Path Of Exile 3.13 Is Coming, The Discount Event On IGGM Is Waiting For You!
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Published: Jan 15, 2021
Modified: Mar 04, 2021
POE 3.13 is coming soon, and it was announced as early as January 7, so now many players are designing the best builds for the upcoming expansion. So you need to know the 19 career changes in Echoes of the Atlas first, then you can make better decisions.
Players will be able to play this game on January 15, as early as a few days ago, some necessary information has been officially announced, and there are some FAQs, the official also gave corresponding answers, which made fans probably have a general understanding about the new content.
Upcoming POE Updates
January 15 - the official POE 3.13.0 launch
January 16 - a new Mystery Box will be revealed
Classes changes
For providing players a better gaming experience, there will be many changes in the classes in POE to make them more balanced. 19 different classes will receive major changes.
Here are what we currently know:
Assassin: additional 30% damage over time multiplier for the Poison
Berserker: additional 30% attack speed increase if the player was recently hit
Champion: using Fortify now provides+500 Armor and Evasive Rating
Chieftain: 2% of the damage that is dealt by Totem leaches to the player as life
Gladiator: new improvements include a 40% damage increase if not taken any damages hits recently
Guardian: nearby allies get a 20% Attack, Cast, and Movement Speed increase
Juggernaut: gain Accuracy Ratings that are equal to twice the player’s Strength
Necromancer: Skill Effect Duration increased by 40%
Pathfinder: killing enemies with Poison while Flask Effect activated will poison surrounding enemies
Raider: Onslaught Effect increased by 50%
Saboteur: additional 40% 40 Critical Strike Multiplier right against Burning Enemies
Trickster: Maximum mana increased by 30%
It’s only a few hours since the official launch of POE 3.13. PoE fans have been waiting for the arrival of 3.13 for too long. Because GGG wanted to avoid Cyberpunk 2077, they have postponed the release date until January 15.
To celebrate the launch of 3.13, IGGM also launched a discount event. You can get a 5% off discount coupon at IGGM's coupon center.
In order to meet players’ demand for POE Currency, IGGM has already prepared a large amount of inventory, no matter when you come to IGGM to buy, we can guarantee fast delivery, because our staff is online 24/7, you can contact them at any time, and if you have any questions, you can also ask them.

Google is updating how content is shown. Don't miss our expert gaming guides, item trading insights, and latest patch updates, by setting IGGM as a preferred source.
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Why Does Higher Map Difficulty Give Better Loot in Path of Exile 3.30?
Path of Exile 3.30 Covens of Umbra has almost completely overhauled the loot system. Item drops are now much easier to understand, with higher map difficulty translating into better loot.
More specifically, these changes include a tiered rare item system, the removal of item quantity, and a major adjustment to how Divine Orbs are obtained. Let's take a closer look at what has changed.
Path of Exile 3.30 Removes Item Quantity | How the New Loot System Works? Tiered Loot Drops
For a long time, magic and rare items found as ground loot have had very little value. The chances of identifying a randomly dropped rare item and finding something genuinely useful were extremely low. As a result, players often had to pick up and identify countless items just to find one worthwhile drop, making the process highly inefficient.
The official team has finally addressed this problem with the new tiered loot system. Higher Player Item Rarity now increases your chances of finding these new high-value drops.
Magic and rare items can now drop in different tiers, with higher-tier items having access to higher-tier mods.
The system divides ground-dropped magic and rare items into five tiers, from T1 to T5. The higher the tier number, the better the item's base stats and potential modifiers.
- T5 Items: Their modifiers generally range from T5 to T1. If a modifier has no more than six tiers in total, it will always appear at its T1 level on a T5 item.
- T4 Items: Their modifiers generally range from T7 to T1.
- T3 Items: Their modifiers generally range from T9 to T1.
- T2 Items: Their modifiers generally range from T11 to T1.
- T1 Items: These are standard rare and magic items with the widest modifier range, potentially going as low as T13, with T1 being the highest.
Higher-tier items can also have more sockets and links, making six-linked items more likely to drop at higher rarity tiers.
Furthermore, items classified as T5 drops can include certain new items that were previously restricted to other parts of the game.
For example, Cord Belts will now exclusively drop as T5 items, while Simplex Amulets will also be available as T5 drops. This means players can find these items in the wild simply by killing regular monsters.
Path of Exile 3.30 Drop Item Tiers Rarity Changes
Sources of Rarity
Player Item Rarity from your equipped gear no longer affects the amount of currency dropped by enemies.
Only rarity from sources outside player equipment can affect currency drops. These include map modifiers and modifiers on monsters themselves.
