. Issues with Vengeance not triggering on critical hits, as well as issues with stamina and mana regeneration not being as expected, have been fixed.
Crescent's Wave artifact from Season 9, which we also introduced earlier, now only triggers its Heavy Blade passive on melee critical hits to prevent wasted triggering opportunities.
Other artifacts and their effects are as follows:
- Old Crown: Now has three swappable gem slots, and the number of stats it provides has been reduced to compensate for the stat adjustments.
- Attuned Leather Pants: Now has a reduced number of stats it provides to compensate for the stat adjustments.
- Featherweight: Now slows you by 8% for 4 seconds while staggering.
- Tumbler Feetwraps: Reduced power from 15% to 10%, and reduced buff from 25% to 18%. Serenity: Reduced the duration of the empower and enhancement abilities from 5 seconds to 4 seconds.
- The Unmoved: Reflects damage from the attacker's back. 16% Void damage, with a 1-second cooldown.
- Blooddrinker: Reduced the downside from 25% to 20%. Furthermore, the damage reduction is smaller if the target is diseased.
- Gilli's Gravity Gauntlets: Increased the power of each charge and reduced the maximum number of charges.
- Freya's Francisca: Provides a bonus effect, dealing 25% chain damage to nearby targets when triggered.
- Dorgort's Blade: Consumes burn damage and deals the remaining damage once, similar to a finishing move.
- Plgueherald Mask: Increases the power of self-inflicted diseases from 1% to 2%.
That's all the information we've gathered about the artifacts in New World Season 10. If you're interested in the new artifacts' effects, follow our guide to get them as soon as possible!
Farming the new artifacts requires completing various quests or defeating specific bosses. To ensure you complete the game in one go, we recommend buying cheap and quick New World coins at IGGM!
This way, you can redeem your coins for more usable gear or consumables like potions beforehand, increasing your success rate in artifact farming encounters and helping you complete your goal faster! Good luck!
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New World Aeternum Season 10 Nighthaven Pass Explained | Rewards And Leveling Guide
New World Season 10, Nighthaven, has launched. Players are currently in the exploration phase, gathering resources and leveling up, which requires a lot of resources. As you explore, level up, and battle in Season 10, you'll gradually unlock Season Pass rewards.
So what are Season Pass rewards for Season 10? What are some notable rewards? And how can players quickly progress through Season Pass?
Season Pass Details
New World: Aeternum seasons typically last several months, and players earn experience points (XP) by participating in various activities, which helps them level up their pass. Each level earns items, including New World coins, materials, and artifacts.
The pass is divided into a Free Pass and a Premium Pass, each containing 100 base rewards. Premium Pass requires 20,000 Marks of Fortune to unlock.
Season 10 Pass Rewards Analysis
While there are many rewards in the pass, most aren't particularly useful. Let's take a look at the more important rewards in both passes.
Free Pass
- Hatchet Artifact: Reward for Levels 11-20, the only artifact in both passes. ( Premium Pass rewards do not include an artifact.)
- 2,500 Marks of Fortune In Total: Marks of Fortune granted at each level, and they can be used to unlock Premium Pass or cosmetic items.
- Transmog Token: Used to change the appearance of equipment. One is awarded at levels 51-60, 61-70, and 91-100.
- Skins: Includes armor and weapon skins.
- Season Title: Obtained at levels 41-50, the title of Impaler.
Premium Pass
Premium Pass includes enhanced versions of all the rewards in Free Pass, including 5,000 Marks of Fortune and 4 Transmog Tokens.
- Exclusive Skins: Includes a large number of weapon and armor skins.
- Emotes: Such as Gleamite Mining Emote and Thumbs Down Emote.
- Mount: Foxy Mount is one of the ultimate rewards for levels 91-100.
This Premium Pass is highly recommended, as it includes a large number of epic skins and the exclusive Foxy Mount reward.
How To Level Your Pass Fast?
Farming all 100 tiers of rewards can be quite tedious, so is there a way to unlock them quickly? Of course there is, but you need to efficiently complete Activity Card missions, rather than relying solely on Journey Missions.
