New World Aeternum Season 9 Faction War Guide: How To Arrange Your Team?
Posted: Sep 09, 2025 Views: 20
New World Aeternum is packed with PvP content, and it's incredibly well-executed, perhaps the best of any MMO. If you play New World Aeternum without engaging in PvP, you're missing out on half the game.
New World Aeternum offers a variety of PvP modes, including 3v3, Outpost Rush, and Open World PvP. Beyond these smaller-scale battles, New World Aeternum also features a 100-player mega-arena, Faction Wars.
What Is Faction Wars?
At level 17, players can choose one of three factions:
- Marauders
- Covenant
- Syndicate
Many PvP activities in the game revolve around factions, and Faction Wars are large-scale PvP events on each server, pitting 50 attackers against 50 defenders for control of territory.
Faction Wars take place at forts across each map. All forts have the same interior layout, with five gates: three in the front and two in the back. However, the locations of the shops within the forts vary, and the defending team can obtain supplies from the shops.
- The attacker's objective: capture the flag point in the center of the fort within 30 minutes.
- The defender's objective: prevent the attacker from achieving this objective and hold for 30 minutes.
How To Initiate A Faction War?
To participate in a Faction War, players must earn influence for their faction through influence races. Gaining enough influence allows the attacking faction to declare war on that territory (need New World Aeternum coins).
After declaring war, a 45-minute battle will begin between the factions at a designated time (usually at night) over that specific territory. If multiple companies from the same faction claim the territory, a company will be randomly selected as the attacking party, and the war will resume at a designated time (usually at night) the following day.
Winner Rewards
The company that captures the territory will control all tax and resource income from that territory. Crafting, trading, and property taxes within a territory all generate income for the occupation company.
The percentage of income depends on the city's upgrade level, with the highest level providing the highest returns, such as 15% for Edengrove.
Individual players can also earn rewards such as New World coins, Territory Standing Points, and Faction Tokens.
Basic Rules And Process
The attacker spawns at a distant War Camp, while the defender spawns inside the fortress. Outside the battlefield, there are three flag points: A, B, and C. The attacker must capture these points to reach a closer respawn point and ultimately unlock access to the fortress gate.
The current meta-game is to concentrate forces on capturing the last point on one side, rather than dispersing them. After breaching the gate, the attacker gains access to the fortress interior, where they can destroy shops and prevent the defender from obtaining supplies and repair tools. However, the defender can still repair the gate and shops even if the gate is breached.
When reaching the final flag point, players must stand within a circle around it. The team with the numerical advantage will gradually accumulate capture progress, and reaching 100% will result in victory. Furthermore, respawn times will gradually increase as the battle progresses, from just a few seconds at the beginning to nearly a minute in the final stages. Therefore, survival in the late stages is crucial for both teams.
Team Arrangement
A 50-player team is typically divided into 10 teams of 5 players, each with clearly defined responsibilities. The typical class configuration is as follows:
- Bruiser (10-11 players): The core frontline, the spearhead of the team. Responsible for creating pressure on the point, absorbing damage, and initiating team fights. One of the most important roles.
- Healer (10-11 players): Each team has one healer. An additional one provides AoE group healing, responsible for maintaining health in large groups.
- Ice Gauntlet/Void Gauntlet (4-6 players): Rather than focusing on damage, these players provide crowd control effects such as roots, slows, and debuffs, assisting teammates in their damage output.
- Fire Staff (5-6 players): Main ranged damage dealer. In the current meta, Fire Staff is the mainstream weapon, offering both high damage and AoE, making it superior to bows and muskets.
- Dex Melee (7-8 players): Medium or heavy melee fighters, typically using spears and hatchets, responsible for delivering critical burst damage and flanking.
- Sword & Shield Tank (1 player): Provides a team-wide damage reduction aura.
- Flail Tank (1 player): Provides unique team-wide buffs and debuffs.
Because auras don't stack, only one Sword and Shield tank and one Flail Tank are required.
Faction War Solo Tips
Faction War is a chaotic battle, with every player having their responsibilities. However, individual players must also know how to position themselves within the melee and avoid being surrounded by opposing players.
- 1. Don't act alone. If you die, it's best to wait for your teammates to revive before joining forces.
- 2. Be mindful of your opponent's weapons. Sword and Shield should avoid hammer users, and Spear users should attack hammer enemies.
- 3. Maintaining a distance of 5-10 meters between players can minimize the effects of enemy crowd control.
- 4. If the enemy lacks control ability, your team can cross the front lines to harass their magicians, but avoid going too deep.
- 5. If an enemy is downed, move on to the next target. Don't be obsessed with kill counts, and understand your responsibilities.
Faction Warfare is the most challenging and requires the most organization and preparation in the game. While it can yield significant rewards of New World Aeternum coins and other resources, over 90% of players never participate. Because it differs significantly from other PvP modes and requires not only good equipment but also the obedience of every team member and adherence to strategy, this is only a basic guide.
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