In other words, players no longer need to stack rarity on their gear to obtain more currency. Instead, monster rarity, map rarity, and other forms of non-player rarity determine how much additional value is generated in the game.
There are several ways to increase non-player rarity. The new thread system increases monster rarity as more Threads are added to a map.
Maps can now have up to 10 modifiers, potentially providing enormous amounts of rarity. As a result, players may buy PoE currency for maps with high rarity rolls, making map farming itself a potentially lucrative strategy.
Powerful rare monsters, magic monsters, and map bosses all have higher rarity multipliers, which can significantly increase currency drops.
Item Quantity
Item Quantity has been removed as a core multiplier affecting loot drops. All Item Quantity bonuses on character equipment have been removed.
Rather than encouraging players to stack quantity modifiers and flood the ground with countless items, the new system shifts the focus toward improving the quality of dropped loot.
The goal is no longer to fill the ground with large amounts of worthless items, but to give players better drops overall.
Previously, Unique and Rare monsters had an 80% reduction to their currency drops.
This meant that even if players stacked a huge amount of rarity, most of the potential returns would still be reduced by this -80% multiplier. Magic monsters also previously had a 50% currency drop penalty.
However, both of these penalties have now been removed in PoE 3.30. As a result, Covens of Umbra could become one of the wealthiest leagues in the game's history.
With so many changes happening at once, some confusion is almost inevitable. However, we can expect high-rarity Rare and Unique monsters to drop significantly more loot, while players should also see an increase in overall currency drops.
How Will These Changes Affect the Economy?
With so many fundamental changes, the economic trends from previous leagues are no longer reliable reference points. For now, we can only make a few predictions.
Maps with high rarity rolls will become more valuable. Maps with the highest possible modifier values could potentially be worth multiple Divine Orbs, as they may become one of the primary ways for players to generate currency through farming.
Since Scarabs have been removed, players no longer need to invest large amounts of currency in them. Instead, those looking to maximize their farming efficiency will focus on map modifier rolls to get the most out of each map.
The value of many items will change significantly, including Simplex Amulets, Cord Belts, and Fractured items. All of these could become more common than before.
As the league progresses and players gain access to increasingly difficult content, these items are likely to become even more widely available.
Meanwhile, quickly running maps with an Alchemy-and-Go approach will become considerably less rewarding compared to tackling high-investment, high-difficulty maps. Maps with strong modifier rolls and greater difficulty will offer significantly more currency.
Overall, build strength will be a major priority this league. Durable builds and bossing builds could have a considerable advantage, as more of the available value will come from bosses and Rare monsters. The more difficult players make this content, the greater the potential rewards.
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How Does Threads of Creation System Work in Path of Exile 3.30?
Path of Exile 3.30 Covens of Umbra League has officially buried Scarabs, much to the surprise of many players. After all, the system wasn't particularly bad, and quite a few established farming strategies were built around it.
Nevertheless, Scarabs are being replaced by an entirely new endgame system centered on Threads of Creation. This is one of the biggest shake-ups to Path of Exile's endgame in a long time. Let's take a closer look at how Threads system works, how it affects mapping and currency farming, and how players can make the most of Threads in the new league.
Path of Exile 3.30 Threads of Creation Explained | How Scarabs Are Being Replaced? How The New System Works?
In Version 3.30, players can place Threads directly into Map Device to select which league mechanics they want to encounter in their maps.
So far, 10 major mechanics have been revealed, although more may be added later:
- Abyss
- Blight
- Legion
- Breach
- Incursion
- Betrayal
- Bestiary
- Expedition
- Ultimatum
- Ritual
Threads drop from the regular core drop pool. Players can use up to 8 Threads for each mechanic in a map.
Each map can have up to 3 mechanics in total, with additional Thread slots gradually unlocking as players progress through Atlas.
Your selections will persist between maps, and Threads will automatically be pulled from your Stash. This significantly streamlines the mapping process and eliminates much of the tedious inventory management involved in preparing maps.
Threads increase both the difficulty and rewards of monsters associated with the selected mechanic. They also introduce random events, with higher Thread counts increasing the likelihood of triggering additional outcomes from these events.
With just 1 Thread, theoretically, any of the possible random events can occur, but the chances are relatively low. As you add more Threads, up to the maximum of 8, the likelihood of obtaining these outcomes increases.
Although there are diminishing returns, stacking more Threads still improves your chances of getting the best possible outcomes. This makes farming strategies more variable than before.
The official goal is to make Atlas Tree itself provide regular players with effects that were previously available through Scarabs. So, players worried that juicing is dead don't need to be overly pessimistic.