Activity Cards are a mini-game similar to bingo cards, giving players a series of small objectives. Completing these objectives earns Season XP. You can earn additional XP by completing entire cards or rows, and you can complete tasks strategically or use stamps to complete them more efficiently. Completing Activity Cards is the primary way to level up your Season Pass.
Preparation
Tier 5 Items
Many players sell these items at Trading Post. If you're looking to save some coins, you can farm them by participating in Chest Runs and Expeditions at level 60 and above.
Carry All Weapon Types
To complete the Kill 10 enemies with a certain weapon type quest.
Vial Of Suspended Azoth
You can also obtain Vial of Suspended Azoth at Trading Post, but if you farm monsters normally, you should be able to accumulate quite a few. You'll need them to refresh Activity Card missions.
Season XP Booster And Housing Trophy
It boosts your Season Pass experience gain by 100% for two hours, while Housing Trophy provides a smaller, but longer-term boost.
Efficient Activity Card Tasks
- Salvage five Tier 5 items
- Play two songs (can be completed while idle)
- Kill two named enemies
- Heal 5,000 damage
- Kill 10 enemies of a specific mob type
- Kill 10 enemies with a certain weapon type
Other Optional Activities:
- Earn Azoth Salt
- Craft a gypsum orb (stock up on gypsum in advance and quickly teleport to Gypsum Kiln to craft it)
- Gather 500 resources
- Participate in a duel (can be completed in a group)
You should complete multiple tasks simultaneously whenever possible, prioritizing the easier ones. When you're unable to complete a current task, use Azoth or Vial of Suspended Azoth to refresh your task list. The most recommended location is Amrine Temple, as it's densely populated with low-level monsters and is not far from the player base, allowing you to team up with other players and share kill counts.
You can also use Wild Stamps to complete a row or diagonal line, earning additional free Wild Stamps. You'll receive one Wild Stamp for the first refresh of the daily event card. However, avoid completing a row of quests when you already have three Wild Stamps, as this would be a waste.
This is a rough guide to quickly completing Season Pass in Season 10. While it requires some preparation, it's still quite fast. If you're not focused on cosmetics, the Free Pass will suffice. If you like the new look and are interested in the new mounts, unlocking Premium Pass is also a good option.
Both Tier 5 equipment and Vial of Suspended Azoth can be obtained at Trading Post, but you'll need some gold or can farm it yourself. If you don't want to waste extra time on this, you can buy reliable and cheap New World coins on IGGM.
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New World Season 10 Nighthaven Best Weapons For PvE & PvP | Expert Guide
After days of anticipation, New World Season 10: Nighthaven has finally officially launched! If you've stockpiled enough coins and supplies, it's time to begin your exploration of the new main story and battle modes!
As an experienced New World player, you already understand the importance of battle preparation. This requires not only adequate consumables and tactics adapted to each mode, but also effective weapons specifically tailored to your needs.
While Season 10 new content focuses primarily on PvE combat, PvP remains a vital component of the game, and you can unlock even more items through PvP reward tracks.
To ensure you can earn rewards in both PvE and PvP while minimizing the hassle of changing gear, we've recommended several of the best Season 10 weapons for both modes.
Three Ranged Weapons
These three weapons are the bow, musket, and the artifact Blender Bus. We've grouped them together because they offer similar synergies and can be enhanced with infixes in Season 10 to deliver powerful combat effects.
Infixes are actually a perk that grants regular gear effects similar to those of artifacts. For example, in Season 10, melee attacks with ranged weapons within a 10-meter range will deal 20% more damage.
This perk allows you to deal even more damage with rifles and bows, and with Blender Bus, the alternating enchantment allows your basic attacks to continue dealing bonus damage for 5 seconds after hitting an enemy.
It's true that artifacts are still more reliable than regular weapons. At least with Blender Bus's infix perk, your next attack's base damage increases by a certain percentage when you use a skill. Combined with Blender Bus's one-piece perk, your damage is doubled.
Furthermore, infixes require you to be within 13 meters of the target to function. This can be a challenge for bow and musket players, but with Blender Bus, everything becomes easily manageable.
How To Enhance These Weapons?
While infixes are already impressive, you can increase the damage output of these three ranged weapons with offensive slots. These slots grant you thrust control through thrust damage, increasing the damage dealt by light and heavy weapons with these slots by 2.5%.
Building on this, you can also pair perks like Keenly Jagged or Keenly Empowered, which are very effective for these ranged weapons, especially if you use Blender Bus, which grants additional buffs.
- Keenly Jagged: Critical hits cause bleeding, dealing 10% weapon damage per second for 6 seconds, but with a 7-second cooldown.
- Keenly Empowered: Critical hits grant 10% Empower for 5 seconds, but with a 10-second cooldown.
Alternatively, Sundering Stacks is a great perk for these three weapons. It grants 4% Rent stacks when attacking with these weapons, up to 5 stacks, each lasting 6 seconds.
It's worth mentioning that Trenchant Strikes is a very suitable perk for bow, allowing you to instantly kill your opponent with a powerful bow strike.
Melee Weapons More Suitable For PvE
If the above three weapons have a wide range of applications, then the following will introduce several melee weapons that are more suitable for PvE.
First, let's take a look at Tier 5 artifact Serenity. This weapon is a Greatsword, with the following attributes and benefits:
- 75 Base Damage
- 7.0% Critical Hit Chance
- 1.25 Critical Damage Multiplier
- 60.0 Block Stamina Damage
- 60.0 Stagger Damage
- 34% Block Stability
- 221 Slash Damage
- +38 Magnify
- Trenchant Strikes
- Balanced Blade
- Refreshing Move
- Trenchant Crits
- 100% Random Perk
Building on this, you can have Serenity deal an additional 20% damage with a heavy attack while in rage, consuming three stacks of attack. Combined with other enchantment sets, this can further increase the damage of heavy attacks and normal attacks.
Another good Tier 5 artifact is Inferno, which primarily increases your secondary damage by 15% within a 15-meter range.
Thanks to the addition of set bonuses in Season 10, you can now use Enraged Set Bonus on the hatchet, one of our PvE weapons, to increase your damage by 25% at max level and deal an additional 8 damage when your health drops below 70%.
More importantly, you don't have to worry about losing health, as the hatchet's Berserk skill is undead, meaning even when your health reaches minimum, you still have extra health to use.
Better PvP Weapons
For the current Season 10 PvP mode, Greatsword-type weapons are likely the best. They gain an 8% buff with each block, stacking up to three times.
For this reason, we recommend adding some extra tankiness to your Greatsword in PvP. When you're fighting against enemies, you're constantly blocking, and with the right perks, you can maintain near-100% defense, maximizing your buff.
Other good PvP weapons include Void Gauntlets. It removes the duration of positive effects on enemies within its radius and increases negative effects by 30%. Stacking DoTs provides a significant damage boost.
If you can obtain Flail artifacts, using them to complete PvP battles is also a good choice. When combined with burst perks, each stack of damage reduction increases damage dealt to enemies by 16%, stacking up to three times.
These are the best weapons for New World Aeternum Season 10. As the season progresses, you may find more powerful weapons that suit you better, so feel free to update your arsenal as needed!
Early in the season, unlocking high-level weapons or artifacts through the rewards track is unlikely. To improve combat efficiency, you'll need to consume coins to buy useful basic weapons.
While you can farm coins yourself, it's a repetitive and time-consuming process. For this reason, IGGM has launched cheap and safe New World coins trading service! Shopping on the corresponding page now, you can even enjoy extra discounts if you buy enough!
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New World Aeternum Season 10 Sets Explained | Full Breakdown Of All 8 Gear Sets
New World: Aeternum Season 10 will release on Monday, October 13th. This is arguably the most significant season since 2025. In addition to adding new maps and raids, it also significantly reworks the equipment system, and new weapon types will soon be available.
Besides being able to increase equipment GS up to 800 using materials and coins, another significant change in Season 10 is the addition of sets. Sets offer powerful buffs, but how effective are they? Will they threaten the status of artifacts? The official effects of 8 sets have been released, so let's take a look.