What's more likely is that players will be able to make their maps extremely difficult and rewarding depending on how many Threads they invest. As a result, the strength of your character build will become much more important.
Winners And Losers
Losers
Path of Exile 3.30 Scarabs Removal Scarab farmers are undoubtedly the biggest losers. Scarab farming has been one of the most consistent and rewarding strategies for a long time.
However, the problem is that Scarabs required by popular meta strategies have become increasingly expensive, while other Scarabs have lost almost all their value.
Players often end up picking up large quantities of worthless Scarabs and selling them to vendors at a 3:1 ratio, hoping to get lucky and receive a valuable jackpot Scarab in return.
Another group likely to lose out is bulk traders and Scarab sellers. The market roles built around stockpiling Scarabs and earning profits from trading margins will largely disappear.
However, the official announcement did not say that every Scarab would be transferred to Atlas Tree, only that many of them would.
This means some strategies that players enjoy may no longer be available, although we will have to wait for the full Atlas Tree reveal before drawing any conclusions.
Winners
The biggest winners are casual players. Some of the additional mechanics that were previously inaccessible to regular players will now become baseline options through Atlas Tree, allowing everyone to experiment with interesting farming strategies.
They may not necessarily offer the highest returns or the greatest rewards, but being able to try them simply by allocating points on Atlas Tree is a welcome change for casual players.
SSF players are another group that stands to benefit. In the past, running a particular farming strategy in Solo Self-Found could be extremely difficult because obtaining the right Scarabs was often a challenge.
Some rare Scarabs might not even appear throughout an entire league. Threads should make SSF experience considerably smoother.
Overall, the biggest winner is character power. The strongest builds in the game will be able to push Threads to their maximum potential.
The main barrier to making currency will no longer be whether you have enough PoE currency to acquire Scarabs, but whether your character is powerful enough to handle the content.
Economic Impact
The impact of Scarabs on the economy is actually not so bad, because their acquisition costs helped balance the rewards of different mechanics, preventing many farming strategies from becoming too profitable.
When a particular strategy offered exceptionally high returns, Scarabs required to run it became expensive. Players who couldn't afford those Scarabs could instead farm them, find valuable ones, and sell them for currency. It was somewhat like selling shovels during a gold rush.
Normally, at the beginning of a league, very few players trade Scarabs. Even fast players don't start farming them on Day 1 because the efficiency isn't particularly good, and there aren't enough Scarabs circulating in the market yet. This helped slow down the pace of economic inflation in previous leagues.
Now, everyone will have access to Threads through drops at relatively similar rates. One major downside is that as long as their builds are strong enough, everyone can potentially run the same farming strategies.
As a result, the most profitable farms and those offering the best item drops could suffer from severe reward inflation.
The only major balancing tool available to the developers now is difficulty. However, Path of Exile 1 builds can become incredibly powerful, making it difficult to balance every potential farming strategy and its economic impact through difficulty alone.
We still don't know the exact value of Threads. However, based on the official gameplay showcase, their drop rate doesn't appear to be particularly low. That said, if you focus on a single farming strategy, you may still struggle to sustain your Thread supply. We'll have to wait until Covens of Umbra League launches to see how much demand the system creates and whether players can sustain their preferred strategies.
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Best Currency Farming Strategies for PoE 3.30 Covens of Umbra
At ExileCon 2026, GGG announced several significant changes to Path of Exile 3.30 Covens of Umbra. Adjustments to Item Rarity, Threads of Creation, and Atlas Passive Tree will directly impact the economic landscape of the new league.
This article will analyze worthwhile currency farming strategies for PoE 3.30 based on these changes, helping players understand the reward characteristics and costs of different paths, and develop more efficient money-making plans.
Core Changes Affecting Currency Farming
Item Rarity Rework
Path of Exile 3.30 Currency Farming Guide: Best Strategies for New Mechanics and Loot Changes Previously, Item Rarity primarily affected the drop rates of Magic, Rare, and Unique Items. 3.30 expasion changes the following: map and monster rarity now applies to more types of drops and are included in the conversion calculation when drops are converted to currency.
This means that high rarity no longer only benefits unique drops; it substantially increases the drop rate of raw and high-tier currency.
Additionally, the new tiered drops mechanism labels unidentified rare items with a tier, allowing players to more intuitively judge the quality of equipment drops and have a chance to obtain equipment with better base stats and affixes.
Threads of Creation Replace Scarabs
The previously widely considered complex and varied Scarabs system has been completely removed in 3.30 and replaced by Threads of Creation. Players can use different types of Threads to enhance corresponding league mechanics, such as Legion, Blight, and Expedition.
In Map Device, players can apply up to 3 types of Threads simultaneously, with each Thread upgrading from Tier 1 to Tier 8. The higher the Tier, the more Threads are required, and the difficulty and rewards of the corresponding mechanics increase accordingly.
Threads are automatically consumed from the inventory when the map is opened, eliminating the tedious process of purchasing, organizing, and combining different Scarabs.
From a farming perspective, the new system simplifies the previously complex Scarab combinations into a more intuitive tier selection: players only need to decide which mechanics to enhance and to which Tier to upgrade them, allowing for flexible adjustments based on build strength and farming goals.
Atlas Passive Tree Rework
Patch 3.30 will also feature a complete rework of Atlas Passive Tree.
The officially announced adjustments include:
- A completely new talent tree layout
- Dozens of new talent clusters
- Introducing more effects that enhance league mechanics
- Integrating effects that previously relied on high-value Scarabs into Atlas talent tree
This means that properly allocating Atlas Passive points can provide corresponding bonuses to target mechanics. In addition, the new talent tree includes nodes linked to Threads of Creation, allowing players to further enhance specific content on the map.
League Mechanism Reward Adjustments
PoE 3.30 Fate Patch 3.30 modifies several existing league mechanics and introduces new league mechanic synergies.
Threads of Creation no longer simply increases the spawn rate of mechanics; instead, it alters the rules of map areas to make corresponding mechanics appear at higher difficulty levels and unlock additional reward tiers. Mechanics significantly affected include Beyond, Harvest's Sacred Grove, Gwennen-related systems, and the Temple of Atzoatl.
Meanwhile, the new Fate system provides another way to enhance boss farming. Players can apply up to three stacks of Fates to bosses, increasing both difficulty and rewards.
These changes collectively emphasize proactive choice in farming in PoE 3.30: players need to decide which mechanics to enhance and how high a challenge to take based on build strength, map investment, and target rewards.
3.30 Best Currency Farming Strategies
High-Rarity Monster Farming
After Item Rarity rework, the value of stacking Item Rarity is no longer limited to acquiring Unique Items. Since rarity also participates in drop conversion calculations, high-rarity monsters and high-density maps will become important directions for obtaining raw currency and high-value conversion rewards.
In terms of configuration, prioritize Atlas Passive Tree nodes that can increase the number of rare monsters or improve monster rarity, and combine them with mechanisms like Legion or Beyond that can bring in a large number of monsters. Equipment can appropriately incorporate Item Rarity affixes, but only if it doesn't significantly sacrifice the character's survivability and map clearing speed.
However, for players who want to speed up gear progression, continuous farming is not the only way to obtain upgrade resources. Especially in the early stages of a league, if the current build urgently needs specific currency to complete gear upgrades, you can also buy PoE currency to shorten resource accumulation time.
Expedition Farming
Expedition remains a noteworthy currency farming direction in Path of Exile 3.30. Grand Expeditions generate more remnants and increase the spawn rate of currency chests and unique chests. The chain bonus from Runic Inscriptions further enhances the drop rewards from related monsters.
In terms of configuration, prioritize upgrading the tier of Expedition Threads of Creation and select nodes in the Atlas Passive Tree that strengthen Remnants, Logbooks, and Runic Monsters.
The advantage of this route is its relatively concentrated reward sources, suitable for players willing to plan remnants and capable of handling high-density monsters.
Blight and Ultimatum Reward Farming
PoE 3.30 Blight Blight and Ultimatum focus more on the reward calculation of the mechanics themselves, complementing routes that rely on direct monster drops.
The main rewards from Blight come from Oils, Blighted Maps, and Blight-Ravaged Maps, rather than direct drops from regular monsters. Blight Chests on the map also have a chance to trigger additional rewards, further increasing the rewards per encounter.
By increasing the tier of Blight Threads of Creation, players can enhance the mechanics to obtain higher-value rewards. This playstyle is suitable for players who can consistently complete Blight encounters and wish to continuously accumulate materials and map resources.
Ultimatum, on the other hand, is a high-risk, high-reward farming method. As the number of challenge rounds increases, players have the opportunity to obtain more substantial currency rewards. However, its returns are highly volatile; there may be limited rewards across multiple maps, or a single high-value reward could yield considerable gains.
Therefore, Ultimatum is more suitable as a supplementary route to stable farming income, rather than the sole source of currency during the initial exploration phase.