1. Focused Set
Set Effects:
- 2. Equipped: Increases healing effectiveness by 15% for targets not within Sacred Ground or Beacon range.
- 4. Equipped: After holding a weapon for 10 seconds, the next healing skill's effectiveness is increased by 15% and its cooldown is reduced by 5%.
Focused Set is a great 2-piece set because it frees healers from relying on 2 specific skills, allowing them to use 3 other skills and increasing build flexibility. It's particularly well-suited for builds like Life Staff + Void Gauntlet/Flail.
A 4-piece set, however, is somewhat impractical. In PvP, it's difficult to maintain a weapon swap for 10 seconds, and in PvE, healers often need to switch weapons frequently to provide support. Therefore, few people would likely utilize the benefits of a 4-piece set.
2. Elementally Charged Set
Set Effects:
- 2 Equipped: Reduces magic weapon skill damage by 7%, but adds the elemental damage of that weapon to your next non-magical attack.
- 4 Equipped: Stores up to 2 Elemental Charges, granting 10% resistance to the corresponding element at full charge.
The mechanics of the 2-piece Elementally Charged Set are somewhat confusing; its core mechanic is to encourage a magic weapon in the off-hand and a physical weapon in the main-hand. For example, after applying Orb of Decay debuff with Void Gauntlet, you can switch to a bow for burst damage. However, a pure magic damage build will suffer a 7% damage penalty.
The practicality of a 4-piece set is also limited. Taking up 4 slots just for 10% elemental resistance might not be worth it unless you have a very specific build requirement. Generally speaking, Elementally Charged Set is suitable for a mixed build.
3. Stifling Set
Set Effects:
- 2 Equipped: When all abilities on your current weapon are on cooldown, your attacks silence the target for 2s and yourself for 1s.
- 4 Equipped: While silenced, your basic attack damage is increased and your ability cooldowns are reduced.
The 2-piece Stifling Set is extremely powerful in PvP, and It could even revolutionize the PvP landscape. If you use Leaping Strike, Shield Rush, and Unstoppable Slash with your sword and shield, all 3 abilities will be on cooldown the moment you cast the last ability, instantly silencing the opponent for 2 seconds. During these 2 seconds, the opponent cannot use any escape or counter skills, leaving them vulnerable. Therefore, almost all PvP players will consider this set.
The 4-piece set's benefits are simply icing on the cake; since the 2-piece set is already powerful enough, the 4-piece set isn't essential. Stifling Set is a purely PvP set, significantly enhancing weapons that rely on skill combos, such as swords and shields, flails, and bows.
4. Enraged Set
Set Effects:
- 1 Equipped: When attacking a target within 13 meters, you gain an Enraged state, increasing your damage by 1% and your damage to the attacker by 0.5% per stack. Maximum 10 stacks.
- 3 Equipped: Maximum Enraged stacks increased to 15. Heavy attacks inflict an additional Enraged stack. While Enraged and above 70% health, you lose 5% of your maximum health per second.
- 5 Equipped: Increases the maximum number of Enraged stacks to 25, and increases the duration of Fury by 50%. While Enraged and below 70% health, all attacks deal an additional 8% damage.
Enraged Set provides a 10% damage increase in exchange for 5% vulnerability, which is very cost-effective in PvE because tanks can hold aggro and DPS can deliver without pressure. This means DPS can gain a significant damage boost without pressure. However, in PvP, willingly sacrificing significant health and taking increased damage for a meager damage increase is suicidal.
5. Second Wind Set
Set Effects:
- 2 Equipped: While Exhausted, deals 20% additional base damage to enemies within 5 meters. Attacking enemies within 5 meters removes the slow effect caused by dodging.
- 4 Equipped: While Exhausted, attacks within 5 meters gain 10% life steal. Upon exiting Depleted state, gain 3% Empower (up to 5 stacks, lasting 3 seconds).
Second Wind Set can turn the depleted stamina debuff into an advantage. It can be particularly effective when paired with heavy equipment, providing a countermeasure for players who prefer aggressive dodging or who easily deplete stamina.