Fate-Enhanced Boss Farming
Fates are a core mechanic in Covens of Umbra and provide a new source of rewards for boss farming. After defeating Covenites and obtaining Fates, players can attach them to bosses, stacking up to three times. Different Fate combinations will change the difficulty of the boss encounter and unlock additional rewards.
Defeating enhanced bosses yields Viscera, used in the Wickerman system to further enhance character abilities.
Boss farming differs from map-based mob farming in its reward structure: its currency output is more concentrated and relies more heavily on mastery of boss mechanics, but reward scaling becomes very steep as Fate tiers increase.
For builds capable of consistently defeating enhanced bosses, this route can provide high currency concentration per unit of time; however, if boss battles are stressful, it's advisable to keep Fate tiers at 1-2, gradually accumulating Viscera and Wickerman bonuses before advancing to higher tiers.
Final Thoughts
In PoE 3.30, currency farming is no longer simply about choosing high-yield mechanics, purchasing Scarabs, and repeatedly farming maps. Adjustments to Item Rarity, Threads of Creation, and Atlas Passive Tree can all alter the input and output of different routes.
For league starters, it's recommended to prioritize mechanisms with lower investment costs that match your current build, and avoid investing heavily in threads prematurely when revenue data is lacking.
Once Covens of Umbra officially launches, adjust your strategy based on actual drops, market prices, and map investment costs to gradually find a more suitable and stable revenue path.
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What Would Players Like to See Revealed for Path of Exile 3.30?
The launch date and core theme for Path of Exile 3.30 have now been confirmed. All that remains is the official reveal of the full content, coming via a livestream at this week's ExileCon 2026!
In the meantime, you, as a player, likely have your own hopes for what PoE 3.30 might bring, based on the information already available. Even if this isn't a league focused on radical innovation, you surely want it to be more engaging and rewarding.
Following the release of the teaser, we've gathered player feedback to outline some of the community's expectations for the final content of 3.30 league. See how they align with your own thoughts!
What Would Players Like to See Revealed for Path of Exile 3.30? Optimizing Ritual mechanic and loot
Based on PoE 3.30 teaser released a few days ago, it's safe to infer that the league's core mechanic is tied to the classic Ritual system.
Many players suspect that this might just be a reskin of the original Ritual. Naturally, you'd hope for more than just a fresh coat of paint, you'd want fundamental improvements to the mechanic itself.
The primary issue with the current Ritual mechanic in Path of Exile is that monster spawn rates are too slow, and it forces you to remain in one spot for an extended period. This significantly hampers your mapping efficiency, the most common way to play Path of Exile.
More importantly, the rewards and sense of accomplishment provided by this gameplay loop are lacking. While you might occasionally hit a jackpot, such occurrences are extremely rare.
The reward system for Rituals essentially functions as a storefront where you trade for items. While this offers a good degree of choice, the problem is that the available options are often of low value.
In contrast, the version of Ritual found in Path of Exile 2 replaces the standard reward pool with unique items and Omens, the latter being a greatly expanded system that serves as a powerful crafting tool.
Of course, this doesn't necessarily mean 3.30 league will copy that model, especially given that Path of Exile 2 is currently in the spotlight.
We speculate that Path of Exile might instead introduce a new take on Ritual, perhaps similar to Wildwood, where monsters on the map are empowered in some way.
Integrating this enhancement mechanism into the core Ritual feature could represent a major leap forward, a development that many PoE players following 3.30 league are eagerly anticipating.
Should this concept, or something similar, come to fruition, it would likely increase the difficulty of engaging with the new league content. Consequently, you can buy cheap PoE currency now, ensuring you're well-prepared to strengthen your character whenever the need arises.
Path of Exile Ritual Optimizing Expedition mechanic
Unlike Ritual, there are currently no signs that Path of Exile 3.30 will bring any significant updates to Expedition, another key endgame activity, despite long-standing complaints from the player base.
Among all the existing league mechanics in PoE 1, Expedition is arguably in the worst state. Ironically, the version of Expedition featured in PoE 2 is performing exceptionally well.
Improving Path of Exile's Expedition wouldn't be difficult; for instance, the developers could significantly increase the amount of currency it drops or introduce unique, specialized features.
Path of Exile Expedition Enhancing Astrolabe rewards
Astrolabe is an item used to create a Shaped Region on your PoE Atlas of Worlds. Different types of Astrolabes can apply various modifiers to a region, boosting the rewards you earn while farming there.
So far, Astrolabe has been a compelling mechanic, it fundamentally transforms how you approach maps in PoE, moving away from the need to mindlessly repeat the same strategy in every single map.
That said, there is plenty of room for the development team to refine and expand Astrolabe system. Many of the current modifiers are quite generic and offer only modest benefits; the system could be greatly improved by adding more modifiers tailored to specific league mechanics.