6. Protector's Blessing Set
Set Effects:
- 2 Equipped: When healing an ally above 50% health, gain a Protector's Blessing (2s CD, up to 5 stacks). At full stack, the healer suffers 7% Rend, but healing high-health allies grants them a 15% Armor boost for 5 seconds.
- 4 Equipped: Each stack of Blessing grants an additional 3% base damage. At full stack, healing an ally below half health consumes all stacks, granting them a health regeneration effect that lasts 5 seconds and restores 10% weapon damage per second.
Protector's Blessing Set is clearly designed for healers. This set primarily strengthens the health of allies by weakening itself. With a 4-piece set, it can also provide burst healing in critical moments. A balance needs to be struck between self-survival and team benefit. If combined with other sets, healers can also deal significant damage.
7. Tenacity Set
Set Effects:
- 2 Equipped: After being stunned, gain 2 seconds of Grit. While Grit is active, damage taken is increased by 5%.
- 4 Equipped: Successful light attacks apply 3 seconds of Grit (6s CD). While Grit is active, gain 5% life steal.
Tenacity Set is clearly suited for tanks. It changes the gameplay from typically gaining Grit through heavy attacks, allowing light attacks to also provide tenacity and regeneration, potentially changing the damage rotation. However, it also has a buff that increases damage taken, making it less effective for tanks in both PvP and PvE. It might be suitable for certain Grit-heavy builds.
8. Overcharge Set
Set Effects:
- 3 Equipped: Gain a stack of Overcharge (5s CD) when attacking an enemy within 5 meters or killing an enemy. Each stack increases base damage by 5% and status resistance by 10%, but also applies 4% Rend. A maximum of 3 stacks is achieved (i.e., 15% damage, 30% resistance, and 12% Rend). All stacks are removed upon being struck.
- 5 Equipped: Increases the maximum number of Overcharge stacks to 5, and now provides an additional 5% health regeneration.
Overcharge Set is an extremely interesting mechanic, well-suited for high-mobility or hit-avoiding playstyles, but can be quite volatile in PvP. A full 5-piece set provides 25% increased damage, 50% status resistance, and 20% Rend, offering both high rewards and high risks. It offers a greater advantage in PvP, especially for ranged DPS players like Bows, Musket and Fire Staff.
Judging from the 8 sets currently displayed for New World: Aeternum Season 10 Nighthaven, the effects of one or 2 sets are often the most crucial, and activating all the set effects won't bring about a significant difference. This shows that players are still encouraged to mix and match, and you can also combine with artifacts.
GS cap for New World: Aeternum Season 10 has been raised from 750 to 800, requiring a significant amount of coins and materials to increase GS. If you have a keen sense of opportunity, you'll already know which materials will be highly sought after in Season 10. There are currently many safe and affordable New World coins on IGGM platform. Use them to earn your first pot of gold in Season 10!
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New World Aeternum Season 10 Demon Hunter Bow Rapier Bleed Build | Guide & Gear Tips
With New World Aeternum Season 10: Nighthaven official launch on October 13th fast approaching, whether you're a longtime player or a new or returning player drawn to Season 10, you're likely preparing for the new season.
While you can't experience the new modes or dungeons just yet, you can at least farm more coins and items to stock up for the new season, or try to improve various builds to quickly improve your combat efficiency once you enter Season 10.
With this in mind, we're introducing Demon Hunter Bow Rapier Bleed Build. This build actually has two versions, both of which performed well in Season 9 and are expected to perform well in the new season as well.
Version 1
This build has a Finish version and an Aconite version. Finish version first gains an additional 15% damage with a Light Loadout, and then adds a Nimble Coat for the highest refresh rate and faster skill casts.
If you're using Finish, add Distained Infliction as the third perk on your jewelry, along with Red Hot Slag for bloodletting, to maximize the damage of your light sword and Endless Thirst.
This also further enhances your tankiness, allowing you to deal damage and trigger Flourish while maintaining greater leeway against your opponent, effectively creating distance and ensuring your survival in combat.
As for the bow component of your build, you should choose poison shot, penetrating shot, and explosive arrow for bow mastery, creating burst/AoE damage patterns to deal sufficient damage to enemies in a short period of time.
How To Perform Combos?