Strengthening master missions
Masters refer to four unique NPCs you can ally with throughout the game. They provide special missions during the campaign and within maps, offering you additional opportunities to earn rewards.
Among these masters, Alva and Niko are currently in a good spot, whereas Einhar and Jun are significantly underperforming. Alva remains somewhat useful solely because she offers double corruption in the endgame; beyond that, her other mechanics are actually quite poor.
In short, with the exception of Niko, Master of the Depths, the other three Masters are currently in a lackluster state and require significant optimization from the development team.
Adjusting T16.5 and Nightmare map modifiers
The issue with these map modifiers is that they still lack sufficient difficulty and challenge. Although many worthless modifiers have been removed, the overall result remains far from ideal.
While lowering the difficulty of map modifiers can help increase the diversity and viability of builds in Path of Exile, a game that feels too easy can also diminish the motivation to keep exploring.
Adjusting class balance
Recently, Luminary Ascendancy has become quite popular in Path of Exile, largely because it relies on Kinetisist mercenaries, a combination that has proven to be overtuned.
This not only creates an imbalance in the game's meta but also highlights a fundamental flaw in Luminary playstyle itself: switching to any other type of mercenary results in a drastic drop in both clear speed and single-target damage.
Given this, any effort to rebalance classes should include buffs for some of the underperforming mercenaries.
Furthermore, other classes and Ascendancies that have seen low usage rates over the last few leagues, such as Pathfinder, Shadow, and Scion, also deserve targeted improvements.
These are the enhancements we hope to see in Path of Exile 3.30. As for which ones will actually make it into the game, we will have to wait for the livestream to find out.
Even if not all of these changes are implemented this time around, we hope the development team will give them greater consideration in the future.
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Which Mercenaries Are Best for Starting PoE 3.30 With Minimal Gear?
Luminary and Mercenaries have both been added to Path of Exile's core content, so many players are likely to use them for their Path of Exile 3.30 Covens of Umbra league starts.
However, the high-end setups for Luminary's Lightbearer and Mercenary Bots may receive substantial nerfs. If they remain untouched, these builds could dominate the meta next league. Even if they are nerfed, however, they may still retain considerable strength.
Since powerful endgame Mercenary setups often rely on specific support gems or skill combinations, they can be difficult to get running during the campaign. So, let's take a closer look at which Mercenaries perform best when starting PoE 3.30 with minimal gear.
Path of Exile 3.30 Best Mercenaries for League Start | Top Picks for Early Progression Testing Method
A player tested various Mercenaries in Act 4 using a basic Lightbearer setup. The main evaluation criteria were how quickly they could kill Voll, Emperor of Purity, and their overall clear performance.
The test setup prioritized capped resistances and life, with Evasion, Armour, and Strength-based gear prepared to help fill resistance gaps. The only jewellery modification was a basic benchcraft for increased elemental damage with attacks.
Attack-based Mercenaries used white weapons, while spell-based Mercenaries used white weapons and jewellery with Cast Speed.
This test did not cover league starts with traded gear. Instead, it aimed to approximate the minimum gear requirements of SSF. Flame Link was tested only at its base level with ordinary flat added damage, without considering Light Radius.
Key Findings About Mercenaries
The tests revealed significant differences in performance between Mercenaries. Some performed poorly regardless of their skills, while others could go from top-tier to mediocre depending on their skill combinations.
Combatant is highly dependent on the combination of Static Strike and Frost Blades, which delivers strong single-target damage and clear speed. However, combinations such as Helix and Wild Strike, Helix and Frost Blades, Helix and Static Strike, or Wild Strike and Static Strike are considerably less effective.
Fallen Reverend offers excellent consistency. It always comes with Absolution and prioritizes using this skill. Even with very few support gems, it can carry a character into yellow maps with relative ease.
Blade Ambusher has a relatively fixed skill setup, although its buff skills can vary. For example, Smoke Mine can interfere with its AI. Its single-target performance is fairly consistent, but its clear speed is somewhat weaker.
Kineticist excels at clearing but struggles with single-target damage. Its endgame potential can be further improved through mechanics such as Returning Projectiles and increased Spell Damage. Reanimator performed poorly across multiple tested variations.
Recommended Mercenaries
Path of Exile 3.30 Recommended Mercenaries If you want to save time, you can simply choose from the following Mercenaries. These are not necessarily endgame choices, so you can easily trade for them using some PoE currency.
Fallen Reverend
Extremely consistent. It always comes with Absolution and prioritizes using it. Even without additional support gems, it can comfortably carry your character into yellow maps.
Blade Ambusher
One of the most consistent Mercenaries for single-target damage, although its clear speed is somewhat weaker. Its skill setup is relatively fixed, but its buff skills, such as Smoke Mine, can vary randomly and potentially interfere with its AI.
Combatant
Its performance depends heavily on its skill combination. Only when equipped with Frost Blades and Static Strike does it become one of the best Mercenaries for both single-target damage and clear speed. Other combinations tend to deliver mediocre results.
Manyshot
Performs well when equipped with Vaal Ice Shot.
Warpriest
Offers moderate clear speed but has respectable single-target damage during low-gear league starts.
Cruel Mistress
Has extremely high base damage. Its primary skill is Soulrend of Reaping, which can carry a character through Pinnacle Bosses thanks to its base damage alone, even without dedicated support from the character. This Mercenary only becomes available after Act 6.
Flamehand
Flamehand's performance is highly dependent on its skills. It performs well in Act 4 when equipped with Vaal Flameblast and Flameblast.
Kineticist
Offers the best clear speed among the tested Mercenaries, but its single-target damage is only moderate during the early campaign. It needs powerful skill combinations, such as Greater Kinetic Blast with Cluster Traps, to perform at its best. In the endgame, mechanics such as Returning Projectiles and increased Spell Damage provide an exceptionally high scaling ceiling.
How to Farm Mercenaries?
If you don't want to trade, you can also farm Mercenaries yourself. However, repeatedly resetting Act 4, Act 6, and Act 8 is not recommended during the campaign.
A more efficient approach is to obtain your first Mercenary in the earliest area where their spawns can be reliably reset Sceptre of God. This area has a guaranteed spawn mechanic and is easy to reset, with Mercenaries frequently appearing near the entrance.
After entering the area, check around the entrance and both sides of the minimap for Mercenary icons. There is approximately a 50% or higher chance that a Mercenary will spawn near the entrance.
If no Mercenary appears, don't bother clearing the entire area, as it may have spawned much farther away. Instead, leave the area, and create a new instance and reset the spawn. Finding one of the recommended Mercenaries usually doesn't take long.
Overall, Mercenaries offer excellent scaling potential and provide a reliable option for league starts. Once you enter the endgame, you can prioritize Atlas passives that increase Mercenary spawn chances and provide them with additional support gems during the early stages of mapping.
As you progress through white, yellow, and red maps, continue upgrading your Mercenaries while using the currency you find to craft better gear and improve your equipment. Their performance will naturally improve as you progress through the Atlas and acquire better equipment.
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Path of Exile 3.30 Best League Starter Builds Tested in SSF
Path of Exile 3.30 Covens of Umbra will launch on November 13th, and we currently know it will bring systemic adjustments to the endgame ecosystem.
Until the official Patch Notes are released, any league starter recommendations remain uncertain. However, a build tested in SSF environment and with low gear requirements often has practical value as a progression option.
The following five tested builds cover Spellslinger triggers, Minion Poison, Chaos DoT, melee, and trap playstyles, helping players quickly choose a suitable progression direction after \Patch Notes are released.
- Bladefall + Blade Blast Spellslinger Elementalist
- Animate Weapon of Ranged Arms Necromancer
- Toxic Rain + Caustic Arrow Pathfinder
- Dual Strike of Ambidexterity Slayer
- Explosive Trap Elementalist
PoE 3.30 League Starter Builds: 5 SSF-Tested Options With Different Mechanics and Trade-Offs Bladefall + Blade Blast Spellslinger Elementalist
Bladefall received a damage boost in PoE 3.29, and Blade Blast's base critical strike chance was also increased. The two can synergize: Bladefall leaves a lingering blade on the ground, which is then detonated by Blade Blast, dealing area damage.
With Spellslinger support gem, both abilities can trigger simultaneously. Players only need to use Frenzy attacks to drive the entire rotation, making it simple to operate and allowing for smooth map clearing.
This build chooses Elementalist set, primarily utilizing its Golems and Shaper of Storms to enhance damage output. Four different Golems provide buffs to damage, critical strike chance, attack speed, and mana regeneration, while Shaper of Storms increases boss shock damage by approximately 45%.
The main issue with this build is damage consistency. The landing point of Lingering Blade is random, and against frequently moving bosses like Eater of Worlds, Blade Blast may not hit effectively.
Furthermore, the test environment was 5-Link; Trade League players can further increase the damage cap by upgrading to 6-Link. To speed up the build's completion, you can also buy PoE currency to quickly complete the gear.