To trigger a combo with Finish version build, you must first trigger Endless Thirst. To do this, you can use a recovery potion or mana potion to gain an 8-second buff.
It's generally recommended to use a recovery potion at the beginning of a fight to maintain full health even during the crucial mid-fight moments.
To achieve this while utilizing this build, you need to deal as much damage as possible with your bow, while also taking advantage of DoT damage from Fire and Poison, ideally with some Light energy thrown in.
By replacing poison shot with explosive shot, you can deal significant damage to your opponent before they even enter melee range. Once they're fully within range, you're practically at an advantage.
Note that when you're within 5 meters of your enemy, for maximum safety, you can try Light Attacks, or if you have the opportunity, Leeching Flurry, which allows you to trigger a double bleed, ending the fight faster and dealing maximum damage.
Of course, you may need to perform some evasive rolls to avoid enemy attacks during this process. However, in terms of damage output, the bow will always put a lot of pressure on the enemy, and Finish will do the rest.
The advantage of Finish is that it provides both Tondo and Flourish. Additionally, you'll need to increase your character's endurance, health, and wiggle room, and finding Leeching Flurry for your gear is fantastic.
Version 2
This version of Demon Hunter Bow Rapier Bleed build is based on Aconite, granting you an additional 15% poison damage and allowing you to deal an additional 5% damage with your heavy attacks.
Therefore, the base damage of Aconite version is slightly higher than that of the first version.
Thus, if you prefer to weaken your opponents and better withstand damage, version 2 is recommended. If you're playing as a healer, you can use Gorgon's Rapier.
While this will negate the 10% weakening effect of Tondo, at least you retain Flourish. This makes this build more evasive and last longer.
When using the bow, you simply follow the same principles as with the first version: deal damage from range, trigger Endless Thirst with a healing potion, and trigger poison with explosive shots.
After this, you need to move 5 meters away from the enemy to trigger Tondo, and you're no longer locked into the dodge animation, as you can cancel it, but be sure to successfully dodge and trigger the bleed. If you dodge too quickly, the sword attack won't trigger.
If you don't want to do this, or your opponent is vulnerable, you can simply drain the enemy once, then dodge into another area, and then finish them off with a Flourish.
Season 10 is expected to feature primarily vampire and demon enemy types. You'll also be able to complete new main quests to advance the story, experience Catacombs mode, the new Isle of Night raid, and other seasonal changes.
If you're interested in this versatile build with two versions, start crafting it now so you can seamlessly switch between them as the new season begins!
Whichever version of Demon Hunter Bow Rapier Bleed Build you choose, you'll need to add the appropriate gear. If you can't obtain it through drops, you'll need to consume coins to acquire it.
So, before Season 10 begins, visit IGGM New World coins page and buy the required coins to help you craft your build more efficiently in Nighthaven! Buy now and you can get discounts based on your order quantity! Seize the opportunity!
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New World Aeternum Season 10 Catacombs PvE Best Builds | Top 3 Meta Tank, Healer & DPS Setups
As we all know, New World Aeternum Season 10 Nighthaven introduces a brand new 3v3 gameplay mode: Catacombs PvE. As you can imagine, competition for these three slots will be fierce.
A strong PvE build is crucial for completing the numerous missions in Catacombs Mode and successfully handling open-world encounters and powerful boss creatures. So, here we'd like to introduce what we believe to be the three best practical PvE builds currently available, which are likely to be the best choices for participating in Catacombs early in the game. Without further ado, let's get started.
1. Sword And Shield Flail Tank Build
The first on this list is a tank build centered around Sword and Shield Flail. This Sword and Shield Flail allows you to draw your sword and empower your allies. You can then use Flail as a secondary weapon, equipped with a Power Stone-like weapon, which provides additional damage reduction when you strike a boss.
In New World, completing a Sword and Shield Flail build requires a selection of skills, such as Bludgeon for taunting and fortifying, Vortex for team buffing, and Eruption for damage boosting.
For stats, it's recommended to prioritize Strength for damage and Focus for healing and buffing. This is the primary stat combination for most Flail builds, as Flail scales at 90% Strength and 65% Focus.
Sword and Shield provides area-of-effect taunting and defense, complementing Flail's support and healing abilities. Using a Power Stone or Mending Vortex can also add 20% damage reduction or sustained effects to your build.
It's worth mentioning that if you don't want to use a Power Stone, Crescent's Wave is also a good option. Crescent's Wave has a unique ability for tanks, where the wave it launches actually counts as an additional critical hit.
If you launch a wave of attacks and hit any monster in the area, the critical hit can trigger a taunt, pulling the monster towards you. So, it's super useful when you're dealing with large groups of enemies.
But from a single-target perspective, I think Power Stone is still better, as it's crucial for your team's survival. Overall, this build is very solid and very survivable.
2. Void Gauntlet Healer Build
Next, the second PvE build I want to introduce is a healer-oriented one. Life Staff is basically the default choice for healer builds, and everyone expects it.
From a PvE perspective, the basic approach to using Life Staff is to choose AOE skills, so Void Gauntlet will be your primary source of damage.
New World Void Gauntlet healer focuses on Life Staff's healing, using Void Gauntlet's attacks and utility skills: Void Blade for damage, Oblivion for empowering effects, and Scream or Rupture for disabling or healing allies.
The key to this build lies in healing abilities like Sacred Ground, allowing you to switch to Void Gauntlet at any time to activate Void Blade, use Oblivion to damage and debuff enemies, and then use Life Staff to sustain the team.
Void Gauntlet healer is ideal for Catacombs PvE gameplay of Nighthaven Season because it perfectly combines powerful healing with significant area-of-effect damage and utility.
In addition to Oblivion's ability providing a significant damage bonus to allies and debuffing enemies, abilities like Essence Rupture and Petrifying Scream provide lifesteal, fortification, and enemy debuffs, ensuring strong support and survivability in treacherous PvE environments.
Furthermore, Void Gauntlet's damage scales with Intelligence and Focus, making it a unique pairing with Life Staff, providing both powerful support and strong personal damage output - essential for high-end PvE content.
3. Evade Rapier/Blood Rapier DPS Build
Finally, we'd like to mention the best single-target DPS build in New World, which is also a dual build: Evade Rapier/Blood Rapier build. These two weapons are often used together to fill in any DPS gaps.
Evade Rapier/Blood Rapier build is very effective in PvE because of its high single-target DPS, which is crucial for boss fights and encounters that require sustained damage.
Evade Rapier, when paired with Flurry and Evade, provides strong survivability and continuous self-healing and damage, while Blood Rapier, when paired with abilities like Flourish and Finish, provides increased damage by boosting bleed and burst.
Which build you choose depends on your team's needs and your New World coins budget. Evade Rapier is better for self-sufficiency, while Blood Rapier excels when other players use buffs like Rend and Empower.
As for cost, while both builds can utilize different types of Rapiers, certain Artifact Rapiers are crucial to their respective playstyles. Finisher Artifact is particularly popular in Evade Rapier builds. To achieve the highest levels of evasion, players may need a more specialized Artifact Rapier, resulting in a higher cost compared to a Blood Rapier build.
In summary, Evade Rapier emphasizes frequent use of Evade and Flurry for defensive and self-healing abilities, making it a safer choice for solo players or those who require more defensive power. Blood Rapier, on the other hand, prioritizes using skills for increased bleed and burst damage.
Thus, Evade Rapier is generally a safer, more self-sufficient DPS choice, while Blood Rapier is better suited for DPS players who focus on damage and rely on team support.
However, in a 3v3 match, it's recommended that each team only use one Blood Rapier build, as multiple builds attempting to bleed the same target will reduce the overall damage effectiveness.
From New World Nighthaven Catacombs PvE perspective, these are my three recommended builds for the best gameplay. You can choose your own based on your playstyle and playstyle.
But please note, no matter which PvE build you choose, a great gear set is always the foundation for a top-tier build. If you lack the coins to acquire the right gear or artifacts, you can also buy cheap and secure New World coins on IGGM. You don't need to waste time on lengthy farming; the abundant gold for sale can instantly satisfy all your needs.