Path of Exile Eater of Worlds Animate Weapon of Ranged Arms Necromancer
Animate Weapon of Ranged Arms is Transfigured Gem of the Animate Weapon, transforming ground-based Lingering Blades into bow-wielding summons with a longer attack range.
Choosing Necromancer allows you to enhance summoned creature chaos damage with Unnatural Strength and further increase enemy damage taken with Withered. Simply stacking poison chance creates Minion Poison system.
For support, Animate Guardian provides additional curses, typically Temporal Chains; Spectre provides Frenzy Charges to summoned creatures.
However, this build's progression is slightly cumbersome. Each time you enter a map, you need to use Bladefall to lay Lingering Blades and then convert them into Animate weapons, a process that can take about 20 seconds. Summoned creatures also need to be resummoned after death, or the character dies.
Toxic Rain + Caustic Arrow Pathfinder
Path of Exile Toxic Rain In Path of Exile, Toxic Rain and Caustic Arrow are a classic Pathfinder combination, both heavily reliant on skill gem level - the higher the level, the stronger the sustained damage.
Caustic Arrow handles area-of-effect clearing, while Toxic Rain, combined with Focused Ballista Support, provides stable single-target damage.
In terms of damage enhancement, the build utilizes Manaforged Arrows Support and Frenzy to acquire Frenzy Charges, simultaneously increasing attack speed and damage.
Defensively, it primarily relies on Pathfinder's potion recovery capabilities and Lightning Coil. Combined with potions like Forbidden Taste, health regeneration can reach over 1500 per second; Lightning Coil converts some physical damage into lightning damage, and when combined with Spell Suppression and Evasion, significantly improves survivability.
However, the main weakness of this build lies in its map clearing ability in high-density environments. Caustic Arrow's DPS in high-level maps is only around 300,000 to 400,000, which is underwhelming.
However, Toxic Rain turret can compensate for this in terms of single-target damage, making it an overall stable and decent boss-fighting option, but with somewhat limited map clearing efficiency, suitable for early game progression.
Dual Strike of Ambidexterity Slayer
Dual Strike of Ambidexterity is a Transfigured Gem that requires different types of melee weapons in the main and off-hand.
Its unique mechanic is that skill damage depends on the main-hand weapon, while attack speed is determined by the off-hand. Therefore, it can be paired with a high-damage, slow-speed main-hand weapon and a low-damage, fast-speed off-hand weapon, balancing single-hit damage and attack frequency.
Slayer primarily relies on Frenzy Charges and Endurance Charges to enhance both offense and defense, while utilizing Overleech to extend life steal and increase damage. Even in SSF environments, the critical hit rate can reach approximately 80%, and pairing it with Tincture further boosts damage output.
When clearing maps, the shatter effect from cold damage is very satisfying, and the high single-hit damage can quickly eliminate groups of enemies. Single-target damage is also excellent; with Tincture activated, DPS can reach approximately 4 million, making it a well-balanced melee build for early game progression.
Explosive Trap Elementalist
Explosive Trap triggers multiple explosions upon throwing, and these explosions can hit the same target simultaneously. Therefore, the higher the trap's throwing speed and the number of explosions, the more significant the single-target damage. Even with 5-Link gear, this build demonstrates the strongest single-target damage potential among the five builds.
Similar to the first build, Elementalist was chosen instead of the traditional Saboteur or Trickster primarily to leverage her Golem and Shaper of Storms system to enhance damage and defense.
Furthermore, trap triggers help the character gain Frenzy Charges and Power Charges, further boosting damage output.
The trade-off for this playstyle lies in its map clearing speed. There's an inherent delay between the trap's throwing, landing, and triggering; against fast-moving groups of monsters, clearing speed is significantly slower than with direct hit or damage-over-time skills.
However, if you're willing to trade easier map clearing for overwhelming numerical superiority in boss fights, Explosive Trap Elementalist build will remain a highly competitive option in PoE 3.30 endgame environment.
Before the Patch Notes
The adjustments to the endgame content in Covens of Umbra mean that build choices in 3.30 cannot solely focus on skill damage. Increased loot rewards from high-difficulty enemies and a narrowing gap in rewards between different endgame playstyles may alter the priority of boss fights versus map clearing efficiency.
After Patch Notes are released, key areas to observe for the five builds mentioned above include: whether Spellslinger's mana retention or trigger frequency has been affected, whether Minion Poison-related probability affixes have been adjusted, and whether there have been changes to trap throwing speed and explosion counts.
Until then, treating these five builds as mechanic templates rather than final solutions is the most rational strategy for progressing through Path of Exile 3.30.
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